Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:40:52

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1927)     1927
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-224)               -224
              TOTAL SCORE: 5203

 Bonus
-------
Pacifist                   200
Friendly Fire              -424

 Cogmind 
---------
Core Integrity             710/850
Matter                     286/300
Energy                     146/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Fission Core
>               --- PROPULSION (6) ---
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (5) ------
                Hacking Suite
                Hacking Suite
>               --- WEAPON (3) -------
                Magnetic Acceleration Cannon
                Proton Missile Launcher
>               --- INVENTORY (5) ----
          Heavy Ion Engine
          Light Nuclear Core
                Power Amplifier
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Targeting Computer
       Improved Medium Armor Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
                Greatsword
>               --- INVENTORY --------
          Light Nuclear Core
                Power Amplifier
  High-capacity Matter Pod
                Proton Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Hacking Suite
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Impact Mace
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   2   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             64   | 6   .   16  31  7   4   
  Power                    6    | 1   .   2   2   .   1   
    Engine                 5    | 1   .   2   2   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   5   11  1   1   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    12   | 2   .   3   7   .   .   
    Wheel                  3    | .   .   .   1   1   1   
    Hover                  3    | .   .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   .   2   7   2   .   
    Device                 4    | .   .   .   3   1   .   
    Storage                3    | 1   .   .   2   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               2    | .   .   .   2   .   .   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   .   7   11  4   2   
    Energy Gun             10   | 1   .   3   4   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   3   4   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   3   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   2   1   .   
  Corrupted Parts          2    | .   .   .   2   .   .   
    System Corruption      5    | .   .   .   5   .   .   
Parts Lost                 4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  79  97  82  71  
  Engine                   8    | .   14  11  9   7   3   
  Treads                   2    | .   .   11  .   .   .   
  Leg                      12   | .   28  11  23  .   .   
  Wheel                    6    | .   .   .   .   15  20  
  Device                   4    | .   .   .   6   6   5   
  Storage                  7    | .   14  11  11  .   .   
  Processor                6    | .   .   5   9   7   5   
  Hackware                 7    | .   .   .   8   15  13  
  Protection               4    | .   .   6   1   7   6   
  Energy Gun               7    | .   14  9   8   4   .   
  Ballistic Gun            8    | .   14  9   14  .   .   
  Impact Weapon            4    | .   .   2   3   13  .   
  Slashing Weapon          1    | .   .   .   .   1   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 13  13  22  29  32  33  
  Greatest Support         84   | 20  20  40  45  56  84  
  Greatest Overweight (x)  2    | 1   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   
  Average Capacity         6    | 6   8   8   8   5   5   
  Most Carried             8    | 3   3   8   8   7   5   
  Average Carried          4    | 1   2   4   6   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            8    | 2   3   7   8   5   4   

