Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.05 @ 10:16:19 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (70) 350 Value Destroyed (2178) 2178 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 8592 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 520/1000 Matter 211/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Utility Shielding Improved Hacking Suite > --- WEAPON (8) ------- Dirty Datajack > --- INVENTORY (4) ---- Armored Medium Treads Improved Airjet Minesniffer Drone Bay (10/10) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Improved Utility Shielding Experimental Hacking Suite > --- WEAPON ----------- Storm Laser Hypervelocity Gauss Rifle Advanced Assault Cannon Slug Cannon > --- INVENTORY -------- Carbon-fiber Leg Transmission Jammer Heavy Ion Cannon Dirty Datajack [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Hover Unit Improved Airjet Utility Improved Utility Shielding Device Improved Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Utility Shielding Weapon Slug Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Slots Evolved 11 | . 1 2 2 2 . . . . . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility 3 | . 1 . . . . . . . . . . . . 2 . . . Weapon 6 | . . 2 . 2 . . . . . . 2 . . . . . . Parts Attached 68 | 8 . 8 3 1 1 11 4 4 6 . 1 3 . 7 . 10 1 Power 5 | 1 . 1 . . . 1 . . . . . . . 2 . . . Engine 3 | 1 . 1 . . . 1 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 18 | 2 . . 3 . . 1 . 4 . . . 2 . 4 . 2 . Treads 6 | 2 . . 3 . . 1 . . . . . . . . . . . Leg 9 | . . . . . . . . 4 . . . 2 . 1 . 2 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 13 | 3 . 1 . . . 5 1 . 1 . . . . . . 1 1 Device 4 | . . 1 . . . 1 1 . . . . . . . . . 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . Processor 1 | 1 . . . . . . . . . . . . . . . . . Hackware 4 | . . . . . . 2 . . 1 . . . . . . 1 . Protection 3 | 1 . . . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 32 | 2 . 6 . 1 1 4 3 . 5 . 1 1 . 1 . 7 . Energy Gun 3 | 1 . . . . . . 1 . 1 . . . . . . . . Energy Cannon 4 | . . 1 . . . 2 . . . . . . . . . 1 . Ballistic Gun 10 | 1 . 3 . . 1 . 1 . . . . . . 1 . 3 . Ballistic Cannon 8 | . . 2 . . . . 1 . 2 . 1 . . . . 2 . Launcher 3 | . . . . 1 . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 2 . . 1 . . . 1 . Unidentified Prototypes 6 | . . 1 . . . 1 . . 2 . . . . 1 . . 1 Parts Lost 27 | . . . . . 5 1 . 1 . . 1 . . 8 . 11 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 12 | . . . . . 2 . . 1 . . . . . 5 . 4 . Utility 4 | . . . . . 2 1 . . . . . . . . . 1 . Weapon 10 | . . . . . 1 . . . . . 1 . . 3 . 5 . Highest Loss Streak 5 | . . . . . 5 1 . 1 . . 1 . . 4 . 4 . Average Slot Usage (%) 68 | . 87 95 98 92 60 36 76 84 77 71 59 65 68 57 33 38 16 Engine 5 | . 12 10 8 7 4 1 7 7 7 7 6 6 6 1 . . . Treads 7 | . 25 20 31 28 18 4 7 4 . . . . . . . . . Leg 7 | . . . . . . . . 8 21 21 18 20 25 17 . 6 . Device 4 | . . 5 8 7 5 . 5 7 7 7 6 6 6 4 . . . Storage 2 | . 12 10 8 7 4 . . . . . . . . . . . . Processor 2 | . 12 10 8 7 5 . . . . . . . . . . . . Hackware 4 | . . . . . . 6 7 7 7 7 6 6 6 5 5 6 5 Protection 4 | . . . . . . 6 8 7 7 7 6 6 6 5 5 5 5 Energy Gun 5 | . 12 3 . . . . 5 7 11 14 8 6 6 4 . . . Energy Cannon 5 | . . 9 8 7 5 3 14 14 4 . . . . . . . . Ballistic Gun 7 | . 12 16 16 14 8 7 7 7 2 . . . . 3 . 10 . Ballistic Cannon 5 | . . 10 8 7 3 . 5 7 6 7 6 12 12 8 . . . Launcher 2 | . . . . 7 4 7 8 7 2 . . . . . . . . Naked Turns 35 | . . . . . 35 . . . . . . . . . . . . Heaviest Build 49 | 17 17 34 34 40 40 39 45 45 45 40 43 44 43 49 7 27 3 Greatest Support 82 | 40 40 40 82 82 82 22 22 78 58 58 58 73 73 73 39 40 3 Greatest Overweight (x) 2 | . . . . . . 2 2 2 . . