Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 20:25:18

Player: weedlord420

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (88)      440
Value Destroyed (2053)     2053
Prototype IDs (66)         1320
Alien Tech Used (0)        0
Bonus (329)                329
              TOTAL SCORE: 10442

 Bonus
-------
Registered with UFD        300
Met Zhirov                 300
Friendly Fire              -271

 Cogmind 
---------
Core Integrity             0/1300
Matter                     215/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
      Advanced Signal Interpreter
      Improved System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Micro Nuclear Core
      Advanced Sensor Array
  Experimental Signal Interpreter
      Improved Target Analyzer
         Light Antimatter Cannon

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
>              --- PROPULSION -------
     Makeshift Flight Unit
        Cooled Nuclear Pulse Thruster
               Flightbrick
>              --- UTILITY ----------
         Small Storage Unit
               Structural Scanner
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Transmission Jammer
  Experimental ECM Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
    Long-range Missile Launcher
               Power Sword
>              --- INVENTORY --------
      Advanced Sensor Array
  Experimental Signal Interpreter
               Cloaking Device
               Mapping Drone Bay
      Improved Remote Datajack
      Improved Plasma Cutter
               Molecular Deconstructor
[Rating: 128]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flightbrick
Utility                    Advanced Melee Analysis Suite
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   .   .   .   8   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   .   6   .   .   1   .   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | 7   17  16  2   2   22  1   9   17  2   .   7   6   44  16  
  Power                    19   | 1   2   1   .   1   1   .   .   3   .   .   2   1   5   2   
    Engine                 5    | 1   1   1   .   1   .   .   .   .   .   .   .   1   .   .   
    Core                   11   | .   1   .   .   .   1   .   .   3   .   .   1   .   4   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Propulsion               30   | 3   3   4   1   .   1   .   .   2   .   .   2   .   8   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 1   3   4   1   .   .   .   .   .   .   .   .   .   4   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Flight                 12   | .   .   .   .   .   1   .   .   2   .   .   1   .   3   5   
  Utility                  61   | 1   3   3   1   1   15  .   2   10  .   .   3   .   19  3   
    Device                 39   | .   2   1   1   1   7   .   2   6   .   .   1   .   16  2   
    Storage                4    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   1   .   .   2   .   .   1   .   3   .   
    Protection             5    | .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   9   8   .   .   5   1   7   2   2   .   .   5   12  5   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   2   4   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               13   | .   3   3   .   .   .   1   1   .   1   .   .   3   .   1   
    Special Weapon         19   | .   .   .   .   .   2   .   2   2   1   .   .   2   9   1   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Piercing Weapon        6    | .   .   .   .   .   1   .   4   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   .   .   .   .   .   1   1   .   .   3   .   2   .   
Parts Lost                 38   | .   1   1   .   .   .   .   1   .   .   .   .   .   11  24  
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   1   .   .   .   .   .   .   .   .   .   .   3   11  
  Utility                  13   | .   .   .   .   .   .   .   1   .   .   .   .   .   4   8   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Highest Loss Streak      10   | .   1   1   .   .   .   .   1   .   .   .   .   .   4   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     83   | .   91  100 100 100 59  63  63  74  80  80  82  85  82  70  
  Engine                   5    | .   9   14  14  14  1   .   .   .   .   .   .   1   .   .   
