Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 20:55:32

Player: Lord Earthfire

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (47)      235
Value Destroyed (1380)     1380
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 5455

 Bonus
-------
Follower Combat Kills      80
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     132/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
           Utility Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Enhanced Nuclear Core
  Enhanced Nuclear Core
           Weight Redist. System
  Improved Terrain Scan Processor
           Transmission Jammer
           Cloak of Protection
  Improved Grenade Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
           Utility Shielding
           Reactive Plating
>          --- WEAPON -----------
           Beamcaster
           Rocket Launcher
           Chainsword
>          --- INVENTORY --------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
           Weight Redist. System
  Improved Terrain Scan Processor
           Transmission Jammer
           Cloak of Protection
           Rocket Launcher
  Improved Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Ion Cannon
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             86   | 6   7   12  17  2   2   20  20  
  Power                    7    | 1   1   .   2   .   1   .   2   
    Engine                 5    | 1   1   .   1   .   1   .   1   
    Core                   2    | .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   5   5   2   1   6   6   
    Treads                 5    | .   .   .   .   .   .   .   5   
    Leg                    1    | .   .   .   1   .   .   .   .   
    Wheel                  11   | 2   .   3   1   2   1   2   .   
    Hover                  6    | .   2   .   .   .   .   4   .   
    Flight                 6    | .   .   2   3   .   .   .   1   
  Utility                  19   | 1   4   4   6   .   .   3   1   
    Device                 4    | .   2   .   2   .   .   .   .   
    Storage                5    | 1   2   1   1   .   .   .   .   
    Processor              3    | .   .   1   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             6    | .   .   2   2   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   3   4   .   .   11  11  
    Energy Gun             8    | 2   .   2   1   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   5   .   
    Launcher               10   | .   .   1   2   .   .   3   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 36   | .   .   3   11  .   1   4   17  
  Power                    5    | .   .   .   1   .   1   1   2   
  Propulsion               15   | .   .   1   5   .   .   3   6   
  Utility                  6    | .   .   1   3   .   .   .   2   
  Weapon                   10   | .   .   1   2   .   .   .   7   
  Highest Loss Streak      8    | .   .   2   8   .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  88  83  100 97  85  73  
  Engine                   6    | .   14  11  4   .   6   7   5   
  Core                     2    | .   .   .   6   11  2   .   3   
  Treads                   2    | .   .   .   .   .   .   .   7   
  Wheel                    9    | .   21  3   13  33  33  10  .   
  Hover                    5    | .   6   13  .   .   .   7   6   
  Flight                   2    | .   .   9   9   .   .   .   1   
  Device                   1    | .   13  6   1   .   .   .   .   
  Storage                  8    | .   14  11  7   11  11  9   7   
  Processor                9    | .   .   11  10  11  11  12  7   
  Hackware                 2    | .   .   .   .   .   .   4   2   
  Protection               7    | .   .   .   9   11  11  7   7   
  Energy Gun               9    | .   28  21  10  11  11  7   5   
  Ballistic Cannon         4    | .   .   .   .   .   .   8   6   
  Impact Weapon            2    | .   .   .   7   11  11  1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   1   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   3   
Peak Build Rating          36   | 6   8   11  20  20  20  31  36  
  Average Rating           20   | 3   7   9   13  19  18  23  27  
  On Entrance              12   | .   6   8   11  17  20  18  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             39   | 11  27  25  30  30  30  39  37  
  Greatest Support         80   | 26  26  30  30  30  30  36  80  
  Greatest Overweight (x)  10   | .   1   2   3   .   .   10  9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   3   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  10  10  
  Average Capacity         9    | 6   10  10  8   10  10  10  10  
  Most Carried             10   | 5   8   10  8   7   7   10  10  
  Average Carried          7    | 2   5   7   5   6   6   9   8   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  
  Final Carried            10   | 2   8   8   8   7   6   10  8   

 Class Distribution 
--------------------
 76% | Mutant
 19% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Matter Collected           1355 | 217 113 115 190 .   35  247 438 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1474 | .   178 224 280 .   86  311 395 
  Parts                    68   | .   9   14  13  .   5   11  16  
Haulers Intercepted        4    | .   1   1   .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  37   | .   2   6   9   .   3   9   8   
  Melee                    7    | .   .   .   1   .   2   1   3   
  Guns                     14   | .   2   6   2   .   .   3   1   
  Cannons                  3    | .   .   .   .   .   .   1   2   
  AOE                      7    | .   .   .   2   .   .   3   2   
Classes Destroyed          11   | .   2   1   4   .   1   3   .   
