Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 01:11:57 Player: BVrutally Odd Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (151) 755 Value Destroyed (4272) 4272 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 8376 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 77/100 System Corruption 9% Temperature Cool (36) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Plasma Cannon Heavy Machine Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Enhanced Optical Array Hardened Medium Armor Plating High-powered Tractor Beam Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Precision Assault Rifle Heavy Machine Gun Shock Bomb Launcher Missile Launcher Plasma Cutter Great Axe Power Sword [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon 2 | . . . 2 . . Parts Attached 73 | 9 1 22 4 11 26 Power 7 | 1 . 3 . 1 2 Engine 6 | 1 . 3 . 1 1 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 26 | 4 . 9 1 . 12 Treads 23 | 2 . 8 1 . 12 Leg 1 | 1 . . . . . Wheel 2 | 1 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 1 4 . 3 9 Device 8 | 1 . 3 . . 4 Storage 2 | 1 1 . . . . Processor 6 | . . 1 . 2 3 Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 21 | 2 . 6 3 7 3 Energy Gun 2 | 1 . . 1 . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 10 | 1 . 2 2 4 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 5 | . . 2 2 1 . Parts Lost 23 | . . 1 . . 22 Power 3 | . . 1 . . 2 Propulsion 9 | . . . . . 9 Utility 5 | . . . . . 5 Weapon 6 | . . . . . 6 Highest Loss Streak 17 | . . 1 . . 17 To Critical Strikes . | . . . . . . Average Backups 16 | . 2 17 19 19 19 Power . | . . . . . . Propulsion 5 | . . 6 8 7 5 Utility 4 | . . 3 5 6 4 Weapon 5 | . . 6 4 4 7 Tool/Special . | . . . . . . Unused Backups 27 | . . 10 5 1 11 Power . | . . . . . . Propulsion 5 | . . 3 . . 2 Utility 5 | . . . 2 1 2 Weapon 16 | . . 7 3 . 6 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 97 99 99 97 Engine 8 | . 14 10 9 7 3 Treads 29 | . 28 31 27 30 25 Device 8 | . 14 11 9 4 5 Storage 9 | . 14 11 9 7 5 Processor 11 | . . 8 9 15 20 Protection 1 | . . . . 2 5 Energy Gun 2 | . 14 3 . . . Energy Cannon 5 | . . 1 18 11 1 Ballistic Gun 18 | . 14 16 17 17 23 Peak Build Rating 66 | 7 8 26 32 45 66 Average Rating 30 | 6 7 19 30 40 51 On Entrance 19 | . 7 8 25 32 42 Naked Turns . | . . . . . . Heaviest Build 74 | 15 50 58 64 73 74 Greatest Support 118 | 40 40 66 66 86 118 Greatest Overweight (x) 4 | 2 1 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 19 Most Carried 20 | 1 11 20 20 20 20 Average Carried 16 | . 2 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | . 11 20 20 20 4 Class Distribution -------------------- 40% | Mutant 40% | Gunner 7% | Scavenger-Tank 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3038 | 341 40 886 214 417 1140 Remotely 294 | . . . . . 294 Salvage Created 6039 | 132 57 1405 834 1388 2223 Parts 375 | 15 8 106 56 86 104 Haulers Intercepted 15 | . . 5 3 5 2 Recyclers Shooed 5 | 1 . 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 88 | . 3 28 14 17 26 Guns 54 | . 3 22 3 8 18 Cannons 13 | . . . 7 6 . AOE 19 | . . 6 3 3 7 Classes Destroyed 13 | 3 2 4 1 3 . Worker 18 | 1 . 3 1 9 4 Builder 12 | . . 3 2 4 3 Tunneler 4 | 3 . . . 1 . Hauler 15 | . . 5 3 5 2 Recycler 6 | 1 . . . 2 3 Mechanic 2 | . . . . 1 1 Operator 1 | . . . 1 . . Watcher 5 | . 1 2 . 1 1 Swarmer 23 | . 3 11 3 3 3 Grunt 32 | . . 11 7 5 9 Sentry 17 | . . 6 4 3 4 Hunter 8 | . . . . 2 6 Programmer 8 | . . . . 4 4 Best Kill Streak 20 | 2 2 7 5 20 8 Combat Bots Only 7 | . 2 7 4 4 5 Max Kills in Single Turn 15 | 1 1 3 3 15 5 Gunslinging . | . . . . . . Exploded 5 | . . 3 2 3 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 758 | . 19 134 48 97 460 Missed 282 | . 2 46 18 43 173 Hits 476 | . 17 88 30 54 287 Projectile 476 | . 17 88 30 54 287 AOE 1 | . . . 1 . . Critical Strikes 14 | . . 3 . 1 10 Part Disruptions 2 | . . . . . 