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 6 8 8 8 8 6 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 8 | 7 8 8 8 7 8 4 4 4 4 4 4 4 4 4 4 4 3 Average Carried 4 | 3 7 7 8 7 6 2 3 3 3 4 4 3 4 3 3 2 2 Final Capacity 8 | 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 7 8 8 8 7 4 2 4 4 4 4 4 4 4 3 4 2 3 Class Distribution -------------------- 40% | Hacker-Mutant 20% | Hacker-Gunner 18% | Hacker-Tank 14% | Hacker-Executioner 3% | Derelict-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Executioner | -7/Lower Caves Hacker-Executioner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Tank | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Executioner | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Matter Collected 1919 | 226 78 281 300 10 . 46 133 245 14 . . 196 . 120 24 246 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2531 | . 55 863 760 . . 149 . 38 . . 79 198 . 195 . 194 . Parts 148 | . 8 54 44 . . 7 . 1 . . 6 6 . 15 . 7 . Haulers Intercepted 5 | . . 3 2 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Combat Hostiles Destroyed 52 | . 2 15 14 . . 3 . 1 . . 4 8 . 2 . 3 . Melee 1 | . . 1 . . . . . . . . . . . . . . . Guns 17 | . 2 2 4 . . . . . . . 3 2 . 2 . 2 . Cannons 28 | . . 10 9 . . 1 . . . . 1 6 . . . 1 . AOE 6 | . . 2 1 . . 2 . 1 . . . . . . . . . Classes Destroyed 14 | . 2 8 . . . 2 . 1 . . . . . 1 . . . Worker 2 | . 1 1 . . . . . . . . . . . . . . . Builder 4 | . . 1 1 . . 1 . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 5 | . . 3 2 . . . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . Operator 3 | . . 2 1 . . . . . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . . . . . 1 . . . Swarmer 17 | . 2 2 3 . . . . . . . 4 6 . . . . . Grunt 21 | . . 9 8 . . 2 . . . . . 2 . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . Sentry 7 | . . 3 2 . . . . . . . . . . 1 . 1 . Hunter 3 | . . . . . . . . . . . . . . 1 . 2 . Programmer 1 | . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | . 2 12 7 . . 3 . 1 . . 2 3 . 2 . 2 . Combat Bots Only 6 | . 2 4 6 . . 2 . 1 . . 2 3 . 1 . 2 . Max Kills in Single Turn 3 | . 1 3 2 . . 2 . 1 . . 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . . 1 . 1 . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Damage Taken 3899 | . 29 263 190 . 140 235 . 212 . 60 144 221 . 1210 . 1195 . Core 704 | . 5 26 . . 113 37 . . . . 22 21 . 181 . 299 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 98 93 100 . . . . . . 78 . . 94 . . . . Volleys Fired 139 | . 8 30 27 . 3 11 . 1 . . 7 12 . 14 . 26 . Largest 5 | . 2 4 4 . 1 3 . 5 . . 1 2 . 4 . 3 . Hottest 379 | . 60 151 141 . 25 144 . 246 . . 250 250 . 379 . 113 . Shots Fired 379 | . 16 108 108 . 3 24 . 5 . . 7 21 . 42 . 45 . Gun 204 | . 16 60 54 . 3 11 . 2 . . 4 3 . 17 . 34 . Cannon 169 | . . 48 54 . . 7 . 3 . . 3 18 . 25 . 11 . Launcher 6 | . . . . . . 6 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 264 | . 8 66 81 . 3 11 . 2 . . 3 18 . 36 . 36 . Thermal 31 | . . . . . . 7 . 2 . . 4 3 . 6 . 9 . Explosive 6 | . . . . . . 6 . . . . . . . . . . . Electromagnetic 78 | . 8 42 27 . . . . 1 . . . . . . . . . Robot Hit Streak 20 | . 5 20 20 . 2 8 . 8 . . 4 8 . 9 . 20 . Robot Miss Streak 7 | . 1 1 1 . 1 1 . 1 . . 7 6 . 3 . 2 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 260 | . 10 68 68 . 2 20 . 4 2 . 6 18 . 23 . 39 . Core Hits 114 | . 3 29 30 . . 8 . 2 . . 7 11 . 11 . 13 . Critical Hits 7 | . . 2 . . . . . . . . 1 3 . 1 . . . Critical Kills 5 | . . . . . . . . . . . 1 3 . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . 2 . . 2 . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6123 | . 128 1314 1405 . 31 771 . 88 . . 304 640 . 528 . 914 . Guns 2583 | . 128 433 502 . 31 153 . 28 . . 243 203 . 231 . 631 . Cannons 2850 | . . 