Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 03:25:57

Player: CONM

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (479)      479
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1479

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     223/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           VSS Leg
           Hover Unit
           Flight Unit
           Disposable Heat Sink
  Improved Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Hardlight Generator
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           VSS Leg
           Hover Unit
           Flight Unit
           Disposable Heat Sink
  Improved Weapon Shielding
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Grenade Launcher
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 4   11  10  
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   2   5   
    Treads                 2    | 2   .   .   
    Leg                    7    | .   2   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   6   2   
    Device                 2    | .   .   2   
    Storage                6    | 1   5   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     68   | .   80  46  
  Engine                   8    | .   12  .   
  Treads                   10   | .   15  .   
  Leg                      14   | .   12  19  
  Device                   1    | .   .   4   
  Storage                  11   | .   11  11  
  Processor                4    | .   6   1   
  Ballistic Cannon         7    | .   11  .   
  Launcher                 7    | .   8   5   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 8   21  15  
  Greatest Support         46   | 40  40  46  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   25  10  
  Average Capacity         8    | 7   7   10  
  Most Carried             10   | 4   5   10  
  Average Carried          4    | 1   3   5   
  Final Capacity           10   | 8   10  10  
  Final Carried            5    | 2   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           623  | 240 257 126 
  Remotely                 .    | .   .   .   
Salvage Created            428  | .   289 139 
  Parts                    26   | .   18  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   12  2   
  Melee                    1    | .   .   1   
  Cannons                  7    | .   7   .   
  AOE                      6    | .   5   1   
Classes Destroyed          7    | .   4   3   
  Worker                   2    | .   1   1   
  Builder                  1    | .   .   1   
  Tunneler                 2    | .   2   .   
  Mechanic                 1    | .   .   1   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   9   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        139  | .   43  96  
  Missed                   34   | .   12  22  
Damage Taken               1353 | .   484 869 
  Core                     442  | .   39  403 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         92   | 100 84  .   
Volleys Fired              46   | .   26  20  
  Largest                  2    | .   2   1   
  Hottest                  65   | .   65  30  
Shots Fired                56   | .   36  20  
  Gun                      17   | .   .   17  
  Cannon                   20   | .   20  .   
  Launcher                 19   | .   16  3   
  Special                  .    | .   .   .   
  Kinetic                  37   | .   20  17  
  Thermal                  .    | .   .   .   
  Explosive                19   | .   16  3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   6   4   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           36   | .   21  15  
  Core Hits                37   | .   27  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              1    | .   .   1   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1077 | .   789 288 
  Guns                     161  | .   .   161 
  Cannons                  230  | .   230 .   
  Explosions               654  | .   559 95  
  Melee                    .    | .   .   .   
  Ramming                  32   | .   .   32  
  Kinetic                  391  | .   230 161 
  Thermal                  .    | .   .   .   
  Explosive                654  | .   559 95  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            42   | .   35  7   
  Projectiles              .    | .   .   .   
  Explosions               42   | .   35  7   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      218  | .   180 38  
  Shots                    10   | .   8   2   
  Rammed                   .    | .   .   .   
Targets Rammed             10   | .   .   10  
  Kicked                   10   | .   .   10  
  Crushed                  .    | .   .   .   
Highest Temperature        27   | .   27  .   
  Average Temperature      7    | .   7   .   
  Received Heat Transfer   570  | .   126 444 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             245  | .   245 117 
  Initial                  51   | .   .   51  
  Average                  91   | .   116 53  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 89  100 
  Level 1                  6    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            6    | .   4   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   16  13  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   6   5   
  Successful               7    | .   4   3   
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Record                   2    | .   1   1   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          25   | .   25  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               1    | .   .   1   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1567 | 54  980 533 
Spaces Moved               977  | 33  614 330 
  Core                     45   | 7   .   38  
  Treads                   332  | 26  306 .   
  Legs                     600  | .   308 292 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 90  
  Average Speed            139  | 136 144 130 
  Slowest Speed            200  | 160 190 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   77  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          82   | .   59  23  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      82   | .   59  23  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1127 | 42  672 413 
  Wait                     33   | .   5   28  
  Move                     975  | 32  613 330 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 6   11  10  
  Fast Attach              .    | .   .   .   
  Attach                   19   | 4   6   9   
  Detach                   1    | .   1   .   
  Swap                     6    | .   5   1   
  Drop                     9    | .   5   4   
  Fire                     46   | .   26  20  
  Melee                    1    | .   .   1   
  Ram                      .    | .   .   .   
  Kick                     10   | .   .   10  
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  578 | -10/Materials | Discovered new exit (range 14)
  730 | -10/Materials | Discovered new exit (range 12)
  883 | -10/Materials | Discovered new exit (range 6)
  948 | -10/Materials | Discovered new exit (range 5)
 1035 | -10/Materials | Entered another Materials area
 1035 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1245 | -9/Materials  | Discovered new exit (range 15)
 1487 | -9/Materials  | Lost 3 parts (1n1u1w)
 1506 | -9/Materials  | Core integrity fell below 50%
 1537 | -9/Materials  | Core integrity fell below 20%
 1568 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Kicked G-34 Mercenary. <x2>
Kicked G-34 Mercenary out of the way.
G-34 Mercenary destroyed.
Acquired 34 matter.
W-16 Scout sends out distress signal.
Kicked R-06 Scavenger out of the way.
R-06 Scavenger sends out distress signal.
Kicked G-34 Mercenary out of the way.
Aluminum Leg destroyed.
Hardlight Generator destroyed.
Dropped VSS Leg. <x3>
R-06 Scavenger inserts Wheel into recycling
  unit.
R-06 Scavenger inserts Terrain Scan Processor
  into recycling unit.
R-06 Scavenger inserts Beam Rifle into recycling
  unit.
R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
W-16 Scout sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????     ?????????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????# t    #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#     k#???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????"???? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #????????????????  ?? |
| ??????????????????????#      ##########????????+## |
| ??????????????????????#a     g   g       ???????   |
| ???????????????????####  @       w       ????????  |
| ???????????????????#            g g      ?? ?????? |
| ???????????????????# ###g########b####???????#???? |
| ?????????????????????# g    #????????????????????# |
| ?????????????????????+ """  #?????????????#??????# |
| ?????????????????????# "Y"  #????????????????#?### |
| ?????????????????????#      #??????????????????#   |
| ?????????????????????#      #???????????????#??# # |
| ?????????????????????#  """ #????????????#?????#   |
| ?????????????????????#  """ #??????????????????### |
| ?????????????????????#  """ #######???????????#### |
| ?????????????????????#      #     ##############   |
| ?????????????????????#  """ #               ===    |
| ?????????????????????#  """ +                      |
| ?????????????????????#  """ #                      |
| ?????????????????????#      #     ##############   |
| ?????????????????????#########   ##           #### |
| ?????????????????????????????#   ##  """ """  #??? |
| ????????????????????????#????#   ##  """ """  #??? |
| ?????????????????????????????#   ##  """ """  #??# |
| ?????????????????????????????#   ##           #??? |
| ?????????????????????????????#   ######+#######??? |
| ?????????????????????????????#   ####     ######## |
| ?????????????????????????????#                     |
| ?????????????????????????????#         T           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorTerrainNullifier
  Manual?         0
Play Time         00:23:00
  Cumulative      5.2 hours
  Start           2024.04.21 @ 18:28:46
  End             2024.04.22 @ 03:25:57
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cfae70a-0390-428b-82fb-e7c93da1a68c