Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 14:58:56

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (125)     625
Value Destroyed (3497)     3497
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1734)               1734
              TOTAL SCORE: 11836

 Bonus
-------
Follower Combat Kills      683
Entered DSFs               500
Acquired ECA               300
Met Zhirov                 300
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             97/1000
Matter                     264/300
Energy                     295/295
System Corruption          12%
Temperature                Warm (116)
Movement                   Rolling (140) Ox4
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
           Fusion Reactor
>          --- PROPULSION (5) ---
   Armored Medium Treads
           Wheel
           Gyrokinetic Inverter
>          --- UTILITY (8) ------
  Improved Cooling System
           Particle Accelerator
   Layered Medium Armor Plating
  Improved Force Field
  Advanced System Shield
>          --- WEAPON (2) -------
           Phase Gun
           Scythe
>          --- INVENTORY (5) ----
           Encrypted Comm Array
  Advanced Particle Accelerator
           Transmission Jammer
           Transdimensional Reconstructor

 Peak State 
------------
>          --- POWER ------------
           Fusion Reactor
>          --- PROPULSION -------
   Armored Medium Treads
           Wheel
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Improved Cooling System
           Particle Accelerator
   Layered Medium Armor Plating
  Improved Force Field
  Advanced System Shield
>          --- WEAPON -----------
           Phase Gun
           Scythe
>          --- INVENTORY --------
           Encrypted Comm Array
  Advanced Particle Accelerator
           Transmission Jammer
           Transdimensional Reconstructor
[Rating: 63]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Wheel
  Treads                   Armored Medium Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   .   2   .   2   2   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 6   9   5   13  9   15  20  29  1   14  13  5   15  6   3   8   .   
  Power                    18   | 1   1   3   1   1   1   .   1   .   1   2   .   5   .   .   1   .   
    Engine                 11   | 1   1   2   1   1   1   .   1   .   1   2   .   .   .   .   .   .   
    Core                   6    | .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               34   | 2   2   .   3   2   2   6   5   .   1   4   .   3   1   2   1   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    5    | .   .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   
    Wheel                  26   | 2   2   .   3   2   2   4   5   .   1   3   .   .   1   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   3   .   3   1   5   3   12  1   4   2   4   4   3   .   4   .   
    Device                 25   | .   .   .   1   .   1   3   9   .   .   2   3   3   1   .   2   .   
    Storage                5    | 1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Processor              9    | .   1   .   1   1   2   .   2   .   .   .   1   .   1   .   .   .   
    Hackware               6    | .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   1   .   
    Protection             5    | .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   3   2   6   5   7   11  11  .   8   5   1   3   2   1   2   .   
    Energy Gun             18   | 1   1   .   .   3   6   3   1   .   .   1   .   .   1   .   1   .   
    Energy Cannon          4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   1   1   1   .   1   4   5   .   1   .   1   1   .   1   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   3   2   .   2   .   .   .   .   
    Launcher               14   | .   .   1   3   1   .   3   2   .   3   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   1   3   .   1   1   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   2   4   1   .   .   .   2   .   .   .   2   .   
Parts Lost                 41   | .   3   1   1   1   1   3   3   .   5   5   5   9   .   4   .   .   
  Power                    7    | .   1   1   .   1   .   .   .   .   1   1   .   2   .   .   .   .   
  Propulsion               15   | .   2   .   1   .   .   2   1   .   2   3   1   2   .   1   .   .   
  Utility                  12   | .   .   .   .   .   .   1   2   .   2   1   2   2   .   2   .   .   
  Weapon                   7    | .   .   .   .   .   1   .   .   .   .   .   2   3   .   1   .   .   
  Highest Loss Streak      6    | .   2   1   1   1   1   2   2   .   3   5   3   6   .   4   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  99  99  100 94  97  90  .   78  81  46  33  29  23  43  64  
  Engine                   7    | .   13  10  9   11  9   9   7   .   4   7   2   .   .   .   .   .   
  Wheel                    17   | .   26  28  22  22  18  17  21  .   16  15  2   .   4   .   2   5   
  Device                   6    | .   .   .   10  .   .   15  7   .   6   4   4   1   4   5   11  17  
  Storage                  8    | .   14  14  11  11  9   9   7   .   6   5   2   2   .   .   .   .   
