Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 09:55:48 Player: AnthonyDPS 2004 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (4914) 4914 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 12849 Bonus ------- High Alert Combat Kills 367 Follower Combat Kills 458 Met Imprinter 300 Was Imprinted 300 Friendly Fire -180 Cogmind --------- Core Integrity 0/1300 Matter 278/300 Energy 64/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Target Analyzer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Point Defense System Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Gamma Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Force Lance > --- INVENTORY -------- Light Fission Core Improved Heat Sink Large Storage Unit Improved Matter Compressor Improved Target Analyzer Improved Component Analysis Suite Advanced Remote Datajack Ripper Makeshift Axe Molecular Scythe [Rating: 120] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun High-powered Electrolaser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 . . . 6 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 8 | . . . 2 . . . 3 1 1 . . 1 Weapon 3 | . . . . . . . 1 1 . . . 1 Parts Attached 170 | 7 . 4 16 2 . 1 13 61 21 6 2 37 Power 23 | 1 . . 1 . . 1 2 4 5 1 . 8 Engine 7 | 1 . . . . . . 1 4 1 . . . Core 5 | . . . 1 . . 1 1 . 1 . . 1 Reactor 11 | . . . . . . . . . 3 1 . 7 Propulsion 42 | 2 . . 6 . . . 2 14 5 5 . 8 Treads 23 | . . . 6 . . . 2 14 . . . 1 Leg 17 | . . . . . . . . . 5 5 . 7 Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 51 | 2 . 2 7 1 . . 6 18 5 . 2 8 Device 17 | 1 . 1 2 . . . 3 4 3 . 1 2 Storage 5 | 1 . 1 1 . . . . 1 1 . . . Processor 9 | . . . 2 1 . . 1 3 1 . . 1 Hackware 7 | . . . 1 . . . . 2 . . 1 3 Protection 13 | . . . 1 . . . 2 8 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 . 2 2 1 . . 3 25 6 . . 13 Energy Gun 14 | 1 . . 1 . . . 2 6 . . . 4 Energy Cannon 10 | . . . . . . . . 8 1 . . 1 Ballistic Gun 12 | 1 . 2 1 1 . . 1 5 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 6 | . . . . . . . . 6 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . . . . 2 Slashing Weapon 7 | . . . . . . . . . 4 . . 3 Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 . . . 2 2 3 . . 3 Parts Lost 65 | . . . 1 1 . . . 19 2 8 . 34 Power 7 | . . . . . . . . 1 1 2 . 3 Propulsion 14 | . . . . . . . . 3 1 2 . 8 Utility 24 | . . . 1 . . . . 7 . 4 . 12 Weapon 20 | . . . . 1 . . . 8 . . . 11 Highest Loss Streak 25 | . . . 1 1 . . . 6 1 8 . 25 Average Slot Usage (%) 93 | . 100 99 99 99 100 100 93 95 88 83 76 85 Engine 2 | . 14 14 5 . . . 1 4 1 . . . Core 3 | . . . 5 11 11 11 4 . . . . . Reactor 2 | . . . . . . . . . 7 6 5 6 Treads 13 | . . . 14 22 22 22 23 21 4 . . . Leg 5 | . . . . . . . . . 8 19 21 17 Wheel 1 | . 28 28 7 . . . . . . . . . Device 7 | . 14 14 10 9 . . 9 8 14 12 6 7 Storage 8 | . 14 14 11 11 11 11 6 5 9 5 5 3 Processor 14 | . . . 11 12 22 22 20 15 9 10 10 13 Hackware 7 | . . . 10 11 11 11 6 5 5 5 6 12 Protection 2 | . . . . . . . 3 7 5 2 . . Energy Gun 4 | . 14 2 10 . . . 3 11 . . . 1 Ballistic Gun 9 | . 14 25 11 21 22 22 13 4 . . . . Slashing Weapon 4 | . . . . . . . . . 17 15 15 10 Piercing Weapon 1 | . . . . . . . . . . 5 5 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 84 | 14 14 16 28 26 25 27 49 83 81 70 48 84 Greatest Support 117 | 26 26 26 43 43 43 43 63 117 106 106 85 85 Greatest Overweight (x) 23 | 1 . . 9 . . . . 2 23 2 . 