Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.10 @ 08:53:21 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (160) 800 Value Destroyed (6962) 6962 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 13226 Bonus ------- Pacifist 200 High Alert Combat Kills 132 Follower Combat Kills 312 Cogmind --------- Core Integrity 126/1150 Matter 300/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Weight Redist. System System Shield Improved System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Neutrino Core Micro Fission Core Flexi-carbon Leg Myomer Leg Peak State ------------ > --- POWER ------------ Light Deuterium Engine F-cell Engine Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Compact Matter Pod Improved Targeting Computer Improved Core Analyzer Matter Filter Kinecellerator Improved Utility Shielding System Shield > --- WEAPON ----------- KE Penetrator Railgun Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Myomer Leg Matter Filter Cloaking Device Improved System Restoration Module KE Penetrator Advanced Assault Cannon [Rating: 111] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 13 | . 1 2 2 2 2 2 2 . Power 2 | . 1 . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 7 | . . 2 . . 2 2 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 135 | 7 3 10 10 15 18 10 58 4 Power 28 | 1 2 3 2 4 3 3 8 2 Engine 21 | 1 2 3 2 4 2 3 3 1 Core 2 | . . . . . . . 1 1 Reactor 5 | . . . . . 1 . 4 . Propulsion 37 | 2 . 1 5 5 7 1 14 2 Treads . | . . . . . . . . . Leg 37 | 2 . 1 5 5 7 1 14 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 1 2 1 2 6 4 18 . Device 16 | . . . . 2 3 . 11 . Storage 6 | 1 1 . . . . . 4 . Processor 6 | . . 2 . . 1 3 . . Hackware 1 | . . . . . . 1 . . Protection 7 | 1 . . 1 . 2 . 3 . Artifact . | . . . . . . . . . Weapon 34 | 2 . 4 2 4 2 2 18 . Energy Gun 3 | 1 . . . . . . 2 . Energy Cannon 5 | . . . . . . . 5 . Ballistic Gun 25 | 1 . 4 2 4 2 2 10 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . 1 . 3 . Parts Lost 31 | . . . 1 . 2 1 26 1 Power 7 | . . . 1 . 1 1 4 . Propulsion 5 | . . . . . . . 5 . Utility 11 | . . . . . 1 . 9 1 Weapon 8 | . . . . . . . 8 . Highest Loss Streak 14 | . . . 1 . 1 1 14 1 Average Slot Usage (%) 97 | . 100 99 97 99 99 99 95 75 Engine 15 | . 25 19 15 21 14 12 10 4 Reactor 1 | . . . . . 3 3 3 4 Leg 23 | . 25 20 32 27 25 22 18 18 Device 10 | . . . . 5 17 16 16 19 Storage 7 | . 12 10 8 7 6 5 8 9 Processor 9 | . . 19 16 8 6 11 7 . Hackware 1 | . . . . . . 4 5 5 Protection 6 | . 12 10 7 7 5 5 4 . Ballistic Gun 17 | . 12 15 15 20 18 16 16 9 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 18 31 36 38 52 68 70 133 119 Greatest Support 110 | 20 20 20 40 68 91 86 110 104 Greatest Overweight (x) 25 | 5 1 2 . 4 1 . 25 1 Average Overweight (x) . | . 1 1 . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 Average Capacity 10 | 6 9 10 10 10 10 10 10 19 Most Carried 10 | 4 5 5 7 10 10 10 10 5 Average Carried 7 | 1 3 3 6 9 9 9 7 3 Final Capacity 20 | 8 10 10 10 10 10 10 20 12 Final Carried 10 | 4 4 5 7 10 9 10 . 5 Class Distribution -------------------- 53% | Hacker-Gunner 26% | Hacker-Mutant 9% | Generator-Gunner 5% | Scavenger-Tank 3% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Generator-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 4372 | 190 50 395 694 719 596 331 1357 40 Remotely . | . . . . . . . . . Salvage Created 8235 | . . 715 1419 1205 1149 701 3046 . Parts 413 | . . 46 77 54 69 36 131 . Haulers Intercepted 4 | . . 1 2 . . . 1 . Recyclers Shooed 8 | . . 1 3 3 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 116 | . . 13 21 18 16 14 34 . Guns 108 | . . 13 21 18 16 14 26 . Cannons 8 | . . . . . . . 8 . Classes Destroyed 15 | . . 9 4 1 . . 