 Class Distribution 
--------------------
 36% | Hacker-Mutant
 35% | Mutant
 20% | Scavenger-Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1879 | 185  191  423  799  99   182  
  Remotely                 461  | .    .    .    461  .    .    
Salvage Created            2763 | .    .    656  1114 .    993  
  Parts                    125  | .    .    30   47   .    48   
Haulers Intercepted        3    | .    .    3    .    .    .    
Recyclers Shooed           6    | .    .    1    4    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  36   | .   .   8   18  .   10  
  Melee                    9    | .   .   .   2   .   7   
  Guns                     21   | .   .   8   13  .   .   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          12   | .   .   7   3   .   2   
  Worker                   2    | .   .   .   1   .   1   
  Builder                  8    | .   .   1   .   .   7   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   3    | .   .   3   .   .   .   
  Recycler                 6    | .   .   1   3   .   2   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  4    | .   .   .   .   .   4   
  Grunt                    22   | .   .   5   12  .   5   
  Brawler                  2    | .   .   1   .   .   1   
  Sentry                   6    | .   .   2   4   .   .   
  Hunter                   2    | .   .   .   2   .   .   
  Thug                     2    | .   .   .   .   .   2   
Best Kill Streak           13   | .   .   4   4   .   13  
  Combat Bots Only         4    | .   .   2   4   .   3   
Max Kills in Single Turn   5    | .   .   1   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        271  | .    .    61   102  2    106  
  Missed                   77   | .    .    20   36   .    21   
Damage Taken               3032 | .    .    579  1061 30   1362 
  Core                     481  | .    .    103  238  .    140  
  Absorbed by Shields      196  | .    .    .    .    .    196  
  Regen/Repaired (Parts)   48   | .    .    .    .    .    48   
Core Remaining (%)         86   | 100  100  74   56   100  .    
Volleys Fired              128  | .    2    53   53   1    19   
  Largest                  3    | .    2    2    3    1    2    
  Hottest                  112  | .    70   95   112  75   92   
Shots Fired                274  | .    4    93   153  2    22   
  Gun                      252  | .    4    93   153  2    .    
  Cannon                   19   | .    .    .    .    .    19   
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  186  | .    2    43   122  .    19   
  Thermal                  48   | .    2    38   6    2    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          40   | .    .    12   25   .    3    
  Robot Hit Streak         16   | .    3    13   16   3    5    
  Robot Miss Streak        4    | .    1    4    3    3    4    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           229  | .    3    69   118  2    37   
  Core Hits                122  | .    1    25   42   1    53   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    
  Critical Strikes         8    | .    .    3    4    .    1    
    Burn                   4    | .    .    3    1    .    .    
    Smash                  3    | .    .    .    3    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              68   | .    .    .    11   21   36   
  Impact                   27   | .    .    .    11   16   .    
  Slashing                 41   | .    .    .    .    5    36   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    .    .    
Damage Inflicted           6235 | .    32   1132 2545 11   2515 
  Guns                     3161 | .    32   1110 2008 11   .    
  Cannons                  424  | .    .    .    .    .    424  
  Explosions               980  | .    .    20   42   .    918  
  Melee                    1624 | .    .    .    451  .    1173 
  Ramming                  46   | .    .    2    44   .    .    
  Kinetic                  2523 | .    8    525  1566 .    424  
  Thermal                  618  | .    24   457  126  11   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1424 | .    .    148  358  .    918  
  Impact                   451  | .    .    .    451  .    .    
  Slashing                 1173 | .    .    .    .    .    1173 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    1    5    5    1    
  Average Corruption       3    | .    .    1    4    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  25   | .    .    4    12   9    .    
    Message Errors         5    | .    .    .    2    3    .    
    Matter Fused           6    | .    .    .    4    2    .    
    Heat Flow Errors       3    | .    .    1    2    .    .    
    Energy Discharges      2    | .    .    1    .    1    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    1    2    2    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            332  | .    .    .    178  .    154  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    .    3    
  Melee                    329  | .    .    .    178  .    151  
Knockbacks                 7    | .    .    .    1    .    6    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  6    | .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    33   .    13   
  Shots                    2    | .    .    .    1    .    1    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             9    | .    .    2    7    .    .    
  Kicked                   8    | .    .    1    7    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        422  | .    60   422  312  22   71   
  Average Temperature      80   | .    30   103  76   16   20   
  Received Heat Transfer   1168 | .    .    192  531  .    445  
  Effects                  3    | .    .    3    .    .    .    
    Interference           2    | .    .    2    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    5    .    6    
  Impact Corruptions       6    | .    .    .    6    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         1651 | .    74   1308 259  10   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             399  | .   16  191 360 135 399 
  Initial                  74   | .   .   6   61  74  23  
  Average                  107  | .   10  99  185 68  110 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         84   | 100 100 100 57  100 81  
  Level 1                  15   | .   .   .   42  .   18  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   2   3   2   4   
  Investigation            5    | .   .   1   3   .   1   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            4    | .   1   1   .   1   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   1   12  24  3   12  
  Peak Tracking Total      6    | .   1   4   6   2   5   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   1   1   .   1   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          15   | .   .   2   3   .   10  
  Max in Single Turn       6    | .   .   1   2   .   6   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          19   | .   2   3   5   7   2   
  Terminals                15   | .   2   3   4   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   1   1   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                60   | .   7   6   22  21  4   
  Successful               36   | .   3   1   14  15  3   
  Failed                   24   | .   4   5   8   6   1   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                48   | .   7   6   15  20  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          2    | .   .   .   .   1   1   
  Scanalyzers              7    | .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             26   | .   3   1   8   14  .   
  Part Schematic           3    | .   .   .   .   3   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   
  Level Access Points      2    | .   .   .   1   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   .   2   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   
  Reinforcement Status     2    | .   .   .   .   2   .   
  Assault Status           1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   2   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   
  Zone Layout              3    | .   1   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   1   1   
  Report Inventory         2    | .   .   .   .   1   1   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   2   3   4   6   2   
  Full Trace Events        3    | .   .   1   1   .   1   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   3   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     25   | .   .   .   .   .   25  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   
  Total Damage             21   | .   .   .   .   .   21  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac 
Turns Passed               2831 | 47  322 615 808 613 426 
Spaces Moved               1795 | 33  262 303 459 487 251 
  Core                     7    | 7   .   .   .   .   .   
  Treads                   148  | .   .   148 .   .   .   
  Legs                     820  | 26  262 155 377 .   .   
  Wheels                   783  | .   .   .   45  487 251 
  Hover                    37   | .   .   .   37  .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 52  100 100 
  Average Speed            113  | 106 120 139 113 100 100 
  Slowest Speed            200  | 120 120 160 200 100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   31  27  39  12  7   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 27   | .   .   .   .   19  8   
Terrain Destroyed          31   | .   .   1   2   19  9   
  Melee                    27   | .   .   .   .   19  8   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      3    | .   .   1   2   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2255 | 42  266 406 632 578 331 
  Wait                     96   | .   2   5   25  49  15  
  Move                     1790 | 32  261 302 458 486 251 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | 4   1   13  14  5   4   
  Fast Attach              30   | 4   .   9   12  4   1   
  Attach                   15   | 2   .   1   6   3   3   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     19   | .   .   6   13  .   .   
  Drop                     60   | .   .   15  33  10  2   
  Fire                     128  | .   2   53  53  1   19  
  Melee                    66   | .   .   .   10  20  36  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     8    | .   .   1   7   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  101 | -10/Materials | Discovered new exit (range 12)
  134 | -10/Materials | Discovered new exit (range 12)
  153 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Entered another Materials area
  370 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  467 | -9/Materials  | Discovered new exit (range 15)
  950 | -9/Materials  | Discovered new exit (range 16)
  985 | -9/Materials  | Entered another Materials area
  985 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1293 | -8/Materials  | Build established: Scavenger-Gunner
 1766 | -8/Materials  | Discovered new exit (range 16)
 1779 | -8/Materials  | Identified exit to Factory
 1793 | -8/Materials  | Entered Factory
 1793 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2043 | -7/Factory    | Identified exit to Factory
 2083 | -7/Factory    | Build established: Hacker-Mutant
 2406 | -7/Factory    | Entered another Factory area
 2406 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2415 | -6/Factory    | Found Hvy. Reactive Plating
 2691 | -6/Factory    | Repaired Hvy. Ion Engine
 2775 | -6/Factory    | Garrison activated, responded to threat
 2832 | -6/Factory    | Self-destructed