13 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 7 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 6 7 10 10 10 10 9 10 10 10 10 10 Average Carried 8 | 4 6 6 8 10 9 10 5 7 7 10 10 8 Final Capacity 10 | 6 6 8 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 7 10 10 10 10 5 9 10 10 10 2 Class Distribution -------------------- 55% | Scavenger-Mutant 19% | Mutant 10% | Scavenger-Skirmisher 5% | Hacker-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 2970 | 247 . 106 281 33 10 10 113 982 715 100 20 353 Remotely . | . . . . . . . . . . . . . Salvage Created 5548 | 20 . 52 655 54 . . 40 2020 850 526 . 1331 Parts 265 | 4 . 7 50 2 . . 4 81 23 23 . 71 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 13 . . . 22 . . Prevented 4 | . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 85 | . . 3 12 3 . . 1 36 5 8 . 17 Melee 29 | . . . . . . . . . 5 8 . 16 Guns 37 | . . 3 12 3 . . 1 17 . . . 1 Cannons 3 | . . . . . . . . 3 . . . . AOE 15 | . . . . . . . . 15 . . . . Classes Destroyed 14 | 1 . 1 7 . . . 1 2 1 . . 1 Worker 7 | . . . 3 . . . . 2 1 . . 1 Builder 3 | . . . . . . . . 2 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 4 | . . . 1 . . . . . 2 . . 1 Operator 5 | . . . 2 . . . . 2 . . . 1 Watcher 5 | . . . 3 . . . . 1 1 . . . Swarmer 17 | . . 3 3 3 . . . 4 . 1 . 3 Grunt 37 | . . . 7 . . . . 14 . 6 . 10 Brawler 2 | . . . 1 . . . . 1 . . . . Sentry 10 | . . . 1 . . . . 7 . 1 . 1 Hunter 5 | . . . . . . . . 2 3 . . . Programmer 13 | . . . . . . . 1 8 2 . . 2 Behemoth 1 | . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 . 3 5 5 . . 1 9 4 5 . 5 Combat Bots Only 7 | . . 3 3 3 . . 1 7 2 5 . 5 Max Kills in Single Turn 4 | 1 . 1 2 1 . . 1 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . Melee 1 | . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Damage Taken 12435 | . 8 116 296 128 . 20 182 4276 771 1471 . 5167 Core 2292 | . . 12 66 10 . . . 382 121 394 . 1307 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 95 . . . 81 100 61 . . 55 . Volleys Fired 178 | 4 . 11 40 7 . . 4 95 2 . . 15 Largest 4 | 2 . 2 2 2 . . 3 4 2 . . 4 Hottest 339 | 70 . 70 79 79 . . 163 293 162 . . 339 Shots Fired 391 | 8 . 22 80 12 . . 12 224 4 . . 29 Gun 325 | 8 . 22 80 12 . . 12 167 . . . 24 Cannon 37 | . . . . . . . . 30 4 . . 3 Launcher 27 | . . . . . . . . 27 . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 141 | 4 . 11 40 7 . . 10 66 . . . 3 Thermal 180 | 4 . 11 40 5 . . 2 101 . . . 17 Explosive 27 | . . . . . . . . 27 . . . . Electromagnetic 41 | . . . . . . . . 30 4 . . 7 Robot Hit Streak 40 | 4 . 9 17 5 . . 8 40 10 . . 16 Robot Miss Streak 4 | 2 . 4 1 4 . . 1 2 . . . 3 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 378 | 6 . 13 54 6 . . 8 165 34 32 . 60 Core Hits 183 | 1 . 3 25 3 . . 3 90 13 13 . 32 Critical Hits 17 | . . . . . . . . 2 1 5 . 9 Critical Kills 6 | . . . . . . . . . . 1 . 5 Critical Parts Destroyed 10 | . . . . . . . . 2 1 3 . 4 Melee Attacks 151 | . . . . . . . . . 51 46 . 54 Impact 6 | . . . . . . . . . . . . 6 Slashing 134 | . . . . . . . . . 51 41 . 42 Piercing 11 | . . . . . . . . . . 5 . 6 Sneak Attacks 7 | . . . . . . . . . 3 1 . 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks 34 | . . . . . . . . . 16 11 . 7 Damage Inflicted 13769 | 71 . 136 780 77 . . 91 6242 1882 1732 . 2758 Guns 4736 | 71 . 136 780 77 . . 91 3220 . . . 361 Cannons 1162 | . . . . . . . . 884 148 . . 130 Explosions 2138 | . . . . . . . . 2138 . . . . Melee 5727 | . . . . . . . . . 1734 1732 . 2261 Ramming 6 | . . . . . . . . . . . . 6 Kinetic 1699 | 35 . 61 267 43 . . 29 1174 . . . 