Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:04:40 Player: Reflectatory Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (37) 185 Value Destroyed (1131) 1131 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1458) 1458 TOTAL SCORE: 7194 Bonus ------- Follower Combat Kills 558 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 99/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Improved Grenade Launcher Great Maul > --- INVENTORY -------- Improved Reaction Control System Improved Power Shielding Layered Medium Armor Plating GAL Module [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Large Battery Processor 0b10 Decoder Chip [Scout] Protection Improved Utility Shielding Weapon Greatsword Energy Gun Heavy Laser Ballistic Gun Barrage Gun Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 4 | . . . 2 . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 83 | 5 5 15 8 5 5 10 13 2 14 . 1 Power 15 | 1 . 4 3 1 . 2 1 . 3 . . Engine 11 | 1 . 4 3 1 . 2 . . . . . Core 4 | . . . . . . . 1 . 3 . . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . 3 2 2 . 1 1 . 2 . 1 Treads 8 | . . . 2 2 . 1 1 . 1 . 1 Leg 4 | . . 3 . . . . . . 1 . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 3 4 3 2 4 1 4 1 3 . . Device 8 | . . 2 1 1 2 . 1 . 1 . . Storage 5 | . 2 . 2 1 . . . . . . . Processor 3 | . . . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . 1 2 . . . 1 2 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 2 4 . . 1 6 7 1 6 . . Energy Gun 6 | . . . . . . 1 2 1 2 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . . 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . 1 . . . 2 3 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . 2 2 . . . 1 1 . 1 . . Slashing Weapon 4 | . . . . . 1 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 36 | . . 2 8 2 . 1 2 10 3 . 8 Power 7 | . . . 2 1 . . . 2 . . 2 Propulsion 9 | . . 1 2 . . . . 3 1 . 2 Utility 11 | . . 1 2 1 . . . 2 2 . 3 Weapon 9 | . . . 2 . . 1 2 3 . . 1 Highest Loss Streak 7 | . . 2 4 1 . 1 1 4 3 . 7 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 82 84 76 65 86 89 89 81 54 53 17 Engine 7 | . 14 14 8 9 11 11 6 1 . . . Core 1 | . . . . . . . 2 4 1 13 2 Treads 15 | . . . 1 22 22 22 19 16 . 6 2 Leg 2 | . . 15 17 . . . . . 3 . . Device 14 | . . 12 15 22 22 12 5 6 10 . . Storage 2 | . 11 2 9 12 2 . . . . . . Processor 14 | . . . . . 17 22 19 20 20 20 9 Protection 5 | . 7 11 6 . . 9 11 11 5 6 1 Energy Gun 1 | . . . . . . 1 3 7 4 . . Launcher 1 | . . 2 8 . . . 9 4 . . . Impact Weapon 3 | . 8 14 10 . . 2 4 5 3 . . Slashing Weapon 4 | . . . . . 10 7 . . 3 6 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 39 | 6 18 19 37 14 20 19 39 39 24 24 24 Greatest Support 60 | 20 20 30 40 40 40 40 60 60 28 28 28 Greatest Overweight (x) 5 | . . 1 4 . . . . . 5 . 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 9 6 9 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 4 5 5 5 5 5 3 4 Average Carried 3 | . 2 3 3 2 4 4 4 4 3 3 3 Final Capacity 10 | 5 10 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 4 2 4 5 5 5 3 3 3 Class Distribution -------------------- 72% | Mutant 17% | Derelict-Mutant 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1321 | 266 58 150 33 67 55 126 90 203 273 . . Remotely . | . . . . . . . . . . . . Salvage Created 1166 | 36 10 172 271 . . 159 124 180 104 . 110 Parts 39 | 1 . 4 5 . . 6 7 3 7 . 6 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled 12 | . . . 12 . . . . . . . . Retrieved Matter 111 | . . . 111 . . . . . . . . Parts Self-Destructed 42 | . . . . . . 18 . 8 6 . 10 Prevented 16 | . . . . . . 11 . 5 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 29 | 1 . 3 8 . . 3 4 4 4 . 2 Melee 13 | . . 