Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 22:23:52 Player: Finestep Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (3810) 3810 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9635 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 19/100 System Corruption 7% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Transport Network Coupler Transmission Jammer Improved Medium Armor Plating DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Cooling System Transport Network Coupler Advanced Targeting Computer Transmission Jammer Transmission Jammer Improved Medium Armor Plating Shield Generator Hacking Suite Advanced Beam Cannon Heavy Ion Cannon Gauss Rifle Missile Launcher Maul DRS Beacon [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 1 . . . . . Utility 4 | . . 1 . . . 1 1 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 106 | 7 14 25 1 1 4 20 8 4 2 . 2 18 Power 11 | 1 1 2 . . 1 1 2 . 1 . . 2 Engine 8 | 1 1 2 . . 1 1 . . . . . 2 Core 3 | . . . . . . . 2 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 5 9 1 . 2 10 2 1 . . 2 8 Treads . | . . . . . . . . . . . . . Leg 42 | 2 5 9 1 . 2 10 2 1 . . 2 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 2 3 4 . 1 1 4 3 1 1 . . 2 Device 8 | 1 1 . . . 1 1 2 1 . . . 1 Storage 4 | 1 1 1 . 1 . . . . . . . . Processor 5 | . 1 1 . . . 1 1 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . . 2 . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 5 10 . . . 5 1 2 . . . 6 Energy Gun 2 | . . 2 . . . . . . . . . . Energy Cannon 12 | . 1 4 . . . 3 1 . . . . 3 Ballistic Gun 11 | 2 3 4 . . . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 2 | . . . . . . 1 . 1 . . . . Special Weapon 2 | . 1 . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . 1 . . . . 3 Parts Lost 36 | . 5 3 . . 1 3 . 1 . . 1 22 Power 5 | . 1 . . . 1 1 . . . . . 2 Propulsion 13 | . 2 1 . . . . . 1 . . 1 8 Utility 7 | . 1 1 . . . 1 . . . . . 4 Weapon 11 | . 1 1 . . . 1 . . . . . 8 Highest Loss Streak 20 | . 4 1 . . 1 2 . 1 . . 1 20 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | 3 9 12 15 15 15 14 14 14 14 14 13 12 Power . | . . . . . 1 1 1 1 1 1 . . Propulsion 1 | 1 3 2 2 2 2 1 . . . . . . Utility 6 | . 3 5 6 7 7 6 7 9 8 8 8 7 Weapon 4 | . 2 4 6 5 5 4 4 4 4 5 5 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . 5 5 . . . 6 2 . 1 . . 6 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 7 | . 3 2 . . . 2 . . . . . . Utility 11 | . . 2 . . . 2 1 . 1 . . 5 Weapon 5 | . 2 1 . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 100 100 98 99 99 99 92 78 96 85 Engine 7 | . 13 11 11 11 10 8 5 . . . . 5 Core 2 | . . . . . . . 1 7 7 7 7 5 Leg 32 | . 27 33 33 33 32 36 38 37 30 30 34 25 Device 4 | . 3 . . . 9 8 9 7 7 7 7 5 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 7 5 Processor 12 | . 9 11 11 11 11 9 12 15 15 15 15 18 Protection 6 | . . 10 11 11 1 8 7 7 7 7 7 4 Energy Cannon 12 | . 7 5 21 22 22 15 15 13 14 1 15 6 Ballistic Gun 5 | . 20 9 . . . 1 . . . . . . Peak Build Rating 63 | 7 8 19 19 20 20 32 44 44 44 44 48 63 Average Rating 26 | 5 7 14 18 19 19 27 38 43 43 38 46 49 On Entrance 26 | . 7 8 19 19 20 20 32 44 38 44 44 48 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 14 19 40 40 40 40 48 50 47 47 46 47 61 Greatest Support 77 | 20 20 30 30 30 33 55 69 71 56 56 73 77 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 . . . . 1 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 13 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 9 12 14 15 15 14 14 14 14 15 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 15 15 15 15 15 15 14 15 15 15 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 2851 | 183 673 540 47 . 60 388 95 176 155 . 94 440 Remotely . | . . . . . . . . . . . . . Salvage Created 6537 | 35 886 1592 198 . 377 1342 510 226 360 . 370 641 Parts 334 | 7 61 89 4 . 