  Core                     2    | .   3   .   .   .   3   5   5   5   5   5   5   3   2   2   
  Treads                   2    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   9   28  28  28  .   .   .   .   .   .   .   .   7   9   
  Flight                   4    | .   .   .   .   .   4   5   5   9   10  10  10  10  7   4   
  Device                   14   | .   7   9   6   14  14  13  16  16  20  20  20  20  17  11  
  Storage                  7    | .   14  14  14  14  5   5   5   5   5   5   5   5   1   1   
  Processor                8    | .   .   .   .   .   14  16  16  17  15  15  15  15  10  7   
  Hackware                 8    | .   .   .   .   .   3   5   5   10  15  15  17  20  20  17  
  Energy Cannon            7    | .   2   22  28  28  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   19  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   2   2   1   4   4   5   5   4   .   2   
  Piercing Weapon          2    | .   .   .   .   .   2   5   3   5   5   5   5   5   2   3   
Peak Build Rating          128  | 6   12  17  16  22  84  85  94  108 108 108 116 114 128 104 
  Average Rating           63   | 4   7   13  15  17  74  80  82  104 107 108 110 113 97  83  
  On Entrance              64   | .   6   10  16  15  22  84  77  81  108 108 108 114 113 99  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 11  33  42  42  40  40  28  24  24  22  22  27  28  34  35  
  Greatest Support         52   | 40  40  26  26  26  26  24  24  31  30  24  30  30  52  42  
  Greatest Overweight (x)  3    | .   1   2   2   1   1   1   .   .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  8   8   8   8   8   8   8   8   10  
  Average Capacity         9    | 7   10  15  15  15  8   8   8   8   8   8   8   8   6   7   
  Most Carried             15   | 5   15  15  15  15  15  8   8   8   8   8   8   8   8   8   
  Average Carried          8    | 3   6   13  14  13  7   8   7   7   8   8   7   7   6   5   
  Final Capacity           15   | 8   15  15  15  15  8   8   8   8   8   8   8   8   5   5   
  Final Carried            15   | 4   10  15  15  15  8   8   8   8   8   8   8   8   5   5   

 Class Distribution 
--------------------
 42% | Mutant
 23% | Hacker-Ninja
  8% | Hacker-Mutant
  8% | Hacker-Assassin
  7% | Scout
  3% | Wizard-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
            Mutant | -9/Recycling
            Mutant | -9/Scraptown
             Scout | -6/Factory
             Scout | -6/Lower Caves
 Infiltrator-Ninja | -6/Lower Caves
      Hacker-Ninja | -5/Factory
      Hacker-Ninja | -5/Upper Caves
      Hacker-Ninja | -5/Upper Caves
      Hacker-Ninja | -5/Zhirov
      Hacker-Ninja | -4/Proximity Caves
   Hacker-Assassin | -4/Factory
     Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           2329 | 231  311  282  83   20   167  99   149  357  65   .    .    126  245  194  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2942 | .    607  116  94   .    277  .    7    1231 109  .    .    112  181  208  
  Parts                    180  | .    42   17   3    .    9    .    .    62   8    .    .    3    13   23   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    15   .    .    .    .    .    .    4    4    .    16   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  47   | .   14  5   .   .   4   .   1   4   4   .   .   6   5   4   
  Melee                    15   | .   .   .   .   .   4   .   .   4   .   .   .   .   3   4   
  Guns                     13   | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   1   2   .   .   .   .   1   .   4   .   .   6   .   .   
Classes Destroyed          18   | .   6   3   1   .   3   .   1   1   1   .   .   .   .   2   
  Worker                   8    | .   .   .   .   .   2   .   .   4   .   .   .   .   1   1   
  Builder                  6    | .   2   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Tunneler                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   .   .   .   4   .   .   6   .   .   .   .   1   .   
  Swarmer                  23   | .   3   4   .   .   3   .   .   .   4   .   .   5   4   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    15   | .   11  .   .   .   .   .   .   3   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   4   4   1   .   3   .   1   3   4   .   .   5   2   3   
  Combat Bots Only         5    | .   3   4   .   .   3   .   1   1   4   .   .   5   2   3   
Max Kills in Single Turn   4    | .   2   2   1   .   1   .   1   1   4   .   .   4   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   .   .   .   1   .   3   .   .   4   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Hostile Shots Fired        653  | .    58   72   .    .    133  .    45   30   10   .    .    18   105  182  
  Missed                   249  | .    16   37   .    .    47   .    23   14   5    .    .    8    38   61   
Damage Taken               6959 | .    519  341  .    .    898  .    366  314  77   .    .    131  1484 2829 
  Core                     1829 | .    92   38   .    .    35   .    34   .    16   .    .    .    313  1301 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   19   | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
Core Remaining (%)         81   | 100  .    .    .    48   .    .    91   .    .    .    .    98   72   .    
Volleys Fired              136  | 1    52   33   1    .    3    10   3    11   3    .    3    5    9    2    
  Largest                  2    | 2    2    2    2    .    1    1    1    1    1    .    1    1    1    1    
  Hottest                  148  | 40   98   148  148  .    5    43   43   7    43   .    7    43   60   10   
Shots Fired                215  | 2    103  59   2    .    3    10   3    11   3    .    3    5    9    2    
  Gun                      103  | 2    97   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   53   | .    1    49   2    .    .    .    .    .    .    .    .    .    1    .    
