Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.09 @ 01:14:17 Player: Heptalegs extraordinary Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (269) 1345 Value Destroyed (8416) 8416 Prototype IDs (97) 1940 Alien Tech Used (19) 3800 Bonus (31804) 31804 TOTAL SCORE: 58805 Bonus ------- High Alert Combat Kills 709 Follower Combat Kills 3382 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -16587 Cogmind --------- Core Integrity 1058/1600 Matter 300/425 Energy 679/700 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (13) ----- Coolant Network Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Precision Energy Filter Experimental Weapon Cycler Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Null Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY (10) --- Vortex Chain Reactor Zionite Biocell Array (750) Precision Energy Filter Zionite Shade Armor Zionite Shade Armor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Experimental Cooling System Coolant Network Medium Storage Unit Experimental Energy Well Experimental Targeting Computer Particle Accelerator Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Experimental Focal Shield AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Zionite Biocell Array Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H [Rating: 264] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Backup Power VII Reactor Zionite Light DM Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 10 | . . . 1 . 1 . . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 501 | 8 39 15 25 19 37 13 12 5 5 12 19 2 29 2 . . 7 10 2 6 11 4 20 6 . 13 9 8 4 11 39 6 43 43 17 Power 37 | 1 2 . 1 1 3 1 . . . . 1 . 1 . . . . 2 1 . 2 2 6 . . . . 1 . 4 2 . 4 2 . Engine 9 | 1 2 . 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . 1 . 1 . . . . 2 1 . 2 2 5 . . . . 1 . 4 2 . 4 2 . Propulsion 94 | 2 11 . 4 8 15 5 . . . . 1 . 6 . . . 1 1 . . 3 1 1 2 . 1 1 3 1 1 5 2 11 2 6 Treads 34 | . 9 . 4 7 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . . . 5 . . . 1 1 . . 3 1 1 2 . 1 1 3 1 1 5 2 4 . . Flight 9 | . . . . 1 1 5 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 245 | 2 14 1 11 6 5 7 8 5 2 8 11 2 17 2 . . 6 7 1 6 6 1 6 4 . 10 4 2 3 6 14 3 18 37 10 Device 121 | 1 10 1 5 5 . 4 5 1 . 6 6 1 13 2 . . 5 3 . 5 2 . 4 1 . 5 . 1 2 4 9 . 6 12 2 Storage 35 | . 4 . 2 . 1 . 2 2 1 . 1 . . . . . . 3 . . 1 . . 1 . 3 . 1 1 . . . 3 9 . Processor 15 | 1 . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . 2 . 3 4 1 Hackware 6 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Protection 63 | . . . 2 1 3 1 1 . 1 2 4 1 3 . . . 1 1 1 1 3 1 1 2 . 2 4 . . 1 . 1 6 12 7 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Weapon 125 | 3 12 14 9 4 14 . 4 . 3 4 6 . 5 . . . . . . . . . 7 . . 2 4 2 . . 18 1 10 2 1 Energy Gun 51 | 2 7 7 . 1 . . . . . . . . . . . . . . . . . . 4 . . 2 4 2 . . 16 1 5 . . Energy Cannon 12 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 2 1 Ballistic Gun 40 | 1 . . 6 3 11 . 2 . 3 3 3 . 5 . . . . . . . . . 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . 4 7 . . 3 . 2 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . 2 . 2 3 2 1 1 . . . 3 . 1 . . . . 3 . . 4 1 3 . . 4 . . 1 2 5 . 15 9 . Parts Lost 15 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . 3 . . 3 . . . 2 4 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Utility 10 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . 2 4 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 2 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . . 2 . . . 1 1 Average Slot Usage (%) 93 | . 99 100 99 99 99 100 96 100 93 85 75 87 92 93 93 93 86 87 88 87 91 94 94 95 95 94 93 73 85 83 79 71 80 92 90 Engine 5 | . 14 14 11 11 9 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 6 5 6 6 6 6 4 5 5 5 5 7 10 10 10 10 9 9 8 5 4 5 3 3 Treads 8 | . 17 28 21 21 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 26 25 Hover 6 | . . . . . . . . . . . . . 16 31 31 31 27 22 22 22 25 27 25 25 25 25 23 19 21 20 21 20 15 . . Flight 6 | . . . . . 1 38 35 35 35 35 31 37 17 . . . . . . . . . . . . . . . . . . . . . . Device 11 | . 14 14 9 10 5 6 10 11 7 6 5 6 8 6 6 6 6 16 11 10 11 11 14 20 20 20 15 14 18 15 19 12 15 13 17 Storage 8 | . 12 14 12 11 9 . 2 . 5 7 6 6 6 6 6 6 6 8 5 5 5 5 5 5 5 7 10 5 9 8 8 8 7 7 3 Processor 5 | . . . . . . 2 7 15 20 14 12 12 8 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 1 1 2 10 12 Hackware 3 | . . . 5 11 15 13 . . . . . . . . . . . . . . . . 4 . . . . . . 3 4 4 2 . . Protection 7 | . . . 5 . 5 7 11 7 1 7 8 12 12 18 18 18 15 12 21 22 21 22 15 14 15 11 14 13 13 13 8 . 2 13 10 Energy Gun 4 | . 27 27 . . . . . . . . . . . . . . . . . . . . . 10 10 13 14 5 9 8 2 4 1 . . Energy Cannon 2 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 15 14 Ballistic Gun 12 | . . . 25 32 26 23 19 21 15 7 4 6 14 18 18 18 18 16 16 16 16 16 14 5 5 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 10 22 22 36 29 41 25 38 24 28 28 31 30 41 37 37 37 41 44 44 44 52 51 58 61 61 66 65 58 70 80 88 88 152 158 144 Greatest Support 255 | 20 40 40 40 40 62 26 26 26 26 26 30 30 69 57 57 57 69 66 58 58 58 62 71 63 63 65 67 75 82 83 88 99 255 255 255 Greatest Overweight (x) 3 | 3 1 . 1 1 . . 1 . 1 1 1 . 2 . . . . . . . . . . 1 . 1 1 1 . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 10 15 15 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 13 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 15 | 5 10 10 10 10 15 11 5 5 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 Average Carried 9 | 1 9 9 9 9 12 4 4 4 8 8 9 10 9 10 10 10 10 7 9 9 9 9 9 9 10 9 6 8 9 9 9 9 9 9 8 Final Capacity 15 | 5 10 10 10 10 15 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 9 5 5 5 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 9 10 9 10 9 10 10 6 Class Distribution -------------------- 22% | Scavenger-Tank 12% | Mutant 11% | Scavenger-Skirmisher 9% | Sprinter 8% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Hacker-Tank 5% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Hacker-Tank | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Commander-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Scavenger-Tank | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9349 | 341 647 233 576 1095 1056 365 228 244 10 341 298 . 365 61 77 . 