Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 16:12:09

Player: Nicolas

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (672)      672
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (69)                 69
              TOTAL SCORE: 1766

 Bonus
-------
High Alert Combat Kills    69

 Cogmind 
---------
Core Integrity             0/400
Matter                     299/300
Energy                     213/250
System Corruption          0%
Temperature                Hot (246)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>   --- POWER (2) --------
    Ion Engine
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Heat Sink
>   --- WEAPON (2) -------
    Beam Rifle
    Beam Rifle
>   --- INVENTORY (5) ----
    Aluminum Leg
    Aluminum Leg
    Aluminum Leg
    Flight Unit
    Flight Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flight Unit
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 6   6   17  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   2   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  5    | 1   1   3   
    Device                 2    | .   .   2   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   1   7   
    Energy Gun             3    | .   .   3   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   .   15  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     87   | .   93  85  
  Engine                   17   | .   14  19  
  Leg                      22   | .   27  20  
  Device                   7    | .   .   10  
  Storage                  11   | .   14  11  
  Processor                3    | .   8   1   
  Protection               4    | .   .   6   
  Energy Gun               1    | .   .   1   
  Energy Cannon            5    | .   13  2   
  Ballistic Gun            9    | .   14  6   
  Launcher                 3    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 12  16  29  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  3    | 3   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   7   
  Most Carried             7    | 3   5   7   
  Average Carried          4    | 1   3   4   
  Final Capacity           8    | 8   8   5   
  Final Carried            5    | 2   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           747  | 187 154 406 
  Remotely                 .    | .   .   .   
Salvage Created            691  | .   194 497 
  Parts                    45   | .   9   36  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  20   | .   4   16  
  Guns                     9    | .   1   8   
  Cannons                  9    | .   3   6   
  AOE                      2    | .   .   2   
Classes Destroyed          5    | .   1   4   
  Worker                   1    | .   .   1   
  Builder                  4    | .   .   4   
  Swarmer                  5    | .   .   5   
  Grunt                    10   | .   4   6   
  Sentry                   5    | .   .   5   
Best Kill Streak           7    | .   2   7   
  Combat Bots Only         7    | .   2   7   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2304 | .    196  2108 
  Core                     433  | .    29   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              75   | .    10   65   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    76   112  
Shots Fired                113  | .    20   93   
  Gun                      60   | .    10   50   
  Cannon                   37   | .    10   27   
  Launcher                 16   | .    .    16   
  Special                  .    | .    .    .    
  Kinetic                  47   | .    10   37   
  Thermal                  29   | .    .    29   
  Explosive                16   | .    .    16   
  Electromagnetic          21   | .    10   11   
  Robot Hit Streak         8    | .    4    8    
  Robot Miss Streak        4    | .    1    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           71   | .    12   59   
  Core Hits                39   | .    6    33   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1675 | .    229  1446 
  Guns                     557  | .    64   493  
  Cannons                  559  | .    165  394  
  Explosions               559  | .    .    559  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  532  | .    64   468  
  Thermal                  296  | .    .    296  
  Explosive                559  | .    .    559  
  Electromagnetic          288  | .    165  123  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            37   | .    .    37   
  Projectiles              .    | .    .    .    
  Explosions               37   | .    .    37   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      29   | .    .    29   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        264  | .    102  264  
  Average Temperature      61   | .    38   77   
  Received Heat Transfer   696  | .    111  585  
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         719  | .    .    719  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             553  | .   118 553 
  Initial                  49   | .   .   49  
  Average                  249  | .   40  350 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         46   | 100 100 21  
  Level 1                  19   | .   .   28  
  Level 2                  34   | .   .   50  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   6   23  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1007 | 56  267 684 
Spaces Moved               537  | 39  168 330 
  Core                     14   | 12  .   2   
  Treads                   .    | .   .   .   
  Legs                     523  | 27  168 328 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            137  | 116 120 148 
  Slowest Speed            200  | 200 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   42  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          82   | .   .   82  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      82   | .   .   82  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      689  | 47  212 430 
  Wait                     25   | .   23  2   
  Move                     535  | 38  167 330 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 3   4   11  
  Fast Attach              12   | 5   1   6   
  Attach                   9    | 1   1   7   
  Detach                   2    | .   1   1   
  Swap                     8    | .   4   4   
  Drop                     5    | .   1   4   
  Fire                     75   | .   10  65  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
   57 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Discovered new exit (range 11)
  324 | -10/Materials | Entered another Materials area
  324 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  833 | -9/Materials  | Core integrity fell below 50%
  861 | -9/Materials  | Core integrity fell below 20%
  869 | -9/Materials  | Lost 9 parts (2p2n2u3w)
  888 | -9/Materials  | Destroyed 7 combat bots
 1008 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00943_ K-01 Serf collects debris. <x4>
00955_ Acquired 8 matter.
00956_ Acquired 30 matter.
00957_ K-01 Serf collects debris.
00962_ Acquired Beam Rifle. <x2>
00971_ K-01 Serf collects debris. <x5>
00986_ Flight Unit melted. <x2>
00986_ S-10 Pest destroyed.
00988_ K-01 Serf collects debris.
00989_ S-10 Pest destroyed.
00989_ Switching to secondary target: Y-45 Defender.
00991_ K-01 Serf collects debris.
00991_ Carbon-fiber Leg destroyed.
00992_ S-10 Pest destroyed.
00995_ K-01 Serf destroyed.
01000_ Imp. Ion Engine destroyed.
01001_ Acquired 18 matter.
01002_ Sml. Storage Unit destroyed.
01003_ Carbon-fiber Leg destroyed.
01004_ Overheating: Energy bleed (-30).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmHugeRailgun
  Manual?         0
Play Time         00:13:56
  Cumulative      6.5 hours
  Start           2022.06.05 @ 16:00:01
  End             2022.06.05 @ 16:12:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3807b872-e756-4c28-95fa-32a2cab4d81e