Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 17:34:15 Player: Berg Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1934) 1934 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 6017 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 210/210 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Gravmag Array > --- UTILITY (6) ------ Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Deuterium Engine Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Gravmag Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Deuterium Engine Improved Weapon Shielding Heavy Flak Cannon [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 66 | 6 4 10 . 6 1 39 Power 11 | 1 . 1 . . 1 8 Engine 9 | 1 . 1 . . 1 6 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 2 1 5 . 2 . 7 Treads . | . . . . . . . Leg 14 | 2 1 5 . 2 . 4 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 16 | 1 1 2 . 2 . 10 Device 2 | . . . . . . 2 Storage 1 | 1 . . . . . . Processor 6 | . . 1 . 2 . 3 Hackware 3 | . . . . . . 3 Protection 4 | . 1 1 . . . 2 Artifact . | . . . . . . . Weapon 22 | 2 2 2 . 2 . 14 Energy Gun 6 | 2 1 . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 13 | . 1 2 . 2 . 8 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 1 1 . . 1 18 Power 5 | . . . . . 1 4 Propulsion 2 | . . . . . . 2 Utility 5 | . . 1 . . . 4 Weapon 9 | . 1 . . . . 8 Highest Loss Streak 10 | . 1 1 . . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 90 84 88 99 99 81 Engine 11 | . 14 11 11 11 10 10 Leg 19 | . 28 22 22 22 22 13 Storage 9 | . 14 11 11 11 11 4 Processor 20 | . . 8 11 31 33 19 Hackware 4 | . . . . . . 12 Protection 2 | . 5 10 11 . . . Energy Gun 3 | . 19 4 . . . 2 Ballistic Gun 16 | . 8 17 22 22 22 11 Naked Turns . | . . . . . . . Heaviest Build 36 | 14 16 19 19 19 15 36 Greatest Support 58 | 20 20 20 20 27 27 58 Greatest Overweight (x) 1 | 1 . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 8 8 7 8 8 8 Average Carried 6 | 2 5 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 7 7 7 8 7 2 Class Distribution -------------------- 39% | Mutant 26% | Derelict-Mutant 14% | Hacker-Mutant 12% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1605 | 207 102 330 . 26 120 820 Remotely . | . . . . . . . Salvage Created 1867 | . 273 667 . . 125 802 Parts 94 | . 14 37 . . . 43 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 7 19 . . 3 15 Guns 38 | . 6 19 . . 3 10 Cannons 5 | . . . . . . 5 AOE 1 | . 1 . . . . . Classes Destroyed 9 | . 1 2 . . 1 5 Worker 2 | . . . . . . 2 Builder 1 | . . . . . . 1 Swarmer 4 | . . 4 . . . . Grunt 25 | . 7 11 . . 2 5 Brawler 1 | . . . . . 1 . Sentry 6 | . . 4 . . . 2 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | . 2 5 . . 3 4 Combat Bots Only 5 | . 2 5 . . 3 3 Max Kills in Single Turn 1 | . 1 1 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 433 | . 30 73 . . 14 316 Missed 147 | . 9 26 . . 4 108 Damage Taken 4258 | . 275 532 . . 184 3267 Core 1089 | . 75 87 . . 74 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 24 | . . . . . . 24 Core Remaining (%) 76 | 100 70 . . . 59 . Volleys Fired 178 | . 22 53 . . 11 92 Largest 3 | . 2 2 . . 2 3 Hottest 130 | . 100 70 . . 47 130 Shots Fired 349 | . 41 106 . . 20 182 Gun 328 | . 41 106 . . 20 161 Cannon 21 | . . . . . . 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 251 | . 14 79 . . 20 138 Thermal 68 | . 24 27 . . . 17 Explosive . | . . . . . . . Electromagnetic 30 | . 3 . . . . 27 Robot Hit Streak 12 | . 11 9 . . 7 12 Robot Miss Streak 5 | . 2 4 . . 2 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 232 | . 29 70 . . 19 114 Core Hits 139 | . 17 39 . . 13 70 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 13 | . 