Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:52:09

Player: Vinsi

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (641)      641
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (615)                615
              TOTAL SCORE: 2881

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      60
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -64

 Cogmind 
---------
Core Integrity             0/400
Matter                     115/300
Energy                     88/100
System Corruption          4%
Temperature                Cool (-88)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
            Cryofiber Web
            Machine Analyzer
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Light Ion Engine
     Medium Treads
   Improved Heat Sink
  Makeshift Salvage Targeting Computer
            GAL Module

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
     Medium Treads
>           --- UTILITY ----------
            Cryofiber Web
      Small Storage Unit
            Machine Analyzer
            Machine Analyzer
>           --- WEAPON -----------
            Proton Missile Launcher
  Makeshift Sword
>           --- INVENTORY --------
      Light Ion Engine
  Makeshift Salvage Targeting Computer
  Makeshift Hacking Suite
      Heavy Ion Cannon
            Grenade Launcher
            Grenade Launcher
            Grenade Launcher
            GAL Module
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Machine Analyzer
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Makeshift Hacking Suite
Weapon                     Grenade Launcher
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 6   4   8   1   1   9   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   3   .   .   1   
    Treads                 5    | 2   .   2   .   .   1   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   .   4   .   .   1   
    Device                 2    | .   .   2   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   3   1   1   1   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   3   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   .   12  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      12   | .   .   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   85  73  100 100 95  
  Engine                   11   | .   14  11  11  11  10  
  Treads                   21   | .   28  16  22  22  20  
  Device                   9    | .   .   3   11  11  11  
  Storage                  11   | .   14  11  11  11  10  
  Processor                18   | .   .   4   22  22  21  
  Launcher                 17   | .   22  22  22  16  10  
  Slashing Weapon          4    | .   .   .   .   5   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  14  15  19  19  21  
  Greatest Support         48   | 40  40  40  40  40  48  
  Greatest Overweight (x)  6    | 3   .   1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 4   8   8   8   8   8   
  Average Carried          7    | 2   7   7   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           769  | 201 204 223 111 10  20  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            702  | .   320 337 45  .   .   
  Parts                    47   | .   24  20  3   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  15   | .   7   5   3   .   .   
  Guns                     3    | .   3   .   .   .   .   
  AOE                      12   | .   4   5   3   .   .   
Classes Destroyed          8    | .   6   2   .   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    10   | .   4   3   3   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           7    | .   7   6   3   .   .   
  Combat Bots Only         3    | .   3   2   3   .   .   
Max Kills in Single Turn   3    | .   2   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        114  | .    18   15   7    .    74   
  Missed                   29   | .    3    5    4    .    17   
Damage Taken               1984 | .    257  190  69   .    1468 
  Core                     470  | .    62   28   .    .    380  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   75   | .    .    75   .    .    .    
Core Remaining (%)         87   | 100  75   .    .    .    .    
Volleys Fired              40   | .    10   8    3    .    19   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  65   | .    60   60   60   .    65   
Shots Fired                66   | .    20   16   6    .    24   
  Gun                      11   | .    8    .    .    .    3    
  Cannon                   4    | .    .    .    .    .    4    
  Launcher                 51   | .    12   16   6    .    17   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  11   | .    8    .    .    .    3    
  Thermal                  4    | .    .    .    .    .    4    
  Explosive                48   | .    12   16   6    .    14   
  Electromagnetic          3    | .    .    .    .    .    3    
  Robot Hit Streak         8    | .    7    7    6    .    8    
  Robot Miss Streak        4    | .    4    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           44   | .    12   11   4    .    17   
  Core Hits                55   | .    21   20   6    .    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2053 | .    650  549  314  .    540  
  Guns                     125  | .    65   .    .    .    60   
  Cannons                  60   | .    .    .    .    .    60   
  Explosions               1852 | .    585  549  298  .    420  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  16   | .    .    .    16   .    .    
  Kinetic                  125  | .    65   .    .    .    60   
  Thermal                  60   | .    .    .    .    .    60   
  Explosive                1789 | .    585  549  298  .    357  
  Electromagnetic          63   | .    .    .    .    .    63   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    2    .    .    .    4    
  Average Corruption       1    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    2    .    .    .    5    
    Message Errors         3    | .    2    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    3    .    5    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               8    | .    3    .    5    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      210  | .    87   58   25   .    40   
  Shots                    9    | .    3    2    1    .    3    
  Rammed                   4    | .    .    .    4    .    .    
Targets Rammed             4    | .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        214  | .    24   6    .    .    214  
  Average Temperature      70   | .    18   4    .    .    96   
  Received Heat Transfer   624  | .    57   45   24   .    498  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             440  | .   322 440 259 .   .   
  Initial                  171  | .   .   135 171 .   .   
  Average                  236  | .   225 308 252 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         27   | 100 29  31  6   .   .   
  Level 1                  62   | .   70  29  93  .   .   
  Level 2                  9    | .   .   39  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   1   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   12  10  3   .   4   
  Peak Tracking Total      6    | .   6   4   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          5    | .   3   2   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   3   1   1   1   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   8   3   1   5   .   
  Successful               14   | .   6   2   1   5   .   
  Failed                   3    | .   2   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   5   .   1   5   .   
  Record                   1    | .   1   .   .   .   .   
  Part Schematic           5    | .   .   .   .   5   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              3    | .   3   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   18  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   3   
  Highest-Rated Group      157  | .   .   .   .   157 118 
  Highest-Rated Ally       41   | .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   8   
  Total Damage             166  | .   .   .   .   .   166 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3556 | 93   394  273  383  1910 503  
Spaces Moved               2066 | 48   210  134  229  1177 268  
  Core                     29   | 18   .    .    .    .    11   
  Treads                   1986 | 30   210  83   229  1177 257  
  Legs                     51   | .    .    51   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            160  | 153  160  171  160  160  159  
  Slowest Speed            350  | 200  160  190  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       36   | 4    41   24   36   87   24   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          182  | .    42   88   23   .    29   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      182  | .    42   88   23   .    29   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2239 | 68   248  160  237  1206 320  
  Wait                     57   | 5    15   .    .    19   18   
  Move                     2061 | 47   209  133  228  1176 268  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 10   7    6    .    5    4    
  Fast Attach              4    | .    .    3    1    .    .    
  Attach                   13   | 6    .    1    .    .    6    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     12   | .    4    4    .    1    3    
  Drop                     16   | .    3    5    1    5    2    
  Fire                     40   | .    10   8    3    .    19   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    .    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Discovered new exit (range 16)
   94 | -11/Scrapyard      | Entered Materials
  271 | -10/Materials      | Discovered new exit (range 13)
  314 | -10/Materials      | Build established: Mutant
  343 | -10/Materials      | Discovered new exit (range 15)
  488 | -10/Materials      | Entered another Materials area
  488 | -9/Materials       | Evolved 2 slots: Utility x2
  550 | -9/Materials       | Repaired Lgt. Treads?
  729 | -9/Materials       | Discovered new exit (range 15)
  761 | -9/Materials       | Entered Mines
  931 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1140 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1144 | -9/Mines           | Entered Zion
 1266 | -7/Zion            | Learned location of Warlord (-4)
 1433 | -7/Zion            | Found GAL Module
 1723 | -7/Zion            | Imprinted
 1725 | -7/Zion            | Declared Zion's savior
 2034 | -7/Zion            | Learned 8 Factory zone layouts
 2102 | -7/Zion            | Given A8's code to call for help
 3032 | -7/Zion            | Discovered new exit (range 14)
 3054 | -7/Zion            | Entered Proximity Caves
 3054 | -6/Proximity Caves | Accompanied by 3 allies
 3055 | -6/Proximity Caves | Identified exit to Factory
 3463 | -6/Proximity Caves | Spotted B-75 Beast
 3506 | -6/Proximity Caves | Lost 3 allies
 3519 | -6/Proximity Caves | Core integrity fell below 50%
 3546 | -6/Proximity Caves | Core integrity fell below 20%
 3549 | -6/Proximity Caves | Crushed by falling debris
 3557 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
Ion Engine destroyed.
Critical hit (Meltdown: +330).
Sml. Storage Unit destroyed.
Knocked back.
Mak. Sword destroyed.
Knocked back.
Hvy. Ion Cannon destroyed.
Acquired Barrage Gun.
Acquired Imp. Heat Sink.
Acquired Med. Treads.
The unstable cave ceiling collapses.
Knocked back.
The unstable cave ceiling collapses. <x2>
Crushed by falling debris.
[Achievement: Unlikely Earthworm]
Machine Analyzer destroyed.
System corrupted by crushing effect (+2).
Barrage Gun destroyed.
System corrupted by crushing effect (+1).
=W7BKRZ5W9GXF:%JNBZNO|AME|QTJYEO

