Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 18:56:47 Player: ChromeKnight Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (1770) 1770 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 7016 Bonus ------- Follower Combat Kills 386 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Hovering Aerolev-Aerolev Exoskeleton Aerolev Unit Aerolev Unit > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Advanced Signal Interpreter System Shield System Restoration Module > --- WEAPON ----------- Energy Autogun Construct/G Thermal Plasma Construct/G > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Target Analyzer Transmission Jammer Force Field Hacking Suite System Shield [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Slots Evolved 10 | . . 2 2 . . 4 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 5 | . . 1 2 . . 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 102 | 5 8 18 15 28 7 6 9 3 3 Power 17 | 1 1 5 2 4 1 1 1 1 . Engine 11 | 1 1 4 . 2 1 1 1 . . Core 6 | . . 1 2 2 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 2 5 3 12 . . 3 1 . Treads . | . . . . . . . . . . Leg 23 | 2 2 5 3 7 . . 3 1 . Wheel . | . . . . . . . . . . Hover 4 | . . . . 4 . . . . . Flight 1 | . . . . 1 . . . . . Utility 33 | 1 2 3 5 5 4 5 4 1 3 Device 18 | . 2 2 2 4 2 2 2 1 1 Storage 5 | 1 . 1 . . 2 1 . . . Processor 4 | . . . 1 . . 1 1 . 1 Hackware 2 | . . . . . . 1 . . 1 Protection 4 | . . . 2 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 1 3 5 5 7 2 . 1 . . Energy Gun 19 | . 2 5 5 7 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 1 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . . . . . Parts Lost 47 | . 3 8 6 9 . 1 14 . 6 Power 8 | . . 2 . 2 . 1 2 . 1 Propulsion 18 | . 2 4 2 4 . . 6 . . Utility 11 | . . . 2 2 . . 3 . 4 Weapon 10 | . 1 2 2 1 . . 3 . 1 Highest Loss Streak 7 | . 3 6 3 7 . 1 5 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 71 | . 84 93 84 98 83 69 58 25 40 Engine 5 | . 14 9 . 7 5 4 6 . . Core 1 | . . 1 9 1 . . . . 3 Leg 13 | . 25 27 25 25 . . 14 . 4 Hover 5 | . . . . . 26 20 . . . Device 15 | . 11 22 18 17 17 13 10 12 9 Storage 6 | . 14 11 9 9 9 6 5 . . Processor 7 | . . . 1 9 9 6 6 13 14 Hackware 1 | . . . . . . 5 5 . 2 Protection 2 | . . . 3 8 . . . . . Energy Gun 10 | . 8 21 18 17 7 10 . . 2 Ballistic Gun 1 | . 9 . . . 3 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 9 13 21 25 31 25 25 39 16 21 Greatest Support 46 | 20 20 30 30 37 24 24 46 15 15 Greatest Overweight (x) 5 | 1 3 5 1 2 1 1 4 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 9 10 10 10 10 9 5 5 Most Carried 10 | . 6 10 10 10 8 10 10 5 5 Average Carried 6 | . 2 8 9 9 5 7 7 3 2 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | . 6 10 10 8 6 10 5 4 2 Scrap Engine Consumption 48 | . . . . . 23 16 5 2 2 Constructs Created 5 | . . . . . 3 . 1 . 1 Constructs Modified 10 | . . . . . . 3 6 . 1 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Mutant 3% | Construct 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Matter Collected 1313 | 219 143 175 105 278 147 69 128 35 14 Remotely . | . . . . . . . . . . Salvage Created 3380 | . 347 819 482 709 661 179 183 . . Parts 164 | . 26 45 19 39 24 2 9 . . Haulers Intercepted 10 | . 1 4 . 5 . . . . . Recyclers Shooed 6 | . 1 3 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 47 | . 9 14 8 7 1 5 3 . . Melee 3 | . . . . . 1 . 2 . . Guns 41 | . 9 14 7 7 . 3 1 . . Classes Destroyed 13 | . 4 2 4 2 . 1 . . . Worker 2 | . . 1 . 1 . . . . . Builder 1 | . . . 1 . . . . . . Hauler 10 | . 1 4 . 5 . . . . . Recycler 12 | . 1 2 . 1 8 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 18 | . 6 7 . 2 . 3 . . . Grunt 17 | . 3 4 5 2 . . 3 . . Brawler 1 | . . . . 1 . . . . . Sentry 9 | . . 3 2 2 1 1 . . . Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 6 8 4 5 3 2 1 . . Combat Bots Only 8 | . 6 8 2 3 1 2 1 . . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 776 | . 61 103 84 118 6 89 216 23 76 Missed 250 | . 