2 Damage Taken 6544 | . 137 1050 521 613 4223 Core 1174 | . 36 151 66 47 874 Absorbed by Shields 183 | . . . . . 183 Core Remaining (%) 85 | 100 85 62 88 93 . Volleys Fired 280 | 18 11 115 37 33 66 Largest 4 | 2 2 2 4 4 4 Hottest 192 | 70 70 136 182 192 146 Shots Fired 764 | 36 22 227 110 129 240 Gun 609 | 36 22 220 38 78 215 Cannon 141 | . . 4 70 50 17 Launcher 14 | . . 3 2 1 8 Special . | . . . . . . Kinetic 546 | 18 11 186 38 78 215 Thermal 204 | 18 11 38 70 50 17 Explosive 8 | . . 3 2 1 2 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 21 | 5 4 17 12 21 18 Robot Miss Streak 5 | 3 3 5 5 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 495 | 21 10 148 57 87 172 Core Hits 257 | 6 4 59 33 56 99 Critical Kills 5 | . . . 1 1 3 Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 8 | 1 . 2 1 1 3 Burn 2 | 1 . 1 . . . Meltdown 1 | . . . 1 . . Destroy 5 | . . 1 . 1 3 Melee Attacks 7 | . . . . 5 2 Impact . | . . . . . . Slashing 7 | . . . . 5 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12870 | 277 128 2489 1319 3496 5161 Guns 6647 | 277 128 2114 395 949 2784 Cannons 1979 | . . 61 802 806 310 Explosions 4189 | . . 301 122 1741 2025 Melee . | . . . . . . Ramming 55 | . . 13 . . 42 Kinetic 6170 | 139 77 1826 395 949 2784 Thermal 5195 | 138 51 349 802 2284 1571 Explosive 1147 | . . 301 122 263 461 Electromagnetic 303 | . . . . . 303 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 1 9 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 1 4 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 562 | . . 55 1 372 134 Projectiles 1 | . . . 1 . . Explosions 561 | . . 55 . 372 134 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 233 | . . . 9 . 224 Shots 4 | . . . 1 . 3 Rammed 7 | . . 2 . . 5 Targets Rammed 7 | . . 2 . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | 63 45 22 188 312 128 Average Temperature 46 | 23 16 11 70 77 36 Received Heat Transfer 1213 | . . 423 264 81 445 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . . 7 2 4 . Heat Transferred 6832 | 481 148 1036 1443 2519 1205 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 53 | 100 100 50 75 40 27 Level 1 35 | . . 49 24 1 70 Level 2 11 | . . . . 58 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 628 | 10 50 338 342 628 439 Initial 259 | . . . 122 140 259 Average 207 | . 5 173 162 391 256 Influence Increases 3326 | 25 83 906 538 837 937 Destroy 0b10 Robot/C 1760 | . 60 560 280 340 520 Destroy 0b10 Robot/NC 320 | 25 5 70 35 115 70 Destroy Leader 470 | . 12 144 66 122 126 Successful Hack 72 | . 6 19 10 5 32 Disable Machine 435 | . . 45 60 225 105 Destroy Structure 104 | . . 8 27 30 39 Lose Combat Pursuer 165 | . . 60 60 . 45 Influence Decreases 2844 | 25 83 616 518 616 986 Entered New Map 610 | . . . 168 170 272 Time Decay 1909 | 25 83 511 350 446 494 Lost Part 230 | . . 10 . . 220 Purge Threat 95 | . . 95 . . . Squads Dispatched 16 | . 1 3 . 9 3 Investigation 2 | . . 1 . 1 . Extermination 6 | . . . . 3 3 Reinforcement 5 | . 1 2 . 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 149 | . 7 45 25 22 50 Peak Tracking Total 17 | . 3 4 5 3 17 Tactical Retreats 7 | . . 3 3 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts 31 | . . 31 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . 3 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 29 | . . 3 4 15 7 Max in Single Turn 15 | . . 1 1 15 5 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 23 | . 1 6 6 3 7 Terminals 18 | . 1 6 5 2 4 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 48 | . 4 12 15 9 8 Successful 16 | . 1 4 6 1 4 Failed 32 | . 3 8 9 8 4 Catastrophic 6 | . . 4 1 1 . Database Lockouts . | . . . . . . Manual 25 | . 4 5 9 4 3 Terminals 40 | . 4 12 12 7 5 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 11 | . . 4 4 . 3 Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . . 1 . 1 Hauler Manifests 2 | . . . 1 . 