 Map 
-----
+----------------------------------------------------+
|   #?##  ##?????????#  ##               #??#   #### |
|   ###    ##????????????#               #?##   #??# |
|           #???????????##              ####    ##?? |
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| ???????????##            #######??????????##  ???? |
| ????????????#       ##   #     ###??????????##???? |
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| ?????#######   ###  ##??##        #########??????? |
| ?????#        ##?##  #??#                   ?????? |
| ##???##      ####?#  #####               ????????? |
|  ######    ###  ###                  ##??????????? |
|   ##       #?#            #  BB       #??????????? |
|            #?#        ##     BB#    #????????????? |
| ##         #?##      ### %     #   ##????????????? |
| ###       ##?##      ###    % %   #??????????????? |
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| ???#       #?#     ##   ##;%#%#??????????????????? |
| ???##      #?#    ###   ###;#%#??????????????????? |
| ????#   #####    ##?#   #? ## #??????????????????? |
| ????#  ##???#  ###??## #  #?###??????????????????? |
| ????####????###??????##?##???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          11

 Item Schematics 
-----------------
          Hvy. Plasma Cannon | -7/Zion | Archive
              Microactuators | -7/Zion | Archive
                    Mak. Axe | -7/Zion | Archive
           Lgt. Fission Core | -7/Zion | Archive
              Gravmag System | -7/Zion | Archive
                 Arc Thrower | -7/Zion | Archive
                    Mak. Leg | -7/Zion | Archive
    Lyr. Heavy Armor Plating | -7/Zion | Archive
 0b10 Decoder Chip [Generic] | -7/Zion | Archive
        Imp. EM Pulse Cannon | -7/Zion | Archive
          Arm. Medium Treads | -7/Zion | Archive
                 Med. Treads | -7/Zion | Archive
    Hrd. Heavy Armor Plating | -7/Zion | Archive
                 Slug Cannon | -7/Zion | Free
                 Barrage Gun | -7/Zion | Free
                      Ripper | -7/Zion | Free
                      Flamer | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion | Archive
       L-31 Rogue | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Robot Respite
The One
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SignalHeatStreamer
  Manual?         0
Play Time         00:31:08
  Cumulative      1.8 hours
  Start           2024.04.06 @ 22:58:31
  End             2024.04.06 @ 23:52:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e37e544-b050-4880-a26a-acdd1d5c502d