Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 22:22:06

Player: Silfurdreki

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (54)      270
Value Destroyed (1327)     1327
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 4437

 Bonus
-------
High Alert Combat Kills    80
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     224/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (145)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Advanced Treads
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Modified TNC
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
       Armored Treads
       Compact Wheel
       Armored Wheel
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Modified TNC
>              --- WEAPON -----------
               Pulse Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
               Shield Generator
         Heavy Assault Rifle
               Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             57   | 6   1   4   16  3   .   3   24  
  Power                    7    | 1   .   .   3   .   .   .   3   
    Engine                 5    | 1   .   .   3   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   5   .   .   1   6   
    Treads                 5    | .   .   .   .   .   .   1   4   
    Leg                    6    | 2   .   .   2   .   .   .   2   
    Wheel                  3    | .   .   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   3   1   .   .   6   
    Device                 4    | .   1   .   .   .   .   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   2   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   4   5   2   .   2   9   
    Energy Gun             8    | 1   .   2   2   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   3   1   .   .   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   2   
    Launcher               4    | .   .   2   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   
Parts Lost                 39   | .   .   .   12  1   .   .   26  
  Power                    7    | .   .   .   3   .   .   .   4   
  Propulsion               12   | .   .   .   4   .   .   .   8   
  Utility                  8    | .   .   .   2   .   .   .   6   
  Weapon                   12   | .   .   .   3   1   .   .   8   
  Highest Loss Streak      16   | .   .   .   7   1   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   93  100 81  85  77  96  71  
  Engine                   8    | .   14  14  8   11  11  11  1   
  Core                     1    | .   .   .   .   .   .   .   5   
  Treads                   1    | .   .   .   .   .   .   9   4   
  Leg                      8    | .   28  28  14  .   .   .   4   
  Wheel                    11   | .   .   .   6   22  22  22  7   
  Device                   3    | .   7   14  .   .   .   .   5   
  Storage                  10   | .   14  14  11  11  11  11  7   
  Processor                16   | .   .   .   18  22  22  22  17  
  Energy Gun               4    | .   14  15  3   .   .   9   2   
  Ballistic Gun            10   | .   14  2   16  19  11  4   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   9   
Peak Build Rating          32   | 6   7   8   15  15  13  20  32  
  Average Rating           14   | 4   6   7   10  14  13  18  25  
  On Entrance              10   | .   6   7   8   14  13  13  20  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             28   | 12  13  14  18  18  15  20  28  
  Greatest Support         66   | 20  20  20  32  28  28  28  66  
  Greatest Overweight (x)  7    | 3   .   .   5   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   
  Most Carried             8    | 4   6   8   8   8   8   8   7   
  Average Carried          5    | 3   4   7   6   6   7   7   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   6   8   6   7   8   8   .   

 Class Distribution 
--------------------
 80% | Mutant
 13% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           1197 | 212 .   108 317 75  .   46  439 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1172 | .   .   116 524 20  .   .   512 
  Parts                    100  | .   .   12  52  7   .   .   29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  45   | .   .   3   21  3   .   .   18  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     25   | .   .   .   17  1   .   .   7   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      15   | .   .   3   4   2   .   .   6   
Classes Destroyed          9    | .   .   3   4   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  4    | .   .   2   1   .   .   .   1   
  Recycler                 2    | .   .   1   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  25   | .   .   3   13  3   .   .   6   
  Grunt                    12   | .   .   .   5   .   .   .   7   
  Sentry                   7    | .   .   .   3   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   .   6   7   3   .   .   9   
  Combat Bots Only         8    | .   .   3   5   3   .   .   8   
Max Kills in Single Turn   4    | .   .   4   3   1   .   .   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   2   2   1   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        465  | .    3    9    173  7    .    .    273  
  Missed                   128  | .    1    3    52   3    .    .    69   
Damage Taken               4319 | .    85   127  1239 31   .    .    2837 
  Core                     919  | .    11   45   307  .    .    .    556  
  Absorbed by Shields      61   | .    .    .    .    .    .    .    61   
Core Remaining (%)         66   | 100  .    77   .    .    .    23   .    