1 . Worker 4 | . . . 2 1 . . 1 . Builder 4 | . . . 2 . 1 . 1 . Tunneler 1 | . . 1 . . . . . . Hauler 4 | . . 1 2 . . . 1 . Recycler 9 | . . 1 2 3 . . 3 . Operator 8 | . . 1 1 2 2 . 2 . Watcher 14 | . . 3 1 1 5 . 4 . Swarmer 13 | . . 1 2 3 . 4 3 . Grunt 58 | . . 10 11 7 9 6 15 . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . Sentry 18 | . . 1 6 4 3 1 3 . Hunter 9 | . . . 1 1 2 1 4 . Programmer 15 | . . . . 3 2 2 8 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 9 | . . 6 9 7 4 4 6 . Combat Bots Only 9 | . . 3 9 4 4 4 5 . Max Kills in Single Turn 2 | . . 2 2 2 2 1 2 . Gunslinging 1 | . . 1 . 1 . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 7427 | . . 213 707 464 856 999 4128 60 Core 1743 | . . 92 75 61 98 393 999 25 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 77 86 91 88 60 . . Volleys Fired 380 | . . 45 78 59 55 37 106 . Largest 4 | . . 2 2 3 3 3 4 . Hottest 294 | . . 70 48 73 85 96 294 . Shots Fired 1052 | . . 90 156 174 164 105 363 . Gun 993 | . . 90 156 174 164 105 304 . Cannon 59 | . . . . . . . 59 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 988 | . . 80 156 174 164 105 309 . Thermal 61 | . . 10 . . . . 51 . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . . 3 . Robot Hit Streak 69 | . . 53 62 34 29 17 69 . Robot Miss Streak 5 | . . 1 3 1 3 2 5 . Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 20 | . . 2 4 6 3 1 4 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . Shots Hit Robots 821 | . . 76 135 142 136 74 258 . Core Hits 329 | . . 28 57 54 52 28 110 . Critical Hits 36 | . . 3 2 1 . 5 25 . Critical Kills 18 | . . 2 2 1 . 2 11 . Critical Parts Destroyed 15 | . . . . . . 3 12 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17184 | . . 1032 2131 2053 2676 1755 7537 . Guns 15734 | . . 1032 2131 2043 2673 1755 6100 . Cannons 1353 | . . . . . . . 1353 . Explosions 84 | . . . . . . . 84 . Melee . | . . . . . . . . . Ramming 13 | . . . . 10 3 . . . Kinetic 15782 | . . 933 2131 2043 2673 1755 6247 . Thermal 1324 | . . 99 . . . . 1225 . Explosive . | . . . . . . . . . Electromagnetic 65 | . . . . . . . 65 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 2 1 4 1 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged 7 | . . . . . . . 6 1 Effects 33 | . . . . 10 5 2 16 . Message Errors 9 | . . . . 3 1 1 4 . Matter Fused 4 | . . . . 3 . . 1 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 7 | . . . . 2 2 . 3 . Data Loss (minor) 3 | . . . . . . . 3 . Targeting Errors 8 | . . . . 1 2 1 4 . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . . . . . 3 . Projectiles 3 | . . . . . . . 3 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . . 18 5 1 . . . Shots 1 | . . . 1 . . . . . Rammed 3 | . . . . 2 1 . . . Targets Rammed 4 | . . . . 2 2 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 1420 | . . 132 69 301 574 598 1420 . Average Temperature 195 | . . 36 23 94 160 156 313 . Received Heat Transfer 1989 | . . 180 414 165 339 225 666 . Effects 141 | . . . . 3 19 19 100 . Shutdowns 15 | . . . . . 3 1 11 . Energy Bleed 15 | . . . . 2 3 1 9 . Interference 25 | . . . . 1 5 8 11 . Matter Decay 12 | . . . . . 3 1 8 . Short Circuit 12 | . . . . . 3 . 9 . Damage (minor) 14 | . . . . . . 3 11 . Damage (major) 42 | . . . . . 2 3 37 . Damage (core) 6 | . . . . . . 2 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 1567 | . . 296 . . . . 1271 . Parts Sabotaged 10 | . . . . . . . . 10 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 682 | . 25 306 682 503 562 390 478 24 Initial 129 | . . 7 92 73 129 104 78 24 Average 183 | . 11 118 400 173 134 207 180 23 Maximum Alert Level 2 | . . 1 2 2 2 1 2 . Low Security (%) 59 | 100 100 79 11 66 75 48 55 100 Level 1 27 | . . 