Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.10 @ 16:48:54

Player: LegoMDS

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (213)     1065
Value Destroyed (8193)     8193
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (882)                882
              TOTAL SCORE: 16240

 Bonus
-------
High Alert Combat Kills    582
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     550/550
System Corruption          4%
Temperature                Cool (65)
Movement                   Core (300) Ox5
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (1) --------
      Micro Antimatter Reactor
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
   Improved Energy Well
   Advanced Signal Interpreter
   Advanced Targeting Computer
   Advanced Melee Analysis Suite
   Improved Target Analyzer
            Microactuators
            Hacking Suite
>           --- WEAPON (4) -------
            Scythe
>           --- INVENTORY (5) ----
     Cooled Fission Core
            Biomechanical Wings
   Advanced Heat Sink
   Improved Transmission Jammer
  Makeshift ECM Suite

 Peak State 
------------
>            --- POWER ------------
       Micro Antimatter Reactor
>            --- PROPULSION -------
             Gyrokinetic Inverter
      Combat Antigrav System
      Combat Antigrav System
      Combat Antigrav System
>            --- UTILITY ----------
    Advanced Heat Sink
             Energy Well
    Advanced Signal Interpreter
    Advanced Melee Analysis Suite
    Improved Target Analyzer
             Core Analyzer
    Advanced ECM Suite
             Hacking Suite
>            --- WEAPON -----------
             Wave Gun
             Variable Charge Gun
       Heavy Phase Cannon
             Gauss Cannon
>            --- INVENTORY --------
  Reinforced Fission Core
       Micro Antimatter Reactor
    Improved Plasma Cutter
[Rating: 98]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Combat Antigrav System
  Leg                      Potential Leg
  Hover Unit               Combat Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Shotgun
  Energy Gun               High-powered Field Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   1   .   .   .   2   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             228  | 7   14  2   19  14  3   5   14  16  2   7   46  68  11  
  Power                    36   | 1   2   .   4   1   .   2   2   4   1   .   9   9   1   
    Engine                 13   | 1   2   .   3   .   .   1   .   2   1   .   2   1   .   
    Core                   19   | .   .   .   1   1   .   1   2   2   .   .   5   7   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Propulsion               59   | 2   5   .   8   7   2   .   4   3   .   1   9   18  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    39   | 2   5   .   8   7   2   .   4   3   .   1   2   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   7   2   .   
  Utility                  60   | 1   2   .   4   1   1   1   3   3   1   2   15  21  5   
    Device                 39   | .   1   .   4   .   1   1   1   2   .   .   11  13  5   
    Storage                5    | 1   .   .   .   1   .   .   .   .   .   1   .   2   .   
    Processor              10   | .   .   .   .   .   .   .   1   1   1   .   2   5   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   
    Protection             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 3   5   2   3   5   .   2   5   6   .   4   13  20  5   
    Energy Gun             22   | 1   1   .   .   .   .   .   1   2   .   1   7   8   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Ballistic Gun          27   | 2   3   1   3   3   .   2   4   2   .   1   3   2   1   
    Ballistic Cannon       11   | .   1   .   .   .   .   .   .   2   .   2   1   3   2   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   2   .   .   .   .   .   .   2   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   1   .   .   .   .   .   1   3   .   .   4   6   .   
Parts Lost                 61   | .   .   .   4   2   .   1   2   6   2   .   15  21  8   
  Power                    7    | .   .   .   .   .   .   1   .   3   .   .   2   1   .   
  Propulsion               17   | .   .   .   3   1   .   .   1   1   1   .   3   3   4   
  Utility                  17   | .   .   .   .   .   .   .   .   1   1   .   5   9   1   
  Weapon                   20   | .   .   .   1   1   .   .   1   1   .   .   5   8   3   
  Highest Loss Streak      7    | .   .   .   4   2   .   1   1   2   2   .   6   6   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  100 98  99  91  98  98  94  83  92  95  94  92  
  Engine                   4    | .   14  14  10  8   .   8   .   3   1   9   2   .   .   
  Core                     2    | .   .   .   .   2   11  2   9   1   .   .   2   2   2   
  Leg                      16   | .   27  28  32  32  33  33  25  25  20  20  3   1   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   17  19  
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   14  1   .   