90 Thermal 3050 | 36 . 75 513 34 . . 62 2046 . . . 284 Explosive 2120 | . . . . . . . . 2120 . . . . Electromagnetic 1167 | . . . . . . . . 902 148 . . 117 Impact 76 | . . . . . . . . . . . . 76 Slashing 5419 | . . . . . . . . . 1734 1639 . 2046 Piercing 232 | . . . . . . . . . . 93 . 139 Highest Corruption 18 | . . . . . . . . 6 . . . 18 Average Corruption 3 | . . . . . . . . 2 . . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . . . . . . . . 40 . . . 20 Message Errors 14 | . . . . . . . . 9 . . . 5 Matter Fused 17 | . . . . . . . . 10 . . . 7 Heat Flow Errors 2 | . . . . . . . . 2 . . . . Energy Discharges 7 | . . . . . . . . 4 . . . 3 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . 1 Data Loss (major) 2 | . . . . . . . . 1 . . . 1 Targeting Errors 14 | . . . . . . . . 11 . . . 3 Overload Shots 3 | . . . . . . . . 3 . . . . Overflow Damage 955 | . . . . . . . . 125 453 139 . 238 Projectiles 52 | . . . . . . . . 22 . . . 30 Explosions 103 | . . . . . . . . 103 . . . . Melee 800 | . . . . . . . . . 453 139 . 208 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . . . . . . . 302 . . . 2 Shots 9 | . . . . . . . . 9 . . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 728 | 27 . 99 181 98 . . 90 474 . . . 728 Average Temperature 123 | 12 . 50 47 54 . . 26 145 . . . 283 Received Heat Transfer 1722 | . . . 120 . . . 30 810 . 288 . 474 Effects 20 | . . . . . . . . 4 . . . 16 Shutdowns 8 | . . . . . . . . 2 . . . 6 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . 1 . . . 3 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . . . 1 . . 2 10 . . . . Heat Transferred 4956 | 111 . 222 1110 74 . . 74 3032 . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Peak Influence 970 | 5 3 85 206 135 . . 308 970 535 . . 247 Initial 475 | . 3 . 33 75 . . 47 140 475 . . 49 Average 229 | . 3 76 118 132 . . 160 324 410 . . 86 Maximum Alert Level 3 | . . . 1 . . . 1 3 2 . . 1 Low Security (%) 58 | 100 100 100 94 100 . . 53 42 . . . 86 Level 1 22 | . . . 5 . . . 46 21 56 . . 13 Level 2 16 | . . . . . . . . 26 43 . . . Level 3 3 | . . . . . . . . 9 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . . . 1 . . . 1 11 2 . . 5 Investigation 1 | . . . . . . . . . 1 . . . Extermination 8 | . . . . . . . 1 4 1 . . 2 Reinforcement 7 | . . . 1 . . . . 4 . . . 2 Assault 1 | . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . 2 . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 1 | . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 3 3 26 3 . 4 7 46 9 14 . 30 Peak Tracking Total 7 | . 3 4 3 3 . 3 4 7 3 7 . 5 Tactical Retreats 17 | . . 1 4 . . . . 4 . 4 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 5 | . . . . . . . 1 3 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 12 | . . . . . . . . 12 . . . . Max in Single Turn 5 | . . . . . . . . 5 . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 13 | . 1 . 5 . 1 1 . 2 1 . . 2 Terminals 2 | . . . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 38 | . 1 . 16 . 7 1 . 4 4 . . 5 Successful 33 | . 1 . 14 . 7 1 . 4 2 . . 4 Failed 5 | . . . 2 . . . . . 2 . . 1 Catastrophic 1 | . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . . . . . 2 . 2 1 9 . . . Terminals 4 | . . . 3 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 13 | . . . 9 . . . . 4 . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers 9 | . . . 2 . . . . . 4 . . 3 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 11 | . . . 3 . 7 1 . . . . . . Record 2 | . . . 1 . . 