  Launcher                 32   | .    5    6    .    .    .    10   2    .    3    .    .    5    1    .    
  Special                  27   | .    .    .    .    .    3    .    1    11   .    .    3    .    7    2    
  Kinetic                  78   | 2    71   4    .    .    .    .    .    .    .    .    .    .    1    .    
  Thermal                  78   | .    27   49   2    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                32   | .    5    6    .    .    .    10   2    .    3    .    .    5    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 2    9    9    2    .    5    .    1    3    .    .    3    4    5    4    
  Robot Miss Streak        5    | .    5    5    .    .    .    .    2    1    3    .    .    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           206  | 2    62   20   1    .    26   .    5    50   .    .    3    2    17   18   
  Core Hits                105  | 1    32   13   1    .    6    .    1    21   11   .    .    7    5    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    3    .    .    .    3    .    .    5    .    .    .    .    2    2    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Impale                 6    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    
Melee Attacks              183  | .    .    .    .    .    45   .    10   72   1    .    .    .    27   28   
  Impact                   27   | .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    
  Slashing                 34   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   16   
  Piercing                 122  | .    .    .    .    .    18   .    10   72   1    .    .    .    9    12   
  Sneak Attacks            26   | .    .    .    .    .    3    .    .    18   .    .    .    .    2    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7680 | 19   959  595  21   .    1088 161  209  2411 304  .    .    575  575  763  
  Guns                     869  | 19   822  28   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  438  | .    .    417  21   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1397 | .    137  150  .    .    .    161  70   .    304  .    .    575  .    .    
  Melee                    4971 | .    .    .    .    .    1088 .    139  2411 .    .    .    .    575  758  
  Ramming                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  606  | 19   559  28   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  701  | .    263  417  21   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1397 | .    137  150  .    .    .    161  70   .    304  .    .    575  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   852  | .    .    .    .    .    852  .    .    .    .    .    .    .    .    .    
  Slashing                 843  | .    .    .    .    .    .    .    .    .    .    .    .    .    338  505  
  Piercing                 3276 | .    .    .    .    .    236  .    139  2411 .    .    .    .    237  253  
Highest Corruption         24   | .    .    .    .    .    .    .    .    1    .    .    .    .    3    24   
  Average Corruption       5    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    8    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            950  | .    .    1    .    .    371  .    2    425  .    .    .    7    60   84   
  Projectiles              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Melee                    942  | .    .    .    .    .    371  .    2    425  .    .    .    .    60   84   
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    3    69   .    .    .    .    56   .    .    .    .    8    .    2    
  Shots                    5    | .    1    2    .    .    .    .    1    .    .    .    .    1    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    252  222  87   .    .    .    .    .    .    .    .    .    4    148  
  Average Temperature      61   | .    63   61   46   .    .    .    .    .    .    .    .    .    3    87   
  Received Heat Transfer   793  | .    252  126  .    .    120  .    33   81   .    .    .    .    172  9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       13   | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1517 | .    777  703  37   .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             326  | .   279 .   80  .   201 .   .   326 .   .   .   .   267 90  
  Initial                  100  | .   .   .   74  .   .   .   .   87  .   .   .   .   100 41  
  Average                  118  | .   108 .   76  .   83  .   .   212 .   .   .   .   102 41  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Low Security (%)         75   | 100 82  .   100 .   92  .   .   40  .   .   .   .   77  100 
  Level 1                  24   | .   17  .   .   .   7   .   .   60  .   .   .   .   22  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   5   .   .   3   .   .   .   .   5   1   
  Investigation            7    | .   1   .   .   .   2   .   .   2   .   .   .   .   2   .   
