Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 09:17:27 Player: tareth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2152) 2152 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4987 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 500/500 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Carbon-fiber Leg Improved Shield Generator Flak Cannon Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Small Storage Unit > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle Autogun Flak Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod Light Assault Rifle Grenade Launcher Rocket Array Hammer [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 2 | . . 2 . . . Parts Attached 82 | 7 1 17 25 15 17 Power 8 | 1 . 3 2 . 2 Engine 5 | 1 . 3 . . 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 26 | 2 . 5 7 5 7 Treads 7 | . . . 2 . 5 Leg 11 | 2 . 1 5 1 2 Wheel 5 | . . 4 . 1 . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 13 | 2 . . 5 2 4 Device 7 | . . . 4 . 3 Storage 6 | 2 . . 1 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 35 | 2 1 9 11 8 4 Energy Gun 11 | 1 . 5 2 . 3 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 16 | 1 1 4 6 4 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 39 | . . 5 9 . 25 Power 5 | . . 1 1 . 3 Propulsion 10 | . . . 1 . 9 Utility 7 | . . . 2 . 5 Weapon 17 | . . 4 5 . 8 Highest Loss Streak 10 | . . 2 7 . 10 Average Slot Usage (%) 88 | . 100 95 89 92 82 Engine 3 | . 14 11 1 . . Core 3 | . . . 6 7 4 Treads 12 | . . . 7 15 21 Leg 8 | . 28 1 12 6 5 Wheel 5 | . . 20 4 4 . Device 7 | . . . 10 15 10 Storage 16 | . 28 22 13 9 13 Energy Gun 4 | . 6 10 4 . 2 Energy Cannon 2 | . . . 3 6 4 Ballistic Gun 18 | . 21 28 19 16 13 Ballistic Cannon 1 | . . . 5 4 . Slashing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 44 | 16 16 21 27 27 44 Greatest Support 88 | 20 20 24 40 40 88 Greatest Overweight (x) 3 | 1 . 1 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 6 10 Average Capacity 7 | 6 8 8 6 6 6 Most Carried 8 | 6 8 8 7 6 6 Average Carried 6 | 3 7 7 5 5 5 Final Capacity 10 | 8 8 8 6 6 10 Final Carried 8 | 6 8 8 6 6 6 Class Distribution -------------------- 59% | Scavenger-Gunner 31% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2161 | 265 173 452 730 139 402 Remotely . | . . . . . . Salvage Created 2751 | 50 173 733 672 . 1123 Parts 137 | 2 13 46 34 . 42 Haulers Intercepted 3 | . . 2 . . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 35 | . . . . . 35 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 52 | . 4 16 14 . 18 Melee 7 | . . . . . 7 Guns 39 | . 4 16 11 . 8 Cannons 4 | . . . 1 . 3 AOE 2 | . . . 2 . . Classes Destroyed 10 | 1 1 6 . . 2 Worker 4 | . . 1 3 . . Hauler 3 | . . 2 . . 1 Recycler 3 | 1 . . 2 . . Watcher 1 | . . 1 . . . Swarmer 7 | . . 4 3 . . Grunt 30 | . 4 6 8 . 12 Brawler 4 | . . 1 1 . 2 Duelist 1 | . . . . . 1 Sentry 9 | . . 5 2 . 2 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 2 7 5 . 4 Combat Bots Only 5 | . 2 4 5 . 4 Max Kills in Single Turn 2 | 1 1 1 2 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4386 | . 302 438 1255 . 2391 Core 1205 | . 83 60 346 . 716 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 66 85 37 . . Volleys Fired 175 | 7 20 45 60 . 43 Largest 4 | 2 2 4 4 . 4 Hottest 158 | 70 40 130 158 . 134 Shots Fired 537 | 14 40 124 209 . 150 Gun 463 | 14 40 124 173 . 112 Cannon 69 | . . . 31 . 38 Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 410 | 7 40 97 161 . 105 Thermal 115 | 7 . 27 43 . 38 Explosive 5 | . . . 5 . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 20 | 3 11 13 12 . 20 Robot Miss Streak 12 | 2 1 4 12 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 409 | 8 30 81 149 . 141 Core Hits 179 | 2 10 37 75 . 55 Critical Hits 3 | . . . 1 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 Melee Attacks 37 | . . . . . 37 Impact . | . . . . . . Slashing 37 | . . . . . 37 Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5120 | 52 284 823 1431 . 2530 Guns 3127 | 52 284 823 1092 . 876 Cannons 797 | . . . 227 . 570 Explosions 107 | . . . 107 . . Melee 1069 | . . . . . 1069 Ramming 20 | . . . 5 . 15 Kinetic 2712 | 40 284 579 991 . 818 Thermal 1154 | 12 . 244 328 . 570 Explosive 71 | . . . 71 . . Electromagnetic 94 | . . . 36 . 58 Impact . | . . . . . . Slashing 1069 | . . . . . 1069 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 76 | . . . 46 . 30 Projectiles 30 | . . . . . 30 Explosions 46 | . . . 46 . . Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . 51 . 3 Shots 1 | . . . 1 . . Rammed 10 | . . . 1 . 9 Targets Rammed 11 | . . . 1 . 10 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 597 | 80 19 192 597 . 196 Average Temperature 94 | 40 8 49 139 . 92 Received Heat Transfer 1701 | . 168 141 396 . 996 Effects 14 | . . . 14 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 8 | . . . 8 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 2139 | 37 . 654 412 . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 328 | 5 133 273 328 121 . Initial 121 | . 