4 4 . . . 5 Burn 8 | . 4 3 . . . 1 Destroy 4 | . . 1 . . . 3 Corrupt 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4141 | . 391 945 . . 338 2467 Guns 3368 | . 318 945 . . 338 1767 Cannons 525 | . . . . . . 525 Explosions 248 | . 73 . . . . 175 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3003 | . 105 723 . . 338 1837 Thermal 904 | . 261 222 . . . 421 Explosive . | . . . . . . . Electromagnetic 234 | . 25 . . . . 209 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 2 . . . . 7 Average Corruption 2 | . 2 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . 1 . . . . 21 Message Errors 6 | . 1 . . . . 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles . | . . . . . . . Explosions 28 | . . . . . . 28 Melee . | . . . . . . . Knockbacks 25 | . . . . . . 25 Impact . | . . . . . . . Kinetic 20 | . . . . . . 20 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 35 | . 35 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 297 | . 193 210 . . 19 297 Average Temperature 88 | . 77 80 . . 6 98 Received Heat Transfer 720 | . 135 252 . . 108 225 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 2 . . . . Heat Transferred 2698 | . 1001 851 . . . 846 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 419 | . 170 419 110 . . 234 Initial 110 | . . 20 110 . . 40 Average 91 | . 62 158 110 . . 67 Maximum Alert Level 2 | . . 2 . . . 1 Low Security (%) 86 | 100 100 70 100 . . 89 Level 1 13 | . . 28 . . . 10 Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 4 . . . 5 Investigation 3 | . . 2 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 2 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 2 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 12 34 . . 9 41 Peak Tracking Total 9 | . 4 7 . . 6 9 Tactical Retreats 7 | . . 1 . . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 3 6 . . . 4 Terminals 9 | . 3 6 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 38 | . 10 22 . . . 6 Successful 17 | . 4 7 . . . 6 Failed 21 | . 6 15 . . . . Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 31 | . 11 20 . . . . Terminals 32 | . 10 22 . . . . Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Terminal Hacks 4 | . 2 2 . . . . Robot Analysis 3 | . 2 1 . . . . Terminal Index 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 7 | . 2 5 . . . . Terminals 7 | . 2 5 . . . . Botnet 7 | . 2 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 6 . . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 6 . Highest-Rated Group 231 | . . . . 231 231 . Highest-Rated Ally 51 | . . . . 51 51 . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . 7 . Total Damage 215 | . . . . . 215 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 93 | . . . . . . 93 Traps 10 | . . . . . . 10 Emergency Access 8 | . . . . . . 8 Items 49 | . . . . . . 49 Machines 3 | . . . . . . 3 Garrisons 2 | . . . . . . 2 Patrols 9 | . . . . . . 9 Reinforcements 3 | . . . . . . 3 Guards 9 | . . . . . . 9 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5943 | 65 531 1000 4 2173 315 1855 Spaces Moved 4023 | 44 319 605 3 1655 214 1183 Core 54 | 5 . . . . . 49 Treads . | . . . . . . . Legs 3733 | 39 319 605 3 1655 214 898 Wheels . | . . . . . . . Hover 236 | . . . . . . 236 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 50 Average Speed 122 | 116 120 120 120 124 125 119 Slowest Speed 195 | 190 120 120 120 125 125 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 56 47 3 91 43 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . 3 . . . . 6 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . 3 . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4736 | 54 430 780 3 1763 241 1465 Wait 395 | 1 71 100 1 82 16 124 Move 4017 | 43 318 604 2 1654 213 1183 Hop . | . . . . . . . Pick Up 31 | 4 9 2 . 9 . 7 Fast Attach 33 | 6 1 3 . 3 . 20 Attach 20 | . 1 1 . 1 1 16 Detach 10 | . . 2 . . . 8 Swap 13 | . 2 6 . 2 . 3 Drop 34 | . 6 9 . 11 . 8 Fire 178 | . 22 53 . . 11 92 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 4) 851 | -9/Materials | Identified exit to Mines 1102 | -9/Materials | Discovered new exit (range 6) 1145 | -9/Materials | Identified exit to Materials 1597 | -9/Materials | Entered Mines 1598 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1600 | -9/Mines | Identified exit to Zion 1601 | -9/Mines | Entered Zion 1977 | -7/Zion | Found GAL Module 2253 | -7/Zion | Learned 4 Factory zone layouts 2354 | -7/Zion | Imprinted 2357 | -7/Zion | Declared Zion's savior 2464 | -7/Zion | Gained Derelict followers 2518 | -7/Zion | Found Prototype Device 2876 | -7/Zion | Build established: Derelict-Mutant 3260 | -7/Zion | Discovered new exit (range 16) 3277 | -7/Zion | Identified exit to Proximity Caves 3774 | -7/Zion | Entered Proximity Caves 3774 | -6/Proximity Caves | Accompanied by 6 allies 3934 | -6/Proximity Caves | Lost 4 allies 3952 | -6/Proximity Caves | Learned Factory terminal intel 4071 | -6/Proximity Caves | Discovered new exit (range 13) 4086 | -6/Proximity Caves | Identified exit to Factory 4089 | -6/Proximity Caves | Entered Factory 4089 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4091 | -6/Factory | Loaded intel: 26 terminal locations 4457 | -6/Factory | Build established: Hacker-Mutant 5028 | -6/Factory | Build established: Hacker-Gunner 5350 | -6/Factory | Lost 3 parts (1p1n1w) 5368 | -6/Factory | Cargo convoy interrupted 5413 | -6/Factory | Core integrity fell below 50% 5429 | -6/Factory | Core integrity fell below 20% 5454 | -6/Factory | Lost 10 parts (2p1n1u6w) 5498 | -6/Factory | Terminal network hard line cut 5694 | -6/Factory | Fabricated Antigrav System? 5739 | -6/Factory | Build established: Hacker-Mutant 5944 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05811_ K-01 Serf cleans the Assembly Bed. 05815_ >> DECODED: Lyr. Light Armor Plating location. 05815_ K-01 Serf cleans the Assembly Bed. 05819_ P Q15NAD 1U25GQ#N<%P MWF NQXR 05826_ >> DECODED: Lrn. Tractor Beam location. 05831_ Discarded Imp. Signal Interpreter. 05837_ >> DECODED: Hvy. Armor Plating location. 05844_ K-01 Serf collects debris. 05863_ >> DECODED: Gauss Rifle location. 05878_ FRLU&IKGVHBKSN CEVP2HDARSXS7OIY0KJM 05888_ >> DECODED: Adv. Sensor Array location. 05903_ >> DECODED: Hvy. Flak Cannon location. 05908_ System corrupted: Matter fused (-9). 05926_ Acquired Adv. Sensor Array. 05927_ Dropped Imp. Weapon Shielding. 05928_ >> DECODED: Hcp. Storage Unit location. 05933_ Triggered Ambush Trap. 05933_ L-41 Fighter emerges from a hatch in the floor. 05933_ G-50 Soldier emerges from a hatch in the floor. 05933_ S-27 Virus emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | # ! #? | | # #? | | """""" """""" """ + ! #? | | """""" """""" """"" # ! #? | | """""" """""" """"" # #? | | """""" """""" # #? | | ! # #? | | ! # #? | | *% ############### | | ########### ## T####+### #???# # | | #?# ##### # #???# ] # | | ### ###??""" 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Spear | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Focal Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Antigrav System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed ShadingAuthchipSubcomponent Manual? 0 Play Time 01:10:20 Cumulative 51.3 hours Start 2024.06.27 @ 04:30:05 End 2024.06.27 @ 17:34:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8709c92f-63f0-4b18-96ab-62e517e027b6