  Processor                9    | .   2   14  11  21  17  9   14  .   10  5   4   4   4   .   .   .   
  Hackware                 10   | .   .   .   10  11  15  18  15  .   16  29  20  .   .   .   4   5   
  Protection               1    | .   .   .   .   .   6   1   .   .   3   .   .   .   4   .   1   5   
  Energy Gun               6    | .   12  .   .   11  15  8   7   .   1   3   2   .   3   5   .   5   
  Energy Cannon            3    | .   1   14  16  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   14  13  4   .   1   8   6   .   1   .   1   1   .   4   .   .   
Peak Build Rating          63   | 6   10  15  20  23  33  38  43  47  53  56  39  54  30  30  63  63  
  Average Rating           27   | 2   7   11  19  22  29  33  36  43  46  47  28  34  25  21  42  63  
  On Entrance              26   | .   6   10  13  20  23  31  36  42  47  52  38  12  2   30  27  63  
Naked Turns                53   | .   .   .   .   .   .   .   .   .   .   .   6   10  37  .   .   .   
Heaviest Build             66   | 13  31  35  37  36  41  41  40  49  66  46  32  32  30  30  45  45  
  Greatest Support         72   | 20  20  20  26  26  26  26  48  48  48  72  16  32  12  27  11  10  
  Greatest Overweight (x)  11   | .   1   1   1   1   1   11  2   1   2   1   1   4   2   3   4   4   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   1   .   1   4   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  10  5   5   5   5   
  Average Capacity         13   | 6   12  15  15  15  15  15  15  15  15  15  9   7   5   5   5   5   
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  15  14  10  5   5   5   4   
  Average Carried          12   | 2   9   14  14  14  14  14  14  14  14  14  8   6   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 1   15  15  15  15  14  15  15  13  15  14  5   5   5   5   4   4   

 Class Distribution 
--------------------
 44% | Mutant
 24% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
 11% | Hacker-Mutant
  5% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
        Hacker-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
        Hacker-Mutant | -6/DSF
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Waste
               Mutant | -5/Factory
      Derelict-Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -5/Zhirov
               Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           3286 | 253  138  104  292  169  96   628  406  .    335  125  .    260  173  240  67   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4911 | .    502  364  640  148  460  1014 498  .    336  115  .    240  .    175  419  .    
  Parts                    282  | .    39   37   51   7    25   45   29   .    18   8    .    11   .    9    3    .    
Haulers Intercepted        6    | .    .    .    3    .    1    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  87   | .   10  12  12  3   7   17  8   .   11  .   .   2   .   5   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     43   | .   10  3   .   1   6   14  4   .   .   .   .   .   .   5   .   .   
  Cannons                  18   | .   .   7   4   2   .   .   .   .   3   .   .   2   .   .   .   .   
  AOE                      23   | .   .   2   8   .   .   3   3   .   7   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   6   1   3   1   1   2   1   .   2   .   .   .   .   .   .   .   
  Worker                   10   | .   2   .   2   .   1   2   1   .   .   1   .   1   .   .   .   .   
  Builder                  4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   1   1   .   .   2   1   .   .   1   .   1   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   1   .   2   1   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  30   | .   3   9   5   .   .   4   .   .   4   .   .   .   .   5   .   .   
  Grunt                    30   | .   7   3   4   1   2   6   4   .   3   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   3   1   3   4   1   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   2   1   .   .   2   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   5   3   4   1   3   6   3   .   5   1   .   3   .   5   .   .   
  Combat Bots Only         5    | .   2   3   3   1   2   5   3   .   5   .   .   1   .   5   .   .   
Max Kills in Single Turn   3    | .   1   2   2   1   1   2   2   .   3   1   .   1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   .   1   2   .   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        652   | .    33   42   49   14   28   81   66   .    102  41   5    114  .    77   .    .    
  Missed                   182   | .    3    17   17   5    6    24   18   .    30   16   .    25   .    21   .    .    
Damage Taken               7082  | .    373  279  371  165  315  872  629  .    1295 327  178  1566 .    712  .    .    
  Core                     1745  | .    96   73   48   31   42   144  193  .    215  49   174  544  .    136  .    .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   142   | .    .    .    .    .    .    142  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    32   .    80   .    66   72   .    74   .    .    .    .    .    .    .    