  Device                   12   | .   4   14  21  22  22  22  18  18  11  6   9   9   2   
  Storage                  5    | .   14  14  11  11  11  11  9   5   .   2   2   1   5   
  Processor                14   | .   .   .   .   .   .   .   9   12  23  27  20  24  28  
  Hackware                 6    | .   .   .   .   .   .   .   9   9   9   9   13  8   5   
  Energy Gun               3    | .   .   .   .   .   .   .   .   .   .   .   8   8   4   
  Ballistic Gun            8    | .   20  28  21  12  2   9   8   7   .   1   6   3   4   
  Ballistic Cannon         4    | .   7   .   .   .   .   .   .   5   18  16  2   3   4   
  Slashing Weapon          3    | .   .   .   .   9   11  11  9   4   .   .   5   1   5   
Peak Build Rating          98   | 6   12  12  19  24  38  43  48  50  37  45  68  98  98  
  Average Rating           49   | 3   9   12  16  19  29  41  47  44  35  42  60  86  89  
  On Entrance              33   | .   6   12  12  18  24  38  41  43  36  37  43  65  94  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 12  17  17  20  24  24  28  24  28  20  28  32  44  48  
  Greatest Support         80   | 20  26  26  39  45  80  80  80  77  30  60  60  65  59  
  Greatest Overweight (x)  5    | .   1   .   5   .   .   .   .   4   4   .   4   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  5   8   8   5   5   
  Average Capacity         6    | 5   8   8   8   8   10  10  10  8   5   5   6   5   5   
  Most Carried             10   | 5   8   8   8   10  10  10  10  10  4   8   8   5   5   
  Average Carried          6    | 2   7   7   7   8   9   9   9   7   3   5   5   4   4   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  5   5   8   5   5   5   
  Final Carried            10   | 2   8   8   8   10  10  9   9   4   3   7   3   5   5   

 Class Distribution 
--------------------
 34% | Hacker-Mutant
 26% | Hacker-Gunner
 17% | Mutant
 12% | Scavenger-Mutant
  8% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -8/Recycling
    Hacker-Mutant | -8/Scraptown
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  
Matter Collected           5855 | 270  203  163  837  499  .    145  305  477  84   238  787  1441 406  
  Remotely                 387  | .    .    .    .    .    .    .    .    .    .    .    .    387  .    
Salvage Created            8389 | .    272  107  1101 672  .    190  593  939  121  .    1354 2480 560  
  Parts                    434  | .    20   3    79   45   .    17   30   53   2    .    61   105  19   
Haulers Intercepted        4    | .    .    .    .    .    .    .    2    1    .    .    .    1    .    
Recyclers Shooed           5    | .    .    .    1    .    .    .    .    .    1    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Combat Hostiles Destroyed  179  | .   8   3   31  22  .   7   11  22  4   .   21  39  11  
  Melee                    24   | .   .   .   .   2   .   2   5   5   .   .   2   4   4   
  Guns                     97   | .   4   3   31  20  .   5   6   10  .   .   11  6   1   
  Cannons                  49   | .   4   .   .   .   .   .   .   7   4   .   5   23  6   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Classes Destroyed          18   | .   4   2   4   3   .   .   2   .   .   .   1   2   .   
  Worker                   4    | .   .   .   1   .   .   .   1   .   .   .   1   1   .   
  Builder                  3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   
  Recycler                 4    | .   1   1   .   .   .   .   .   .   .   .   .   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   .   .   2   .   .   .   1   .   .   .   1   1   .   
  Watcher                  14   | .   3   .   2   .   .   .   1   .   .   .   3   5   .   
  Swarmer                  35   | .   6   .   10  11  .   4   .   .   .   .   .   3   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    82   | .   2   .   13  7   .   3   7   12  .   .   14  16  8   
  Brawler                  5    | .   .   .   1   .   .   .   .   .   .   .   1   2   1   
  Duelist                  4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Sentry                   29   | .   .   .   7   2   .   .   3   8   4   .   1   3   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   2   .   .   2   7   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   3   4   .   
