Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 13:03:52

Player: Grundleshunts

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (2949)     2949
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (168)                168
              TOTAL SCORE: 5842

 Bonus
-------
High Alert Combat Kills    168

 Cogmind 
---------
Core Integrity             428/550
Matter                     300/300
Energy                     58/100
System Corruption          0%
Temperature                Critical (731)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           Targeting Computer
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
           Shock Rifle
           Beam Rifle
>          --- INVENTORY (8) ----
     Light Treads
  Improved Heat Sink
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
           VSS Leg
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
  Improved Aluminum Leg
  Improved VTOL Module
  Improved Heat Sink
           Sensor Array
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved EM Shotgun
  Improved EM Shotgun
[Rating: 29]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             96   | 7   15  4   20  33  17  
  Power                    10   | 1   1   1   2   5   .   
    Engine                 9    | 1   .   1   2   5   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   3   .   7   8   5   
    Treads                 9    | 2   3   .   .   1   3   
    Leg                    9    | .   .   .   .   7   2   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   .   6   .   .   
  Utility                  24   | 2   4   .   4   10  4   
    Device                 7    | 1   2   .   3   1   .   
    Storage                6    | 1   2   .   .   3   .   
    Processor              3    | .   .   .   1   2   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             7    | .   .   .   .   3   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   7   3   7   10  8   
    Energy Gun             22   | 1   5   1   .   7   8   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   
    Ballistic Cannon       3    | .   .   1   2   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         3    | .   2   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   3   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   
Parts Lost                 23   | .   1   6   5   5   6   
  Power                    4    | .   .   1   1   1   1   
  Propulsion               6    | .   .   2   2   1   1   
  Utility                  4    | .   1   1   .   1   1   
  Weapon                   9    | .   .   2   2   2   3   
  Highest Loss Streak      6    | .   1   6   5   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  93  75  92  98  
  Engine                   5    | .   .   .   10  9   9   
  Core                     5    | .   13  12  .   .   .   
  Treads                   14   | .   28  25  .   1   10  
  Leg                      9    | .   .   .   .   27  16  
  Flight                   2    | .   .   .   24  .   .   
  Device                   6    | .   12  12  6   2   .   
  Storage                  11   | .   14  14  11  10  9   
  Processor                3    | .   .   .   8   3   9   
  Hackware                 3    | .   .   .   .   8   9   
  Protection               3    | .   .   .   .   7   8   
  Energy Gun               18   | .   26  8   .   19  26  
  Special Weapon           2    | .   .   12  .   .   .   
Peak Build Rating          29   | 8   12  14  25  24  29  
  Average Rating           16   | 5   11  11  17  19  27  
  On Entrance              9    | .   8   12  4   10  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 12  18  22  22  22  30  
  Greatest Support         69   | 40  40  40  21  39  69  
  Greatest Overweight (x)  9    | 2   .   2   6   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   20  8   
  Average Capacity         7    | 7   8   8   8   7   8   
  Most Carried             9    | 6   8   8   8   9   8   
  Average Carried          7    | 2   7   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   7   