3 1 . . 1 1 1 4 . 2 Guns 3 | 1 . . . . . 1 . 1 . . . AOE 9 | . . . 5 . . 1 2 1 . . . Classes Destroyed 10 | 1 1 4 1 . . . 1 1 . . 1 Worker 2 | . . 2 . . . . . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 11 | . . 3 3 . . . . 1 4 . . Grunt 14 | 1 . . 5 . . 3 2 2 . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . 1 . . . Programmer 2 | . . . . . . . 2 . . . . Best Kill Streak 5 | 1 1 3 5 1 . 1 2 2 4 . 2 Combat Bots Only 5 | 1 . 2 5 . . 1 2 2 4 . 2 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . 1 2 1 . . . Melee 1 | . . 1 1 . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 503 | 5 . 58 104 20 . 36 39 135 63 . 43 Missed 150 | 1 . 15 37 3 . 8 13 43 17 . 13 Damage Taken 5582 | 42 . 427 763 405 . 573 421 1540 699 . 712 Core 1301 | 10 . 129 172 69 . 60 29 243 315 . 274 Absorbed by Shields 26 | . . . . . . . . . 26 . . Redirected to Shielding 106 | . . . . . . . 7 11 . . 88 Core Remaining (%) 54 | 96 . 44 . . . 24 . . . . . Volleys Fired 72 | 4 2 10 3 . . 4 22 27 . . . Largest 3 | 2 2 1 1 . . 1 3 3 . . . Hottest 174 | 40 40 20 33 . . 50 122 174 . . . Shots Fired 96 | 8 4 10 3 . . 4 30 36 1 . . Gun 82 | 8 4 10 . . . 2 26 32 . . . Cannon . | . . . . . . . . . . . . Launcher 14 | . . . 3 . . 2 4 4 1 . . Special . | . . . . . . . . . . . . Kinetic 42 | 8 4 10 . . . . 20 . . . . Thermal 32 | . . . . . . . . 32 . . . Explosive 14 | . . . 3 . . 2 4 4 1 . . Electromagnetic 8 | . . . . . . 2 6 . . . . Robot Hit Streak 4 | 3 4 3 1 . . 3 4 4 . . . Robot Miss Streak 6 | 1 3 3 2 . . 2 6 2 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 99 | 5 2 20 12 . . 6 19 25 4 . 6 Core Hits 54 | 2 . 6 12 1 . 5 12 9 4 . 3 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 5 | . 1 . 2 . . . 2 . . . . Critical Strikes 7 | . 1 1 2 . . 1 2 . . . . Destroy 1 | . 1 . . . . . . . . . . Smash 5 | . . 1 2 . . . 2 . . . . Sever 1 | . . . . . . 1 . . . . . Melee Attacks 76 | . 1 20 13 . . 4 4 6 17 . 11 Impact 47 | . 1 20 13 . . . 4 6 3 . . Slashing 29 | . . . . . . 4 . . 14 . 11 Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . 6 2 . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . Damage Inflicted 3690 | 51 45 599 862 2 . 239 741 831 153 . 167 Guns 804 | 51 13 58 . . . 11 229 442 . . . Cannons . | . . . . . . . . . . . . Explosions 1108 | . . . 533 . . 78 335 162 . . . Melee 1776 | . 32 541 329 . . 150 177 227 153 . 167 Ramming 2 | . . . . 2 . . . . . . . Kinetic 318 | 51 13 58 . . . . 196 . . . . Thermal 554 | . . . . . . . 112 442 . . . Explosive 789 | . . . 326 . . 78 223 162 . . . Electromagnetic 251 | . . . 207 . . 11 33 . . . . Impact 1306 | . 32 541 329 . . . 177 227 . . . Slashing 470 | . . . . . . 150 . . 153 . 167 Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 5 5 5 5 22 Average Corruption 5 | . . . . . . . 3 5 5 5 18 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 64 | . . . . . . . 4 27 20 6 7 Message Errors 18 | . . . . . . . 2 5 5 3 3 Matter Fused 14 | . . . . . . . 1 7 3 1 2 Heat Flow Errors 8 | . . . . . . . . 4 3 1 . Energy Discharges 4 | . . . . . . . . 3 . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . 1 4 6 . . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 3 | . . . . . . . . 2 1 . . Alerts 2 | . . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 448 | . 12 122 121 . . 37 145 11 . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 448 | . 12 122 121 . . 37 145 11 . . . Knockbacks 2 | . . . . . . . . 2 . . . Impact 2 | . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . . 46 24 9 36 . . Shots 5 | . . . . . . 2 1 1 1 . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 508 | 12 . 27 19 26 . 21 81 508 260 146 . Average Temperature 129 | 9 . 13 6 26 . 