13 77 24 7 14 . 11 27 Haulers Intercepted 14 | . 2 5 . . . 5 1 . . . . 1 Recyclers Shooed 15 | 1 1 6 . . . . 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 5 . . 9 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 92 | . 14 21 8 . 4 18 5 9 . . 4 9 Guns 26 | . 11 9 1 . . 3 . . . . . 2 Cannons 52 | . 3 12 7 . 2 11 5 2 . . 4 6 AOE 10 | . . . . . . 3 . 7 . . . . Classes Destroyed 20 | 1 8 2 1 . 1 3 1 1 . . . 2 Worker 10 | . 3 5 . . . 1 . . . . . 1 Builder 6 | . . . . . . 4 . . . . . 2 Tunneler 7 | 2 2 . . . 1 2 . . . . . . Hauler 14 | . 2 5 . . . 5 1 . . . . 1 Recycler 14 | . 2 6 . . 2 1 2 . . . . 1 Minesweeper 1 | . . . . . . . . 1 . . . . Mechanic 3 | . 1 2 . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . Watcher 9 | . 3 3 . . . 3 . . . . . . Swarmer 25 | . 7 8 . . . 3 . 4 . . 3 . Grunt 37 | . 7 8 3 . 2 8 2 4 . . . 3 Brawler 1 | . . . . . . 1 . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . Sentry 11 | . . 4 . . . 2 2 1 . . . 2 Specialist 2 | . . . . . . 2 . . . . . . Hunter 4 | . . . . . 1 2 . . . . . 1 Programmer 3 | . . . . . . . 1 . . . 1 1 Heavy 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . Assembled 5 | . . . 5 . . . . . . . . . Best Kill Streak 10 | 2 8 9 5 . 4 10 2 4 . . 3 5 Combat Bots Only 6 | . 3 6 5 . 3 3 2 4 . . 3 2 Max Kills in Single Turn 5 | 1 1 2 1 . 1 5 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . 2 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 707 | . 112 107 20 . 22 119 41 60 1 . 17 208 Missed 238 | . 30 44 6 . 3 43 22 23 . . 5 62 Hits 469 | . 82 63 14 . 19 76 19 37 1 . 12 146 Melee 5 | . . 1 . . 3 . . . 1 . . . Projectile 464 | . 82 62 14 . 16 76 19 37 . . 12 146 AOE 1 | . . 1 . . . . . . . . . . Critical Strikes 8 | . 2 . . . 2 2 . . . . . 2 Damage Taken 7151 | . 752 829 195 . 356 1117 187 486 . . 145 3084 Core 1276 | . 83 110 42 . 44 86 4 41 . . 9 857 Absorbed by Shields 236 | . . . . . . . 72 47 . . 38 79 Regen/Repaired (Parts) 314 | . 31 161 . . . 122 . . . . . . Core Remaining (%) 78 | 100 66 . . . 51 84 . . . . 92 . Volleys Fired 493 | 8 113 116 14 . 17 77 26 30 12 . 14 66 Largest 2 | 2 2 2 2 . 2 2 2 2 2 . 2 2 Hottest 136 | 40 100 136 136 . 136 136 120 120 120 . 120 120 Shots Fired 942 | 16 225 231 27 . 34 151 52 47 24 . 28 107 Gun 430 | 16 193 183 1 . . 21 . . . . . 16 Cannon 498 | . 31 48 26 . 34 128 52 38 23 . 28 90 Launcher 13 | . . . . . . 2 . 9 1 . . 1 Special 1 | . 1 . . . . . . . . . . . Kinetic 418 | 16 193 136 1 . . 21 . . . . . 51 Thermal 511 | . 32 95 26 . 34 128 52 38 23 . 28 55 Explosive 13 | . . . . . . 2 . 9 1 . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 16 | 1 9 13 6 . 7 16 12 13 9 . 11 15 Robot Miss Streak 7 | 2 7 3 2 . 2 5 2 2 1 . 2 2 Penetration Max 1 | . . . . . . 1 . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 588 | 6 112 156 16 . 23 103 33 26 13 . 19 81 Core Hits 250 | 4 52 61 9 . 9 41 12 15 7 . 9 31 Critical Kills 5 | . 2 . . . 2 1 . . . . . . Critical Parts Destroyed 4 | . . 1 . . . 1 . . . . . 2 Critical Strikes 16 | . 2 7 . . 2 2 . . . . . 3 Burn 6 | . . 6 . . . . . . . . . . Meltdown 3 | . . . . . 2 1 . . . . . . Destroy 4 | . 2 1 . . . 1 . . . . . . Blast 1 | . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . 2 Melee Attacks 16 | . . . . . . . . 9 . . . 7 Impact 16 | . . . . . . . . 9 . . . 7 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12918 | 78 1230 2236 345 . 492 2923 812 1456 387 . 450 2509 Guns 3157 | 78 861 1449 17 . . 383 . . . . . 369 Cannons 7962 | . 367 787 328 . 492 1934 812 523 387 . 450 1882 Explosions 1604 | . . . . . . 599 . 933 . . . 72 Melee 181 | . . . . . . . . . . . . 181 Ramming 14 | . 2 . . . . 7 . . . . . 5 Kinetic 3489 | 78 861 847 17 . . 383 . . . . . 1303 Thermal 7999 | . 367 1389 328 . 492 2303 812 523 387 . 450 948 Explosive 1235 | . . . . . . 230 . 933 . . . 