Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 09:58:29 Player: Six of Ten Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2719) 2719 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (909) 909 TOTAL SCORE: 8208 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 602 Met Imprinter 300 Was Imprinted 300 Friendly Fire -346 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 97/290 System Corruption 15% Temperature Cool (71) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Thermic Laser Beamcaster Gauss Cannon > --- INVENTORY (20) --- Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Hardened Heavy Armor Plating Shock Absorption System Heavy Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Hypervelocity Gauss Rifle Katana Chainsword > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Sensor Array Advanced Terrain Scan Processor Transmission Jammer Phase Shifter Hardened Light Armor Plating Makeshift Armor Plating Shock Absorption System Heavy Laser Beamcaster Proton Cannon Advanced Beam Cannon Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Powered Hammer Ripper [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 4 | . . . . . 2 . . . . . 2 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 98 | 6 1 . 9 . 18 4 . 6 1 12 41 Power 8 | 1 . . 1 . 2 . . . . 2 2 Engine 8 | 1 . . 1 . 2 . . . . 2 2 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . . 3 . 2 2 . . . 2 7 Treads 12 | . . . . . 2 2 . . . 1 7 Leg 4 | 2 . . 1 . . . . . . 1 . Wheel 2 | . . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 1 . 2 . 4 . . . . 3 9 Device 8 | . . . 1 . 2 . . . . 2 3 Storage 4 | 1 1 . 1 . 1 . . . . . . Processor 3 | . . . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . . . . . . 5 Artifact . | . . . . . . . . . . . . Weapon 52 | 2 . . 3 . 10 2 . 6 1 5 23 Energy Gun 19 | . . . 2 . 5 . . 4 . 1 7 Energy Cannon 3 | . . . . . . 1 . . . . 2 Ballistic Gun 7 | 2 . . . . 4 . . . . . 1 Ballistic Cannon 6 | . . . . . . 1 . . 1 . 4 Launcher 2 | . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . 1 1 Slashing Weapon 12 | . . . 1 . 1 . . 1 . 3 6 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . Parts Lost 37 | . . . 4 . 2 . . 1 . 6 24 Power 5 | . . . 2 . . . . . . 1 2 Propulsion 13 | . . . 1 . . . . . . 3 9 Utility 8 | . . . . . . . . . . 1 7 Weapon 11 | . . . 1 . 2 . . 1 . 1 6 Highest Loss Streak 9 | . . . 4 . 1 . . 1 . 4 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 89 88 95 100 100 100 100 93 89 Engine 6 | . 14 14 5 . 6 7 7 7 7 6 5 Treads 21 | . . . . . 17 30 30 30 30 22 18 Leg 2 | . 28 28 13 . . . . . . 2 3 Device 11 | . . . 1 11 17 15 15 15 15 10 5 Storage 8 | . 22 28 20 11 9 7 7 7 7 7 6 Processor 9 | . . . . . 8 7 7 7 7 10 15 Protection 1 | . . . . . . . . . . . 5 Energy Gun 10 | . . . 17 22 18 8 7 11 13 5 8 Energy Cannon 3 | . . . . . . 6 7 7 7 3 1 Ballistic Gun 5 | . 28 28 19 11 15 8 7 2 . . 2 Ballistic Cannon 4 | . . . . . . 6 7 7 8 7 . Impact Weapon 1 | . . . . . . . . . . 3 1 Slashing Weapon 4 | . . . 1 11 1 . . . . 7 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 10 15 15 17 11 64 68 68 70 75 75 86 Greatest Support 88 | 20 20 20 26 26 40 80 80 80 80 80 88 Greatest Overweight (x) 27 | . . . . . 1 . . . . 1 27 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 8 8 18 20 20 20 20 20 20 Most Carried 20 | 5 8 8 8 5 20 20 20 20 20 20 20 Average Carried 17 | 2 4 8 6 5 14 18 20 19 19 19 19 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 Final Carried 20 | 4 8 8 5 5 17 20 20 20 20 20 9 Class Distribution -------------------- 49% | Skirmisher 26% | Scavenger-Mutant 8% | Mutant 5% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 1770 | 175 85 24 104 . 