  Extermination            4    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   
  Reinforcement            4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           7    | .   2   .   .   .   2   .   .   1   .   .   .   .   1   1   
Communications Jammed      17   | .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   
Times Spotted              148  | .   22  9   .   .   23  1   8   23  5   .   .   11  33  13  
  Peak Tracking Total      13   | .   4   3   .   .   9   2   6   5   4   .   .   5   7   13  
  Tactical Retreats        34   | .   2   3   .   .   1   2   3   5   1   .   .   1   13  3   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            9    | .   3   2   .   .   1   .   .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          4    | .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          56   | .   1   1   .   6   13  .   .   10  .   1   9   .   14  1   
  Terminals                25   | .   1   .   .   .   9   .   .   7   .   .   .   .   7   1   
  Fabricators              7    | .   .   .   .   .   4   .   .   2   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Total Hacks                204  | .   4   9   .   36  43  .   .   27  .   4   34  .   46  1   
  Successful               140  | .   2   9   .   36  14  .   .   8   .   4   34  .   32  1   
  Failed                   64   | .   2   .   .   .   29  .   .   19  .   .   .   .   14  .   
    Catastrophic           16   | .   .   .   .   .   5   .   .   7   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   4   .   .   .   33  .   1   19  .   .   .   .   17  .   
  Terminals                88   | .   4   .   .   .   34  .   .   21  .   .   .   .   28  1   
  Fabricators              15   | .   .   .   .   .   9   .   .   3   .   .   .   .   3   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
Terminal Hacks             113  | .   1   9   .   36  6   .   .   3   .   4   34  .   19  1   
  Record                   72   | .   .   8   .   35  .   .   .   .   .   4   22  .   3   .   
  Part Schematic           7    | .   .   .   .   .   1   .   .   1   .   .   4   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   1   .   .   .   .   .   4   .   7   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   2   .   .   2   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Unauthorized Hacks         10   | .   1   .   .   .   6   .   .   2   .   .   .   .   1   .   
  Terminals                7    | .   1   .   .   .   5   .   .   1   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         31   | .   1   .   .   .   12  .   .   8   .   .   .   .   10  .   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   1   .   .   1   .   .   4   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   252  | .   .   .   .   .   73  .   .   95  .   .   .   .   84  .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycled Matter          80   | .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   
  Retrieved Matter         80   | .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   1   .   .   3   .   .   3   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Manual                   6    | .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Total Allies               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      30   | .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   
Total Orders               11   | .   .   .   .   9   .   .   .   .   .   .   .   .   2   .   
  EXPLORE                  5    | .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
  RETURN                   6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   3   .   2   3   .   2   1   .   1   .   .   
Drone Launches             8    | .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         7    | .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               9861  | 68   1061 544  272  1907 931  275  231  1305 463  218  93   324  1720 449  
Spaces Moved               11645 | 41   620  387  249  1649 1358 573  419  2132 835  503  185  618  1638 438  
  Core                     107   | 10   .    .    .    .    .    .    .    .    .    .    .    .    93   4    
  Treads                   358   | 21   337  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3153  | 10   283  387  249  1649 18   .    .    .    .    .    .    .    365  192  
  Hover                    105   | .    .    .    .    .    .    .    .    .    .    .    .    .    105  .    
  Flight                   7922  | .    .    .    .    .    1340 573  419  2132 835  503  185  618  1075 242  
  Fastest Speed            21    | 50   100  95   95   105  40   40   40   34   34   40   34   34   35   21   
  Average Speed            60    | 118  133  99   106  105  40   40   40   35   38   40   37   34   58   56   
  Slowest Speed            200   | 160  160  110  110  105  105  80   40   40   40   40   40   34   200  86   
  Overloaded Moves         67    | .    .    .    .    .    .    .    .    .    .    .    .    .    57   10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    .    .    2    .    .    .    .    .    11   8    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    92   24   49   92   34   67   69   48   71   73   62   82   39   20   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     8     | .    .    1    .    4    .    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        10    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    2    .    5    .    2    4    .    2    2    .    2    .    .    
Spaces Dug                 127   | .    .    10   .    .    11   36   3    16   1    .    .    19   26   5    
Terrain Destroyed          389   | .    21   56   1    .    11   90   40   16   42   .    .    81   26   5    
  Melee                    48    | .    .    .    .    .    11   .    3    16   1    .    .    .    12   5    
  Projectile               5     | .    .    3    1    .    .    .    .    .    .    .    .    .    1    .    
