Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 15:10:19 Player: Derk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (153) 765 Value Destroyed (6150) 6150 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2728) 2728 TOTAL SCORE: 16743 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 33 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 625/1150 Matter 266/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Flying (123) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flying Cooled-NPT Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Medium Storage Unit Makeshift Salvage Targeting Computer Advanced Melee Analysis Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Launcher Loader Improved Focal Shield Relay Coupler [Sentry] (26) High-powered Tractor Beam Advanced Trap Extractor (0/8) Improved Remote Datajack Blade Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission-Nuclear Core > --- PROPULSION ------- Flying Cooled-NPT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Makeshift Salvage Targeting Computer Advanced Melee Analysis Suite Launcher Loader System Shield Relay Coupler [NC] > --- WEAPON ----------- Improved Remote Datajack Hyp. KE Rail Construct/C Power Maul > --- INVENTORY -------- Improved Focal Shield Relay Coupler [Sentry] High-powered Tractor Beam Advanced Trap Extractor Blade Saw [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Constructs Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon Constructs Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Slots Evolved 12 | . . . 2 . . . 2 . . . 2 . . . . 4 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 1 . . . . . . . . 2 . . . Utility 7 | . . . 2 . . . 1 . . . 2 . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 202 | 7 13 6 11 1 2 2 19 18 16 7 7 1 20 15 7 19 15 16 . Power 19 | 1 1 1 . . . 1 3 . 1 . 1 . 1 . 1 2 2 4 . Engine 6 | 1 1 1 . . . . 1 . . . 1 . . . 1 . . . . Core 13 | . . . . . . 1 2 . 1 . . . 1 . . 2 2 4 . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 42 | 2 2 2 2 . . . 6 2 3 1 2 . 8 2 3 3 1 3 . Treads 23 | . 2 . . . . . 6 2 3 1 1 . 4 1 1 2 . . . Leg 3 | . . . . . . . . . . . . . . . . . 1 2 . Wheel 13 | 2 . 2 2 . . . . . . . 1 . 3 1 2 . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 1 . 1 . Utility 70 | 2 3 1 3 . 1 . 6 7 6 1 4 . 4 9 3 10 6 4 . Device 24 | 1 . 1 1 . . . 3 4 4 . 1 . . 1 1 2 3 2 . Storage 5 | 1 2 . 1 . . . . . . . . . . . . 1 . . . Processor 10 | . . . 1 . . . 1 . . . . . 1 1 2 2 . 2 . Hackware 8 | . . . . . . . . . . 1 1 . 2 . . 3 1 . . Protection 23 | . 1 . . . 1 . 2 3 2 . 2 . 1 7 . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 7 2 6 1 1 1 4 9 6 5 . 1 7 4 . 4 6 5 . Energy Gun 2 | 1 . . . 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . 1 . . 1 . . . Ballistic Gun 32 | 1 5 1 4 . . 1 2 4 5 2 . . 2 4 . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . 1 1 . 1 . . 2 . 1 . . 2 . . . 2 . . Special Weapon 5 | . . . . . . . . . . 1 . 1 1 . . . . 2 . Impact Weapon 12 | . . . 1 . . . 1 2 . . . . 1 . . 2 2 3 . Slashing Weapon 6 | . . . . . . . 1 1 1 1 . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . 1 1 1 3 . . . Parts Lost 49 | . . 1 1 . . . 1 2 1 4 . 1 8 5 3 4 8 7 3 Power 12 | . . 1 1 . . . 1 . . 1 . . 1 . 1 1 2 3 . Propulsion 9 | . . . . . . . . 1 . 1 . . 1 1 1 1 1 1 1 Utility 18 | . . . . . . . . 1 . 1 . 1 4 3 1 2 3 2 . Weapon 10 | . . . . . . . . . 1 1 . . 2 1 . . 2 1 2 Highest Loss Streak 6 | . . 1 1 . . . 1 1 1 2 . 1 4 2 3 3 4 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 97 94 88 88 97 98 99 99 91 91 82 67 78 82 78 71 66 37 Engine 5 | . 