Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 13:03:52 Player: Grundleshunts Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (2949) 2949 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (168) 168 TOTAL SCORE: 5842 Bonus ------- High Alert Combat Kills 168 Cogmind --------- Core Integrity 428/550 Matter 300/300 Energy 58/100 System Corruption 0% Temperature Critical (731) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Shock Rifle Beam Rifle > --- INVENTORY (8) ---- Light Treads Improved Heat Sink Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Weapon Shielding Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Aluminum Leg Improved VTOL Module Improved Heat Sink Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Improved EM Shotgun [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 96 | 7 15 4 20 33 17 Power 10 | 1 1 1 2 5 . Engine 9 | 1 . 1 2 5 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 25 | 2 3 . 7 8 5 Treads 9 | 2 3 . . 1 3 Leg 9 | . . . . 7 2 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 6 | . . . 6 . . Utility 24 | 2 4 . 4 10 4 Device 7 | 1 2 . 3 1 . Storage 6 | 1 2 . . 3 . Processor 3 | . . . 1 2 . Hackware 1 | . . . . 1 . Protection 7 | . . . . 3 4 Artifact . | . . . . . . Weapon 37 | 2 7 3 7 10 8 Energy Gun 22 | 1 5 1 . 7 8 Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 3 | . . 1 2 . . Launcher 2 | . . . 1 1 . Special Weapon 3 | . 2 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 3 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 23 | . 1 6 5 5 6 Power 4 | . . 1 1 1 1 Propulsion 6 | . . 2 2 1 1 Utility 4 | . 1 1 . 1 1 Weapon 9 | . . 2 2 2 3 Highest Loss Streak 6 | . 1 6 5 3 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 93 75 92 98 Engine 5 | . . . 10 9 9 Core 5 | . 13 12 . . . Treads 14 | . 28 25 . 1 10 Leg 9 | . . . . 27 16 Flight 2 | . . . 24 . . Device 6 | . 12 12 6 2 . Storage 11 | . 14 14 11 10 9 Processor 3 | . . . 8 3 9 Hackware 3 | . . . . 8 9 Protection 3 | . . . . 7 8 Energy Gun 18 | . 26 8 . 19 26 Special Weapon 2 | . . 12 . . . Peak Build Rating 29 | 8 12 14 25 24 29 Average Rating 16 | 5 11 11 17 19 27 On Entrance 9 | . 8 12 4 10 21 Naked Turns . | . . . . . . Heaviest Build 30 | 12 18 22 22 22 30 Greatest Support 69 | 40 40 40 21 39 69 Greatest Overweight (x) 9 | 2 . 2 6 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 20 8 Average Capacity 7 | 7 8 8 8 7 8 Most Carried 9 | 6 8 8 8 9 8 Average Carried 7 | 2 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 7 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1685 | 285 199 116 482 365 238 Remotely . | . . . . . . Salvage Created 4548 | 125 547 25 602 1491 1758 Parts 264 | 17 24 . 35 97 91 Haulers Intercepted 10 | . 1 . 2 4 3 Recyclers Shooed 6 | . 3 . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 70 | . 9 2 10 22 27 Melee 2 | . . . 2 . . Guns 54 | . 8 . 3 20 23 Cannons 9 | . . 2 5 2 . AOE 3 | . . . . . 3 Classes Destroyed 14 | 2 4 1 5 1 1 Worker 6 | . . . 1 . 5 Builder 3 | . . . 1 2 . Tunneler 4 | 4 . . . . . Hauler 10 | . 1 . 2 4 3 Recycler 4 | 1 2 . . 1 . Mechanic 1 | . . . . 1 . Operator 5 | . . . 2 2 1 Watcher 8 | . 2 . 1 1 4 Swarmer 8 | . 3 . . . 5 Grunt 42 | . 6 . 5 16 15 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . . 1 Sentry 15 | . . . 4 5 6 Assembled 2 | . . 2 . . . Best Kill Streak 7 | 5 3 2 6 4 7 Combat Bots Only 6 | . 3 2 4 3 6 Max Kills in Single Turn 2 | 2 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 362 | . 40 37 75 84 126 Missed 95 | . 14 9 23 24 25 Damage Taken 3583 | . 315 390 686 801 1391 Core 525 | . 17 95 177 114 122 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 108 | . . . . 108 . Core Remaining (%) 60 | 100 . 55 . 27 . Volleys Fired 277 | 7 52 21 45 93 59 Largest 3 | 2 2 1 1 2 3 Hottest 156 | 60 130 100 57 96 156 Shots Fired 512 | 14 102 21 45 159 171 Gun 451 | 14 101 . 11 154 171 Cannon 48 | . . 10 34 4 . Launcher 1 | . . . . 1 . Special 12 | . 1 11 . . . Kinetic 78 | 7 16 10 45 . . Thermal 197 | 7 86 11 . 86 7 Explosive 1 | . . . . 1 . Electromagnetic 236 | . . . . 72 164 Robot Hit Streak 17 | 4 17 1 4 11 17 Robot Miss Streak 10 | 1 5 10 6 2 3 Penetration Max 1 | . . . 