Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.29 @ 07:26:49 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by M Guard with Advanced Micro-nuke Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (1064)    5320
Value Destroyed (61060)    61060
Prototype IDs (70)         1400
Alien Tech Used (9)        1800
Bonus (53470)              53470
              TOTAL SCORE: 134750

 Bonus
-------
Triggered High Security    3000
High Alert Combat Kills    33841
Follower Combat Kills      1365
Awakened Behemoth Slayer   1000
Entered Garrisons          1200
Met Imprinter              300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      5852
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Met Warlord at Command     2000
Friendly Fire              -1888

 Cogmind 
---------
Core Integrity             0/1800
Matter                     222/300
Energy                     878/880
System Corruption          4%
Temperature                Cool (-39)
Movement                   Hovering (30)
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                Particle Reactor
          Micro Antimatter Reactor
                Graviton Reactor
>               --- PROPULSION (5) ---
         Cooled Antigrav System
         Cooled Linear Gravjet
         Cooled Linear Gravjet
         Cooled Linear Gravjet
>               --- UTILITY (9) ------
   Experimental Power Amplifier
       Advanced Cryofiber Web
                Quantum Shading Machine
   Experimental Sensor Array (fused)
       Advanced Signal Interpreter
                Weapon Mount
       Improved Armor Integrity Analyzer
>               --- WEAPON (8) -------
                Sigix Sheargun
                Sigix Sheargun
  Hypervelocity Multirail
>               --- INVENTORY (10) ---
                Matter Drive
                Subatomic Replicator
                Tachyon Dispersion Ray
                Z-bomb Delivery System
                Containment Facilitator (1)

 Peak State 
------------
>               --- POWER ------------
                Graviton Reactor
                Matter Drive
>               --- PROPULSION -------
         Cooled Antigrav System
         Cooled Linear Gravjet
         Cooled Linear Gravjet
         Cooled Linear Gravjet
         Cooled Linear Gravjet
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Cryofiber Web
                Quantum Shading Machine
   Experimental Sensor Array
       Advanced Signal Interpreter
                Weapon Mount
       Improved Armor Integrity Analyzer
       Advanced Particle Charger
      Makeshift Ablative Armor
>               --- WEAPON -----------
                PD Laser
                PD Laser
                Sigix Sheargun
  Hypervelocity Multirail
>               --- INVENTORY --------
                Particle Reactor
          Micro Antimatter Reactor
      Makeshift Ablative Armor
                Subatomic Replicator
                Tachyon Dispersion Ray
                Sigix Sheargun
                Core Cannon
                Z-bomb Delivery System
                Containment Facilitator
[Rating: 226]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Cooled Linear Gravjet
  Hover Unit               Cooled Linear Gravjet
Utility                    Makeshift Ablative Armor
  Device                   Experimental Sensor Array
  Processor                Advanced Signal Interpreter
  Protection               Makeshift Ablative Armor
  Artifact                 Core Physics Calibrator
Weapon                     PD Laser
  Energy Gun               PD Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Hypervelocity Multirail
  Ballistic Cannon         Graviton Cannon
  Launcher                 Thermoblaster
  Special Weapon           RU-N14's Throwing Claymores
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Slots Evolved              21   | 4   2   1   3   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Power                    2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | 1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Weapon                   7    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             295  | 2   15  2   10  3   23  12  8   4   6   1   .   9   11  .   18  .   6   10  11  2   .   4   8   7   6   4   5   .   13  .   33  9   13  36  1   3   
  Power                    36   | .   3   .   .   1   4   4   .   1   2   .   .   .   1   .   1   .   .   4   .   .   .   .   .   1   2   .   .   .   1   .   2   .   .   6   1   2   
    Engine                 9    | .   2   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   1   .   .   .   4   4   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   6   1   2   
  Propulsion               30   | .   3   .   1   .   3   5   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   6   .   1   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  30   | .   3   .   1   .   3   5   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   6   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  83   | .   4   2   2   1   8   .   4   .   .   1   .   1   6   .   2   .   .   6   .   .   .   2   3   6   2   4   3   .   6   .   9   .   1   10  .   .   
    Device                 41   | .   4   2   1   .   4   .   1   .   .   .   .   1   3   .   2   .   .   2   .   .   .   1   2   3   1   2   2   .   4   .   5   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             34   | .   .   .   .   1   2   .   3   .   .   1   .   .   3   .   .   .   .   3   .   .   .   1   1   3   1   2   1   .   2   .   4   .   1   5   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   146  | 2   5   .   7   1   8   3   .   1   3   .   .   8   4   .   15  .   6   .   11  2   .   2   3   .   2   .   .   .   .   .   21  9   12  20  .   1   
    Energy Gun             45   | .   .   .   3   .   5   .   .   .   2   .   .   2   2   .   10  .   4   .   5   .   .   .   .   .   1   .   .   .   .   .   2   1   3   4   .   1   
    Energy Cannon          27   | .   3   .   4   1   3   3   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   .   
    Ballistic Gun          24   | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   4   3   5   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        29   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   5   2   .   2   3   .   1   .   .   .   .   .   9   3   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   2   1   .   1   .   1   .   3   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   .   4   .   9   .   4   4   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   80  90  90  85  91  95  100 100 100 100 100 96  99  100 89  78  80  77  78  75  75  75  78  81  81  79  79  82  81  82  82  82  83  83  83  83  
  Engine                   4    | .   21  9   7   7   1   .   .   .   .   .   .   .   .   6   5   5   5   7   10  10  10  10  9   4   3   4   4   4   4   4   .   .   .   .   .   .   
  Core                     6    | .   .   9   7   7   11  13  13  13  13  13  13  13  12  6   8   10  10  6   5   5   5   5   4   8   5   4   4   4   4   4   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   9   12  12  11  11  11  
  Hover                    21   | .   22  18  22  21  19  21  26  26  26  26  26  26  26  26  23  21  21  21  21  20  20  20  20  22  22  21  21  21  21  21  20  20  20  20  20  19  
  Device                   20   | .   10  25  28  21  21  20  20  20  20  20  20  22  21  20  17  15  15  14  15  15  15  15  20  21  18  18  18  21  21  21  24  25  24  24  24  23  
  Processor                5    | .   .   .   .   7   10  13  13  13  13  13  13  10  6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   6   8   8   
  Protection               6    | .   .   .   .   2   5   6   6   6   6   6   6   6   11  13  11  10  10  10  10  10  10  9   5   4   8   7   8   8   7   8   8   8   8   5   4   4   
  Energy Gun               8    | .   .   .   11  17  13  4   .   .   4   13  13  9   12  13  9   10  9   10  8   10  10  10  9   9   9   8   8   8   8   8   8   7   10  11  12  11  
  Energy Cannon            4    | .   10  27  11  1   5   12  20  20  15  6   6   4   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   3   4   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   2   4   4   4   4   4   4   4   1   .   .   .   .   .   
Peak Build Rating          226  | 2   12  34  47  35  52  61  62  67  69  69  69  76  77  77  114 113 114 118 113 122 113 121 133 137 137 138 146 148 173 172 197 195 211 222 226 226 
  Average Rating           108  | 1   7   30  42  34  44  51  61  61  67  68  69  67  73  77  94  113 111 114 108 113 113 112 124 134 135 135 139 147 154 172 187 194 206 212 215 211 
  On Entrance              105  | .   2   12  34  35  35  52  61  62  67  68  69  69  70  77  77  113 113 114 113 113 113 113 113 131 134 135 135 146 148 172 172 195 194 211 215 226 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 3   20  28  32  38  47  55  55  57  57  47  34  44  48  42  55  55  55  62  62  62  62  62  65  67  75  75  76  76  78  78  101 101 107 110 100 100 
  Greatest Support         143  | 8   23  28  34  39  48  59  59  60  60  60  60  60  60  60  63  63  63  63  63  63  63  63  75  75  75  75  76  76  99  99  104 138 109 143 109 109 
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 1   1   1   3   3   3   3   3   3   3   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   8   10  10  10  
  Average Capacity         5    | 1   1   1   1   3   3   3   3   3   3   3   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   9   10  10  
  Most Carried             10   | .   1   1   3   3   3   3   3   3   3   4   4   5   6   6   6   4   6   6   6   6   6   6   6   6   6   5   6   6   6   5   6   7   8   10  10  10  
  Average Carried          4    | .   .   1   1   3   2   2   3   2   2   3   4   4   5   6   5   4   5   5   5   5   6   5   4   5   5   5   4   5   5   4   5   5   7   8   9   9   
  Final Capacity           10   | 1   1   1   3   3   3   3   3   3   3   4   4   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   8   10  10  10  
  Final Carried            10   | .   1   1   3   3   3   3   3   3   2   4   4   5   6   6   4   4   5   6   6   6   6   6   4   6   5   5   3   6   5   4   6   5   7   10  10  6   

 Class Distribution 
--------------------
 25% | Hacker-Executioner
 21% | Hacker-Sprinter
 17% | Scavenger-Scout
 10% | Hacker-Scout
  6% | Hacker-Skirmisher
  5% | Commander-Executioner
  5% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
      Scavenger-Mutant | -10/Materials
      Scavenger-Gunner | -10/Mines
       Scavenger-Scout | -9/Materials
       Scavenger-Scout | -9/Mines
       Scavenger-Scout | -8/Materials
       Scavenger-Scout | -8/Garrison
       Scavenger-Scout | -8/Storage
       Scavenger-Scout | -8/Garrison
          Hacker-Scout | -7/Factory
          Hacker-Scout | -7/Lower Caves
          Hacker-Scout | -7/Lower Caves
          Hacker-Scout | -7/Zion
     Hacker-Skirmisher | -6/Proximity Caves
     Hacker-Skirmisher | -6/Factory
     Hacker-Skirmisher | -6/Garrison
    Hacker-Executioner | -6/Factory
    Hacker-Executioner | -6/Garrison
    Hacker-Executioner | -6/Factory
    Hacker-Executioner | -6/Garrison
    Hacker-Executioner | -5/Factory
    Hacker-Executioner | -5/Waste
    Hacker-Executioner | -5/Factory
    Hacker-Executioner | -5/Upper Caves
    Hacker-Executioner | -5/Upper Caves
    Hacker-Executioner | -5/Warlord
    Hacker-Executioner | -4/Proximity Caves
    Hacker-Executioner | -4/Factory
 Commander-Executioner | -4/Garrison
 Commander-Executioner | -4/Factory
       Hacker-Sprinter | -3/Research
       Hacker-Sprinter | -3/Testing
       Hacker-Sprinter | -2/Research
       Hacker-Sprinter | -2/Quarantine
       Hacker-Sprinter | -2/Section 7
       Hacker-Sprinter | -1/Access
       Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Gar  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           6349  | 220  540  20   100  30   237  185  80   55   22   50   .    .    170  .    200  .    70   20   190  20   .    77   86   113  78   40   5    45   153  10   849  871  638  1010 18   147  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            58008 | .    1751 110  1885 296  1781 656  777  1056 35   484  1028 .    497  .    2152 .    1654 636  1557 675  396  1898 1713 1205 2761 1543 169  2219 3489 580  6127 6829 2350 6514 202  2983 
  Parts                    2656  | .    103  15   126  2    85   36   36   72   2    31   26   .    24   2    98   .    89   39   49   41   3    100  74   44   83   68   3    104  176  24   297  279  103  300  14   108  
Haulers Intercepted        15    | .    2    .    4    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    2    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      263   | .    .    .    .    .    .    .    .    .    .    30   26   .    26   .    .    .    .    .    .    .    .    .    71   42   .    68   .    .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  959  | .   35  4   40  10  32  19  12  30  .   17  20  .   14  1   40  .   38  8   27  13  1   31  35  20  51  32  1   38  49  8   69  103 33  91  1   36  
  Melee                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   6   7   5   .   2   4   1   .   .   .   .   .   .   
