Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 23:14:21 Player: ngplus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1855) 1855 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 6227 Bonus ------- Follower Combat Kills 72 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Fission Core Fission Core Light Treads Light Treads Improved Treads Medium Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Signal Interpreter Improved Salvage Targeting Computer Kinecellerator Hardened Medium Armor Plating Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Light Treads Light Treads Improved Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Signal Interpreter Improved Salvage Targeting Computer Kinecellerator Hardened Medium Armor Plating Recalibrator Improved Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . . 1 . 1 2 1 Weapon 3 | . . . . 2 . . 1 Parts Attached 67 | 6 6 1 9 26 6 7 6 Power 7 | 1 1 1 . 3 . 1 . Engine 3 | 1 . . . 2 . . . Core 4 | . 1 1 . 1 . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 3 5 3 3 2 Treads 16 | 2 . . 3 5 3 3 . Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . 2 5 2 2 2 Device 3 | . 1 . 1 . 1 . . Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . . . . 2 . Hackware 2 | . . . . 2 . . . Protection 7 | . . . 1 3 1 . 2 Artifact . | . . . . . . . . Weapon 25 | 2 2 . 4 13 1 1 2 Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 . . . 8 1 1 2 Ballistic Cannon 10 | . 2 . 3 5 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . Parts Lost 16 | . . 1 . 2 1 . 12 Power 2 | . . 1 . 1 . . . Propulsion 6 | . . . . 1 . . 5 Utility 3 | . . . . . . . 3 Weapon 5 | . . . . . 1 . 4 Highest Loss Streak 11 | . . 1 . 1 1 . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 90 100 98 95 91 92 65 Engine 4 | . 11 . . 6 . . . Core 5 | . 2 14 11 2 7 6 2 Treads 27 | . 28 28 32 26 30 26 16 Device 3 | . . . 11 1 6 6 1 Storage 9 | . 14 14 11 9 7 6 5 Processor 4 | . 5 14 5 . . 12 11 Hackware 4 | . . . . 7 7 6 5 Protection 5 | . . . 5 9 7 6 3 Ballistic Gun 13 | . 11 . . 20 15 12 11 Ballistic Cannon 13 | . 16 28 21 12 7 6 3 Peak Build Rating 63 | 6 11 11 15 31 39 56 63 Average Rating 26 | 4 7 10 13 26 37 52 47 On Entrance 20 | . 6 10 11 15 30 39 56 Naked Turns . | . . . . . . . . Heaviest Build 92 | 10 51 51 55 74 71 76 92 Greatest Support 106 | 40 40 40 63 63 91 106 106 Greatest Overweight (x) 13 | . 1 1 . 1 . . 13 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 20 20 Most Carried 20 | 5 13 16 20 20 20 20 20 Average Carried 17 | 2 8 15 16 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 3 13 16 20 20 20 20 17 Class Distribution -------------------- 34% | Mutant 34% | Tank 16% | Scavenger-Tank 9% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 2183 | 259 171 276 169 792 194 310 12 Remotely . | . . . . . . . . Salvage Created 2047 | . 424 151 149 627 175 454 67 Parts 136 | . 27 8 13 39 18 25 6 Haulers Intercepted 7 | . 2 . 1 3 . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 6 8 5 9 5 6 5 Melee 2 | . . . . . . . 2 Guns 13 | . 3 . . 6 1 1 2 Cannons 29 | . 3 8 5 3 4 5 1 Classes Destroyed 12 | . 7 1 1 1 2 . . Worker 5 | . 1 . . 2 . 2 . Builder 3 | . . . . 1 1 1 . Hauler 7 | . 2 . 1 3 . 1 . Recycler 3 | . 1 . . 1 . 1 . Mechanic 1 | . 1 . . . . . . Operator 3 | . 1 . . 1 . 1 . Watcher 5 | . 2 . . 2 1 . . Swarmer 16 | . . 4 2 1 1 3 5 Grunt 19 | . 6 4 1 4 1 3 . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . 2 4 . . . Programmer 2 | . . . . . 2 . . Best Kill Streak 5 | . 2 3 4 3 3 5 3 Combat Bots Only 4 | . 2 3 4 3 3 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 423 | . 21 40 17 40 36 10 259 Missed 116 | . 4 13 6 9 11 4 69 Damage Taken 5230 | . 196 310 119 592 393 109 3511 Core 1115 | . 34 25 8 14 14 5 1015 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 567 | . . . 313 160 . 94 . Core Remaining (%) 94 | 100 . 76 98 97 98 99 . Volleys Fired 158 | . 45 20 14 34 16 15 14 Largest 4 | . 2 2 2 4 3 3 4 Hottest 135 | . 70 70 70 124 110 110 135 Shots Fired 400 | . 90 41 28 117 48 45 31 Gun 194 | . 40 . . 68 32 30 24 Cannon 206 | . 50 41 28 49 16 15 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 400 | . 90 41 28 117 48 45 31 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 11 11 9 8 5 8 9 Robot Miss Streak 9 | . 