Volleys Fired              330   | .    49   27   30   15   29   82   37   .    19   1    .    18   .    23   .    .    
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    2    .    2    .    2    .    .    
  Hottest                  138   | .    88   98   136  136  138  91   104  .    100  118  .    122  .    111  .    .    
Shots Fired                641   | .    98   54   60   30   58   163  78   .    37   2    .    29   .    32   .    .    
  Gun                      486   | .    95   26   10   13   58   160  74   .    16   1    .    1    .    32   .    .    
  Cannon                   120   | .    3    27   40   11   .    .    .    .    10   1    .    28   .    .    .    .    
  Launcher                 35    | .    .    1    10   6    .    3    4    .    11   .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  272   | .    49   26   10   .    7    78   36   .    19   1    .    29   .    17   .    .    
  Thermal                  334   | .    49   27   40   24   51   82   38   .    7    1    .    .    .    15   .    .    
  Explosive                35    | .    .    1    10   6    .    3    4    .    11   .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    8    7    9    6    18   14   9    .    8    4    .    5    .    9    .    .    
  Robot Miss Streak        4     | .    4    3    2    1    3    4    3    .    2    .    .    3    .    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           402   | .    61   28   36   14   43   87   48   .    27   3    .    16   .    19   20   .    
  Core Hits                211   | .    31   17   26   6    18   40   25   .    25   2    .    11   .    8    2    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Critical Strikes         39    | .    7    .    .    2    6    8    3    .    3    .    .    9    .    .    1    .    
    Burn                   26    | .    6    .    .    2    6    7    3    .    2    .    .    .    .    .    .    .    
    Destroy                11    | .    1    .    .    .    .    1    .    .    .    .    .    9    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              36    | .    .    .    .    .    .    .    6    .    6    4    .    .    .    .    20   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    .    .    .    .    6    .    6    4    .    .    .    .    20   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10991 | .    648  554  1203 262  771  1970 1553 .    1954 119  .    275  .    429  1253 .    
  Guns                     5142  | .    606  169  69   75   771  1764 1009 .    230  20   .    .    .    429  .    .    
  Cannons                  1568  | .    42   288  596  187  .    .    .    .    232  36   .    187  .    .    .    .    
  Explosions               2822  | .    .    97   538  .    .    206  544  .    1437 .    .    .    .    .    .    .    
  Melee                    1371  | .    .    .    .    .    .    .    .    .    55   63   .    .    .    .    1253 .    
  Ramming                  88    | .    .    .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    
  Kinetic                  2494  | .    221  169  69   .    68   744  514  .    342  36   .    187  .    144  .    .    
  Thermal                  4216  | .    427  288  596  262  703  1020 495  .    120  20   .    .    .    285  .    .    
  Explosive                2822  | .    .    97   538  .    .    206  544  .    1437 .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1371  | .    .    .    .    .    .    .    .    .    55   63   .    .    .    .    1253 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    3    3    .    1    7    .    .    .    10   12   12   12   12   12   
  Average Corruption       4     | .    .    .    2    3    .    1    3    .    .    .    10   10   12   12   12   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    14   10   .    15   19   .    .    .    5    12   16   14   11   4    
    Message Errors         23    | .    .    .    5    3    .    3    6    .    .    .    .    4    1    1    .    .    
    Matter Fused           30    | .    .    .    1    3    .    3    4    .    .    .    .    2    8    6    3    .    
    Heat Flow Errors       15    | .    .    .    3    .    .    .    4    .    .    .    1    1    4    1    .    1    
    Energy Discharges      13    | .    .    .    1    .    .    5    .    .    .    .    .    1    1    .    3    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    2    2    .    2    1    .    .    .    .    3    2    1    3    1    
    Data Loss (major)      6     | .    .    .    2    .    .    1    .    .    .    .    1    .    .    1    1    .    
    Misfires               8     | .    .    .    .    1    .    .    4    .    .    .    .    .    .    3    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            400   | .    .    .    20   .    .    .    .    .    15   23   .    .    .    .    342  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               35    | .    .    .    20   .    .    .    .    .    15   .    .    .    .    .    .    .    