  Guns                     758  | .   24  .   23  10  15  2   .   .   .   12  10  .   3   1   18  .   36  8   25  12  1   29  34  14  40  26  .   36  45  6   69  100 32  90  1   36  
  Cannons                  106  | .   11  2   13  .   7   15  10  28  .   4   10  .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      32   | .   .   2   4   .   4   .   .   .   .   .   .   .   8   .   13  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          34   | .   6   1   2   1   2   2   1   1   .   1   1   .   .   .   .   .   1   .   1   .   1   .   2   .   3   1   .   .   1   .   3   1   1   .   .   1   
  Worker                   14   | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   1   1   .   .   .   2   
  Builder                  11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   5   .   .   .   .   .   
  Tunneler                 8    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   2   .   .   .   .   
  Recycler                 9    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   
  Carrier                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   2   .   .   
  Mechanic                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   1   2   4   .   .   
  Operator                 13   | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   2   1   .   .   1   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  51   | .   3   .   5   .   4   .   2   .   1   .   .   .   .   .   .   .   .   3   .   2   .   7   .   .   .   .   .   .   4   .   3   5   1   5   1   5   
  Swarmer                  202  | .   3   3   15  .   .   3   .   11  .   7   7   .   9   .   21  .   18  .   6   4   .   6   19  2   5   11  .   12  6   4   .   10  4   9   .   7   
  Cutter                   7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   4   1   2   .   .   
  Grunt                    386  | .   32  .   17  .   21  11  6   13  .   8   7   .   2   .   11  .   9   4   10  4   .   16  6   7   30  11  .   16  17  2   35  36  13  28  .   14  
  Brawler                  40   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   1   .   .   .   .   .   .   3   1   2   .   1   2   .   6   6   5   6   .   2   
  Duelist                  39   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   1   6   .   .   .   .   1   1   3   .   1   1   .   4   5   4   4   .   1   
  Protector                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   3   4   1   4   .   2   
  Researcher               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
  Sentry                   77   | .   .   1   8   .   8   1   4   1   .   .   2   .   1   1   3   .   1   2   3   3   .   4   3   1   .   2   .   6   2   1   .   5   .   11  1   2   
  Demolisher               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Specialist               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   2   .   5   .   .   .   .   .   
  Hunter                   42   | .   .   .   .   .   .   .   2   3   .   1   .   .   1   .   1   .   3   .   2   2   .   4   2   4   1   .   .   2   3   .   2   7   1   1   .   .   
  Programmer               46   | .   .   .   .   .   .   2   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   9   .   9   8   3   8   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 18   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   .   1   .   .   4   1   1   .   .   1   .   2   .   2   .   1   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Striker                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   2   11  .   5   .   .   
  Executioner              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   5   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                12   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Troll                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
Best Kill Streak           33   | .   6   4   15  7   5   5   6   12  1   12  6   .   8   1   9   .   23  5   13  6   1   27  14  9   13  14  1   12  11  4   32  33  19  33  25  14  
  Combat Bots Only         31   | .   6   3   13  7   4   5   5   12  .   12  6   .   8   1   9   .   23  4   13  5   1   19  14  9   13  14  1   12  9   4   24  31  14  30  8   12  
Max Kills in Single Turn   4    | .   1   3   3   1   2   2   1   2   1   1   2   .   3   1   2   .   2   2   2   2   1   2   3   2   3   2   1   2   3   1   3   4   3   3   1   3   
  Gunslinging              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   2   1   .   2   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   1   1   1   .   1   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                           | -11   -10   -10   -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Mat   Gar   Sto   Gar   Fac   Low   Low   Zio   Pro   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Gar   Fac   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        2508   | .     103   3     73    2     134   69    61    116   .     126   71    .     56    24    143   .     89    37    53    18    .     60    59    40    102   83    6     94    173   17    96    153   95    200   1     151   
  Missed                   985    | .     26    1     28    1     54    25    12    38    .     51    31    .     27    14    55    .     36    13    25    10    .     26    20    15    41    37    2     36    62    4     45    73    34    90    1     52    
Damage Taken               22527  | .     660   20    402   11    1148  541   533   721   48    853   420   .     413   40    836   .     660   501   309   179   .     436   426   329   1201  609   63    742   1563  238   688   1223  1404  2440  .     2870  
  Core                     15726  | .     545   15    313   8     829   357   355   530   34    611   277   .     282   20    543   .     409   284   193   110   .     284   276   238   789   429   42    500   1002  153   476   856   1026  1775  .     2165  
  Absorbed by Shields      486    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     12    .     .     .     100   67    6     13    28    24    .     .     .     123   99    .     .     .     
  Redirected to Core       14064  | .     367   15    270   8     688   301   273   455   18    516   243   .     246   20    458   .     351   272   193   92    .     268   265   238   740   372   42    465   946   144   452   753   885   1703  .     2005  
  Ignored by Resistances   9539   | .     213   6     120   3     368   182   218   340   13    438   169   .     147   15    393   .     259   209   172   65    .     205   200   162   625   313   33    395   714   101   330   593   619   934   .     985   
  Regen/Repaired (Parts)   1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         88     | 100   .     100   .     100   .     .     .     100   .     .     .     .     58    .     .     .     .     .     100   .     .     .     .     .     .     98    .     .     84    .     100   .     .     44    .     .     
Volleys Fired              1207   | .     107   6     63    18    88    53    32    77    7     39    43    7     26    5     127   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    135   85    142   19    41    
  Largest                  3      | .     3     3     3     3     3     3     3     3     3     3     3     3     3     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     2     2     3     
  Hottest                  444    | .     180   180   204   169   199   240   240   240   250   212   212   151   260   212   444   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     80    50    130   150   150   250   
Shots Fired                3410   | .     221   18    181   34    189   103   82    163   13    87    121   15    54    13    190   .     72    37    74    33    10    83    50    40    117   64    4     90    117   18    205   247   178   312   23    152   
  Gun                      2681   | .     174   .     82    30    141   21    .     .     .     65    86    1     29    8     141   .     72    37    74    33    10    83    50    40    117   64    4     90    117   18    205   246   176   292   23    152   
  Cannon                   688    | .     47    18    99    4     48    82    82    163   13    22    35    1     17    5     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     20    .     .     
  Launcher                 25     | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  16     | .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  622    | .     174   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    134   83    108   3     35    
  Thermal                  2464   | .     47    18    99    .     92    103   82    163   13    87    121   2     54    13    188   .     72    37    74    33    10    83    50    40    117   64    4     90    117   18    118   112   92    162   1     88    
  Explosive                13     | .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          233    | .     .     .     82    34    97    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     15    .     .     
  Impact                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Slashing                 75     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    19    29    
  Robot Hit Streak         83     | .     40    26    31    25    49    29    33    37    2     34    45    .     20    21    80    .     18    19    36    30    32    43    22    50    39    26    34    39    58    15    40    83    49    62    3     54    
  Robot Miss Streak        6      | .     3     .     2     2     2     2     1     1     2     2     3     .     1     .     4     .     4     2     6     2     .     2     3     1     2     2     .     2     2     1     3     2     3     3     .     3     
  Penetration Max          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     3     4     .     2     
  Secondary Targets        13     | .     4     .     4     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  2      | .     1     .     2     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Autonomous               1481   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     87    48    74    33    10    83    66    45    130   69    4     98    125   18    118   112   94    142   1     88    
Shots Hit Robots           2986   | .     166   11    126   25    159   66    60    120   4     77    79    .     34    11    172   .     72    37    77    35    10    84    61    53    136   81    5     109   131   22    199   224   150   251   1     138   
  Core Hits                2301   | .     71    8     70    21    81    29    20    49    1     23    39    .     22    3     86    .     59    25    53    28    4     73    58    37    107   62    2     85    121   17    207   225   178   252   7     178   
  Critical Kills           206    | .     .     .     .     .     .     1     1     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    66    25    52    2     15    
  Critical Parts Destroyed 264    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    73    50    67    .     23    
  Critical Strikes         590    | .     .     .     .     .     5     2     1     2     .     8     6     .     4     1     10    .     1     .     2     .     .     .     1     6     3     4     .     5     3     1     102   151   89    132   4     47    
    Burn                   32     | .     .     .     .     .     5     1     .     .     .     8     6     .     3     1     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               5      | .     .     .     .     .     .     1     1     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                517    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    150   89    132   3     45    
    Sever                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Impale                 33     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     2     .     .     .     1     6     3     4     .     5     3     1     4     1     .     .     .     .     
Melee Attacks              240    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     15    .     27    2     .     1     14    13    23    17    1     34    20    9     43    6     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 240    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     15    .     27    2     .     1     14    13    23    17    1     34    20    9     43    6     .     .     .     .     
  Sneak Attacks            10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     1     3     .     2     1     .     .     .     .     
    Combat Hostiles        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           144798 | .     2013  297   2790  444   3948  1626  1574  3179  123   1917  2026  .     1373  266   6992  .     3852  2517  4895  2409  857   5605  3686  3821  9305  4921  359   6733  9239  1183  13479 12622 5754  15570 255   9168  
  Guns                     123336 | .     1468  .     1314  421   2702  334   .     .     .     1236  1250  .     510   160   3744  .     3702  2517  4712  2386  857   5486  3142  3185  8624  4161  359   5860  8428  1085  12492 12554 5654  15570 255   9168  
  Cannons                  11913  | .     545   192   1217  23    990   1292  1574  3179  123   681   776   .     422   106   793   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3007   | .     .     105   259   .     256   .     .     .     .     .     .     .     441   .     1666  .     .     .     .     .     .     119   .     .     .     .     .     .     .     .     161   .     .     .     .     .     
  Melee                    6382   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     789   .     150   .     183   23    .     .     544   636   663   760   .     873   769   98    826   68    .     .     .     .     
  Ramming                  160    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     42    .     .     .     100   .     .     .     