  AOE                      336   | .    21   53   .    .    .    90   37   .    41   .    .    81   13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      14014 | 58   750  481  253  1828 1657 604  465  2595 967  519  206  723  2334 574  
  Wait                     1721  | .    37   32   .    161  204  20   15   346  127  17   5    89   581  87   
  Move                     11593 | 40   619  386  248  1648 1357 572  414  2131 834  502  184  617  1617 424  
  Hop                      17    | .    .    .    .    .    .    .    2    .    .    .    .    .    9    6    
  Pick Up                  86    | 10   19   8    1    8    10   .    3    6    .    .    .    2    16   3    
  Fast Attach              52    | .    .    .    .    .    5    .    2    9    .    .    7    1    15   13   
  Attach                   55    | 6    7    1    .    .    13   .    7    3    .    .    .    .    16   2    
  Detach                   17    | .    .    .    .    .    4    .    4    1    .    .    1    .    7    .    
  Swap                     61    | 1    10   15   2    2    4    1    .    5    2    .    .    5    13   1    
  Drop                     87    | .    6    6    1    9    12   1    5    11   .    .    6    3    21   6    
  Fire                     136   | 1    52   33   1    .    3    10   3    11   3    .    3    5    9    2    
  Melee                    183   | .    .    .    .    .    45   .    10   72   1    .    .    .    27   28   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: Fac x2 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm)
-3/Research (discovered 3 exits: Res / Tes x2)

 History 
---------
 Turn | Location           | Event
   28 | -11/Scrapyard      | Discovered new exit (range 15)
   69 | -11/Scrapyard      | Entered Materials
  256 | -10/Materials      | Discovered new exit (range 3)
  317 | -10/Materials      | Build established: Mutant
  521 | -10/Materials      | Discovered new exit (range 3)
  583 | -10/Materials      | Discovered new exit (range 15)
  813 | -10/Materials      | Discovered new exit (range 13)
  932 | -10/Materials      | Discovered new exit (range 16)
 1121 | -10/Materials      | Discovered new exit (range 10)
 1130 | -10/Materials      | Entered Subcaves
 1138 | -10/Subcaves       | Learned location of Zion (-6)
 1138 | -10/Subcaves       | Met a Zionite searching for "candidates"
 1191 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 1317 | -10/Subcaves       | Visited 4L-MR0's lab
 1342 | -10/Subcaves       | Found Flightbrick
 1431 | -10/Subcaves       | Discovered new exit (range 9)
 1528 | -10/Subcaves       | Discovered new exit (range 9)
 1536 | -10/Subcaves       | Core integrity fell below 50%
 1674 | -10/Subcaves       | Entered Recycling
 1922 | -9/Recycling       | Scanned before Scraplab entrance
 1934 | -9/Recycling       | Discovered new exit (range 11)
 1946 | -9/Recycling       | Entered Scraptown
 2152 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
 2154 | -9/Scraptown       | Learned Research stockpile data
 2155 | -9/Scraptown       | Learned location of 1 exit from Research
 2156 | -9/Scraptown       | Learned Research emergency access door positions
 2172 | -9/Scraptown       | Discovered new exit (range 5)
 2252 | -9/Scraptown       | Visited The Evicted
 2357 | -9/Scraptown       | Visited Assassins FH
 2546 | -9/Scraptown       | Visited CPS Storage
 2555 | -9/Scraptown       | Visited Comm Corps
 2606 | -9/Scraptown       | Visited TADAMA
 2653 | -9/Scraptown       | Visited Awakened
 2702 | -9/Scraptown       | Visited Cyclists
 2775 | -9/Scraptown       | Visited UFD Registry
 2776 | -9/Scraptown       | Registered with UFD as "Novatorch"
