Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 18:02:48 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (208) 1040 Value Destroyed (7456) 7456 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (3491) 3491 TOTAL SCORE: 17887 Bonus ------- High Alert Combat Kills 1970 Follower Combat Kills 389 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -68 Cogmind --------- Core Integrity 669/1000 Matter 273/300 Energy 175/360 System Corruption 1% Temperature Cool (49) Movement Immobile (Siege) Location -5/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Improved Heavy Laser Improved Heavy Laser > --- INVENTORY (20) --- Micro Nuclear Core Armored Treads Armored Treads Medium Treads Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Shield Generator Improved Spread Laser Plasma Cannon Advanced Plasma Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Advanced Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Medium Treads Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Shield Generator Improved Spread Laser Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Rocket Launcher [Rating: 94] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Armored Leg Utility Core Analyzer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . 2 . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 6 | . . 1 . 1 2 . . 1 . . . 1 . . . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 191 | 6 9 31 4 12 38 3 4 15 6 . 6 54 3 . . Power 16 | 1 1 2 1 1 3 . . 2 . . . 5 . . . Engine 8 | 1 1 2 1 . 1 . . 1 . . . 1 . . . Core 7 | . . . . 1 2 . . 1 . . . 3 . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 35 | 2 . 10 . 4 10 . 1 1 1 . . 6 . . . Treads 31 | 2 . 10 . 4 10 . 1 1 1 . . 2 . . . Leg 4 | . . . . . . . . . . . . 4 . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 76 | 1 2 11 3 5 14 1 . 8 3 . 2 25 1 . . Device 39 | . . 1 1 2 6 1 . 7 2 . 1 17 1 . . Storage 6 | 1 2 3 . . . . . . . . . . . . . Processor 4 | . . . . 1 2 . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 27 | . . 7 2 2 6 . . 1 1 . 1 7 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 2 6 8 . 2 11 2 3 4 2 . 4 18 2 . . Energy Gun 29 | 1 . 3 . 2 8 . 1 3 1 . 2 8 . . . Energy Cannon 16 | . . 4 . . 2 . 2 1 . . . 6 1 . . Ballistic Gun 7 | 1 6 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 11 | . . 1 . . 1 1 . . 1 . 2 4 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 3 . . 1 . . . 1 . . . Parts Lost 6 | . . . . 1 2 . . . . . . 2 . . 1 Power 4 | . . . . 1 1 . . . . . . 2 . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 2 | . . . . . 1 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 1 . . . . . . 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 85 99 100 96 99 100 100 100 100 100 100 93 88 88 85 Engine 4 | . 14 11 11 6 . . . 1 6 6 6 2 5 5 5 Core 4 | . . . . 1 6 7 7 10 6 6 6 4 . . . Treads 26 | . 28 32 33 34 29 30 30 26 26 26 26 13 11 11 11 Device 15 | . . 10 12 16 13 15 15 22 20 20 20 20 23 23 22 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 6 5 5 5 5 Processor 8 | . . . . 1 15 15 15 6 6 6 6 11 11 11 11 Protection 8 | . . 10 9 9 8 7 7 9 13 13 13 5 5 5 4 Energy Gun 11 | . . 11 22 16 13 . . 9 9 6 8 11 11 11 11 Energy Cannon 3 | . . 9 . . 1 4 6 2 . . . 4 4 5 4 Ballistic Gun 1 | . 27 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 102 | 13 37 61 59 61 71 71 71 85 82 82 82 102 101 101 101 Greatest Support 140 | 40 40 63 63 83 80 80 90 90 90 90 90 140 140 140 140 Greatest Overweight (x) 2 | . . 1 . . 1 . . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 20 20 20 20 20 20 20 20 20 20 20 18 18 18 Average Carried 19 | 2 11 19 19 19 19 19 20 19 20 20 20 19 17 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 20 20 20 20 20 20 20 20 20 20 17 18 18 18 Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Matter Collected 2567 | 261 140 362 40 105 377 81 30 80 102 . 