  Kinetic                  8057   | .     1468  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1232  1754  1132  1797  33    641   
  Thermal                  123826 | .     545   297   1476  .     1533  1626  1574  3179  123   1917  2026  .     1373  266   6203  .     3702  2517  4712  2386  857   5605  3142  3185  8624  4161  359   5860  8428  1085  11254 10800 4468  12735 109   7699  
  Explosive                258    | .     .     .     .     .     97    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     161   .     .     .     .     .     
  Electromagnetic          4276   | .     .     .     1314  444   2318  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     54    140   .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1839   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     898   113   828   
  Piercing                 6382   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     789   .     150   .     183   23    .     .     544   636   663   760   .     873   769   98    826   68    .     .     .     .     
Highest Corruption         7      | .     .     .     .     .     3     3     3     3     .     .     .     .     .     .     .     .     .     .     .     .     7     7     5     5     5     .     .     .     7     .     2     4     5     7     .     4     
  Average Corruption       4      | .     .     .     .     .     3     3     3     3     .     .     .     .     .     .     .     .     .     .     .     .     7     5     5     5     5     .     .     .     4     .     1     3     3     5     .     3     
  Corruption Purged        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  136    | .     .     .     .     .     13    8     5     7     .     .     .     .     .     .     .     .     .     .     .     .     .     20    13    12    1     .     .     .     14    .     8     11    4     20    .     .     
    Message Errors         30     | .     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     3     .     .     .     .     4     .     3     3     1     5     .     .     
    Matter Fused           31     | .     .     .     .     .     3     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     7     .     .     .     .     4     .     1     3     .     3     .     .     
    Heat Flow Errors       17     | .     .     .     .     .     2     2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     3     .     1     1     .     1     .     .     
    Energy Discharges      17     | .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     3     .     .     .     .     .     1     .     .     2     .     2     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
    Data Loss (minor)      16     | .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     1     1     .     .     .     1     .     1     1     .     3     .     .     
    Data Loss (major)      9      | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     1     1     2     .     .     
    Misfires               4      | .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Alerts                 3      | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Weapon Failures        6      | .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1025   | .     4     17    26    .     73    .     16    44    27    .     19    .     80    .     76    .     4     .     .     .     .     .     44    80    70    127   .     130   27    52    109   .     .     .     .     .     
  Projectiles              228    | .     4     .     .     .     73    .     16    44    27    .     19    .     45    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               85     | .     .     17    26    .     .     .     .     .     .     .     .     .     35    .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    712    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    .     4     .     .     .     .     .     44    80    70    127   .     130   27    52    109   .     .     .     .     .     
Knockbacks                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Impact                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      369    | .     .     .     21    .     91    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     21    .     94    33    100   .     .     .     
  Shots                    5      | .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Rammed                   2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     
Targets Rammed             2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        350    | .     10    5     117   .     183   341   350   346   249   343   348   11    234   200   200   .     200   200   200   200   200   200   200   200   200   200   118   200   200   48    200   200   200   200   .     153   
  Average Temperature      103    | .     6     2     25    .     42    80    118   83    86    75    114   9     107   127   108   .     130   133   109   90    104   93    142   138   143   142   69    133   124   26    121   98    130   100   .     105   
  Received Heat Transfer   6148   | .     444   9     174   .     621   234   378   387   .     264   108   .     45    .     279   .     120   117   132   45    .     144   90    118   724   168   4     200   354   30    164   133   185   243   .     234   
  Effects                  23     | .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     1     .     3     .     3     .     .     .     .     3     2     .     .     2     2     .     1     .     2     1     .     .     
    Energy Bleed           6      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     1     .     .     
    Interference           15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     3     2     .     .     1     1     .     .     .     2     .     .     .     
    Matter Decay           1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5      | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5      | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              32     | .     .     .     6     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     .     .     
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              20     | .     .     .     .     .     1     2     2     4     .     1     .     .     1     .     3     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     
  Combat Hostiles          20     | .     .     .     .     .     1     2     2     4     .     1     .     .     1     .     3     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     
  Parts Melted             208    | .     1     .     12    .     11    12    5     11    1     5     9     .     7     2     3     .     3     1     8     3     1     7     4     4     10    7     .     13    15    3     22    8     6     11    .     3     
  Heat Transferred         113594 | .     1147  507   2531  .     3037  3097  3100  6138  174   3515  3383  .     2471  481   8856  .     3173  2125  3761  2075  750   4825  2725  2675  6785  3600  300   4742  6450  900   7124  6727  4850  8285  75    3210  
Parts Sabotaged            2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8      | .     .     .     5     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Gar  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             4591 | .    564  285  910  325  926  1336 866  1336 620  .    .    .    .    101  1524 708  1751 1166 1890 1425 421  1315 .    .    .    .    295  1478 2013 1368 2496 4591 3733 4414 2455 2447 
  Initial                  2316 | .    .    100  93   265  42   471  561  379  607  .    .    .    .    55   61   692  437  796  708  859  391  259  .    .    .    .    261  181  672  1100 669  1222 2249 1829 2316 1380 
  Average                  1181 | .    359  261  430  205  541  850  763  776  615  .    .    .    .    73   999  702  1390 995  1456 1201 408  848  .    .    .    .    278  963  1432 1211 1327 2827 2848 2472 2398 1897 
Maximum Alert Level        5    | .    2    1    3    1    3    4    3    4    2    .    .    .    .    .    4    3    5    4    5    4    2    4    .    .    .    .    1    4    5    4    5    5    5    5    5    5    
  Low Security (%)         6    | 100  12   4    24   47   13   .    .    .    .    .    .    .    .    100  3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Level 1                  12   | .    46   95   27   52   11   .    .    2    .    .    .    .    .    .    10   .    .    .    .    .    20   13   .    .    .    .    100  12   .    .    .    .    .    .    .    .    
  Level 2                  16   | .    40   .    24   .    36   40   31   46   100  .    .    .    .    .    8    28   11   .    .    .    80   29   .    .    .    .    .    15   9    .    .    .    .    .    .    .    
  Level 3                  19   | .    .    .    24   .    38   40   68   32   .    .    .    .    .    .    32   71   8    89   15   23   .    13   .    .    .    .    .    21   16   .    45   .    .    .    .    .    
  Level 4                  18   | .    .    .    .    .    .    19   .    18   .    .    .    .    .    .    44   .    37   10   38   76   .    43   .    .    .    .    .    48   24   100  25   18   .    .    .    11   
  Level 5                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    45   .    .    .    .    .    .    .    .    .    48   .    23   4    20   57   100  29   
  High Security            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    77   79   42   .    59   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          132  | .    12   .    7    1    6    .    5    .    .    .    1    .    .    .    .    .    .    4    .    4    .    11   .    .    .    1    .    .    12   .    14   3    18   22   1    10   
  Investigation            40   | .    12   .    6    1    5    .    3    .    .    .    .    .    .    .    .    .    .    2    .    2    .    4    .    .    .    .    .    .    1    .    1    2    .    .    .    1    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    1    .    .    
  Reinforcement            20   | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    4    .    5    1    2    2    1    1    
  Assault                  58   | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    1    .    2    .    2    .    .    .    1    .    .    5    .    6    .    14   16   .    8    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Distress Signals           31   | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   4   .   3   4   2   1   4   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1247 | .   37  5   44  11  44  19  20  29  1   21  26  .   20  1   45  .   45  15  27  16  3   39  35  20  99  34  1   40  64  8   83  115 56  121 .   103 
  Peak Tracking Total      60   | .   6   3   7   4   8   5   8   8   1   11  10  .   13  1   9   .   14  4   7   6   4   5   11  9   20  9   1   6   7   3   13  26  18  22  1   60  
  Tactical Retreats        71   | .   1   .   3   .   2   2   .   1   .   2   1   .   .   .   5   .   2   .   1   .   .   .   1   .   1   .   .   1   3   .   3   13  11  9   .   9   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Traps Triggered            41   | .   1   .   2   .   2   2   1   1   1   .   .   .   .   .   6   .   1   6   5   1   .   .   .   .   .   .   .   2   4   2   2   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   1   
Time Bombs Activated       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Machines Disabled          105  | .   .   4   2   .   5   7   3   7   .   .   .   1   1   .   7   .   5   1   5   1   .   9   3   .   2   1   .   7   2   .   11  3   5   11  .   2   
  Max in Single Turn       5    | .   .   4   1   .   1   1   1   1   .   .   .   1   1   .   1   .   1   .   1   1   .   5   2   .   1   1   .   1   1   .   2   1   1   1   .   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   1   2   .   .   .   .   
  Garrison Relay           27   | .   .   .   .   .   .   6   .   4   .   .   .   .   .   .   5   .   3   .   5   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Machines Accessed          137  | .   11  2   14  1   10  4   5   3   4   1   .   .   1   2   2   2   4   7   2   6   .   9   1   1   6   .   1   2   7   2   6   3   2   6   3   7   
  Terminals                93   | .   8   .   10  .   7   4   4   3   3   .   .   .   1   .   2   1   4   4   2   4   .   3   1   .   .   .   .   2   5   2   4   2   2   6   2   7   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   .   1   .   1   .   1   .   3   .   .   .   .   1   .   1   .   1   .   .   .   1   .   
Total Hacks                333  | .   31  2   37  1   25  5   15  8   8   1   .   .   5   4   2   3   10  17  5   18  .   28  7   1   6   .   1   2   20  5   12  9   7   16  6   16  
  Successful               199  | .   23  2   23  1   14  4   6   3   2   1   .   .   5   1   2   2   5   8   2   9   .   15  7   1   6   .   1   2   13  2   7   7   3   11  3   8   
  Failed                   134  | .   8   .   14  .   11  1   9   5   6   .   .   .   .   3   .   1   5   9   3   9   .   13  .   .   .   .   .   .   7   3   5   2   4   5   3   8   
    Catastrophic           20   | .   2   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   153  | .   19  .   16  .   14  .   9   .   4   .   .   1   .   .   .   .   9   6   .   6   .   16  .   .   1   .   .   .   14  4   9   1   3   8   2   11  
  Terminals                265  | .   28  .   33  .   22  5   13  8   6   .   .   .   5   .   2   2   10  9   5   14  .   12  7   .   .   .   .   2   18  5   10  6   7   16  4   16  
  Fabricators              23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   3   .   8   .   .   .   .   .   .   1   .   1   3   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          24   | .   .   .   .   .   1   .   2   .   2   .   .   .   .   4   .   1   .   1   .   1   .   7   .   .   .   .   1   .   1   .   1   .   .   .   2   .   
