Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 16:43:27 Player: Lunace Result: Destroyed by as-67670 with Assembled Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (1962) 1962 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2643) 2643 TOTAL SCORE: 8965 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 335 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (6) ------ GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Army-in-a-Box > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Large Matter Pod Experimental Sensor Array Makeshift Hacking Suite Makeshift Axe [Rating: 76] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Assembled Alloy Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . . . 4 . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 65 | 6 8 1 1 2 13 8 8 4 2 12 Power 6 | 1 . 1 . . 1 2 1 . . . Engine 5 | 1 . . . . 1 2 1 . . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 2 . . 1 2 1 2 . . 4 Treads 6 | . . . . . 2 1 . . . 3 Leg . | . . . . . . . . . . . Wheel 8 | 2 2 . . 1 . . 2 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 2 . 1 . 6 2 3 2 2 4 Device 13 | . 1 . . . 2 2 1 1 2 4 Storage 3 | 1 1 . 1 . . . . . . . Processor 3 | . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 . 2 1 . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 4 . . 1 4 3 2 2 . 4 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon 10 | . . . . . 3 2 2 1 . 2 Launcher 6 | . 1 . . 1 1 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 1 Parts Lost 22 | . 1 . . 1 . 1 5 . . 14 Power 3 | . . . . . . 1 1 . . 1 Propulsion 8 | . . . . 1 . . 1 . . 6 Utility 4 | . . . . . . . 2 . . 2 Weapon 7 | . 1 . . . . . 1 . . 5 Highest Loss Streak 14 | . 1 . . 1 . 1 4 . . 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 98 90 99 87 96 94 66 Engine 6 | . 14 1 . . 8 6 4 7 7 5 Core 2 | . . 12 14 14 . . . . . . Treads 10 | . . . . . 15 23 17 7 7 . Wheel 12 | . 28 28 28 26 2 . 4 15 15 21 Device 15 | . 13 14 14 14 19 20 15 11 9 7 Storage 8 | . 14 14 14 14 9 7 7 7 7 2 Processor 6 | . . . . . 13 9 7 7 7 2 Protection 6 | . . . . . 2 7 10 18 15 4 Energy Cannon 2 | . 10 14 14 10 . . . . . . Ballistic Gun 1 | . 15 . . . . . . . . . Ballistic Cannon 12 | . . . . . 15 22 17 15 15 9 Launcher 2 | . . . . 3 2 . . 3 7 10 Impact Weapon 2 | . 1 14 14 14 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 108 | 13 33 33 53 53 73 92 98 94 94 108 Greatest Support 66 | 26 32 32 32 32 44 66 66 24 24 40 Greatest Overweight (x) 6 | . 1 1 1 3 6 1 3 3 3 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 3 3 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 20 20 20 20 20 20 9 Most Carried 20 | 2 12 13 16 18 20 20 19 17 20 20 Average Carried 16 | . 6 12 13 17 19 19 16 16 18 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 2 12 12 16 17 20 19 14 17 20 . Class Distribution -------------------- 52% | Mutant 38% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2280 | 239 149 61 150 182 207 243 516 216 13 304 Remotely . | . . . . . . . . . . . Salvage Created 1460 | . 213 91 . 147 127 260 171 285 . 166 Parts 90 | . 17 1 . 15 19 12 5 17 . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled 34 | . . . . . . 21 12 1 . . Retrieved Matter 468 | . . . . . . 348 109 11 . . Parts Self-Destructed 19 | . . . . . . . 9 10 . . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 76 | . 10 2 . 9 9 4 5 9 . 28 Melee 2 | . . 1 . . . . . . . 1 Guns 2 | . 2 . . . . . . . . . Cannons 21 | . 3 . . . 3 4 5 4 . 2 AOE 50 | . 5 . . 9 6 . . 5 . 