Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 21:23:23 Player: IcedTea Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1741) 1741 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3846 Bonus ------- None Cogmind --------- Core Integrity 301/550 Matter 188/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (330) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Armored Treads Compact Wheel Improved Heat Sink Hardened Medium Armor Plating Beam Rifle Particle Gun Pulse Rifle Pulse Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Armored Treads Compact Wheel Heat Sink Hardened Medium Armor Plating Medium Laser Beam Rifle Particle Gun Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 36 | 6 7 7 10 6 Power 7 | 1 1 . 3 2 Engine 3 | 1 1 . 1 . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 9 | 2 2 3 1 1 Treads 5 | . . 3 1 1 Leg . | . . . . . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 5 1 Device 4 | . 1 1 1 1 Storage 4 | 1 1 . 2 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 9 | 2 2 2 1 2 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 2 2 1 1 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 9 | . . . 2 7 Power 6 | . . . 2 4 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . . 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 95 94 98 97 Engine 10 | . 14 11 14 . Core 4 | . . . 3 16 Treads 22 | . . 31 27 26 Wheel 5 | . 28 . . . Device 8 | . 10 7 9 9 Storage 15 | . 14 11 17 18 Processor 7 | . . 10 9 9 Energy Cannon 5 | . . 9 9 2 Ballistic Gun 13 | . 27 12 9 9 Ballistic Cannon 1 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 68 | 13 19 23 68 68 Greatest Support 62 | 32 32 60 62 62 Greatest Overweight (x) 4 | 4 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 15 | 7 8 10 19 20 Most Carried 20 | 2 10 10 18 20 Average Carried 12 | . 6 9 14 18 Final Capacity 20 | 8 10 10 20 20 Final Carried 20 | 2 9 10 17 20 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1096 | 218 226 165 260 227 Remotely . | . . . . . Salvage Created 1938 | . 262 359 599 718 Parts 111 | . 12 26 34 39 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 50 | . 8 8 17 17 Guns 28 | . 8 2 9 9 Cannons 21 | . . 5 8 8 Classes Destroyed 7 | . 3 2 1 1 Recycler 2 | . . 1 . 1 Operator 1 | . . . . 1 Watcher 4 | . 1 2 1 . Swarmer 18 | . 3 4 8 3 Grunt 24 | . 5 2 5 12 Sentry 6 | . . 2 2 2 Hunter 2 | . . . 2 . Best Kill Streak 7 | . 6 7 5 4 Combat Bots Only 6 | . 5 6 5 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 396 | . 54 56 134 152 Missed 124 | . 18 24 42 40 Damage Taken 2501 | . 318 239 783 1161 Core 361 | . 66 46 75 174 Absorbed by Shields . | . . . . . Ignored by Resistances 763 | . 103 74 244 342 Regen/Repaired (Parts) 147 | . 147 . . . Core Remaining (%) 87 | 100 73 88 . . Volleys Fired 166 | . 31 28 55 52 Largest 2 | . 2 2 2 2 Hottest 91 | . 40 91 91 91 Shots Fired 332 | . 62 56 110 104 Gun 198 | . 62 29 55 52 Cannon 134 | . . 27 55 52 Launcher . | . . . . . Special . | . . . . . Kinetic 235 | . 62 29 55 89 Thermal 97 | . . 27 55 15 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 54 | . 15 13 23 54 Robot Miss Streak 3 | . 3 2 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 252 | . 44 39 82 87 Core Hits 92 | . 17 10 29 36 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . 2 . 1 . Critical Strikes 5 | . 2 1 1 1 Meltdown 1 | . . 1 . . Destroy 3 | . 2 . 1 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4276 | . 515 677 1494 1590 Guns 2068 | . 515 268 617 668 Cannons 2208 | . . 409 877 922 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2704 | . 515 268 617 1304 Thermal 1572 | . . 409 877 286 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . . 2 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 14 | . . 11 1 2 Projectiles 14 | . . 11 1 2 Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 105 | . 2 54 85 105 Average Temperature 31 | . 2 17 37 44 Received Heat Transfer 1182 | . 198 93 207 684 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 2 1 1 Heat Transferred 2849 | . . 740 1591 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 359 | . 242 261 220 359 Initial 48 | . . 15 28 48 Average 121 | . 90 141 88 216 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 79 | 100 89 65 99 42 Level 1 20 | . 10 34 . 