85 209 71 140 108 161 514 70 . . 54 86 15 175 500 . 449 715 60 Remotely 45 | . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12123 | 176 855 297 614 1305 1585 568 137 144 . 359 177 . 270 61 51 . 50 247 81 69 116 86 663 . 10 . 87 86 59 300 369 . 513 2338 450 Parts 739 | 11 67 32 42 70 116 37 11 10 . 21 21 . 9 5 1 . 2 17 4 . . 4 34 . . . 7 4 5 13 21 . 63 101 11 Haulers Intercepted 26 | . 2 . 4 6 6 4 . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Recyclers Shooed 12 | . 1 . 1 1 1 . . . . 1 . . . . . . . 2 . . . . 2 . . . . . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . 10 . 2 28 . . . 5 . . 10 . 6 4 . 10 . . . 9 7 . . . . . . . . Prevented 18 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . 10 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 151 | . 17 17 9 15 28 2 7 . . 7 4 . 1 1 . . 1 3 1 1 . 2 4 . . . 3 1 . 4 . . 1 15 7 Guns 100 | . 12 7 9 15 25 2 4 . . 3 1 . 1 1 . . 1 3 1 1 . 2 4 . . . 3 1 . 4 . . . . . Cannons 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 7 AOE 28 | . 5 10 . . 3 . 3 . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | 3 6 . 1 . 2 1 . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 2 2 . Worker 28 | 1 2 . . 4 2 3 . . . . 5 . . . . . . 2 . . . . 3 . . . . . 1 . 3 . . 2 . Builder 8 | . 1 1 . . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Tunneler 5 | 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . 2 . 4 6 6 4 . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Recycler 10 | 1 1 . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 3 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 21 | . 3 . 2 2 1 4 . . . 2 1 . . . . . . . . . . . . . . . . . 1 . 3 . 1 1 . Swarmer 52 | . 3 15 3 2 6 1 6 . . 4 3 . . . . . . 3 . . . 1 . . . . 3 . . . . . . 2 . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 46 | . 14 2 3 8 9 1 1 . . . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . 4 . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 26 | . . . 3 6 8 1 . . . 2 . . . 1 . . . . 1 . . . . . . . . 1 . 1 . . . 2 . Hunter 6 | . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Programmer 8 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . 3 . . 1 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Commander 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 4 4 4 4 3 4 6 . . 4 6 . 1 1 . . 1 4 1 1 . 1 3 . . . 3 1 1 2 7 . 1 7 3 Combat Bots Only 6 | . 3 3 4 2 3 1 6 . . 4 2 . 1 1 . . 1 3 1 1 . 1 2 . . . 3 1 . 2 . . 1 6 3 Max Kills in Single Turn 5 | 1 4 3 2 2 3 2 2 1 . 3 5 . 1 1 1 . 1 1 1 1 . 1 1 . 1 . 2 1 1 1 1 . 1 2 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . 3 3 . . 3 . 2 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 NK-0LA (-5/Factory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 9319 | . 206 309 312 420 669 . 245 . . 188 288 . 127 34 . . 301 164 . . . 102 173 . 23 . 445 135 . 1000 570 706 75 859 1968 Core 1615 | . 34 33 74 73 44 . 14 . . 25 77 . . 6 . . . 16 . . . . 23 . . . 22 60 . 158 270 457 . 112 117 Absorbed by Shields 4083 | . . . 37 163 243 . . . . . . . . . . . . . . . . . . . . . . . . 647 31 240 71 781 1870 Redirected to Core 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . Core Remaining (%) 81 | 100 . 73 . 63 92 . . . . 94 . . . . . . 90 . . . . 98 . . . . 96 . 95 . . 25 . . 66 Volleys Fired 844 | 61 42 30 36 78 77 25 18 10 . 62 7 . 9 3 3 . 5 12 3 10 2 13 36 . 3 . 6 6 9 36 41 2 73 66 60 Largest 4 | 1 2 2 3 3 3 3 3 3 . 3 1 . 3 3 3 . 3 3 3 3 3 3 3 . 3 . 3 2 2 2 2 1 4 4 4 Hottest 400 | 20 112 112 204 75 75 75 75 75 . 78 36 . 75 75 75 . 75 75 75 75 75 75 75 . 171 . 186 146 146 146 146 40 360 400 400 Shots Fired 2040 | 61 84 54 108 232 224 75 44 30 . 75 7 . 24 9 9 . 15 36 9 30 6 27 108 . 9 . 18 11 17 71 66 2 81 260 238 Gun 1451 | 61 78 42 99 232 221 75 39 30 . 73 1 . 24 9 9 . 15 36 9 30 6 27 108 . 9 . 18 11 17 71 62 2 37 . . Cannon 525 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 14 260 238 Launcher 34 | . 6 12 . . 3 . 5 . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . Special 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Kinetic 1107 | 61 . . 99 232 221 75 39 30 . 73 1 . 24 9 9 . 15 36 9 30 6 27 108 . 3 . . . . . . . . . . Thermal 234 | . 78 42 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 30 11 60 Explosive 34 | . 6 12 . . 3 . 5 . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . 2 . . . Phasic 651 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 6 11 17 71 62 . 51 249 178 Robot Hit Streak 30 | 8 12 10 11 12 25 30 2 14 . 13 4 . 17 11 7 . 10 11 7 6 4 7 26 . 22 . 9 10 4 10 8 . 12 16 28 Robot Miss Streak 13 | 4 3 4 6 5 3 4 13 1 . 3 . . 1 1 1 . 1 1 2 3 1 4 3 . 1 . 1 . 2 5 1 . 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 1 3 1 . 4 . 1 . . . . . . . . . . 1 1 . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . Shots Hit Robots 1196 | 33 52 26 70 112 162 30 10 26 . 44 3 . 21 7 7 . 12 24 7 20 4 17 83 . 6 . 13 8 6 25 22 . 67 98 181 Core Hits 507 | 12 35 20 25 36 73 22 12 7 . 23 13 . 7 3 3 . 3 9 3 5 2 5 31 . 1 . 4 3 3 10 13 . 20 48 56 Critical Kills 4 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . 2 1 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . 6 4 2 2 2 1 . . . 1 . . . 1 1 . . . . . . . . . . . . 1 . 1 4 . 3 1 . Burn 10 | . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 9 | . . . 1 2 2 1 . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Intensify 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . 1 . . Melee Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47281 | 278 1291 1160 1125 2127 2686 723 635 421 . 1125 1038 . 369 112 119 . 194 403 115 353 67 383 1416 . 201 . 596 304 266 1026 1190 . 2706 9808 15044 Guns 17580 | 278 895 482 1019 2091 2450 723 172 421 . 771 20 . 369 112 119 . 194 403 115 353 67 323 1416 . 201 . 596 304 266 1026 1102 . 1292 . . Cannons 25946 | . . . 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1008 9793 15044 Explosions 3016 | . 368 648 . . 165 . 463 . . 354 1018 . . . . . . . . . . . . . . . . . . . . . . . . Melee 341 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . 253 . . Ramming 245 | . 28 30 5 36 71 . . . . . . . . . . . . . . . . 60 . . . . . . . . . . . 15 . Kinetic 11465 | 278 . . 1019 2091 2450 723 172 421 . 771 20 . 369 112 119 . 194 403 115 353 67 323 1416 . 49 . . . . . . . . . . Thermal 7044 | . 