Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.03 @ 21:38:35

Player: Arkada

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (815)      815
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (107)                107
              TOTAL SCORE: 3092

 Bonus
-------
Follower Combat Kills      107

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (4) ------
         Visual Processing Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Light Treads
   Large Battery (200)
  Medium Matter Pod (100)
         Tractor Beam
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           EM Pulse Gun
           Pulse Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
     Small Battery
     Large Battery
    Medium Matter Pod
           Tractor Beam
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 5   5   4   15  7   1   
  Power                    9    | 1   .   4   2   2   .   
    Engine                 5    | 1   .   2   2   .   .   
    Core                   4    | .   .   2   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   8   3   .   
    Treads                 9    | 2   .   .   7   .   .   
    Leg                    2    | .   .   .   1   1   .   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   4   .   3   .   .   
    Device                 1    | .   .   .   1   .   .   
    Storage                4    | 1   3   .   .   .   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 1   1   .   2   2   1   
    Energy Gun             4    | .   1   .   1   1   1   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 13   | .   .   .   5   .   8   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   4    | .   .   .   1   .   3   
  Highest Loss Streak      8    | .   .   .   4   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   78  100 88  96  64  
  Engine                   11   | .   14  14  10  2   .   
  Treads                   26   | .   28  28  27  18  .   
  Leg                      1    | .   .   .   2   8   8   
  Storage                  12   | .   15  14  11  11  8   
  Processor                13   | .   3   14  14  22  17  
  Energy Gun               11   | .   2   14  10  18  8   
  Ballistic Gun            11   | .   14  14  9   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 11  13  13  19  20  17  
  Greatest Support         66   | 40  40  40  66  60  10  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   7   8   8   8   7   
  Most Carried             8    | 5   5   7   8   8   8   
  Average Carried          6    | 1   2   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 2   5   7   8   8   5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           723  | 239 26  183 172 50  53  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            858  | .   35  67  413 44  299 
  Parts                    62   | .   5   1   37  1   18  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  29   | .   3   1   10  6   9   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     20   | .   1   1   10  6   2   
  AOE                      8    | .   2   .   .   .   6   
Classes Destroyed          9    | .   1   2   2   2   2   
  Worker                   2    | .   .   1   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   1   .   1   
  Swarmer                  11   | .   3   .   4   .   4   
  Grunt                    6    | .   .   1   1   .   4   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   5   .   .   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                4    | .   .   .   .   4   .   
Best Kill Streak           11   | .   3   1   3   2   11  
  Combat Bots Only         9    | .   3   1   2   1   9   
Max Kills in Single Turn   4    | .   2   1   2   1   4   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   2   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               2364 | .    49   .    832  437  1046 
  Core                     833  | .    17   .    173  90   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    93   .    34   .    
Volleys Fired              66   | 4    5    2    27   17   11   
  Largest                  2    | 1    2    2    2    2    2    
  Hottest                  103  | 20   60   60   83   103  96   
Shots Fired                105  | 4    8    4    44   28   17   
  Gun                      98   | 4    8    4    44   27   11   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    1    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  38   | 4    5    2    27   .    .    
  Thermal                  36   | .    .    .    8    17   11   
  Explosive                7    | .    .    .    .    1    6    
  Electromagnetic          24   | .    3    2    9    10   .    
  Robot Hit Streak         36   | 4    5    6    36   15   8    
  Robot Miss Streak        3    | .    3    .    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           74   | 4    4    3    34   19   10   
  Core Hits                61   | 1    3    3    21   11   22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    1    1    
    Burn                   2    | .    .    .    .    1    1    
    Corrupt                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1919 | 31   137  57   398  320  976  
  Guns                     901  | 31   32   45   383  285  125  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               958  | .    105  .    .    35   818  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  60   | .    .    12   15   .    33   
  Kinetic                  210  | 31   10   20   149  .    .    
  Thermal                  554  | .    105  .    117  207  125  
  Explosive                853  | .    .    .    .    35   818  
  Electromagnetic          242  | .    22   25   117  78   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    .    15   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    17   .    .    .    64   
  Shots                    4    | .    1    .    .    .    3    
  Rammed                   15   | .    .    2    5    .    8    
Targets Rammed             16   | .    .    3    5    .    8    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        246  | .    32   20   58   230  246  
  Average Temperature      64   | .    20   12   21   65   114  
  Received Heat Transfer   1149 | .    .    .    369  240  540  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1210 | .    100  .    259  518  333  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             249  | .   131 53  168 50  249 
  Initial                  7    | .   .   .   .   .   7   
  Average                  19   | .   18  1   49  20  50  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 87  
  Level 1                  .    | .   .   .   .   .   12  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           3    | .   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   10  2   21  6   16  
  Peak Tracking Total      7    | .   3   2   5   2   7   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          6    | .   3   1   2   .   .   
  Terminals                6    | .   3   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   5   1   5   .   .   