  Melee                    365   | .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    342  .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46    | .    .    16   .    .    .    8    .    .    .    .    .    22   .    .    .    .    
  Shots                    2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   17    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
Targets Rammed             30    | .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Kicked                   13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    181  171  258  225  280  441  271  .    60   .    146  280  221  315  .    206  
  Average Temperature      76    | .    50   62   79   63   92   91   73   .    27   .    86   107  96   70   .    161  
  Received Heat Transfer   1518  | .    237  75   102  72   144  405  144  .    288  24   .    27   .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    2    .    1    1    5    5    4    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10101 | .    1665 518  1073 666  1924 2405 1036 .    370  37   .    .    .    407  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Peak Influence             332  | .   156 319 301 192 215 326 227 42  332 183 49  45  .   .   .   .   
  Initial                  174  | .   .   27  96  40  50  2   135 39  29  174 49  .   .   .   .   .   
  Average                  123  | .   82  210 120 98  112 173 92  39  149 167 28  23  .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   1   1   1   .   1   .   .   .   .   .   .   .   
  Low Security (%)         75   | 100 100 40  87  100 68  49  76  100 61  100 100 100 .   .   .   .   
  Level 1                  24   | .   .   59  12  .   31  50  23  .   38  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   1   .   2   7   4   .   2   1   .   2   .   .   .   .   
  Investigation            5    | .   .   .   .   .   1   2   1   .   .   1   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   1   .   .   2   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Distress Signals           3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   18  16  24  8   12  32  17  .   12  2   6   10  .   8   .   .   
  Peak Tracking Total      6    | .   3   3   5   3   3   6   4   .   5   1   6   5   .   5   .   .   
  Tactical Retreats        9    | .   3   1   .   1   .   2   .   .   .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Traps Triggered            14   | .   .   .   2   .   .   2   2   .   3   3   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Machines Disabled          9    | .   .   1   1   .   .   6   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Machines Accessed          38   | .   5   .   6   .   3   14  5   1   .   2   .   .   .   .   2   .   
  Terminals                29   | .   5   .   6   .   2   11  3   1   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                96   | .   15  .   22  .   12  32  8   2   .   3   .   .   .   .   2   .   
  Successful               54   | .   4   .   10  .   5   25  4   1   .   3   .   .   .   .   2   .   
  Failed                   42   | .   11  .   12  .   7   7   4   1   .   .   .   .   .   .   .   .   
    Catastrophic           5    | .   2   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   15  .   13  .   10  15  6   .   .   3   .   .   .   .   .   .   
  Terminals                77   | .   15  .   22  .   10  21  5   2   .   2   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   2   8   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   .   .   6   .   2   9   1   1   .   2   .   .   .   .   2   .   
  Record                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   1   8   1   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   4   .   4   .   2   8   2   .   .   1   .   .   .   .   .   .   
  Terminals                16   | .   4   .   4   .   2   5   1   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   1   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   .   6   .   3   11  4   1   .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Time                     189  | .   .   .   .   .   .   189 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Total Allies               21   | .    2    2    1    3    .    13   .    .    .    .    .    .    .    .    .    .    
  Largest Group            11   | .    1    2    1    3    2    11   2    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      204  | .    10   49   10   40   24   204  32   .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    10   31   10   16   16   31   16   .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               202  | .    .    12   .    45   14   111  20   .    .    .    .    .    .    .    .    .    
  Total Damage             2280 | .    .    126  .    480  115  1356 203  .    .    .    .    .    .    .    .    .    
  Kills                    28   | .    .    4    .    9    .    14   1    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               9444 | 33   1030 725  899  787  524  1719 1452 5    307  313  92   390  473  322  258  115  
Spaces Moved               6539 | 34   724  579  576  564  334  946  1053 5    156  249  101  202  443  314  177  82   
  Core                     212  | 19   .    .    .    .    .    3    .    .    .    .    69   26   78   17   .    .    
  Treads                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Legs                     180  | .    .    .    .    .    .    4    .    .    .    .    .    176  .    .    .    .    