72 Electromagnetic . | . . . . . . . . . . . . . Impact 181 | . . . . . . . . . . . . 181 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 1 1 1 7 Average Corruption 1 | . . . . . . . 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 35 | . . . . . . . . 9 10 2 6 8 Message Errors 9 | . . . . . . . . 2 2 1 3 1 Matter Fused 8 | . . . . . . . . 2 2 . 2 2 Heat Flow Errors 2 | . . . . . . . . . 1 1 . . Energy Discharges 7 | . . . . . . . . 2 1 . 1 3 Data Loss (minor) 1 | . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 5 | . . . . . . . . 1 2 . . 2 Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 525 | . 3 22 14 . . 155 24 78 56 . 42 131 Projectiles 270 | . 3 22 14 . . 24 24 51 56 . 42 34 Explosions 164 | . . . . . . 131 . 27 . . . 6 Melee 91 | . . . . . . . . . . . . 91 Knockbacks 7 | . . . . . . . . . . . . 7 Impact 2 | . . . . . . . . . . . . 2 Kinetic 4 | . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 42 | . . . . . . . . . . . . 42 Shots 1 | . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 5 | . 1 . . . . 1 . . . . . 3 Kicked 2 | . 1 . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 441 | . 192 340 441 . 252 380 306 294 160 273 206 355 Average Temperature 84 | . 33 74 171 . 104 82 83 85 59 138 88 103 Received Heat Transfer 1649 | . 186 201 39 . 90 324 68 159 . . . 582 Effects 4 | . . 1 1 . . . . 1 . . . 1 Shutdowns 2 | . . . 1 . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted 4 | . . . . . 2 2 . . . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . . . Parts Melted 28 | . 1 5 1 . 4 10 2 2 . . 1 2 Heat Transferred 13829 | . 777 3108 592 . 888 3580 1258 814 629 . 703 1480 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . 1 . . . 1 . . . . . . Low Security (%) 93 | 100 100 75 100 . 100 91 100 . . . . 100 Level 1 6 | . . 24 . . . 8 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 339 | 5 130 237 131 . 50 339 146 . . . . 60 Initial 146 | . . 36 76 . . . 146 . . . . . Average 47 | 1 25 106 17 . 8 62 63 . . . . 12 Influence Increases 3134 | 10 577 729 85 . 115 763 173 220 . . 125 337 Destroy 0b10 Robot/C 1740 | . 280 420 60 . 80 360 100 180 . . 80 180 Destroy 0b10 Robot/NC 340 | 10 70 110 . . 15 80 15 5 . . 10 25 Destroy Leader 476 | . 70 116 10 . 20 106 42 20 . . 20 72 Successful Hack 107 | . 22 32 . . . 37 . . . . . 16 Select Force Hacks 90 | . 60 30 . . . . . . . . . . Disable Machine 135 | . 30 . . . . 90 15 . . . . . Destroy Structure 66 | . . 6 . . . 45 1 . . . . 14 Lose Combat Pursuer 180 | . 45 15 15 . . 45 . 15 . . 15 30 Influence Decreases 3134 | 10 490 618 283 . 115 440 455 181 80 . 125 337 Entered New Map 382 | . . 51 122 . . . 177 16 16 . . . Time Decay 2359 | 10 418 485 161 . 105 410 278 155 64 . 115 158 Lost Part 319 | . 50 30 . . 10 30 . 10 . . 10 179 Lost Ally 20 | . . 20 . . . . . . . . . . Purge Threat 54 | . 22 32 . . . . . . . . . . Squads Dispatched 23 | . 5 4 . . . 3 2 . . . . 9 Investigation 8 | . 4 2 . . . 1 . . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 13 | . 1 2 . . . 2 1 . . . . 7 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 2 1 . . 3 1 . . . . . Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 173 | . 45 41 10 . 4 30 7 10 1 . 8 17 Peak Tracking Total 7 | . 6 5 7 . 3 7 2 4 1 . 4 4 Tactical Retreats 11 | . 2 1 2 . . 2 . 1 . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . 2 2 . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . . . . 4 . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 9 | . 2 . . . . 6 1 . . . . . Max in Single Turn 6 | . 1 . . . . 6 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 32 | . 10 7 . 1 . 4 3 . . 4 . 3 Terminals 18 | . 7 5 . . . 3 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 1 . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 121 | . 36 27 . 4 . 14 5 . . 31 . 4 Successful 82 | . 18 19 . 4 . 7 2 . . 31 . 