Terminal Hacks             102  | .   7   2   9   1   5   4   2   3   1   1   .   .   5   .   2   1   2   2   2   4   .   3   7   1   6   .   .   2   5   1   2   4   1   8   3   6   
  Record                   20   | .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   7   .   5   .   .   .   .   .   1   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Open Door                10   | .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     8    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
  Emergency Access Points  7    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Garrison Registry        4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   1   .   1   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Unlock Access            7    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         75   | .   16  .   14  .   8   .   3   .   .   .   .   .   .   .   .   .   3   3   .   2   .   6   .   .   .   .   .   .   7   1   4   1   2   3   .   2   
  Terminals                61   | .   13  .   10  .   6   .   3   .   .   .   .   .   .   .   .   .   3   2   .   2   .   4   .   .   .   .   .   .   6   1   3   1   2   3   .   2   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 47   | .   6   .   9   .   5   .   3   .   .   .   .   .   .   .   .   .   3   2   .   2   .   3   .   .   .   .   .   .   4   1   2   .   2   3   .   2   
    Disrupt                2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Sabotage               8    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       13   | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   2   .   1   .   1   1   
  Used                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Hacking Detections         86   | .   4   .   9   .   5   3   4   1   4   .   .   .   .   2   1   1   4   5   2   5   .   5   1   .   .   .   .   1   6   2   3   3   2   4   3   6   
  Full Trace Events        16   | .   1   .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   2   .   2   .   3   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   1   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   182  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   126 .   .   .   .   .   .   .   .   .   56  .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Part Schematics Acquired   45   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   7   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    51   | .   .   .   .   .   .   11  .   7   .   .   .   .   .   .   9   .   5   .   8   .   .   .   .   .   .   .   .   7   2   .   .   2   .   .   .   .   
  Machine Destruction      49   | .   .   .   .   .   .   11  .   6   .   .   .   .   .   .   9   .   5   .   8   .   .   .   .   .   .   .   .   7   1   .   .   2   .   .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             37   | .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   1   .   3   .   13  .   .   .   .   2   .   2   .   10  .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Gar  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               83    | .    .    3    .    2    .    .    .    4    .    .    2    .    .    .    1    .    3    .    14   .    .    2    .    2    2    2    .    12   1    .    2    1    .    .    .    30   
  Largest Group            28    | .    .    3    3    2    2    .    .    4    .    .    2    2    2    .    1    1    4    4    14   14   1    2    2    4    6    4    4    16   16   .    2    1    .    .    .    28   
  Highest-Rated Group      760   | .    .    40   40   59   59   .    .    56   .    .    64   64   64   .    85   85   172  172  481  481  12   130  130  188  380  224  224  760  760  .    112  65   .    .    .    392  
  Highest-Rated Ally       99    | .    .    16   16   31   31   .    .    14   .    .    32   32   32   .    85   85   85   85   99   99   12   65   65   65   96   65   65   80   80   .    56   65   .    .    .    15   
Total Orders               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    3    .    2    3    .    .    .    .    .    .    .    
  STAY                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    .    2    2    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               428   | .    .    .    5    .    5    .    .    1    .    .    11   .    8    .    .    .    14   39   55   26   5    .    .    .    75   .    .    .    79   .    11   .    .    .    .    94   
  Total Damage             11039 | .    .    .    72   .    84   .    .    .    .    .    391  .    105  .    .    .    698  1118 957  409  71   .    .    .    2128 .    .    .    2694 .    577  .    .    .    .    1735 
  Kills                    63    | .    .    .    .    .    1    .    .    .    .    .    3    .    1    .    .    .    6    13   5    1    .    .    .    .    9    .    .    .    16   .    .    .    .    .    .    8    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Sto Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Gar  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               21845 | 16   1620 318  866  755  982  505  461  555  301  545  657  787  428  62   1098 21   677  515  844  332  25   672  566  637  992  525  58   529  1032 210  1031 947  588  981  187  520  
Spaces Moved               32513 | 27   1852 474  1100 772  1049 529  504  649  654  931  964  1320 814  100  1290 31   994  725  1155 715  62   1135 1127 1239 1355 950  119  589  1727 252  1551 1951 907  1369 380  1151 
  Core                     80    | 27   53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    32433 | .    1799 474  1100 772  1049 529  504  649  654  931  964  1320 814  100  1290 31   994  725  1155 715  62   1135 1127 1239 1355 950  119  589  1727 252  1551 1951 907  1369 380  1151 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            15    | 50   50   56   52   52   52   48   38   35   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   30   30   26   15   26   15   26   26   
  Average Speed            39    | 50   55   56   52   52   52   51   38   38   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   37   30   27   25   26   25   26   26   
  Slowest Speed            120   | 50   60   56   56   52   116  120  48   98   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   40   98   30   30   26   26   26   26   30   
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    31   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    100  95   90   95   80   63   62   73   23   95   97   88   80   5    76   2    65   20   91   18   62   35   93   92   85   91   3    66   34   11   97   41   57   79   14   32   
  Regions Visited          36
    Branch Regions         15
  Pre-discovered Areas     12    | .    2    .    2    1    2    .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    1    1    .    1    .    1    .    1    1    1    1    1    1    .    1    .    1    .    .    .    1    1    1    .    1    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    1    .    .    .    .    .    9    5    4    1    .    .    .    .    .    .    .    .    .    3    2    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 84    | .    .    .    .    .    .    .    2    .    4    .    4    .    6    1    .    .    2    .    .    .    .    .    1    .    4    .    .    .    4    6    17   4    .    5    16   8    
Terrain Destroyed          693   | .    .    26   22   .    56   .    11   .    5    3    13   .    24   1    25   .    4    14   .    7    .    67   11   6    25   18   .    .    37   9    80   69   15   56   31   58   
  Melee                    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    4    .    .    .    4    5    13   2    .    .    .    .    
  Projectile               396   | .    .    .    .    .    6    .    11   .    5    3    13   .    4    1    3    .    2    14   .    7    .    19   10   6    21   18   .    .    33   4    31   33   11   53   31   57   
  AOE                      229   | .    .    26   22   .    50   .    .    .    .    .    .    .    20   .    22   .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    19   22   .    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Gar  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      39427 | 28   2231 512  1253 1096 1308 665  701  809  681  1022 1140 1562 879  113  1726 38   1252 945  1498 761  61   1350 1218 1350 1764 1062 127  827  2080 371  1984 2250 1170 1820 450  1323 
  Wait                     3458  | .    218  25   50   299  93   17   142  11   6    22   89   222  14   2    93   8    182  162  152  23   .    185  46   52   320  42   .    90   210  87   201  77   47   156  37   78   
  Move                     32475 | 26   1851 473  1099 771  1048 528  503  648  653  930  963  1319 813  99   1289 30   992  724  1154 715  61   1134 1126 1238 1352 949  118  588  1726 251  1550 1950 906  1368 379  1151 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | .    1    1    1    .    2    2    .    1    .    2    .    2    6    .    21   .    8    .    6    3    .    .    .    2    2    .    .    3    2    .    9    8    11   12   2    3    
  Fast Attach              73    | 2    7    1    2    1    8    6    .    .    1    .    .    6    1    .    6    .    .    8    6    .    .    .    2    .    .    .    .    .    5    .    .    2    2    7    .    .    
  Attach                   46    | .    1    .    1    .    3    1    .    .    .    .    .    .    3    .    2    .    6    .    5    2    .    2    4    .    .    .    1    .    .    .    1    1    4    5    1    3    
  Detach                   15    | .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    1    .    .    1    2    2    .    2    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Swap                     181   | .    7    1    7    2    12   5    8    4    5    1    .    3    7    .    10   .    .    2    .    .    .    2    2    7    6    4    4    .    8    .    32   6    8    28   .    .    
  Drop                     157   | .    4    1    4    1    7    6    3    2    3    .    .    3    6    .    28   .    7    1    12   3    .    .    .    .    3    .    3    2    10   1    5    10   11   12   2    7    
  Fire                     1207  | .    107  6    63   18   88   53   32   77   7    39   43   7    26   5    127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   135  85   142  19   41   
  Melee                    240   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    15   .    27   2    .    1    14   13   23   17   1    34   20   9    43   6    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            243   | .    .    .    .    .    .    13   .    13   .    .    .    .    .    .    47   .    .    26   61   .    .    .    .    .    .    .    .    13   16   6    10   .    28   .    10   .    