  Wheels                   5794 | 15   724  579  576  564  334  939  1053 5    156  249  32   .    365  29   92   82   
  Hover                    351  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  85   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   105  95   95   86   86   86   95   50   50   50   70   90   140  
  Average Speed            99   | 63   89   95   103  105  104  106  94   89   103  104  81   113  103  83   110  140  
  Slowest Speed            600  | 80   95   95   105  105  105  600  130  101  130  115  115  270  120  200  140  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    95   99   64   95   29   92   29   .    86   8    88   4    68   43   61   12   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             7    | .    .    1    .    3    .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    4    .    .    3    .    .    .    .    .    .    
Terrain Destroyed          237  | .    .    8    24   34   .    5    40   .    122  3    .    .    .    1    .    .    
  Melee                    7    | .    .    .    .    .    .    .    4    .    .    3    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  AOE                      227  | .    .    8    24   34   .    5    36   .    120  .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  
Total                      8781 | 44   1020 699  817  729  451  1519 1431 5    253  291  110  320  455  346  209  82   
  Wait                     1459 | .    210  83   185  129  52   447  281  .    32   18   .    11   5    6    .    .    
  Move                     6524 | 33   723  578  575  563  333  945  1052 4    155  249  100  201  442  313  176  82   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 5    22   3    7    6    11   12   8    .    1    4    .    8    2    1    3    .    
  Fast Attach              56   | 2    3    .    1    1    4    6    6    .    5    5    3    9    5    2    4    .    
  Attach                   47   | 4    5    1    3    1    3    5    3    1    3    5    2    5    1    1    4    .    
  Detach                   9    | .    .    .    1    .    .    .    .    .    3    .    1    4    .    .    .    .    
  Swap                     68   | .    1    4    9    7    8    9    20   .    6    3    .    1    .    .    .    .    
  Drop                     67   | .    7    3    6    7    11   13   10   .    .    2    3    3    .    .    2    .    
  Fire                     330  | .    49   27   30   15   29   82   37   .    19   1    .    18   .    23   .    .    
  Melee                    36   | .    .    .    .    .    .    .    6    .    6    4    .    .    .    .    20   .    
  Ram                      18   | .    .    .    .    .    .    .    .    .    .    .    1    17   .    .    .    .    
  Kick                     13   | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            61   | .    .    .    .    .    .    .    8    .    23   .    .    30   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 15)
   34 | -11/Scrapyard      | Entered Materials
  271 | -10/Materials      | Discovered new exit (range 13)
  313 | -10/Materials      | Build established: Mutant
  420 | -10/Materials      | Discovered new exit (range 9)
  535 | -10/Materials      | Discovered new exit (range 6)
  814 | -10/Materials      | Discovered new exit (range 6)
  887 | -10/Materials      | Discovered new exit (range 11)
 1011 | -10/Materials      | Discovered new exit (range 10)
 1064 | -10/Materials      | Entered Mines
 1064 | -10/Mines          | Accompanied by 1 ally
 1146 | -10/Mines          | Found a hidden stash of uninstalled traps
 1156 | -10/Mines          | Core integrity fell below 50%
 1378 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1381 | -10/Mines          | Found Prototype Device
 1427 | -10/Mines          | Discovered new exit (range 11)
 1507 | -10/Mines          | Learned Materials security intel
 1600 | -10/Mines          | Discovered new exit (range 10)
 1720 | -10/Mines          | Discovered new exit (range 6)
 1789 | -10/Mines          | Entered Materials
 1789 | -9/Materials       | Evolved 2 slots: Utility x2
 1991 | -9/Materials       | Discovered new exit (range 11)
 2010 | -9/Materials       | Discovered new exit (range 15)
 2284 | -9/Materials       | Discovered new exit (range 16)
 2612 | -9/Materials       | Discovered new exit (range 9)
 2670 | -9/Materials       | Discovered new exit (range 15)
 2688 | -9/Materials       | Entered Mines
 2736 | -9/Mines           | Discovered new exit (range 11)