  Assembled                3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   4   8   6   .   4   2   6   2   .   8   8   4   
  Combat Bots Only         7    | .   3   3   7   4   .   4   2   5   2   .   4   5   4   
Max Kills in Single Turn   4    | .   2   1   2   1   .   1   1   1   1   .   3   4   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   1   .   1   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  
Hostile Shots Fired        1222  | .    46   1    150  127  .    40   79   130  20   .    159  354  116  
  Missed                   350   | .    17   .    42   36   .    10   22   42   4    .    41   105  31   
Damage Taken               10887 | .    230  13   983  786  .    299  673  1158 183  .    1917 3372 1273 
  Core                     2103  | .    32   .    103  83   .    57   158  177  21   .    465  680  327  
  Absorbed by Shields      193   | .    .    .    .    .    .    .    .    .    .    .    .    193  .    
  Redirected to Shielding  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   3129  | .    74   4    302  235  .    90   196  327  50   .    520  989  342  
  Regen/Repaired (Parts)   124   | .    .    .    18   .    .    .    .    .    .    .    106  .    .    
Core Remaining (%)         61    | 100  .    87   .    .    .    39   .    .    .    35   45   .    .    
Volleys Fired              525   | .    30   8    90   59   .    15   43   76   7    .    49   126  22   
  Largest                  4     | .    2    2    2    2    .    1    1    2    2    .    3    4    3    
  Hottest                  264   | .    55   46   46   46   .    25   25   88   88   .    198  264  177  
Shots Fired                915   | .    60   16   169  62   .    15   43   115  14   .    112  261  48   
  Gun                      670   | .    45   16   169  62   .    15   43   69   .    .    94   130  27   
  Cannon                   245   | .    15   .    .    .    .    .    .    46   14   .    18   131  21   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  755   | .    60   16   169  62   .    15   43   114  14   .    63   157  42   
  Thermal                  156   | .    .    .    .    .    .    .    .    1    .    .    49   100  6    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         21    | .    16   7    17   21   .    7    12   18   11   .    18   19   12   
  Robot Miss Streak        5     | .    2    2    5    3    .    4    2    3    3    .    2    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        4     | .    1    .    2    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           788   | .    46   11   127  56   .    19   56   106  13   .    103  203  48   
  Core Hits                425   | .    17   9    61   32   .    12   31   66   14   .    62   100  21   
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    2    2    1    
  Critical Parts Destroyed 9     | .    1    .    1    .    .    .    .    1    .    .    3    3    .    
  Critical Strikes         52    | .    1    .    1    .    .    1    3    5    .    .    16   19   6    
    Burn                   9     | .    .    .    .    .    .    .    .    .    .    .    7    2    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                13    | .    1    .    1    .    .    .    .    1    .    .    5    4    1    
    Blast                  16    | .    .    .    .    .    .    .    .    .    .    .    .    11   5    
    Sever                  13    | .    .    .    .    .    .    1    3    4    .    .    4    1    .    
Melee Attacks              83    | .    .    .    .    9    .    6    17   15   .    .    13   12   11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 83    | .    .    .    .    9    .    6    17   15   .    .    13   12   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18581 | .    648  186  2201 948  .    448  1423 2164 341  .    2371 6374 1477 
  Guns                     9701  | .    454  186  2201 795  .    228  854  970  .    .    1316 2174 523  
  Cannons                  5517  | .    194  .    .    .    .    .    .    782  341  .    389  3212 599  
  Explosions               669   | .    .    .    .    .    .    .    .    .    .    .    200  469  .    
  Melee                    2657  | .    .    .    .    153  .    220  569  408  .    .    466  486  355  
  Ramming                  37    | .    .    .    .    .    .    .    .    4    .    .    .    33   .    
  Kinetic                  11914 | .    648  186  2201 795  .    228  854  1752 341  .    856  3039 1014 
  Thermal                  3878  | .    .    .    .    .    .    .    .    .    .    .    1049 2721 108  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          95    | .    .    .    .    .    .    .    .    .    .    .    .    95   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2657  | .    .    .    .    153  .    220  569  408  .    .    466  486  355  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    1    2    2    2    2    .    2    2    .    5    4    4    
  Average Corruption       1     | .    1    1    1    2    2    2    .    2    2    .    1    1    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    1    7    8    2    2    .    3    8    .    12   23   16   
    Message Errors         19    | .    .    .    2    1    .    2    .    .    2    .    3    2    7    
    Matter Fused           25    | .    .    .    3    5    1    .    .    .    4    .    3    5    4    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    1    1    .    3    4    1    
    Energy Discharges      12    | .    .    1    1    2    .    .    .    1    1    .    1    4    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    .    .    1    4    .    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            296   | .    6    .    .    .    .    60   .    .    .    .    70   140  20   
  Projectiles              110   | .    6    .    .    .    .    .    .    .    .    .    .    84   20   
  Explosions               123   | .    .    .    .    .    .    .    .    .    .    .    67   56   .    