20 15 15 24 51 39 . Level 2 13 | . . . 72 17 . . 5 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 44 | . . 2 3 15 7 5 11 1 Investigation 17 | . . 1 2 5 3 3 2 1 Extermination 10 | . . . . 4 2 1 3 . Reinforcement 13 | . . 1 1 3 1 1 6 . Assault . | . . . . . . . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced 4 | . . . . 1 . . 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 11 | . . 2 2 1 2 1 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 2 22 26 32 27 18 56 6 Peak Tracking Total 7 | . 2 3 7 3 4 4 7 4 Tactical Retreats 10 | . . 2 2 . 1 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 8 | . . 1 . 3 1 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . . . . 7 . . 1 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 28 | . . . 2 1 3 2 20 . Max in Single Turn 2 | . . . 2 1 1 1 2 . Garrison Access 5 | . . . . . 2 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 3 | . . . . 1 1 . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 39 | . 3 2 3 9 8 4 9 1 Terminals 20 | . 3 2 2 4 4 1 4 . Fabricators 5 | . . . . 2 1 . 2 . Repair Stations 6 | . . . 1 3 1 . 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . . . . 2 . . Garrison Access 5 | . . . . . 2 1 2 . Total Hacks 140 | . 9 9 20 32 23 16 28 3 Successful 91 | . 7 4 17 20 15 9 19 . Failed 49 | . 2 5 3 12 8 7 9 3 Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 3 3 2 4 . 1 . Terminals 62 | . 9 9 5 15 11 4 9 . Fabricators 24 | . . . . 7 6 . 11 . Repair Stations 33 | . . . 15 10 4 . 4 . Recycling Units 3 | . . . . . . . . 3 Scanalyzers 10 | . . . . . . 10 . . Garrison Access 8 | . . . . . 2 2 4 . Terminal Hacks 38 | . 7 4 3 11 4 1 8 . Record 2 | . 1 . . . . . 1 . Part Schematic 1 | . . . . . 1 . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Level Access Points 2 | . 1 . . . . . 1 . Branch Access Points 7 | . . 1 2 2 1 . 1 . Emergency Access Points 3 | . . . . 1 1 . 1 . Terminal Index 2 | . 1 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 6 | . . 1 . 2 1 . 2 . Disarm Traps 3 | . . . . 2 . . 1 . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 6 | . 1 1 1 1 . 1 1 . Fabricator Hacks 16 | . . . . 4 5 . 7 . Load Schematic 5 | . . . . 2 2 . 1 . Build 11 | . . . . 2 3 . 6 . Repair Station Hacks 25 | . . . 14 5 4 . 2 . Scan Component 14 | . . . 8 3 2 . 1 . Repair 11 | . . . 6 2 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . . . 7 . . Insert Component 4 | . . . . . . 4 . . Analyze 3 | . . . . . . 3 . . Garrison Access Hacks 5 | . . . . . 2 1 2 . Seal Access 5 | . . . . . 2 1 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . 1 . Used . | . . . . . . . . . Hacking Detections 27 | . 1 2 3 6 6 3 5 1 Full Trace Events 16 | . . 1 2 4 3 3 2 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built 12 | . . . . 8 4 . . . Matter 756 | . . . . 504 252 . . . Time 268 | . . . . 201 67 . . . Total Robot Build Rating 48 | . . . . 32 16 . . . Part Schematics Acquired 4 | . . . . . 1 3 . . Parts Built 6 | . . . . . 4 . 2 . Matter 1024 | . . . . . 468 . 556 . Time 394 | . . . . . 116 . 278 . Total Part Build Rating 46 | . . . . . 28 . 18 . Parts Repaired 11 | . . . 6 2 2 . 1 . Time 350 | . . . 206 30 95 . 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . Part Schematics Acquired 3 | . . . . . . 3 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies 12 | . . . . 8 4 . . . Largest Group 5 | . . . . 5 4 . . . Highest-Rated Group 60 | . . . . 60 48 . . . Highest-Rated Ally 12 | . . . . 12 12 . . . Total Orders . | . . . . . . . . . Ally Attacks 110 | . . . . 79 31 . . . Total Damage 1272 | . . . . 906 366 . . . Kills 11 | . . . . 8 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 8319 | 64 194 713 867 1816 1364 678 2515 108 Spaces Moved 4557 | 48 126 354 307 974 747 442 1492 67 Core 26 | 22 . . . . . . 