3 5 113 121 . Average 135 | 2 57 119 232 119 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 69 | 100 100 74 27 100 . Level 1 30 | . . 25 72 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 4 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 7 | . 2 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 9 29 30 . 20 Peak Tracking Total 6 | . 4 5 6 . 5 Tactical Retreats 11 | . 1 3 5 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 2 | . . 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 4 . . . Successful 2 | . . 2 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4716 | 158 417 929 788 404 2020 Spaces Moved 2748 | 105 257 683 396 231 1076 Core 8 | 8 . . . . . Treads 1410 | . . . 161 223 1026 Legs 603 | 97 257 37 156 6 50 Wheels 725 | . . 646 79 . . Hover . | . . . . . . Flight 2 | . . . . 2 . Fastest Speed 50 | 50 120 90 90 157 120 Average Speed 133 | 116 120 91 132 161 158 Slowest Speed 320 | 120 120 150 160 320 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 7 33 46 25 6 84 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . . 23 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . . 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3395 | 124 332 907 540 265 1227 Wait 258 | . 39 144 40 2 33 Move 2743 | 104 256 682 395 230 1076 Hop . | . . . . . . Pick Up 38 | 6 9 6 7 4 6 Fast Attach 52 | 7 . 10 15 7 13 Attach 19 | . . 3 7 6 3 Detach 6 | . . . 1 5 . Swap 11 | . 1 4 3 2 1 Drop 45 | . 7 13 11 9 5 Fire 175 | 7 20 45 60 . 43 Melee 37 | . . . . . 37 Ram 8 | . . . 1 . 7 Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Weapon x2 709 | -9/Materials | Discovered new exit (range 14) 877 | -9/Materials | Build established: Gunner 1356 | -9/Materials | Build established: Scavenger-Gunner 1364 | -9/Materials | Discovered new exit (range 4) 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -8/Materials | Garrison activated, responded to threat 1666 | -8/Materials | Core integrity fell below 50% 1698 | -8/Materials | Lost 7 parts (1p2u4w) 2055 | -8/Materials | Discovered new exit (range 8) 2293 | -8/Materials | Entered Factory 2293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -7/Factory | Found Prototype Launcher 2524 | -7/Factory | Identified Rocket Array 2629 | -7/Factory | Discovered new exit (range 7) 2697 | -7/Factory | Entered Lower Caves 2698 | -7/Lower Caves | Encountered a Warlord checkpoint 3591 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3767 | -7/Lower Caves | Learned Factory stockpile data 3806 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3967 | -7/Lower Caves | Lost 10 parts (1p3n2u4w) 4233 | -7/Lower Caves | Build established: Mutant 4593 | -7/Lower Caves | Learned Factory garrison access intel 4665 | -7/Lower Caves | Core integrity fell below 50% 4700 | -7/Lower Caves | Core integrity fell below 20% 4717 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04676_ Imp. Deuterium Engine fries itself beyond repair. 04676_ G-47 Trooper suffers critical hit. 04676_ Destroyed Aluminum Leg. 04677_ Arc Projector destroyed. 04679_ Acquired 15 matter. 04680_ Core Shielding fries itself beyond repair. 04681_ Particle Gun destroyed. 04682_ Imp. Melee Analysis Suite fries itself beyond repair. 04683_ G-47 Trooper destroyed. 04687_ Scythe destroyed. 04688_ Slammed into G-47 Trooper. 04688_ Destabilizing: System corrupted (+1). 04689_ Imp. Heat Sink fries itself beyond repair. 04690_ Particle Gun fries itself beyond repair. 04690_ Kicked G-47 Trooper out of the way. 04691_ Slammed into G-47 Trooper. 04693_ Carbon-fiber Leg destroyed. 04693_ Slammed into G-47 Trooper. 04710_ Destabilizing: Core damaged (-35). 04714_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ??????????????????????? ????????????# #?### ## | | ??????????????????????# ??#????????# ????# ## | | ??????????????????????# #??????## #?#### ## | | ???????????????????????? ##???## #?# ## ## | | ????????????????????????? #??## ??# #? | | ??????????????????????????# #??# ???# ##? | | ??????????????????????????## #### ##### #### | | ??????????????????????????# # ##?# | | ??????????????????????????# # ##??# | | ??????????????????????????# # ##??# | | ??????????????????????????# """" """" ##?## | | ??????????????????????????# """" """" ##?# | | ????????????????????????### """" """" ### | | ??????????????????????### """" """" ## | | ??????????????????????# """" """" ### | | ??????????????????????# """" """" ## | | ??????????????????????# #? | | ??????? ###????####?## """" """" #? | | ?????? ### ## """" """" #? | | ?????? # """" """" # | | ???????????# % # """" """" | | ???????????# % %## """" """" | | ???????????# ## %%## """" """" #### | | ???????????# #??## %%% ##??? | | ???????????## ?????## %g% #???? | | ????????????##???????####@# ##???? | | ????????????????????????#####################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonDerelictDoomcannon Manual? 0 Play Time 01:08:15 Cumulative 13.8 hours Start 2020.10.10 @ 08:07:19 End 2020.10.10 @ 09:17:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 611b3c9a-2e0e-4f6c-a557-9563a6fc3eef