Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.19 @ 17:34:16 // Halloween2020/ForbiddenLore

Player: Deep Beef

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1290)     1290
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3330

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     75/100
System Corruption          2%
Temperature                Cool (110)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Terrain Scanner
           Utility Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Visual Processing Unit

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Heat Sink
       Large Storage Unit
             Targeting Computer
    Hardened Light Armor Plating
>            --- WEAPON -----------
       Heavy EM Pulse Gun
    Advanced Beam Cannon
             Welding Torch
>            --- INVENTORY --------
             Visual Processing Unit
    Improved Terrain Scanner
             Utility Shielding
    Hardened Light Armor Plating
             Hacking Suite
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Light Cannon
  Special Weapon           Welding Torch
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             35   | 6   3   20  .   6   
  Power                    4    | 1   .   3   .   .   
    Engine                 4    | 1   .   3   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   6   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   1   6   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   1   5   .   5   
    Device                 3    | .   .   2   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             5    | .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   6   .   1   
    Energy Gun             5    | 2   .   3   .   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 16   | .   .   4   1   11  
  Power                    2    | .   .   1   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  7    | .   .   1   1   5   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      9    | .   .   2   1   9   
Average Slot Usage (%)     92   | .   96  95  96  45  
  Engine                   10   | .   14  10  11  4   
  Leg                      19   | .   28  19  22  6   
  Device                   9    | .   .   12  11  4   
  Storage                  11   | .   14  11  11  9   
  Processor                10   | .   11  11  11  2   
  Protection               7    | .   .   8   7   9   
  Energy Gun               8    | .   17  7   11  2   
  Energy Cannon            5    | .   .   6   11  2   
  Ballistic Cannon         4    | .   10  4   .   .   
  Impact Weapon            2    | .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 10  11  41  41  40  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  8    | 2   .   2   2   8   
  Average Overweight (x)   .    | .   .   1   1   3   
Largest Inventory Capacity 10   | 6   6   10  10  10  
  Average Capacity         6    | 5   6   6   10  10  
  Most Carried             7    | 2   6   7   6   5   
  Average Carried          4    | .   3   5   5   4   
  Final Capacity           10   | 6   6   10  10  10  
  Final Carried            6    | 2   6   5   6   1   

