Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 17:27:56

Player: BatSpy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (908)      908
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2773

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     275/275
System Corruption          0%
Temperature                Danger (466)
Movement                   Hovering (236) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY (4) ------
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
           Flak Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY (5) ----
           Gravmag System
           Cryofiber Web
  Improved Sensor Array
  Improved Signal Interpreter
           Matter Filter

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
           Gravmag System
           Cryofiber Web
           Matter Filter
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             57   | 5   11  14  27  
  Power                    7    | 1   1   1   4   
    Engine                 7    | 1   1   1   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   4   4   8   
    Treads                 2    | .   .   2   .   
    Leg                    1    | .   .   .   1   
    Wheel                  4    | 2   1   1   .   
    Hover                  7    | .   .   .   7   
    Flight                 4    | .   3   1   .   
  Utility                  13   | .   3   4   6   
    Device                 5    | .   .   3   2   
    Storage                1    | .   1   .   .   
    Processor              4    | .   2   1   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   3   5   9   
    Energy Gun             11   | 2   1   4   4   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | .   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 17   | .   1   2   14  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  5    | .   .   1   4   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      13   | .   1   1   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   89  94  79  
  Engine                   10   | .   14  11  8   
  Wheel                    4    | .   19  .   .   
  Hover                    12   | .   .   .   20  
  Flight                   4    | .   7   16  .   
  Device                   10   | .   .   24  10  
  Storage                  1    | .   5   .   .   
  Processor                11   | .   14  17  8   
  Protection               4    | .   .   .   7   
  Energy Gun               5    | .   11  8   3   
  Ballistic Gun            17   | .   16  11  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 8   12  15  61  
  Greatest Support         27   | 20  26  20  27  
  Greatest Overweight (x)  10   | .   .   4   10  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   5   5   
  Average Capacity         5    | 5   6   5   5   
  Most Carried             5    | 4   5   5   5   
  Average Carried          3    | 1   1   3   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   5   4   5   