302 107 . 212 1 165 595 Remotely . | . . . . . . . . . . . . Salvage Created 3139 | . . 26 256 . 756 25 . 337 . 371 1368 Parts 152 | . . 3 13 . 43 1 . 9 . 15 68 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 10 1 30 . Prevented 14 | . . . . . . . . 4 . 10 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 55 | . . 2 6 . 13 . . 7 . 5 22 Melee 11 | . . . . . . . . 1 . 3 7 Guns 31 | . . 2 6 . 11 . . 2 . . 10 Cannons 9 | . . . . . . . . 4 . 2 3 AOE 3 | . . . . . 2 . . . . . 1 Classes Destroyed 10 | . . 1 3 . 2 . . . . 3 1 Builder 5 | . . . . . 2 . . . . . 3 Mechanic 1 | . . . . . . . . . . 1 . Watcher 5 | . . . . . 3 1 . . . . 1 Swarmer 5 | . . 2 . . 3 . . . . . . Grunt 34 | . . . 4 . 7 . . 6 . 2 15 Brawler 2 | . . . . . . . . . . 1 1 Duelist 2 | . . . 1 . . . . . . 1 . Sentry 8 | . . . 1 . 3 . . 1 . . 3 Programmer 4 | . . . . . . . . . . 1 3 Z-Light 1 | . . . . . . . . . . . 1 Wasp 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . . 2 4 . 3 1 . 3 . 4 6 Combat Bots Only 4 | . . 2 4 . 3 . . 3 . 3 3 Max Kills in Single Turn 2 | . . 1 1 . 2 1 . 1 . 1 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . . . 1 Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 7783 | . . 84 675 . 597 . . 666 . 473 5288 Core 1228 | . . 14 133 . 87 . . 82 . 52 860 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 94 . 66 84 . . . . 80 . Volleys Fired 140 | . . 7 18 . 29 2 . 18 . 6 60 Largest 4 | . . 2 4 . 4 4 . 4 . 4 4 Hottest 283 | . . 40 120 . 165 189 . 248 . 242 283 Shots Fired 403 | . . 14 63 . 96 8 . 66 . 26 130 Gun 309 | . . 14 63 . 96 4 . 30 . 8 94 Cannon 86 | . . . . . . 4 . 36 . 18 28 Launcher 8 | . . . . . . . . . . . 8 Special . | . . . . . . . . . . . . Kinetic 194 | . . 14 34 . 50 4 . 25 . 12 55 Thermal 134 | . . . 29 . 3 2 . 28 . 14 58 Explosive 8 | . . . . . . . . . . . 8 Electromagnetic 67 | . . . . . 43 2 . 13 . . 9 Robot Hit Streak 15 | . . 2 10 . 12 9 . 5 . 3 15 Robot Miss Streak 8 | . . 8 2 . 5 1 . 4 . 2 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . . 1 2 . 2 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . 1 Shots Hit Robots 292 | . . 3 43 . 55 4 . 38 . 27 122 Core Hits 141 | . . 2 18 . 34 2 . 12 . 14 59 Critical Kills 6 | . . . . . . . . . . . 6 Critical Parts Destroyed 14 | . . . . . . . . . . 2 12 Critical Strikes 36 | . . . . . 2 . . 3 . 7 24 Burn 5 | . . . . . . . . 1 . 1 3 Destroy 20 | . . . . . . . . . . 2 18 Blast 2 | . . . . . . . . 2 . . . Corrupt 2 | . . . . . 2 . . . . . . Sever 7 | . . . . . . . . . . 4 3 Melee Attacks 78 | . . . . . 2 . . 3 . 15 58 Impact 18 | . . . . . . . . . . 7 11 Slashing 60 | . . . . . 2 . . 3 . 8 47 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . 7 10 Damage Inflicted 7078 | . . 27 412 . 1338 130 . 709 . 867 3595 Guns 2731 | . . 27 412 . 968 82 . 235 . 94 913 Cannons 1243 | . . . . . . 48 . 410 . 293 492 Explosions 1124 | . . . . . 248 . . . . . 876 Melee 1976 | . . . . . 118 . . 64 . 480 1314 Ramming 4 | . . . . . 4 . . . . . . Kinetic 1583 | . . 27 195 . 319 44 . 284 . 182 532 Thermal 1712 | . . . 217 . 260 22 . 272 . 205 736 Explosive 876 | . . . . . . . . . . . 876 Electromagnetic 927 | . . . . . 637 64 . 89 . . 137 Impact 431 | . . . . . . . . . . 283 148 Slashing 1545 | . . . . . 118 . . 64 . 197 1166 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . 6 1 1 1 1 2 15 Average Corruption 2 | . . . . . 5 1 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 71 | . . . . . 