 Class Distribution 
--------------------
 60% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           847  | 153  183  511  .    .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1480 | .    277  1096 107  .    
  Parts                    86   | .    8    70   8    .    
Haulers Intercepted        1    | .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  33   | .   4   27  2   .   
  Guns                     12   | .   3   9   .   .   
  Cannons                  19   | .   1   17  1   .   
  AOE                      2    | .   .   1   1   .   
Classes Destroyed          8    | .   3   5   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 2    | .   .   2   .   .   
  Watcher                  7    | .   2   5   .   .   
  Swarmer                  7    | .   .   7   .   .   
  Grunt                    16   | .   4   12  .   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   9    | .   .   7   2   .   
Best Kill Streak           7    | .   3   7   2   .   
  Combat Bots Only         6    | .   2   6   2   .   
Max Kills in Single Turn   2    | .   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2635 | .    125  818  182  1510 
  Core                     722  | .    28   128  16   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  88   .    64   .    
Volleys Fired              107  | .    18   79   6    4    
  Largest                  3    | .    2    2    2    3    
  Hottest                  133  | .    80   113  113  133  
Shots Fired                188  | .    36   130  12   10   
  Gun                      86   | .    25   51   6    4    
  Cannon                   100  | .    11   79   6    4    
  Launcher                 .    | .    .    .    .    .    
  Special                  2    | .    .    .    .    2    
  Kinetic                  45   | .    11   34   .    .    
  Thermal                  101  | .    18   71   6    6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          42   | .    7    25   6    4    
  Robot Hit Streak         34   | .    9    34   34   13   
  Robot Miss Streak        2    | .    1    2    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           154  | .    28   105  11   10   
  Core Hits                65   | .    13   44   2    6    
  Critical Hits            2    | .    .    1    1    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              3    | .    .    3    .    .    
  Impact                   3    | .    .    3    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2595 | .    335  1869 252  139  
  Guns                     1003 | .    232  652  69   50   
  Cannons                  1326 | .    101  1064 100  61   
  Explosions               163  | .    .    80   83   .    
  Melee                    63   | .    .    63   .    .    
  Ramming                  34   | .    2    10   .    22   
  Kinetic                  509  | .    101  408  .    .    
  Thermal                  1489 | .    136  1103 183  67   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          500  | .    96   285  69   50   
  Impact                   63   | .    .    63   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            39   | .    .    29   .    10   
  Projectiles              26   | .    .    16   .    10   
  Explosions               13   | .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    3    1    .    .    
  Impact                   2    | .    1    1    .    .    
  Kinetic                  2    | .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      70   | .    .    61   .    9    
  Shots                    2    | .    .    2    .    .    
  Rammed                   9    | .    .    1    .    8    
Targets Rammed             11   | .    2    1    .    8    
  Kicked                   2    | .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        195  | .    195  144  141  120  
  Average Temperature      43   | .    58   34   64   50   
  Received Heat Transfer   1101 | .    99   309  117  576  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2956 | .    325  2185 285  161  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    3    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             334  | .   123 334 95  75  
  Initial                  40   | .   .   20  40  27  
  Average                  141  | .   67  178 88  36  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         68   | 100 100 54  100 100 
  Level 1                  31   | .   .   45  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   3   .   1   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           4    | .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   7   49  5   13  
  Peak Tracking Total      9    | .   3   6   3   9   
  Tactical Retreats        10   | .   .   8   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   .   3   2   .   
  Max in Single Turn       2    | .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          12   | .   6   6   .   .   
  Terminals                11   | .   6   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   17  17  .   .   
  Successful               23   | .   11  12  .   .   
  Failed                   11   | .   6   5   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   1   6   .   .   
  Terminals                33   | .   17  16  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   10  8   .   .   
  Record                   5    | .   5   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  3    | .   1   2   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Dispatch Records         2    | .   .   2   .   .   
  Maintenance Status       2    | .   .   2   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   1   3   .   .   
  Terminals                4    | .   1   3   .   .   
    Assimilate             4    | .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         10   | .   5   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2997 | 46   536  2075 114  226  
Spaces Moved               1610 | 32   379  1068 57   74   
  Core                     35   | 7    .    .    .    28   
  Treads                   .    | .    .    .    .    .    
  Legs                     1575 | 25   379  1068 57   46   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  
  Average Speed            147  | 112  120  152  168  226  
  Slowest Speed            450  | 150  120  180  180  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 3    72   76   25   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          18   | .    .    13   5    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      18   | .    .    13   5    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Total                      2014 | 39   424  1388 63   100  
  Wait                     211  | .    14   190  .    7    
  Move                     1606 | 31   378  1067 56   74   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  24   | 2    8    12   1    1    
  Fast Attach              9    | 6    .    3    .    .    
  Attach                   13   | .    3    4    .    6    
  Detach                   .    | .    .    .    .    .    
  Swap                     13   | .    .    13   .    .    
  Drop                     17   | .    1    16   .    .    
  Fire                     107  | .    18   79   6    4    
  Melee                    3    | .    .    3    .    .    
  Ram                      5    | .    .    .    .    5    
  Kick                     6    | .    2    1    .    3    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Identified exit to Mines
  257 | -10/Materials | Discovered new exit (range 5)
  309 | -10/Materials | Identified exit to Materials
  315 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Entered another Materials area
  583 | -9/Materials  | Evolved 2 slots: Utility x2
 1066 | -9/Materials  | Discovered new exit (range 4)
 1537 | -9/Materials  | Discovered new exit (range 3)
 1973 | -9/Materials  | Build established: Scavenger-Mutant
 2556 | -9/Materials  | Discovered new exit (range 6)
 2658 | -9/Materials  | Entered Mines
 2761 | -9/Mines      | Discovered new exit (range 10)
 2772 | -9/Mines      | Entered Materials
 2772 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2940 | -8/Materials  | Lost 9 parts (1p2n3u3w)
 2963 | -8/Materials  | Core integrity fell below 50%
 2977 | -8/Materials  | Core integrity fell below 20%
 2998 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Hrd. Light Armor Plating destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Neutrino Reactor. <x2>
G-47 Trooper destroyed.
K-01 Serf cleans the Neutrino Reactor.
Penetrated by Slug.
K-01 Serf collects debris.
Penetrated by Slug.
Knocked back.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf cleans the Neutrino Reactor.
R-06 Scavenger collects Lgt. Nuclear Core.
Slug penetrates Wall.
R-06 Scavenger collects Particle Gun.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
Penetrated by Slug.
G-47 Trooper destroyed.
Hacking Suite destroyed.
System corrupted: Heat flow error (+110).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#s                  #????????? |
| ?????????????????"" ;   #####m####+####??????????? |
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| ???????????????     #   #????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayManeuveringMultirail
  Manual?         0
Play Time         00:33:12
  Cumulative      73.6 hours
  Start           2020.11.19 @ 16:31:47
  End             2020.11.19 @ 17:34:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          81
  Rogue           72
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34ba858d-ce86-4645-a4f1-742abd1c8bc3