263 604 122 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9640 | 74 264 1492 93 232 1801 301 79 493 138 . 335 3807 397 . 134 Parts 408 | 3 23 79 . 4 70 7 7 11 9 . 13 153 19 . 10 Haulers Intercepted 14 | . 1 6 . . 1 . . 1 . . . 5 . . . Recyclers Shooed 9 | . 1 . . 1 2 . . 2 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 4 6 . 5 . 21 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Combat Hostiles Destroyed 164 | . 11 27 8 4 30 3 1 4 5 . 10 48 10 . 3 Melee 1 | . . . . . . . . . . . . 1 . . . Guns 86 | . 11 8 8 4 26 . . 3 1 . 1 19 3 . 2 Cannons 33 | . . 13 . . 3 . 1 . . . . 13 2 . 1 AOE 37 | . . 5 . . . 3 . 1 4 . 9 11 4 . . Classes Destroyed 19 | 1 3 7 1 . 3 . 1 1 . . . 1 . . 1 Worker 14 | . . 1 . . 8 . . 2 . . . 3 . . . Builder 3 | . . 2 . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . Hauler 14 | . 1 6 . . 1 . . 1 . . . 5 . . . Recycler 14 | 1 . 2 . . 4 . . 1 . . . 6 . . . Mechanic 2 | . . 1 . . . . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 6 | . . . . . 4 . . . . . . 2 . . . Swarmer 41 | . 8 3 . . 9 3 . . 4 . 1 9 4 . . Cutter 2 | . . . . . . . . . . . . . . . 2 Saboteur 2 | . . . . . . . . . . . . 2 . . . Grunt 66 | . 3 13 . 3 7 . . 3 . . 6 26 5 . . Brawler 4 | . . 2 . . 1 . . . . . 1 . . . . Duelist 3 | . . 1 . . 1 . . . . . . 1 . . . Sentry 14 | . . 8 . 1 4 . . . . . . 1 . . . Hunter 10 | . . . . . 5 . . . . . . 4 1 . . Programmer 10 | . . . . . 3 . . 1 . . 2 4 . . . Behemoth 4 | . . . . . . . 1 . 1 . . 1 . . 1 Packrat 4 | . . . . . . 4 . . . . . . . . . Assembled 8 | . . . 8 . . . . . . . . . . . . Best Kill Streak 11 | 1 5 11 2 2 8 3 1 5 4 . 4 11 4 . 3 Combat Bots Only 10 | . 5 7 2 2 4 3 1 2 4 . 4 10 4 . 3 Max Kills in Single Turn 6 | 1 2 6 1 1 2 3 1 5 3 . 3 2 3 . 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . 1 Exploded 3 | . . 1 . . . 3 . 1 3 . 3 2 3 . . Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Damage Taken 9261 | . 252 778 287 449 2095 41 326 109 614 . 247 3071 223 74 695 Core 880 | . 30 94 . 84 184 13 50 . 65 . 29 272 . . 59 Absorbed by Shields 1096 | . . . . . . . . 40 119 . 89 639 82 27 100 Reduced by Siege Mode 119 | . . . . . . . . . . . . 8 . . 111 Redirected to Shielding 82 | . . . . . . . . . 64 . 18 . . . . Regen/Repaired (Parts) 758 | . . 49 . 308 401 . . . . . . . . . . Core Remaining (%) 83 | 100 88 . 76 84 . . 64 . . . 88 . . . . Volleys Fired 457 | 1 29 73 24 19 87 1 6 21 14 . 18 129 14 5 16 Largest 3 | 2 2 2 2 2 2 1 2 2 2 . 2 3 3 3 3 Hottest 228 | 70 40 120 112 112 160 33 160 136 110 . 111 228 228 228 228 Shots Fired 996 | 2 58 142 48 38 175 1 12 40 26 . 25 337 38 11 43 Gun 701 | 2 58 58 48 38 161 . . 30 24 . 12 210 24 6 30 Cannon 257 | . . 80 . . 14 . 12 10 . . . 111 12 5 13 Launcher 38 | . . 4 . . . 1 . . 2 . 13 16 2 . . Special . | . . . . . . . . . . . . . . . . Kinetic 59 | 1 58 . . . . . . . . . . . . . . Thermal 899 | 1 . 138 48 38 175 . 12 40 24 . 12 321 36 11 43 Explosive 38 | . . 4 . . . 1 . . 2 . 13 16 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 2 7 10 4 6 16 . 9 12 11 . 4 28 9 . 28 Robot Miss Streak 10 | . 2 6 3 3 10 1 2 2 1 . 4 5 3 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . 4 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . 1 Shots Hit Robots 662 | 2 40 88 26 26 129 4 10 24 22 . 13 221 21 . 36 Core Hits 417 | 2 19 45 15 9 108 7 4 16 9 . 26 133 15 . 9 Critical Kills 3 | . . 2 . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 35 | . . 6 . 1 8 . . 1 1 . . 15 2 . 1 Burn 32 | . . 4 . 1 8 . . 1 1 . . 15 1 . 1 Meltdown 3 | . . 2 . . . . . . . . . . 1 . . Melee Attacks 4 | . . . . . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20652 | 21 332 2629 443 480 3009 466 275 1107 846 . 