Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.10 @ 16:48:54 Player: LegoMDS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (213) 1065 Value Destroyed (8193) 8193 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 16240 Bonus ------- High Alert Combat Kills 582 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 550/550 System Corruption 4% Temperature Cool (65) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Hacking Suite > --- WEAPON (4) ------- Scythe > --- INVENTORY (5) ---- Cooled Fission Core Biomechanical Wings Advanced Heat Sink Improved Transmission Jammer Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Wave Gun Variable Charge Gun Heavy Phase Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Micro Antimatter Reactor Improved Plasma Cutter [Rating: 98] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Antigrav System Leg Potential Leg Hover Unit Combat Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Shotgun Energy Gun High-powered Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 2 . . . 4 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . Utility 6 | . . . 1 . . . 2 . . . 2 1 . Weapon 2 | . . . . . . . . . . . 2 . . Parts Attached 228 | 7 14 2 19 14 3 5 14 16 2 7 46 68 11 Power 36 | 1 2 . 4 1 . 2 2 4 1 . 9 9 1 Engine 13 | 1 2 . 3 . . 1 . 2 1 . 2 1 . Core 19 | . . . 1 1 . 1 2 2 . . 5 7 . Reactor 4 | . . . . . . . . . . . 2 1 1 Propulsion 59 | 2 5 . 8 7 2 . 4 3 . 1 9 18 . Treads . | . . . . . . . . . . . . . . Leg 39 | 2 5 . 8 7 2 . 4 3 . 1 2 5 . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 11 . Flight 9 | . . . . . . . . . . . 7 2 . Utility 60 | 1 2 . 4 1 1 1 3 3 1 2 15 21 5 Device 39 | . 1 . 4 . 1 1 1 2 . . 11 13 5 Storage 5 | 1 . . . 1 . . . . . 1 . 2 . Processor 10 | . . . . . . . 1 1 1 . 2 5 . Hackware 4 | . . . . . . . 1 . . 1 1 1 . Protection 2 | . 1 . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 73 | 3 5 2 3 5 . 2 5 6 . 4 13 20 5 Energy Gun 22 | 1 1 . . . . . 1 2 . 1 7 8 1 Energy Cannon 3 | . . . . . . . . . . . . 3 . Ballistic Gun 27 | 2 3 1 3 3 . 2 4 2 . 1 3 2 1 Ballistic Cannon 11 | . 1 . . . . . . 2 . 2 1 3 2 Launcher 1 | . . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 2 . . . . . . 2 2 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . . . . 1 3 . . 4 6 . Parts Lost 61 | . . . 4 2 . 1 2 6 2 . 15 21 8 Power 7 | . . . . . . 1 . 3 . . 2 1 . Propulsion 17 | . . . 3 1 . . 1 1 1 . 3 3 4 Utility 17 | . . . . . . . . 1 1 . 5 9 1 Weapon 20 | . . . 1 1 . . 1 1 . . 5 8 3 Highest Loss Streak 7 | . . . 4 2 . 1 1 2 2 . 6 6 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 100 98 99 91 98 98 94 83 92 95 94 92 Engine 4 | . 14 14 10 8 . 8 . 3 1 9 2 . . Core 2 | . . . . 2 11 2 9 1 . . 2 2 2 Leg 16 | . 27 28 32 32 33 33 25 25 20 20 3 1 . Hover 4 | . . . . . . . . . . . . 17 19 Flight 3 | . . . . . . . . . . . 14 1 . Device 12 | . 4 14 21 22 22 22 18 18 11 6 9 9 2 Storage 5 | . 14 14 11 11 11 11 9 5 . 2 2 1 5 Processor 14 | . . . . . . . 9 12 23 27 20 24 28 Hackware 6 | . . . . . . . 9 9 9 9 13 8 5 Energy Gun 3 | . . . . . . . . . . . 8 8 4 Ballistic Gun 8 | . 20 28 21 12 2 9 8 7 . 1 6 3 4 Ballistic Cannon 4 | . 7 . . . . . . 5 18 16 2 3 4 Slashing Weapon 3 | . . . . 9 11 11 9 4 . . 5 1 5 Peak Build Rating 98 | 6 12 12 19 24 38 43 48 50 37 45 68 98 98 Average Rating 49 | 3 9 12 16 19 29 41 47 44 35 42 60 86 89 On Entrance 33 | . 