  Worker                   3    | .   .   .   1   .   2   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Hauler                   4    | .   1   1   .   .   .   1   1   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  11   | .   .   3   2   .   3   3   .   
  Grunt                    17   | .   2   3   2   .   .   4   6   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   2   .   .   1   2   
  Demolisher               2    | .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   2   3   3   .   3   4   3   
  Combat Bots Only         4    | .   1   3   3   .   3   4   3   
Max Kills in Single Turn   2    | .   1   1   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   2   1   
  Melee                    1    | .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        664  | .    10   38   52   .    33   92   439  
  Missed                   231  | .    2    14   17   .    9    27   162  
Damage Taken               5061 | .    93   226  747  .    200  667  3128 
  Core                     1139 | .    48   36   138  .    32   181  704  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  47   | .    .    .    .    .    .    4    43   
  Ignored by Resistances   82   | .    .    .    .    .    .    .    82   
  Regen/Repaired (Parts)   54   | .    .    .    .    .    .    54   .    
Core Remaining (%)         73   | 100  80   .    .    .    48   67   .    
Volleys Fired              111  | .    8    27   19   .    3    26   28   
  Largest                  3    | .    2    2    2    .    1    3    2    
  Hottest                  167  | .    80   90   90   .    75   167  119  
Shots Fired                192  | .    16   49   25   .    3    58   41   
  Gun                      126  | .    16   49   21   .    3    24   13   
  Cannon                   46   | .    .    .    .    .    .    30   16   
  Launcher                 20   | .    .    .    4    .    .    4    12   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    .    .    .    .    .    30   15   
  Thermal                  98   | .    8    32   21   .    3    24   10   
  Explosive                20   | .    .    .    4    .    .    4    12   
  Electromagnetic          29   | .    8    17   .    .    .    .    4    
  Robot Hit Streak         14   | .    2    14   8    .    2    6    8    
  Robot Miss Streak        11   | .    2    6    3    .    1    11   5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           142  | .    8    28   26   .    8    33   39   
  Core Hits                59   | .    5    11   9    .    1    17   16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    2    2    .    
  Critical Strikes         13   | .    .    2    2    .    2    3    4    
    Burn                   5    | .    .    2    2    .    .    .    1    
    Destroy                2    | .    .    .    .    .    .    2    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Smash                  2    | .    .    .    .    .    2    .    .    
    Sever                  3    | .    .    .    .    .    .    1    2    
Melee Attacks              48   | .    .    .    15   .    10   5    18   
  Impact                   27   | .    .    .    15   .    10   2    .    
  Slashing                 15   | .    .    .    .    .    .    3    12   
  Piercing                 2    | .    .    .    .    .    .    .    2    
  Sneak Attacks            5    | .    .    .    .    .    3    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3715 | .    100  311  594  .    385  1097 1228 
  Guns                     939  | .    100  311  191  .    43   190  104  
  Cannons                  566  | .    .    .    .    .    .    316  250  
  Explosions               898  | .    .    .    66   .    .    361  471  
  Melee                    1312 | .    .    .    337  .    342  230  403  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  538  | .    .    .    .    .    .    316  222  
  Thermal                  764  | .    31   239  191  .    43   190  70   
  Explosive                898  | .    .    .    66   .    .    361  471  
  Electromagnetic          203  | .    69   72   .    .    .    .    62   
  Impact                   790  | .    .    .    337  .    342  111  .    
  Slashing                 434  | .    .    .    .    .    .    119  315  
  Piercing                 88   | .    .    .    .    .    .    .    88   
Highest Corruption         3    | .    .    .    .    .    .    2    3    
  Average Corruption       2    | .    .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    10   8    
    Message Errors         3    | .    .    .    .    .    .    2    1    
    Matter Fused           5    | .    .    .    .    .    .    2    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            252  | .    .    .    51   .    153  27   21   
  Projectiles              10   | .    .    .    10   .    .    .    .    