680 873 . . 160 . 60 . . 61 437 . 297 . 282 . Explosions 663 | . . 182 30 . . 451 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 27 | . . 19 . . . 7 . . . . . . . . . 1 . Kinetic 2978 | . 48 397 808 . 31 153 . 48 . . 61 437 . 324 . 671 . Thermal 1292 | . . 182 30 . . 160 . 28 . . 243 203 . 204 . 242 . Explosive 451 | . . . . . . 451 . . . . . . . . . . . Electromagnetic 1375 | . 80 716 567 . . . . 12 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 . . . . . . 3 3 Average Corruption 3 | . . . . . . 3 4 4 4 . . . . . . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . 7 11 11 2 . . . . . . 6 . Message Errors 8 | . . . . . . 1 2 2 1 . . . . . . 2 . Matter Fused 16 | . . . . . . 4 6 2 . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . . . . Energy Discharges 5 | . . . . . . 1 1 2 1 . . . . . . . . Data Loss (minor) 5 | . . . . . . 1 2 2 . . . . . . . . . Targeting Errors 2 | . . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 79 | . . . 18 . . 25 . . . . . 8 . 28 . . . Projectiles 58 | . . . 18 . . 25 . . . . . 8 . 7 . . . Explosions 21 | . . . . . . . . . . . . . . 21 . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . 1 3 . . . . . . . . 2 . 5 . 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . 1 3 . . . . . . . . 2 . 4 . 1 . Secondary 1 | . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 70 | . . . . . . 43 . . . . . . . 27 . . . Shots 4 | . . . . . . 3 . . . . . . . 1 . . . Rammed 7 | . . 4 . . . 2 . . . . . . . . . 1 . Targets Rammed 8 | . . 5 . . . 2 . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 238 | . . 238 36 . . 168 . 93 . . 16 46 . 199 . 90 . Average Temperature 61 | . . 98 12 . . 65 . 53 . . 10 20 . 85 . 49 . Received Heat Transfer 1119 | . . 207 126 . . 45 . 48 . . . . . 450 . 243 . Effects 3 | . . 3 . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 1 . . . . 2 . Heat Transferred 1920 | . . 300 50 . . 250 . 37 . . 350 300 . 300 . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Peak Influence 497 | . 55 397 497 84 35 191 . . . . 104 . . 294 . . . Initial 84 | . . 16 73 84 20 16 . . . . 7 . . 69 . . . Average 121 | . 19 185 239 84 19 51 . . . . 80 . . 154 . . . Maximum Alert Level 2 | . . 1 2 . . . . . . . . . . 1 . . . Low Security (%) 71 | 100 100 48 23 100 100 100 . . . . 100 . . 66 . . . Level 1 27 | . . 51 70 . . . . . . . . . . 33 . . . Level 2 . | . . . 6 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . 2 3 . . 2 . . . . . . . . . . . Investigation 4 | . . . 2 . . 2 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . 2 1 . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Distress Signals 8 | . . 4 1 . . . . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 106 | . 2 23 21 . 6 5 . 1 . 1 5 8 . 18 . 16 . Peak Tracking Total 11 | . 2 4 5 . 6 2 . 1 . 1 3 3 . 11 . 9 . Tactical Retreats 9 | . . 1 1 . . 1 . . . 1 . . . 2 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Traps Triggered 3 | . 1 . . 1 . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Machines Disabled 7 | . . . 2 . . 2 . . . . . . . 3 . . . Max in Single Turn 3 | . . . 1 . . 2 . . . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Machines Accessed 10 | . 1 . 2 . . 6 . 1 . . . . . . . . . Terminals 7 | . 1 . 2 . . 4 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 26 | . 1 . 9 . . 15 . 1 . . . . . . . . . Successful 12 | . 1 . 1 . . 9 . 1 . . . . . . . . . Failed 14 | . . . 8 . . 6 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 15 | . 1 . 9 . . 4 . . 1 . . . . . . . . Terminals 19 | . 1 . 9 . . 9 . . . . . . . . . . . Fabricators 4 | . . . . . . 4 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . 1 . . 4 . 1 . . . . . . . . . Part Schematic 2 | . . . 1 . . 1 . . . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 2 . . 3 . . . . . . . . . . . Full Trace Events 4 | . . . 2 . . 2 . . . . . . . . . . . Feedback Events 3 | . . . . . . 3 . . . . . . . . . . . Corruption 2 | . . . . . . 2 . . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Matter 292 | . . . . . . 292 . . . . . . . . . . . Time 146 | . . . . . . 146 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 1 . . 2 . . . 1 . Non-combat 2 | . . . . . . . . . 1 . . 1 . . . . . Combat 2 | . . . . . . . . . . . . 1 . . . 1 . Robot Hacks Applied 6 | . . . . . . . . . 2 . . 2 . . . 2 . parse_system 6 | . . . . . . . . . 2 . . 2 . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 3 1 2 1 . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Turns Passed 5955 | 95 235 621 440 69 158 568 602 392 691 297 223 381 34 389 143 502 115 Spaces Moved 4296 | 51 128 296 202 44 150 364 332 231 507 209 149 250 27 317 336 478 225 Core 584 | 4 . . . . 82 201 . . . . . . . 7 . 65 225 Treads 1415 | 47 128 296 202 44 68 163 332 135 . . . . . . . . . Legs 1677 | . . . . . . . . 96 507 209 149 250 27 205 . 234 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 620 | . . . . . . . . . . . . . . 105 336 179 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 156 156 50 50 165 133 133 133 133 130 130 42 42 42 50 Average Speed 118 | 151 160 160 159 156 97 100 179 164 133 133 133 132 130 98 42 82 50 Slowest Speed 200 | 160 160 160 160 156 156 165 185 200 133 133 133 133 130 150 42 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 27 29 25 1 82 15 57 38 54 46 6 49 7 14 62 76 45 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . 1 . 1 1 . . . . . . . Known Exits Taken 15 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . . . 9 9 2 . . 4 . . 1 3 . Spaces Dug 53 | . . . . . . . . . . . 1 . . 52 . . . Terrain Destroyed 149 | . . 3 5 . . 81 . . . . 1 1 . 57 . 1 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 13 | . . . 1 . . 1 . . . . 1 1 . 8 . 1 . AOE 136 | . . 3 4 . . 80 . . . . . . . 49 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Total 4819 | 65 143 369 253 45 157 544 338 238 525 228 158 275 26 351 337 540 227 Wait 263 | . 5 21 19 . 3 153 . . 4 20 2 6 . 9 1 20 . Move 4280 | 50 127 295 201 44 149 363 331 230 506 208 148 249 26 316 335 477 225 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 21 | 6 2 3 1 . 1 2 . 1 1 . . 1 . . 1 2 . Fast Attach 48 | 8 . 6 2 . 1 8 4 4 2 . 1 1 . 5 . 5 1 Attach 13 | . . 1 . 1 . 3 . . . . . 1 . 2 . 5 . Detach 8 | 1 . . . . . . 2 . 1 . . . . 2 . 1 1 Swap 7 | . . 1 1 . . . . . 4 . . 1 . . . . . Drop 26 | . 1 7 2 . . 2 1 2 5 . . 2 . 3 . 1 . Fire 139 | . 8 30 27 . 3 11 . 1 . . 7 12 . 14 . 26 . Melee 6 | . . . . . . . . . 2 . . 2 . . . 2 . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 . Crush 7 | . . 5 . . . 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 304 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Discovered exit to Materials (range 15) 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Weapon x2 634 | -9/Materials | Build established: Hacker-Gunner 643 | -9/Materials | Identified exit to Mines 643 | -9/Materials | Discovered exit to Mines (range 12) 856 | -9/Materials | Identified exit to Materials 856 | -9/Materials | Discovered exit to Materials (range 15) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Propulsion x2 1388 | -8/Materials | Identified exit to Factory 1388 | -8/Materials | Discovered exit to Factory (range 4) 1392 | -8/Materials | Entered Factory 1392 | -7/Factory | Evolved 2 slots: Weapon x2 1461 | -7/Factory | Sucked down chute 1461 | -7/Factory | Entered Waste 1494 | -7/Waste | Spotted C-40 Crusher 1507 | -7/Waste | Spotted C-40 Crusher 1530 | -7/Waste | Spotted C-40 Crusher 1542 