895 482 101 . . . . . . . 516 . . . . . . . . . . . . . . . . . . . . . 153 392 4505 Explosive 2500 | . 368 648 . . 165 . 463 . . 354 502 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 341 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . 253 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 444 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 444 . . . . . . . . Phasic 25242 | . . . . . . . . . . . . . . . . . . . . . . . . . 152 . 152 304 266 1026 1102 . 2300 9401 10539 Highest Corruption 9 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 9 9 . . . . Average Corruption 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 9 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . 10 12 10 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Message Errors 15 | . . . 6 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Discharges 12 | . . . 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 965 | . 10 . 1 13 . . 33 . . . 51 . . . . . . . . . . . . . . . . . . . . . 8 345 504 Projectiles 850 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345 504 Explosions 94 | . 10 . . . . . 33 . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . Melee 21 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . 49 31 . . . . . . . . . . . . . . . . . . . 60 . . . . . . . . . . . . . Shots 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 31 | . 4 5 2 8 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 34 | . 6 5 2 8 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . 189 210 105 71 105 186 193 180 90 192 182 14 250 54 162 . 126 84 52 307 . . 312 . 98 . 171 72 189 216 278 10 108 332 . Average Temperature 61 | . 49 88 26 28 20 47 64 47 46 65 77 6 61 27 80 . 63 27 22 160 . . 107 . 55 . 61 29 71 67 83 10 81 90 . Received Heat Transfer 903 | . 72 . 82 137 169 . . . . 42 9 . 45 . . . 54 27 . . . . 18 . 9 . 18 27 . 32 54 28 . 56 24 Effects 5 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 9 | . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5667 | . 2331 1295 185 . . . . . . . 400 . . . . . . . . . . . . . . . . . . . . . 463 200 793 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 907 | 25 298 285 292 280 451 453 . . . . 805 304 645 . . . . 423 . . . . 907 . . . . 131 143 573 710 705 441 753 . Initial 357 | . 16 85 76 1 44 146 . . . . 48 274 212 . . . . 116 . . . . 53 . . . . 50 73 80 310 357 326 185 . Average 243 | 16 114 195 110 122 297 298 . . . . 174 301 413 . . . . 211 . . . . 477 . . . . 81 106 157 524 499 326 494 . Maximum Alert Level 4 | . 1 1 1 1 2 2 . . . . 3 1 2 . . . . 2 . . . . 3 . . . . . . 2 3 3 2 4 . Low Security (%) 43 | 100 81 56 93 91 11 11 . . . . 78 . . . . . . 60 . . . . 33 . . . . 100 100 69 . . . . . Level 1 28 | . 18 43 6 8 86 66 . . . . 5 100 35 . . . . 33 . . . . 6 . . . . . . 25 18 10 77 1 . Level 2 13 | . . . . . 1 22 . . . . 2 . 64 . . . . 6 . . . . 28 . . . . . . 4 70 88 22 16 . Level 3 6 | . . . . . . . . . . . 13 . . . . . . . . . . . 31 . . . . . . . 10 . . 28 . Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 6 . 2 4 5 3 . . . . 2 . 6 . . . 1 6 . . . . 9 . . . . . . 4 2 6 4 1 . Investigation 15 | . 3 . 1 2 2 1 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 2 . . . Extermination 7 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . 2 1 . Reinforcement 28 | . 3 . 1 1 3 1 . . . . 1 . 3 . . . . 1 . . . . 6 . . . . . . 2 1 4 1 . . Assault 8 | . . . . . . . . . . . . . 3 . . . 1 . . . . . 1 . . . . . . 1 1 . 1 . . Garrison 3 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 48 | . 2 . . . 8 3 . . . 1 2 . . . . . . . . . . . 1 . . . . 1 . 2 . 3 2 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 414 | . 28 15 12 29 48 8 7 . . 20 20 9 13 1 . . 24 17 2 4 . 4 19 . 3 . 4 4 1 17 19 26 10 22 28 Peak Tracking Total 11 | . 6 3 3 5 4 3 3 . . 5 11 6 5 1 . . 11 9 2 2 . 2 4 . 3 . 3 2 1 11 7 10 4 5 4 Tactical Retreats 47 | . 2 2 1 . 3 1 1 . . 2 1 2 3 . . . 8 1 . . . . . . 1 . 1 1 . 2 4 6 4 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 32 | . 1 . 1 2 6 . . . . . 1 . 4 . . . . . . . . . 3 . . . . . . 3 4 1 . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . 2 11 . . . 1 . . . 3 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 70 | . 2 . 1 5 2 . . . . 2 18 . 3 . . . . 2 . . . 1 3 . . . . . 1 2 10 4 . 10 4 Max in Single Turn 18 | . 1 . 1 1 1 . . . . 1 18 . . . . . . 1 . . . 1 . . . . . . 1 1 1 1 . 2 1 Garrison Access 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 77 | . 8 . 9 12 10 6 . 2 . 3 1 . 4 . . 3 . . 1 . 4 . 4 . . 3 . . 2 4 . 1 . . . Terminals 32 | . 5 . 7 8 7 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 1 1 . 3 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 8 | . 1 . 1 1 . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . . Recycling Units 6 | . 2 . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Garrison Access 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . Total Hacks 208 | . 12 . 31 27 21 20 . 6 . 3 4 . 12 . . 23 . . 1 . 17 . 8 . . 7 . . 5 10 . 1 . . . Successful 148 | . 9 . 17 19 14 13 . 6 . 3 4 . 8 . . 23 . . 1 . 17 . 4 . . 7 . . 1 2 . . . . . Failed 58 | . 2 . 14 8 7 6 . . . . . . 4 . . . . . . . . . 4 . . . . . 4 8 . 1 . . . Catastrophic 4 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 166 | . 10 . 8 9 10 11 . . . 2 9 . 10 . . . . 12 . . . . 13 . . 2 . 17 9 3 17 12 12 . . Terminals 85 | . 8 . 24 22 15 15 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . . . . 1 4 . 11 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 19 | . 2 . 2 2 . 4 . . . . . . 1 . . . . . . . . . 6 . . . . . . 2 . . . . . Recycling Units 6 | . 2 . . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . 4 5 . 1 . . . Garrison Access 7 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 . . . . . Terminal Hacks 95 | . 3 . 9 13 7 8 . 6 . 1 . . . . . 23 . . 1 . 17 . . . . 7 . . . . . . . . . Record 16 | . . . . . . . . 5 . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . . Part Schematic 16 | . . . . 2 . 1 . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 18 | . . . 2 2 . 2 . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . . . . Open Door 7 | . . . . 2 . . . 1 . 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . 1 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . 1 2 . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 5 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Insert Component 7 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Analyze 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 24 | . 4 . 4 3 1 3 . . . 2 3 . 3 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 11 | . 2 . 4 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . 1 3 . 3 . . . . . . . . . 1 . . . . . . . . . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Download 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 7 7 8 6 . . . . . . 4 . . . . . . . . . 1 . . . . . 2 4 . 1 . . . Full Trace Events 4 | . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 1 . . . . . 5 . . . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 2 2 1 . . . . . . . . . 9 . . . . 4 . . . . . . 9 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Matter 288 | . . . . . . . . . . . . . 288 . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 77 | . 26 . . 26 . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 11 | . . . . . . 2 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 97 | . . . . 10 . 4 . 2 9 9 3 . 7 . . . 1 7 . . . . 9 . . . . . . . . 8 4 24 . Largest Group 12 | . . . . 10 . 3 . 2 9 9 4 . 3 . . . 1 4 3 1 1 1 9 . . . . . . . . 8 4 12 . Highest-Rated Group 1470 | . . . . 88 . 68 . 51 265 265 237 . 210 . . . 95 356 210 70 70 70 810 . . . . . . . . 112 782 1470 . Highest-Rated Ally 269 | . . . . 16 . 32 . 31 41 41 70 . 70 . . . 95 146 70 70 70 70 103 . . . . . . . . 15 269 269 . Zionite Dispatches 14 | . . . . . . . . . . . 1 . 3 . . . . 3 . . . . 4 . . . . . . . . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Light 6 | . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Orders 13 | . . . . 2 . . . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . 7 . STAY 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 3 . ROAM 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 5 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 586 | . . . . 27 . 13 . 6 . 66 63 . 61 . . . 10 33 13 17 . 10 84 . . . . . . . . 25 . 158 . Total Damage 22955 | . . . . 180 . 133 . 62 . 1397 1204 . 1551 . . . 280 1091 369 347 . 302 3908 . . . . . . . . 391 . 11740 . Kills 111 | . . . . 4 . 1 . . . 13 13 . 14 . . . 3 5 2 3 . 2 23 . . . . . . . . 2 . 26 . Allies Corrupted 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 8 | . 3 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 3 . . . . 2 2 2 . . . . 2 . . 1 . 1 1 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 4 2 . 5 3 1 . . Branch Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 23495 | 224 1720 1139 1250 2275 2584 458 156 514 899 905 538 116 710 96 137 29 495 339 195 158 182 298 792 181 121 377 227 237 322 645 624 416 775 2966 395 Spaces Moved 23160 | 98 836 640 593 979 1241 1139 347 633 1571 873 626 200 1234 229 343 76 751 484 289 215 174 520 1147 422 291 748 243 293 486 576 835 781 762 2292 193 Core 60 | 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3859 | . 406 640 593 979 1241 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3085 | 38 430 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 2292 193 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9963 | . . . . . . . . . . . . . 565 229 343 76 751 484 289 215 174 520 1147 422 291 748 243 293 486 576 835 646 630 . . Flight 6058 | . . . . . . 1139 347 633 1571 873 626 200 669 . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 120 160 160 160 152 23 23 23 23 23 20 20 20 38 38 38 24 33 43 43 40 40 30 38 38 38 33 38 43 46 40 46 41 110 110 Average Speed 66 | 86 139 160 160 160 157 23 23 23 29 27 23 20 29 38 38 38 37 42 43 43 41 41 38 38 38 39 49 50 49 49 46 48 54 110 110 Slowest Speed 260 | 200 200 160 260 260 160 24 92 23 94 92 92 20 146 38 38 38 40 43 43 43 43 43 40 96 38 98 97 97 50 50 92 50 220 110 110 Overloaded Moves 141 | . . . . . . . . . . . . . 5 . . . 115 16 . . . . 1 . . . 4 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . 31 1 . . 7 7 . 8 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 Spacefolds 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Microwarps 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Exploration Rate (%) 52 | 5 82 97 45 89 84 21 56 59 88 51 17 85 34 45 59 68 75 19 63 41 60 72 21 70 50 88 43 10 47 18 72 54 20 66 11 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 15 | . 2 . . 2 . . . 1 3 1 . . . . . 1 . . . 1 3 1 . . . . . . . . . . . . . Known Exits Taken 25 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Scrap Searched 18 | . . 1 . . . . . 4 4 2 . . . . 3 . 1 . . 1 . 1 . 1 . . . . . . . . . . . Spaces Dug 188 | . . 53 . . 27 . 9 . . . 36 . . . . . . . . . . . . . . . . 3 2 19 6 . . 33 . Terrain Destroyed 452 | . 28 79 . . 36 . 26 . . . 87 . . . . . . . . . . . . . 2 . 5 3 8 32 26 1 5 67 47 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Projectile 195 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 3 8 32 25 1 5 67 47 AOE 256 | . 28 79 . . 36 . 26 . . . 87 . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 29789 | 184 1302 691 818 1555 1714 1275 397 990 2016 1485 1006 274 1556 233 345 75 957 605 356 267 281 589 1457 441 295 830 334 372 548 863 1001 737 1015 2641 284 Wait 4775 | 13 331 . 127 453 299 105 14 338 431 436 340 73 260 . . . 195 89 61 33 77 44 224 10 2 56 75 58 42 230 44 43 76 189 7 Move 22909 | 97 835 639 592 978 1240 1083 344 632 1570 862 612 199 1218 228 342 75 750 483 288 214 173 519 1146 421 290 747 242 292 485 574 834 662 761 2290 192 Hop 42 | . . . . . . 24 1 . . 3 7 . 7 . . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 4 20 1 16 3 15 7 1 2 3 . 4 . 8 . . . . 3 . 1 5 3 4 . . 3 . 2 4 2 9 4 14 15 2 Fast Attach 209 | 8 11 . 6 10 10 2 3 1 . . 6 . 7 . . . 3 4 1 1 9 1 14 2 . 8 . 2 1 4 16 12 32 22 13 Attach 126 | . 7 . 6 1 7 8 3 3 5 4 8 . 6 . . . . 5 1 . 1 . 2 2 . 1 4 5 1 6 21 3 5 6 5 Detach 83 | 1 4 . . . 3 5 3 . 5 4 8 . 3 . . . . 4 1 1 . . 1 3 . 1 . 6 . 3 15 2 5 4 1 Swap 184 | . 21 15 13 8 20 3 7 1 . 8 5 2 16 2 . . 4 1 . 5 2 3 4 2 . 4 5 1 2 3 4 . 6 17 . Drop 282 | . 25 1 20 16 31 7 3 3 2 . 7 . 11 . . . . 4 1 2 12 5 20 1 . 10 2 . 4 4 13 5 39 30 4 Fire 844 | 61 42 30 36 78 77 25 18 10 . 62 7 . 9 3 3 . 5 12 3 10 2 13 36 . 3 . 6 6 9 36 41 2 73 66 60 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 32 | . 