6 12 12 18 24 38 41 43 36 37 43 65 94 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 48 | 12 17 17 20 24 24 28 24 28 20 28 32 44 48 Greatest Support 80 | 20 26 26 39 45 80 80 80 77 30 60 60 65 59 Greatest Overweight (x) 5 | . 1 . 5 . . . . 4 4 . 4 3 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 8 8 5 5 Average Capacity 6 | 5 8 8 8 8 10 10 10 8 5 5 6 5 5 Most Carried 10 | 5 8 8 8 10 10 10 10 10 4 8 8 5 5 Average Carried 6 | 2 7 7 7 8 9 9 9 7 3 5 5 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 8 5 5 5 Final Carried 10 | 2 8 8 8 10 10 9 9 4 3 7 3 5 5 Class Distribution -------------------- 34% | Hacker-Mutant 26% | Hacker-Gunner 17% | Mutant 12% | Scavenger-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Matter Collected 5855 | 270 203 163 837 499 . 145 305 477 84 238 787 1441 406 Remotely 387 | . . . . . . . . . . . . 387 . Salvage Created 8389 | . 272 107 1101 672 . 190 593 939 121 . 1354 2480 560 Parts 434 | . 20 3 79 45 . 17 30 53 2 . 61 105 19 Haulers Intercepted 4 | . . . . . . . 2 1 . . . 1 . Recyclers Shooed 5 | . . . 1 . . . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . 15 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Combat Hostiles Destroyed 179 | . 8 3 31 22 . 7 11 22 4 . 21 39 11 Melee 24 | . . . . 2 . 2 5 5 . . 2 4 4 Guns 97 | . 4 3 31 20 . 5 6 10 . . 11 6 1 Cannons 49 | . 4 . . . . . . 7 4 . 5 23 6 AOE 4 | . . . . . . . . . . . . 4 . Classes Destroyed 18 | . 4 2 4 3 . . 2 . . . 1 2 . Worker 4 | . . . 1 . . . 1 . . . 1 1 . Builder 3 | . . . . 1 . . . . . . 2 . . Tunneler 2 | . . . . 1 . 1 . . . . . . . Hauler 4 | . . . . . . . 2 1 . . . 1 . Recycler 4 | . 1 1 . . . . . . . . . 2 . Carrier 1 | . . . . . . . . . . . . 1 . Operator 5 | . . . 2 . . . 1 . . . 1 1 . Watcher 14 | . 3 . 2 . . . 1 . . . 3 5 . Swarmer 35 | . 6 . 10 11 . 4 . . . . . 3 1 Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 82 | . 2 . 13 7 . 3 7 12 . . 14 16 8 Brawler 5 | . . . 1 . . . . . . . 1 2 1 Duelist 4 | . . . . 1 . . . . . . . 3 . Sentry 29 | . . . 7 2 . . 3 8 4 . 1 3 1 Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 12 | . . . . . . . 1 2 . . 2 7 . Programmer 7 | . . . . . . . . . . . 3 4 . Assembled 3 | . . 2 . 1 . . . . . . . . . Best Kill Streak 8 | . 4 4 8 6 . 4 2 6 2 . 8 8 4 Combat Bots Only 7 | . 3 3 7 4 . 4 2 5 2 . 4 5 4 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 1 1 1 . 3 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 . Melee 1 | . . . . 1 . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Hostile Shots Fired 1222 | . 46 1 150 127 . 40 79 130 20 . 159 354 116 Missed 350 | . 17 . 42 36 . 10 22 42 4 . 41 105 31 Damage Taken 10887 | . 230 13 983 786 . 299 673 1158 183 . 1917 3372 1273 Core 2103 | . 32 . 103 83 . 57 158 177 21 . 465 680 327 Absorbed by Shields 193 | . . . . . . . . . . . . 193 . Redirected to Shielding 1 | . 1 . . . . . . . . . . . . Ignored by Resistances 3129 | . 74 4 302 235 . 90 196 327 50 . 520 989 342 Regen/Repaired (Parts) 124 | . . . 18 . . . . . . . 106 . . Core Remaining (%) 61 | 100 . 87 . . . 39 . . . 35 45 . . Volleys Fired 525 | . 30 8 90 59 . 15 43 76 7 . 49 126 22 Largest 4 | . 2 2 2 2 . 1 1 2 2 . 3 4 3 Hottest 264 | . 55 46 46 46 . 25 25 88 88 . 198 264 177 Shots Fired 915 | . 60 16 169 62 . 15 43 115 14 . 112 261 48 Gun 670 | . 45 16 169 62 . 15 43 69 . . 94 130 27 Cannon 245 | . 15 . . . . . . 46 14 . 18 131 21 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 755 | . 60 16 169 62 . 15 43 114 14 . 63 157 42 Thermal 156 | . . . . . . . . 1 . . 