32 . 3 9 1 9 17 Message Errors 20 | . . . . . 12 . . 5 . 1 2 Matter Fused 18 | . . . . . 9 . 1 3 . 1 4 Heat Flow Errors 5 | . . . . . 2 . . . . 1 2 Energy Discharges 9 | . . . . . 3 . 1 . 1 . 4 Data Loss (minor) 13 | . . . . . 3 . 1 1 . 4 4 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 . Alerts 1 | . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . . . . 23 . . 5 . 72 117 Projectiles 23 | . . . . . . . . . . 1 22 Explosions 88 | . . . . . 9 . . . . . 79 Melee 106 | . . . . . 14 . . 5 . 71 16 Knockbacks 10 | . . . . . . 1 . 4 . 5 . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . 1 . 4 . 3 . Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 185 | . . . . . 91 . . . . . 94 Shots 4 | . . . . . 2 . . . . . 2 Rammed 2 | . . . . . 2 . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 477 | . . . 405 . 190 63 . 438 . 410 477 Average Temperature 136 | . . . 183 . 42 37 . 170 . 142 143 Received Heat Transfer 2289 | . . . 261 . 225 . . 336 . 138 1329 Effects 10 | . . . 1 . . . . 2 . . 7 Shutdowns 4 | . . . . . . . . 1 . . 3 Energy Bleed 2 | . . . . . . . . 1 . . 1 Interference 1 | . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . 6 . . . . 3 . Impact Corruptions 3 | . . . . . . . . . . 3 . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 3646 | . . . 475 . 325 37 . 592 . 444 1773 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 450 | . . 65 150 58 237 47 . . . . 450 Initial 314 | . . . 25 58 22 18 . . . . 314 Average 168 | . . 5 87 58 108 29 . . . . 264 Maximum Alert Level 2 | . . . . . 1 . . . . . 2 Low Security (%) 67 | 100 100 100 100 100 92 100 . . . . 38 Level 1 25 | . . . . . 7 . . . . . 47 Level 2 7 | . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 1 . . . 1 7 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . . 1 . . . . 4 Reinforcement 3 | . . . . . . . . . . . 3 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | . . 3 6 . 22 1 . 8 . 18 37 Peak Tracking Total 7 | . . 3 4 . 4 1 . 3 . 7 7 Tactical Retreats 6 | . . 1 . . 2 . . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . . . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 7 | . 1 . . . 3 1 . . . . 2 Terminals 5 | . 1 . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 17 | . 2 . . . 5 5 . . . . 5 Successful 4 | . . . . . . 3 . . . . 1 Failed 13 | . 2 . . . 5 2 . . . . 4 Catastrophic 4 | . 1 . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 2 . . . 5 2 . . . . 11 Terminals 12 | . 2 . . . 5 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 3 | . . . . . . 3 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 3 1 . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 14 | . . . . . . . . . 11 . 3 Largest Group 11 | . . . . . . . . . 11 11 3 Highest-Rated Group 302 | . . . . . . . . . 302 302 210 Highest-Rated Ally 70 | . . . . . . . . . 38 38 70 Zionite Dispatches 1 | . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 122 | . . . . . . . . . . 87 35 Total Damage 2438 | . . . . . . . . . . 1881 557 Kills 18 | . . . . . . . . . . 15 3 Allies Corrupted 2 | . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . 1 3 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 8432 | 65 133 298 130 29 1210 279 385 1094 1259 1387 2163 Spaces Moved 4030 | 56 105 227 52 31 396 154 231 542 739 669 828 Core 26 | 25 . . . . . . . . . . 1 Treads 3520 | . . . . . 358 154 231 542 739 669 827 Legs 384 | 31 105 227 21 . . . . . . . . Wheels 100 | . . . 