Volleys Fired              112  | .    1    3    44   4    .    .    60   
  Largest                  2    | .    2    1    2    1    .    .    2    
  Hottest                  126  | .    70   30   90   33   .    .    126  
Shots Fired                183  | .    2    3    81   4    .    .    93   
  Gun                      133  | .    2    .    80   2    .    .    49   
  Cannon                   33   | .    .    .    .    .    .    .    33   
  Launcher                 17   | .    .    3    1    2    .    .    11   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  117  | .    1    .    52   2    .    .    62   
  Thermal                  49   | .    1    .    28   .    .    .    20   
  Explosive                17   | .    .    3    1    2    .    .    11   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    2    4    19   1    .    .    11   
  Robot Miss Streak        6    | .    .    .    5    1    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    1    
Shots Hit Robots           133  | .    2    2    56   1    .    .    72   
  Core Hits                98   | .    .    7    31   3    .    .    57   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3295 | .    26   292  1129 153  .    .    1695 
  Guns                     1416 | .    26   .    828  15   .    .    547  
  Cannons                  592  | .    .    .    .    .    .    .    592  
  Explosions               1278 | .    .    292  296  138  .    .    552  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    5    .    .    .    4    
  Kinetic                  1478 | .    13   .    584  15   .    .    866  
  Thermal                  711  | .    13   .    425  .    .    .    273  
  Explosive                1097 | .    .    292  115  138  .    .    552  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    2    .    
  Average Corruption       2    | .    .    .    2    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    8    2    10   2    .    
    Message Errors         6    | .    .    .    3    1    2    .    .    
    Matter Fused           8    | .    .    .    2    .    5    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    
    Energy Discharges      6    | .    .    .    2    1    2    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            173  | .    .    .    58   16   .    .    99   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               173  | .    .    .    58   16   .    .    99   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    12   
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      201  | .    .    39   38   .    .    .    124  
  Shots                    4    | .    .    1    1    .    .    .    2    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             9    | .    .    .    3    .    .    .    6    
  Kicked                   3    | .    .    .    3    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    
Highest Temperature        427  | .    9    .    210  1    .    .    427  
  Average Temperature      93   | .    6    .    21   1    .    .    139  
  Received Heat Transfer   1433 | .    12   .    219  .    .    .    1202 
  Effects                  4    | .    .    .    .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1485 | .    37   .    856  .    .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             605  | .   50  157 605 330 .   .   312 
  Initial                  235  | .   .   19  61  235 .   .   .   
  Average                  191  | .   12  132 466 261 .   .   75  
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   
  Low Security (%)         59   | 100 100 100 4   .   .   100 92  
  Level 1                  17   | .   .   .   10  100 .   .   7   
  Level 2                  22   | .   .   .   84  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   .   .   .   1   
  Investigation            2    | .   .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           6    | .   .   .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | .   5   8   31  3   .   .   32  
  Peak Tracking Total      13   | .   4   13  6   3   .   .   9   
  Tactical Retreats        5    | .   .   1   1   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          14   | .   .   .   11  .   .   .   3   
  Max in Single Turn       9    | .   .   .   9   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          12   | .   3   .   4   1   4   .   .   
  Terminals                8    | .   3   .   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                67   | .   8   .   8   2   49  .   .   
  Successful               57   | .   3   .   4   1   49  .   .   
  Failed                   10   | .   5   .   4   1   .   .   .   
    Catastrophic           2    | .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   18   | .   7   .   8   2   1   .   .   
  Terminals                18   | .   8   .   8   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   1   .   1   .   49  .   .   
  Record                   49   | .   .   .   .   .   49  .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   3   1   .   .   .   
  Terminals                6    | .   2   .   3   1   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 5    | .   2   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   4   1   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               3051 | 78  258 207 655 308 585 234 726 
Spaces Moved               2167 | 51  192 159 338 311 614 219 283 
  Core                     45   | 18  .   .   15  .   .   .   12  
  Treads                   39   | .   .   .   .   .   .   .   39  
  Legs                     795  | 33  192 159 276 .   .   .   135 
  Wheels                   1288 | .   .   .   47  311 614 219 97  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 95  95  95  95  95  
  Average Speed            116  | 128 120 120 137 95  95  95  173 
  Slowest Speed            400  | 200 120 120 300 95  95  95  400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       45   | 4   39  39  35  77  92  54  23  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   
  Known Exits Taken        4    | .   .   .   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             4    | .   .   .   .   3   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          169  | .   .   28  53  25  .   .   63  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      169  | .   .   28  53  25  .   .   63  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2497 | 60  217 175 449 319 615 244 418 
  Wait                     116  | .   22  .   34  .   1   20  39  
  Move                     2160 | 50  191 158 337 310 613 218 283 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  26   | 4   2   4   11  1   1   1   2   
  Fast Attach              25   | 6   1   .   3   .   .   3   12  
  Attach                   29   | .   .   4   12  1   .   .   12  
  Detach                   8    | .   .   4   1   1   .   .   2   
  Swap                     3    | .   .   .   1   2   .   .   .   