1420 7691 806 . 1127 Guns 9969 | 21 332 685 443 464 2569 . . 432 582 . 210 3174 364 . 693 Cannons 5133 | . . 888 . . 177 . 275 181 . . . 2975 203 . 434 Explosions 4972 | . . 1036 . . 95 159 . 494 264 . 1210 1475 239 . . Melee 307 | . . . . . . 307 . . . . . . . . . Ramming 271 | . . 20 . 16 168 . . . . . . 67 . . . Kinetic 341 | 9 332 . . . . . . . . . . . . . . Thermal 15949 | 12 . 2243 443 464 2746 . 275 1037 582 . 210 6243 567 . 1127 Explosive 3671 | . . 366 . . . 159 . 52 264 . 1210 1381 239 . . Electromagnetic 113 | . . . . . 95 . . 18 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 307 | . . . . . . 307 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 1 . . . 5 1 1 1 Average Corruption 1 | . . . . . 1 2 2 1 . . . 2 1 1 1 Corruption Purged 7 | . . . . . 1 . . 1 . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 37 | . . . . . 18 6 2 . . . . 6 4 . 1 Message Errors 9 | . . . . . 4 2 . . . . . 1 2 . . Matter Fused 8 | . . . . . 5 2 . . . . . 1 . . . Heat Flow Errors 6 | . . . . . 3 . . . . . . 1 2 . . Energy Discharges 2 | . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . 1 2 1 . . . . 2 . . . Data Loss (major) 3 | . . . . . 2 . . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 483 | . . 237 . . 1 . . 78 35 . 6 126 . . . Projectiles 71 | . . . . . 1 . . 3 . . . 67 . . . Explosions 412 | . . 237 . . . . . 75 35 . 6 59 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . 67 . . 43 . . . . . . 49 . . . Shots 4 | . . 2 . . 1 . . . . . . 1 . . . Rammed 26 | . . 3 . 1 17 . . . . . . 5 . . . Targets Rammed 34 | . . 4 . 1 20 . . . . . . 9 . . . Kicked 3 | . . . . . . . . . . . . 3 . . . Crushed 5 | . . 1 . . 3 . . . . . . 1 . . . Highest Temperature 420 | 30 6 261 215 123 420 . 78 54 174 . 96 414 198 144 196 Average Temperature 77 | 18 6 67 59 55 73 . 40 19 80 . 42 96 93 87 127 Received Heat Transfer 1870 | . 24 312 100 270 273 . 36 38 72 . 36 604 60 45 . Effects 3 | . . . 1 . 1 . . . . . . 1 . . . Energy Bleed 2 | . . . 1 . . . . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . 1 . . 1 Total Turns 59 | . . . . . . . . . . . . 12 . . 47 Longest Duration 47 | . . . . . . . . . . . . 12 . . 47 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 10 | . . 3 . . 1 . . . . . . 5 1 . . Combat Hostiles 7 | . . 1 . . 1 . . . . . . 4 1 . . Parts Melted 72 | . . 11 . 4 13 . . 4 . . . 36 3 . 1 Heat Transferred 28291 | 37 . 4063 962 1073 5897 . 500 1340 925 . 296 10707 892 . 1599 Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Peak Influence 1873 | 5 280 552 182 68 599 . . 449 . . . 1873 1575 836 655 Initial 1318 | . 3 35 182 5 2 . . 130 . . . 93 1318 826 585 Average 403 | 2 145 336 134 37 247 . . 265 . . . 922 1428 829 588 Maximum Alert Level 5 | . 1 2 . . 2 . . 2 . . . 5 4 3 2 Low Security (%) 38 | 100 61 25 100 100 44 . . 35 . . . 4 . . . Level 1 22 | . 38 30 . . 31 . . 53 . . . 3 . . . Level 2 23 | . . 44 . . 23 . . 11 . . . 33 . . 100 Level 3 5 | . . . . . . . . . . . . 26 . 100 . Level 4 6 | . . . . . . . . . . . . 22 100 . . Level 5 2 | . . . . . . . . . . . . 10 . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 3 1 1 7 . . 2 . . . 13 . 1 . Investigation 6 | . . 2 1 . 2 . . . . . . 1 . . . Extermination 7 | . . . . . 4 . . 1 . . . 2 . . . Reinforcement 11 | . 1 1 . 1 1 . . 1 . . . 5 . 1 . Assault 5 | . . . . . . . . . . . . 5 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 3 . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Distress Signals 6 | . . 2 . . 2 . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 224 | . 16 41 9 7 43 3 1 7 2 . 12 61 10 2 10 Peak Tracking Total 8 | . 7 6 2 2 4 3 1 2 4 . 4 6 4 3 8 Tactical Retreats 7 | . . . 2 . 2 . . . . . . 