5 5 2 8 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 11 . . . . . . . . . 6 . . . . . . 1 . . . 1 . Rewire 114 | . . . . . . 6 . . . 106 2 . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 225 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 3) 607 | -10/Materials | Discovered new exit (range 15) 783 | -10/Materials | Discovered new exit (range 9) 877 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Repaired Lgt. Treads 1880 | -10/Materials | Central database locked down 1945 | -10/Materials | Entered Mines 1977 | -10/Mines | Learned Materials terminal intel 2054 | -10/Mines | Learned Materials stockpile data 2118 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2121 | -10/Mines | Found Prototype Device 2135 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2135 | -10/Mines | Discovered new exit (range 5) 2285 | -10/Mines | Discovered new exit (range 15) 2592 | -10/Mines | Learned Materials terminal intel 3033 | -10/Mines | Discovered new exit (range 11) 3084 | -10/Mines | Entered Materials 3084 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3086 | -9/Materials | Loaded intel: 12 terminal locations 3142 | -9/Materials | Identified Exp. Sensor Array 3403 | -9/Materials | Discovered new exit (range 6) 3689 | -9/Materials | Discovered new exit (range 11) 3772 | -9/Materials | Build established: Tank 4059 | -9/Materials | Discovered new exit (range 12) 4083 | -9/Materials | Identified exit to Mines 4083 | -9/Materials | Identified exit to Storage 4334 | -9/Materials | Entered Storage 4372 | -9/Storage | Build established: Scavenger-Tank 4508 | -9/Storage | Garrison activated, responded to threat 5476 | -9/Storage | Found Prototype Protection 5477 | -9/Storage | Identified Lgt. Regenerative Plating 5512 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5804 | -9/Storage | Build established: Commander-Tank 6186 | -9/Storage | Discovered new exit (range 12) 6290 | -9/Storage | Build established: Scavenger-Tank 6566 | -9/Storage | Repaired Lgt. Treads 6609 | -9/Storage | Entered Materials 6609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6610 | -8/Materials | Loaded intel: 12 terminal locations 7397 | -8/Materials | Identified exit to Factory 7865 | -8/Materials | Build established: Hacker-Tank 9193 | -8/Materials | Entered Factory 9193 | -7/Factory | Evolved 2 slots: Propulsion x2 9214 | -7/Factory | Discovered new exit (range 11) 9269 | -7/Factory | Repaired Cld. Ion Engine 9295 | -7/Factory | Discovered new exit (range 15) 9498 | -7/Factory | Identified exit to Lower Caves 9498 | -7/Factory | Central database locked down 9651 | -7/Factory | Entered Lower Caves 9668 | -7/Lower Caves | Found Alien Artifact 9668 | -7/Lower Caves | Identified Core Expander 9668 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9715 | -7/Lower Caves | Identified exit to Lower Caves 9751 | -7/Lower Caves | Spotted B-75 Beast 9804 | -7/Lower Caves | Encountered a Warlord checkpoint 9807 | -7/Lower Caves | Entered another Lower Caves area 9843 | -7/Lower Caves | A Commander dispatched an escort 9844 | -7/Lower Caves | Build established: Sprinter 9845 | -7/Lower Caves | Learned Extension security intel 9845 | -7/Lower Caves | Learned Extension garrison access intel 9845 | -7/Lower Caves | Learned Armory garrison access intel 9980 | -7/Lower Caves | Learned Factory emergency access door positions 9984 | -7/Lower Caves | Encountered a Warlord checkpoint 9984 | -7/Lower Caves | Learned Factory stockpile data 10152 | -7/Lower Caves | Discovered new exit (range 15) 10206 | -7/Lower Caves | Destroyed RV-KHG(g) 10280 | -7/Lower Caves | Identified exit to Zion 10321 | -7/Lower Caves | Entered Zion 10321 | -7/Zion | Accompanied by 1 ally 10322 | -7/Zion | Commander's escort returned to base 10343 | -7/Zion | Learned location of Warlord (-4) 10355 | -7/Zion | Discovered new exit (range 9) 10475 | -7/Zion | Received a visual enhancement algorithm 10508 | -7/Zion | Found Prototype Device 10559 | -7/Zion | Learned Factory trap positions 10565 | -7/Zion | Learned location of Armory (-4) 10678 | -7/Zion | Imprinted 10680 | -7/Zion | Declared Zion's savior 10775 | -7/Zion | Gained Derelict followers 10791 | -7/Zion | Gained Derelict followers 10933 | -7/Zion | Identified exit to Proximity Caves 11220 | -7/Zion | Entered Proximity Caves 11220 | -6/Proximity Caves | Accompanied by 9 allies 11519 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11966 | -6/Proximity Caves | Discovered new exit (range 3) 12063 | -6/Proximity Caves | Identified exit to Factory 12125 | -6/Proximity Caves | Entered Factory 12125 | -6/Factory | Accompanied by 4 allies 12125 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12126 | -6/Factory | Loaded intel: 124 trap records 12330 | -6/Factory | Build established: Commander-Sprinter 12531 | -6/Factory | Retrieved Zion intel report: Branch Access 12531 | -6/Factory | Identified exit to Lower Caves 12532 | -6/Factory | Zion Light squad teleported in 12607 | -6/Factory | Found Prototype Protection 12607 | -6/Factory | Identified Zio. Weapon Casing 12663 | -6/Factory | Manually triggered Chute Trap 12663 | -6/Factory | Sucked down chute 12663 | -6/Factory | Entered Waste 12666 | -6/Waste | Spotted C-40 Crusher 12667 | -6/Waste | Spotted C-40 Crusher 12669 | -6/Waste | Spotted C-40 Crusher 12673 | -6/Waste | Spotted C-40 Crusher 12673 | -6/Waste | Spotted C-40 Crusher 12723 | -6/Waste | Spotted C-40 Crusher 12729 | -6/Waste | Discovered new exit (range 13) 12731 | -6/Waste | Identified exit to Factory 12779 | -6/Waste | Entered Factory 12810 | -6/Factory | Build established: Scavenger-Sprinter 12839 | -6/Factory | Zion Light squad teleported in 13010 | -6/Factory | Zion Hacker squad teleported in 13129 | -6/Factory | First assault squad dispatched 13193 | -6/Factory | Discovered new exit (range 12) 13197 | -6/Factory | Identified exit to Factory 13327 | -6/Factory | Discovered exit to Lower Caves (range 14) 13412 | -6/Factory | Fabricated Exp. Sensor Array? 