14 11 6 . . . 4 9 2 . 4 7 1 . . 4 5 2 . Core 2 | . . . . . . 9 3 . 6 4 . . 2 7 4 4 4 5 . Treads 15 | . 24 8 . . . . 26 27 27 26 13 4 5 4 9 6 3 2 . Wheel 5 | . 3 19 22 22 22 22 . . . . 4 7 8 7 5 5 . . . Device 8 | . 2 10 21 22 11 11 9 9 10 6 . . . . 10 11 11 9 5 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 7 4 . . . 2 5 5 5 Processor 11 | . . . 11 11 11 11 15 18 18 18 15 15 7 9 9 7 5 13 10 Hackware 3 | . . . . . . . . . . 4 14 15 19 11 7 6 7 9 5 Protection 8 | . 11 3 . . 10 11 10 8 7 4 13 11 5 20 17 7 4 . . Ballistic Gun 13 | . 25 20 19 11 11 22 14 15 14 10 7 4 4 7 15 3 2 . . Impact Weapon 1 | . . . 2 . . . . 1 . . . . 4 5 . 4 . 4 5 Slashing Weapon 1 | . . . . . . . 2 . 2 4 7 7 1 . . . . . . Peak Build Rating 93 | 7 10 10 15 15 16 19 35 35 37 35 44 44 38 49 58 80 80 93 65 Average Rating 33 | 5 9 9 13 14 15 18 32 33 34 33 40 38 30 44 49 67 75 78 58 On Entrance 31 | . 7 10 10 14 15 16 19 31 31 35 30 44 31 36 48 51 80 69 58 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 31 31 48 47 51 55 62 60 61 63 70 70 22 41 40 49 47 39 20 Greatest Support 76 | 20 40 40 22 22 22 22 62 62 76 76 68 28 38 28 40 51 51 65 43 Greatest Overweight (x) 2 | . . 2 2 2 2 2 2 . . . 2 2 . 1 1 1 1 1 . Average Overweight (x) . | . . . 1 2 2 2 . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 10 10 Average Capacity 15 | 7 12 15 19 20 20 20 20 20 20 20 20 13 5 5 5 7 10 10 10 Most Carried 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 8 8 Average Carried 14 | 4 11 15 18 19 19 20 19 19 19 19 18 13 4 4 4 6 8 6 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 5 5 5 10 10 10 10 Final Carried 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 4 5 5 10 6 8 8 Scrap Engine Consumption 57 | . . . . . . . . . . . . . . . 6 27 2 22 . Constructs Created 5 | . . . . . . . . . . . . . . . . 3 . 1 1 Constructs Modified 13 | . . . . . . . . . . . . . . . . 8 1 4 . Class Distribution -------------------- 84% | Mutant 12% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Matter Collected 4933 | 276 239 159 177 55 . 61 773 641 334 305 . . 315 286 269 347 480 216 . Remotely 371 | . . . . . . . . . 179 . . . . . . . 192 . . Salvage Created 6374 | 115 514 19 250 48 . 41 1061 1074 423 416 . . 261 271 269 344 753 515 . Parts 353 | 6 31 . 21 3 . 3 54 63 24 14 . . 12 10 18 30 35 29 . Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Combat Hostiles Destroyed 138 | . 12 1 9 1 . 1 19 28 9 9 . . 9 4 3 4 22 7 . Melee 7 | . . . . . . . 2 . . 4 . . 1 . . . . . . Guns 95 | . 12 1 9 1 . 1 17 23 9 5 . . 2 2 3 4 . 6 . Cannons 18 | . . . . . . . . . . . . . . . . . 18 . . AOE 13 | . . . . . . . . 5 . . . . 4 . . . 4 . . Classes Destroyed 16 | 2 2 1 2 . . 1 2 1 . . . . 1 1 2 1 . . . Worker 4 | . . . . . . . 1 . . . . . 2 . . 1 . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . . . . Recycler 5 | 1 2 . . . . . 1 . . . . . . . . 1 . . . Watcher 3 | . . . 1 . . . . . 1 . . . . . . 1 . . . Swarmer 49 | . 6 . 6 . . . . 13 3 . . . 3 . . 3 15 . . Grunt 52 | . 6 . 1 1 . . 13 10 4 7 . . 3 . . . 7 . . Brawler 2 | . . . . . . . . 1 . . . . 1 . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . . . . . . . Sentry 21 | . . . 2 . . . 4 4 2 2 . . . 3 . . . 4 . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . 2 1 . . . 3 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . Scientist 2 | . . . . . . . . . . . . . . . 2 . . . . Scrapper 3 | . . . . . . . . . . . . . . . 3 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 4 1 4 2 . 1 4 4 5 3 . . 3 1 2 3 7 2 . Combat Bots Only 7 | . 2 1 3 1 . 1 4 4 5 3 . . 3 1 2 3 7 2 . Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 2 1 1 . . 2 1 1 1 2 1 . Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . 2 . . . 2 . . Melee 1 | . . . . . . . 1 . . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Hostile Shots Fired 1202 | . 76 7 54 6 . 8 95 116 67 51 . 2 105 284 24 45 129 118 15 Missed 364 | . 20 1 13 3 . 1 19 44 23 10 . 1 29 81 7 15 41 56 . Damage Taken 12891 | . 572 158 392 31 . 98 1189 1125 619 814 75 75 1269 1635 357 620 1456 1506 900 Core 1571 | . 69 10 101 10 . . 95 139 110 64 . . 87 180 12 64 105 167 358 Absorbed by Shields 88 | . . . . . . . . 21 . . . . . . . . 67 . . Redirected to Shielding 88 | . . . . . . . . . . . . . . 33 15 11 29 . . Ignored by Resistances 26 | . . . . . . . . . . . . . . 26 . . . . . Regen/Repaired (Parts) 686 | . . . . . . . 138 . . . . . . . . 123 . 425 . Core Remaining (%) 68 | 100 . 68 . . . 72 . . . 25 . . . . 60 . 83 . . Volleys Fired 526 | 6 73 10 29 6 . 4 76 65 38 25 . . 32 25 13 21 60 41 2 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . . 1 2 2 1 2 1 1 Hottest 198 | 70 70 40 40 65 . 43 50 61 50 48 . . 33 56 56 42 83 198 35 Shots Fired 849 | 12 146 15 58 11 . 8 147 121 72 39 . . 32 29 22 21 73 41 2 Gun 752 | 12 146 11 58 10 . 8 147 114 72 33 . . 22 29 22 21 13 34 . Cannon 58 | . . . . . . . . . . . . . . . . . 56 . 2 Launcher 27 | . . 4 . 1 . . . 7 . 4 . . 7 . . . 4 . . Special 12 | . . . . . . . . . . 2 . . 3 . . . . 7 . Kinetic 676 | 6 130 11 58 5 . 8 147 114 72 33 . . 22 29 22 4 13 . 2 Thermal 129 | 6 16 . . . . . . . . . . . . . . 17 56 34 . Explosive 16 | . . 4 . 1 . . . . . . . . 7 . . . 4 . . Electromagnetic 16 | . . . . 5 . . . 7 . 4 . . . . . . . . . Robot Hit Streak 21 | 5 8 7 8 8 . 7 19 21 10 12 . . 4 7 18 19 20 13 14 Robot Miss Streak 6 | 1 6 1 3 1 . 1 6 3 4 3 . . 3 3 1 1 4 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . . 1 . . . 2 4 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 1 . . . . . 1 . . . . Shots Hit Robots 634 | 8 84 6 36 10 . 7 114 91 50 27 . . 40 40 18 25 47 29 2 Core Hits 262 | 5 28 2 15 3 . 5 39 44 20 15 . . 12 8 9 11 37 9 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 14 | . 2 . 1 . . . 3 . . . . . . 4 . 1 . 3 . Critical Strikes 19 | . 3 . 1 . . . 4 . . . . . . 4 . 2 . 5 . Burn 2 | . 1 . . . . . . . . . . . . . . 1 . . . Destroy 11 | . 2 . 1 . . . 3 . . . . . . . . . . 5 . Smash 5 | . . . . . . . . . . . . . . 4 . 1 . . . Sever 1 | . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 162 | . 1 . 1 . . . 12 12 9 14 1 . 42 36 . 19 3 11 1 Impact 109 | . . . 1 . . . 2 6 . . . . 36 36 . 15 1 11 1 Slashing 52 | . . . . . . . 10 6 9 14 1 . 6 . . 4 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . 1 . . . . . 3 . . . . . 1 . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13541 | 79 758 66 382 141 . 57 2151 2210 921 715 . . 1380 926 337 732 1837 776 73 Guns 8466 | 79 758 66 382 100 . 57 1837 1571 875 322 . . 244 467 337 467 139 765 . Cannons 1175 | . . . . . . . . . . . . . . . . . 1145 . 30 Explosions 1594 | . . . . 41 . . . 315 . 187 . . 498 . . . 553 . . Melee 2295 | . . . . . . . 314 324 46 206 . . 638 459 . 265 . . 43 Ramming 11 | . . . . . . . . . . . . . . . . . . 11 . Kinetic 7075 | 29 584 66 382 43 . 57 1837 1571 875 322 . . 244 467 337 92 139 . 30 Thermal 2509 | 50 174 . . . . . . . . . . . . . . 375 1145 765 . Explosive 1092 | . . . . 41 . . . . . . . . 498 . . . 553 . . Electromagnetic 559 | . . . . 57 . . . 315 . 187 . . . . . . . . . Impact 1435 | . . . . . . . . 123 . . . . 638 459 . 172 . . 43 Slashing 860 | . . . . . . . 314 201 46 206 . . . . . 