  Melee                    63    | .    .    .    .    .    .    60   .    .    .    .    3    .    .    
Knockbacks                 54    | .    2    .    .    .    .    .    .    16   1    .    4    27   4    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  47    | .    2    .    .    .    .    .    .    16   1    .    3    22   3    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    1    4    1    
Self-Inflicted Damage      359   | .    .    .    .    .    .    .    .    .    .    .    196  163  .    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    4    2    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | .    2    .    18   .    .    .    9    130  165  .    339  400  453  
  Average Temperature      144   | .    1    .    10   .    .    .    3    27   81   .    123  141  197  
  Received Heat Transfer   4378  | .    90   .    480  195  .    171  414  657  99   .    690  871  711  
  Effects                  20    | .    .    .    .    .    .    .    .    .    .    .    2    9    9    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    2    1    3    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Parts Melted             12    | .    .    .    .    .    .    .    .    .    .    .    8    4    .    
  Heat Transferred         6239  | .    .    .    .    .    .    .    .    .    .    .    2679 3412 148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Peak Influence             954  | .   168 26  648 447 .   164 274 412 221 .   265 954 .   
  Initial                  142  | .   .   1   8   142 .   .   54  98  129 .   .   .   .   
  Average                  204  | .   49  17  402 288 .   62  128 240 131 .   75  328 .   
Maximum Alert Level        3    | .   .   .   2   2   .   .   1   2   1   .   1   3   .   
  Low Security (%)         64   | 100 100 100 22  29  .   100 93  28  97  .   89  51  .   
  Level 1                  18   | .   .   .   15  63  .   .   6   69  2   .   10  7   .   
  Level 2                  12   | .   .   .   62  7   .   .   .   1   .   .   .   20  .   
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   20  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   .   5   1   .   .   2   4   .   .   8   12  .   
  Investigation            13   | .   .   .   3   1   .   .   .   2   .   .   2   5   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Reinforcement            9    | .   .   .   1   .   .   .   2   2   .   .   3   1   .   
  Assault                  3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Distress Signals           7    | .   .   .   4   .   .   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   12  7   43  23  .   7   21  28  4   .   30  73  12  
  Peak Tracking Total      6    | .   3   4   4   4   .   4   6   5   2   .   4   6   5   
  Tactical Retreats        20   | .   .   2   1   1   .   .   1   1   .   .   3   11  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Traps Triggered            17   | .   4   .   2   .   .   .   2   3   .   .   5   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   6   .   .   .   .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Machines Disabled          24   | .   1   .   1   .   .   1   1   1   .   .   6   13  .   
  Max in Single Turn       8    | .   1   .   1   .   .   1   1   1   .   .   4   8   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Machines Accessed          54   | .   6   .   9   1   2   .   1   8   5   1   9   11  1   
  Terminals                37   | .   6   .   7   .   .   .   1   7   5   .   3   8   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                144  | .   11  .   24  1   2   .   7   19  19  8   23  29  1   
  Successful               86   | .   6   .   14  1   2   .   4   13  8   8   15  14  1   
  Failed                   58   | .   5   .   10  .   .   .   3   6   11  .   8   15  .   
    Catastrophic           5    | .   .   .   1   .   .   .   .   .   1   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   1   .   .   3   .   .   .   1   .   
  Terminals                100  | .   11  .   17  .   .   .   7   18  19  .   7   21  .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   2   5   .   
  Repair Stations          12   | .   .   .   3   .   .   .   .   .   .   .   9   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   
Terminal Hacks             63   | .   6   .   8   1   2   .   4   11  8   8   4   10  1   
  Record                   11   | .   .   .   .   .   1   .   .   .   .   8   1   1   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   1   2   .   .   5   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   2   .   .   .   1   1   1   .   1   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         10   | .   2   .   1   .   .   .   .   2   2   .   2   1   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Zone Layout              9    | .   2   .   3   .   .   .   .   3   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       8    | .   .   .   2   .   .   .   .   .   .   .   6   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Repair                   4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Terminals                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   .   8   .   .   .   1   4   5   .   8   8   .   