 Class Distribution 
--------------------
 56% | Mutant
 26% | Scavenger-Mutant
 17% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Matter Collected           1685 | 285  199  116  482  365  238  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4548 | 125  547  25   602  1491 1758 
  Parts                    264  | 17   24   .    35   97   91   
Haulers Intercepted        10   | .    1    .    2    4    3    
Recyclers Shooed           6    | .    3    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  70   | .   9   2   10  22  27  
  Melee                    2    | .   .   .   2   .   .   
  Guns                     54   | .   8   .   3   20  23  
  Cannons                  9    | .   .   2   5   2   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          14   | 2   4   1   5   1   1   
  Worker                   6    | .   .   .   1   .   5   
  Builder                  3    | .   .   .   1   2   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   10   | .   1   .   2   4   3   
  Recycler                 4    | 1   2   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 5    | .   .   .   2   2   1   
  Watcher                  8    | .   2   .   1   1   4   
  Swarmer                  8    | .   3   .   .   .   5   
  Grunt                    42   | .   6   .   5   16  15  
  Brawler                  2    | .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   15   | .   .   .   4   5   6   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           7    | 5   3   2   6   4   7   
  Combat Bots Only         6    | .   3   2   4   3   6   
Max Kills in Single Turn   2    | 2   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        362  | .    40   37   75   84   126  
  Missed                   95   | .    14   9    23   24   25   
Damage Taken               3583 | .    315  390  686  801  1391 
  Core                     525  | .    17   95   177  114  122  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   108  | .    .    .    .    108  .    
Core Remaining (%)         60   | 100  .    55   .    27   .    
Volleys Fired              277  | 7    52   21   45   93   59   
  Largest                  3    | 2    2    1    1    2    3    
  Hottest                  156  | 60   130  100  57   96   156  
Shots Fired                512  | 14   102  21   45   159  171  
  Gun                      451  | 14   101  .    11   154  171  
  Cannon                   48   | .    .    10   34   4    .    
  Launcher                 1    | .    .    .    .    1    .    
  Special                  12   | .    1    11   .    .    .    
  Kinetic                  78   | 7    16   10   45   .    .    
  Thermal                  197  | 7    86   11   .    86   7    
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          236  | .    .    .    .    72   164  
  Robot Hit Streak         17   | 4    17   1    4    11   17   
  Robot Miss Streak        10   | 1    5    10   6    2    3    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        8    | .    1    .    .    2    5    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           364  | 8    69   1    41   125  120  
  Core Hits                197  | 6    26   2    26   62   75   
  Critical Kills           7    | 1    .    2    4    .    .    
  Critical Parts Destroyed 8    | .    .    .    8    .    .    
  Critical Strikes         24   | 1    4    2    15   2    .    
    Burn                   6    | .    4    .    .    2    .    
    Destroy                15   | 1    .    2    12   .    .    
    Sever                  3    | .    .    .    3    .    .    
Melee Attacks              23   | .    .    .    22   1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 23   | .    .    .    22   1    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    .    .    
Damage Inflicted           6611 | 104  908  38   937  1835 2789 
  Guns                     4982 | 104  908  .    135  1731 2104 
  Cannons                  489  | .    .    38   410  41   .    
  Explosions               800  | .    .    .    92   23   685  
  Melee                    325  | .    .    .    300  25   .    
  Ramming                  15   | .    .    .    .    15   .    
  Kinetic                  801  | 47   171  38   545  .    .    
  Thermal                  2368 | 57   737  .    28   802  744  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          3102 | .    .    .    64   993  2045 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 325  | .    .    .    300  25   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    2    .    
  Average Corruption       1    | .    1    2    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  37   | .    1    12   .    24   .    
    Message Errors         6    | .    .    3    .    3    .    
    Matter Fused           13   | .    .    4    .    9    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      3    | .    .    1    .    2    .    
    Data Loss (minor)      9    | .    1    3    .    5    .    
    Data Loss (major)      2    | .    .    1    .    1    .    
    Alerts                 2    | .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    .    45   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    .    12   110  
  Shots                    4    | .    .    .    .    1    3    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    1    1    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        704  | .    405  184  372  282  704  
  Average Temperature      131  | .    111  111  166  88   172  
  Received Heat Transfer   1696 | .    180  145  363  432  576  
  Effects                  38   | .    7    .    3    4    24   
    Shutdowns              6    | .    1    .    .    .    5    
    Energy Bleed           6    | .    2    .    .    1    3    
    Interference           14   | .    3    .    2    3    6    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    1    .    1    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              13   | .    .    .    .    4    9    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    1    .    .    1    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             8    | .    6    .    .    2    .    
  Heat Transferred         5097 | 125  2117 .    50   1957 848  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    .    .    1    9    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             622  | 25  173 15  399 488 622 
  Initial                  188  | .   16  10  .   119 188 
  Average                  193  | 11  65  5   193 368 322 
Maximum Alert Level        2    | .   .   .   1   2   2   
  Low Security (%)         57   | 100 100 100 47  1   36  
  Level 1                  22   | .   .   .   52  53  17  
  Level 2                  20   | .   .   .   .   44  46  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   2   6   5   
  Investigation            3    | .   .   .   .   1   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   2   4   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           7    | .   1   .   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              129  | .   24  6   22  39  38  
  Peak Tracking Total      8    | .   3   4   6   7   8   