1 . . . . . . Part Schematic 7 | . . . . . 7 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 7 . . . . 4 . . . . Scan Component 6 | . . . 4 . . . . 2 . . . . Repair 5 | . . . 3 . . . . 2 . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . . Report Inventory 3 | . 1 . 2 . . . . . . . . . Scanalyzer 7 | . . . 2 . . . . . 2 . . 3 Insert Component 3 | . . . 1 . . . . . 1 . . 1 Analyze 4 | . . . 1 . . . . . 1 . . 2 Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 8 | . . . 2 . . 1 . 2 1 . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . 7 . . . 1 . . 1 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . 3 . . . . 2 . . . . Time 148 | . . . 88 . . . . 60 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . 1 . . 1 Part Schematics Acquired 3 | . . . 1 . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total Allies 9 | . . . . . 6 . . . 3 . . . Largest Group 6 | . . . . . 6 6 6 1 2 . . . Highest-Rated Group 337 | . . . . . 337 337 337 32 206 . . . Highest-Rated Ally 103 | . . . . . 94 94 94 32 103 . . . Zionite Dispatches 2 | . . . . . . . . . 2 . . . Heavy 1 | . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . Ally Attacks 48 | . . . . . . 28 15 . 5 . . . Total Damage 1732 | . . . . . . 934 321 . 477 . . . Kills 15 | . . . . . . 6 7 . 2 . . . Allies Corrupted 2 | . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . . 1 . Drone Launches 1 | . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . 15 . . . . Traps 11 | . . . . . . . . 11 . . . . Emergency Access 4 | . . . . . . . . 4 . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 10733 | 78 61 358 1184 238 1952 660 323 2367 1142 838 373 1159 Spaces Moved 5893 | 55 68 317 646 133 1204 403 133 961 638 606 309 420 Core 23 | 5 . . 2 . . . . . 3 . . 13 Treads 3281 | . . . 312 133 1204 403 133 961 129 . . 6 Legs 1822 | . . . . . . . . . 506 606 309 401 Wheels 767 | 50 68 317 332 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 160 160 160 160 160 115 110 120 50 Average Speed 141 | 87 90 90 125 160 160 160 162 164 151 117 120 125 Slowest Speed 1200 | 100 90 90 500 160 160 160 165 210 1200 180 120 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 22 70 43 30 88 78 14 22 15 68 28 8 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . 3 1 . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . 2 . . 3 . . . . . 1 . Spaces Dug 21 | . . . . . . . . 19 . 2 . . Terrain Destroyed 219 | . . . . . . . . 217 . 2 . . Melee 2 | . . . . . . . . . . 2 . . Projectile 13 | . . . . . . . . 13 . . . . AOE 204 | . . . . . . . . 204 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total 7761 | 73 67 368 948 147 1231 419 232 1558 761 681 310 966 Wait 1328 | 2 . 32 225 4 22 15 79 425 53 37 . 434 Move 5881 | 54 67 316 645 132 1203 402 132 960 637 605 308 420 Hop . | . . . . . . . . . . . . . Pick Up 36 | 6 . 1 10 1 3 . . 6 4 . . 5 Fast Attach 87 | 7 . 3 4 1 . . 5 27 16 5 2 17 Attach 28 | . . . 1 . . . 6 10 2 . . 9 Detach . | . . . . . . . . . . . . . Swap 55 | . . 1 11 1 . 1 2 24 3 1 . 11 Drop 66 | . . 4 12 1 3 1 4 11 14 3 . 13 Fire 178 | 4 . 11 40 7 . . 4 95 2 . . 15 Melee 99 | . . . . . . . . . 30 30 . 