  Rewire                   162   | .    .    .    .    .    4    .    .    7    .    .    5    .    .    .    20   .    6    .    42   .    .    .    1    12   1    5    .    57   2    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1053  | .    35   4    25   3    41   34   13   46   6    28   40   .    3    7    66   .    36   21   31   11   .    24   21   26   53   45   .    40   80   17   46   55   67   89   .    40   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-6/Factory (discovered 3 exits: *Low / *Ext / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res / Upp x2 / Gar)
-4/Garrison (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x2 / Upp x2)
-3/Research (discovered 4 exits: Res / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Power slot (x1)
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    11 | -11/Scrapyard      | Discovered new exit (range 14)
    17 | -11/Scrapyard      | Entered Materials
   341 | -10/Materials      | Reached level 2
   373 | -10/Materials      | Discovered new exit (range 16)
   407 | -10/Materials      | Build established: Scavenger-Mutant
   408 | -10/Materials      | Discovered new exit (range 7)
   420 | -10/Materials      | Identified exit to Materials
   774 | -10/Materials      | Reached level 3
   988 | -10/Materials      | Upgraded with Utility slot (x1)
  1233 | -10/Materials      | Reached level 4
  1236 | -10/Materials      | Upgraded with Weapon slot (x1)
  1523 | -10/Materials      | Build established: Scavenger-Gunner
  1554 | -10/Materials      | Discovered new exit (range 10)
  1637 | -10/Materials      | Entered Mines
  1650 | -10/Mines          | Reached level 5
  1676 | -10/Mines          | Found the Drone Emporium
  1680 | -10/Mines          | Upgraded with Utility slot (x1)
  1680 | -10/Mines          | Found Prototype Device
  1680 | -10/Mines          | Identified Bomb Drone Bay
  1698 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1714 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1716 | -10/Mines          | Found Prototype Device
  1716 | -10/Mines          | Identified Exp. Sensor Array
  1724 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1761 | -10/Mines          | Learned 2 Materials zone layouts
  1870 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1890 | -10/Mines          | Discovered exit to Materials (range 13)
  1909 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1924 | -10/Mines          | Discovered exit to Materials (range 15)
  1955 | -10/Mines          | Entered Materials
  1955 | -9/Materials       | Accompanied by 3 allies
  1957 | -9/Materials       | Reached level 6
  2009 | -9/Materials       | Upgraded with Propulsion slot (x1)
  2009 | -9/Materials       | Upgraded with Utility slot (x1)
  2167 | -9/Materials       | Discovered new exit (range 16)
  2229 | -9/Materials       | Lost 4 allies
  2242 | -9/Materials       | Reached level 7
  2408 | -9/Materials       | Discovered new exit (range 6)
  2448 | -9/Materials       | Reached level 8
  2523 | -9/Materials       | Destroyed 13 combat bots
  2527 | -9/Materials       | Build established: Scavenger-Scout
  2534 | -9/Materials       | Discovered new exit (range 7)
  2540 | -9/Materials       | Identified exit to Mines
  2685 | -9/Materials       | Reached level 9
  2700 | -9/Materials       | Upgraded with Utility slot (x1)
  2821 | -9/Materials       | Entered Mines
  2848 | -9/Mines           | Found a hidden stash of uninstalled traps
  2853 | -9/Mines           | Assembled infested the area
  3156 | -9/Mines           | Learned location of Storage (-8)
  3198 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3214 | -9/Mines           | Learned Materials interactive machine intel
  3273 | -9/Mines           | Discovered new exit (range 10)
  3283 | -9/Mines           | Destroyed 7 combat bots
  3437 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3494 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3495 | -9/Mines           | Discovered new exit (range 5)
  3576 | -9/Mines           | Entered Materials
  3576 | -8/Materials       | Accompanied by 2 allies
  3577 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3578 | -8/Materials       | Reached level 10
  3583 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3708 | -8/Materials       | Reached level 11
  3735 | -8/Materials       | Core integrity fell below 50%
  3763 | -8/Materials       | Lost 3 allies
  3789 | -8/Materials       | Core integrity fell below 20%
  4072 | -8/Materials       | Reached level 12
  4142 | -8/Materials       | Discovered new exit (range 14)
  4292 | -8/Materials       | Discovered new exit (range 16)
  4480 | -8/Materials       | Discovered new exit (range 16)
  4557 | -8/Materials       | Identified exit to Garrison
  4558 | -8/Materials       | Entered Garrison
  4580 | -8/Garrison        | Triggered checkpoint
  4598 | -8/Garrison        | Garrison Relay disabled
  4598 | -8/Garrison        | Reached level 13
  4615 | -8/Garrison        | Learned Storage security intel
  4620 | -8/Garrison        | Discovered new exit (range 70)
  4620 | -8/Garrison        | Discovered new exit (range 75)
  4620 | -8/Garrison        | Discovered new exit (range 51)
  4760 | -8/Garrison        | Triggered checkpoint
  4800 | -8/Garrison        | Garrison Relay disabled
  4813 | -8/Garrison        | Identified exit to Storage
  4822 | -8/Garrison        | Triggered checkpoint
  4849 | -8/Garrison        | Garrison Relay disabled
  4894 | -8/Garrison        | Triggered checkpoint
  4964 | -8/Garrison        | Garrison Relay disabled
  4972 | -8/Garrison        | Triggered checkpoint
  4979 | -8/Garrison        | Upgraded with Propulsion slot (x1)
  5036 | -8/Garrison        | Garrison Relay disabled
  5048 | -8/Garrison        | Garrison Relay disabled
  5063 | -8/Garrison        | Entered Storage
  5065 | -8/Storage         | Reached level 14
  5463 | -8/Storage         | First assault squad dispatched
  5523 | -8/Storage         | Identified exit to Garrison
  5524 | -8/Storage         | Entered Garrison
  5540 | -8/Garrison        | Garrison Relay disabled
  5544 | -8/Garrison        | Triggered checkpoint
  5711 | -8/Garrison        | Triggered checkpoint
  5712 | -8/Garrison        | Triggered checkpoint
  5732 | -8/Garrison        | Triggered checkpoint
  5750 | -8/Garrison        | Lost 4 allies
  5834 | -8/Garrison        | Discovered new exit (range 14)
  5854 | -8/Garrison        | Triggered checkpoint
  5865 | -8/Garrison        | Garrison Relay disabled
  5890 | -8/Garrison        | Discovered new exit (range 19)
  5890 | -8/Garrison        | Discovered new exit (range 50)
  5890 | -8/Garrison        | Discovered new exit (range 63)
  5918 | -8/Garrison        | Identified exit to Factory
  5952 | -8/Garrison        | Triggered checkpoint
  6037 | -8/Garrison        | Destroyed 12 combat bots
  6062 | -8/Garrison        | Garrison Relay disabled
  6062 | -8/Garrison        | Reached level 15
  6073 | -8/Garrison        | Garrison Relay disabled
  6079 | -8/Garrison        | Entered Factory
  6213 | -7/Factory         | Identified exit to Lower Caves
  6324 | -7/Factory         | Discovered new exit (range 11)
  6328 | -7/Factory         | Identified exit to Factory
  6380 | -7/Factory         | Entered Lower Caves
  6386 | -7/Lower Caves     | Met a Warlord Commander
  6387 | -7/Lower Caves     | Learned location of Warlord (-5)
  6388 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  6390 | -7/Lower Caves     | Found Encrypted Comm Array
  6410 | -7/Lower Caves     | Spotted B-75 Beast
  6433 | -7/Lower Caves     | Build established: Hacker-Scout
  6452 | -7/Lower Caves     | Destroyed B-75 Beast
  6558 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  6569 | -7/Lower Caves     | Reached level 16
  6595 | -7/Lower Caves     | Core integrity fell below 50%
  6677 | -7/Lower Caves     | Destroyed 12 combat bots
  6835 | -7/Lower Caves     | Discovered new exit (range 7)
  6837 | -7/Lower Caves     | Identified exit to Lower Caves
  6925 | -7/Lower Caves     | Entered another Lower Caves area
  6939 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  7059 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7122 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7273 | -7/Lower Caves     | Discovered new exit (range 3)
  7274 | -7/Lower Caves     | Identified exit to Zion
  7281 | -7/Lower Caves     | Learned Factory garrison access intel
  7399 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7582 | -7/Lower Caves     | Entered Zion
  7582 | -7/Zion            | Accompanied by 2 allies
  7584 | -7/Zion            | Reached level 17
  7625 | -7/Zion            | Given A8's code to call for help
  7638 | -7/Zion            | Found CR-A16's Pointy Stick
  7646 | -7/Zion            | Discovered new exit (range 10)
  7649 | -7/Zion            | Given the Hacking Drone Bay
  7703 | -7/Zion            | Visited the Megawrench Repair Shop
  7779 | -7/Zion            | Learned location of Data Miner (-6)
  7822 | -7/Zion            | Identified exit to Deep Caves
  7838 | -7/Zion            | Received a visual enhancement algorithm
  7851 | -7/Zion            | Found Prototype Special Weapon
  7851 | -7/Zion            | Identified RU-N14's Throwing Claymores
  7946 | -7/Zion            | Found RU-N14's Throwing Claymores
  7948 | -7/Zion            | Found RU-N14's Throwing Claymores
  7950 | -7/Zion            | Found RU-N14's Throwing Claymores
  8132 | -7/Zion            | Met Imprinter
  8208 | -7/Zion            | Identified exit to Proximity Caves
  8369 | -7/Zion            | Entered Proximity Caves
  8369 | -6/Proximity Caves | Accompanied by 2 allies
  8387 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  8439 | -6/Proximity Caves | Learned location of 1 exit from Research
  8439 | -6/Proximity Caves | Learned Factory stockpile data
  8439 | -6/Proximity Caves | Learned Research security intel
  8440 | -6/Proximity Caves | Lost 6 allies
  8484 | -6/Proximity Caves | Encountered a Derelict sapper outpost
  8627 | -6/Proximity Caves | Reached level 18
  8663 | -6/Proximity Caves | Destroyed 8 combat bots
  8788 | -6/Proximity Caves | Build established: Hacker-Skirmisher
  8797 | -6/Proximity Caves | Entered Factory
  8799 | -6/Factory         | Loaded intel: 4 garrison access locations
  8856 | -6/Factory         | Identified exit to Garrison
  8859 | -6/Factory         | Entered Garrison
  8885 | -6/Garrison        | Triggered checkpoint
  8897 | -6/Garrison        | Reached level 19
  8910 | -6/Garrison        | Garrison Relay disabled
  9128 | -6/Garrison        | Destroyed 9 combat bots
  9129 | -6/Garrison        | Discovered new exit (range 10)
  9132 | -6/Garrison        | Identified exit to Factory
  9143 | -6/Garrison        | Garrison Relay disabled
  9147 | -6/Garrison        | Triggered checkpoint
  9265 | -6/Garrison        | Upgraded with Weapon slot (x1)
  9286 | -6/Garrison        | Upgraded with Power slot (x1)
  9286 | -6/Garrison        | Upgraded with Weapon slot (x1)