1 . . Secondary Targets 8 | . 1 . . 2 5 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 364 | 8 69 1 41 125 120 Core Hits 197 | 6 26 2 26 62 75 Critical Kills 7 | 1 . 2 4 . . Critical Parts Destroyed 8 | . . . 8 . . Critical Strikes 24 | 1 4 2 15 2 . Burn 6 | . 4 . . 2 . Destroy 15 | 1 . 2 12 . . Sever 3 | . . . 3 . . Melee Attacks 23 | . . . 22 1 . Impact . | . . . . . . Slashing 23 | . . . 22 1 . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . 3 . . Damage Inflicted 6611 | 104 908 38 937 1835 2789 Guns 4982 | 104 908 . 135 1731 2104 Cannons 489 | . . 38 410 41 . Explosions 800 | . . . 92 23 685 Melee 325 | . . . 300 25 . Ramming 15 | . . . . 15 . Kinetic 801 | 47 171 38 545 . . Thermal 2368 | 57 737 . 28 802 744 Explosive . | . . . . . . Electromagnetic 3102 | . . . 64 993 2045 Impact . | . . . . . . Slashing 325 | . . . 300 25 . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . 2 . Average Corruption 1 | . 1 2 . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . 1 12 . 24 . Message Errors 6 | . . 3 . 3 . Matter Fused 13 | . . 4 . 9 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . 1 . 2 . Data Loss (minor) 9 | . 1 3 . 5 . Data Loss (major) 2 | . . 1 . 1 . Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 45 | . . . . . 45 Projectiles . | . . . . . . Explosions 45 | . . . . . 45 Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . . . . 12 110 Shots 4 | . . . . 1 3 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . 1 1 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 704 | . 405 184 372 282 704 Average Temperature 131 | . 111 111 166 88 172 Received Heat Transfer 1696 | . 180 145 363 432 576 Effects 38 | . 7 . 3 4 24 Shutdowns 6 | . 1 . . . 5 Energy Bleed 6 | . 2 . . 1 3 Interference 14 | . 3 . 2 3 6 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . 1 . 1 . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 13 | . . . . 4 9 Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 1 | . 1 . . . . Parts Melted 8 | . 6 . . 2 . Heat Transferred 5097 | 125 2117 . 50 1957 848 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . . . 1 9 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 622 | 25 173 15 399 488 622 Initial 188 | . 16 10 . 119 188 Average 193 | 11 65 5 193 368 322 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 57 | 100 100 100 47 1 36 Level 1 22 | . . . 52 53 17 Level 2 20 | . . . . 44 46 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . . 2 6 5 Investigation 3 | . . . . 1 2 Extermination . | . . . . . . Reinforcement 9 | . . . 2 4 3 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 7 | . 1 . 2 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 24 6 22 39 38 Peak Tracking Total 8 | . 3 4 6 7 8 Tactical Retreats 10 | . 3 2 . 1 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 7 | . 3 . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 5 | . . . 3 1 1 Max in Single Turn 2 | . . . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 29 | . 8 2 4 10 5 Terminals 23 | . 8 1 3 8 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 . 2 Garrison Access . | . . . . . . Total Hacks 84 | . 24 5 11 18 26 Successful 60 | . 15 1 11 10 23 Failed 24 | . 9 4 . 8 3 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 57 | . 24 4 7 15 7 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 23 | . . . 4 . 19 Garrison Access . | . . . . . . Terminal Hacks 36 | . 15 1 7 8 5 Record 1 | . . . . . 1 Part Schematic 2 | . . . . 2 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 5 | . 4 . . 1 . Open Door 6 | . . 1 . 5 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . . 2 . . Scanalyzer Index 1 | . . . 1 . . Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 1 . 1 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . . . 1 Transport Status 5 | . 4 . . . 1 Investigation Status 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 22 | . . . 4 . 18 Insert Component 11 | . . . 2 . 9 Analyze 11 | . . . 2 . 9 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 22 | . 7 1 3 7 4 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . 2 2 9 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 11 | . . . 2 . 