  Successful               9    | .   5   1   3   .   .   
  Failed                   2    | .   .   .   2   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   5   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   5   1   3   .   .   
  Record                   3    | .   2   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Surveillance Status      2    | .   1   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   
  Highest-Rated Group      40   | .   .   40  32  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               5    | .   .   5   .   .   .   
  ROAM                     1    | .   .   1   .   .   .   
  FOLLOW                   2    | .   .   2   .   .   .   
  GUARD                    2    | .   .   2   .   .   .   
Ally Attacks               31   | .   .   12  19  .   .   
  Total Damage             387  | .   .   132 255 .   .   
  Kills                    7    | .   .   1   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  
Turns Passed               7445 | 150  1287 3203 2019 570  216  
Spaces Moved               2662 | 83   246  1066 849  360  58   
  Core                     27   | 17   .    .    .    .    10   
  Treads                   2441 | 66   246  1066 849  214  .    
  Legs                     16   | .    .    .    .    16   .    
  Wheels                   178  | .    .    .    .    130  48   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  80   50   
  Average Speed            153  | 137  160  160  160  129  96   
  Slowest Speed            200  | 160  160  160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    32   81   39   59   7    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          52   | .    3    .    .    5    44   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      52   | .    3    .    .    5    44   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  
Total                      5913 | 116  1133 2557 1469 437  201  
  Wait                     3096 | 17   872  1479 560  46   122  
  Move                     2657 | 82   245  1065 848  359  58   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  18   | 7    3    3    5    .    .    
  Fast Attach              14   | 1    2    .    6    4    1    
  Attach                   12   | 4    3    .    3    2    .    
  Detach                   6    | .    3    .    .    3    .    
  Swap                     11   | .    .    4    6    1    .    
  Drop                     17   | 1    .    1    9    5    1    
  Fire                     66   | 4    5    2    27   17   11   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    8    | .    .    3    5    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  151 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
 1402 | -10/Materials | Discovered new exit (range 13)
 1438 | -10/Materials | Entered Mines
 1527 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2450 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2451 | -10/Mines     | Discovered new exit (range 5)
 3072 | -10/Mines     | Discovered new exit (range 8)
 3116 | -10/Mines     | Learned Materials security intel
 4641 | -10/Mines     | Entered Materials
 4641 | -9/Materials  | Accompanied by 2 allies
 4641 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5618 | -9/Materials  | Lost 4 parts (1p2n1u)
 6596 | -9/Materials  | Discovered new exit (range 17)
 6606 | -9/Materials  | Build established: Scavenger-Mutant
 6660 | -9/Materials  | Entered Mines
 6661 | -9/Mines      | Assembled infested the area
 6666 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 6861 | -9/Mines      | Core integrity fell below 50%
 7178 | -9/Mines      | Discovered new exit (range 17)
 7185 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 7199 | -9/Mines      | Discovered new exit (range 17)
 7208 | -9/Mines      | Learned Materials trap positions
 7230 | -9/Mines      | Entered Materials
 7230 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 7231 | -8/Materials  | Loaded intel: 19 trap records
 7430 | -8/Materials  | Core integrity fell below 50%
 7442 | -8/Materials  | Core integrity fell below 20%
 7446 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07440_ Slammed into G-47 Trooper.
07440_ U-05 Engineer builds a Wall.
07441_ U-05 Engineer lays Concrete.
07441_ Slammed into G-47 Trooper.
07441_ Destabilizing: System corrupted (+1).
07442_ U-05 Engineer lays Concrete.
07442_ Slammed into G-47 Trooper.
07442_ G-47 Trooper destroyed.
07442_ Destabilizing: Core damaged (-27).
07442_ U-05 Engineer lays Concrete.
07442_ K-01 Serf collects debris.
07443_ Acquired 53 matter.
07443_ U-05 Engineer builds a Wall.
07443_ Slammed into A-02 Transporter.
07443_ Destabilizing: Core damaged (-5).
07443_ U-05 Engineer lays Concrete. <x3>
07445_ Slammed into L-31 Rogue.
07445_ K-01 Serf collects debris.
07445_ U-05 Engineer lays Concrete. <x2>
07446_ Slammed into L-31 Rogue.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????   ? ???????????????        |
| ?????????????????????     ? ???????????????        |
| ?????????????????????"    ? ???????????????        |
| ?????????????????  """    # ???????????????        |
| ?????????????????? ""       ???????????????        |
| ?????????????????           ???????????????        |
| ??????????????????         ############????        |
| ??????????????????""   %   ## """ """ #????        |
| ????????????????  "T    u  ## """ """ #????        |
| ?????????????? ?? ""     = ## """ """ #????        |
| ??????????????? ??         ##         #????        |
| ???????????????  ??    r   ##         #????        |
| ???????????????##/#####u   ##  !      #????        |
| ????????????????     ##uu   #         #????        |
| ????????????????     ##  %            #????        |
| ????????????????  """#   %#    #  #####????        |
| ????????????????  """   ma%          #?????        |
| ????????????????  """  %=%% %   k    #?????        |
| ????????????????  """#  g@g% k       #?????        |
| ????????????????? ""?#  #lg=###   #####????        |
| ?????????????????????#    %%#         #????        |
| ?????????????????????#   [[=#         #????        |
| ?????????????????????#  ![[=#         #????        |
| ?????????????????????#   [  #         #????        |
| ?????????????????????#      #         #????        |
| ?????????????????????#      #         #????        |
| ?????????????????????########         #????        |
| ????????????????????????????#         #????        |
| ????????????????????????????####+######????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ????????????????????????????????^??????????        |
| ????????????????????????????????^??????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ??????????^^???????????????????????????????        |
| ??????????^^???????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              SystemFocalBeam
  Manual?         0
Play Time         01:20:14
  Cumulative      6.1 hours
  Start           2023.05.02 @ 23:03:06
  End             2023.05.03 @ 21:38:35
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 102ad866-e993-4a00-b9db-dbc0138ec665