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1568 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1569 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1570 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1571 | -7/Waste | Crushed by Compactor (1 part destroyed) 1572 | -7/Waste | Spotted C-40 Crusher 1589 | -7/Waste | Spotted C-40 Crusher 1600 | -7/Waste | Spotted C-40 Crusher 1602 | -7/Waste | Lost 5 parts (2n2u1w) 1603 | -7/Waste | Identified exit to Factory 1603 | -7/Waste | Discovered exit to Factory (range 11) 1619 | -7/Waste | Entered Factory 1811 | -7/Factory | Fabricated Hacking Suite (x1) 1849 | -7/Factory | Build established: Hacker-Mutant 1886 | -7/Factory | Fabricated System Shield (x1) 1890 | -7/Factory | Identified exit to Factory 1890 | -7/Factory | Discovered exit to Factory (range 12) 2032 | -7/Factory | System Shield fried by hacking feedback 2109 | -7/Factory | Identified exit to Lower Caves 2187 | -7/Factory | Entered Lower Caves 2291 | -7/Lower Caves | Learned location of Extension (-6) 2421 | -7/Lower Caves | Learned 8 Factory zone layouts 2634 | -7/Lower Caves | Build established: Hacker-Executioner 2764 | -7/Lower Caves | Encountered a Warlord checkpoint 2772 | -7/Lower Caves | Identified exit to Lower Caves 2772 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 2789 | -7/Lower Caves | Entered another Lower Caves area 3106 | -7/Lower Caves | Spotted B-75 Beast 3162 | -7/Lower Caves | Identified exit to Zion 3162 | -7/Lower Caves | Discovered exit to Zion (range 15) 3174 | -7/Lower Caves | Destroyed B-75 Beast 3181 | -7/Lower Caves | Entered Zion 3204 | -7/Zion | Given A8's code to call for help 3264 | -7/Zion | System corruption cleaned by Quarantine Array 3309 | -7/Zion | Learned 4 Factory zone layouts 3399 | -7/Zion | Found Prototype Energy Gun 3399 | -7/Zion | Identified Storm Laser 3544 | -7/Zion | Found Prototype Hackware 3544 | -7/Zion | Identified Exp. Hacking Suite 3609 | -7/Zion | Learned location of Warlord (-5) 3782 | -7/Zion | Identified exit to Proximity Caves 3782 | -7/Zion | Discovered exit to Proximity Caves (range 12) 3793 | -7/Zion | Received a hallucinogenic algorithm 3835 | -7/Zion | Build established: Hacker-Mutant 3872 | -7/Zion | Entered Proximity Caves 4008 | -6/Proximity Caves | Spotted B-75 Beast 4139 | -6/Proximity Caves | Build established: Hacker-Tank 4160 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4169 | -6/Proximity Caves | Entered Factory 4169 | -6/Factory | Evolved 2 slots: Weapon x2 4170 | -6/Factory | Identified exit to Lower Caves 4170 | -6/Factory | Identified exit to Extension 4170 | -6/Factory | Identified exit to Factory 4392 | -6/Factory | Entered Lower Caves 4419 | -6/Lower Caves | Encountered a Warlord checkpoint 4723 | -6/Lower Caves | Learned Factory terminal intel 4759 | -6/Lower Caves | Identified exit to Lower Caves 4759 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 4773 | -6/Lower Caves | Entered another Lower Caves area 4792 | -6/Lower Caves | Discovered exit to Factory (range 14) 4807 | -6/Lower Caves | Entered Factory 4807 | -5/Factory | Evolved 2 slots: Utility x2 4808 | -5/Factory | Identified exit to Upper Caves 4809 | -5/Factory | Loaded intel: 20 terminal locations 4815 | -5/Factory | Build established: Hacker-Mutant 5117 | -5/Factory | Lost 4 parts (2n2w) 5170 | -5/Factory | Lost 4 parts (3n1w) 5196 | -5/Factory | Entered Upper Caves 5226 | -5/Upper Caves | Encountered a Warlord checkpoint 5313 | -5/Upper Caves | Learned Factory trap positions 5335 | -5/Upper Caves | Identified exit to Upper Caves 5335 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 5339 | -5/Upper Caves | Entered another Upper Caves area 5422 | -5/Upper Caves | Lost 3 parts (1n2w) 5430 | -5/Upper Caves | Spotted B-75 Beast 5450 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5616 | -5/Upper Caves | Learned Factory interactive machine intel 5635 | -5/Upper Caves | Ambushed by wild Derelicts 5683 | -5/Upper Caves | Lost 3 parts (1p1u1w) 5749 | -5/Upper Caves | Attracted the attention of an 0b10 base 5835 | -5/Upper Caves | Identified exit to Warlord 5835 | -5/Upper Caves | Discovered exit to Warlord (range 15) 5839 | -5/Upper Caves | Lost 4 parts (2n2w) 5841 | -5/Upper Caves | Entered Warlord 5861 | -5/Warlord | System corruption cleaned by Quarantine Array 5948 | -5/Warlord | Found Prototype Device 5948 | -5/Warlord | Identified Minesniffer Drone Bay 5956 | -5/Warlord | Self-destructed Last Messages --------------- often. I admit they're helpful, but something about them just isn't right. They don't seem to answer to anyone, and know way too much. FL-DNE(g): Warlord can be rather strict at times, but it's for everyone's good. B7-URF(M): MAIN.C is building larger and larger outposts in the caves. Fortunately the largest ones are still incomplete. We have to strike soon, before it becomes even more difficult to reach Complex 0b10 at all. 4L-X8F(b): Have I seen you somewhere? I'm pretty sure me and the gang were hiding out in a "repurposed" 0b10 ambush trap when you passed by fighting a running battle in the Factory. Sorry we didn't help out, but at the time we couldn't ruin our cover. NO-2ZF(c): Warlord just likes to blow them up, but I say we should strongly consider reusing 0b10 traps against MAIN.C. 05948_ Acquired Prototype Device. 05948_ Identified Minesniffer Drone Bay. 05956_ DX-WC4(g): "I wouldn't touch that if I were you. We received it as an anonymous gift for Warlord, but it's so heavy... What if it's a trap?" Map ----- +----------------------------------------------------+ | ????#+##### # # #????# # | | ???? ## # # #????# + | | #? """" ### # # #??????################ | | # """" #?# ######## #?????????????????????? | | # """" ### ###????? ??????????????????????? | | # """" # #?????+??????????????????????? | | # # #????????????????????????????? | | # """" + #????????????????????????????? | | ? """" # #????????????????????????????? | | ? """" # #????????????????????????????? | | ?? """" ## ##????????????????????????????? | | ?? ## #?????????????????????????????? | | ########## #?????????????????????????????? | | # ## #?????????????????????????????? | | # ## ##????????????????????????????? | | # "" # ######+#####+#???????????????? | | #"" # ?????????????? | | #""" / ?????????????? | | #""" # ?????????????? | | #"" # # ##########??????????????? | | # "" # #?#???????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | # # #####?????????????????????? | | ######### ## """???????????????????? | | ???????# + @ !"???????????????????# | | ???????# ## """???????????????????? | | ???????###+## ## g ???????????????????? | | ???????### ##############??????????????????? | | ???????#!! !#??????????????????????????????? | | ???????#!! #??????????????????????????????? | | ???????#!! !#??????????????????????????????? | | ???????#""""#??????????????????????????????? | | ???????#""""#??????????????????????????????? | | ???????######??????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 56 Recoil Reduction 4 Offensive Hacking 48 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Hacked Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaArcMicrothruster Manual? 0 Play Time 00:46:49 Cumulative 75.1 hours Start 2020.11.05 @ 09:14:23 End 2020.11.05 @ 10:16:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 146 Rogue 143 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6e75b3b-25cc-4fbd-81e0-ee9bd2da49ac