1 Failed 39 | . 18 8 . . . 7 3 . . . . 3 Catastrophic 6 | . 2 1 . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 60 | . 27 22 . . . 7 2 . . . . 2 Terminals 68 | . 29 24 . . . 11 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 10 | . 3 2 . . . 3 2 . . . . . Recycling Units 5 | . 4 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 55 | . 9 8 . 4 . 3 . . . 31 . . Record 15 | . . . . 4 . . . . . 11 . . Part Schematic 18 | . 3 . . . . 2 . . . 13 . . Robot Schematic 6 | . 2 . . . . . . . . 4 . . Robot Analysis 3 | . . 2 . . . 1 . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . 3 . . Branch Access Points 1 | . . 1 . . . . . . . . . . Unreport Threat 3 | . 2 1 . . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 2 . . . 2 2 . . . . . Scan Component 4 | . 1 1 . . . 1 1 . . . . . Repair 4 | . 1 1 . . . 1 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 17 | . 5 9 . . . 2 . . . . . 1 Terminals 13 | . 2 8 . . . 2 . . . . . 1 Track 3 | . . 2 . . . 1 . . . . . . Assimilate 3 | . . 2 . . . . . . . . . 1 Botnet 5 | . 2 2 . . . 1 . . . . . . Detonate 1 | . . 1 . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 9 4 . . . 4 2 . . . . 3 Full Trace Events 2 | . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 2 . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . 3 . . . . 2 . . . 13 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 1 . . . 1 . . . . . . Time 141 | . 26 32 . . . 51 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . Highest-Rated Group 20 | . . 20 . . . . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 4065 | 33 423 . . . . . 308 1129 945 114 700 413 Sensors 3435 | . . . . . . . 308 1096 945 114 700 272 Seismic 456 | 33 423 . . . . . . . . . . . Jamming 174 | . . . . . . . . 33 . . . 141 Robot Analysis Total 3 | . . 2 . . . 1 . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . 3 2 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 11705 | 93 2029 1768 1388 345 531 1208 701 1208 968 114 737 615 Spaces Moved 6550 | 55 1288 805 602 181 334 697 399 871 650 91 281 296 Core 51 | 14 . . . . . . . . . . . 37 Treads . | . . . . . . . . . . . . . Legs 6499 | 41 1288 805 602 181 334 697 399 871 650 91 281 259 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 112 114 120 122 122 122 50 Average Speed 134 | 102 120 164 190 190 140 117 118 121 122 122 126 114 Slowest Speed 270 | 120 190 190 190 190 190 190 120 122 122 122 193 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 4 96 57 92 49 66 53 11 72 59 68 51 8 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . 2 1 . 1 . . . . . 1 . . Known Exits Taken 8 | . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . Scrap Searched 8 | . . . 2 . 1 . . 1 2 . 2 . Spaces Dug 26 | . . . . . . . . 10 12 . . 4 Terrain Destroyed 117 | . . 2 . . . 39 . 37 12 . . 27 Melee 8 | . . . . . . . . 7 . . . 1 Projectile 18 | . . 2 . . . 1 . 4 . . . 11 AOE 91 | . . . . . . 38 . 26 12 . . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 8502 | 74 1576 1038 820 184 366 944 579 951 802 94 631 443 Wait 1131 | . 133 48 197 . 3 110 128 26 128 . 327 31 Move 6537 | 54 1287 804 601 180 333 696 398 870 649 90 280 295 Hop . | . . . . . . . . . . . . . Pick Up 66 | 5 13 15 1 1 2 12 9 . 4 . 2 2 Fast Attach 49 | 7 5 11 . . 2 8 . . . 2 2 12 Attach 28 | . 3 4 . . . 6 3 1 2 . . 9 Detach 1 | . . . . . . . . . 1 . . . Swap 83 | . 8 17 4 1 4 13 7 11 3 . 4 11 Drop 88 | . 13 23 3 2 5 21 8 . 3 2 2 6 Fire 493 | 8 113 116 14 . 17 77 26 30 12 . 14 66 Melee 16 | . . . . . . . . 9 . . . 7 Ram 3 | . . . . . . . . . . . . 3 Kick 2 | . 1 . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap 4 | . . . . . . . . 