93 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . . 1 1 . 18 35 40 40 . . 2 2 Average Corruption 19 | . . . . . . . . . 1 1 . 9 25 38 40 . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . . . . 3 . 3 32 37 24 . . 2 1 Message Errors 22 | . . . . . . . . . . 1 . 1 8 9 3 . . . . Matter Fused 22 | . . . . . . . . . . . . . 4 9 8 . . 1 . Heat Flow Errors 11 | . . . . . . . . . . . . . 3 6 2 . . . . Energy Discharges 10 | . . . . . . . . . . . . . 3 3 2 . . 1 1 Parts Rejected 3 | . . . . . . . . . . . . . 2 1 . . . . . Data Loss (minor) 15 | . . . . . . . . . . . . 2 7 5 1 . . . . Data Loss (major) 6 | . . . . . . . . . . 1 . . 2 1 2 . . . . Misfires 2 | . . . . . . . . . . 1 . . . . 1 . . . . Alerts 3 | . . . . . . . . . . . . . 2 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 7 | . . . . . . . . . . . . . . 2 5 . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 611 | . . . . . . . 70 115 6 . . . 156 137 . 54 73 . . Projectiles 60 | . . . . . . . . . . . . . . . . . 60 . . Explosions 15 | . . . . . . . . 2 . . . . . . . . 13 . . Melee 536 | . . . . . . . 70 113 6 . . . 156 137 . 54 . . . Knockbacks 5 | . . . . . . . . 1 . . . . 3 1 . . . . . Impact 5 | . . . . . . . . 1 . . . . 3 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . . . . . 9 . . 71 . . . 47 . . Shots 5 | . . . . . . . . . . 1 . . 2 . . . 2 . . Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | 70 100 20 14 . . . 471 32 132 38 . . 199 283 183 408 13 135 . Average Temperature 78 | 31 30 20 14 . . . 194 11 33 11 . . 86 91 100 68 6 13 . Received Heat Transfer 3571 | . 210 80 87 18 . . 711 489 252 342 . 9 225 420 168 60 209 291 . Effects 11 | . . . . . . . 7 . . . . . . 4 . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 2 . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 1 . . . . 3 2 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 2 2 . . . . . Parts Fried 4 | . . . . . . . . 1 . 1 . . . 1 . 1 . . . Impact Corruptions 22 | . . . . . . . . 1 . . . . 13 7 . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | 1 1 . . . . . . . . . . . . 1 2 . 4 1 . Heat Transferred 4406 | 148 592 . . . . . . . . . . . . . . 900 1616 1150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Peak Influence 1229 | 15 322 46 361 69 . 45 381 1229 771 863 453 158 305 215 31 107 736 593 140 Initial 598 | . 9 25 . 69 . . . 33 598 451 452 158 89 87 26 4 74 386 140 Average 296 | 5 101 23 143 58 . 27 175 613 678 660 452 139 179 107 21 25 473 413 135 Maximum Alert Level 4 | . 1 . 1 . . . 1 4 3 3 2 . 1 1 . . 3 2 . Low Security (%) 52 | 100 87 100 80 100 . 100 44 16 . . . 100 75 86 100 100 8 . 100 Level 1 15 | . 12 . 19 . . . 55 12 . . . . 24 13 . . 19 42 . Level 2 20 | . . . . . . . . 28 82 52 100 . . . . . 66 57 . Level 3 10 | . . . . . . . . 33 17 47 . . . . . . 5 . . Level 4 1 | . . . . . . . . 8 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 3 . 2 . . . 3 . 1 . . . 5 . . 1 . 1 . Investigation 5 | . 2 . 1 . . . 1 . . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . Reinforcement 5 | . 1 . 1 . . . 2 . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . 1 . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Distress Signals 13 | . 1 . 1 . . . 5 . 3 . . . 1 . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 26 6 17 1 . 1 35 33 15 15 . 6 16 4 4 9 23 21 3 Peak Tracking Total 9 | . 3 2 3 1 . 1 8 5 6 3 . 6 4 3 4 5 7 9 3 Tactical Retreats 29 | . 2 4 2 . . . 4 4 1 3 . . 2 1 . 3 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Traps Triggered 21 | . . . . . . . 1 6 1 2 2 . . . . . 4 5 . Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . Trap Hack Attempts 33 | . 