 2944 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2982 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 3087 | -9/Mines           | Discovered new exit (range 8)
 3108 | -9/Mines           | Excavation squad dispatched
 3108 | -9/Mines           | A large section of the Mines collapsed
 3399 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3399 | -9/Mines           | Discovered new exit (range 5)
 3475 | -9/Mines           | Entered Materials
 3475 | -8/Materials       | Accompanied by 2 allies
 3475 | -8/Materials       | Evolved 2 slots: Utility x2
 3840 | -8/Materials       | Discovered new exit (range 16)
 3918 | -8/Materials       | Build established: Hacker-Mutant
 3980 | -8/Materials       | Garrison activated, responded to threat
 3992 | -8/Materials       | Identified exit to Storage
 3999 | -8/Materials       | Entered Storage
 4156 | -8/Storage         | Garrison activated, responded to threat
 4432 | -8/Storage         | Repaired Broken Imp. Sensor Array
 4493 | -8/Storage         | Repaired Adv. Beam Rifle
 4559 | -8/Storage         | Used back door to open Recycling access
 4559 | -8/Storage         | Discovered new exit (range 5)
 4652 | -8/Storage         | Build established: Scavenger-Mutant
 4688 | -8/Storage         | Met a pair of Derelict thieves
 4984 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 5032 | -8/Storage         | Lost 3 allies
 5163 | -8/Storage         | Lost 5 allies
 5169 | -8/Storage         | Repaired Structural Scanner
 5220 | -8/Storage         | Repaired Lgt. Angular Momentum Engine
 5336 | -8/Storage         | Garrison activated, responded to threat
 5664 | -8/Storage         | Discovered new exit (range 16)
 5715 | -8/Storage         | Identified exit to Factory
 5718 | -8/Storage         | Entered Factory
 5718 | -7/Factory         | Accompanied by 2 allies
 5718 | -7/Factory         | Evolved 2 slots: Propulsion x2
 6219 | -7/Factory         | Identified Exp. Sensor Array
 6295 | -7/Factory         | Build established: Scavenger-Skirmisher
 6320 | -7/Factory         | Discovered new exit (range 15)
 6334 | -7/Factory         | Identified exit to Factory
 7157 | -7/Factory         | Discovered exit to Factory (range 16)
 7170 | -7/Factory         | Entered another Factory area
 7170 | -6/Factory         | Evolved 2 slots: Utility x2
 7174 | -6/Factory         | Identified exit to DSF
 7175 | -6/Factory         | Entered DSF
 7198 | -6/DSF             | Additional patrols routed to DSF
 7382 | -6/DSF             | Lost 3 parts (2n1u)
 7397 | -6/DSF             | Discovered new exit (range 16)
 7401 | -6/DSF             | Sterilization system engaged
 7421 | -6/DSF             | Ambient heat levels rising (+10)
 7436 | -6/DSF             | Ambient heat levels rising (+10)
 7451 | -6/DSF             | Ambient heat levels rising (+10)
 7466 | -6/DSF             | Ambient heat levels rising (+10)
 7481 | -6/DSF             | Ambient heat levels rising (+10)
 7481 | -6/DSF             | Identified exit to Factory
 7482 | -6/DSF             | Entered Factory
 7482 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7632 | -5/Factory         | Spotted B-75 Beast
 7679 | -5/Factory         | Build established: Hacker-Mutant
 7751 | -5/Factory         | Lost 5 parts (1p3n1u)
 7795 | -5/Factory         | Sucked down chute
 7795 | -5/Factory         | Entered Waste
 7810 | -5/Waste           | EMP discharged
 7810 | -5/Waste           | System corruption reached 10%
 7821 | -5/Waste           | Spotted C-40 Crusher
 7822 | -5/Waste           | Spotted C-40 Crusher
 7827 | -5/Waste           | Spotted C-40 Crusher
 7832 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7835 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7846 | -5/Waste           | Spotted C-40 Crusher
 7847 | -5/Waste           | Found Prototype Device
 7847 | -5/Waste           | Identified Adv. Particle Accelerator
 7849 | -5/Waste           | Spotted C-40 Crusher
 7851 | -5/Waste           | Spotted C-40 Crusher
 7866 | -5/Waste           | Lost 3 parts (1n1u1w)
 7874 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7875 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 7878 | -5/Waste           | Discovered new exit (range 11)
 7881 | -5/Waste           | Found Prototype Processor
 7881 | -5/Waste           | Identified Exp. Armor Integrity Analyzer
 7887 | -5/Waste           | Entered Factory
 8176 | -5/Factory         | Build established: Mutant
 8208 | -5/Factory         | Discovered new exit (range 13)
