Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 23:14:21

Player: ngplus

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (1855)     1855
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-3)                 -3
              TOTAL SCORE: 6227

 Bonus
-------
Follower Combat Kills      72
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     12/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
                Fission Core
                Fission Core
          Light Treads
          Light Treads
       Improved Treads
         Medium Treads
                Aluminum Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
       Improved Signal Interpreter
       Improved Salvage Targeting Computer
                Kinecellerator
       Hardened Medium Armor Plating
                Recalibrator
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
                Sensor Array
       Advanced Targeting Computer
       Hardened Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
          Heavy Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Fission Core
          Light Treads
          Light Treads
       Improved Treads
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
       Improved Signal Interpreter
       Improved Salvage Targeting Computer
                Kinecellerator
       Hardened Medium Armor Plating
                Recalibrator
       Improved Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  5    | .   .   .   1   .   1   2   1   
  Weapon                   3    | .   .   .   .   2   .   .   1   
Parts Attached             67   | 6   6   1   9   26  6   7   6   
  Power                    7    | 1   1   1   .   3   .   1   .   
    Engine                 3    | 1   .   .   .   2   .   .   .   
    Core                   4    | .   1   1   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   3   5   3   3   2   
    Treads                 16   | 2   .   .   3   5   3   3   .   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   .   2   5   2   2   2   
    Device                 3    | .   1   .   1   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   2   .   .   .   
    Protection             7    | .   .   .   1   3   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   .   4   13  1   1   2   
    Energy Gun             1    | .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   .   .   8   1   1   2   
    Ballistic Cannon       10   | .   2   .   3   5   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   1   .   .   
Parts Lost                 16   | .   .   1   .   2   1   .   12  
  Power                    2    | .   .   1   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   1   .   .   5   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   1   .   4   
  Highest Loss Streak      11   | .   .   1   .   1   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   90  100 98  95  91  92  65  
  Engine                   4    | .   11  .   .   6   .   .   .   
  Core                     5    | .   2   14  11  2   7   6   2   
  Treads                   27   | .   28  28  32  26  30  26  16  
  Device                   3    | .   .   .   11  1   6   6   1   
  Storage                  9    | .   14  14  11  9   7   6   5   
  Processor                4    | .   5   14  5   .   .   12  11  
  Hackware                 4    | .   .   .   .   7   7   6   5   
  Protection               5    | .   .   .   5   9   7   6   3   
  Ballistic Gun            13   | .   11  .   .   20  15  12  11  
  Ballistic Cannon         13   | .   16  28  21  12  7   6   3   
Peak Build Rating          63   | 6   11  11  15  31  39  56  63  
  Average Rating           26   | 4   7   10  13  26  37  52  47  
  On Entrance              20   | .   6   10  11  15  30  39  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             92   | 10  51  51  55  74  71  76  92  
  Greatest Support         106  | 40  40  40  63  63  91  106 106 
  Greatest Overweight (x)  13   | .   1   1   .   1   .   .   13  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 6   12  20  20  20  20  20  20  
  Most Carried             20   | 5   13  16  20  20  20  20  20  
  Average Carried          17   | 2   8   15  16  19  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 3   13  16  20  20  20  20  17  

 Class Distribution 
--------------------
 34% | Mutant
 34% | Tank
 16% | Scavenger-Tank
  9% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
                 Tank | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -6/Factory
               Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Matter Collected           2183 | 259 171 276 169 792 194 310 12  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2047 | .   424 151 149 627 175 454 67  
  Parts                    136  | .   27  8   13  39  18  25  6   
Haulers Intercepted        7    | .   2   .   1   3   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  44   | .   6   8   5   9   5   6   5   
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     13   | .   3   .   .   6   1   1   2   
  Cannons                  29   | .   3   8   5   3   4   5   1   
Classes Destroyed          12   | .   7   1   1   1   2   .   .   
  Worker                   5    | .   1   .   .   2   .   2   .   
  Builder                  3    | .   .   .   .   1   1   1   .   
  Hauler                   7    | .   2   .   1   3   .   1   .   
  Recycler                 3    | .   1   .   .   1   .   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   1   .   1   .   
  Watcher                  5    | .   2   .   .   2   1   .   .   
  Swarmer                  16   | .   .   4   2   1   1   3   5   
  Grunt                    19   | .   6   4   1   4   1   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   2   4   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           5    | .   2   3   4   3   3   5   3   
  Combat Bots Only         4    | .   2   3   4   3   3   3   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        423  | .    21   40   17   40   36   10   259  
  Missed                   116  | .    4    13   6    9    11   4    69   
Damage Taken               5230 | .    196  310  119  592  393  109  3511 
  Core                     1115 | .    34   25   8    14   14   5    1015 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   567  | .    .    .    313  160  .    94   .    
Core Remaining (%)         94   | 100  .    76   98   97   98   99   .    