  Full Trace Events        14   | .   .   .   3   .   .   .   .   2   2   .   2   5   .   
  Feedback Events          3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Corruption             3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   40  .   .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Part Schematics Acquired   11   | .   .   .   2   .   .   .   .   1   2   .   1   5   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   64  .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Repaired             4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Time                     141  | .   .   .   26  .   .   .   .   .   .   .   115 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   .   .   .   .   20  .   .   
  Highest-Rated Ally       5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Total Damage             75   | .   .   .   .   .   .   .   .   .   .   .   75  .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  
Turns Passed               12199 | 52   953  96   1271 734  236  322  755  1057 497  896  2431 2276 623  
Spaces Moved               8037  | 37   593  58   767  455  203  255  282  409  434  801  1476 1539 728  
  Core                     142   | 13   .    .    2    .    .    .    .    78   48   .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4513  | 24   593  58   765  455  203  255  282  331  386  801  279  81   .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2021  | .    .    .    .    .    .    .    .    .    .    .    .    1294 727  
  Flight                   1361  | .    .    .    .    .    .    .    .    .    .    .    1197 164  .    
  Fastest Speed            50    | 50   120  120  120  120  103  103  90   90   90   90   113  59   67   
  Average Speed            105   | 95   120  120  120  120  113  103  99   127  107  109  117  84   68   
  Slowest Speed            360   | 120  190  120  300  123  123  103  103  250  250  113  360  280  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    92   14   81   75   60   71   28   66   82   59   32   46   83   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    2    .    1    .    .    .    5    .    .    2    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          98    | .    .    .    .    .    .    .    .    .    .    .    17   70   11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43    | .    .    .    .    .    .    .    .    .    .    .    3    29   11   
  AOE                      55    | .    .    .    .    .    .    .    .    .    .    .    14   41   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  
Total                      10850 | 53   772  69   963  570  209  289  682  827  449  821  2061 2283 802  
  Wait                     1680  | 2    114  .    59   14   .    6    315  293  6    .    397  456  18   
  Move                     8024  | 36   592  57   766  454  202  254  281  408  433  800  1475 1538 728  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123   | 8    11   1    13   9    .    1    6    9    1    8    21   33   2    
  Fast Attach              72    | .    9    .    3    1    .    .    4    3    .    1    18   24   9    
  Attach                   76    | 6    .    .    4    2    .    2    3    7    2    3    17   29   1    
  Detach                   8     | .    .    .    .    .    1    .    .    .    .    .    1    6    .    
  Swap                     80    | 1    5    2    12   11   3    3    7    6    .    3    11   15   1    
  Drop                     133   | .    11   1    16   11   3    2    6    9    .    6    23   35   10   
  Fire                     525   | .    30   8    90   59   .    15   43   76   7    .    49   126  22   
  Melee                    83    | .    .    .    .    9    .    6    17   15   .    .    13   12   11   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    36   7    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: Fac / *Scr)
-8/Scraptown
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 15)
    53 | -11/Scrapyard  | Entered Materials