49 100 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . 4 . Robot Hit Streak 21 | . 16 7 17 21 . 7 12 18 11 . 18 19 12 Robot Miss Streak 5 | . 2 2 5 3 . 4 2 3 3 . 2 3 2 Penetration Max 1 | . . . . . . . . . . . 1 1 1 Secondary Targets 4 | . 1 . 2 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . Shots Hit Robots 788 | . 46 11 127 56 . 19 56 106 13 . 103 203 48 Core Hits 425 | . 17 9 61 32 . 12 31 66 14 . 62 100 21 Critical Kills 5 | . . . . . . . . . . . 2 2 1 Critical Parts Destroyed 9 | . 1 . 1 . . . . 1 . . 3 3 . Critical Strikes 52 | . 1 . 1 . . 1 3 5 . . 16 19 6 Burn 9 | . . . . . . . . . . . 7 2 . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 13 | . 1 . 1 . . . . 1 . . 5 4 1 Blast 16 | . . . . . . . . . . . . 11 5 Sever 13 | . . . . . . 1 3 4 . . 4 1 . Melee Attacks 83 | . . . . 9 . 6 17 15 . . 13 12 11 Impact . | . . . . . . . . . . . . . . Slashing 83 | . . . . 9 . 6 17 15 . . 13 12 11 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18581 | . 648 186 2201 948 . 448 1423 2164 341 . 2371 6374 1477 Guns 9701 | . 454 186 2201 795 . 228 854 970 . . 1316 2174 523 Cannons 5517 | . 194 . . . . . . 782 341 . 389 3212 599 Explosions 669 | . . . . . . . . . . . 200 469 . Melee 2657 | . . . . 153 . 220 569 408 . . 466 486 355 Ramming 37 | . . . . . . . . 4 . . . 33 . Kinetic 11914 | . 648 186 2201 795 . 228 854 1752 341 . 856 3039 1014 Thermal 3878 | . . . . . . . . . . . 1049 2721 108 Explosive . | . . . . . . . . . . . . . . Electromagnetic 95 | . . . . . . . . . . . . 95 . Impact . | . . . . . . . . . . . . . . Slashing 2657 | . . . . 153 . 220 569 408 . . 466 486 355 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 2 2 2 2 . 2 2 . 5 4 4 Average Corruption 1 | . 1 1 1 2 2 2 . 2 2 . 1 1 4 Corruption Purged 5 | . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 82 | . . 1 7 8 2 2 . 3 8 . 12 23 16 Message Errors 19 | . . . 2 1 . 2 . . 2 . 3 2 7 Matter Fused 25 | . . . 3 5 1 . . . 4 . 3 5 4 Heat Flow Errors 10 | . . . . . . . . 1 1 . 3 4 1 Energy Discharges 12 | . . 1 1 2 . . . 1 1 . 1 4 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . 1 . . 1 4 . Data Loss (major) 3 | . . . . . 1 . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 296 | . 6 . . . . 60 . . . . 70 140 20 Projectiles 110 | . 6 . . . . . . . . . . 84 20 Explosions 123 | . . . . . . . . . . . 67 56 . Melee 63 | . . . . . . 60 . . . . 3 . . Knockbacks 54 | . 2 . . . . . . 16 1 . 4 27 4 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 47 | . 2 . . . . . . 16 1 . 3 22 3 Secondary 6 | . . . . . . . . . . . 1 4 1 Self-Inflicted Damage 359 | . . . . . . . . . . . 196 163 . Shots 6 | . . . . . . . . . . . 4 2 . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . . 1 . . . 2 . Kicked 2 | . . . . . . . . 1 . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 453 | . 2 . 18 . . . 9 130 165 . 339 400 453 Average Temperature 144 | . 1 . 10 . . . 3 27 81 . 123 141 197 Received Heat Transfer 4378 | . 90 . 480 195 . 171 414 657 99 . 690 871 711 Effects 20 | . . . . . . . . . . . 2 9 9 Shutdowns 3 | . . . . . . . . . . . . 3 . Energy Bleed 4 | . . . . . . . . . . . . 3 1 Interference 6 | . . . . . . . . . . . 2 1 3 Matter Decay 3 | . . . . . . . . . . . . 2 1 Short Circuit 3 | . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 3 1 . Combat Hostiles 4 | . . . . . . . . . . . 3 1 . Parts Melted 12 | . . . . . . . . . . . 8 4 . Heat Transferred 6239 | . . . . . . . . . . . 