  Explosions               6    | .    .    .    .    .    .    .    6    
  Melee                    236  | .    .    .    41   .    153  27   15   
Knockbacks                 7    | .    .    .    .    .    1    1    5    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  6    | .    .    .    .    .    .    1    5    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | .    .    .    .    .    .    .    158  
  Shots                    5    | .    .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        556  | .    108  120  140  .    114  556  271  
  Average Temperature      112  | .    42   43   55   .    60   206  103  
  Received Heat Transfer   1491 | .    54   60   78   .    .    135  1164 
  Effects                  14   | .    .    .    .    .    .    13   1    
    Shutdowns              4    | .    .    .    .    .    .    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    4    .    3    1    .    
  Combat Hostiles          6    | .    .    .    4    .    1    1    .    
  Parts Fried              13   | .    .    .    5    .    7    .    1    
  Impact Corruptions       12   | .    .    .    5    .    6    1    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    3    .    .    .    .    1    
  Heat Transferred         2029 | .    75   769  593  .    74   333  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             212  | .   82  200 212 .   75  193 177 
  Initial                  78   | .   .   34  78  .   .   29  18  
  Average                  75   | .   31  136 110 .   53  86  45  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         96   | 100 100 97  81  .   100 100 100 
  Level 1                  3    | .   .   2   18  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   .   1   6   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            3    | .   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              68   | .   6   12  12  .   3   18  17  
  Peak Tracking Total      6    | .   3   5   4   .   3   5   6   
  Tactical Retreats        5    | .   1   1   1   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          6    | .   .   .   2   .   .   .   4   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          11   | .   1   2   .   1   .   3   4   
  Terminals                6    | .   1   2   .   .   .   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                33   | .   6   5   .   1   .   13  8   
  Successful               18   | .   3   3   .   1   .   7   4   
  Failed                   15   | .   3   2   .   .   .   6   4   
    Catastrophic           5    | .   .   1   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   
  Terminals                18   | .   6   5   .   .   .   6   1   
  Fabricators              5    | .   .   .   .   .   .   .   5   
  Repair Stations          7    | .   .   .   .   .   .   7   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   3   .   1   .   1   .   
  Record                   3    | .   1   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   .   .   3   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   .   .   .   3   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   67  
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   
  Time                     120  | .   .   .   .   .   .   120 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      60   | .   .   .   .   .   .   .   60  
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   13  
  Total Damage             357  | .   .   .   .   .   .   .   357 
  Kills                    2    | .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3152 | 44   169  226  532  192  99   885  1005 
Spaces Moved               1843 | 41   152  130  481  237  74   450  278  
  Core                     45   | 13   .    .    1    .    .    17   14   
  Treads                   16   | .    .    .    .    .    .    .    16   
  Legs                     46   | .    .    .    46   .    .    .    .    
  Wheels                   900  | 28   95   20   189  237  74   257  .    
  Hover                    591  | .    57   110  .    .    .    176  248  
  Flight                   245  | .    .    .    245  .    .    .    .    
  Fastest Speed            34   | 50   56   56   34   80   80   86   170  
  Average Speed            120  | 77   81   91   73   80   80   130  268  
  Slowest Speed            550  | 90   105  180  200  80   80   550  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    21   17   73   42   15   32   10   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    
Spaces Dug                 2    | .    .    .    1    .    .    1    .    
Terrain Destroyed          151  | .    .    .    9    .    .    38   104  
  Melee                    1    | .    .    .    1    .    .    .    .    
  Projectile               14   | .    .    .    .    .    .    14   .    