1 Registered Components 2 | . . . 1 . 1 Zone Layout 2 | . . 2 . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Botnet 2 | . . . 1 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 18 | . 1 4 5 3 5 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1660 | 115 524 990 . . 31 Optics 31 | . . . . . 31 Seismic 1629 | 115 524 990 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5995 | 271 524 1988 793 1103 1316 Spaces Moved 2994 | 130 219 957 416 619 653 Core 43 | 6 . . . . 37 Treads 2875 | 122 219 883 416 619 616 Legs 2 | 2 . . . . . Wheels 74 | . . 74 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 151 50 Average Speed 155 | 155 218 150 149 151 151 Slowest Speed 240 | 160 240 240 153 151 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 10 47 87 56 21 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 3 1 Terrain Destroyed 122 | . . 8 21 27 66 Melee 4 | . . . . 3 1 Projectile . | . . . . . . AOE 118 | . . 8 21 24 65 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3751 | 159 243 1283 513 700 853 Wait 218 | 1 1 105 30 19 62 Move 2989 | 129 218 956 415 618 653 Hop . | . . . . . . Pick Up 62 | 1 11 21 10 6 13 Fast Attach 17 | 7 . 5 1 1 3 Attach 20 | 1 . 1 2 2 14 Detach 3 | . . 1 1 . 1 Swap 58 | 1 1 24 6 10 16 Drop 59 | 1 1 22 11 6 18 Fire 280 | 18 11 115 37 33 66 Melee 7 | . . . . 5 2 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . 2 . . 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 31 | . . 31 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 15) 272 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 12) 689 | -10/Materials | Discovered new exit (range 12) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 7) 1294 | -9/Materials | Discovered new exit (range 16) 1537 | -9/Materials | Discovered new exit (range 16) 1847 | -9/Materials | Destroyed 7 combat bots 2784 | -9/Materials | Entered another Materials area 2784 | -8/Materials | Evolved 2 slots: Weapon x2 3072 | -8/Materials | Build established: Gunner 3154 | -8/Materials | Identified exit to Factory 3577 | -8/Materials | Entered Factory 3577 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4478 | -7/Factory | Garrison activated, responded to threat 4672 | -7/Factory | Discovered new exit (range 5) 4679 | -7/Factory | Identified exit to Factory 4680 | -7/Factory | Entered another Factory area 4680 | -6/Factory | Evolved 2 slots: Utility x2 5108 | -6/Factory | Lost 3 parts (2n1w) 5571 | -6/Factory | Build established: Scavenger-Tank 5869 | -6/Factory | Discovered new exit (range 9) 5921 | -6/Factory | Fabricated Adv. Target Analyzer? 5941 | -6/Factory | Cargo convoy interrupted 5953 | -6/Factory | Identified exit to Lower Caves 5970 | -6/Factory | Core integrity fell below 50% 5996 | -6/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 05969_ Penetrated by Slug. 05971_ G-50 Soldier IFF system glitched. 05971_ U-05 Engineer destroyed. 05971_ Slug penetrates Wall. 05971_ Penetrated by Slug. 05979_ Slug penetrates Wall. 05996_ Power Conduit explodes. 05996_ Destroyed Gravmag System. 05996_ Destroyed Remote Datajack. 05996_ Power Conduit explodes. 05996_ Destroyed Shock Rifle. 05996_ Destroyed Imp. Heat Sink. 05996_ H-66 Slayer destroyed. 05996_ P-60 Hacker destroyed. 05996_ G-50 Soldier destroyed. 05996_ Power Conduit explodes. 05996_ P-60 Hacker destroyed. 05996_ Power Conduit explodes. 05996_ G-50 Soldier destroyed. 05996_ Power Conduit explodes. 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Target Analyzer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionScrapoidTreads Manual? 0 Play Time 00:41:45 Cumulative 298.1 hours Start 2025.05.22 @ 22:51:43 End 2025.05.23 @ 01:11:57 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 77 Adventurer 16 Explorer 47 Win Type - Total 39 Types 22/5/5/1/0/1/2/1/1/1 Lore% 89 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46f0e529-828a-45d3-93da-96a2f22720d3