13435 | -6/Factory | Zion Infowar Resupply teleported in 13489 | -6/Factory | Entered Lower Caves 13492 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13582 | -6/Lower Caves | Discovered new exit (range 10) 13585 | -6/Lower Caves | Identified exit to Lower Caves 13585 | -6/Lower Caves | Entered another Lower Caves area 13614 | -6/Lower Caves | Build established: Messiah-Skirmisher 13718 | -6/Lower Caves | Discovered new exit (range 5) 13719 | -6/Lower Caves | Identified exit to Data Miner 13722 | -6/Lower Caves | Entered Data Miner 13722 | -6/Data Miner | Discovered new exit (range 6) 13730 | -6/Data Miner | Met Data Miner 13737 | -6/Data Miner | Learned location of Section 7 (-2) 13737 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13742 | -6/Data Miner | Received God Mode back door access code from Data Miner 13751 | -6/Data Miner | Identified exit to Proximity Caves 13751 | -6/Data Miner | Entered Proximity Caves 13758 | -5/Proximity Caves | Escorted by Enhanced Grunt 13778 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13859 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13909 | -5/Proximity Caves | Learned Factory emergency access door positions 14242 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14246 | -5/Proximity Caves | Entered Factory 14246 | -5/Factory | Evolved 2 slots: Utility x2 14247 | -5/Factory | Identified exit to Upper Caves 14263 | -5/Factory | Zion hero teleported in (NK-0LA) 14279 | -5/Factory | Zion Light squad teleported in 14455 | -5/Factory | Incoming investigation squad redirected 14459 | -5/Factory | Garrison activated, responded to threat 14461 | -5/Factory | Allies destroyed NK-0LA 14472 | -5/Factory | Found Prototype Device 14472 | -5/Factory | Identified Thermal Barrier 14552 | -5/Factory | Build established: Scavenger-Skirmisher 14573 | -5/Factory | Retrieved Zion intel report: Guard Positions 14574 | -5/Factory | Zion Light squad teleported in 14585 | -5/Factory | Entered Upper Caves 14585 | -5/Upper Caves | Accompanied by 3 allies 14602 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14611 | -5/Upper Caves | Found Zio. Weapon Casing 14691 | -5/Upper Caves | Identified exit to Upper Caves 14780 | -5/Upper Caves | Entered another Upper Caves area 14780 | -5/Upper Caves | Accompanied by 1 ally 14928 | -5/Upper Caves | Discovered new exit (range 12) 14932 | -5/Upper Caves | Identified exit to Zhirov 14938 | -5/Upper Caves | Entered Zhirov 14938 | -5/Zhirov | Accompanied by 1 ally 14938 | -5/Zhirov | Discovered new exit (range 3) 14946 | -5/Zhirov | Met Zhirov 14956 | -5/Zhirov | Found Alien Artifact 14956 | -5/Zhirov | Identified Integrated Dissipator 14956 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15008 | -5/Zhirov | Found Alien Artifact 15028 | -5/Zhirov | Learned location of Quarantine (-2) 15028 | -5/Zhirov | Learned location of Testing (-3) 15028 | -5/Zhirov | Learned location of Command (-1) 15033 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15044 | -5/Zhirov | Identified exit to Proximity Caves 15120 | -5/Zhirov | Entered Proximity Caves 15120 | -4/Proximity Caves | Accompanied by 1 ally 15214 | -4/Proximity Caves | Found Alien Artifact 15318 | -4/Proximity Caves | Learned location of 1 exit from Research 15338 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15354 | -4/Proximity Caves | Found Zio. Weapon Casing 15411 | -4/Proximity Caves | Discovered new exit (range 15) 15418 | -4/Proximity Caves | Identified exit to Factory 15418 | -4/Proximity Caves | Entered Factory 15418 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15419 | -4/Factory | Identified exit to Extension 15514 | -4/Factory | Discovered new exit (range 8) 15517 | -4/Factory | Identified exit to Upper Caves 15562 | -4/Factory | Zion Heavy squad teleported in 15638 | -4/Factory | Zion Light squad teleported in 15689 | -4/Factory | Zion Light squad teleported in 15710 | -4/Factory | Zion Explosive Resupply teleported in 15784 | -4/Factory | Found Zio. Weapon Casing 15795 | -4/Factory | Incoming investigation squad redirected 15872 | -4/Factory | Incoming investigation squad redirected 16016 | -4/Factory | Discovered exit to Upper Caves (range 15) 16168 | -4/Factory | First assault squad dispatched 16185 | -4/Factory | Incoming assault squad redirected 16190 | -4/Factory | Found Zio. Weapon Casing 16210 | -4/Factory | Entered Upper Caves 16377 | -4/Upper Caves | Identified exit to Upper Caves 16391 | -4/Upper Caves | Entered another Upper Caves area 16396 | -4/Upper Caves | Discovered new exit (range 13) 16426 | -4/Upper Caves | Learned Research trap positions 16511 | -4/Upper Caves | Discovered new exit (range 4) 16512 | -4/Upper Caves | Identified exit to Warlord 16512 | -4/Upper Caves | Entered Warlord 16549 | -4/Warlord | Found Prototype Device 16549 | -4/Warlord | Identified Minesniffer Drone Bay 16640 | -4/Warlord | Visited the Vortex Lab 16642 | -4/Warlord | Found Prototype Energy Gun 16642 | -4/Warlord | Identified Vortex Rifle 16652 | -4/Warlord | Warlord's base attacked by MAIN.C 16653 | -4/Warlord | Found Vortex Rifle 16698 | -4/Warlord | Rebuked by Warlord 16702 | -4/Warlord | Opened Warlord's prototype stash 16716 | -4/Warlord | Found Prototype Hackware 16762 | -4/Warlord | Found Vortex Rifle 16864 | -4/Warlord | Opened side exit 16887 | -4/Warlord | Discovered new exit (range 9) 16889 | -4/Warlord | Identified exit to Proximity Caves 16889 | -4/Warlord | Entered Proximity Caves 16889 | -3/Proximity Caves | Spotted B-86 Titan 17100 | -3/Proximity Caves | Discovered new exit (range 16) 17114 | -3/Proximity Caves | Identified exit to Research 17116 | -3/Proximity Caves | Entered Research 17116 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17117 | -3/Research | Identified exit to Research 17118 | -3/Research | Loaded intel: 100 trap records 17135 | -3/Research | Spotted B-86 Titan 17198 | -3/Research | Retrieved Zion intel report: Guard Positions 17215 | -3/Research | Retrieved Zion intel report: Active Terminals 17227 | -3/Research | Retrieved Zion intel report: Active Garrisons 17235 | -3/Research | Retrieved Zion intel report: Prototype Schematics 17286 | -3/Research | Discovered new exit (range 6) 17321 | -3/Research | Identified exit to Testing 17353 | -3/Research | Entered Testing 17381 | -3/Testing | Found Antimissile System 17401 | -3/Testing | Build established: Scavenger-Mutant 17500 | -3/Testing | Discovered exit to Research (range 16) 17510 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 17574 | -3/Testing | Retrieved Zion intel report: Emergency Access 17583 | -3/Testing | Found Prototype Device 17592 | -3/Testing | Identified AEGIS Remote Shield 17675 | -3/Testing | Entered Research 17675 | -2/Research | Evolved 2 slots: Utility x2 17681 | -2/Research | Identified Ghost Barrier 17682 | -2/Research | Identified Dimensional Node Initializer 17840 | -2/Research | Spotted B-90 Cyclops 18281 | -2/Research | Identified Transdimensional Reconstructor 18281 | -2/Research | Warped through subspace 18289 | -2/Research | Cargo convoy interrupted 18310 | -2/Research | Initialized slip node 18313 | -2/Research | Discovered new exit (range 13) 18316 | -2/Research | Incoming assault squad redirected 18318 | -2/Research | Crushed by falling debris 18320 | -2/Research | Entered Quarantine 18343 | -2/Quarantine | Found Prototype Device 18343 | -2/Quarantine | Identified Exp. Focal Shield 18345 | -2/Quarantine | Found Exp. Focal Shield 18350 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 18355 | -2/Quarantine | Spotted Alpha 7 18404 | -2/Quarantine | Found Alien Artifact 18404 | -2/Quarantine | Identified Phase Redirector 18489 | -2/Quarantine | Found Prototype Processor 18489 | -2/Quarantine | Identified Exp. Melee Analysis Suite 18500 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18537 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 18541 | -2/Quarantine | Found Alien Artifact 18541 | -2/Quarantine | Identified Core Reset Matrix 18541 | -2/Quarantine | Used Core Reset Matrix 18545 | -2/Quarantine | Detected hypermatrix surge 18545 | -2/Quarantine | Sensed 16 artifacts in vicinity 18547 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 18552 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18570 | -2/Quarantine | First assault squad dispatched 18595 | -2/Quarantine | Incoming assault squad redirected 18609 | -2/Quarantine | Found Matter Drive 18616 | -2/Quarantine | Cryocooling Duct disabled 18619 | -2/Quarantine | Cryocooling Duct disabled 18631 | -2/Quarantine | Ambient heat levels rising (+20) 18631 | -2/Quarantine | Non-combat units ordered to evacuate 18634 | -2/Quarantine | Ambient heat levels rising (+20) 18634 | -2/Quarantine | Combat units ordered to evacuate 18636 | -2/Quarantine | Found Transdimensional Reconstructor 18638 | -2/Quarantine | Found Transdimensional Reconstructor 18640 | -2/Quarantine | Found Transdimensional Reconstructor 18640 | -2/Quarantine | Warped through subspace 18657 | -2/Quarantine | Found Sigix Broadsword 18711 | -2/Quarantine | Discovered new exit (range 5) 18717 | -2/Quarantine | Found Prototype Processor 18717 | -2/Quarantine | Identified Exp. Target Analyzer 18732 | -2/Quarantine | Found Transdimensional Reconstructor 18734 | -2/Quarantine | Quarantine Guard activated 18761 | -2/Quarantine | Found Core Cannon 18820 | -2/Quarantine | Found Subatomic Replicator 18885 | -2/Quarantine | Build established: Alien-Mutant 18895 | -2/Quarantine | Spotted Fortress 18931 | -2/Quarantine | Discovered new exit (range 6) 18931 | -2/Quarantine | Spotted Quarantine Guard 18944 | -2/Quarantine | Entered Section 7 18945 | -2/Section 7 | Sensed 23 artifacts in vicinity 18955 | -2/Section 7 | Found Microwarp Drive 18992 | -2/Section 7 | Incoming investigation squad redirected 18992 | -2/Section 7 | Found Spacefold Activator 19055 | -2/Section 7 | Discovered new exit (range 9) 19056 | -2/Section 7 | Spotted S7 Guard 19061 | -2/Section 7 | Found Integrated Heat Negator 19061 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 19073 | -2/Section 7 | Found Integrity Redistributor 19080 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 19089 | -2/Section 7 | Spotted S7 Guard 19092 | -2/Section 7 | Core integrity fell below 50% 19092 | -2/Section 7 | Found Integrated Singularity Reactor 19110 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 19111 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19113 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19163 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19225 | -2/Section 7 | Spotted S7 Guard 19227 | -2/Section 7 | Incoming investigation squad redirected 19227 | -2/Section 7 | Found Core Membrane 19227 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 19242 | -2/Section 7 | Spotted B-90 Cyclops 19263 | -2/Section 7 | Spotted B-99 Colossus 19275 | -2/Section 7 | Found Integrated Reactor 19275 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19290 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 19298 | -2/Section 7 | Found LRC Boosters 19298 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 19300 | -2/Section 7 | Found LRC Matter Compressor 19300 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19329 | -2/Section 7 | Warped through subspace 19330 | -2/Section 7 | Emitted hypermatrix ping 19335 | -2/Section 7 | Assembled emerged from beneath the floor 19338 | -2/Section 7 | Spotted Alpha 7 19338 | -2/Section 7 | Spotted Alpha 7 19345 | -2/Section 7 | Spotted B-90 Cyclops 19360 | -2/Section 7 | Entered Access 19360 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19452 | -1/Access | Retrieved Zion intel report: Branch Access 19452 | -1/Access | Identified exit to Command 19610 | -1/Access | First assault squad dispatched 19626 | -1/Access | Incoming assault squad redirected 19647 | -1/Access | Zion Experimental squad teleported in 19650 | -1/Access | Zion Experimental squad teleported in 19655 | -1/Access | Zion Heavy squad teleported in 19702 | -1/Access | Found Prototype Protection 19702 | -1/Access | Identified Zio. Shade Armor 19780 | -1/Access | Found Zio. Shade Armor 19798 | -1/Access | Found Zio. Weapon Casing 19859 | -1/Access | Found Zio. Shade Armor 19882 | -1/Access | Found Prototype Energy Cannon 19882 | -1/Access | Identified Zio. Alpha Cannon Mk. II 19896 | -1/Access | Found Zio. Alpha Cannon Mk. II 19900 | -1/Access | Found Prototype Processor 19900 | -1/Access | Identified Exp. Targeting Computer 19906 | -1/Access | Found Prototype Device 19906 | -1/Access | Identified Exp. Weapon Cycler 19909 | -1/Access | Found Zio. Weapon Casing 19942 | -1/Access | Found Exp. Targeting Computer 19945 | -1/Access | Found Zio. Shade Armor 19950 | -1/Access | Found Zio. Shade Armor 19964 | -1/Access | Found Zio. Alpha Cannon Mk. II 19970 | -1/Access | Found