11 20 179 124 81 . Received Heat Transfer 1538 | 24 . 99 270 160 . 234 27 628 . . 96 Effects 9 | . . . . . . . . 9 . . . Shutdowns 3 | . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 2 | . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 12 | . 2 4 5 . . . . 1 . . . Impact Corruptions 22 | . 1 8 7 . . . 5 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 864 | . . . . . . . 50 814 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 342 | 20 75 115 342 62 . . 111 . . . . Initial 57 | . 13 28 44 57 . . . . . . . Average 59 | 3 39 53 125 32 . . 57 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 98 | 100 100 100 90 100 . . 100 . . . . Level 1 1 | . . . 9 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . . . 3 . . . 1 Investigation 1 | . . 1 . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 1 | . . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 81 | 1 4 10 15 6 . 10 6 6 4 . 19 Peak Tracking Total 8 | 1 2 3 8 4 . 4 2 3 4 . 8 Tactical Retreats 14 | . . 2 3 2 . 1 . 2 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . Triggered 13 | . . 1 . . . 6 . 6 . . . Most Traps Carried 2 | . . 2 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . . . 3 . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 12 | . 1 1 3 . . . . 1 2 4 . Terminals 3 | . 1 . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 6 1 8 . . . . 1 5 32 . Successful 49 | . 5 1 5 . . . . 1 5 32 . Failed 4 | . 1 . 3 . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . . Terminals 12 | . 6 . 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 48 | . 5 1 4 . . . . 1 5 32 . Record 21 | . 5 . 1 . . . . . 4 11 . Part Schematic 12 | . . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 3 | . . 1 . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 14 . . . . 12 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 14 | . . . . . 13 . . . . . 1 Largest Group 13 | . . . . . 13 13 . . . . 1 Highest-Rated Group 418 | . . . . . 418 418 . . . . 96 Highest-Rated Ally 96 | . . . . . 51 51 . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 96 | . . . . . . 80 . . . . 16 Total Damage 3348 | . . . . . . 2661 . . . . 687 Kills 18 | . . . . . . 13 . . . . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 2 2 . . 2 . . Drone Launches 1 | . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . 24 . . . . Emergency Access 5 | . . . . . . . 5 . . . . Items 15 | . . . . . . . 15 . . . . Machines 3 | . . . . . . . 3 . . . . Exits 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 8950 | 71 124 698 476 752 2489 1387 649 998 902 242 162 Spaces Moved 5375 | 68 127 571 338 405 1448 774 312 505 507 152 168 Core 392 | 17 . . 88 . . . . 7 155 . 125 Treads 3685 | . . . 15 405 1448 774 312 498 38 152 43 Legs 857 | . . 308 235 . . . . . 314 . . Wheels 441 | 51 127 263 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 50 170 170 170 170 50 100 160 50 Average Speed 151 | 72 80 102 122 170 170 170 170 168 150 160 79 Slowest Speed 300 | 80 80 120 250 170 170 170 170 170 300 160 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 9 23 78 32 86 91 90 9 57 70 75 25 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . 2 . . . . . 1 . Known Exits Taken 6 | . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . Scrap Searched 9 | . . 2 . 1 2 1 . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 122 | . . . 11 . . 14 46 30 21 . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 122 | . . . 11 . . 14 46 30 21 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 6010 | 82 145 645 375 466 1481 838 400 605 637 151 185 Wait 257 | . . . 2 54 5 21 25 64 82 . 4 Move 5356 | 67 126 570 337 404 1447 773 311 496 506 151 168 Hop 4 | . . . . . . . . 4 . . . Pick Up 93 | 6 6 14 8 1 13 14 16 2 12 . 