  Tactical Retreats        10   | .   3   2   .   1   4   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            7    | .   3   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          5    | .   .   .   3   1   1   
  Max in Single Turn       2    | .   .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          29   | .   8   2   4   10  5   
  Terminals                23   | .   8   1   3   8   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                84   | .   24  5   11  18  26  
  Successful               60   | .   15  1   11  10  23  
  Failed                   24   | .   9   4   .   8   3   
    Catastrophic           2    | .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                57   | .   24  4   7   15  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   4   .   19  
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             36   | .   15  1   7   8   5   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   .   .   .   2   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        5    | .   4   .   .   1   .   
  Open Door                6    | .   .   1   .   5   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   
  Transport Status         5    | .   4   .   .   .   1   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   4   .   18  
  Insert Component         11   | .   .   .   2   .   9   
  Analyze                  11   | .   .   .   2   .   9   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         22   | .   7   1   3   7   4   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   2   2   9   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     26   | .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   2   .   9   
  Part Schematics Acquired 11   | .   .   .   2   .   9   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               5471 | 93   1490 893  574  1360 1061 
Spaces Moved               3351 | 38   784  520  606  862  541  
  Core                     95   | 8    .    52   26   8    1    
  Treads                   1462 | 30   784  468  .    8    172  
  Legs                     1078 | .    .    .    .    710  368  
  Wheels                   49   | .    .    .    49   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   667  | .    .    .    531  136  .    
  Fastest Speed            34   | 50   160  100  34   40   110  
  Average Speed            122  | 150  160  157  51   110  128  
  Slowest Speed            500  | 160  160  160  350  160  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    4    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       64   | 4    97   97   43   94   52   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 4    | .    1    3    .    .    .    
Terrain Destroyed          85   | .    1    4    36   6    38   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               18   | .    1    4    13   .    .    
  AOE                      67   | .    .    .    23   6    38   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total                      4196 | 57   916  548  783  1108 784  
  Wait                     322  | .    47   .    73   74   128  
  Move                     3336 | 37   783  519  597  859  541  
  Hop                      5    | .    .    .    4    1    .    
  Pick Up                  56   | 6    8    2    10   17   13   
  Fast Attach              44   | 7    4    1    11   14   7    
  Attach                   18   | .    2    .    5    3    8    
  Detach                   17   | .    1    .    3    5    8    
  Swap                     35   | .    9    3    4    17   2    
  Drop                     65   | .    10   2    13   23   17   
  Fire                     277  | 7    52   21   45   93   59   
  Melee                    19   | .    .    .    18   1    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2)
-9/Storage
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 10)
  762 | -10/Materials | Discovered new exit (range 6)
  923 | -10/Materials | Discovered new exit (range 5)
 1153 | -10/Materials | Discovered new exit (range 3)
 1314 | -10/Materials | Build established: Scavenger-Mutant
 1491 | -10/Materials | Discovered new exit (range 10)
 1584 | -10/Materials | Entered Mines
 1594 | -10/Mines     | Met a Derelict bent on vengeance
 1617 | -10/Mines     | Found the Drone Emporium
 1623 | -10/Mines     | Found Prototype Device
 1658 | -10/Mines     | Discovered new exit (range 4)
 2015 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2062 | -10/Mines     | Excavation squad dispatched
 2062 | -10/Mines     | A large section of the Mines collapsed
 2436 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 2463 | -10/Mines     | Discovered new exit (range 9)
 2477 | -10/Mines     | Entered Materials
 2477 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2607 | -9/Materials  | Identified Thief Drone Bay
 2694 | -9/Materials  | Build established: Mutant
 2836 | -9/Materials  | Discovered new exit (range 10)
 2959 | -9/Materials  | Identified exit to Mines
 2959 | -9/Materials  | Identified exit to Storage
 2990 | -9/Materials  | Discovered new exit (range 10)
 3051 | -9/Materials  | Entered Storage
 3059 | -9/Storage    | Garrison activated, responded to threat
 3072 | -9/Storage    | Lost 5 parts (1p2n2w)
 3154 | -9/Storage    | Core integrity fell below 50%
 3306 | -9/Storage    | Lost 3 parts (1p1u1w)
 3552 | -9/Storage    | Discovered new exit (range 9)
 3595 | -9/Storage    | Repaired Sml. Storage Unit
 4411 | -9/Storage    | Entered Materials
 4411 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4726 | -8/Materials  | Build established: Gunner
 4968 | -8/Materials  | Discovered new exit (range 7)
 5472 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
K-01 Serf destroyed.
Power failure, Hvy. Ion Engine shutdown.
Overheating: Shock Rifle damaged (-17).
Overheating: Hacking Suite damaged (-1).
Overheating: Imp. Treads damaged (-38).
Imp. Heat Sink fried.
Particle Gun fried.
G-47 Trooper destroyed.
Overheating: Sml. Storage Unit damaged (-40).
Overheating: Shock Rifle damaged (-3).
Overheating: Hvy. Ion Engine damaged (-2).
Overheating: Imp. Treads damaged (-50).
Power failure, Hvy. Ion Engine shutdown.
Overheating: System interference.
Beam Rifle temporarily disabled.
Overheating: Energy bleed (-12).
Hvy. Ion Engine destroyed.
Critical hit (Burn: +37).
Shock Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
    Imp. Light Armor Plating | -9/Materials | Scanalyzed
            Imp. Flight Unit | -9/Materials | Scanalyzed
              Assault Cannon | -9/Storage   | Hacked
        Lgt. EM Pulse Cannon | -9/Storage   | Hacked
             Imp. EM Shotgun | -8/Materials | Scanalyzed
           Imp. Sensor Array | -8/Materials | Scanalyzed
  Adv. Weight Redist. System | -8/Materials | Scanalyzed
     Imp. Signal Interpreter | -8/Materials | Scanalyzed
                 Lgt. Treads | -8/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -8/Materials | Scanalyzed
            Weapon Shielding | -8/Materials | Scanalyzed
                 Shock Rifle | -8/Materials | Scanalyzed
   Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              VariablePitchforkSegregator
  Manual?         0
Play Time         01:53:42
  Cumulative      11.7 hours
  Start           2025.01.18 @ 22:40:08
  End             2025.01.19 @ 13:03:52
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a150b9b0-360f-4755-bcf6-6674afc1630f