11 24 19 44 3 37 69 13 30 Damage Taken 7915 | . 441 867 992 1432 45 586 2032 164 1356 Core 2332 | . 70 186 192 176 14 110 480 98 1006 Absorbed by Shields 242 | . . . . . . . 158 . 84 Regen/Repaired (Parts) 276 | . . 17 . 153 . 88 18 . . Core Remaining (%) 54 | 100 72 53 . . 30 . . 19 . Volleys Fired 272 | . 60 66 52 42 11 19 9 . 13 Largest 2 | . 2 2 2 2 2 2 2 . 1 Hottest 132 | . 80 96 96 132 97 97 97 . 47 Shots Fired 463 | . 68 130 104 83 14 38 13 . 13 Gun 463 | . 68 130 104 83 14 38 13 . 13 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 56 | . 52 . . . . . 4 . . Thermal 398 | . 16 130 104 78 10 38 9 . 13 Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . . 5 4 . . . . Robot Hit Streak 21 | . 12 21 11 10 11 5 5 . 5 Robot Miss Streak 4 | . 3 3 3 4 4 4 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 3 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 324 | . 43 92 72 55 16 25 15 . 6 Core Hits 135 | . 18 34 27 28 9 9 9 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . 4 2 1 . 1 . . . Burn 8 | . . 4 2 1 . 1 . . . Melee Attacks 22 | . . . . . 13 . 9 . . Impact . | . . . . . . . . . . Slashing 13 | . . . . . 13 . . . . Piercing 9 | . . . . . . . 9 . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5249 | . 389 1167 909 1119 562 537 422 . 144 Guns 4497 | . 386 1152 909 1038 140 537 203 . 132 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 618 | . . . . . 422 . 196 . . Ramming 134 | . 3 15 . 81 . . 23 . 12 Kinetic 378 | . 309 . . . . . 69 . . Thermal 3969 | . 77 1152 909 961 67 537 134 . 132 Explosive . | . . . . . . . . . . Electromagnetic 150 | . . . . 77 73 . . . . Impact . | . . . . . . . . . . Slashing 422 | . . . . . 422 . . . . Piercing 196 | . . . . . . . 196 . . Highest Corruption 10 | . . . . 7 7 4 2 . 10 Average Corruption 5 | . . . . 4 7 2 1 . 6 Corruption Purged 4 | . . . . . . 2 2 . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . 23 8 4 . 3 Message Errors 8 | . . . . . 4 1 2 . 1 Matter Fused 9 | . . . . . 6 2 1 . . Heat Flow Errors 5 | . . . . . 4 1 . . . Energy Discharges 3 | . . . . . 3 . . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 4 3 1 . 1 Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 50 | . . . . 10 40 . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 50 | . . . . 10 40 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 128 | . . . . 128 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 4 | . . . . 3 . . . . 1 Targets Rammed 42 | . 1 3 . 19 . . 6 . 13 Kicked 38 | . 1 3 . 16 . . 6 . 12 Crushed . | . . . . . . . . . . Highest Temperature 255 | . 6 172 140 196 255 124 182 . 15 Average Temperature 48 | . 6 15 46 21 129 71 89 . 15 Received Heat Transfer 1837 | . 66 270 495 504 9 24 406 54 9 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 3 | . . . 1 . . 2 . . . Combat Hostiles 3 | . . . 1 . . 2 . . . Parts Melted 17 | . . 4 8 . . 5 . . . Heat Transferred 9512 | . 175 3030 2345 2072 148 1442 300 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Peak Influence 425 | . 282 349 290 425 113 253 . . 70 Initial 118 | . . 118 78 37 81 13 . . 70 Average 159 | . 141 231 200 247 56 67 . . 58 Maximum Alert Level 2 | . 1 1 1 2 . 1 . . . Low Security (%) 61 | 100 52 31 42 34 100 96 . . 100 Level 1 37 | . 47 68 57 59 . 3 . . . Level 2 1 | . . . . 5 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 1 3 . 1 . . 2 Investigation 3 | . 1 1 . 1 . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 2 | . . . 1 . . . . . 1 Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Distress Signals 5 | . 1 . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 15 18 13 38 1 9 13 6 9 Peak Tracking Total 11 | . 6 10 3 11 1 6 6 5 9 Tactical Retreats 15 | . 2 1 . 4 . 2 3 3 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Traps Triggered 5 | . 1 . . . . 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Machines Accessed 8 | . . 1 . 3 . 3 . . 1 Terminals 3 | . . . . 2 . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . 1 . 1 . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . . 7 . 12 . 13 . . 2 Successful 16 | . . 4 . 7 . 5 . . . Failed 18 | . . 3 . 5 . 8 . . 2 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 9 | . . . . 4 . 5 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 23 | . . 7 . 8 . 6 . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . 1 . 2 . . . Open Door 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 12 | . . 4 . 6 . 2 . . . Scan Component 7 | . . 3 . 3 . 1 . . . Repair 5 | . . 1 . 3 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 . 4 . 2 . . 1 Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 5 | . . 1 . 3 . 1 . . . Time 162 | . . 53 . 90 . 19 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Total Allies 13 | . . . . 12 . . . 1 . Largest Group 10 | . . . . 10 . . . 1 . Highest-Rated Group 180 | . . . . 173 . . . 180 . Highest-Rated Ally 180 | . . . . 31 . . . 180 . Total Orders . | . . . . . . . . . . Ally Attacks 88 | . . . . 85 . . . 3 . Total Damage 1313 | . . . . 1170 . . . 143 . Kills 17 | . . . . 16 . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Turns Passed 6419 | 55 325 818 405 1325 797 537 602 1102 453 Spaces Moved 3736 | 39 143 370 168 800 646 461 380 448 281 Core 612 | 7 4 2 . . . . 52 441 106 Treads . | . . . . . . . . . . Legs 1980 | 32 139 368 168 765 . . 326 7 175 Wheels . | . . . . . . . . . . Hover 1144 | . . . . 35 646 461 2 . . Flight . | . . . . . . . . . . Fastest Speed 42 | 50 120 120 120 42 42 43 50 50 50 Average Speed 98 | 110 124 124 127 118 64 76 123 51 135 Slowest Speed 300 | 120 200 300 190 260 106 103 290 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 26 37 14 83 89 15 57 57 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 2 3 . Spaces Dug 4 | . . . . . 4 . . . . Terrain Destroyed 12 | . . . . 8 4 . . . . Melee 4 | . . . . . 4 . . . . Projectile . | . . . . . . . . . . AOE 8 | . . . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Total 5972 | 48 230 597 253 1105 998 607 477 1318 339 Wait 1663 | 5 9 119 9 155 309 110 61 866 20 Move 3727 | 38 142 369 167 799 645 460 379 447 281 Hop . | . . . . . . . . . . Pick Up 64 | . 8 14 5 24 2 8 1 1 1 Fast Attach 39 | 5 4 5 3 11 4 2 3 2 . Attach 31 | . 2 8 5 7 . 1 5 1 2 Detach 3 | . . . . . 1 1 1 . . Swap 32 | . 2 5 7 10 3 3 1 . 1 Drop 69 | . 2 8 5 36 10 3 2 1 2 Fire 272 | . 60 66 52 42 11 19 9 . 13 Melee 22 | . . . . . 13 . 9 . . Ram 4 | . . . . 3 . . . . 1 Kick 38 | . 1 3 . 16 . . 6 . 12 Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . 6 Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Lost 3 parts (2n1w) 352 | -10/Materials | Discovered new exit (range 4) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 596 | -9/Materials | Build established: Scavenger-Mutant 821 | -9/Materials | Destroyed 8 combat bots 825 | -9/Materials | Lost 6 parts (1p3n2w) 890 | -9/Materials | Discovered new exit (range 5) 1039 | -9/Materials | Repaired Broken Lgt. Nuclear Core 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Utility x2 1281 | -8/Materials | Lost 3 parts (1n2w) 1307 | -8/Materials | Discovered new exit (range 15) 1600 | -8/Materials | Identified exit to Storage 1604 | -8/Materials | Entered Storage 1688 | -8/Storage | Repaired Aluminum Leg 1716 | -8/Storage | Repaired Aluminum Leg 1755 | -8/Storage | Repaired Lgt. Nuclear Core 2100 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2292 | -8/Storage | Discovered new exit (range 16) 2356 | -8/Storage | Lost 4 allies 2722 | -8/Storage | Met a pair of Derelict thieves 2828 | -8/Storage | Lost 5 allies 2888 | -8/Storage | Core integrity fell below 50% 2928 | -8/Storage | Used back door to open Recycling access 2928 | -8/Storage | Discovered new exit (range 3) 2928 | -8/Storage | Identified exit to Recycling 2929 | -8/Storage | Entered Recycling 2947 | -8/Recycling | Lost 7 parts (1p3n2u1w) 2964 | -8/Recycling | Found Scrap Engine 3198 | -8/Recycling | Build