4 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 559 | -10/Materials | Lost 4 parts (1p1n1u1w) 760 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Discovered new exit (range 11) 920 | -10/Materials | Discovered new exit (range 15) 1047 | -10/Materials | Repaired Aluminum Leg 2123 | -10/Materials | Entered another Materials area 2123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -9/Materials | Identified exit to Mines 2605 | -9/Materials | Build established: Scavenger-Mutant 2893 | -9/Materials | Discovered new exit (range 5) 3138 | -9/Materials | Repaired Hrd. Light Armor Plating 3469 | -9/Materials | Discovered new exit (range 16) 3891 | -9/Materials | Entered Mines 3892 | -9/Mines | Assembled infested the area 3897 | -9/Mines | Learned 4 Materials zone layouts 4051 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4093 | -9/Mines | Identified exit to Materials 4093 | -9/Mines | Discovered exit to Materials (range 11) 4224 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4224 | -9/Mines | Discovered new exit (range 5) 4981 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4986 | -9/Mines | Found Prototype Device 5279 | -9/Mines | Entered Exiles 5355 | -9/Exiles | Met 8R-AWN 5385 | -9/Exiles | Met EX-HEX 5461 | -9/Exiles | Met EX-DEC 5469 | -9/Exiles | Learned location of Zion (-6) 5600 | -9/Exiles | Discovered new exit (range 14) 5624 | -9/Exiles | Entered Mines 6128 | -8/Mines | Discovered exit to Materials (range 3) 6155 | -8/Mines | Entered Materials 6155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6156 | -8/Materials | Identified exit to Storage 6156 | -8/Materials | Identified exit to Factory 6494 | -8/Materials | Build established: Mutant 6578 | -8/Materials | Discovered exit to Factory (range 3) 6759 | -8/Materials | Repaired Adv. Beam Cannon 7363 | -8/Materials | Entered Factory 7363 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7598 | -7/Factory | Discovered new exit (range 6) 7610 | -7/Factory | Identified exit to Lower Caves 7611 | -7/Factory | Identified Exp. Sensor Array 8064 | -7/Factory | Entered Lower Caves 8070 | -7/Lower Caves | Encountered a Warlord checkpoint 8340 | -7/Lower Caves | Learned Factory emergency access door positions 8524 | -7/Lower Caves | Learned location of 1 exit from Factory 8795 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8821 | -7/Lower Caves | Learned Factory emergency access door positions 8954 | -7/Lower Caves | Spotted B-75 Beast 9134 | -7/Lower Caves | Discovered new exit (range 14) 9267 | -7/Lower Caves | Identified exit to Lower Caves 9272 | -7/Lower Caves | Entered another Lower Caves area 9286 | -7/Lower Caves | Identified exit to Data Miner 9404 | -7/Lower Caves | Encountered a Warlord checkpoint 9407 | -7/Lower Caves | Discovered new exit (range 15) 9460 | -7/Lower Caves | Found DRS Beacon 9730 | -7/Lower Caves | Learned Factory garrison access intel 10240 | -7/Lower Caves | Entered Data Miner 10242 | -7/Data Miner | Discovered new exit (range 6) 10265 | -7/Data Miner | Met Data Miner 10285 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10285 | -7/Data Miner | Learned location of Section 7 (-2) 10305 | -7/Data Miner | Received God Mode back door access code from Data Miner 10353 | -7/Data Miner | Identified exit to Proximity Caves 10354 | -7/Data Miner | Entered Proximity Caves 11008 | -6/Proximity Caves | Identified exit to Factory 11091 | -6/Proximity Caves | Entered Factory 11091 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11092 | -6/Factory | Identified exit to Lower Caves 11094 | -6/Factory | Loaded intel: 4 garrison access locations 11157 | -6/Factory | Incoming investigation squad redirected 11239 | -6/Factory | Discovered new exit (range 7) 11262 | -6/Factory | Identified exit to Factory 11411 | -6/Factory | Crushed by falling debris 11464 | -6/Factory | Build established: Scavenger-Mutant 11556 | -6/Factory | Spotted B-75 Beast 11598 | -6/Factory | Destroyed B-75 Beast 11672 | -6/Factory | Core integrity fell below 50% 11684 | -6/Factory | Core integrity fell below 20% 11706 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11675_ Knocked back. 11675_ U-05 Engineer builds a Wall. 11676_ Acquired 5 matter. 