Zio. Alpha Cannon Mk. II 19997 | -1/Access | Found Exp. Weapon Cycler 20007 | -1/Access | Found Zio. Shade Armor 20022 | -1/Access | Found Zio. Shade Armor 20135 | -1/Access | Entered Command 20247 | -1/Command | Build established: Scavenger-Gunner 20302 | -1/Command | Crushed by falling debris 20326 | -1/Command | Spotted M Guard 20327 | -1/Command | Spotted M Guard 20327 | -1/Command | Spotted Combat Programmer 20328 | -1/Command | Spotted Combat Programmer 20407 | -1/Command | Disengaged cave seal 20407 | -1/Command | Zionites emerged from the dark tunnel 20475 | -1/Command | Allies destroyed Combat Programmer 20487 | -1/Command | Destroyed M Guard 20493 | -1/Command | Destroyed M Guard 20502 | -1/Command | Allies destroyed Combat Programmer 20502 | -1/Command | All MAIN.C guards destroyed 20542 | -1/Command | Found Exp. Targeting Computer 20634 | -1/Command | Met MAIN.C 20642 | -1/Command | 0b10 Conduit disabled 20645 | -1/Command | Destroyed MAIN.C Shell 20648 | -1/Command | MAIN.C activated Command garrisons 20651 | -1/Command | Allies destroyed MAIN.C 20659 | -1/Command | Found Prototype Protection 20659 | -1/Command | Identified Exp. Powered Armor 20663 | -1/Command | Found Exp. Powered Armor 20666 | -1/Command | Found Prototype Reactor 20666 | -1/Command | Identified Zero-point Reactor 20671 | -1/Command | Found Exp. Targeting Computer 20698 | -1/Command | Discovered new exit (range 15) 20823 | -1/Command | Found Zio. Alpha Cannon Mk. II 20852 | -1/Command | Found Prototype Energy Cannon 20852 | -1/Command | Identified Null Cannon 20856 | -1/Command | Found Prototype Reactor 20856 | -1/Command | Identified Vortex Chain Reactor 20861 | -1/Command | Found Prototype Device 20861 | -1/Command | Identified Exp. Hardlight Generator 20864 | -1/Command | Found Prototype Processor 20864 | -1/Command | Identified Exp. Melee Analysis Suite 20871 | -1/Command | Found Prototype Processor 20871 | -1/Command | Identified Exp. Core Analyzer 20874 | -1/Command | Found Prototype Device 20874 | -1/Command | Identified Exp. Force Field 20921 | -1/Command | Found Zio. Weapon Casing 20960 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-146) 21372 | -1/Command | Build established: Scavenger-Tank 22434 | -1/Command | Spotted Alpha 7 22648 | -1/Command | Destroyed Alpha 7 22880 | -1/Command | Discovered new exit (range 7) 22889 | -1/Command | Found Exp. Targeting Computer 22961 | -1/Command | Found Zio. Shade Armor 22969 | -1/Command | Found Zio. Shade Armor 23094 | -1/Command | Warped through subspace to slip node 23094 | -1/Command | Discovered new exit (range 5) 23096 | -1/Command | Found Vortex Chain Reactor 23101 | -1/Command | Entered Access_0 23102 | -1/Access_0 | Sensed 2 artifacts in vicinity 23104 | -1/Access_0 | Met Architect 23105 | -1/Access_0 | Architect warped through subspace 23116 | -1/Access_0 | Destroyed A8 23144 | -1/Access_0 | Architect warped through subspace 23166 | -1/Access_0 | Build established: Scavenger-Gunner 23171 | -1/Access_0 | Architect warped through subspace 23189 | -1/Access_0 | Subspace Access Node disabled 23197 | -1/Access_0 | Architect warped through subspace 23224 | -1/Access_0 | Architect warped through subspace 23243 | -1/Access_0 | Architect warped through subspace 23259 | -1/Access_0 | Architect warped through subspace 23278 | -1/Access_0 | Architect warped through subspace 23290 | -1/Access_0 | Architect warped through subspace 23296 | -1/Access_0 | Subspace Access Node disabled 23303 | -1/Access_0 | Architect warped through subspace 23316 | -1/Access_0 | Architect warped through subspace 23327 | -1/Access_0 | Architect warped through subspace 23335 | -1/Access_0 | Architect warped through subspace 23344 | -1/Access_0 | Subspace Access Node disabled 23360 | -1/Access_0 | Architect warped through subspace 23371 | -1/Access_0 | Architect warped through subspace 23386 | -1/Access_0 | Architect warped through subspace 23397 | -1/Access_0 | Architect warped through subspace 23409 | -1/Access_0 | Architect warped through subspace 23421 | -1/Access_0 | Architect warped through subspace 23429 | -1/Access_0 | Architect warped through subspace 23438 | -1/Access_0 | Subspace Access Node disabled 23486 | -1/Access_0 | Destroyed Architect 23487 | -1/Access_0 | Architect triggered a singularity event 23488 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 23488 | -1/Access_0 | Warped through subspace to slip node 23488 | -1/Access_0 | Discovered new exit (range 8) 23496 | *** | Escaped singularity! Last Messages --------------- 23476_ Exp. Weapon Cycler severed. 23478_ Penetrated by Quantum Shear. 23480_ Acquired Zio. Supercomposite Leg. 23483_ Acquired Zio. Alpha Cannon Mk. II. 23485_ Penetrated by Quantum Shear. 23486_ Architect: "If I can't win, no one wins!" 23486_ Architect destroyed. 23487_ A0_COM: Initiating irreversible singularity event. Goodbye. 23488_ A0_COM: 10. 23488_ Acquired Hpw. Transdimensional Reconstructor. 23488_ Warped through subspace, drawn to slip node. 23488_ EXIT=FOUND 23489_ A0_COM: 9. 23490_ A0_COM: 8. 23491_ A0_COM: 7. 23492_ A0_COM: 6. 23493_ A0_COM: 5. 23494_ A0_COM: 4. 23495_ A0_COM: 3. 23496_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 221 Coolant Potential 65 Energy Generation 115 Energy Capacity 2120 Matter Stores 425 Matter Capacity 525 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 40 Armor Coverage 1025 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 66 Targeting Accuracy 48 Melee Accuracy 12 Target Analysis 10 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-74 Champion | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Phase Redirector Core Reset Matrix Matter Drive Sigix Broadsword Microwarp Drive Spacefold Activator Integrated Heat Negator Subatomic Replicator Integrated Singularity Reactor Core Membrane Integrated Reactor LRC Boosters LRC Matter Compressor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TrapImprovedPropulsion Manual? 0 Play Time 03:45:31 Cumulative 2092.7 hours Start 2021.08.08 @ 19:54:08 End 2021.08.09 @ 01:14:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2636 Rogue 2628 Adventurer 0 Explorer 8 Win Type 6 Total 236 Types 45/31/89/3/3/5/57/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15285a51-65ce-4840-acca-beb5d33a54f6