3 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Traps Triggered 3 | . . 1 . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Machines Disabled 36 | . . 2 . . 3 . . 18 . . . 13 . . . Max in Single Turn 17 | . . 2 . . 2 . . 17 . . . 2 . . . Garrison Access 3 | . . . . . 1 . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Machines Accessed 38 | . 2 8 1 3 8 . . 7 . 4 . 4 . 1 . Terminals 17 | . 2 6 . 1 1 . . 5 . . . 2 . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 5 | . . 1 . 2 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . 1 . . . . . . . Garrison Access 6 | . . . . . 3 . . . . . . 2 . 1 . Total Hacks 119 | . 8 26 1 12 18 . . 16 . 30 . 7 . 1 . Successful 82 | . 3 17 1 11 11 . . 6 . 30 . 2 . 1 . Failed 37 | . 5 9 . 1 7 . . 10 . . . 5 . . . Catastrophic 7 | . . 1 . . 1 . . 3 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . 4 8 . 3 2 . . 3 . . . 1 . . . Terminals 40 | . 8 17 . 3 1 . . 8 . . . 3 . . . Fabricators 4 | . . . . . 4 . . . . . . . . . . Repair Stations 22 | . . 4 . 9 6 . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 12 | . . 5 . . 2 . . 5 . . . . . . . Garrison Access 10 | . . . . . 5 . . . . . . 4 . 1 . Terminal Hacks 41 | . 2 7 1 1 . . . . . 30 . . . . . Record 11 | . . . . . . . . . . 11 . . . . . Part Schematic 13 | . 1 . . . . . . . . 12 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . 1 1 . . . . . . . 3 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 19 | . . 4 . 8 6 . . 1 . . . . . . . Scan Component 10 | . . 2 . 4 3 . . 1 . . . . . . . Repair 9 | . . 2 . 4 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 11 | . . 4 . . 2 . . 5 . . . . . . . Insert Component 5 | . . 2 . . 1 . . 2 . . . . . . . Analyze 6 | . . 2 . . 1 . . 3 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . . 1 . 1 . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 6 | . 1 2 . 2 . . . . . . . 1 . . . Terminals 5 | . 1 2 . 2 . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . Botnet 4 | . 1 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 7 . 2 6 . . 6 . . . 4 . 1 . Full Trace Events 3 | . . 1 . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 2 . . 1 . . 2 . 12 . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 73 | . . . . . 73 . . . . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . . . . Parts Repaired 9 | . . 2 . 4 3 . . . . . . . . . . Time 350 | . . 58 . 178 114 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . 1 . . 2 . . . . . . . Part Schematics Acquired 5 | . . 2 . . 1 . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 96 . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . . . 7 26 . . . Total Damage 1786 | . . . . . . . . . . . 472 1314 . . . Kills 14 | . . . . . . . . . . . 3 11 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Turns Passed 10251 | 86 480 1571 543 563 2601 490 209 855 215 132 446 1671 212 68 109 Spaces Moved 4652 | 48 230 683 253 179 1193 278 110 447 100 80 236 646 100 33 36 Core 5 | 5 . . . . . . . . . . . . . . . Treads 4534 | 43 230 683 253 179 1193 278 110 447 100 80 236 533 100 33 36 Legs 113 | . . . . . . . . . . . . 113 . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 166 167 167 170 167 167 167 167 167 160 160 160 160 Average Speed 169 | 148 160 168 166 167 173 170 169 167 167 167 167 174 160 160 160 Slowest Speed 260 | 160 160 246 166 167 250 170 170 167 167 167 167 260 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 38 68 66 18 37 52 23 14 30 69 50 26 37 2 20 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . 2 . . . . . . 1 . . . . . Known Exits Taken 5 | . . 1 . . 1 1 . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 . . 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 2 . . 2 1 . 1 . 2 . . . . Spaces Dug 14 | . . . . . . . . 2 . . . 