 Class Distribution 
--------------------
 47% | Mutant
 30% | Skirmisher
 11% | Scavenger-Scout
  7% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           968  | 235 97  143 493 
  Remotely                 .    | .   .   .   .   
Salvage Created            1011 | .   226 211 574 
  Parts                    70   | .   22  14  34  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   8   4   10  
  Guns                     21   | .   8   4   9   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          7    | .   3   1   3   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Watcher                  5    | .   1   1   3   
  Swarmer                  6    | .   6   .   .   
  Grunt                    10   | .   2   1   7   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           3    | .   3   1   3   
  Combat Bots Only         3    | .   3   1   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        210  | .    33   37   140  
  Missed                   51   | .    8    13   30   
Damage Taken               2504 | .    263  348  1893 
  Core                     727  | .    66   96   565  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  40   | .    .    .    40   
  Regen/Repaired (Parts)   9    | .    9    .    .    
Core Remaining (%)         83   | 100  73   76   .    
Volleys Fired              121  | .    29   31   61   
  Largest                  3    | .    2    2    3    
  Hottest                  143  | .    80   85   143  
Shots Fired                241  | .    54   41   146  
  Gun                      225  | .    54   41   130  
  Cannon                   12   | .    .    .    12   
  Launcher                 .    | .    .    .    .    
  Special                  4    | .    .    .    4    
  Kinetic                  152  | .    28   31   93   
  Thermal                  68   | .    21   7    40   
  Explosive                .    | .    .    .    .    
  Electromagnetic          21   | .    5    3    13   
  Robot Hit Streak         14   | .    5    10   14   
  Robot Miss Streak        22   | .    4    3    22   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           150  | .    24   30   96   
  Core Hits                101  | .    14   13   74   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    1    2    
    Burn                   1    | .    .    .    1    
    Destroy                1    | .    .    1    .    
    Sever                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2213 | .    254  323  1636 
  Guns                     1886 | .    254  323  1309 
  Cannons                  184  | .    .    .    184  
  Explosions               108  | .    .    .    108  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1123 | .    84   173  866  
  Thermal                  752  | .    113  100  539  
  Explosive                108  | .    .    .    108  
  Electromagnetic          230  | .    57   50   123  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    .    15   
  Projectiles              .    | .    .    .    .    
  Explosions               15   | .    .    .    15   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    95   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        457  | .    272  8    457  
  Average Temperature      110  | .    57   8    127  
  Received Heat Transfer   1212 | .    81   105  1026 
  Effects                  3    | .    .    .    3    
    Energy Bleed           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         1578 | .    250  181  1147 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             284  | .   284 194 279 
  Initial                  81   | .   .   40  81  
  Average                  121  | .   166 125 106 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         75   | 100 45  100 77  
  Level 1                  24   | .   54  .   22  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   14  6   29  
  Peak Tracking Total      5    | .   5   2   5   
  Tactical Retreats        6    | .   1   .   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          14   | .   6   2   6   
  Terminals                12   | .   5   1   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   20  4   13  
  Successful               20   | .   12  4   4   
  Failed                   17   | .   8   .   9   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   25   | .   14  .   11  
  Terminals                33   | .   18  2   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   2   3   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        3    | .   2   1   .   
  Branch Access Points     1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              3    | .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   5   .   1   
  Terminals                6    | .   5   .   1   
    Assimilate             2    | .   2   .   .   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   6   1   5   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2016 | 37   424  375  1180 
Spaces Moved               1501 | 37   440  223  801  
  Core                     62   | 13   .    2    47   
  Treads                   83   | .    .    83   .    
  Legs                     29   | .    .    .    29   
  Wheels                   291  | 24   250  1    16   
  Hover                    709  | .    .    .    709  
  Flight                   327  | .    190  137  .    
  Fastest Speed            37   | 50   37   37   50   
  Average Speed            93   | 69   64   102  108  
  Slowest Speed            550  | 80   90   250  550  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 3    80   23   57   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          44   | .    .    .    44   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      44   | .    .    .    44   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1900 | 48  534 321 997 
  Wait                     130  | .   34  25  71  
  Move                     1498 | 36  439 222 801 
  Hop                      .    | .   .   .   .   
  Pick Up                  56   | 7   14  10  25  
  Fast Attach              3    | .   .   .   3   
  Attach                   38   | 5   7   9   17  
  Detach                   2    | .   .   2   .   
  Swap                     16   | .   4   5   7   
  Drop                     28   | .   7   9   12  
  Fire                     121  | .   29  31  61  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            8    | .   .   8   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   38 | -11/Scrapyard | Entered Materials
   43 | -10/Materials | Discovered new exit (range 12)
  154 | -10/Materials | Discovered new exit (range 12)
  256 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Repaired Flight Unit
  444 | -10/Materials | Discovered new exit (range 17)
  462 | -10/Materials | Entered another Materials area
  462 | -9/Materials  | Evolved 2 slots: Utility x2
  674 | -9/Materials  | Discovered new exit (range 15)
  702 | -9/Materials  | Identified exit to Mines
  747 | -9/Materials  | Discovered new exit (range 6)
  760 | -9/Materials  | Identified exit to Materials
  837 | -9/Materials  | Entered another Materials area
  837 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  915 | -8/Materials  | Garrison activated, responded to threat
 1089 | -8/Materials  | Core integrity fell below 50%
 1135 | -8/Materials  | Core integrity fell below 20%
 1151 | -8/Materials  | Lost 13 parts (2p3n4u4w)
 1526 | -8/Materials  | Identified exit to Storage
 1635 | -8/Materials  | Build established: Skirmisher
 2017 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01773_ Acquired 12 matter.
01891_ Dropped Flak Gun.
01892_ Acquired Cryofiber Web.
01934_ Connecting with Terminal...
01948_ W-25 Informer destroyed.
01950_ R-06 Scavenger collects Imp. Sensor
  Array.
01951_ Acquired 10 matter.
01956_ Connecting with Terminal...
01964_ Discarded Imp. Signal Interpreter.
01965_ Dropped Imp. Sensor Array.
01966_ Acquired Imp. Sensor Array.
01969_ Acquired Imp. Signal Interpreter.
01984_ Critical hit (Burn: +37).
01985_ Y-45 Defender destroyed.
01996_ Acquired 53 matter.
02008_ G-47 Trooper destroyed.
02010_ Overheating: Energy bleed (-30).
02016_ Gravmag System broken.
02016_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Core Shielding             20
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeHugeScythe
  Manual?         0
Play Time         00:27:49
  Cumulative      26.1 hours
  Start           2024.05.29 @ 23:48:54
  End             2024.05.30 @ 17:27:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d241dc7d-0d78-4139-b70a-4f2dbfaeecbe