Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 23:06:27

Player: blackdogzx

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (308)      308
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1288

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     222/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Signal Interpreter
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Rocket Launcher
>          --- INVENTORY --------
           Beam Cannon
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 4   4   6   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 1   2   4   
    Energy Gun             2    | .   1   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   3   9   
  Power                    1    | .   1   .   
  Propulsion               3    | .   1   2   
  Utility                  3    | .   .   3   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     59   | .   74  43  
  Engine                   5    | .   9   .   
  Leg                      17   | .   23  11  
  Processor                16   | .   17  14  
  Energy Gun               5    | .   2   8   
  Ballistic Gun            6    | .   11  1   
  Launcher                 6    | .   7   5   
Peak Build Rating          9    | 4   6   9   
  Average Rating           5    | 3   5   5   
  On Entrance              2    | .   4   4   
Naked Turns                30   | .   .   30  
Heaviest Build             10   | 6   9   10  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             2    | .   1   2   
  Average Carried          .    | .   .   .   
  Final Capacity           5    | 5   5   5   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           374  | 225 86  63  
  Remotely                 .    | .   .   .   
Salvage Created            289  | .   177 112 
  Parts                    28   | .   14  14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   7   5   
  Guns                     7    | .   5   2   
  AOE                      5    | .   2   3   
Classes Destroyed          6    | .   3   3   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   5   3   
  Grunt                    3    | .   2   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        64   | .    50   14   
  Missed                   17   | .    14   3    
Damage Taken               1559 | .    451  1108 
  Core                     516  | .    97   419  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              74   | .    39   35   
  Largest                  2    | .    2    2    
  Hottest                  83   | .    50   83   
Shots Fired                96   | .    44   52   
  Gun                      74   | .    39   35   
  Cannon                   13   | .    .    13   
  Launcher                 9    | .    5    4    
  Special                  .    | .    .    .    
  Kinetic                  52   | .    39   13   
  Thermal                  35   | .    .    35   
  Explosive                9    | .    5    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    8    8    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           41   | .    32   9    
  Core Hits                24   | .    15   9    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           918  | 3    468  447  
  Guns                     295  | .    232  63   
  Cannons                  18   | .    .    18   
  Explosions               598  | .    232  366  
  Melee                    .    | .    .    .    
  Ramming                  7    | 3    4    .    
  Kinetic                  232  | .    232  .    
  Thermal                  81   | .    .    81   
  Explosive                598  | .    232  366  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         30   | .    .    30   
  Average Corruption       12   | .    .    12   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  6    | .    .    6    
    Matter Fused           1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Misfires               1    | .    .    1    
    Weapon Failures        2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            21   | .    14   7    
  Projectiles              .    | .    .    .    
  Explosions               21   | .    14   7    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      51   | .    51   .    
  Shots                    2    | .    2    .    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | 1    2    .    
  Kicked                   3    | 1    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        130  | .    10   130  
  Average Temperature      32   | .    8    43   
  Received Heat Transfer   195  | .    132  63   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         222  | .    .    222  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             312  | .   181 312 
  Initial                  76   | .   .   76  
  Average                  138  | .   96  208 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         69   | 100 100 30  
  Level 1                  30   | .   .   69  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   12  7   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               749  | 50  373 326 
Spaces Moved               448  | 41  240 167 
  Core                     10   | 9   .   1   
  Treads                   .    | .   .   .   
  Legs                     438  | 32  240 166 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            118  | 105 120 119 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       8    | .   .   8   
Exploration Rate (%)       20   | 3   35  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          74   | .   35  39  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      74   | .   35  39  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      571  | 45  287 239 
  Wait                     30   | .   1   29  
  Move                     446  | 41  239 166 
  Hop                      .    | .   .   .   
  Pick Up                  2    | .   .   2   
  Fast Attach              11   | 4   4   3   
  Attach                   2    | .   .   2   
  Detach                   1    | .   1   .   
  Swap                     1    | .   .   1   
  Drop                     1    | .   1   .   
  Fire                     74   | .   39  35  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            1    | .   .   1   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Identified exit to Materials
  424 | -10/Materials | Entered another Materials area
  424 | -9/Materials  | Evolved 2 slots: Utility x2
  541 | -9/Materials  | Discovered new exit (range 14)
  647 | -9/Materials  | Crushed by falling debris
  648 | -9/Materials  | System corruption reached 10%
  668 | -9/Materials  | Crushed by falling debris
  679 | -9/Materials  | Crushed by falling debris
  696 | -9/Materials  | Crushed by falling debris
  696 | -9/Materials  | Core integrity fell below 50%
  710 | -9/Materials  | Lost 7 parts (2n3u2w)
  722 | -9/Materials  | Crushed by falling debris
  722 | -9/Materials  | System corruption reached 30%
  733 | -9/Materials  | Crushed by falling debris
  742 | -9/Materials  | Crushed by falling debris
  742 | -9/Materials  | Core integrity fell below 20%
  751 | -9/Materials  | Crushed by falling debris
  751 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
00679_ System corrupted by crushing effect (+4).
00685_ System corrupted: Component data lost.
00691_ System corrupted: Hvy. Assault Rifle
  jammed.
00696_ The unstable cave ceiling collapses.
00696_ Crushed by falling debris.
00703_ System corrupted: Component data lost.
00722_ The unstable cave ceiling collapses.
00722_ Crushed by falling debris.
00722_ Med. Laser destroyed.
00722_ System corrupted by crushing effect (+4).
00722_ Hvy. Assault Rifle destroyed.
00722_ System corrupted by crushing effect (+5).
00727_ System corrupted: Matter fused (-10).
00733_ The unstable cave ceiling collapses.
00733_ Crushed by falling debris.
00742_ The unstable cave ceiling collapses.
00742_ Crushed by falling debris.
00751_ The unstable cave ceiling collapses.
00751_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HeatShockSink
  Manual?         0
Play Time         00:11:07
  Cumulative      25.1 hours
  Start           2024.12.21 @ 22:58:42
  End             2024.12.21 @ 23:06:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           41
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: baa8e5cf-12ed-466d-82c1-5d286043e257