  9308 | -6/Garrison        | Triggered checkpoint
  9377 | -6/Garrison        | Triggered checkpoint
  9434 | -6/Garrison        | Discovered exit to Factory (range 12)
  9453 | -6/Garrison        | Garrison Relay disabled
  9467 | -6/Garrison        | Triggered checkpoint
  9517 | -6/Garrison        | Triggered checkpoint
  9520 | -6/Garrison        | Garrison Relay disabled
  9520 | -6/Garrison        | Reached level 20
  9553 | -6/Garrison        | Discovered exit to Factory (range 8)
  9557 | -6/Garrison        | Spotted B-75 Beast
  9558 | -6/Garrison        | Spotted B-86 Titan
  9583 | -6/Garrison        | Destroyed B-75 Beast
  9593 | -6/Garrison        | Destroyed B-86 Titan
  9622 | -6/Garrison        | Revealed the true nature of CR-A16's Pointy Stick
  9655 | -6/Garrison        | Rewired B-75 Beast
  9662 | -6/Garrison        | Upgraded with Weapon slot (x1)
  9721 | -6/Garrison        | Triggered checkpoint
  9730 | -6/Garrison        | Garrison Relay disabled
  9957 | -6/Garrison        | Entered Factory
  9957 | -6/Factory         | Accompanied by 1 ally
  9968 | -6/Factory         | Identified exit to Garrison
  9978 | -6/Factory         | Entered Garrison
  9978 | -6/Garrison        | Accompanied by 1 ally
 10013 | -6/Garrison        | Discovered new exit (range 68)
 10013 | -6/Garrison        | Discovered new exit (range 34)
 10013 | -6/Garrison        | Discovered new exit (range 56)
 10013 | -6/Garrison        | Discovered new exit (range 58)
 10045 | -6/Garrison        | Spotted B-75 Beast
 10055 | -6/Garrison        | Destroyed B-75 Beast
 10056 | -6/Garrison        | Triggered checkpoint
 10061 | -6/Garrison        | Triggered checkpoint
 10124 | -6/Garrison        | Triggered checkpoint
 10150 | -6/Garrison        | Triggered checkpoint
 10164 | -6/Garrison        | Garrison Relay disabled
 10175 | -6/Garrison        | Destroyed 23 combat bots
 10208 | -6/Garrison        | Identified exit to Factory
 10286 | -6/Garrison        | Garrison Relay disabled
 10308 | -6/Garrison        | Triggered checkpoint
 10337 | -6/Garrison        | Garrison Relay disabled
 10337 | -6/Garrison        | Reached level 21
 10358 | -6/Garrison        | Triggered checkpoint
 10410 | -6/Garrison        | Triggered checkpoint
 10423 | -6/Garrison        | Heavy support dispatched to Factory
 10523 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10564 | -6/Garrison        | Triggered checkpoint
 10576 | -6/Garrison        | Identified exit to Factory
 10655 | -6/Garrison        | Entered Factory
 10655 | -6/Factory         | Accompanied by 4 allies
 10772 | -6/Factory         | Build established: Hacker-Executioner
 10817 | -6/Factory         | Discovered new exit (range 4)
 10819 | -6/Factory         | Identified exit to Lower Caves
 10828 | -6/Factory         | Spotted B-75 Beast
 10850 | -6/Factory         | Allies destroyed B-75 Beast
 10867 | -6/Factory         | Discovered new exit (range 6)
 10868 | -6/Factory         | Identified exit to Extension
 11005 | -6/Factory         | First assault squad dispatched
 11023 | -6/Factory         | Fabricated Weapon Mount (x2)
 11148 | -6/Factory         | Identified exit to Garrison
 11170 | -6/Factory         | Entered Garrison
 11170 | -6/Garrison        | Accompanied by 3 allies
 11272 | -6/Garrison        | Triggered checkpoint
 11304 | -6/Garrison        | Garrison Relay disabled
 11319 | -6/Garrison        | Destroyed 13 combat bots
 11323 | -6/Garrison        | Discovered exit to Factory (range 12)
 11382 | -6/Garrison        | Garrison Relay disabled
 11408 | -6/Garrison        | Triggered checkpoint
 11436 | -6/Garrison        | Discovered exit to Factory (range 14)
 11478 | -6/Garrison        | Triggered checkpoint
 11502 | -6/Garrison        | Garrison Relay disabled
 11554 | -6/Garrison        | Triggered checkpoint
 11560 | -6/Garrison        | Garrison Relay disabled
 11593 | -6/Garrison        | Discovered exit to Factory (range 14)
 11788 | -6/Garrison        | Triggered checkpoint
 11800 | -6/Garrison        | Triggered checkpoint
 11824 | -6/Garrison        | Garrison Relay disabled
 11840 | -6/Garrison        | Spotted Striker
 11850 | -6/Garrison        | Destroyed Striker
 11858 | -6/Garrison        | Rewired Striker
 11884 | -6/Garrison        | Rescued a captive Derelict
 12014 | -6/Garrison        | Entered Factory
 12014 | -5/Factory         | Accompanied by 14 allies
 12016 | -5/Factory         | Reached level 22
 12022 | -5/Factory         | Upgraded with Weapon slot (x1)
 12037 | -5/Factory         | Spotted B-75 Beast
 12041 | -5/Factory         | Destroyed B-75 Beast
 12127 | -5/Factory         | Lost 4 allies
 12186 | -5/Factory         | Fabricated Imp. Cryofiber Web (x2)
 12291 | -5/Factory         | Identified exit to Upper Caves
 12314 | -5/Factory         | First assault squad dispatched
 12336 | -5/Factory         | Reached level 23
 12346 | -5/Factory         | Sucked down chute
 12346 | -5/Factory         | Entered Waste
 12350 | -5/Waste           | Spotted C-40 Crusher
 12361 | -5/Waste           | 1 allies followed down the chute
 12361 | -5/Waste           | EMP discharged
 12361 | -5/Waste           | Spotted C-40 Crusher
 12365 | -5/Waste           | Discovered new exit (range 16)
 12365 | -5/Waste           | Spotted C-40 Crusher
 12369 | -5/Waste           | Destroyed C-40 Crusher
 12371 | -5/Waste           | Identified exit to Factory
 12371 | -5/Waste           | Entered Factory
 12681 | -5/Factory         | Spotted B-75 Beast
 12701 | -5/Factory         | Garrison activated, responded to threat
 12783 | -5/Factory         | Destroyed B-75 Beast
 12816 | -5/Factory         | Destroyed 19 combat bots
 12916 | -5/Factory         | Garrison activated, responded to threat
 12930 | -5/Factory         | Fabricated I-47 Archangel?
 12963 | -5/Factory         | Fabricated I-47 Archangel (x1)
 12971 | -5/Factory         | First assault squad dispatched
 13043 | -5/Factory         | Entered Upper Caves
 13043 | -5/Upper Caves     | Accompanied by 2 allies
 13058 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13078 | -5/Upper Caves     | Found DCF Scrap (13 items)
 13099 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 13100 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 13196 | -5/Upper Caves     | Reached level 24
 13209 | -5/Upper Caves     | Upgraded with Utility slot (x1)
 13322 | -5/Upper Caves     | Destroyed 10 combat bots
 13401 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
 13489 | -5/Upper Caves     | Learned Factory emergency access door positions
 13489 | -5/Upper Caves     | Discovered new exit (range 11)
 13493 | -5/Upper Caves     | Identified exit to Upper Caves
 13546 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 13557 | -5/Upper Caves     | Learned location of 2 exits from Upper Caves
 13557 | -5/Upper Caves     | Learned Research security intel
 13565 | -5/Upper Caves     | Learned Factory trap positions
 13576 | -5/Upper Caves     | Destroyed 14 combat bots
 13609 | -5/Upper Caves     | Entered another Upper Caves area
 13609 | -5/Upper Caves     | Accompanied by 2 allies
 13610 | -5/Upper Caves     | Identified exit to Warlord
 13611 | -5/Upper Caves     | Identified exit to Factory
 13753 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13764 | -5/Upper Caves     | Learned 4 Factory zone layouts
 13903 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 13943 | -5/Upper Caves     | Destroyed 9 combat bots
 13972 | -5/Upper Caves     | Learned location of 1 exit from Factory
 14246 | -5/Upper Caves     | Entered Warlord
 14246 | -5/Warlord         | Accompanied by 4 allies
 14258 | -5/Warlord         | Discovered new exit (range 8)
 14269 | -5/Warlord         | System corruption cleaned by Quarantine Array
 14447 | -5/Warlord         | Met Warlord
 14455 | -5/Warlord         | Enhanced Grunt warped into view, answering call for help
 14467 | -5/Warlord         | Enhanced Grunt warped into view, answering call for help
 14472 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14659 | -5/Warlord         | Destroyed 12 combat bots
 14686 | -5/Warlord         | Warlord forces counterattacked
 14713 | -5/Warlord         | Reached level 25
 14771 | -5/Warlord         | Destroyed 13 combat bots
 14774 | -5/Warlord         | Spotted Executioner
 14776 | -5/Warlord         | Spotted B-86 Titan
 14809 | -5/Warlord         | Lost 3 allies
 14872 | -5/Warlord         | Spotted Striker
 14872 | -5/Warlord         | Spotted B-86 Titan
 14872 | -5/Warlord         | Spotted B-75 Beast
 14874 | -5/Warlord         | Destroyed B-75 Beast
 14877 | -5/Warlord         | Destroyed B-86 Titan
 14972 | -5/Warlord         | Spotted Executioner
 14973 | -5/Warlord         | Spotted Executioner
 14973 | -5/Warlord         | Spotted Executioner
 14979 | -5/Warlord         | Destroyed Executioner
 15002 | -5/Warlord         | Destroyed 8 combat bots
 15012 | -5/Warlord         | Lost 5 allies
 15072 | -5/Warlord         | Spotted Striker
 15073 | -5/Warlord         | Spotted Striker
 15082 | -5/Warlord         | Destroyed Striker
 15093 | -5/Warlord         | Destroyed Striker
 15113 | -5/Warlord         | Lost 7 allies
 15114 | -5/Warlord         | Destroyed 8 combat bots
 15147 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 15172 | -5/Warlord         | Spotted Striker
 15172 | -5/Warlord         | Spotted Striker
 15172 | -5/Warlord         | Spotted B-86 Titan
 15172 | -5/Warlord         | Spotted B-75 Beast
 15172 | -5/Warlord         | Spotted Executioner
 15172 | -5/Warlord         | Spotted B-75 Beast
 15172 | -5/Warlord         | Spotted B-86 Titan
 15172 | -5/Warlord         | Spotted B-86 Titan
 15172 | -5/Warlord         | Spotted B-75 Beast
 15179 | -5/Warlord         | Destroyed B-75 Beast
 15180 | -5/Warlord         | Destroyed Striker
 15183 | -5/Warlord         | Allies destroyed B-75 Beast
 15184 | -5/Warlord         | Destroyed B-86 Titan
 15214 | -5/Warlord         | Lost 5 allies
 15238 | -5/Warlord         | Entered Proximity Caves
 15238 | -4/Proximity Caves | Accompanied by 2 allies
 15261 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 15303 | -4/Proximity Caves | Destroyed 14 combat bots
 15327 | -4/Proximity Caves | Reached level 26
 15375 | -4/Proximity Caves | Destroyed 8 combat bots
 15463 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 15576 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 15625 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15663 | -4/Proximity Caves | Spotted B-86 Titan
 15668 | -4/Proximity Caves | Destroyed B-86 Titan
 15680 | -4/Proximity Caves | Learned Research stockpile data
 15763 | -4/Proximity Caves | Entered Factory
 15763 | -4/Factory         | Accompanied by 4 allies
 15764 | -4/Factory         | Identified exit to Upper Caves
 15765 | -4/Factory         | Identified exit to Research
 15767 | -4/Factory         | Loaded intel: 77 trap records
 15785 | -4/Factory         | Spotted B-86 Titan
 15791 | -4/Factory         | Destroyed B-86 Titan
 15817 | -4/Factory         | Identified exit to Garrison