31 31 38 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 167 167 167 167 165 160 Average Speed 179 | 88 120 120 102 90 225 167 167 167 167 196 208 Slowest Speed 1400 | 120 120 120 120 90 250 167 167 167 167 245 1400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 19 67 6 12 30 6 43 84 79 78 24 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . 1 1 1 . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . . . . . 3 1 3 . Spaces Dug 7 | . . . . . . . . . . . 7 Terrain Destroyed 93 | . . . . . 37 . . 6 . 2 48 Melee 7 | . . . . . . . . . . . 7 Projectile 13 | . . . . . . . . 6 . 2 5 AOE 73 | . . . . . 37 . . . . . 36 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 4853 | 71 112 242 91 31 645 170 230 684 766 716 1095 Wait 407 | . . 7 10 1 166 6 . 105 16 12 84 Move 4019 | 55 104 226 51 30 395 153 230 541 738 668 828 Hop . | . . . . . . . . . . . . Pick Up 78 | 10 6 1 1 . 21 5 . 5 5 6 18 Fast Attach 16 | . . . 2 . 5 . . 1 . 2 6 Attach 39 | 6 1 . 4 . 3 2 . 1 . 3 19 Detach 2 | . . . . . . . . . . . 2 Swap 43 | . . . 3 . 10 2 . 4 1 7 16 Drop 47 | . 1 1 2 . 12 . . 6 5 3 17 Fire 140 | . . 7 18 . 29 2 . 18 . 6 60 Melee 57 | . . . . . 2 . . 3 . 7 45 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 1 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 6) 199 | -10/Materials | Entered Mines 250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 274 | -10/Mines | Found a hidden stash of uninstalled traps 311 | -10/Mines | Build established: Mutant 415 | -10/Mines | Learned location of Recycling (-8) 426 | -10/Mines | Learned Materials security intel 483 | -10/Mines | Discovered new exit (range 13) 497 | -10/Mines | Entered Materials 497 | -9/Materials | Evolved 2 slots: Weapon x2 613 | -9/Materials | Discovered new exit (range 15) 622 | -9/Materials | Lost 4 parts (2p1n1w) 627 | -9/Materials | Entered Mines 639 | -9/Mines | Discovered new exit (range 10) 656 | -9/Mines | Entered Materials 656 | -8/Materials | Evolved 2 slots: Utility x2 657 | -8/Materials | Identified exit to Storage 1332 | -8/Materials | Build established: Skirmisher 1813 | -8/Materials | Discovered new exit (range 14) 1863 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Entered Factory 1866 | -7/Factory | Evolved 2 slots: Propulsion x2 2127 | -7/Factory | Discovered new exit (range 7) 2140 | -7/Factory | Identified exit to Lower Caves 2145 | -7/Factory | Entered Lower Caves 2176 | -7/Lower Caves | Identified exit to Lower Caves 2530 | -7/Lower Caves | Entered another Lower Caves area 2536 | -7/Lower Caves | Discovered new exit (range 8) 2546 | -7/Lower Caves | Identified exit to Factory 2554 | -7/Lower Caves | Learned Factory trap positions 2870 | -7/Lower Caves | Learned 4 Factory zone layouts 3001 | -7/Lower Caves | Learned location of Extension (-4) 3022 | -7/Lower Caves | Encountered a Warlord checkpoint 3236 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3564 | -7/Lower Caves | Discovered new exit (range 12) 3609 | -7/Lower Caves | Identified exit to Zion 3624 | -7/Lower Caves | Entered Zion 3720 | -7/Zion | Discovered new exit (range 12) 3753 | -7/Zion | Gained Derelict followers 3793 | -7/Zion | System corruption cleaned by Quarantine Array 4203 | -7/Zion | Imprinted 4205 | -7/Zion | Declared Zion's savior 4362 | -7/Zion | Gained Derelict followers 4439 | -7/Zion | Learned location of Quarantine (-2) 4597 | -7/Zion | Gained Derelict followers 4865 | -7/Zion | Identified exit to Proximity Caves 4883 | -7/Zion | Entered Proximity Caves 4883 | -6/Proximity Caves | Accompanied by 11 allies 4953 | -6/Proximity Caves | Spotter reported a