33 . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . 1 3 . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . 2 . . 2 8 . 2 . . . . . . . . . Triggered 6 | . . . . . . . 1 3 . 2 . . . . . . . . . Most Traps Carried 4 | . . . . 3 3 3 3 4 2 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Machines Disabled 13 | . . . . . . . 1 2 1 2 . . . 2 1 . 3 1 . Max in Single Turn 1 | . . . . . . . 1 1 1 1 . . . 1 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Relay 4 | . . . . . . . . . . 2 . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Machines Accessed 46 | . 9 . 5 . 1 . 13 3 1 1 2 . 1 1 1 6 . 2 . Terminals 32 | . 7 . 4 . . . 9 3 . 1 . . 1 1 . 4 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . . . . 1 . . . Total Hacks 139 | . 29 . 18 . 1 . 46 6 1 2 7 . 4 2 2 18 . 3 . Successful 73 | . 13 . 12 . 1 . 34 . 1 . 3 . 1 1 2 5 . . . Failed 66 | . 16 . 6 . . . 12 6 . 2 4 . 3 1 . 13 . 3 . Catastrophic 8 | . 1 . . . . . 2 1 . 1 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 66 | . 15 . 10 . . . 19 3 . . . . . 2 . 17 . . . Terminals 104 | . 24 . 16 . . . 36 6 . 2 . . 4 2 . 11 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . 1 . . . . . 3 . . . 6 . . . . . . . . Recycling Units 13 | . 4 . 2 . . . 1 . . . . . . . . 6 . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . . . . 1 . . . Terminal Hacks 41 | . 9 . 7 . 1 . 20 . . . . . 1 1 2 . . . . Record 2 | . . . . . 1 . 1 . . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . 2 . . . . . . . . . . . . Locate Traps 6 | . . . 1 . . . 5 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . Zone Layout 12 | . 5 . 2 . . . 5 . . . . . . . . . . . . Release Object 2 | . . . . . . . . . . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 1 . . . . . 2 . . . 2 . . . . . . . . Scan Component 4 | . 1 . . . . . 1 . . . 2 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 . . . . 1 . . . Unlock Access 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 19 | . 3 . 5 . . . 7 . . . . . . . . 4 . . . Terminals 13 | . 2 . 3 . . . 6 . . . . . . . . 2 . . . Track 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 . . . 3 . . . . . . . . 2 . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . . . 1 . . . . . . . . 2 . . . Recyclers 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . Mask 2 | . . . 1 . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 9 . 3 . . . 8 3 1 1 1 . 1 1 . 5 . 2 . Full Trace Events 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Used RIF Installer 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 5 | . . . . . . . . . . 1 . . 1 . . . . 3 . Non-combat 3 | . . . . . . . . . . . . . 1 . . . . 2 . Combat 2 | . . . . . . . . . . 1 . . . . . . . 1 . Robot Hacks Applied 7 | . . . . . . . . . . 1 . . 1 . . . . 5 . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . generate_echo 1 | . . . . . . . . . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . . . . . . . . . . 1 . deconstruct_machine 1 | . . . . . . . . . . . . . 1 . . . . . . purge_threat 1 | . . . . . . . . . . . . . . . . . . 1 . streamctrl_high 1 | . . . . . . . . . . 1 . . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 14 | . . . . . . . . . . 8 . . . . . . 6 . . Machine Destruction 14 | . . . . . . . . . . 8 . . . . . . 6 . . Attached 3 | . . . . . . . . . . 1 1 . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Total Allies 4 | . 1 . . . . . . . . 1 . 1 . . . . . 1 . Largest Group 1 | . 1 . . . . . . . . 1 . 1 . . . . . 1 . Highest-Rated Group 31 | . 10 . . . . . . . . 16 . 31 . . . . . 