 15821 | -4/Factory         | Entered Garrison
 15821 | -4/Garrison        | Accompanied by 4 allies
 15829 | -4/Garrison        | Triggered checkpoint
 15840 | -4/Garrison        | Discovered new exit (range 5)
 15841 | -4/Garrison        | Identified exit to Factory
 15898 | -4/Garrison        | Discovered exit to Factory (range 49)
 15898 | -4/Garrison        | Discovered exit to Factory (range 49)
 15898 | -4/Garrison        | Discovered exit to Factory (range 31)
 15898 | -4/Garrison        | Discovered exit to Factory (range 33)
 15919 | -4/Garrison        | Destroyed 7 combat bots
 15941 | -4/Garrison        | Triggered checkpoint
 15946 | -4/Garrison        | Garrison Relay disabled
 15971 | -4/Garrison        | Triggered checkpoint
 15973 | -4/Garrison        | Triggered checkpoint
 15978 | -4/Garrison        | Reached level 27
 16011 | -4/Garrison        | Destroyed 9 combat bots
 16095 | -4/Garrison        | Found embedded Infiltrators
 16095 | -4/Garrison        | Garrison Relay disabled
 16123 | -4/Garrison        | Destroyed 12 combat bots
 16160 | -4/Garrison        | Garrison Relay disabled
 16199 | -4/Garrison        | Triggered checkpoint
 16201 | -4/Garrison        | Triggered checkpoint
 16237 | -4/Garrison        | Triggered checkpoint
 16245 | -4/Garrison        | Garrison Relay disabled
 16312 | -4/Garrison        | Build established: Commander-Executioner
 16350 | -4/Garrison        | Entered Factory
 16350 | -4/Factory         | Accompanied by 16 allies
 16469 | -4/Factory         | Identified exit to Garrison
 16498 | -4/Factory         | Found Prototype Device
 16498 | -4/Factory         | Identified Exp. ECM Suite
 16649 | -4/Factory         | Destroyed 8 combat bots
 16773 | -4/Factory         | Destroyed 9 combat bots
 16850 | -4/Factory         | First assault squad dispatched
 16855 | -4/Factory         | Discovered exit to Research (range 13)
 16894 | -4/Factory         | Lost 5 allies
 16990 | -4/Factory         | Reached level 28
 17162 | -4/Factory         | Spotted Executioner
 17163 | -4/Factory         | Cargo convoy interrupted
 17167 | -4/Factory         | Destroyed Executioner
 17177 | -4/Factory         | Core integrity fell below 50%
 17335 | -4/Factory         | Discovered exit to Research (range 16)
 17377 | -4/Factory         | High security lockdown imminent
 17382 | -4/Factory         | Entered Research
 17383 | -3/Research        | Identified exit to Research
 17432 | -3/Research        | Spotted B-86 Titan
 17435 | -3/Research        | Destroyed B-86 Titan
 17463 | -3/Research        | Identified exit to Armory
 17463 | -3/Research        | Identified exit to Testing
 17475 | -3/Research        | Build established: Hacker-Sprinter
 17592 | -3/Research        | Entered Testing
 17594 | -3/Testing         | Reached level 29
 17622 | -3/Testing         | Destroyed 7 combat bots
 17642 | -3/Testing         | Upgraded with Utility slot (x1)
 17665 | -3/Testing         | Scanned by Researcher
 17671 | -3/Testing         | Found Prototype Ballistic Gun
 17671 | -3/Testing         | Identified Hyp. Multirail
 17842 | -3/Testing         | First assault squad dispatched
 17917 | -3/Testing         | Found Prototype Launcher
 17917 | -3/Testing         | Identified Z-bomb Delivery System
 17983 | -3/Testing         | Destroyed 7 combat bots
 18066 | -3/Testing         | Found Prototype Energy Gun
 18066 | -3/Testing         | Identified Tachyon Dispersion Ray
 18168 | -3/Testing         | Destroyed 12 combat bots
 18193 | -3/Testing         | Found Prototype Device
 18193 | -3/Testing         | Identified Exp. Weapon Cycler
 18258 | -3/Testing         | Reached level 30
 18283 | -3/Testing         | Discovered exit to Research (range 15)
 18353 | -3/Testing         | Found Prototype Device
 18353 | -3/Testing         | Identified Exp. Thermal Shield
 18477 | -3/Testing         | Destroyed 24 combat bots
 18507 | -3/Testing         | Spotted Striker
 18507 | -3/Testing         | Spotted Striker
 18521 | -3/Testing         | Destroyed Striker
 18522 | -3/Testing         | Destroyed Striker
 18525 | -3/Testing         | Spotted Alpha 7
 18534 | -3/Testing         | Destroyed Alpha 7
 18565 | -3/Testing         | High security lockdown imminent
 18623 | -3/Testing         | Entered Research
 18623 | -2/Research        | Warlord forces began assault on 0b10
 18625 | -2/Research        | Reached level 31
 18625 | -2/Research        | Identified exit to Quarantine
 18648 | -2/Research        | Distinguished unit "Railsplitters" dispatched to help
 18648 | -2/Research        | Distinguished unit "Knights of the Pentagonal Table" dispatched to help
 18660 | -2/Research        | Spotted B-90 Cyclops
 18661 | -2/Research        | Destroyed 7 combat bots
 18663 | -2/Research        | Destroyed B-90 Cyclops
 18732 | -2/Research        | Spotted B-90 Cyclops
 18732 | -2/Research        | Destroyed B-90 Cyclops
 18733 | -2/Research        | Research machine network offline
 18756 | -2/Research        | Fabricated I-47 Archangel?
 18768 | -2/Research        | Reached level 32
 18768 | -2/Research        | Met up with Warlord
 18789 | -2/Research        | Discovered new exit (range 12)
 18819 | -2/Research        | Identified exit to Access
 18836 | -2/Research        | High security lockdown imminent
 18916 | -2/Research        | High security lockdown engaged
 18922 | -2/Research        | Spotted Striker
 18929 | -2/Research        | Destroyed Striker
 18957 | -2/Research        | Destroyed 8 combat bots
 19052 | -2/Research        | Spotted Striker
 19052 | -2/Research        | Destroyed Striker
 19058 | -2/Research        | Spotted Striker
 19060 | -2/Research        | Destroyed Striker
 19063 | -2/Research        | Reached level 33
 19092 | -2/Research        | Destroyed 23 combat bots
 19095 | -2/Research        | Met DD-05H
 19133 | -2/Research        | Met PL-HR7
 19136 | -2/Research        | Found Warlord Statue
 19183 | -2/Research        | Spotted Striker
 19183 | -2/Research        | Spotted Striker
 19189 | -2/Research        | Destroyed Striker
 19189 | -2/Research        | Destroyed Striker
 19227 | -2/Research        | Spotted Striker
 19230 | -2/Research        | Destroyed Striker
 19249 | -2/Research        | Spotted Executioner
 19259 | -2/Research        | Core integrity fell below 50%
 19261 | -2/Research        | Destroyed Executioner
 19287 | -2/Research        | Destroyed OL-S30(L)
 19320 | -2/Research        | Destroyed 31 combat bots
 19431 | -2/Research        | Borebot progress halted
 19485 | -2/Research        | Spotted Striker
 19486 | -2/Research        | Spotted Striker
 19486 | -2/Research        | Spotted Striker
 19486 | -2/Research        | Spotted Striker
 19491 | -2/Research        | Destroyed Striker
 19493 | -2/Research        | Destroyed Striker
 19521 | -2/Research        | Destroyed 11 combat bots
 19525 | -2/Research        | Lost 7 allies
 19540 | -2/Research        | Destroyed Striker
 19543 | -2/Research        | Spotted Striker
 19544 | -2/Research        | Spotted Striker
 19547 | -2/Research        | Destroyed Striker
 19547 | -2/Research        | Destroyed Striker
 19570 | -2/Research        | Entered Quarantine
 19572 | -2/Quarantine      | Reached level 34
 19647 | -2/Quarantine      | Garrison activated, responded to threat
 19672 | -2/Quarantine      | Upgraded with Weapon slot (x1)
 19673 | -2/Quarantine      | Found Alien Energy Cannon
 19673 | -2/Quarantine      | Identified Core Cannon
 19686 | -2/Quarantine      | Found Alien Artifact
 19686 | -2/Quarantine      | Identified Core Reset Matrix
 19686 | -2/Quarantine      | Used Core Reset Matrix
 19690 | -2/Quarantine      | Detected hypermatrix surge
 19690 | -2/Quarantine      | Sensed 9 artifacts in vicinity
 19692 | -2/Quarantine      | High security lockdown imminent
 19730 | -2/Quarantine      | Found Subatomic Replicator
 19772 | -2/Quarantine      | High security lockdown engaged
 19784 | -2/Quarantine      | Found Matter Drive
 19805 | -2/Quarantine      | Spotted Fortress
 19848 | -2/Quarantine      | Core integrity fell below 20%
 19862 | -2/Quarantine      | Discovered new exit (range 5)
 19863 | -2/Quarantine      | Identified exit to Section 7
 19918 | -2/Quarantine      | Destroyed Fortress
 19950 | -2/Quarantine      | Spotted Investigator
 19953 | -2/Quarantine      | Destroyed Investigator
 20001 | -2/Quarantine      | Destroyed 14 combat bots
 20028 | -2/Quarantine      | Found Prototype Launcher
 20029 | -2/Quarantine      | Identified Containment Facilitator
 20062 | -2/Quarantine      | Garrison activated, responded to threat
 20158 | -2/Quarantine      | Entered Section 7
 20159 | -2/Section 7       | Sensed 21 artifacts in vicinity
 20160 | -2/Section 7       | Spotted S7 Guard
 20165 | -2/Section 7       | Destroyed S7 Guard
 20176 | -2/Section 7       | Spotted S7 Guard
 20184 | -2/Section 7       | Destroyed S7 Guard
 20196 | -2/Section 7       | Spotted S7 Guard
 20200 | -2/Section 7       | Destroyed S7 Guard
 20211 | -2/Section 7       | Found Integrated Thermoelectric Network
 20211 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 20229 | -2/Section 7       | Found Core Physics Calibrator
 20319 | -2/Section 7       | Found Integrated Mediator
 20319 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 20408 | -2/Section 7       | First assault squad dispatched
 20479 | -2/Section 7       | Spotted B-99 Colossus
 20497 | -2/Section 7       | Found LRC Storage
 20497 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 20501 | -2/Section 7       | Found LRC Energy Well
 20501 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 20529 | -2/Section 7       | Destroyed B-99 Colossus
 20594 | -2/Section 7       | Spotted Executioner
 20595 | -2/Section 7       | Destroyed Executioner
 20595 | -2/Section 7       | Spotted Executioner
 20599 | -2/Section 7       | Destroyed Executioner
 20613 | -2/Section 7       | Found Prototype Processor
 20618 | -2/Section 7       | Identified Exp. Core Analyzer
 20625 | -2/Section 7       | Spotted Striker
 20625 | -2/Section 7       | Spotted Striker
 20692 | -2/Section 7       | Spotted Striker
 20692 | -2/Section 7       | Spotted Striker
 20692 | -2/Section 7       | Destroyed Striker
 20696 | -2/Section 7       | Destroyed Striker
 20709 | -2/Section 7       | Destroyed Striker
 20719 | -2/Section 7       | High security lockdown imminent
 20719 | -2/Section 7       | Destroyed Striker
 20737 | -2/Section 7       | Found Sigix Sheargun
 20739 | -2/Section 7       | Found Sigix Sheargun
 20768 | -2/Section 7       | Spotted Executioner
 20768 | -2/Section 7       | Spotted Executioner
 20769 | -2/Section 7       | Destroyed Executioner
 20770 | -2/Section 7       | Destroyed Executioner
 20799 | -2/Section 7       | High security lockdown engaged
 20799 | -2/Section 7       | Reached level 35
 20862 | -2/Section 7       | Spotted B-90 Cyclops
 20869 | -2/Section 7       | Destroyed B-90 Cyclops
 20898 | -2/Section 7       | Garrison activated, responded to threat
 20904 | -2/Section 7       | Spotted Striker
