Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.22 @ 00:58:38 // Winter2022/Polymind Player: Zable Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 2820 Bonus ------- Polymind Skill 970 Pacifist 200 Cogmind --------- Core Integrity 490/550 Matter 0/0 Energy 25/25 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Terrain Scanner Seismic Detector > --- WEAPON (1) ------- Mining Laser > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- (None) [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Weapon Mining Laser Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached . | . . . . . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon . | . . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 100 100 97 Engine 16 | . 16 16 16 16 Wheel 31 | . 33 33 33 30 Device 33 | . 33 33 33 33 Special Weapon 16 | . 16 16 16 16 Peak Build Rating 8 | 8 8 8 8 8 Average Rating 7 | 6 8 8 8 7 On Entrance 6 | . 8 8 8 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 6 | 6 6 6 6 6 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity . | . . . . . Average Capacity . | . . . . . Most Carried . | . . . . . Average Carried . | . . . . . Final Capacity . | . . . . . Final Carried . | . . . . . Class Distribution -------------------- 100% | Tunneler Dominant Class ---------------- Tunneler | -10/Materials Tunneler | -10/Mines Tunneler | -10/Subcaves Tunneler | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected . | . . . . . Remotely . | . . . . . Salvage Created . | . . . . . Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed . | . . . . . Classes Destroyed . | . . . . . Best Kill Streak . | . . . . . Combat Bots Only . | . . . . . Max Kills in Single Turn . | . . . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 26 | . . . . 26 Missed 7 | . . . . 7 Hits 19 | . . . . 19 Projectile 19 | . . . . 19 Damage Taken 206 | . . . . 206 Core 60 | . . . . 60 Absorbed by Shields . | . . . . . Ignored by Resistances 54 | . . . . 54 Core Remaining (%) 100 | 100 . . 100 . Volleys Fired 5 | . . . 1 4 Largest 1 | . . . 1 1 Hottest 100 | . . . 100 100 Shots Fired 5 | . . . 1 4 Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special 5 | . . . 1 4 Kinetic . | . . . . . Thermal 5 | . . . 1 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 1 | . . . . 1 Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 1 | . . . . 1 Core Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 45 | . . . . 45 Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 21 | . . . . 21 Kinetic . | . . . . . Thermal 24 | . . . . 24 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . . 8 Shots . | . . . . . Rammed 8 | . . . . 8 Targets Rammed 8 | . . . . 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 101 | . . . . 101 Average Temperature 37 | . . . . 37 Received Heat Transfer 72 | . . . . 72 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1 | . . . . 1 Initial . | . . . . . Average . | . . . . . Influence Increases 2 | . . . . 2 Destroy Structure 2 | . . . . 2 Influence Decreases 2 | . . . . 2 Time Decay 2 | . . . . 2 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 9 | . . . . 9 Peak Tracking Total 9 | . . . . 9 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 400 | 23 32 62 56 227 Terrain 400 | 23 32 62 56 227 Seismic 400 | 23 32 62 56 227 Robot Analysis Total 1 | 1 . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 406 | 29 32 62 56 227 Spaces Moved 385 | 30 40 64 65 186 Core 11 | 11 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 374 | 19 40 64 65 186 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 80 Average Speed 79 | 69 80 80 80 80 Slowest Speed 80 | 80 80 80 80 80 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 3 18 28 8 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 468 | 38 39 74 65 252 Wait 10 | . . . . 10 Move 381 | 29 39 63 64 186 Hop . | . . . . . Pick Up . | . . . . . Fast Attach . | . . . . . Attach . | . . . . . Detach . | . . . . . Swap . | . . . . . Drop . | . . . . . Fire 5 | . . . 1 4 Melee . | . . . . . Ram 8 | . . . . 8 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 64 | 9 . 11 . 