1 Fast Attach . | . . . . . . . . . . . . Attach 69 | 5 4 9 8 3 5 7 11 2 14 . 1 Detach 14 | . 3 4 1 . 2 1 1 . 2 . . Swap 14 | . 1 6 . 2 . 3 2 . . . . Drop 54 | . 2 10 3 . 9 11 8 4 7 . . Fire 72 | 4 2 10 3 . . 4 22 27 . . . Melee 73 | . 1 20 13 . . 4 4 6 14 . 11 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 10) 196 | -10/Materials | Entered Mines 269 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 300 | -10/Mines | Build established: Mutant 326 | -10/Mines | Met a Derelict shopkeep closing up shop 613 | -10/Mines | Found a hidden stash of uninstalled traps 680 | -10/Mines | Core integrity fell below 50% 695 | -10/Mines | Learned location of 1 exit from Materials 751 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 799 | -10/Mines | Discovered new exit (range 14) 894 | -10/Mines | Entered Materials 894 | -9/Materials | Evolved 2 slots: Utility x2 895 | -9/Materials | Identified exit to Materials 929 | -9/Materials | Identified exit to Mines 929 | -9/Materials | Identified exit to Storage 1227 | -9/Materials | Lost 3 parts (1p2u) 1310 | -9/Materials | Lost 4 parts (1p2n1w) 1370 | -9/Materials | Entered Mines 1459 | -9/Mines | Learned location of Storage (-9) 1460 | -9/Mines | Discovered exit to Materials (range 6) 1575 | -9/Mines | Learned location of Zion (-7) 1740 | -9/Mines | Assembled infested the area 1986 | -9/Mines | Core integrity fell below 50% 2101 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2122 | -9/Mines | Entered Zion 2386 | -7/Zion | Found CR-A16's Pointy Stick 2452 | -7/Zion | Given the Hacking Drone Bay 2453 | -7/Zion | Found Prototype Device 2454 | -7/Zion | Identified Hacking Drone Bay 2764 | -7/Zion | Found GAL Module 3011 | -7/Zion | Imprinted 3013 | -7/Zion | Declared Zion's savior 3140 | -7/Zion | Learned location of 2 exits from Factory 3198 | -7/Zion | Identified exit to Proximity Caves 3537 | -7/Zion | Gained Derelict followers 4533 | -7/Zion | Gained Derelict followers 4611 | -7/Zion | Entered Proximity Caves 4611 | -6/Proximity Caves | Accompanied by 14 allies 4642 | -6/Proximity Caves | Spotted B-75 Beast 4658 | -6/Proximity Caves | Allies destroyed B-75 Beast 4686 | -6/Proximity Caves | Lost 4 allies 4891 | -6/Proximity Caves | Learned 4 Factory zone layouts 5046 | -6/Proximity Caves | Lost 3 allies 5125 | -6/Proximity Caves | Lost 3 allies 5133 | -6/Proximity Caves | Build established: Derelict-Mutant 5187 | -6/Proximity Caves | Lost 4 allies 5783 | -6/Proximity Caves | Learned Factory trap positions 5803 | -6/Proximity Caves | Discovered new exit (range 9) 5998 | -6/Proximity Caves | Entered Factory 5998 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5999 | -6/Factory | Identified exit to Factory 5999 | -6/Factory | Identified exit to Lower Caves 6001 | -6/Factory | Loaded intel: 75 trap records 6295 | -6/Factory | Build established: Derelict-Skirmisher 6647 | -6/Factory | Entered Lower Caves 6688 | -6/Lower Caves | Encountered a Warlord checkpoint 6868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7061 | -6/Lower Caves | Found Prototype Device 7176 | -6/Lower Caves | Build established: Mutant 7381 | -6/Lower Caves | Spotted B-75 Beast 7492 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7643 | -6/Lower Caves | Discovered new exit (range 7) 7645 | -6/Lower Caves | Identified exit to Lower Caves 7645 | -6/Lower Caves | Entered another Lower Caves area 7672 | -6/Lower Caves | Lost 4 parts (1n1u2w) 7689 | -6/Lower Caves | Discovered exit to Factory (range 9) 7715 | -6/Lower Caves | Identified exit to Data Miner 7979 | -6/Lower Caves | Learned Research emergency access door positions 7979 | -6/Lower Caves | Learned Armory stockpile data 7979 | -6/Lower Caves | Learned Armory terminal intel 8225 | -6/Lower Caves | Build established: Derelict-Mutant 8399 | -6/Lower Caves | Core integrity fell below 50% 8437 | -6/Lower Caves | Lost 3 parts (1n2u) 8547 | -6/Lower Caves | Entered Data Miner 8547 | -6/Data Miner | Discovered new exit (range 6) 8555 | -6/Data Miner | Identified exit to Proximity Caves 8578 | -6/Data Miner | Met Data Miner 8627 | -6/Data Miner | Learned location of Section 7 (-2) 8627 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8655 | -6/Data Miner | Received God Mode back door access code from Data Miner 8777 | -6/Data Miner | Build established: Mutant 8789 | -6/Data Miner | Entered Proximity Caves 8811 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8822 | -5/Proximity Caves | System corruption reached 10% 8825 | -5/Proximity Caves | Core integrity fell below 20% 8839 | -5/Proximity Caves | Escorted by Enhanced Grunt 8858 | -5/Proximity Caves | Lost 7 parts (2p1n3u1w) 8951 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-7). Enhanced Grunt: "Protecting LRC-V3." B-60 Warrior destroyed. Chain reaction triggered in Rnf. Fission Core. B-60 Warrior destroyed. Acquired Imp. Treads. Penetrated by Slug. Slug penetrates Wall. B-60 Warrior destroyed. Rnf. Fission Core fries itself beyond repair. Slug penetrates Enhanced Grunt. VNS#NA7 QRX>8&#P%TFIQM6 QOOXEWV C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-60 Warrior unfolds itself. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. M-28 Smith unfolds itself. Imp. Treads destroyed. :>8VG8ORZUDH7GSPX1J7GDO VNJI2D:V9KC|NHEB Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????##########??????? | | ????????????????????????###?## ##?????? | | ?????????????????????#### #?# # ##????? | | ??????????????###????# #?# ## ##???? | | ??????????????# ####?# ##?# ##??? | | ??????????????# #### #?##### # #??? | | ??????????????# ### #?#### # #??? | | ??????????????# ##?# # ### ###??? | | ??????????????# #???# ###?# #????? | | ??????????????# ###?# ##???# #????? | | ??????????????# ### #????# #??### | | ??????????????# @ l g## #????# #### # | | ??????????????# g #????# | | ??????????????# #????# | | ??????????????# ###????#### | | ??????????????## ###?????????## | | ???????????????## ## ####????????????## | | ????????????????####### ##????????????????## | | ??????????????????#### #??######??###?????## | | ?????????????????## ##??# ## #### ##?????? | | ???????????????### ##???# ## #?????? | | ??????????????## ##???# #?????? | | ??????????????# ##??# #?????? | | ??????????????### #### %% ####### | | ????????????????## " " # | | ?????????????????## " "" ##### # | | ??????????????????## ##### #???# # | | ???????????????????## ##?### #???# # | | ????????????????????## ##?## #??## # | | ?????????????????????###### #?## #??# | | ??????????????????????????## #### #??# | | ???????????????????????????###?# #??# ## | | ?????????????????????????####### #?# ?# | | ?????????????????????????# % ## ? | | ?????????????????????????# ####+### | | ????????????????????????????? % ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 28 Energy Capacity 475 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- KE Penetrator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer I Spy I Survived The Infestation I'm Back, Baby! Loot Pinata Maybe Next Time I'll Detach My Launcher Power Corrupts Robot Respite Serviceable Loadout The More The Merrier The One The Oracle Challenges ------------ None Game ------ Seed HeartTractorMembrane Manual? 0 Play Time 01:20:51 Cumulative 2.4 hours Start 2024.04.01 @ 22:46:15 End 2024.04.02 @ 00:04:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 934a7100-af47-41da-8ba8-054db0273e85