25 Classes Destroyed 17 | . 4 . . 2 2 3 1 2 . 3 Worker 3 | . 1 1 . 1 . . . . . . Builder 2 | . . . . 1 1 . . . . . Tunneler 1 | . . . . 1 . . . . . . Recycler 2 | . . . . . . 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 4 | . 1 . . . . 3 . . . . Swarmer 18 | . 6 . . 6 6 . . . . . Grunt 16 | . 4 2 . 3 . . 1 6 . . Brawler 1 | . . . . . . . . 1 . . Sentry 5 | . . . . . 2 2 1 . . . Hunter 4 | . . . . . 1 . 2 1 . . Programmer 2 | . . . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . 1 Packrat 1 | . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . Assembler 1 | . . . . . . . . . . 1 Assembled 26 | . . . . . . . . . . 26 Best Kill Streak 22 | . 5 2 . 4 4 2 2 5 . 22 Combat Bots Only 22 | . 3 2 . 3 4 1 2 5 . 22 Max Kills in Single Turn 11 | . 3 1 . 3 3 1 1 2 . 11 Gunslinging . | . . . . . . . . . . . Exploded 11 | . 3 . . 3 2 . . 2 . 11 Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 329 | . 29 13 . 13 27 74 81 7 . 85 Missed 101 | . 9 3 . 5 11 28 25 4 . 16 Damage Taken 4682 | . 272 150 . 95 206 369 1049 19 . 2522 Core 878 | . 54 39 . 31 37 32 72 . . 613 Absorbed by Shields 288 | . . . . . 16 144 100 8 . 20 Redirected to Shielding 3 | . . . . . . . . . . 3 Core Remaining (%) 81 | 100 . . . 50 93 . . . . . Volleys Fired 145 | . 16 . . 7 12 41 36 10 . 23 Largest 3 | . 2 . . 1 2 3 3 3 . 3 Hottest 136 | . 88 . . 33 88 136 136 131 . 131 Shots Fired 277 | . 29 . . 7 19 95 70 24 . 33 Gun 15 | . 15 . . . . . . . . . Cannon 233 | . 12 . . . 14 95 70 19 . 23 Launcher 29 | . 2 . . 7 5 . . 5 . 10 Special . | . . . . . . . . . . . Kinetic 236 | . 15 . . . 14 95 70 19 . 23 Thermal 12 | . 12 . . . . . . . . . Explosive 29 | . 2 . . 7 5 . . 5 . 10 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 6 . . 1 9 8 14 2 . 13 Robot Miss Streak 4 | . 4 . . 2 4 3 2 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 174 | . 15 6 . 4 11 58 45 9 . 26 Core Hits 139 | . 12 1 . 8 14 18 16 19 . 51 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . 2 . 1 . . . . . . Critical Strikes 13 | . . 3 . 1 1 3 3 2 . . Blast 9 | . . . . . 1 3 3 2 . . Smash 4 | . . 3 . 1 . . . . . . Melee Attacks 19 | . 1 7 . 7 . . . . . 4 Impact 15 | . 1 7 . 7 . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . 2 . 2 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8210 | . 791 296 . 665 661 1308 1139 641 . 2709 Guns 122 | . 122 . . . . . . . . . Cannons 3529 | . 178 . . . 213 1291 1139 224 . 484 Explosions 3963 | . 491 . . 465 448 17 . 417 . 2125 Melee 596 | . . 296 . 200 . . . . . 100 Ramming . | . . . . . . . . . . . Kinetic 3473 | . 122 . . . 213 1291 1139 224 . 484 Thermal 178 | . 178 . . . . . . . . . Explosive 3946 | . 491 . . 465 448 . . 417 . 2125 Electromagnetic 17 | . . . . . . 17 . . . . Impact 496 | . . 296 . 200 . . . . . . Slashing 100 | . . . . . . . . . . 100 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . 6 5 5 . . Message Errors 6 | . . . . . . 1 2 3 . . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 3 | . . . . . . 1 1 1 . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . 1 . . . . Misfires 2 | . . . . . . 2 . . . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 538 | . 94 119 . 162 20 34 30 . . 79 Projectiles 90 | . 18 . . . . 34 30 . . 8 Explosions 199 | . 76 . . 32 20 . . . . 71 Melee 249 | . . 119 . 130 . . . . . . Knockbacks 23 | . . . . . 1 13 5 1 . 3 Impact . | . . . . . . . . . . . Kinetic 23 | . . . . . 1 13 5 1 . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 212 | . 111 . . 11 32 58 . . . . Shots 6 | . 2 . . 