 Last Messages 
---------------
  transfer corridor.
02818_ K-01 Serf collects debris.
02820_ Acquired 3 matter.
02821_ U-05 Engineer builds a Door.
02822_ Destroyed VTOL Module.
02822_ U-05 Engineer destroyed.
02822_ Door malfunctions.
02824_ R-10 Processor collects Corrupted Seismic
  Detector.
02825_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
02825_ G-50 Soldier knocked back.
02825_ G-50 Soldier destroyed.
02825_ S-27 Virus destroyed.
02825_ Terrain Scanner fried.
02825_ U-05 Engineer destroyed.
02829_ R-10 Processor collects Lgt. Ion Engine.
02830_ Acquired 26 matter.
02831_ Acquired 40 matter.
02831_ Imp. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
        Hacking Suite | -8/Materials | Scanalyzed
      Imp. Ion Engine | -8/Materials | Scanalyzed
    Lrn. Tractor Beam | -8/Materials | Scanalyzed
 Imp. EM Pulse Cannon | -7/Factory   | Hacked
     Stasis Canceller | -7/Factory   | Hacked
       Kinecellerator | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              WarpNetworkFlamer
  Manual?         0
Play Time         00:37:35
  Cumulative      29.8 hours
  Start           2024.04.21 @ 14:04:24
  End             2024.04.21 @ 14:40:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           29
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9876642a-49e2-462a-83ca-380a2ba4748e