 2800 | -9/Scraptown       | Visited Science Guys
 2845 | -9/Scraptown       | Visited LU-1G1's Boring Crew
 2877 | -9/Scraptown       | Visited Science Testing Area
 3006 | -9/Scraptown       | Visited Infowarlord's Domain
 3013 | -9/Scraptown       | Found Exp. Signal Interpreter
 3032 | -9/Scraptown       | Visited Scrap Suit Storage
 3122 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
 3133 | -9/Scraptown       | Found DCF Scrap (29 items)
 3168 | -9/Scraptown       | Visited Curators Association
 3210 | -9/Scraptown       | Visited Abandonware Association
 3219 | -9/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
 3227 | -9/Scraptown       | Learned abandonware demo "REVENGE.EXE"
 3254 | -9/Scraptown       | Visited Derelict Rescue Squad
 3264 | -9/Scraptown       | Found DRS Beacon
 3289 | -9/Scraptown       | Visited Cartography Club
 3627 | -9/Scraptown       | Learned location of Warlord (-4)
 3627 | -9/Scraptown       | Learned location of Hub_04(d) (-6)
 3627 | -9/Scraptown       | Learned 8 Materials zone layouts
 3627 | -9/Scraptown       | Learned 4 Storage zone layouts
 3627 | -9/Scraptown       | Learned 12 Lower Caves zone layouts
 3627 | -9/Scraptown       | Learned 16 Lower Caves zone layouts
 3627 | -9/Scraptown       | Learned 12 Proximity Caves zone layouts
 3627 | -9/Scraptown       | Learned 24 Proximity Caves zone layouts
 3627 | -9/Scraptown       | Learned 4 Armory zone layouts
 3627 | -9/Scraptown       | Learned Research emergency access door positions
 3627 | -9/Scraptown       | Learned location of 1 exit from Factory
 3627 | -9/Scraptown       | Learned location of 1 exit from Research
 3627 | -9/Scraptown       | Learned location of 3 exits from Proximity Caves
 3627 | -9/Scraptown       | Identified exit to Factory
 3789 | -9/Scraptown       | Found Scrap Suit
 3853 | -9/Scraptown       | Entered Factory
 3853 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x6
 3854 | -6/Factory         | Identified exit to Factory
 3854 | -6/Factory         | Identified exit to Lower Caves
 3855 | -6/Factory         | Identified exit to Extension
 3874 | -6/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
 4044 | -6/Factory         | Discovered exit to Extension (range 5)
 4784 | -6/Factory         | Entered Lower Caves
 4785 | -6/Lower Caves     | Identified exit to Lower Caves
 4786 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4799 | -6/Lower Caves     | Learned 8 Factory zone layouts
 4895 | -6/Lower Caves     | Build established: Scout
 4935 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5059 | -6/Lower Caves     | Entered another Lower Caves area
 5127 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 5134 | -6/Lower Caves     | Found Prototype Special Weapon
 5136 | -6/Lower Caves     | Identified Molecular Deconstructor
 5174 | -6/Lower Caves     | Learned Factory terminal intel
 5199 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 5227 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5269 | -6/Lower Caves     | Learned Factory trap positions
 5290 | -6/Lower Caves     | Entered Factory
 5290 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5292 | -5/Factory         | Loaded intel: 78 trap records
 5293 | -5/Factory         | Loaded intel: 26 terminal locations
 5595 | -5/Factory         | Discovered new exit (range 20)
 5630 | -5/Factory         | Discovered new exit (range 20)
 5709 | -5/Factory         | Build established: Hacker-Ninja
 5765 | -5/Factory         | Identified exit to Upper Caves
 5943 | -5/Factory         | Identified exit to Factory
 5977 | -5/Factory         | Discovered exit to Factory (range 5)
 6276 | -5/Factory         | Fabricated Imp. Hacking Suite?