4 . Treads . | . . . . . . . . . Legs 4531 | 26 126 354 307 974 747 442 1488 67 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 150 120 130 120 120 120 150 Average Speed 132 | 105 150 150 120 141 125 121 129 150 Slowest Speed 1300 | 300 150 180 120 240 156 122 1300 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 19 29 39 31 24 10 33 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 . Terrain Destroyed 142 | . . . . . 1 14 127 . Melee . | . . . . . . . . . Projectile 122 | . . . . . 1 14 107 . AOE 20 | . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 6108 | 58 132 443 658 1317 1086 504 1838 72 Wait 953 | . . 28 259 244 253 15 154 . Move 4549 | 47 125 353 306 973 746 441 1491 67 Hop . | . . . . . . . . . Pick Up 31 | 4 1 3 4 10 3 . 5 1 Fast Attach 59 | 7 1 6 8 3 5 . 29 . Attach 31 | . 1 2 2 3 4 3 16 . Detach 2 | . 1 . . . . . 1 . Swap 45 | . 1 2 . 9 9 7 13 4 Drop 54 | . 2 4 1 14 9 1 23 . Fire 380 | . . 45 78 59 55 37 106 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . 2 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / *Arm) -4/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Power x1 111 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x2 273 | -9/Materials | Identified exit to Mines 300 | -9/Materials | Build established: Hacker-Mutant 910 | -9/Materials | Identified exit to Materials 910 | -9/Materials | Discovered exit to Materials (range 11) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Propulsion x2 1077 | -8/Materials | Identified exit to Storage 1173 | -8/Materials | Destroyed 9 combat bots 1534 | -8/Materials | Repaired Propulsion Shielding 1562 | -8/Materials | Repaired Aluminum Leg 1614 | -8/Materials | Repaired Imp. Assault Rifle 1667 | -8/Materials | Repaired Hvy. Ion Engine 1694 | -8/Materials | Repaired Aluminum Leg 1729 | -8/Materials | Repaired Aluminum Leg 1799 | -8/Materials | Identified exit to Factory 1799 | -8/Materials | Discovered exit to Factory (range 12) 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1895 | -7/Factory | Repaired Aluminum Leg 2093 | -7/Factory | Identified exit to Lower Caves 2144 | -7/Factory | Build established: Hacker-Gunner 2160 | -7/Factory | Garrison activated, responded to threat 2904 | -7/Factory | Fabricated S-27 Virus (x4) 3080 | -7/Factory | Fabricated S-27 Virus? 3119 | -7/Factory | Local fabrication network quarantined 3423 | -7/Factory | P-60 Hacker assimilated allied Virus 4e 3490 | -7/Factory | Repaired Imp. Assault Rifle 3628 | -7/Factory | Identified exit to Factory 3628 | -7/Factory | Discovered exit to Factory (range 15) 3655 | -7/Factory | Entered another Factory area 3655 | -6/Factory | Evolved 2 slots: Utility x2 3734 | -6/Factory | Identified exit to Lower Caves 4502 | -6/Factory | Build established: Generator-Gunner 4561 | -6/Factory | Fabricated S-27 Virus (x4) 4619 | -6/Factory | Fabricated Myomer Leg (x2) 4683 | -6/Factory | Fabricated Myomer Leg (x2) 4697 | -6/Factory | Found Prototype Processor 4698 | -6/Factory | Identified Exp. Terrain Scan Processor 4753 | -6/Factory | Garrison activated, responded to threat 4853 | -6/Factory | Local fabrication network quarantined 4898 | -6/Factory | Repaired Hvy. Ion Engine 4920 | -6/Factory | Identified exit to Factory 4920 | -6/Factory | Discovered exit to Factory (range 9) 4944 | -6/Factory | Repaired Kinecellerator? 