  Drop                     9    | .   .   2   3   .   .   2   2   
  Fire                     112  | .   1   3   44  4   .   .   60  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     3    | .   .   .   3   .   .   .   .   
  Crush                    5    | .   .   .   .   .   .   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 12)
  278 | -10/Materials | Discovered new exit (range 11)
  311 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered Mines
  352 | -10/Mines     | Discovered new exit (range 7)
  393 | -10/Mines     | Assembled infested the area
  398 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  468 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  471 | -10/Mines     | Found Prototype Device
  537 | -10/Mines     | Discovered new exit (range 6)
  544 | -10/Mines     | Entered Materials
  544 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  689 | -9/Materials  | Lost 7 parts (1p2n2u2w)
  946 | -9/Materials  | Core integrity fell below 50%
 1046 | -9/Materials  | Discovered new exit (range 3)
 1135 | -9/Materials  | Identified exit to Mines
 1199 | -9/Materials  | Entered Mines
 1208 | -9/Mines      | Discovered new exit (range 8)
 1233 | -9/Mines      | Met a Derelict bent on vengeance
 1269 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1365 | -9/Mines      | Discovered new exit (range 10)
 1372 | -9/Mines      | Identified exit to Materials
 1502 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1503 | -9/Mines      | Discovered new exit (range 5)
 1506 | -9/Mines      | Identified exit to Exiles
 1507 | -9/Mines      | Entered Exiles
 1520 | -9/Exiles     | Discovered new exit (range 15)
 1529 | -9/Exiles     | Met 8R-AWN
 1546 | -9/Exiles     | Met EX-HEX
 1575 | -9/Exiles     | Met EX-BIN
 1591 | -9/Exiles     | Aligned with FarCom system
 1592 | -9/Exiles     | Given EX-Vault access code
 1633 | -9/Exiles     | Opened EX-Vault
 1660 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1690 | -9/Exiles     | Met EX-DEC
 1695 | -9/Exiles     | Learned location of Zion (-6)
 1745 | -9/Exiles     | Discovered new exit (range 15)
 1814 | -9/Exiles     | Visited The Gauntlet
 1997 | -9/Exiles     | Found Prototype Processor
 2091 | -9/Exiles     | Identified exit to Mines
 2092 | -9/Exiles     | Left Exiles lab with Modified TNC
 2092 | -9/Exiles     | Entered Mines
 2316 | -8/Mines      | Discovered exit to Materials (range 9)
 2326 | -8/Mines      | Entered Materials
 2326 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2328 | -8/Materials  | Identified Modified TNC
 2481 | -8/Materials  | Identified Exp. Sensor Array
 2541 | -8/Materials  | Lost 7 parts (2p2n2u1w)
 2880 | -8/Materials  | Build established: Skirmisher
 2942 | -8/Materials  | Core integrity fell below 50%
 3042 | -8/Materials  | Core integrity fell below 20%
 3048 | -8/Materials  | Destroyed 8 combat bots
 3052 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03039_ K-01 Serf collects debris.
03039_ Adv. Treads destroyed.
03040_ K-01 Serf collects debris.
03040_ K-01 Serf destroyed.
03040_ U-05 Engineer lays Concrete.
03040_ R-06 Scavenger collects Aluminum Leg.
03041_ M-13 Machinist repairs O-24 Administrator.
03042_ U-05 Engineer lays Concrete. <x2>
03043_ Slammed into S-10 Pest.
03043_ K-01 Serf collects debris.
03044_ U-05 Engineer lays Concrete.
03044_ K-01 Serf collects debris.
03044_ R-06 Scavenger collects Flight Unit.
03045_ U-05 Engineer lays Concrete. <x3>
03048_ K-01 Serf collects debris. <x2>
03048_ U-05 Engineer lays Concrete. <x2>
03049_ Critical hit (Burn: +37).
03050_ U-05 Engineer lays Concrete.
03051_ K-01 Serf collects debris.
03051_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupSensorJammer
  Manual?         0
Play Time         00:30:45
  Cumulative      32.5 hours
  Start           2025.04.12 @ 21:56:59
  End             2025.04.12 @ 22:22:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a7d366c-9baa-4753-b8ae-57eac99b7e74