11676_ U-05 Engineer builds a Wall. 11678_ Acquired Prototype Energy Cannon. 11678_ Identified Com. Ion Cannon. 11680_ U-05 Engineer lays Concrete. 11680_ Carbon-fiber Leg destroyed. 11681_ Dropped Com. Ion Cannon. 11681_ U-05 Engineer builds a Wall. 11682_ Slammed into U-05 Engineer. 11684_ Acquired 6 matter. 11685_ Slammed into U-05 Engineer. 11685_ Destabilizing: Core damaged (-42). 11685_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11692_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 11696_ Acquired Flexi-carbon Leg. 11705_ >W5V5GYNACWNV15 PP,6T2UVT|W Map ----- +----------------------------------------------------+ | """ """ +?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | #?????????????????????????????????????? | | #+##########?????????????????????????????????????? | | #?????????????????????????????????????? | | """"""" +?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | #??????????????? ?????????????????????? | | ###"########??????????????? ????????????????????? | | ??# #?????????????????????? ????????????????????? | | ??###??????????????????#+## ????????????????????? | | ###"####### #??????# #????????????????????? | | ######## ?????????????????????? | | !% % ?????????????????????? | | ## ^ R?????????????????????? | | ########## ## !!! #?????????????????????? | | ################# !!! #?????????????????????? | | # [ # !! #?????????????????????? | | # "" # #?????????????????????? | | + """""" "" + """ #?????????????????????? | | # """""" T" # """ #?????????????????????? | | # """""" "" # """ ##????????????????????? | | # """""" "" # %T#????????????????????? | | # # """ @ #????????????????????? | | # # """ ##????????????????????? | | # ! # """g% #?????????????????????? | | ###+##+########## #?????????????????????? | | #?# #??????????##^ k #?????????????????????? | | #?# #??????????# o #?????????????????????? | | #?# #??????????# "T" #?????????????????????? | | #?# #??????????# #?????????????????????? | | ###+##+##??????# #?????????????????????? | | # ! #??????# # # ###?????????????????????? | | # #??????# # # #???????????????????????? | | + """ #??????# #### #???????????????????????? | | # """ #????###Hk ####+#???????????????????????? | | # """ ####?# [ #??????????????????????????? | | ### ## ### #??????????????????????????? | | ############ ##% #??????????????????????????? | | ########!###### % +??????????????????????????? | | =!=!%%!%] = %% #??????????????????????????? | | #######!!#!#### " ?????????????????????? | | ???# !!%=! ## #######????????????????????? | | ???#### #########+####??????????????????????????? | | ??????####???????" ""????????????????????????????? | | ????????????????"" """"??????????????????????????? | | ???????????????""" """"??????????????????????????? | | ????????????????"" """"??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 29 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Transport Network Coupler | -10/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Hacked Impulse Thruster | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked H-55 Commando | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 65% | -10/Materials Hrd. Light Armor Plating | 10% | -9/Materials Adv. Beam Cannon | 6% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorLayeredMace Manual? 0 Play Time 01:05:31 Cumulative 713.1 hours Start 2025.10.07 @ 21:19:21 End 2025.10.07 @ 22:23:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 448 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/1/1/1/0/0/0/0/0 Lore% 73 Gallery% 78 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c51e789-3573-4ba9-9e59-12d9a682e8eb