26 . Highest-Rated Ally 31 | . 10 . . . . . . . . 16 . 31 . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 5 . 3 . . . . . . . Total Damage 137 | . . . . . . . . . . 76 . 61 . . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Turns Passed 12844 | 81 1361 478 564 553 236 513 1353 2305 553 876 343 119 743 630 312 760 427 595 42 Spaces Moved 8061 | 58 716 408 393 452 201 421 596 1244 234 417 215 103 465 267 222 749 352 538 10 Core 1 | 1 . . . . . . . . . . . . . . . . . . . Treads 4002 | . 609 76 . . . . 576 1244 234 417 62 . 83 83 31 13 213 361 . Legs 163 | . . . . . . . . . . . . . . . . 162 . 1 . Wheels 3238 | 57 107 332 393 452 201 421 20 . . . 153 103 382 184 191 242 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 657 | . . . . . . . . . . . . . . . . 332 139 176 10 Fastest Speed 38 | 50 80 95 95 115 115 115 115 161 163 163 130 100 90 100 80 38 38 48 123 Average Speed 125 | 79 148 107 108 115 115 115 169 163 163 163 141 114 108 148 117 79 69 74 123 Slowest Speed 330 | 80 160 160 115 115 115 115 330 170 166 165 243 130 160 240 160 240 123 190 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 96 72 43 78 60 92 57 83 18 47 7 72 13 38 42 15 45 17 1 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . 1 . . . 1 . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . . . . . 1 1 . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . Spaces Dug 105 | . . 41 1 . . . 4 . 7 . 1 . 10 9 . 13 6 13 . Terrain Destroyed 182 | . . 41 1 11 . . 4 1 7 . 1 . 36 9 . 13 41 17 . Melee 53 | . . . 1 . . . 4 . 7 . 1 . 8 9 . 13 . 10 . Projectile 8 | . . . . . . . . . . . . . . . . . 1 7 . AOE 121 | . . 41 . 11 . . . 1 . . . . 28 . . . 40 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Sto Rec Fac Gar Fac Arm Total 9828 | 78 900 433 482 478 208 442 845 1428 336 558 253 104 605 405 246 861 459 672 35 Wait 560 | . 31 7 30 4 . 16 101 52 14 86 24 . 32 49 . 22 9 61 22 Move 8039 | 57 715 407 392 451 200 420 595 1243 234 416 215 102 464 266 221 749 351 531 10 Hop 3 | . . . . . . . . . . . . . . . . . . 3 . Pick Up 115 | 8 17 . 10 7 3 . 15 13 11 4 3 . 5 6 2 9 1 1 . Fast Attach 86 | 7 2 4 . . . 1 5 1 1 2 2 1 12 12 5 13 5 13 . Attach 30 | . . . 2 . . . 2 2 2 1 4 . 5 2 1 2 4 3 . Detach 11 | . . . . . . . 1 . . . . . 1 . . 4 2 3 . Swap 87 | . 11 2 9 1 2 1 12 15 13 4 1 . 3 1 1 5 6 . . Drop 145 | . 17 3 9 7 3 . 24 16 14 4 3 1 9 8 3 17 3 4 . Fire 526 | 6 73 10 29 6 . 4 76 65 38 25 . . 32 25 13 21 60 41 2 Melee 162 | . 1 . 1 . . . 12 12 9 14 1 . 42 36 . 19 3 11 1 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 16 | . . . . . . . . 1 . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 47 | . 33 . . 2 . . 2 8 . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -4/Factory (discovered 2 exits: [*Upp] / [*Arm]) -4/Armory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 4) 593 | -10/Materials | Discovered new exit (range 11) 731 | -10/Materials | Discovered new exit (range 10) 1104 | -10/Materials | Discovered new exit (range 10) 1135 | -10/Materials | Discovered new exit (range 16) 1443 | -10/Materials | Entered Mines 1476 | -10/Mines | Assembled infested the area 1690 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1855 | -10/Mines | Learned location of Zion (-6) 1911 | -10/Mines | Learned location of Storage (-7) 1912 | -10/Mines | Discovered new exit (range 11) 1921 | -10/Mines | Entered Materials 1921 | -9/Materials | Evolved 2 slots: Utility x2 2009 | -9/Materials | Discovered new exit (range 15) 2009 | -9/Materials | Identified exit to Mines 2485 | -9/Materials | Entered Mines 2487 | -9/Mines | Met a Derelict