Volleys Fired              158  | .    45   20   14   34   16   15   14   
  Largest                  4    | .    2    2    2    4    3    3    4    
  Hottest                  135  | .    70   70   70   124  110  110  135  
Shots Fired                400  | .    90   41   28   117  48   45   31   
  Gun                      194  | .    40   .    .    68   32   30   24   
  Cannon                   206  | .    50   41   28   49   16   15   7    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  400  | .    90   41   28   117  48   45   31   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   11   9    8    5    8    9    
  Robot Miss Streak        9    | .    3    3    4    5    4    9    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           229  | .    56   24   19   64   25   20   21   
  Core Hits                105  | .    23   10   7    27   10   15   13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    2    .    1    1    5    .    
    Blast                  10   | .    1    2    .    1    1    5    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5424 | .    773  449  336  1762 775  785  544  
  Guns                     1811 | .    195  .    .    811  239  267  299  
  Cannons                  3205 | .    577  447  336  621  536  502  186  
  Explosions               310  | .    .    .    .    310  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  98   | .    1    2    .    20   .    16   59   
  Kinetic                  5016 | .    772  447  336  1432 775  769  485  
  Thermal                  310  | .    .    .    .    310  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    1    .    .    
  Average Corruption       1    | .    2    2    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    6    9    .    .    1    .    .    
    Message Errors         3    | .    .    2    .    .    1    .    .    
    Matter Fused           3    | .    1    2    .    .    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Misfires               2    | .    1    1    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            136  | .    16   15   5    38   44   18   .    
  Projectiles              124  | .    16   15   5    26   44   18   .    
  Explosions               12   | .    .    .    .    12   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    7    8    2    6    3    2    .    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  25   | .    6    7    2    5    3    2    .    
  Secondary                2    | .    1    1    .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    .    .    113  .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   14   | .    1    1    .    2    .    1    9    
Targets Rammed             17   | .    1    1    .    2    .    3    10   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    .    2    1    
Highest Temperature        456  | .    250  153  360  456  338  193  411  
  Average Temperature      82   | .    36   65   61   96   112  67   149  
  Received Heat Transfer   2205 | .    105  129  9    207  108  18   1629 
  Effects                  4    | .    .    .    .    4    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Damage (major)         3    | .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Peak Influence             324  | .   170 162 324 188 148 151 179 
  Initial                  73   | .   .   2   7   65  50  7   73  
  Average                  70   | .   59  85  96  67  63  55  124 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         98   | 100 100 100 89  100 100 100 100 
  Level 1                  1    | .   .   .   10  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   2   3   6   1   .   
  Investigation            2    | .   .   .   1   1   .   .   .   
  Extermination            3    | .   .   .   .   .   2   1   .   
  Reinforcement            5    | .   1   .   1   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Distress Signals           11   | .   1   1   2   4   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   19  10  14  16  9   17  10  
  Peak Tracking Total      9    | .   5   3   9   3   3   6   7   
  Tactical Retreats        5    | .   1   .   1   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   1   .   1   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          5    | .   .   .   1   2   .   2   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          20   | .   3   .   3   11  2   1   .   
  Terminals                11   | .   3   .   2   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   2   .   1   .   
  Recycling Units          2    | .   .   .   .   1   1   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                63   | .   4   .   14  40  3   2   .   
  Successful               45   | .   3   .   7   32  1   2   .   
  Failed                   18   | .   1   .   7   8   2   .   .   
    Catastrophic           5    | .   1   .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   1   4   .   .   .   
  Terminals                28   | .   4   .   6   17  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   8   6   .   2   .   
  Recycling Units          3    | .   .   .   .   1   2   .   .   
  Scanalyzers              14   | .   .   .   .   14  .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             16   | .   3   .   1   11  1   .   .   
  Record                   9    | .   .   .   .   9   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   6   6   .   2   .   
  Scan Component           7    | .   .   .   3   3   .   1   .   
  Repair                   7    | .   .   .   3   3   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
Scanalyzer                 13   | .   .   .   .   13  .   .   .   
  Insert Component         6    | .   .   .   .   6   .   .   .   
  Analyze                  7    | .   .   .   .   7   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   3   7   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   3   3   .   1   .   
  Time                     240  | .   .   .   78  102 .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   6   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   19  .   .   .   .   
  Total Damage             288  | .   .   .   288 .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6444 | 68   888  519  681  2229 1040 770  249  
Spaces Moved               2712 | 49   343  181  309  788  570  375  97   
  Core                     23   | 21   .    .    .    .    .    .    2    
  Treads                   2685 | 28   343  181  309  788  570  375  91   
  Legs                     4    | .    .    .    .    .    .    .    4    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  160  160  160  162  
  Average Speed            188  | 112  181  240  160  229  160  161  177  
  Slowest Speed            700  | 160  240  240  160  240  160  162  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    65   41   27   73   15   14   4    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    .    .    46   7    2    2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    16   7    2    2    
  AOE                      30   | .    .    .    .    30   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      3734 | 61   529  225  469  1133 667  511  139  
  Wait                     670  | .    117  19   117  244  66   99   8    
  Move                     2705 | 48   342  180  308  787  569  374  97   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 7    13   4    16   15   5    6    3    
  Fast Attach              16   | 2    2    .    .    8    2    1    1    
  Attach                   27   | 4    2    1    6    4    3    2    5    
  Detach                   1    | .    .    .    .    1    .    .    .    