3 3 4 5 4 9 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 229 | . 56 24 19 64 25 20 21 Core Hits 105 | . 23 10 7 27 10 15 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 1 2 . 1 1 5 . Blast 10 | . 1 2 . 1 1 5 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5424 | . 773 449 336 1762 775 785 544 Guns 1811 | . 195 . . 811 239 267 299 Cannons 3205 | . 577 447 336 621 536 502 186 Explosions 310 | . . . . 310 . . . Melee . | . . . . . . . . Ramming 98 | . 1 2 . 20 . 16 59 Kinetic 5016 | . 772 447 336 1432 775 769 485 Thermal 310 | . . . . 310 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . 1 . . Average Corruption 1 | . 2 2 . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . 6 9 . . 1 . . Message Errors 3 | . . 2 . . 1 . . Matter Fused 3 | . 1 2 . . . . . Heat Flow Errors 2 | . 2 . . . . . . Energy Discharges 1 | . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Data Loss (major) 1 | . . 1 . . . . . Misfires 2 | . 1 1 . . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 136 | . 16 15 5 38 44 18 . Projectiles 124 | . 16 15 5 26 44 18 . Explosions 12 | . . . . 12 . . . Melee . | . . . . . . . . Knockbacks 28 | . 7 8 2 6 3 2 . Impact 1 | . . . . 1 . . . Kinetic 25 | . 6 7 2 5 3 2 . Secondary 2 | . 1 1 . . . . . Self-Inflicted Damage 113 | . . . . 113 . . . Shots 1 | . . . . 1 . . . Rammed 14 | . 1 1 . 2 . 1 9 Targets Rammed 17 | . 1 1 . 2 . 3 10 Kicked . | . . . . . . . . Crushed 3 | . . . . . . 2 1 Highest Temperature 456 | . 250 153 360 456 338 193 411 Average Temperature 82 | . 36 65 61 96 112 67 149 Received Heat Transfer 2205 | . 105 129 9 207 108 18 1629 Effects 4 | . . . . 4 . . . Shutdowns 1 | . . . . 1 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 324 | . 170 162 324 188 148 151 179 Initial 73 | . . 2 7 65 50 7 73 Average 70 | . 59 85 96 67 63 55 124 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 98 | 100 100 100 89 100 100 100 100 Level 1 1 | . . . 10 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . 2 3 6 1 . Investigation 2 | . . . 1 1 . . . Extermination 3 | . . . . . 2 1 . Reinforcement 5 | . 1 . 1 2 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 11 | . 1 1 2 4 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 19 10 14 16 9 17 10 Peak Tracking Total 9 | . 5 3 9 3 3 6 7 Tactical Retreats 5 | . 1 . 1 2 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . 1 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 1 2 . 2 . Max in Single Turn 1 | . . . 1 1 . 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 20 | . 3 . 3 11 2 1 . Terminals 11 | . 3 . 2 5 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 1 2 . 1 . Recycling Units 2 | . . . . 1 1 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 63 | . 4 . 14 40 3 2 . Successful 45 | . 3 . 7 32 1 2 . Failed 18 | . 1 . 7 8 2 . . Catastrophic 5 | . 1 . 2 2 . . . Database Lockouts . | . . . . . . . . Manual 6 | . 1 . 1 4 . . . Terminals 28 | . 4 . 6 17 1 . . Fabricators . | . . . . . . . . Repair Stations 16 | . . . 8 6 . 2 . Recycling Units 3 | . . . . 1 2 . . Scanalyzers 14 | . . . . 14 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 16 | . 3 . 1 11 1 . . Record 9 | . . . . 9 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Fabricator Index 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . . 6 6 . 2 . Scan Component 7 | . . . 3 3 . 1 . Repair 7 | . . . 3 3 . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 13 | . . . . 13 . . . Insert Component 6 | . . . . 6 . . . Analyze 7 | . . . . 7 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 3 7 2 1 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 3 3 . 1 . Time 240 | . . . 78 102 . 60 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . 19 . . . . Total Damage 288 | . . . 288 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 6444 | 68 888 519 681 2229 1040 770 249 Spaces Moved 2712 | 49 343 181 309 788 570 375 97 Core 23 | 21 . . . . . . 2 Treads 2685 | 28 343 181 309 788 570 375 91 Legs 4 | . . . . . . . 4 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 162 Average Speed 188 | 112 181 240 160 229 160 161 177 Slowest Speed 700 | 160 240 240 160 240 160 162 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 65 41 27 73 15 14 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . . . 46 7 2 2 Melee . | . . . . . . . . Projectile 27 | . . . . 16 7 2 2 AOE 30 | . . . . 30 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3734 | 61 529 225 469 1133 667 511 139 Wait 670 | . 117 19 117 244 66 99 8 Move 2705 | 48 342 180 308 787 569 374 97 Hop . | . . . . . . . . Pick Up 69 | 7 13 4 16 15 5 6 3 Fast Attach 16 | 2 2 . . 8 2 1 1 Attach 27 | 4 2 1 6 4 3 2 5 Detach 1 | . . . . 1 . . . Swap 26 | . 2 . 3 15 2 4 . Drop 45 | . 5 . 5 23 4 7 1 Fire 158 | . 45 20 14 34 16 15 14 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 15 | . 1 1 . 2 . 3 8 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 7) 621 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Entered Mines 1342 | -10/Mines | Learned Materials interactive machine intel 1407 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1444 | -10/Mines | Discovered new exit (range 2) 1448 | -10/Mines | Escorted by a lone wolf Derelict 1468 | -10/Mines | Learned location of Storage (-7) 1476 | -10/Mines | Entered Materials 1476 | -9/Materials | Accompanied by 1 ally 1476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1477 | -9/Materials | Loaded intel: 18 interactive machine locations 1559 | -9/Materials | Repaired Lgt. Treads 1587 | -9/Materials | Repaired Lgt. Cannon 1615 | -9/Materials | Repaired Lgt. Cannon 1915 | -9/Materials | Discovered new exit (range 16) 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Weapon x2 2409 | -8/Materials | Discovered new exit (range 3) 2444 | -8/Materials | Build established: Tank 2875 | -8/Materials | Met 7R-MNS 3019 | -8/Materials | Repaired Deuterium Engine 3067 | -8/Materials | Repaired Imp. Light Cannon 3100 | -8/Materials | Repaired Imp. Treads 4314 | -8/Materials | Discovered new exit (range 16) 4386 | -8/Materials | Entered Factory 4386 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4387 | -7/Factory | Caught up to 7R-MNS 4677 | -7/Factory | Build established: Scavenger-Tank 4839 | -7/Factory | Garrison activated, responded to threat 5416 | -7/Factory | Discovered new exit (range 8) 5426 | -7/Factory | Entered another Factory area 5426 | -6/Factory | Evolved 2 slots: Utility x2 5427 | -6/Factory | Caught up to 7R-MNS 5730 | -6/Factory | Build established: Scavenger-Skirmisher 5970 | -6/Factory | Discovered new exit (range 16) 6128 | -6/Factory | Repaired Enh. Autogun 6196 | -6/Factory | Entered another Factory area 6196 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6197 | -5/Factory | Caught up to 7R-MNS 6423 | -5/Factory | Core integrity fell below 50% 6439 | -5/Factory | Core integrity fell below 20% 6445 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06373_ Critical hit (Burn: +37). 06378_ Enh. Autogun destroyed. 06379_ >> Machine Analyzer network decryption results: 06379_ Fabricator x3 06382_ Med. Treads destroyed. 06384_ Critical hit (Burn: +37). 06395_ Arm. Treads destroyed. 06399_ Imp. Medium Treads destroyed. 06405_ Slammed into G-50 Soldier. 06405_ Adv. Targeting Computer broken. 06405_ Destabilizing: Short circuit. 06409_ Critical hit (Burn: +37). 06414_ Slammed into G-50 Soldier. 06416_ Imp. Medium Armor Plating destroyed. 06418_ Enh. Autogun destroyed. 06420_ Critical hit (Burn: +37). 06430_ Carbon-fiber Leg destroyed. 06436_ Pressure Siphon disabled. 06441_ Critical hit (Burn: +37). 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"""" """" """" ! # """" | | ????????????????????# ""%" """" """" # """" | | ????????????????????# # """" | | ????????????????????# = # | | ??????????????# ##### @ ####### | | ??????????????+ gg #####"####### | | ??????????????# ##### gg g # ! | | ??????????????#????????# + | | ???????????????????????#######+####### """"" * ! | | ?????????????????????????# #?# """"" | | ?????????????????????????# #?# """ ! | | ?????????????????????????# ! !#?# | | ?????????????????????????# #?############# | | ?????????????????????????###########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Oops Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed LobotomySeismicReconstructor Manual? 0 Play Time 01:13:06 Cumulative 4.1 hours Start 2024.10.19 @ 21:55:44 End 2024.10.19 @ 23:14:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de34a06-141e-4088-8885-e19edc9bd8f6