Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.26 @ 16:11:53 Player: VR-DUX Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (231) 231 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 691 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 254/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Walking (260) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Hammer > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Wheel Wheel Medium Storage Unit Large Storage Unit Propulsion Shielding Propulsion Shielding Propulsion Shielding Assault Rifle Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Wheel Wheel Assault Rifle Light Assault Rifle Mining Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | . 14 1 Power 3 | . 3 . Engine 3 | . 3 . Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads . | . . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device 1 | . 1 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | . 6 1 Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 97 98 Engine 13 | . 14 13 Leg 27 | . 28 27 Device 8 | . 7 13 Storage 17 | . 18 14 Energy Gun 9 | . 8 14 Ballistic Gun 15 | . 18 1 Impact Weapon 2 | . . 12 Naked Turns . | . . . Heaviest Build 28 | 11 28 28 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 11 | 8 11 15 Most Carried 14 | 6 14 14 Average Carried 10 | 6 10 14 Final Capacity 15 | 8 15 15 Final Carried 14 | 6 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 454 | 222 232 . Remotely . | . . . Salvage Created 368 | 76 292 . Parts 26 | 4 22 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 7 | . 7 . Guns 7 | . 7 . Classes Destroyed 5 | 2 3 . Builder 2 | . 2 . Tunneler 1 | 1 . . Recycler 2 | 1 1 . Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 2 | 2 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 897 | . 474 423 Core 265 | . 124 141 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 68 | 6 62 . Largest 2 | 2 2 . Hottest 100 | 40 100 . Shots Fired 114 | 12 101 1 Gun 113 | 12 100 1 Cannon . | . . . Launcher . | . . . Special 1 | . 1 . Kinetic 66 | 12 54 . Thermal 29 | . 29 . Explosive . | . . . Electromagnetic 19 | . 18 1 Robot Hit Streak 8 | 3 8 . Robot Miss Streak 4 | 2 4 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 59 | 7 52 . Core Hits 20 | 2 18 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks 3 | . . 3 Impact 3 | . . 3 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 812 | 84 728 . Guns 808 | 84 724 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 4 | . 4 . Kinetic 498 | 84 414 . Thermal 206 | . 206 . Explosive . | . . . Electromagnetic 104 | . 104 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 13 | . 3 13 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . 13 4 Message Errors 3 | . 1 2 Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Energy Discharges 2 | . 2 . Parts Rejected 1 | . 1 . Parts Fused 2 | . 2 . Data Loss (minor) 4 | . 3 1 Misfires 1 | . . 1 Alerts 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 181 | . 181 . Average Temperature 56 | . 56 . Received Heat Transfer 177 | . 177 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 666 | . 666 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 171 | 10 171 41 Initial 40 | . 6 40 Average 78 | 6 88 39 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 19 . Peak Tracking Total 5 | . 5 . Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 5 | . 5 . Failed 9 | . 9 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 10 | . 10 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 3 | . 3 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1331 | 33 1074 224 Spaces Moved 607 | 14 575 18 Core . | . . . Treads . | . . . Legs 607 | 14 575 18 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 190 Average Speed 151 | 120 150 190 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 33 | 2 92 6 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 4 | . 1 3 Terrain Destroyed 4 | . 1 3 Melee 3 | . . 3 Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 903 | 19 681 203 Wait 188 | . 7 181 Move 605 | 13 574 18 Hop . | . . . Pick Up 13 | . 13 . Fast Attach 5 | . 5 . Attach 1 | . 1 . Detach . | . . . Swap 9 | . 8 1 Drop 10 | . 10 . Fire 68 | 6 62 . Melee 3 | . . 3 Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 3) 34 | -11/Junkyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 9) 511 | -10/Materials | Discovered new exit (range 10) 523 | -10/Materials | Identified exit to Mines 775 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Entered Mines 1111 | -10/Mines | Assembled infested the area 1324 | -10/Mines | Crushed by falling debris 1324 | -10/Mines | Core integrity fell below 50% 1324 | -10/Mines | Core integrity fell below 20% 1324 | -10/Mines | System corruption reached 10% 1333 | -10/Mines | Crushed by falling debris 1333 | -10/Mines | Smashed by cave-in Last Messages --------------- LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 01111_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01172_ 9IQUAZH#:T /JIF|WPUQ 01179_ The unstable cave ceiling collapses. 01265_ LXTDOFOYLB=C8CS%N|ID:I 01292_ System corrupted: Component data lost. 01309_ System corrupted: FCS attempts to trigger EM Pulse Gun. 01309_ System corrupted: EM Pulse Gun misfires. 01324_ The unstable cave ceiling collapses. 01324_ Crushed by falling debris. 01324_ Lgt. Ion Engine destroyed. 01324_ System corrupted by crushing effect (+5). 01324_ Structural Scanner destroyed. 01324_ System corrupted by crushing effect (+4). 01324_ Aluminum Leg destroyed. 01324_ System corrupted by crushing effect (+1). 01333_ The unstable cave ceiling collapses. 01333_ Crushed by falling debris. 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