2679 3412 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Peak Influence 954 | . 168 26 648 447 . 164 274 412 221 . 265 954 . Initial 142 | . . 1 8 142 . . 54 98 129 . . . . Average 204 | . 49 17 402 288 . 62 128 240 131 . 75 328 . Maximum Alert Level 3 | . . . 2 2 . . 1 2 1 . 1 3 . Low Security (%) 64 | 100 100 100 22 29 . 100 93 28 97 . 89 51 . Level 1 18 | . . . 15 63 . . 6 69 2 . 10 7 . Level 2 12 | . . . 62 7 . . . 1 . . . 20 . Level 3 4 | . . . . . . . . . . . . 20 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 5 1 . . 2 4 . . 8 12 . Investigation 13 | . . . 3 1 . . . 2 . . 2 5 . Extermination 6 | . . . . . . . . . . . 3 3 . Reinforcement 9 | . . . 1 . . . 2 2 . . 3 1 . Assault 3 | . . . 1 . . . . . . . . 2 . Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Distress Signals 7 | . . . 4 . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 260 | . 12 7 43 23 . 7 21 28 4 . 30 73 12 Peak Tracking Total 6 | . 3 4 4 4 . 4 6 5 2 . 4 6 5 Tactical Retreats 20 | . . 2 1 1 . . 1 1 . . 3 11 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Traps Triggered 17 | . 4 . 2 . . . 2 3 . . 5 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 9 | . . . 6 . . . . 3 . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Objects Rigged 6 | . . . . . . . . . . . . 6 . Exploded 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Machines Disabled 24 | . 1 . 1 . . 1 1 1 . . 6 13 . Max in Single Turn 8 | . 1 . 1 . . 1 1 1 . . 4 8 . Garrison Access 3 | . . . . . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Machines Accessed 54 | . 6 . 9 1 2 . 1 8 5 1 9 11 1 Terminals 37 | . 6 . 7 . . . 1 7 5 . 3 8 . Fabricators 3 | . . . . . . . . . . . 1 2 . Repair Stations 4 | . . . 1 . . . . . . . 3 . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . Total Hacks 144 | . 11 . 24 1 2 . 7 19 19 8 23 29 1 Successful 86 | . 6 . 14 1 2 . 4 13 8 8 15 14 1 Failed 58 | . 5 . 10 . . . 3 6 11 . 8 15 . Catastrophic 5 | . . . 1 . . . . . 1 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . . 1 . . 3 . . . 1 . Terminals 100 | . 11 . 17 . . . 7 18 19 . 7 21 . Fabricators 7 | . . . . . . . . . . . 2 5 . Repair Stations 12 | . . . 3 . . . . . . . 9 . . Recycling Units 3 | . . . . . . . . . . . . 3 . Scanalyzers 6 | . . . 4 . . . . . . . 2 . . Garrison Access 4 | . . . . . . . . 1 . . 3 . . Terminal Hacks 63 | . 6 . 8 1 2 . 4 11 8 8 4 10 1 Record 11 | . . . . . 1 . . . . 8 1 1 . Part Schematic 8 | . . . . . . . . 1 2 . . 5 . Robot Schematic 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 7 | . 1 . 2 . . . 1 1 1 . 1 . . Open Door 3 | . . . . 1 . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Disarm Traps 2 | . . . 1 . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . Hauler Manifests 10 | . 2 . 1 . . . . 2 2 . 2 1 . Registered Components 2 | . . . 1 . . . 1 . . . . . . Registered Prototypes 2 | . . . . . . . 1 1 . . . . . Zone Layout 9 | . 2 . 3 . . . . 3 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 2 . Load Schematic 2 | . . . . . . . . . . . 1 1 . Build 2 | . . . . . . . . . . . 1 1 . Repair Station Hacks 8 | . . . 2 . . . . . . . 6 . . Scan Component 4 | . . . 1 . . . . . . . 3 . . Repair 4 | . . . 1 . . . . . . . 3 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . 4 . . . . . . . 2 . . Insert Component 3 | . . . 2 . . . . . . . 1 . . Analyze 3 | . . . 2 . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . 1 . . 1 . . Unauthorized Hacks 2 | . . . . . . . . 