1 1 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 189 . . 4 86 450 618 236 . 93 Average Temperature 145 | . 67 . . 2 30 153 220 83 . 34 Received Heat Transfer 884 | . . 81 . 75 26 . 380 7 . 315 Effects 19 | . . . . . . 5 14 . . . Shutdowns 6 | . . . . . . 3 3 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 1 | . . . . . . . 1 . . . Matter Decay 3 | . . . . . . 1 2 . . . Short Circuit 3 | . . . . . . 1 2 . . . Damage (minor) 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . 1 . 4 . . . . . . Impact Corruptions 8 | . . 4 . 4 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 296 | . 296 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 414 | . 414 182 . 253 230 140 . . . . Initial 112 | . . 112 . . 98 31 . . . . Average 96 | . 177 176 . 30 130 53 . . . . Maximum Alert Level 2 | . 2 . . 1 1 . . . . . Low Security (%) 82 | 100 48 100 . 97 66 100 . . . . Level 1 17 | . 50 . . 2 33 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 4 . . . . 4 . . . . Investigation 6 | . 4 . . . . 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 8 3 . 10 10 10 4 5 . 74 Peak Tracking Total 36 | . 3 2 . 4 4 1 2 5 . 36 Tactical Retreats 3 | . . 1 . 1 . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Objects Rigged 4 | . 4 . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 18 | . 5 . . . 2 8 . . . 3 Max in Single Turn 3 | . 3 . . . 1 3 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 24 | . 11 . 1 1 4 6 . . 1 . Terminals 17 | . 8 . . 1 4 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . 32 . 1 3 9 11 . . 6 . Successful 25 | . 13 . 1 . 1 4 . . 6 . Failed 36 | . 18 . . 3 8 7 . . . . Catastrophic 12 | . 4 . . . 2 6 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 59 | . 31 . 1 2 9 11 . . 5 . Terminals 46 | . 25 . . 3 9 9 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 6 | . 5 . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 5 . 1 . . 2 . . 6 . Part Schematic 6 | . . . . . . . . . 6 . Robot Analysis 2 | . 2 . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . Recycling Unit Index 2 | . 1 . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 6 . . . 1 2 . . . . Terminals 4 | . 2 . . . 1 1 . . . . Detonate 1 | . 1 . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Extract 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 10 . . 1 4 5 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 1 . . 6 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 50 | . . 50 50 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders 4 | . . . . . . . . . . 4 RETURN 4 | . . . . . . . . . . 4 Ally Attacks 352 | . . . . . . . . . . 352 Total Damage 7936 | . . . . . . . . . . 7936 Kills 56 | . . . . . . . . . . 56 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 1 . . Drone Launches 34 | . . . . . . . . . . 34 Drone Recoveries 4 | . . . . . . . . . . 4 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 7314 | 47 667 213 269 675 1195 1483 793 717 776 479 Spaces Moved 4386 | 43 568 162 230 532 532 564 364 496 570 325 Core 14 | 4 . . . . . . . . . 10 Treads 1184 | . . . . . 412 564 204 . . 4 Legs . | . . . . . . . . . . . Wheels 3188 | 39 568 162 230 532 120 . 160 496 570 311 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 115 115 115 120 225 135 135 135 50 Average Speed 148 | 85 97 115 115 117 206 225 185 135 135 118 Slowest Speed 305 | 90 115 115 115 145 225 225 305 135 135 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 3 87 51 60 89 41 14 63 76 77 71 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . 2 1 . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . 2 . . 3 5 3 . Spaces Dug 14 | . 1 . . 12 . . . 1 . . Terrain Destroyed 290 | . 72 . . 66 30 3 6 35 . 78 Melee 4 | . 1 . . 3 . . . . . . Projectile 12 | . . . . . . 3 6 2 . 1 AOE 274 | . 71 . . 63 30 . . 33 . 77 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4900 | 50 648 174 236 561 613 708 424 522 577 387 Wait 195 | . 42 4 . 12 29 82 13 8 1 4 Move 4376 | 42 567 161 229 531 531 563 363 495 569 325 Hop . | . . . . . . . . . . . Pick Up 50 | 2 11 . 2 2 12 7 1 4 1 8 Fast Attach 29 | 6 2 . . . 9 . 2 3 2 5 Attach 19 | . 1 . . 1 . 4 6 1 . 6 Detach 4 | . . . . . 1 . . . 2 1 Swap 17 | . 5 1 1 1 4 4 . . . 1 Drop 46 | . 3 1 4 . 15 7 3 1 2 10 Fire 145 | . 16 . . 7 12 41 36 10 . 23 Melee 19 | . 1 7 . 7 . . . . . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 15) 125 | -10/Materials | Central database locked down 159 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 3) 647 | -10/Materials | Discovered new exit (range 5) 674 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Entered Mines 894 | -10/Mines | Discovered new exit (range 12) 919 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 919 | -10/Mines | Discovered new exit (range 5) 928 | -10/Mines | Entered Exiles 928 | -10/Exiles | Accompanied by 2 allies 955 | -10/Exiles | Met 8R-AWN 958 | -10/Exiles | Led the pair of lost Derelicts to a safe place 977 | -10/Exiles | Met EX-HEX 1008 | -10/Exiles | Met EX-BIN 1023 | -10/Exiles | Aligned with FarCom system 1024 | -10/Exiles | Given EX-Vault access code 1050 | -10/Exiles | Opened EX-Vault 1061 | -10/Exiles | Found Army-in-a-Box 1087 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1120 | -10/Exiles | Met EX-DEC 1184 | -10/Exiles | Discovered new exit (range 14) 1197 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1197 | -10/Exiles | Entered Mines 1198 | -9/Mines | Assembled infested the area 1423 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1426 | -9/Mines | Found Prototype Device 1528 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1844 | -9/Mines | Discovered new exit (range 11) 1850 | -9/Mines | Learned Materials emergency access door positions 1872 | -9/Mines | Entered Materials 1872 | -8/Materials | Evolved 4 slots: Utility x4 2450 | -8/Materials | Discovered new exit (range 12) 3067 | -8/Materials | Entered Factory 3067 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3363 | -7/Factory | Build established: Gunner 3785 | -7/Factory | Build established: Tank 4488 | -7/Factory | Discovered new exit (range 7) 4550 | -7/Factory | Entered Lower Caves 4954 | -7/Lower Caves | Learned location of Zion (-7) 5044 | -7/Lower Caves | Spotted B-75 Beast 5103 | -7/Lower Caves | Destroyed B-75 Beast 5118 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5332 | -7/Lower Caves | Discovered new exit (range 8) 5343 | -7/Lower Caves | Entered another Lower Caves area 5360 | -7/Lower Caves | Discovered new exit (range 15) 5367 | -7/Lower Caves | Build established: Mutant 5390 | -7/Lower Caves | Learned location of 1 exit from Factory 5425 | -7/Lower Caves | Encountered a Warlord checkpoint 5948 | -7/Lower Caves | Build established: Tank 6045 | -7/Lower Caves | Discovered new exit (range 9) 6060 | -7/Lower Caves | Entered Zion 6147 | -7/Zion | System corruption cleaned by Quarantine Array 6353 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6577 | -7/Zion | Found Prototype Device 6577 | -7/Zion | Identified Bomb Factory No. 2 6697 | -7/Zion | Found Prototype Device 6697 | -7/Zion | Identified Phasing AFG 6813 | -7/Zion | Opened final containment barrier to the Deep Caves 6833 | -7/Zion | Discovered new exit (range 3) 6833 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6836 | -7/Zion | Entered Deep Caves 7026 | -7/Deep Caves | Z-Facility disabled 7029 | -7/Deep Caves | Attacked by Z-Imprinter 7035 | -7/Deep Caves | Destroyed Z-Imprinter 7066 | -7/Deep Caves | Lost 5 allies 7206 | -7/Deep Caves | Spotted AG-66357 7214 | -7/Deep Caves | Exposed GOLEM chamber 7215 | -7/Deep Caves | Triggered Deep Caves wall 7218 | -7/Deep Caves | Allies destroyed AG-66357 7218 | -7/Deep Caves | Spotted AS-58192 7228 | -7/Deep Caves | Spotted AG-60075 7230 | -7/Deep Caves | Spotted AS-77303 7242 | -7/Deep Caves | Found GOLEM Unit 7244 | -7/Deep Caves | Destroyed 22 combat bots 7257 | -7/Deep Caves | Allies destroyed AS-58192 7291 | -7/Deep Caves | Lost 21 allies 7291 | -7/Deep Caves | Identified Exp. Sensor Array 7293 | -7/Deep Caves | Core integrity fell below 50% 7296 | -7/Deep Caves | Destroyed AS-77303 7311 | -7/Deep Caves | Core integrity fell below 20% 7315 | -7/Deep Caves | Destroyed by as-67670 with Assembled Gauss Rifle Last Messages --------------- Unit. 07296_ Slug penetrates Army Drone. 07296_ Army Drone destroyed. 07296_ AS-77303 destroyed. 07298_ Slug penetrates Army Drone. 07299_ Assault Cannon destroyed. 07300_ Slug penetrates Army Drone. 07302_ Acquired Arm. Treads. 07303_ Slug penetrates Army Drone. 07304_ Army Drone destroyed. 07305_ Army Drone suffers critical hit (Destroy). 07305_ Acquired Arm. Treads. 07307_ Arm. Treads destroyed. 07307_ Penetrated by Slug. 07309_ Acquired Arm. Treads. 07309_ Penetrated by Slug. 07312_ Army Drone destroyed. 07313_ Arm. Treads destroyed. 07313_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? # ??????????????????????? | | ????????????? ? #???????????????????? | | ?????????? # #???????????????????? | | ?????????? #???????????????????? | | ????????""" #??#????????????????? | | ????????" ## #????????????????? | | ????????" # ####?????????????? | | ????????" ??????????????? | | ????????# ???????????????? | | ?????????" [ ????????????????? | | ?????????" ##????????????????? | | ?????????" g ?????????????????? | | ?????????" #??????????????????? | | ????????"" #?? #??????????????? | | ??????### ### ####???????????? | | ??""""" % @ # #???????????? | | ??" % !% [ ##?????????????? | | ??" G%%! [[ [ h###???????????? | | ??" a a !!% #?????????### | | ??" %%% a ** ;##????????## | | ??" % ##?????????# | | ??" ! = #?????????# | | ??" *%!% M ;#????????? | | ??""""" %! * ##??????????# | | ??????### % #????????????# | | ??????#" % %% #???????????## | | ??????# GG % !% % % #??????????## | | ??????# % % ! % ** ! #???####???# | | ??????# "#??# ##### | | ??????# % ! #??# ## | | ??????### * *! #???# | | ????????" #???# | | ????????" ##### | | ????????" %% | | ????????""" | | ????????" | | ????????"" ### | | ????????" ## | | ????????"" ### | | ????????" # # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 3 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Factory | Extracted Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed CompactNodeCompactor Manual? 0 Play Time 00:56:38 Cumulative 75.3 hours Start 2024.04.15 @ 15:48:12 End 2024.04.15 @ 16:43:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 83 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 37 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e115a05-0ab5-4244-a71d-e24c1e09624b