Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.31 @ 21:17:05 Player: grafoo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (427) 427 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1422 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 169/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Wheel Heat Sink Heat Sink Large Storage Unit Weight Redist. System Propulsion Shielding Propulsion Shielding Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Light Assault Rifle > --- INVENTORY -------- Backup Power I Heat Sink Heat Sink Large Storage Unit Propulsion Shielding Propulsion Shielding Tractor Beam Light Cannon Mace [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 46 | 6 11 29 Power 9 | 1 . 8 Engine 9 | 1 . 8 Core . | . . . Reactor . | . . . Propulsion 14 | 4 4 6 Treads 5 | . 2 3 Leg 2 | . . 2 Wheel 7 | 4 2 1 Hover . | . . . Flight . | . . . Utility 13 | . 4 9 Device 3 | . 1 2 Storage 4 | . 2 2 Processor 2 | . 1 1 Hackware . | . . . Protection 4 | . . 4 Artifact . | . . . Weapon 10 | 1 3 6 Energy Gun 4 | 1 . 3 Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon 3 | . 1 2 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . . 1 Parts Lost 15 | . 1 14 Power 2 | . 1 1 Propulsion 6 | . . 6 Utility 2 | . . 2 Weapon 5 | . . 5 Highest Loss Streak 7 | . 1 7 Average Slot Usage (%) 84 | . 85 84 Engine 9 | . 11 9 Treads 4 | . 5 3 Leg 13 | . . 15 Wheel 7 | . 22 4 Device 2 | . 7 1 Storage 10 | . 8 11 Processor 1 | . 2 1 Protection 15 | . . 18 Energy Gun 7 | . 14 5 Ballistic Gun 8 | . 5 8 Ballistic Cannon 4 | . 1 4 Naked Turns . | . . . Heaviest Build 35 | 5 22 35 Greatest Support 46 | 20 46 46 Greatest Overweight (x) 10 | . 1 10 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 16 | 4 10 16 Average Capacity 9 | 4 6 10 Most Carried 10 | 4 10 10 Average Carried 7 | 1 5 8 Final Capacity 10 | 4 10 10 Final Carried 8 | 4 8 8 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 606 | 260 67 279 Remotely . | . . . Salvage Created 505 | 40 168 297 Parts 34 | 2 13 19 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | 1 5 6 Guns 8 | 1 3 4 Cannons 2 | . 1 1 AOE 2 | . 1 1 Classes Destroyed 5 | 1 2 2 Recycler 2 | . 1 1 Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 6 | 1 2 3 Sentry 3 | . . 3 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2028 | 43 324 1661 Core 511 | 23 86 402 Absorbed by Shields . | . . . Core Remaining (%) 73 | 90 56 . Volleys Fired 62 | 5 14 43 Largest 2 | 1 2 2 Hottest 100 | 40 75 100 Shots Fired 90 | 5 22 63 Gun 59 | 5 18 36 Cannon 31 | . 4 27 Launcher . | . . . Special . | . . . Kinetic 53 | . 8 45 Thermal 16 | . . 16 Explosive . | . . . Electromagnetic 21 | 5 14 2 Robot Hit Streak 11 | 5 4 11 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | 5 11 45 Core Hits 22 | 2 7 13 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 917 | 65 295 557 Guns 414 | 65 113 236 Cannons 316 | . 51 265 Explosions 187 | . 131 56 Melee . | . . . Ramming . | . . . Kinetic 394 | . 78 316 Thermal 279 | . 131 148 Explosive 56 | . . 56 Electromagnetic 188 | 65 86 37 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 49 | . 23 26 Projectiles 5 | . . 5 Explosions 44 | . 23 21 Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage 184 | . 28 156 Shots 3 | . 1 2 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 51 | 18 51 26 Average Temperature 16 | 13 31 8 Received Heat Transfer 630 | 24 126 480 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 570 | . 200 370 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 200 | 20 156 200 Initial 65 | . 13 65 Average 59 | 3 88 59 Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 98 Level 1 1 | . . 1 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | 1 5 24 Peak Tracking Total 5 | 1 3 5 Tactical Retreats 10 | . . 10 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 2 | . 1 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 16 8 Successful 18 | . 11 7 Failed 6 | . 5 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations 8 | . . 8 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Record 8 | . 8 . Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 7 | . . 7 Scan Component 3 | . . 3 Repair 3 | . . 3 Refit 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . . 3 Time 84 | . . 84 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1802 | 138 236 1428 Spaces Moved 1118 | 149 185 784 Core 65 | 22 . 43 Treads 209 | . 8 201 Legs 146 | . . 146 Wheels 698 | 127 177 394 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 100 Average Speed 135 | 75 86 159 Slowest Speed 550 | 80 160 550 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 9 23 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 45 | . 5 40 Melee . | . . . Projectile . | . . . AOE 45 | . 5 40 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1316 | 170 242 904 Wait 28 | 1 8 19 Move 1116 | 148 184 784 Hop . | . . . Pick Up 40 | 8 15 17 Fast Attach 6 | . 1 5 Attach 29 | 6 7 16 Detach 5 | 2 1 2 Swap 11 | . 3 8 Drop 18 | . 9 9 Fire 62 | 5 14 43 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 101 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 502 | -9/Materials | Lost 5 parts (2n1u2w) 849 | -9/Materials | Repaired Imp. Ion Engine 849 | -9/Materials | Repaired Lgt. Cannon 875 | -9/Materials | Repaired Heat Sink 1282 | -9/Materials | Build established: Scavenger-Mutant 1420 | -9/Materials | Core integrity fell below 50% 1708 | -9/Materials | Discovered new exit (range 9) 1783 | -9/Materials | Core integrity fell below 20% 1803 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- EXIT=FOUND K-01 Serf cleans the Electrolysis Chamber. Lgt. Assault Rifle destroyed. Lgt. Cannon destroyed. Aluminum Leg destroyed. S-10 Pest destroyed. K-01 Serf collects debris. Hrd. Light Armor Plating destroyed. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Lgt. Ion Engine. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Flight Unit. U-05 Engineer lays Concrete. Aluminum Leg destroyed. Lgt. Treads destroyed. Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 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""" !!!#???????????# """ #?????######## | | ?? !!!#???????????# """"" #????????????? | | ?? ? #???????????# """"" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Part-time Mechanic Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed AutogunSpikedRifle Manual? 0 Play Time 01:20:24 Cumulative 2.6 hours Start 2021.10.26 @ 01:26:44 End 2021.10.31 @ 21:17:05 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d56251d0-414e-4696-a236-d0b311b9f83c