1 . . . 1 . Terminals 2 | . . . . . . . . 1 . . . 1 . Assimilate 1 | . . . . . . . . 1 . . . . . Detonate 1 | . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . 8 . . . 1 4 5 . 8 8 . Full Trace Events 14 | . . . 3 . . . . 2 2 . 2 5 . Feedback Events 3 | . . . 2 . . . . . . . . 1 . Corruption 3 | . . . 2 . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . Robots Built 4 | . . . . . . . . . . . 4 . . Authchips . | . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . 40 . . Total Robot Build Rating 4 | . . . . . . . . . . . 4 . . Part Schematics Acquired 11 | . . . 2 . . . . 1 2 . 1 5 . Parts Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . 64 . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . Parts Repaired 4 | . . . 1 . . . . . . . 3 . . Time 141 | . . . 26 . . . . . . . 115 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 . Parts Scanalyzed 3 | . . . 2 . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Total Allies 4 | . . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . . 4 . . Highest-Rated Group 20 | . . . . . . . . . . . 20 . . Highest-Rated Ally 5 | . . . . . . . . . . . 5 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . . 15 . . Total Damage 75 | . . . . . . . . . . . 75 . . Kills 1 | . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Turns Passed 12199 | 52 953 96 1271 734 236 322 755 1057 497 896 2431 2276 623 Spaces Moved 8037 | 37 593 58 767 455 203 255 282 409 434 801 1476 1539 728 Core 142 | 13 . . 2 . . . . 78 48 . . . 1 Treads . | . . . . . . . . . . . . . . Legs 4513 | 24 593 58 765 455 203 255 282 331 386 801 279 81 . Wheels . | . . . . . . . . . . . . . . Hover 2021 | . . . . . . . . . . . . 1294 727 Flight 1361 | . . . . . . . . . . . 1197 164 . Fastest Speed 50 | 50 120 120 120 120 103 103 90 90 90 90 113 59 67 Average Speed 105 | 95 120 120 120 120 113 103 99 127 107 109 117 84 68 Slowest Speed 360 | 120 190 120 300 123 123 103 103 250 250 113 360 280 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 92 14 81 75 60 71 28 66 82 59 32 46 83 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . 1 . 2 . 1 . . . 5 . . 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 98 | . . . . . . . . . . . 17 70 11 Melee . | . . . . . . . . . . . . . . Projectile 43 | . . . . . . . . . . . 3 29 11 AOE 55 | . . . . . . . . . . . 14 41 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Total 10850 | 53 772 69 963 570 209 289 682 827 449 821 2061 2283 802 Wait 1680 | 2 114 . 59 14 . 6 315 293 6 . 397 456 18 Move 8024 | 36 592 57 766 454 202 254 281 408 433 800 1475 1538 728 Hop . | . . . . . . . . . . . . . . Pick Up 123 | 8 11 1 13 9 . 1 6 9 1 8 21 33 2 Fast Attach 72 | . 9 . 3 1 . . 4 3 . 1 18 24 9 Attach 76 | 6 . . 4 2 . 2 3 7 2 3 17 29 1 Detach 8 | . . . . . 1 . . . . . 1 6 . Swap 80 | 1 5 2 12 11 3 3 7 6 . 3 11 15 1 Drop 133 | . 11 1 16 11 3 2 6 9 . 6 23 35 10 Fire 525 | . 30 8 90 59 . 15 43 76 7 . 49 126 22 Melee 83 | . . . . 9 . 6 17 15 . . 13 12 11 Ram 1 | . . . . . . . . . . . . 1 . Kick 2 | . . . . . . . . 1 . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . 36 7 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 5) 727 | -10/Materials | Discovered new exit (range 11) 1006 | -10/Materials | Entered Mines 1007 | -10/Mines | Learned location of Storage (-8) 1007 | -10/Mines | Assembled infested the area 1056 | -10/Mines | Discovered new exit (range 15) 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1437 | -9/Materials | Destroyed 7 combat bots 1640 | -9/Materials | Lost 4 parts (3n1w) 1850 | -9/Materials | Discovered new exit (range 3) 2045 | -9/Materials | Repaired Structural Scanner 2249 | -9/Materials | Discovered new exit (range 13) 2302 | -9/Materials | First assault squad dispatched 2343 | -9/Materials | Build established: Scavenger-Mutant 2367 | -9/Materials | Discovered new exit (range 6) 2373 | -9/Materials | Entered Mines 2423 | -9/Mines | Met a Derelict bent on vengeance 2497 | -9/Mines | Excavation squad dispatched 2497 | -9/Mines | A large section of the Mines collapsed 2534 | -9/Mines | Discovered new exit (range 8) 2886 | -9/Mines | Met a Derelict shopkeep closing up shop 2905 | -9/Mines | Learned Materials terminal intel 3102 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3102 | -9/Mines | Discovered new exit (range 5) 3107 | -9/Mines | Entered Exiles 3139 | -9/Exiles | Met 8R-AWN 3161 | -9/Exiles | Met EX-HEX 3194 | -9/Exiles | Met EX-BIN 3208 | -9/Exiles | Aligned with FarCom system 3210 | -9/Exiles | Given EX-Vault access code 3238 | -9/Exiles | Opened EX-Vault 3244 | -9/Exiles | Found Potential Leg 3247 | -9/Exiles | Found Potential Leg 3268 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3297 | -9/Exiles | Met EX-DEC 3303 | -9/Exiles | Learned location of Zion (-6) 3335 | -9/Exiles | Discovered new exit (range 10) 3343 | -9/Exiles | Left Exiles lab with Potential Leg 3343 | -9/Exiles | Entered Mines 3385 | -8/Mines | Core integrity fell below 50% 3540 | -8/Mines | Build established: Mutant 3644 | -8/Mines | Discovered new exit (range 6) 3665 | -8/Mines | Entered Materials 3665 | -8/Materials | Evolved 2 slots: Utility x2 3666 | -8/Materials | Loaded intel: 12 terminal locations 3959 | -8/Materials | Build established: Hacker-Mutant 4388 | -8/Materials | Identified exit to Storage 4420 | -8/Materials | Entered Storage 5235 | -8/Storage | Core integrity fell below 50% 5467 | -8/Storage | Used back door to open Recycling access 5467 | -8/Storage | Discovered new exit (range 5) 5474 | -8/Storage | Identified exit to Recycling 5477 | -8/Storage | Entered Recycling 5859 | -8/Recycling | Scanned before Scraplab entrance 5897 | -8/Recycling | Identified exit to Factory 5966 | -8/Recycling | Entered Scraplab 5973 | -8/Recycling | Discovered new exit (range 2) 5973 | -8/Recycling | Identified exit to Scraptown 5974 | -8/Recycling | Entered Scraptown 5974 | -8/Scraptown | System corruption cleaned by C-Scrubber 6308 | -8/Scraptown | Discovered exit to Factory (range 11) 6377 | -8/Scraptown | Visited Shadow of the Wyrm 6406 | -8/Scraptown | Visited Awakened 6468 | -8/Scraptown | Visited Spacefarers 6529 | -8/Scraptown | Visited CPS Storage 6738 | -8/Scraptown | Visited Red Mages 6783 | -8/Scraptown | Visited Cave Peace 6870 | -8/Scraptown | Entered Factory 6870 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 7156 | -6/Factory | Repaired Power Sword 7179 | -6/Factory | Build established: Hacker-Gunner 7784 | -6/Factory | Lost 6 parts (1p1n2u2w) 7973 | -6/Factory | Repaired Cold Fusion Reactor 8152 | -6/Factory | Fabricated S-10 Pest? 8303 | -6/Factory | Lost 4 allies 8628 | -6/Factory | Repaired Phase Shifter 8794 | -6/Factory | Lost 3 parts (2u1w) 9051 | -6/Factory | Build established: Hacker-Mutant 9104 | -6/Factory | Core integrity fell below 50% 9131 | -6/Factory | Discovered new exit (range 14) 9299 | -6/Factory | Identified exit to Factory 