44 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: Fac / *Sto x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 6) 62 | -10/Materials | Entered Mines 88 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 120 | -10/Mines | Discovered new exit (range 4) 124 | -10/Mines | Entered Subcaves 126 | -10/Subcaves | Learned 2 Materials zone layouts 174 | -10/Subcaves | Discovered new exit (range 7) 180 | -10/Subcaves | Entered Materials 181 | -8/Materials | Identified exit to Storage 181 | -8/Materials | Identified exit to Factory 193 | -8/Materials | Discovered exit to Storage (range 11) 407 | -8/Materials | Self-destructed Last Messages --------------- 00315_ Excavated terrain. 00315_ U-05 Engineer lays Concrete. 00316_ Excavated terrain. 00316_ U-05 Engineer lays Concrete. 00317_ Excavated terrain. 00317_ U-05 Engineer lays Concrete. 00320_ U-05 Engineer builds a Wall. 00321_ U-05 Engineer lays Concrete. 00326_ U-05 Engineer builds a Wall. 00326_ U-05 Engineer lays Concrete. 00330_ U-05 Engineer builds a Wall. 00342_ U-05 Engineer builds a Door. 00366_ Slammed into G-47 Trooper. 00370_ Slammed into A-02 Transporter. 00372_ Destabilizing: Core damaged (-16). 00377_ Wheel destroyed. 00399_ Slammed into S-10 Pest. 00406_ Wheel destroyed. 00406_ Slammed into G-50 Soldier. 00407_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? ???????????????? | | ???????????????????????????????# ?????????+????? | | ???????????????????????????????# ????????? ????? | | ??????????????????????????????## ????????? ????? | | ??????????????????????????????? #???????? #???? | | ???????????????????????????????# #???????? #???? | | ??????????????? ???????????????# #???????# #???? | | ???????????????????????????????# #???????# #???? | | ????????????????? ????? ???????# #???????# #???# | | ??????????????????????????????## ##??????# #???? | | ??????????????????????????????# ######## ##??? | | ??????????????????????????????# #??? | | ?????????????????????????#????# > +??? | | ??????????????? ??????????????# #??? | | ??????????????????????????#???# ####### #??? | | ??????????????????#########???## ##?????# #??? | | ?????????????# #????# #??????# #??? | | ???????????#??????#######s#????# # ?????# #### | | ????????????????????????#%#????# +??????# | | ?????????????????????#?##%##???# #??????# | | ???????????????????????# ss#???# #??????# | | ???????????????????????# " #???# #????? ######## | | ???????????????????????#s #???# #?????????#???# | | ????????????????"??????##s##???# #?????????????# | | ????????????????????????#s#????# #?????????????# | | ????????????????????????#t#????# #?????????????# | | ????????????????????????#g#????# #??? ?????#??# | | ???????????#??????#?????#g#????# #?????????????# | | ??????????????????#?????#g#???## ###???????????# | | ????????????????######### ##### #?????#??????? | | ????????????? #???#????????? | | ????????????? T #????????????? | | ????????????? #????????????? | | ?????????????? ############## #?????#??????# | | ????????????????????#???#??? ?##### #?#????????#?? | | ??????????????????????????????????# #??????????##? | | ??????????????????????????????????# #???#????????? | | ????????????????????#???????????#?# #??????????#?? | | ??????????????????????????????????# ##??#????????? | | ?????????????????????????????????## #?????????#??? | | ???????????????????????????????##?#%#???????#????? | | ?????????????????????????##+####### ############## | | ??????????????????????? | | ??????????????????????? % ##### | | ??????????????????????? #???? | | ????????????????????????######################??#? | | ???????????????????????#?????#???????####### ##### | | ?????????????????????????????????????# | | ????????????????????????????????????## | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 16 Energy Generation 10 Energy Capacity 50 Sight Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Hosts 1 | 1 . . . . Combat Hostiles . | . . . . . Allies . | . . . . . Unique Host Classes 1 | 1 . . . . Average Host Suspicion 32 | . 7 7 20 48 Unsuspicious Activity 322 | 47 . 55 . 220 Returns to Shadow . | . . . . . Fuzzy Dispatches . | . . . . . Protomatter Created . | . . . . . Used 5 | 5 . . . . Decayed . | . . . . . Highest Spend 5 | 5 . . . . Game ------ Seed VisualOvertunedNukerbomber Manual? 0 Play Time 00:06:30 Cumulative 38.7 hours Start 2026.02.22 @ 00:54:12 End 2026.02.22 @ 00:58:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 49 Rogue 27 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67e821d0-cd1d-4a13-940d-4675d8a47c25