5019 | -6/Factory | Entered another Factory area 5019 | -5/Factory | Evolved 2 slots: Utility x2 5332 | -5/Factory | Build established: Hacker-Gunner 5693 | -5/Factory | Identified exit to Factory 5693 | -5/Factory | Discovered exit to Factory (range 3) 5697 | -5/Factory | Entered another Factory area 5697 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5846 | -4/Factory | Fabricated Centrium Leg (x1) 5994 | -4/Factory | Local fabrication network quarantined 5996 | -4/Factory | Fabricated Centrium Leg? 6507 | -4/Factory | Identified exit to Research 6595 | -4/Factory | Identified exit to Upper Caves 6595 | -4/Factory | Identified exit to Extension 6595 | -4/Factory | Identified exit to Armory 7472 | -4/Factory | Repaired Imp. Utility Shielding 7497 | -4/Factory | Spotted B-86 Titan 7566 | -4/Factory | Core integrity fell below 50% 7584 | -4/Factory | Lost 3 parts (1n2w) 7648 | -4/Factory | Core integrity fell below 20% 7683 | -4/Factory | Lost 14 parts (3p4n5u2w) 8037 | -4/Factory | Build established: Scavenger-Tank 8124 | -4/Factory | Destroyed B-86 Titan 8142 | -4/Factory | Lost 5 parts (1p3u1w) 8212 | -4/Factory | Entered Armory 8236 | -4/Armory | Lost 3 parts (1u2w) 8320 | -4/Armory | Self-destructed Last Messages --------------- 08266_ Acquired 10 matter. 08273_ Connecting with Recycling Unit... 08273_ ALERT: Suspicious activity at Recycling Unit A002. Dispatching Investigation squad. 08313_ E-15 Imp springs to life. 08316_ Myomer Leg blown off. 08316_ Angular Momentum Engine blown off. 08316_ E-15 Imp destroyed. 08317_ Coil Gun blown off. 08317_ Adv. Heat Sink blown off. 08317_ Imp. Heat Sink blown off. 08317_ E-15 Imp destroyed. 08319_ G-67 Veteran springs to life. 08319_ Hcp. Storage Unit destroyed. 08319_ Coil Gun blown off. 08319_ Neutrino Core blown off. 08319_ Lgt. Antimatter Reactor blown off. 08319_ Myomer Leg blown off. 08319_ E-15 Imp destroyed. 08319_ G-67 Veteran springs to life. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????##############?? | | ????????????????????????????+ #?? | | ????????????????????????????# #?? | | ????????????????????????????# #?? | | ????????????????????????????+ == #?? | | ????????????????????????????# == #?? | | ???????????????????????+###?# == #?? | | ??????????????????????? ?# == #?? | | ???????????????????????" "?# == #?? | | ???????????????????????" "?# == #?? | | ???????????????????????" "?? #?? | | ???????????????????????? "???? ???? | | ???????????????????????? ?????? ?????? | | ?????????????############+#########+######?? | | ?????????? /!== #?? | | ?????????? %%=* #?? | | ?????????????##++########+#########+#######? | | ??????????????????????#%[=!==# #? | | ??????????????????????# "@[" # #? | | ??????????????????????# "*g"?# """" """ #? | | ??????????????????????#?"gg"?# """" """ #? | | ????????????????????????" "?# """" """ #? | | ???????????????????????? ?# """" #? | | ????????????????????????####?# #? | | ?????????????????????????????# % #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????###""Y""######? | | ???????????????????????????????#"""""#?????? | | ???????????????????????????????#######?????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 48 Energy Capacity 765 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 10 Core Analysis 8 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Myomer Leg | -6/Factory | Hacked Adv. Assault Cannon | -5/Factory | Scanalyzed Lgt. Deuterium Engine | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory S-27 Virus | x4 | -7/Factory S-27 Virus | x4 | -6/Factory Myomer Leg | x2 | -6/Factory Myomer Leg | x2 | -6/Factory Centrium Leg | x1 | -4/Factory | Preloaded Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodBehemothNanovents Manual? 0 Play Time 01:20:04 Cumulative 903.5 hours Start 2021.02.10 @ 07:27:21 End 2021.02.10 @ 08:53:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 690 Rogue 62 Adventurer 0 Explorer 628 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8279c921-0059-4b02-afaa-6d45fdb69643