9301 | -6/Factory | Entered another Factory area 9301 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9552 | -5/Factory | Build established: Hacker-Skirmisher 9686 | -5/Factory | Lost 6 parts (1p1n2u2w) 9931 | -5/Factory | Spotted B-75 Beast 10268 | -5/Factory | Fabricated Mic. Antimatter Reactor (x2) 10645 | -5/Factory | Garrison activated, responded to threat 11009 | -5/Factory | Core integrity fell below 50% 11043 | -5/Factory | Lost 3 parts (1u2w) 11394 | -5/Factory | Build established: Hacker-Gunner 11401 | -5/Factory | First assault squad dispatched 11562 | -5/Factory | Discovered new exit (range 8) 11571 | -5/Factory | Identified exit to Upper Caves 11577 | -5/Factory | Entered Upper Caves 12003 | -5/Upper Caves | Learned Factory emergency access door positions 12015 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12162 | -5/Upper Caves | Core integrity fell below 20% 12200 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- KE Penetrator destroyed. Hvy. Laser fries itself beyond repair. Acquired 59 matter. Overheating: System interference. Adv. Signal Interpreter temporarily disabled. Acquired 23 matter. Adv. Heat Sink fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired Adv. Heat Sink. Cmb. Antigrav System destroyed. ILYEH/Z%/L U,Z/SUS%3K HW=F>IK=I%MVZBX,, Cmb. Antigrav System destroyed. Gyrokinetic Inverter destroyed. Dispersion Rifle destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# # ## | | ?????????????????????????????# ## | | ????????????????????????###### ### | | ???????????????????????? ### | | ??????????????????????????? # # | | ???????????????????????????## # # # # | | ??????????????????????????## ## ## | | ????????????????????# #### #### ###? | | ????????????????????# #??# #?? | | ????????????????????# # # ##??# # #?? | | ????????????????????##### ## #?? ##?? | | ???????????????????????####?# #?# ???? | | ??????????????????????## #??# ### # ?? | | ??????????????????????# #?# ###? #?? | | ??????????????????????# ## ##??##?# | | ??????????????????????# #????? | | ??????????????????????## #?### | | ???????????????????????### ## | | ???????????????#####?????## | | ??????????????## A?###### | | ??????????????? ??# ### | | ?????????????### ??# ### | | ?????????????? ; #??# | | ??????????????##%g#### | | ?????????????##*%[[% | | ?????????????#; @ % ### | | ?????????????## ### ######?? | | ??????????????## ##??###??????? | | ???????????????## ##### ##????????????? | | ????????????????###???#####?????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Offensive Hacking 32 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Storage | Hacked Concussive RPG | -8/Recycling | Hacked Great Axe | -8/Recycling | Hacked Xenon Bombardment Thruster | -6/Factory | Scanalyzed Mic. Antimatter Reactor | -5/Factory | Hacked Cmb. Antigrav System | -5/Factory | Hacked Com. HERF Cannon | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Imp. Plasma Cutter | -5/Factory | Hacked Robot Schematics ------------------ S-10 Pest | -8/Recycling | Hacked Fabricated ------------ S-10 Pest | x4 | -6/Factory Mic. Antimatter Reactor | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertAbsorptionDriver Manual? 0 Play Time 01:47:44 Cumulative 62.1 hours Start 2024.09.06 @ 15:06:34 End 2024.09.10 @ 16:48:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 13 Adventurer 61 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8e9f294-da20-4427-a8e7-ce853e8e2325