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 2 3 Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 11 12 21 27 Peak Tracking Total 10 | . 5 5 7 10 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 10 | . 3 4 2 1 Terminals 8 | . 2 3 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 37 | . 12 12 8 5 Successful 23 | . 8 6 7 2 Failed 14 | . 4 6 1 3 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 4 10 8 5 Fabricators . | . . . . . Repair Stations 8 | . 8 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 14 | . 1 4 7 2 Record 7 | . . 2 5 . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . . 1 1 Locate Traps 2 | . 1 . 1 . Patrol Status 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 7 . . . Scan Component 4 | . 4 . . . Repair 3 | . 3 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 3 2 1 Full Trace Events 5 | . 2 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2492 | 73 510 437 964 508 Spaces Moved 1063 | 59 340 203 331 130 Core 16 | 16 . . . . Treads 655 | . . 194 331 130 Legs . | . . . . . Wheels 392 | 43 340 9 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 161 241 Average Speed 170 | 101 98 166 231 241 Slowest Speed 250 | 250 100 170 241 241 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 41 21 24 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1420 | 72 460 247 420 221 Wait 99 | . 68 . 8 23 Move 1059 | 58 339 202 330 130 Hop . | . . . . . Pick Up 42 | 8 11 4 12 7 Fast Attach 7 | . . 5 2 . Attach 22 | 6 6 1 5 4 Detach 6 | . 3 . 2 1 Swap 7 | . 1 1 3 2 Drop 12 | . 1 6 3 2 Fire 166 | . 31 28 55 52 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 550 | -10/Materials | Repaired Assault Rifle 576 | -10/Materials | Repaired Lgt. Assault Rifle 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Discovered new exit (range 12) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1798 | -8/Materials | Discovered new exit (range 10) 1982 | -8/Materials | Identified exit to Storage 1985 | -8/Materials | Entered Storage 2493 | -8/Storage | Self-destructed Last Messages --------------- 02429_ K-01 Serf cleans the Terminal. 02462_ Lgt. Nuclear Core destroyed. 02462_ Critical hit (Burn: +37). 02466_ O-16 Technician destroyed. 02466_ Terminal disabled. 02469_ U-05 Engineer builds a Wall. 02472_ Destroyed Flight Unit. 02475_ S-10 Pest destroyed. 02480_ Adv. Treads destroyed. 02481_ S-10 Pest destroyed. 02481_ Transfer Shaft disabled. 02483_ Arm. Treads destroyed. 02484_ S-10 Pest destroyed. 02485_ R-06 Scavenger collects Lgt. Assault Rifle. 02486_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S012. 02487_ Destroyed Flight Unit. 02489_ R-06 Scavenger collects Hacking Suite. 02492_ Lgt. Nuclear Core destroyed. 02493_ R-06 Scavenger collects Flight Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????############??????????###########? | | ????????????????# #??????????# #? | | ????????????????## #??????????# """"" #? | | ????????????????## #??????????# "???" #? | | ????????????????#" #??????????# ""??" #? | | ????????????????#T #??????????# "??"" #? | | ????????????????#" """ """ #??????????# "???" #? | | ????????????????## """ """ #??????????# """"" #? | | ?????????????????# """ """ #??????????# ## | | ??????????############+#####??????????#######+### | | ??????????# # #############???????# + | | ??????????# """"" + # [[[ ######### ## | | ??????????# " " # # [[[ /a ## | | ??????????# """"" # # """ ###### ## | | ??????????# """"" # #%" """ ##???# ^ ## | | ??????????# " " # #%T s " #????# ## | | ??????????# """"" # =#= r % #????# ^ ## | | ??????????# # +/u% % %%#????# ## | | ??????????######+#### ##@#####+#########+## ##= | | ??????????#### ### %YY#???# # ?## ## | | ?????????? %sY#???# # ?# % ## | | ?????????? %[#???# # ?# % % | | ??????????#+## ####### #???# # ?+ %%% | | ?????????? ## ########+##### # ?# % | | ?????????? ## # "T" # # ?# ## | | ?????????? ## / """"" # # "T"?## ##? | | ?????????? ## # """"" # # """??# ## | | ?????????? ## # """"" # #### ####??# ?# | | ?????????? ## # # #??###?????#????# | | ?????????? # ######### #### #???????????????# | | ?????????? ## ############## #########???????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed ZhirovCryofiberPerforator Manual? 0 Play Time 00:41:20 Cumulative 1.7 hours Start 2024.04.10 @ 20:40:28 End 2024.04.10 @ 21:23:23 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d478c28d-bc02-4b72-8618-3283b976098d