bent on vengeance 2676 | -9/Mines | Discovered new exit (range 8) 2777 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2780 | -9/Mines | Found Prototype Device 2963 | -9/Mines | Found a hidden stash of uninstalled traps 3034 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3034 | -9/Mines | Discovered new exit (range 5) 3038 | -9/Mines | Entered Exiles 3071 | -9/Exiles | Met 8R-AWN 3091 | -9/Exiles | Met EX-HEX 3124 | -9/Exiles | Met EX-BIN 3140 | -9/Exiles | Met EX-DEC 3261 | -9/Exiles | Discovered new exit (range 12) 3274 | -9/Exiles | Entered Mines 3506 | -8/Mines | Discovered new exit (range 7) 3645 | -8/Mines | Discovered new exit (range 7) 3787 | -8/Mines | Entered Materials 3787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3788 | -8/Materials | Identified exit to Factory 4496 | -8/Materials | Repaired Arm. Treads 4573 | -8/Materials | Discovered exit to Factory (range 5) 4699 | -8/Materials | Identified Exp. Sensor Array 5135 | -8/Materials | Identified exit to Garrison 5140 | -8/Materials | Entered Garrison 5255 | -8/Garrison | Triggered checkpoint 5456 | -8/Garrison | Discovered new exit (range 10) 5498 | -8/Garrison | Triggered checkpoint 5611 | -8/Garrison | Triggered checkpoint 5760 | -8/Garrison | Triggered checkpoint 5913 | -8/Garrison | Discovered new exit (range 14) 6066 | -8/Garrison | Triggered checkpoint 6523 | -8/Garrison | Discovered new exit (range 11) 6594 | -8/Garrison | Triggered checkpoint 6973 | -8/Garrison | Triggered checkpoint 7406 | -8/Garrison | Installed Relay Interface Framework 7445 | -8/Garrison | Entered Materials 7837 | -8/Materials | Core integrity fell below 50% 7919 | -8/Materials | Garrison activated, responded to threat 7998 | -8/Materials | Identified exit to Garrison 7998 | -8/Materials | Entered Garrison 8066 | -8/Garrison | Triggered checkpoint 8156 | -8/Garrison | Triggered checkpoint 8298 | -8/Garrison | Triggered checkpoint 8458 | -8/Garrison | Garrison Relay disabled 8576 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 8646 | -8/Garrison | Triggered checkpoint 8685 | -8/Garrison | Garrison Relay disabled 8865 | -8/Garrison | Discovered exit to Factory (range 7) 8874 | -8/Garrison | Entered Factory 8874 | -7/Factory | Evolved 2 slots: Utility x2 9217 | -7/Factory | Sucked down chute 9217 | -7/Factory | Entered Waste 9218 | -7/Waste | Met a frightened Derelict 9232 | -7/Waste | EMP discharged 9243 | -7/Waste | Spotted C-40 Crusher 9247 | -7/Waste | Spotted C-40 Crusher 9256 | -7/Waste | Spotted C-40 Crusher 9260 | -7/Waste | Spotted C-40 Crusher 9282 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9302 | -7/Waste | Spotted C-40 Crusher 9311 | -7/Waste | Spotted C-40 Crusher 9321 | -7/Waste | Discovered new exit (range 16) 9332 | -7/Waste | EMP discharged 9332 | -7/Waste | System corruption reached 10% 9336 | -7/Waste | Entered Factory 9584 | -7/Factory | Garrison activated, responded to threat 9646 | -7/Factory | Lost 4 parts (4u) 9784 | -7/Factory | Identified exit to Storage 9784 | -7/Factory | Identified exit to Lower Caves 9840 | -7/Factory | System corruption reached 30% 10079 | -7/Factory | Entered Storage 10704 | -7/Storage | Used back door to open Recycling access 10704 | -7/Storage | Discovered new exit (range 5) 10709 | -7/Storage | Entered Recycling 10846 | -7/Recycling | Discovered new exit (range 10) 10877 | -7/Recycling | Scanned before Scraplab entrance 10893 | -7/Recycling | Entered Scraplab 10896 | -7/Recycling | Angered Scraplab inhabitants 10897 | -7/Recycling | Found Prototype Device 10897 | -7/Recycling | Identified