  AOE                      136  | .    .    .    8    .    .    24   104  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total                      2508 | 52  179 186 605 239 90  683 474 
  Wait                     325  | .   .   4   56  .   .   157 108 
  Move                     1836 | 40  151 129 480 236 73  449 278 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  61   | 6   10  9   9   1   1   13  12  
  Fast Attach              19   | 2   .   .   3   .   .   8   6   
  Attach                   41   | 4   1   6   13  2   1   4   10  
  Detach                   13   | .   .   1   6   .   .   3   3   
  Swap                     26   | .   6   6   1   .   1   8   4   
  Drop                     28   | .   3   4   3   .   1   10  7   
  Fire                     111  | .   8   27  19  .   3   26  28  
  Melee                    48   | .   .   .   15  .   10  5   18  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Discovered new exit (range 6)
  203 | -10/Materials | Discovered new exit (range 8)
  214 | -10/Materials | Entered another Materials area
  214 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  309 | -9/Materials  | Build established: Mutant
  348 | -9/Materials  | Discovered new exit (range 15)
  440 | -9/Materials  | Entered Mines
  452 | -9/Mines      | Met a Derelict bent on vengeance
  540 | -9/Mines      | Assembled infested the area
  617 | -9/Mines      | Lost 8 parts (1p3n2u2w)
  639 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  681 | -9/Mines      | Discovered new exit (range 5)
  710 | -9/Mines      | Learned location of Zion (-6)
  716 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  874 | -9/Mines      | Discovered new exit (range 9)
  972 | -9/Mines      | Entered Exiles
  993 | -9/Exiles     | Met 8R-AWN
 1007 | -9/Exiles     | Met EX-HEX
 1033 | -9/Exiles     | Met EX-BIN
 1050 | -9/Exiles     | Aligned with FarCom system
 1051 | -9/Exiles     | Given EX-Vault access code
 1071 | -9/Exiles     | Opened EX-Vault
 1075 | -9/Exiles     | Found Cloak of Protection
 1094 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1154 | -9/Exiles     | Discovered new exit (range 14)
 1164 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 1164 | -9/Exiles     | Entered Mines
 1189 | -8/Mines      | Core integrity fell below 50%
 1256 | -8/Mines      | Discovered new exit (range 10)
 1263 | -8/Mines      | Entered Materials
 1263 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1536 | -8/Materials  | Repaired Slug Cannon
 1536 | -8/Materials  | Repaired Wheel
 1586 | -8/Materials  | Repaired Beamcaster
 2114 | -8/Materials  | Discovered new exit (range 14)
 2148 | -8/Materials  | Entered Factory
 2148 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2491 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 3091 | -7/Factory    | Lost 6 parts (2n4w)
 3123 | -7/Factory    | Core integrity fell below 50%
 3136 | -7/Factory    | Discovered new exit (range 8)
 3145 | -7/Factory    | Core integrity fell below 20%
 3149 | -7/Factory    | Lost 8 parts (1p4n1u2w)
 3153 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
<8AFGDNIUOJEU8XRC4B|P= PJ9AEAZRM>
The unstable cave ceiling collapses.
Arm. Treads destroyed.
Chainsword destroyed.
Arm. Treads destroyed.
Acquired Hvy. Ion Cannon.
Critical hit (Burn: +37).
Hvy. Ion Cannon destroyed.
The unstable cave ceiling collapses.
Acquired Imp. Grenade Launcher.
EXIT=FOUND
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
G-47 Trooper destroyed. <x2>
K-01 Serf collects debris.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 3H.
The unstable cave ceiling collapses.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????????????????#########????????????????????? |
| ??????????????????###   #   ######?????##########? |
| ??????????????????#         # #  ######     !   #? |
| ?????????????????##  !*                        /#? |
| ????????????  T     !<=*%@       """  #  ]  ]   #? |
| ?????????????????##  %     o     ""   #         ## |
| ??????????????????#  [                           # |
| ????????????#########   #   #        ##          ? |
| ????????????#                %! Y                # |
| ????????????#                g!     [ #            |
| ????????????#      !/       !=!=    =# # ##    ??? |
| ????????????#      !        #         #       #??? |
| ????????????#               #        #   #    #??? |
| ????????????#                 [ #  ######## ##???? |
| ????????????#          "      k%    #????????????? |
| ????????????#         F"          ###????????????? |
| ????????????#          "            ?????????????? |
| ????????????####      ""  ###########????????????? |
| ???????????????#   //     #??????????????????????? |
| ???????????????#         t#??????????????????????? |
| ???????????????########## #??????????????????????? |
| ????????????############# #??????????????????????? |
| ????????????#           # #??????????????????????? |
| ????????????# """"""""" # ###+#??????????????????? |
| ????????????#           # ##   ##????????????????? |
| ????????????# """"""""" +     ! +????????????????? |
| ????????????#           # ##   ##????????????????? |
| ????????????#]  """ """ # #?# #??????????????????? |
| ????????????#   """T""" # #?# #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SignalWeaponsRipper
  Manual?         0
Play Time         00:42:07
  Cumulative      4.2 hours
  Start           2025.01.07 @ 20:15:43
  End             2025.01.07 @ 20:55:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c7de420-7b5c-4911-a23b-dd5924b07f4f