39 Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 4) 140 | -10/Materials | Entered Mines 243 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 246 | -10/Mines | Found Prototype Device 246 | -10/Mines | Identified Exp. Sensor Array 305 | -10/Mines | Build established: Mutant 488 | -10/Mines | Discovered new exit (range 12) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Utility x2 1178 | -9/Materials | Repaired Broken Lgt. Treads 1213 | -9/Materials | Repaired Lgt. Treads 1248 | -9/Materials | Repaired Lgt. Assault Rifle 1639 | -9/Materials | Discovered new exit (range 16) 1682 | -9/Materials | Entered Mines 1836 | -9/Mines | Discovered new exit (range 15) 1853 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1860 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1886 | -9/Mines | Identified exit to Zion 1897 | -9/Mines | Identified exit to Materials 1920 | -9/Mines | Entered Zion 2006 | -7/Zion | Build established: Scavenger-Mutant 2204 | -7/Zion | Learned location of Armory (-3) 2524 | -7/Zion | Given A8's code to call for help 2669 | -7/Zion | Imprinted 2671 | -7/Zion | Declared Zion's savior 3014 | -7/Zion | Learned location of Warlord (-5) 3016 | -7/Zion | Learned location of Recycling (-7) 3097 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3102 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3253 | -7/Zion | Given the Hacking Drone Bay 3302 | -7/Zion | Found Prototype Device 3628 | -7/Zion | Discovered new exit (range 15) 3650 | -7/Zion | Identified exit to Proximity Caves 3872 | -7/Zion | Entered Proximity Caves 3872 | -6/Proximity Caves | Accompanied by 6 allies 4394 | -6/Proximity Caves | Learned location of Extension (-5) 4472 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4491 | -6/Proximity Caves | Discovered new exit (range 8) 4523 | -6/Proximity Caves | Identified exit to Factory 4532 | -6/Proximity Caves | Entered Factory 4532 | -6/Factory | Accompanied by 6 allies 4532 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4535 | -6/Factory | Identified Hacking Drone Bay 4813 | -6/Factory | Discovered new exit (range 17) 4825 | -6/Factory | Build established: Scavenger-Skirmisher 4839 | -6/Factory | Identified exit to Factory 4855 | -6/Factory | Entered another Factory area 4855 | -5/Factory | Accompanied by 1 ally 4855 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5834 | -5/Factory | Repaired Imp. Treads 6391 | -5/Factory | Lost 3 parts (1u2w) 6427 | -5/Factory | Terminal network hard line cut 6929 | -5/Factory | Lost 4 parts (2u2w) 6988 | -5/Factory | Lost 6 parts (1p1n2u2w) 7101 | -5/Factory | Garrison activated, responded to threat 7149 | -5/Factory | Destroyed 7 combat bots 7156 | -5/Factory | Lost 4 parts (2n2w) 7173 | -5/Factory | Discovered new exit (range 13) 7206 | -5/Factory | Repaired Arm. Medium Treads 7220 | -5/Factory | Identified exit to Factory 7222 | -5/Factory | Entered another Factory area 7222 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7375 | -4/Factory | Zion Melee Resupply teleported in 7391 | -4/Factory | Found Prototype Slashing Weapon 7391 | -4/Factory | Identified Molecular Scythe 7909 | -4/Factory | Build established: Scavenger-Mutant 7998 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 7999 | -4/Factory | Zion Heavy squad teleported in 8344 | -4/Factory | Discovered new exit (range 13) 8357 | -4/Factory | Identified exit to Upper Caves 8364 | -4/Factory | Entered Upper Caves 8748 | -4/Upper Caves | Attracted the attention of an 0b10 base 8814 | -4/Upper Caves | Lost 8 parts (2p2n4u) 9197 | -4/Upper Caves | Discovered new exit (range 5) 9200 | -4/Upper Caves | Identified exit to Upper Caves 9202 | -4/Upper Caves | Entered another Upper Caves area 9249 | -4/Upper Caves | Learned 4 Research zone layouts 9564 | -4/Upper Caves | Discovered new exit (range 5) 9568 | -4/Upper Caves | Identified exit to