Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 13:35:28

Player: Feckless

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (811)      811
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2909

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Transport Network Coupler
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Drone Bay (1/2)
           Beam Rifle
           Beam Rifle
  Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Transport Network Coupler
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Particle Gun
           Datajack
>          --- INVENTORY --------
    Cooled Ion Engine
           Cooling System
  Improved Signal Interpreter
  Improved Signal Interpreter
           ECM Suite
    Medium Laser
[Rating: 22]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Medium Matter Pod
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Datajack
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             58   | 9   14  9   19  7   
  Power                    13   | 2   2   3   4   2   
    Engine                 13   | 2   2   3   4   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 3   6   .   7   1   
    Treads                 1    | .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 3   3   .   .   .   
    Hover                  4    | .   3   .   .   1   
    Flight                 6    | .   .   .   6   .   
  Utility                  14   | 2   4   3   4   1   
    Device                 4    | 1   1   .   1   1   
    Storage                5    | 1   .   3   1   .   
    Processor              2    | .   1   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   3   4   3   
    Energy Gun             5    | 1   .   2   2   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   1   1   
  Unidentified Prototypes  3    | .   .   2   .   1   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      1    | .   1   .   .   .   
Parts Lost                 19   | .   3   .   8   8   
  Power                    3    | .   1   .   .   2   
  Propulsion               9    | .   2   .   4   3   
  Utility                  3    | .   .   .   1   2   
  Weapon                   4    | .   .   .   3   1   
  Highest Loss Streak      7    | .   2   .   7   5   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     78   | .   90  77  81  55  
  Engine                   10   | .   14  11  8   5   
  Wheel                    5    | .   8   11  .   .   
  Hover                    3    | .   11  .   .   3   
  Flight                   4    | .   .   .   12  7   
  Device                   10   | .   11  11  9   8   
  Storage                  8    | .   5   11  12  2   
  Processor                13   | .   7   11  18  18  
  Hackware                 1    | .   .   .   4   3   
  Energy Gun               6    | .   11  5   7   .   
  Energy Cannon            3    | .   .   6   4   .   
  Launcher                 4    | .   12  3   .   3   
  Special Melee Weapon     3    | .   2   7   1   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 12  13  17  22  15  
  Greatest Support         26   | 20  20  16  26  14  
  Greatest Overweight (x)  2    | .   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   15  8   8   
  Average Capacity         5    | 5   5   5   7   5   
  Most Carried             8    | 5   5   5   8   8   
  Average Carried          4    | 2   4   4   5   5   
  Final Capacity           8    | 5   5   5   8   5   
  Final Carried            8    | 4   3   5   8   5   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 27% | Mutant
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           1040 | 351 155 187 262 85  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1112 | 58  205 311 414 124 
  Parts                    81   | 7   22  17  29  6   
Haulers Intercepted        5    | .   1   3   1   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  23   | 1   6   5   9   2   
  Guns                     4    | 1   .   1   2   .   
  Cannons                  7    | .   .   2   5   .   
  AOE                      12   | .   6   2   2   2   
Classes Destroyed          8    | 2   3   1   2   .   
  Worker                   4    | 1   1   .   1   1   
  Builder                  3    | .   2   .   1   .   
  Hauler                   5    | .   1   3   1   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  6    | .   .   .   6   .   
  Grunt                    15   | 1   6   4   2   2   
  Sentry                   2    | .   .   1   1   .   
Best Kill Streak           5    | 1   5   3   5   3   
  Combat Bots Only         5    | 1   3   2   5   2   
Max Kills in Single Turn   3    | 1   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   1   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               1634 | 22   149  88   862  513  
  Core                     589  | .    19   12   236  322  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  2    | .    2    .    .    .    
  Regen/Repaired (Parts)   3    | .    3    .    .    .    
Core Remaining (%)         96   | 100  92   97   .    .    
Volleys Fired              114  | 6    26   25   53   4    
  Largest                  2    | 2    1    2    2    1    
  Hottest                  124  | 60   40   124  124  36   
Shots Fired                143  | 12   26   33   68   4    
  Gun                      80   | 12   11   16   41   .    
  Cannon                   32   | .    .    8    24   .    
  Launcher                 31   | .    15   9    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  6    | 6    .    .    .    .    
  Thermal                  81   | .    .    16   65   .    
  Explosive                27   | .    15   9    3    .    
  Electromagnetic          29   | 6    11   8    .    4    
  Robot Hit Streak         8    | 2    6    8    8    4    
  Robot Miss Streak        3    | 2    2    3    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           91   | 4    11   24   48   4    
  Core Hits                62   | 3    20   13   22   4    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    1    5    .    
    Burn                   5    | .    .    1    4    .    
    Meltdown               1    | .    .    .    1    .    
Melee Attacks              12   | .    1    7    4    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            12   | .    1    7    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2776 | 67   909  439  1082 279  
  Guns                     685  | 67   104  136  378  .    
  Cannons                  451  | .    .    123  328  .    
  Explosions               1635 | .    805  180  376  274  
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    
  Kinetic                  27   | 27   .    .    .    .    
  Thermal                  937  | .    .    209  706  22   
  Explosive                1361 | .    805  180  376  .    
  Electromagnetic          446  | 40   104  50   .    252  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    .    .    .    
  Average Corruption       3    | .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    5    .    .    .    
    Message Errors         2    | .    2    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    17   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               17   | .    17   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    4    .    2    
  Shots                    1    | .    .    1    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        378  | 6    194  378  342  .    
  Average Temperature      106  | 6    38   99   134  .    
  Received Heat Transfer   531  | 12   84   39   234  162  
  Effects                  2    | .    .    .    2    .    
    Shutdowns              1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    1    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    3    3    .    
  Heat Transferred         2344 | .    .    481  1813 50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             424  | 25  365 410 424 411 
  Initial                  154  | .   16  154 97  126 
  Average                  230  | 10  189 279 280 258 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         37   | 100 41  16  33  36  
  Level 1                  53   | .   58  73  52  46  
  Level 2                  8    | .   .   9   14  16  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   1   2   1   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | 1   9   7   25  22  
  Peak Tracking Total      12   | 1   4   2   10  12  
  Tactical Retreats        5    | .   .   .   3   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          11   | .   4   3   2   2   
  Terminals                7    | .   3   1   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   12  10  7   2   
  Successful               22   | .   8   7   5   2   
  Failed                   9    | .   4   3   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   9   2   5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   3   .   2   .   
  Recycling Units          3    | .   .   3   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   6   2   4   2   
  Record                   4    | .   2   2   .   .   
  Open Door                2    | .   .   .   .   2   
  Terminal Index           2    | .   1   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   1   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   2   2   1   
  Full Trace Events        4    | .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     18   | .   18  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              5    | .   1   2   2   .   
  Non-combat               5    | .   1   2   2   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        9    | .   1   5   3   .   
  parse_system             3    | .   .   2   1   .   
  no_distress              4    | .   .   2   2   .   
  find_recycling           2    | .   1   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             1    | .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1642 | 154 386 440 432 230 
Spaces Moved               1609 | 120 314 338 437 400 
  Core                     101  | 18  .   .   19  64  
  Treads                   45   | .   .   .   45  .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   570  | 102 123 338 7   .   
  Hover                    291  | .   191 .   .   100 
  Flight                   602  | .   .   .   366 236 
  Fastest Speed            32   | 50  56  80  32  37  
  Average Speed            63   | 75  67  83  57  45  
  Slowest Speed            160  | 80  80  95  160 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 8   35  19  34  56  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          127  | .   65  38  19  5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      127  | .   65  38  19  5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      2082 | 172 462 459 544 445 
  Wait                     201  | 20  89  59  15  18  
  Move                     1605 | 119 313 337 436 400 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 14  9   12  16  5   
  Fast Attach              2    | .   .   .   1   1   
  Attach                   32   | 8   5   2   12  5   
  Detach                   8    | 1   3   1   .   3   
  Swap                     24   | 1   9   7   6   1   
  Drop                     24   | 3   7   9   1   4   
  Fire                     114  | 6   26  25  53  4   
  Melee                    12   | .   1   7   4   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   81 | -11/Scrapyard | Discovered new exit (range 8)
  155 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Repaired Corrupted Transport Network Coupler
  348 | -10/Materials | Discovered new exit (range 12)
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Utility x2
  802 | -9/Materials  | Build established: Scavenger-Mutant
  954 | -9/Materials  | Discovered new exit (range 14)
  981 | -9/Materials  | Entered another Materials area
  981 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  993 | -8/Materials  | Discovered new exit (range 15)
 1226 | -8/Materials  | Lost 7 parts (3n1u3w)
 1413 | -8/Materials  | Entered Storage
 1492 | -8/Storage    | Core integrity fell below 50%
 1554 | -8/Storage    | Lost 5 parts (1p2n1u1w)
 1619 | -8/Storage    | Core integrity fell below 20%
 1640 | -8/Storage    | Discovered new exit (range 16)
 1643 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired 60 matter.
K-01 Serf collects debris. <x3>
W-25 Informer sends out distress signal.
Acquired Hvy. Particle Cannon.
Lgt. Deuterium Engine destroyed.
Slammed into A-02 Transporter.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
Destabilizing: Core damaged (-27).
Slammed into A-02 Transporter.
Weight Redist. System destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal S004.
Imp. Hover Unit destroyed.
Dropped Hvy. Particle Cannon.
EXIT=FOUND
[Achievement: First Step to Greatness]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.