  Swap                     26   | .    2    .    3    15   2    4    .    
  Drop                     45   | .    5    .    5    23   4    7    1    
  Fire                     158  | .    45   20   14   34   16   15   14   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    15   | .    1    1    .    2    .    3    8    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Discovered new exit (range 7)
  621 | -10/Materials | Discovered new exit (range 16)
  891 | -10/Materials | Discovered new exit (range 16)
  957 | -10/Materials | Entered Mines
 1342 | -10/Mines     | Learned Materials interactive machine intel
 1407 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1444 | -10/Mines     | Discovered new exit (range 2)
 1448 | -10/Mines     | Escorted by a lone wolf Derelict
 1468 | -10/Mines     | Learned location of Storage (-7)
 1476 | -10/Mines     | Entered Materials
 1476 | -9/Materials  | Accompanied by 1 ally
 1476 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1477 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1559 | -9/Materials  | Repaired Lgt. Treads
 1587 | -9/Materials  | Repaired Lgt. Cannon
 1615 | -9/Materials  | Repaired Lgt. Cannon
 1915 | -9/Materials  | Discovered new exit (range 16)
 2157 | -9/Materials  | Entered another Materials area
 2157 | -8/Materials  | Evolved 2 slots: Weapon x2
 2409 | -8/Materials  | Discovered new exit (range 3)
 2444 | -8/Materials  | Build established: Tank
 2875 | -8/Materials  | Met 7R-MNS
 3019 | -8/Materials  | Repaired Deuterium Engine
 3067 | -8/Materials  | Repaired Imp. Light Cannon
 3100 | -8/Materials  | Repaired Imp. Treads
 4314 | -8/Materials  | Discovered new exit (range 16)
 4386 | -8/Materials  | Entered Factory
 4386 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4387 | -7/Factory    | Caught up to 7R-MNS
 4677 | -7/Factory    | Build established: Scavenger-Tank
 4839 | -7/Factory    | Garrison activated, responded to threat
 5416 | -7/Factory    | Discovered new exit (range 8)
 5426 | -7/Factory    | Entered another Factory area
 5426 | -6/Factory    | Evolved 2 slots: Utility x2
 5427 | -6/Factory    | Caught up to 7R-MNS
 5730 | -6/Factory    | Build established: Scavenger-Skirmisher
 5970 | -6/Factory    | Discovered new exit (range 16)
 6128 | -6/Factory    | Repaired Enh. Autogun
 6196 | -6/Factory    | Entered another Factory area
 6196 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6197 | -5/Factory    | Caught up to 7R-MNS
 6423 | -5/Factory    | Core integrity fell below 50%
 6439 | -5/Factory    | Core integrity fell below 20%
 6445 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06373_ Critical hit (Burn: +37).
06378_ Enh. Autogun destroyed.
06379_ >> Machine Analyzer network decryption
  results:
06379_   Fabricator x3
06382_ Med. Treads destroyed.
06384_ Critical hit (Burn: +37).
06395_ Arm. Treads destroyed.
06399_ Imp. Medium Treads destroyed.
06405_ Slammed into G-50 Soldier.
06405_ Adv. Targeting Computer broken.
06405_ Destabilizing: Short circuit.
06409_ Critical hit (Burn: +37).
06414_ Slammed into G-50 Soldier.
06416_ Imp. Medium Armor Plating destroyed.
06418_ Enh. Autogun destroyed.
06420_ Critical hit (Burn: +37).
06430_ Carbon-fiber Leg destroyed. <x2>
06436_ Pressure Siphon disabled.
06441_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????# ??????#             ^#       |
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| ?????????????????#"""  ""T""               #  """" |
| ?????????????????#"F"                      #= """" |
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| ??????????????+              gg      #####"####### |
| ??????????????#    #####    gg g     #           ! |
| ??????????????#????????#             +             |
| ???????????????????????#######+#######  """"" * !  |
| ?????????????????????????#         #?#  """""      |
| ?????????????????????????#         #?#  """     !  |
| ?????????????????????????#     !  !#?#             |
| ?????????????????????????#         #?############# |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. Light Cannon | -8/Materials | Scanalyzed
        Hvy. Assault Rifle | -8/Materials | Scanalyzed
        Targeting Computer | -8/Materials | Scanalyzed
              Hpw. Shotgun | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
               Imp. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Oops
Serviceable Loadout
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              LobotomySeismicReconstructor
  Manual?         0
Play Time         01:13:06
  Cumulative      4.1 hours
  Start           2024.10.19 @ 21:55:44
  End             2024.10.19 @ 23:14:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7de34a06-141e-4088-8885-e19edc9bd8f6