Research 9575 | -4/Upper Caves | Entered Research 9575 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9576 | -3/Research | Identified exit to Quarantine 9874 | -3/Research | Build established: Hacker-Mutant 10157 | -3/Research | Garrison activated, responded to threat 10202 | -3/Research | Lost 6 parts (1n2u3w) 10451 | -3/Research | Build established: Scavenger-Mutant 10594 | -3/Research | Spotted B-86 Titan 10668 | -3/Research | Core integrity fell below 50% 10683 | -3/Research | Core integrity fell below 20% 10687 | -3/Research | Destroyed B-86 Titan 10697 | -3/Research | System corruption reached 10% 10734 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10721_ Slug penetrates Wall. 10722_ Critical hit. 10722_ Hvy. Treads destroyed. 10723_ System corrupted: Matter fused (-7). 10723_ Penetrated by Slug. 10723_ Slug penetrates Wall. 10723_ Imp. Hacking Suite destroyed. 10724_ Slug penetrates P-80 Master. 10724_ Slug penetrates Wall. 10724_ Penetrated by Slug. 10727_ Lgt. Fission Core destroyed. 10727_ Hrd. Heavy Armor Plating destroyed. 10727_ Slug penetrates Wall. 10729_ P-80 Master resets P-80 Master, system corruption cleaned. 10730_ Penetrated by Slug. 10731_ Railgun destroyed. 10733_ Slug penetrates Wall. 10733_ Penetrated by Slug. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??# ^ ??????????? | | ??# ???????????? | | ??# ^% ^ ????????????? | | ??# ""?????????????? | | ### """"" ?????????? | | * # ????????? | | !=# =* ????????? | | %[# %%[! ????????? | | ==# ########+## ????????? | | # #??# *%=###+##########???????????? | | + #??# =*# #?????????????????? | | # #??# [% # #?????????????????? | | # #??# ! ! # #?????????????????? | | # ########### =# #?????????????????? | | # # "" ## [%# #?????????????????? | | # # ""S ## !+ #?????????????????? | | # !!=#![ "" ## ########?????????????????? | | ### !*#|% ## * #???????????????#### ????? | | ??# ]!%# *] ## #?????????????? ????? | | ??#%[* + %![ ## #????????????? ????? | | ??# % =#!%] ## ==%#????????????? ????? | | ??# ! [#%!] ## *[ =#????????????? #???? | | ??# *[#! ] ######+##??##+########h #???? | | ??###############????#=#???# ###?? | | ???????###############*##### #?? | | ?????? [ @ #?? | | ?????? !! "" """ "#??? | | ?????? !! ""F""" ###?? | | ????? ! """" #?? | | ????? ] %* #?? | | ????? p!!*% #?? | | ????? p !!%| #?? | | ?????? ####### ;;;!;;#"## #?? | | ???????????# # ;; #?#+###?? | | ???????????# # ## #???????? | | ???????????# + + #???????? | | ???????????# # ######;#### " " #???????? | | ???????????# # #?#] # """ #???????? | | ???????????# #######?# # "" #???????? | | ???????????# #???????# # """ #???????? | | ???????????######????????# # #???????? | | ?????????????????????????# #* = #???????? | | ?????????????????????????#################???????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 45 Energy Capacity 525 Matter Stores 600 Matter Capacity 600 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 675 Point Defense Rating 80 Evasion (%) 45 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Sensor Array | -4/Factory | Scanalyzed Lrn. Proton Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Help From High Places I'm Back, Baby! Just Browsing Remodeling Respectable Loadout The One Challenges ------------ None Game ------ Seed SlugSupersonicMeganuke Manual? 0 Play Time 02:07:56 Cumulative 20.5 hours Start 2021.06.16 @ 07:19:52 End 2021.06.16 @ 09:55:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be96866a-76e9-4a80-a1f8-8242ce8559da