9 Part Schematics Acquired 11 | . . . 2 . 9 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 5471 | 93 1490 893 574 1360 1061 Spaces Moved 3351 | 38 784 520 606 862 541 Core 95 | 8 . 52 26 8 1 Treads 1462 | 30 784 468 . 8 172 Legs 1078 | . . . . 710 368 Wheels 49 | . . . 49 . . Hover . | . . . . . . Flight 667 | . . . 531 136 . Fastest Speed 34 | 50 160 100 34 40 110 Average Speed 122 | 150 160 157 51 110 128 Slowest Speed 500 | 160 160 160 350 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 4 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 4 97 97 43 94 52 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 4 | . 1 3 . . . Terrain Destroyed 85 | . 1 4 36 6 38 Melee . | . . . . . . Projectile 18 | . 1 4 13 . . AOE 67 | . . . 23 6 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 4196 | 57 916 548 783 1108 784 Wait 322 | . 47 . 73 74 128 Move 3336 | 37 783 519 597 859 541 Hop 5 | . . . 4 1 . Pick Up 56 | 6 8 2 10 17 13 Fast Attach 44 | 7 4 1 11 14 7 Attach 18 | . 2 . 5 3 8 Detach 17 | . 1 . 3 5 8 Swap 35 | . 9 3 4 17 2 Drop 65 | . 10 2 13 23 17 Fire 277 | 7 52 21 45 93 59 Melee 19 | . . . 18 1 . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 10) 762 | -10/Materials | Discovered new exit (range 6) 923 | -10/Materials | Discovered new exit (range 5) 1153 | -10/Materials | Discovered new exit (range 3) 1314 | -10/Materials | Build established: Scavenger-Mutant 1491 | -10/Materials | Discovered new exit (range 10) 1584 | -10/Materials | Entered Mines 1594 | -10/Mines | Met a Derelict bent on vengeance 1617 | -10/Mines | Found the Drone Emporium 1623 | -10/Mines | Found Prototype Device 1658 | -10/Mines | Discovered new exit (range 4) 2015 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2062 | -10/Mines | Excavation squad dispatched 2062 | -10/Mines | A large section of the Mines collapsed 2436 | -10/Mines | Lost 6 parts (1p2n1u2w) 2463 | -10/Mines | Discovered new exit (range 9) 2477 | -10/Mines | Entered Materials 2477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2607 | -9/Materials | Identified Thief Drone Bay 2694 | -9/Materials | Build established: Mutant 2836 | -9/Materials | Discovered new exit (range 10) 2959 | -9/Materials | Identified exit to Mines 2959 | -9/Materials | Identified exit to Storage 2990 | -9/Materials | Discovered new exit (range 10) 3051 | -9/Materials | Entered Storage 3059 | -9/Storage | Garrison activated, responded to threat 3072 | -9/Storage | Lost 5 parts (1p2n2w) 3154 | -9/Storage | Core integrity fell below 50% 3306 | -9/Storage | Lost 3 parts (1p1u1w) 3552 | -9/Storage | Discovered new exit (range 9) 3595 | -9/Storage | Repaired Sml. Storage Unit 4411 | -9/Storage | Entered Materials 4411 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4726 | -8/Materials | Build established: Gunner 4968 | -8/Materials | Discovered new exit (range 7) 5472 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. K-01 Serf destroyed. Power failure, Hvy. Ion Engine shutdown. Overheating: Shock Rifle damaged (-17). Overheating: Hacking Suite damaged (-1). Overheating: Imp. Treads damaged (-38). Imp. Heat Sink fried. Particle Gun fried. G-47 Trooper destroyed. Overheating: Sml. Storage Unit damaged (-40). Overheating: Shock Rifle damaged (-3). Overheating: Hvy. Ion Engine damaged (-2). Overheating: Imp. Treads damaged (-50). Power failure, Hvy. Ion Engine shutdown. Overheating: System interference. Beam Rifle temporarily disabled. Overheating: Energy bleed (-12). Hvy. Ion Engine destroyed. Critical hit (Burn: +37). Shock Rifle destroyed. 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[##??????????????????????????? | | #????# ## ! =#???????????????????????????? | | ############ #???????????????????????????? | | ## #??#####+####???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Assault Cannon | -9/Storage | Hacked Lgt. EM Pulse Cannon | -9/Storage | Hacked Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed VariablePitchforkSegregator Manual? 0 Play Time 01:53:42 Cumulative 11.7 hours Start 2025.01.18 @ 22:40:08 End 2025.01.19 @ 13:03:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a150b9b0-360f-4755-bcf6-6674afc1630f