 6595 | -5/Factory         | Entered Upper Caves
 6719 | -5/Upper Caves     | Learned Factory emergency access door positions
 6924 | -5/Upper Caves     | Discovered new exit (range 15)
 6925 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6939 | -5/Upper Caves     | Identified exit to Upper Caves
 6981 | -5/Upper Caves     | Learned Factory security intel
 7058 | -5/Upper Caves     | Entered another Upper Caves area
 7095 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 7113 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7178 | -5/Upper Caves     | Learned Extension emergency access door positions
 7178 | -5/Upper Caves     | Learned Research terminal intel
 7208 | -5/Upper Caves     | Learned 4 Factory zone layouts
 7210 | -5/Upper Caves     | Discovered new exit (range 11)
 7215 | -5/Upper Caves     | Identified exit to Zhirov
 7276 | -5/Upper Caves     | Entered Zhirov
 7276 | -5/Zhirov          | Discovered new exit (range 3)
 7288 | -5/Zhirov          | Met Zhirov
 7307 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7357 | -5/Zhirov          | Learned location of Quarantine (-2)
 7357 | -5/Zhirov          | Learned location of Testing (-3)
 7357 | -5/Zhirov          | Learned location of Command (-1)
 7368 | -5/Zhirov          | Identified exit to Proximity Caves
 7369 | -5/Zhirov          | Entered Proximity Caves
 7380 | -4/Proximity Caves | Activated DRS Beacon
 7547 | -4/Proximity Caves | Spotted B-86 Titan
 7597 | -4/Proximity Caves | Found DCF Scrap (13 items)
 7607 | -4/Proximity Caves | Learned Research terminal intel
 7693 | -4/Proximity Caves | Entered Factory
 7693 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7737 | -4/Factory         | Repaired Adv. Sensor Array
 7897 | -4/Factory         | Identified exit to Upper Caves
 7897 | -4/Factory         | Identified exit to Armory
 7897 | -4/Factory         | Identified exit to Research
 7899 | -4/Factory         | Found Prototype Device
 7899 | -4/Factory         | Identified Exp. ECM Suite
 8172 | -4/Factory         | Build established: Wizard-Ninja
 8254 | -4/Factory         | Lost 4 parts (1n1u2w)
 8509 | -4/Factory         | Lost 4 parts (1n1u2w)
 8629 | -4/Factory         | Build established: Hacker-Mutant
 8714 | -4/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 9017 | -4/Factory         | Build established: Hacker-Assassin
 9413 | -4/Factory         | Entered Research
 9413 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 9414 | -3/Research        | Identified exit to Testing
 9415 | -3/Research        | Identified exit to Research
 9418 | -3/Research        | Loaded intel: 23 terminal locations
 9732 | -3/Research        | Lost 7 parts (1p2n3u1w)
 9734 | -3/Research        | Spotted B-86 Titan
 9787 | -3/Research        | Core integrity fell below 50%
 9801 | -3/Research        | System corruption reached 10%
 9809 | -3/Research        | Lost 7 parts (4n2u1w)
 9854 | -3/Research        | Core integrity fell below 20%
 9862 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09821_ Sneak attack on T-07 Excavator.
09821_ T-07 Excavator destroyed.
09823_ Acquired 20 matter.
09829_ Imp. Surge Thruster destroyed. <x2>
09832_ P-80 Master destroyed.
09833_ Acquired 62 matter.
09834_ Structural Scanner destroyed.
09837_ Imp. Surge Thruster destroyed.
09841_ P-80 Master Imp. Antigrav System severed.
09843_ Imp. Gyrokinetic Inverter destroyed.
09846_ Imp. Surge Thruster destroyed.
09848_ P-80 Master resets P-80 Master, system
  corruption cleaned.
09850_ Adv. Hacking Suite destroyed.
09853_ Mic. Antimatter Reactor destroyed.
09856_ Adv. System Shield destroyed.
09859_ Great Axe destroyed.
09860_ Slammed into P-80 Master.
09861_ System corrupted: IFF burst signal
  emitted.

 Map 
-----
+----------------------------------------------------+
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|  ??????????????????#   ?#  [    ##    #     """#?? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            295
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Cloak Strength             3
Armor Coverage             150
Evasion (%)                65
Melee Accuracy             16
Recoil Reduction           2
Force Boost                30
Offensive Hacking          36
Defensive Hacking          36
Authchip Count             1

 Item Schematics 
-----------------
               Hacking Suite | -6/Factory | Hacked
          Imp. Hacking Suite | -5/Factory | Hacked
           Assault Drone Bay | -5/Zhirov  | Free
              Exp. Heat Sink | -5/Zhirov  | Free
          Exp. Optical Array | -5/Zhirov  | Free
            Imp. Arc Thrower | -5/Zhirov  | Free
 Cld. Nuclear Pulse Thruster | -4/Factory | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -4/Factory | Hacked

 Fabricated
------------
          Imp. Hacking Suite | x1 | -5/Factory 
 Cld. Nuclear Pulse Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              GunDisposableMace
  Manual?         0
Play Time         02:24:00
  Cumulative      89.0 hours
  Start           2024.10.31 @ 17:53:00
  End             2024.10.31 @ 20:25:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           145
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5be828a-b2ff-4af5-9b4c-7ff8fab5a6f1