established: Mutant 3288 | -8/Recycling | Discovered new exit (range 16) 3725 | -8/Recycling | Identified exit to Factory 3726 | -8/Recycling | Entered Factory 3726 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3919 | -6/Factory | Repaired Hacking Suite 3993 | -6/Factory | Fabricated Plasma Rifle (x2) 4233 | -6/Factory | Discovered new exit (range 15) 4239 | -6/Factory | Identified exit to Lower Caves 4263 | -6/Factory | Entered Lower Caves 4324 | -6/Lower Caves | Lost 5 parts (3n2w) 4780 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4825 | -6/Lower Caves | Core integrity fell below 50% 4831 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4856 | -6/Lower Caves | Discovered new exit (range 20) 4865 | -6/Lower Caves | Identified exit to Lower Caves 4865 | -6/Lower Caves | Entered another Lower Caves area 4887 | -6/Lower Caves | Lost 4 parts (1p2n1u) 5755 | -6/Lower Caves | Discovered new exit (range 5) 5756 | -6/Lower Caves | Identified exit to Factory 5766 | -6/Lower Caves | Spotted B-75 Beast 5776 | -6/Lower Caves | Learned location of Zion (-6) 5830 | -6/Lower Caves | Core integrity fell below 20% 5941 | -6/Lower Caves | 7V-RTL showed up to help 5951 | -6/Lower Caves | 7V-RTL revealed a hidden path 5967 | -6/Lower Caves | Entered Factory 5967 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6395 | -5/Factory | System corruption reached 10% 6398 | -5/Factory | Core integrity fell below 50% 6406 | -5/Factory | Lost 6 parts (1p4u1w) 6408 | -5/Factory | Core integrity fell below 20% 6420 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 06396_ Knocked back. 06397_ Acquired 6 matter. 06398_ Penetrated by Slug. 06398_ Stasis field depleted. 06398_ Knocked back. 06398_ C-35 Carver knocked back. 06398_ Knocked back. 06399_ U-05 Engineer destroyed. 06400_ Acquired 8 matter. 06401_ K-01 Serf collects debris. 06402_ U-05 Engineer builds a Wall. 06404_ K-01 Serf collects debris. 06405_ Knocked back. 06407_ Target Analyzer severed. 06407_ Knocked back. 06408_ U-05 Engineer builds a Wall. 06412_ Penetrated by Slug. 06412_ Assembly Bed disabled. 06415_ Adv. Signal Interpreter severed. 06415_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ????????####?????### #??????????????????????????? | | ????????? ???? #??????????????????????????? | | ???????? ? +??????????????????????????? | | ???????"" ?? #??????????????????????????? | | ?????? "Y ?""""" #??????????????????????????? | | ???????"" """""" #??????????????????????????? | | ??????? """""" #??????????????????????????? | | ??????? """""" #?????######???????????????? | | ????# #???? ????????????????? | | ????# """""" """""" ##### #??????????????????? | | ????# """""" """""" #??????????????????? | | ????# """""" """""" @ #######????????????? | | ????+ """""" "" """ u c R +????????????? | | ????# k c #######????????????? | | ????+ c u #??????????????????? | | ????# #####+########??????????????????? | | ????####+##### #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ???????????### ###?????????????????????????????? | | ????######## #?????????????????????????????? | | ##### ##/#######????????????????????? | | ????????????????? | | ???????????????? | | ????????????????? | | ##### ############+#????????????????? | | #####% ## #?????????????????????????????? | | # #####/####?????????????????????????????? | | "" # #??? ?????????????????????????????????? | | "" + #??? ?????????????????????????????????? | | ? # % #??? ?????????????????????????????????? | | ?? # #??? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 356 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 56 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityBombardmentMultirail Manual? 0 Play Time 00:40:48 Cumulative 435.3 hours Start 2024.03.05 @ 12:56:57 End 2024.03.05 @ 18:56:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 757 Rogue 602 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72022f96-c47d-49ed-9a90-cfe4ad36fd24