   145 | -10/Materials  | Discovered new exit (range 15)
   277 | -10/Materials  | Discovered new exit (range 4)
   314 | -10/Materials  | Build established: Mutant
   534 | -10/Materials  | Discovered new exit (range 5)
   727 | -10/Materials  | Discovered new exit (range 11)
  1006 | -10/Materials  | Entered Mines
  1007 | -10/Mines      | Learned location of Storage (-8)
  1007 | -10/Mines      | Assembled infested the area
  1056 | -10/Mines      | Discovered new exit (range 15)
  1102 | -10/Mines      | Entered Materials
  1102 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1437 | -9/Materials   | Destroyed 7 combat bots
  1640 | -9/Materials   | Lost 4 parts (3n1w)
  1850 | -9/Materials   | Discovered new exit (range 3)
  2045 | -9/Materials   | Repaired Structural Scanner
  2249 | -9/Materials   | Discovered new exit (range 13)
  2302 | -9/Materials   | First assault squad dispatched
  2343 | -9/Materials   | Build established: Scavenger-Mutant
  2367 | -9/Materials   | Discovered new exit (range 6)
  2373 | -9/Materials   | Entered Mines
  2423 | -9/Mines       | Met a Derelict bent on vengeance
  2497 | -9/Mines       | Excavation squad dispatched
  2497 | -9/Mines       | A large section of the Mines collapsed
  2534 | -9/Mines       | Discovered new exit (range 8)
  2886 | -9/Mines       | Met a Derelict shopkeep closing up shop
  2905 | -9/Mines       | Learned Materials terminal intel
  3102 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3102 | -9/Mines       | Discovered new exit (range 5)
  3107 | -9/Mines       | Entered Exiles
  3139 | -9/Exiles      | Met 8R-AWN
  3161 | -9/Exiles      | Met EX-HEX
  3194 | -9/Exiles      | Met EX-BIN
  3208 | -9/Exiles      | Aligned with FarCom system
  3210 | -9/Exiles      | Given EX-Vault access code
  3238 | -9/Exiles      | Opened EX-Vault
  3244 | -9/Exiles      | Found Potential Leg
  3247 | -9/Exiles      | Found Potential Leg
  3268 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3297 | -9/Exiles      | Met EX-DEC
  3303 | -9/Exiles      | Learned location of Zion (-6)
  3335 | -9/Exiles      | Discovered new exit (range 10)
  3343 | -9/Exiles      | Left Exiles lab with Potential Leg
  3343 | -9/Exiles      | Entered Mines
  3385 | -8/Mines       | Core integrity fell below 50%
  3540 | -8/Mines       | Build established: Mutant
  3644 | -8/Mines       | Discovered new exit (range 6)
  3665 | -8/Mines       | Entered Materials
  3665 | -8/Materials   | Evolved 2 slots: Utility x2
  3666 | -8/Materials   | Loaded intel: 12 terminal locations
  3959 | -8/Materials   | Build established: Hacker-Mutant
  4388 | -8/Materials   | Identified exit to Storage
  4420 | -8/Materials   | Entered Storage
  5235 | -8/Storage     | Core integrity fell below 50%
  5467 | -8/Storage     | Used back door to open Recycling access
  5467 | -8/Storage     | Discovered new exit (range 5)
  5474 | -8/Storage     | Identified exit to Recycling
  5477 | -8/Storage     | Entered Recycling
  5859 | -8/Recycling   | Scanned before Scraplab entrance
  5897 | -8/Recycling   | Identified exit to Factory
  5966 | -8/Recycling   | Entered Scraplab
  5973 | -8/Recycling   | Discovered new exit (range 2)
  5973 | -8/Recycling   | Identified exit to Scraptown
  5974 | -8/Recycling   | Entered Scraptown
  5974 | -8/Scraptown   | System corruption cleaned by C-Scrubber
  6308 | -8/Scraptown   | Discovered exit to Factory (range 11)
  6377 | -8/Scraptown   | Visited Shadow of the Wyrm
  6406 | -8/Scraptown   | Visited Awakened
  6468 | -8/Scraptown   | Visited Spacefarers
  6529 | -8/Scraptown   | Visited CPS Storage
  6738 | -8/Scraptown   | Visited Red Mages
  6783 | -8/Scraptown   | Visited Cave Peace
  6870 | -8/Scraptown   | Entered Factory
  6870 | -6/Factory     | Evolved 4 slots: Utility x2, Weapon x2
  7156 | -6/Factory     | Repaired Power Sword
  7179 | -6/Factory     | Build established: Hacker-Gunner
  7784 | -6/Factory     | Lost 6 parts (1p1n2u2w)
  7973 | -6/Factory     | Repaired Cold Fusion Reactor
  8152 | -6/Factory     | Fabricated S-10 Pest?