 20953 | -2/Section 7       | Destroyed 30 combat bots
 20966 | -2/Section 7       | Destroyed Investigator
 21020 | -2/Section 7       | Destroyed Striker
 21032 | -2/Section 7       | Destroyed Executioner
 21060 | -2/Section 7       | Destroyed 22 combat bots
 21117 | -2/Section 7       | Discovered exit to Access (range 8)
 21125 | -2/Section 7       | Destroyed 14 combat bots
 21139 | -2/Section 7       | Entered Access
 21140 | -1/Access          | Core integrity fell below 50%
 21161 | -1/Access          | Identified exit to Command
 21169 | -1/Access          | Destroyed 8 combat bots
 21259 | -1/Access          | Identified exit to Surface
 21267 | -1/Access          | Spotted B-99 Colossus
 21326 | -1/Access          | Entered Command
 21328 | -1/Command         | Reached level 36
 21341 | -1/Command         | Spotted Executioner
 21341 | -1/Command         | Spotted Executioner
 21341 | -1/Command         | Spotted Striker
 21341 | -1/Command         | Spotted Alpha 7
 21341 | -1/Command         | Spotted Executioner
 21341 | -1/Command         | Spotted Executioner
 21341 | -1/Command         | Spotted Striker
 21341 | -1/Command         | Spotted Alpha 7
 21370 | -1/Command         | Spotted B-99 Colossus
 21374 | -1/Command         | Emitted hypermatrix ping
 21378 | -1/Command         | Destroyed B-99 Colossus
 21379 | -1/Command         | Assembled emerged from beneath the floor
 21381 | -1/Command         | Assembled emerged from beneath the floor
 21458 | -1/Command         | Disengaged cave seal
 21458 | -1/Command         | Derelicts emerged from the dark tunnel
 21458 | -1/Command         | Welcomed Warlord to Command
 21487 | -1/Command         | Disengaged cave seal
 21487 | -1/Command         | Derelicts emerged from the dark tunnel
 21539 | -1/Command         | High security lockdown imminent
 21561 | -1/Command         | Assembled emerged from beneath the floor
 21574 | -1/Command         | Assembled emerged from beneath the floor
 21590 | -1/Command         | Assembled emerged from beneath the floor
 21619 | -1/Command         | High security lockdown engaged
 21623 | -1/Command         | Destroyed 7 combat bots
 21640 | -1/Command         | Lost 5 allies
 21697 | -1/Command         | Destroyed 8O-O2G(K)
 21698 | -1/Command         | Attacked by Warlord forces
 21699 | -1/Command         | Spotted EO-5GM(K)
 21699 | -1/Command         | Spotted 8S-IB7(K)
 21699 | -1/Command         | Spotted 43-KJC(K)
 21699 | -1/Command         | Spotted IR-VWT(K)
 21699 | -1/Command         | Spotted C4-ERA(g)
 21699 | -1/Command         | Spotted OX-68E(K)
 21699 | -1/Command         | Spotted NH-IRK(g)
 21700 | -1/Command         | Spotted JA-C8D(K)
 21718 | -1/Command         | Spotted X9-CT2(L)
 21718 | -1/Command         | Spotted 1A-BAU(L)
 21726 | -1/Command         | Reached level 37
 21734 | -1/Command         | Lost 7 allies
 21734 | -1/Command         | Spotted EC-OL0(g)
 21735 | -1/Command         | Spotted IE-ORH(L)
 21735 | -1/Command         | Spotted 5U-REF(L)
 21735 | -1/Command         | Spotted PN-CK3(L)
 21735 | -1/Command         | Spotted ND-EO2(L)
 21740 | -1/Command         | Destroyed 12 combat bots
 21741 | -1/Command         | Spotted V0-UES(B)
 21742 | -1/Command         | Spotted HC-9ZR(B)
 21742 | -1/Command         | Spotted 8S-10Y(B)
 21742 | -1/Command         | Spotted 9S-VKE(L)
 21742 | -1/Command         | Spotted PC-7T9(L)
 21753 | -1/Command         | Destroyed 9S-VKE(L)
 21759 | -1/Command         | Destroyed IE-ORH(L)
 21761 | -1/Command         | Destroyed 5U-REF(L)
 21763 | -1/Command         | Destroyed ND-EO2(L)
 21766 | -1/Command         | Core integrity fell below 20%
 21767 | -1/Command         | Destroyed X9-CT2(L)
 21770 | -1/Command         | Spotted M Guard
 21770 | -1/Command         | Spotted M Guard
 21805 | -1/Command         | Spotted Combat Programmer
 21805 | -1/Command         | Spotted Combat Programmer
 21831 | -1/Command         | Destroyed Combat Programmer
 21846 | -1/Command         | Destroyed by M Guard with Advanced Micro-nuke Launcher

 Last Messages 
---------------
21837_ Destroyed Prototype Device.
21837_ HV Slug penetrates M Guard. <x2>
21837_ M Guard suffers critical hit (Destroy).
21837_ HV Slug penetrates Wall. <x2>
21838_ The unstable cave ceiling collapses.
21840_ Quantum Shear penetrates Earth.
21840_ Quantum Shear penetrates M Guard.
21840_ HV Slug penetrates M Guard. <x2>
21840_ HV Slug penetrates Wall. <x2>
21841_ The unstable cave ceiling collapses. <x5>
21843_ Mak. Ablative Armor destroyed.
21844_ The unstable cave ceiling collapses. <x3>
21845_ Quantum Shear penetrates M Guard. <x2>
21845_ HV Slug penetrates M Guard.
21845_ M Guard suffers critical hit (Destroy).
21845_ HV Slug penetrates M Guard.
21845_ M Guard suffers critical hit (Destroy).
21845_ Destroyed Prototype Reactor.
21845_ HV Slug penetrates M Guard. <x2>
21846_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????##????????????????????? |
| ??????????????????????????? #????????????? #?????? |
| ??????????????????????##### ###########?#   #????? |
| ??????????????????????#     #         #     #????? |
| ???????????????#+++#### W     W  ## W        ##### |
| ???????????????#                           = +     |
| ???????????????#                    %!%            |
| ???????????????#             !                     |
| ???????????????#                     %             |
| ???????????????#         @YY         !%            |
| ???????????????#    ##       W  #   W!# # % # ##"+ |
| ???????????????????##            ##          #?#"  |
| ???????????????????#             #            ?##  |
| ???????????????????#            ##           ???#" |
| ???????????????????#             #   # ## # #???#" |
| ??????????????????##           #######?#????????#" |
| ??????????????????#            #????????????????#" |
| ?????????????????#        #    #????????????????#" |
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| ????????????????#   #       #   #???????????????## |
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| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????###"#??????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????#???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          93
Energy Capacity            880
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           34
Terrain Scan Range         16
Terrain Scan Density       210
Power Amplification        40
Additional Mass Support    20
Base Temperature (-)       200
Armor Coverage             450
Resistance: KI             50
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                59
Targeting Accuracy         20
Target Analysis            5
Core Analysis              8
Armor Integrity Analysis   40
Particle Charging          25
Offensive Hacking          35
Defensive Hacking          20

 Item Schematics 
-----------------
                Gravity Flail | -2/Quarantine | Archive
 Centrium Light Armor Plating | -2/Quarantine | Archive
 Exp. Shock Absorption System | -2/Quarantine | Archive
            Electron Diverter | -2/Quarantine | Archive
  Cld. Field Propulsion Drive | -2/Quarantine | Archive
                Beam Splitter | -2/Quarantine | Archive
               Exp. ECM Suite | -2/Quarantine | Archive

 Robot Schematics 
------------------
 B-74 Champion | -2/Quarantine | Archive

 Fabricated
------------
       Weapon Mount | x2 | -6/Factory  
 Imp. Cryofiber Web | x2 | -5/Factory  
     I-47 Archangel | x1 | -5/Factory  
     I-47 Archangel | x1 | -5/Factory  
     I-47 Archangel | x1 | -2/Research 

 Alien Tech Used 
-----------------
Core Cannon
Core Reset Matrix
Matter Drive
Integrated Thermoelectric Network
Core Physics Calibrator
Integrated Mediator
LRC Storage
LRC Energy Well
Sigix Sheargun

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Gar  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Levels Raised              36    | .    3    1    4    .    3    1    1    1    .    1    .    1    1    .    2    .    1    .    .    2    .    .    1    .    1    1    .    1    1    .    2    3    1    1    .    2    
  XP Earned                58095 | 4000 5158 1057 6287 244  4825 1634 753  1118 750  1064 987  204  1751 806  2235 16   1301 338  849  1686 46   1105 743  423  1273 1254 398  1223 1324 1073 2650 4702 1015 1306 562  1935 
  XP Spent                 57945 | 3935 3400 1700 5290 1550 .    1950 .    .    2700 2800 .    1250 1500 .    5960 .    200  800  .    2000 .    .    3400 .    .    2800 200  .    .    1000 3400 1750 5900 480  .    3980 
Upgrades                   100   | 18   5    2    7    4    .    3    .    .    6    5    .    1    1    .    8    .    1    1    .    1    .    .    2    .    .    2    1    .    .    1    2    1    3    8    .    17   
  Power Slot               2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             8     | 1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Weapon Slot              7     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    16   
  Heat Dissipation         12    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Inventory Capacity       8     | 1    .    .    2    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Sensor Range             7     | 3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            5     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hack Defense %           4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Protomatter Created        18125 | .    287  63   415  35   577  289  146  557  .    305  420  .    68   55   642  .    456  205  375  314  .    510  420  400  604  622  .    706  838  81   1841 2732 989  2418 .    755  
  Integrity Restored       20960 | .    681  46   403  13   883  686  272  967  100  592  764  .    30   165  1321 .    674  424  598  179  .    373  357  555  1084 886  .    761  1624 368  851  1136 1417 1829 .    921  
    Core                   13925 | .    545  15   313  8    829  357  199  686  34   427  461  .    30   165  650  .    379  314  193  110  .    221  250  327  733  477  .    464  992  232  493  778  1055 1267 .    921  
    Parts                  7035  | .    136  31   90   5    54   329  73   281  66   165  303  .    .    .    671  .    295  110  405  69   .    152  107  228  351  409  .    297  632  136  358  358  362  562  .    .    
Protomatter Decayed        13575 | .    55   37   215  31   75   52   53   99   .    66   239  .    10   .    136  .    105  95   236  160  .    323  187  134  299  212  .    414  1238 .    610  5282 748  974  245  1245 

 Game 
------
Seed              CryofiberDataRay
  Manual?         0
Play Time         05:50:34
  Cumulative      292.6 hours
  Start           2025.03.26 @ 14:22:25
  End             2025.03.29 @ 07:26:49
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          118
  Rogue           0
  Adventurer      118
  Explorer        0
Win Type          -
  Total           12
  Types           2/3/3/2/1/0/0/0/1
Lore%             82
Gallery%          78
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f39ddf6f-55c8-46bc-96f1-73880280ea34