 8259 | -5/Factory         | Core integrity fell below 50%
 8277 | -5/Factory         | Entered Upper Caves
 8298 | -5/Upper Caves     | Lost 6 parts (1p2n2u1w)
 8385 | -5/Upper Caves     | Met a Warlord Commander
 8386 | -5/Upper Caves     | Learned location of Warlord (-4)
 8387 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 8392 | -5/Upper Caves     | Found Encrypted Comm Array
 8610 | -5/Upper Caves     | Build established: Derelict-Mutant
 8683 | -5/Upper Caves     | Learned 4 Factory zone layouts
 8743 | -5/Upper Caves     | Discovered new exit (range 7)
 8750 | -5/Upper Caves     | Entered another Upper Caves area
 8795 | -5/Upper Caves     | Core integrity fell below 20%
 8844 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
 8968 | -5/Upper Caves     | Spotted B-75 Beast
 9024 | -5/Upper Caves     | Learned Factory garrison access intel
 9062 | -5/Upper Caves     | Discovered new exit (range 10)
 9072 | -5/Upper Caves     | Entered Zhirov
 9072 | -5/Zhirov          | Discovered new exit (range 3)
 9088 | -5/Zhirov          | Build established: Mutant
 9089 | -5/Zhirov          | Met Zhirov
 9237 | -5/Zhirov          | Found Alien Artifact
 9291 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 9330 | -5/Zhirov          | Entered Proximity Caves
 9445 | -4/Proximity Caves | Self-destructed

 Last Messages 
---------------
  in return.
Due to heightened security I'm no longer able to
  safely reach the Testing wing of Research, but
  if you manage to infiltrate it and retrieve
  the SGEMP Prototype I believe to be located
  there, bring it to the Access entrance.
I'll be monitoring the situation and if you can
  bring what I need, in return I'll help you
  make your way to the surface.
09303_ Zhirov uses his terminal.
09307_ System corrupted: Component data lost.
09308_ Acquired Phase Gun.
09322_ System corrupted: Matter fused (-6).
LOCATION=UNKNOWN
GOAL=ESCAPE
09346_ System corrupted: Energy discharge (-97).
09365_ System corrupted: Energy discharge
  (-103).
09410_ System corrupted: Component data lost.
09439_ System corrupted: Heat flow error (+224).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????#####????????????????????????????????????????? |
| ??##    ???????????##########????????????????????? |
| ### ## ##?????????##        ##???????????????????? |
|      #  #????????##          ##??????????????????? |
|   #     #???????##            ##?????????????????? |
|  # #    #???????#              ##????????????????? |
|         #?????????????#  @      ##    #??????????? |
|         ##????????????######           #?????????? |
|        # #?????????????????#  #        #?????????? |
| #        ##????????????????#  #??     ##?????????? |
| #   #     ##??????????######  #????  ##??????????? |
|      #     #??????????#       #??????#???????????? |
|    ##   #  #??????????#       #??????????????????? |
|    #?# #   ##????######  ######??????????????????? |
| #  ###   ## #????#   #   #???????????????????????? |
| #     #     #?####  # #       #??????????????????? |
|   #    ##   ###      #######  #??????????????????? |
|       ###    #   #  ##???????????????????????????? |
|    #  #?#       #  ##????????????????????????????? |
| #     ###          #?????????????????????????????? |
|        ##          #?????????????????????????????? |
|    ##     #   ###  #?????????????????????????????? |
| # ###  #     ##?####?????????????????????????????? |
| ####     #   #???????????????????????????????????? |
| ?##          ##??????????????????????????????????? |
| ?#        #   ##?????????????????????????????????? |
| ###            #?????????????????????????????????? |
| #  #    #       #????????????????????????????????? |
|      #  ###      #???????????????????????????????? |
|     #  ##?##      #??????????????????????????????? |
|        #???? #  ###??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            7
Core Analysis              6
Recoil Reduction           1
Energy Filtering           30
Particle Charging          30
Offensive Hacking          50
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
 Cld. Cesium-ion Thruster | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledPortableSaw
  Manual?         0
Play Time         01:26:33
  Cumulative      84.5 hours
  Start           2024.10.24 @ 19:21:39
  End             2024.10.27 @ 14:58:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           138
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e20bd80-e435-49e8-8843-287f9430c0c1