  8303 | -6/Factory     | Lost 4 allies
  8628 | -6/Factory     | Repaired Phase Shifter
  8794 | -6/Factory     | Lost 3 parts (2u1w)
  9051 | -6/Factory     | Build established: Hacker-Mutant
  9104 | -6/Factory     | Core integrity fell below 50%
  9131 | -6/Factory     | Discovered new exit (range 14)
  9299 | -6/Factory     | Identified exit to Factory
  9301 | -6/Factory     | Entered another Factory area
  9301 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9552 | -5/Factory     | Build established: Hacker-Skirmisher
  9686 | -5/Factory     | Lost 6 parts (1p1n2u2w)
  9931 | -5/Factory     | Spotted B-75 Beast
 10268 | -5/Factory     | Fabricated Mic. Antimatter Reactor (x2)
 10645 | -5/Factory     | Garrison activated, responded to threat
 11009 | -5/Factory     | Core integrity fell below 50%
 11043 | -5/Factory     | Lost 3 parts (1u2w)
 11394 | -5/Factory     | Build established: Hacker-Gunner
 11401 | -5/Factory     | First assault squad dispatched
 11562 | -5/Factory     | Discovered new exit (range 8)
 11571 | -5/Factory     | Identified exit to Upper Caves
 11577 | -5/Factory     | Entered Upper Caves
 12003 | -5/Upper Caves | Learned Factory emergency access door positions
 12015 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 12162 | -5/Upper Caves | Core integrity fell below 20%
 12200 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
KE Penetrator destroyed.
Hvy. Laser fries itself beyond repair.
Acquired 59 matter.
Overheating: System interference.
Adv. Signal Interpreter temporarily disabled.
  <x3>
Acquired 23 matter.
Adv. Heat Sink fries itself beyond repair.
Lgt. Angular Momentum Engine fries itself beyond
  repair.
G-50 Soldier destroyed.
Carbon-fiber Leg fries itself beyond repair.
Acquired Adv. Heat Sink.
Cmb. Antigrav System destroyed.
ILYEH/Z%/L U,Z/SUS%3K HW=F>IK=I%MVZBX,,
Cmb. Antigrav System destroyed.
Gyrokinetic Inverter destroyed.
Dispersion Rifle destroyed.
Critical hit (Burn: +37).
G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
|          ?????????????????????????????# # ##       |
|          ?????????????????????????????#    ##      |
|          ????????????????????????######    ###     |
|          ????????????????????????          ###     |
|          ???????????????????????????   #       #   |
|          ???????????????????????????## #  # #    # |
|          ??????????????????????????##    ##     ## |
|          ????????????????????#  ####    ####  ###? |
|          ????????????????????#          #??#   #?? |
|          ????????????????????#     # # ##??# # #?? |
|          ????????????????????#####  ##  #??   ##?? |
|          ???????????????????????####?#  #?#   ???? |
|          ??????????????????????## #??#  ### #  ??  |
|          ??????????????????????#   #?#   ###? #??  |
|          ??????????????????????#    ##   ##??##?#  |
|          ??????????????????????#          #?????   |
|          ??????????????????????##         #?###    |
|          ???????????????????????###       ##       |
|          ???????????????#####?????##               |
|          ??????????????##   A?######               |
|          ???????????????    ??#   ###              |
|          ?????????????###   ??#   ###              |
|          ?????????????? ;  #??#                    |
|          ??????????????##%g####                    |
|          ?????????????##*%[[%                      |
|          ?????????????#; @ %                   ### |
|          ?????????????##             ###  ######?? |
|          ??????????????##           ##??###??????? |
|          ???????????????## #####   ##????????????? |
|          ????????????????###???#####?????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          21
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Offensive Hacking          32

 Item Schematics 
-----------------
              Hacking Suite | -9/Materials | Scanalyzed
                    Shotgun | -9/Materials | Scanalyzed
      Lgt. Deuterium Engine | -8/Storage   | Hacked
             Concussive RPG | -8/Recycling | Hacked
                  Great Axe | -8/Recycling | Hacked
 Xenon Bombardment Thruster | -6/Factory   | Scanalyzed
    Mic. Antimatter Reactor | -5/Factory   | Hacked
       Cmb. Antigrav System | -5/Factory   | Hacked
           Com. HERF Cannon | -5/Factory   | Hacked
     Impulse Thruster Array | -5/Factory   | Hacked
         Imp. Plasma Cutter | -5/Factory   | Hacked

 Robot Schematics 
------------------
 S-10 Pest | -8/Recycling | Hacked

 Fabricated
------------
               S-10 Pest | x4 | -6/Factory 
 Mic. Antimatter Reactor | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExpertAbsorptionDriver
  Manual?         0
Play Time         01:47:44
  Cumulative      62.1 hours
  Start           2024.09.06 @ 15:06:34
  End             2024.09.10 @ 16:48:54
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          74
  Rogue           13
  Adventurer      61
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          51
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8e9f294-da20-4427-a8e7-ce853e8e2325