 Map 
-----
+----------------------------------------------------+
|         ??###+#########????# #?# ## ####+## ?????? |
|         ??#      #?????????# #?#+##+#?????? #????? |
|         ?#" """"%#?????????# # T    #????????????? |
|         ?#T """"%#?????????# #       #???????????? |
|         ?#" """" ########### #  """ ##???????????? |
|         ?## """" /           +  """ #????????????? |
|         ?#       ########### #  """ #???a????????? |
|         ?#########?????????# #      #????????????? |
|         ???????????????????# ####T###????????????? |
|         ???????????????????# #???#???????????????? |
|         ???????????????????# #???????????????????? |
|         ????????????????####/##??????????????????? |
|         ????????????????#     #??????????????????? |
|         ????????????????#     #??????????#???????? |
|         ????????????????# """ ########## ######??? |
|         ????????????????# """ #                 ?? |
|         ????????????????# """ +]                ?? |
|         ????????????????#     #a                ?? |
|         ????????????????#     #   #####+####?????? |
|         ????????????????#     +   #??????????????? |
|         ????????????????# "   #   #??????????????? |
|         ????????????????# T   #   #??????????????? |
|         ????????????????# "   #   #??????????????? |
|         ????????????????#     #   #??????????????? |
|         ????????###+##+########   #??????????????? |
|         ?????#           @        #??????????????? |
|         ?????# <     g    g       +??????????????? |
|         ?????#        g           #??????????????? |
|         ?????######################??????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Core Shielding             20
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
It's Just You
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Risk Taker
Safety First
Shopping List
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ArmorGuidedImmobilizer
  Manual?         0
Play Time         01:46:17
  Cumulative      3.5 hours
  Start           2022.06.25 @ 23:52:28
  End             2022.06.26 @ 13:35:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74c02c25-38e1-4592-ab23-72ab57774174