1 7 4 . Terrain Destroyed 317 | . . 36 . . 25 7 . 22 11 . 77 114 18 7 . Melee . | . . . . . . . . . . . . . . . . Projectile 29 | . . . . . . . . 3 . . . 19 . 7 . AOE 288 | . . 36 . . 25 7 . 19 11 . 77 95 18 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Dat Pro Fac Gar Fac Gar Total 6137 | 58 302 970 330 404 1535 286 120 525 122 79 261 931 122 39 53 Wait 545 | . 2 126 44 181 155 . . 5 1 . . 26 3 1 1 Move 4639 | 47 229 682 252 178 1192 277 109 446 99 79 235 646 99 33 36 Hop . | . . . . . . . . . . . . . . . . Pick Up 115 | 4 18 25 2 6 16 1 . 17 . . . 25 1 . . Fast Attach 39 | 6 3 1 . 8 7 . 1 3 . . 2 8 . . . Attach 44 | . . 7 1 3 8 . . 5 . . . 20 . . . Detach . | . . . . . . . . . . . . . . . . Swap 108 | . 6 23 3 1 23 3 3 7 6 . 4 26 3 . . Drop 151 | . 15 29 4 7 27 . 1 21 2 . 2 42 1 . . Fire 457 | 1 29 73 24 19 87 1 6 21 14 . 18 129 14 5 16 Melee 4 | . . . . . . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 3 . . . Crush 31 | . . 4 . 1 20 . . . . . . 6 . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison -5/Factory -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 708 | -9/Materials | Identified exit to Mines 1003 | -9/Materials | Destroyed 7 combat bots 1424 | -9/Materials | Repaired Rocket Launcher 1451 | -9/Materials | Repaired Beam Cannon 1483 | -9/Materials | Discovered new exit (range 3) 1850 | -9/Materials | Discovered new exit (range 10) 2138 | -9/Materials | Entered Mines 2139 | -9/Mines | Assembled infested the area 2144 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2149 | -9/Mines | Met a Derelict shopkeep closing up shop 2440 | -9/Mines | Learned location of Zion (-7) 2502 | -9/Mines | Found a hidden stash of uninstalled traps 2665 | -9/Mines | Discovered new exit (range 10) 2681 | -9/Mines | Entered Materials 2681 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2784 | -8/Materials | Repaired Arm. Treads 2824 | -8/Materials | Repaired Arm. Treads 3015 | -8/Materials | Repaired Imp. Medium Laser 3067 | -8/Materials | Repaired Imp. Medium Laser 3241 | -8/Materials | Discovered new exit (range 3) 3244 | -8/Materials | Entered Factory 3244 | -7/Factory | Evolved 2 slots: Utility x2 3310 | -7/Factory | Discovered new exit (range 9) 3640 | -7/Factory | Discovered new exit (range 14) 4036 | -7/Factory | Discovered new exit (range 7) 4506 | -7/Factory | Fabricated Arm. Treads? 5698 | -7/Factory | Repaired Arm. Treads 5738 | -7/Factory | Repaired Arm. Treads 5777 | -7/Factory | Repaired Arm. Treads 5844 | -7/Factory | Identified exit to Lower Caves 5845 | -7/Factory | Entered Lower Caves 6165 | -7/Lower Caves | Identified exit to Lower Caves 6335 | -7/Lower Caves | Entered another Lower Caves area 6454 | -7/Lower Caves | Spotted B-75 Beast 6476 | -7/Lower Caves | Destroyed B-75 Beast 6506 | -7/Lower Caves | Learned Factory emergency access door positions 6528 | -7/Lower Caves | Learned Factory terminal intel 6528 | -7/Lower Caves | Discovered new exit (range 9) 6544 | -7/Lower Caves | Entered Factory 6544 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6546 | -6/Factory | Loaded intel: 26 terminal locations 7390 | -6/Factory | Discovered new exit (range 6) 7399 | -6/Factory | Entered Lower Caves 7406 | -6/Lower Caves | Spotted B-75 Beast 7443 | -6/Lower Caves | Destroyed B-75 Beast 7602 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7614 | -6/Lower Caves | Entered Data Miner 7614 | -6/Data Miner | Discovered new exit (range 6) 7646 | -6/Data Miner | Met Data Miner 7675 | -6/Data Miner | Learned location of Section 7 (-2) 7675 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7701 | -6/Data Miner | Received God Mode back door access code from Data Miner 7746 | -6/Data Miner | Entered Proximity Caves 7838 | -5/Proximity Caves | Escorted by Enhanced Grunt 7918 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8175 | -5/Proximity Caves | Discovered new exit (range 10) 8192 | -5/Proximity Caves | Entered Factory 8192 | -5/Factory | Accompanied by 1 ally 8192 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8290 | -5/Factory | Incoming assault squad redirected 8492 | -5/Factory | First assault squad dispatched 8517 | -5/Factory | Incoming assault squad redirected 8797 | -5/Factory | Build established: Scavenger-Gunner 9172 | -5/Factory | Spotted B-75 Beast 9202 | -5/Factory | Destroyed B-75 Beast 9467 | -5/Factory | Incoming assault squad redirected 9826 | -5/Factory | Destroyed 10 combat bots 9863 | -5/Factory | Identified exit to Garrison 9863 | -5/Factory | Entered Garrison 9871 | -5/Garrison | Installed Relay Interface Framework 9982 | -5/Garrison | Triggered checkpoint 10054 | -5/Garrison | Discovered new exit (range 14) 10075 | -5/Garrison | Entered Factory 10143 | -5/Factory | Identified exit to Garrison 10143 | -5/Factory | Entered Garrison 10199 | -5/Garrison | Spotted B-75 Beast 10245 | -5/Garrison | Triggered checkpoint 10249 | -5/Garrison | Destroyed B-75 Beast 10252 | -5/Garrison | Self-destructed Last Messages --------------- 10211_ B-75 Beast suffers critical hit (Burn). 10215_ B-75 Beast heat spikes uncontrollably. 10224_ Destroyed Med. Reflective Plating. 10237_ Lyr. Medium Armor Plating severed. 10239_ C-35 Carver destroyed. 10239_ Penetrated by Slug. 10241_ Adv. Plasma Cannon severed. 10241_ Penetrated by Slug. 10242_ System corrupted: IFF burst signal emitted. 10243_ Penetrated by Slug. 10245_ Beams of light sweep through the air. An alarm sounds. 10247_ Slug penetrates Wall. 10249_ Penetrated by Slug. 10249_ Melee Analysis Suite melted. 10249_ C-35 Carver destroyed. 10249_ Switching to secondary target: B-75 Beast. 10249_ B-75 Beast destroyed. 10249_ Adv. Heat Sink severed. 10251_ Penetrated by Slug. 10252_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????# ??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ?????????????????????????#??????" #?????????????? | | ????????????????????????? ??????" #?????????????? | | ????????????????????????? ??????" #?????????????? | | ????????????????????????? ??????# #?????????????? | | ??????????????????????###+####### ############### | | ??????????????????????# | | ??????????????????????#sss ^ | | ??????????????????????# | | ??????????????????????# ######################## | | ??????????????????????# #??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# %#####?????????????????? | | ??????????????????????#=*! ??????????????????? | | ??????????????????????#!%@]#?????????????????????? | | ?????????????????????# c%c#?????????????????????? | | ?????????????????????##g = #????????????????????? | | ?????????????????????g ###????????????????????? | | ???????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ?????????????????? ] ;# #??????????????????????? | | ????????????????? !%!## #??????????????????????? | | ??????????????? * ? ??????????????????????? | | ?????????????? ?? ??????????????????????? | | ?????????????? ?? ??????????????????????? | | ?????????????? ?? ??????????????????????? | | ????????????????# ???## #??????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 32 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Plasma Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressPhysicsTerrabomb Manual? 0 Play Time 01:01:40 Cumulative 696.7 hours Start 2022.03.31 @ 16:56:30 End 2022.03.31 @ 18:02:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1070 Rogue 1070 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 88 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdb4a018-e2b8-48d7-abe4-967f8ee21efb