threat 5036 | -6/Proximity Caves | Spotter reported a threat 5373 | -6/Proximity Caves | Learned Factory terminal intel 5439 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5487 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5664 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5890 | -6/Proximity Caves | Build established: Scavenger-Mutant 6240 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6270 | -6/Proximity Caves | Entered Factory 6270 | -6/Factory | Accompanied by 2 allies 6270 | -6/Factory | Evolved 2 slots: Utility x2 6271 | -6/Factory | Identified exit to Factory 6272 | -6/Factory | Loaded intel: 85 trap records 6273 | -6/Factory | Loaded intel: 26 terminal locations 7549 | -6/Factory | Zion Light squad teleported in 7646 | -6/Factory | Lost 3 parts (1p1u1w) 7689 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7722 | -6/Factory | Retrieved Zion intel report: Emergency Access 7724 | -6/Factory | Terminal network hard line cut 7919 | -6/Factory | Build established: Scavenger-Tank 8054 | -6/Factory | Discovered new exit (range 11) 8080 | -6/Factory | Identified exit to Lower Caves 8348 | -6/Factory | Spotted B-75 Beast 8392 | -6/Factory | Core integrity fell below 50% 8405 | -6/Factory | Lost 5 parts (4n1w) 8407 | -6/Factory | Crushed by falling debris 8407 | -6/Factory | System corruption reached 10% 8411 | -6/Factory | Core integrity fell below 20% 8433 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 08412_ U-05 Engineer lays Concrete. 08415_ Thermic Laser destroyed. 08415_ U-05 Engineer lays Concrete. 08416_ K-01 Serf collects debris. 08416_ U-05 Engineer lays Concrete. 08416_ Chainsword destroyed. 08417_ U-05 Engineer lays Concrete. 08419_ U-05 Engineer destroyed. 08420_ U-05 Engineer builds a Wall. 08421_ K-01 Serf collects debris. 08424_ U-05 Engineer builds a Wall. 08425_ P-60 Hacker resets B-75 Beast, system corruption cleaned. 08426_ K-01 Serf collects debris. 08427_ Proton Cannon destroyed. 08428_ U-05 Engineer lays Concrete. 08429_ K-01 Serf collects debris. 08430_ 3HZJ|KFMZAY6KIOC| YV3OQQP 08430_ U-05 Engineer lays Concrete. 08431_ U-05 Engineer builds a Wall. 08431_ B-75 Beast suffers critical hit (Burn). 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""" %##;;+#######+### # "" | | ??#! # F" ? ??????? # "" | | ??# # "" ?? ?? # | | ??# # "" ??? #### | | ??# #? ???? #?## | | ??#" [[ #?? ???? #?#= | | ??#T [ *!##??#####;+###?????######+#########?# | | ??#" !! #?????? ??????????????????????????# | | ??# ##?????? ??????????????????????????# | | ??######+########??""????????+?+????????????????# | | ?????# # #??""???????????????????????????# | | ###### "" # #???????????????????????????????# | | "T + #???????????????????????????????# | | ###### # #???????????????????????????????# | | ??# # #????????????+?+????????????????# | | "???### ### #???????????????????????????????# | | ???????# #?# #???????????????????????????????# | | ???????# #?# #???????????????????????????????## | | ???????# #?######????????????????????????????????? | | ???????# ########????????????????????????????????? | | ?####### # #????????????????????????????????? | | + !/! #????????????????????????????????? | | ########+# !! #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 600 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed HeavyAssembledStabilizer Manual? 0 Play Time 01:30:31 Cumulative 13.6 hours Start 2024.02.09 @ 07:13:33 End 2024.02.09 @ 09:58:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4220745c-d0d4-4551-8ce4-8d08194d5efa