Scrap Engine 10960 | -7/Recycling | Lost 3 parts (1p1n1u) 11021 | -7/Recycling | Entered Factory 11021 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 11225 | -5/Factory | Found Imp. Powered Armor 11267 | -5/Factory | Build established: Scavenger-Mutant 11279 | -5/Factory | Spotted B-75 Beast 11316 | -5/Factory | Destroyed B-75 Beast 11322 | -5/Factory | Lost 3 parts (1p1n1u) 11379 | -5/Factory | Found Prototype Processor 11379 | -5/Factory | Identified Exp. Targeting Computer 11693 | -5/Factory | Garrison activated, responded to threat 11696 | -5/Factory | Discovered new exit (range 5) 11781 | -5/Factory | Identified exit to Garrison 11781 | -5/Factory | Entered Garrison 11803 | -5/Garrison | Triggered checkpoint 11816 | -5/Garrison | Garrison Relay disabled 11882 | -5/Garrison | Build established: Hacker-Mutant 11937 | -5/Garrison | Triggered checkpoint 11940 | -5/Garrison | Destroyed 7 combat bots 11955 | -5/Garrison | Triggered checkpoint 12051 | -5/Garrison | Triggered checkpoint 12107 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 12131 | -5/Garrison | Garrison Relay disabled 12202 | -5/Garrison | Discovered new exit (range 12) 12208 | -5/Garrison | Entered Factory 12208 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12214 | -4/Factory | Lost 4 parts (1p2u1w) 12280 | -4/Factory | Build established: Scavenger-Mutant 12375 | -4/Factory | Discovered new exit (range 10) 12729 | -4/Factory | Found Unknown Device 12729 | -4/Factory | Identified Launcher Loader 12737 | -4/Factory | Discovered new exit (range 12) 12803 | -4/Factory | Entered Armory 12830 | -4/Armory | Lost 6 parts (2p1n2u1w) 12845 | -4/Armory | Self-destructed Last Messages --------------- 12798_ K-01 Serf collects debris. 12798_ Penetrated by Slug. 12798_ Slug penetrates Wall. 12799_ Relay Coupler [NC] destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 12817_ System corrupted: Energy discharge (-39). 12827_ Arm. Scrap Engine constructs Hyp. KE Rail Construct/C. 12834_ D-63 Destroyer springs to life. 12834_ Reinforced Shell breached. 12834_ D-63 Destroyer springs to life. 12834_ Slug penetrates D-63 Destroyer. 12835_ D-63 Destroyer springs to life. 12835_ Flying Cooled-NPT Exoskeleton destroyed. 12835_ Flying Cooled-NPT Exoskeleton core remains intact and functional. 12835_ Reinforced Shell breached. 12838_ Hyp. KE Rail Construct/C destroyed. 12838_ Arm. Scrap Engine damaged due to network destabilization (-10). 12839_ The unstable cave ceiling collapses. 12843_ Power Maul destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????#######? | | ??????????????????????#### # ## | | ???????????????????#?## | | ???????????????????# # | | ???????????????##### d | | ???????????????? d | | ???????????????????# d | | ???????????????????# @ | | ???????????????????# | | ???????????????????# # | | ???????????????????# | | ?????????????????? ## | | ?????????????????##### #? | | ?????????????????????######## #? | | ????????????????????????????# #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????? ?? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 24 Energy Capacity 381 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Power Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Salvage Targeting 8 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 38 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperHardcellMatrix Manual? 0 Play Time 02:50:02 Cumulative 369.1 hours Start 2024.12.31 @ 02:22:29 End 2024.12.31 @ 15:10:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d07b5d99-4849-4c98-8859-34f4b8132e91