Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 17:25:08 Player: Tmvn Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (92) 460 Value Destroyed (3494) 3494 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 12465 Bonus ------- Follower Combat Kills 211 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1450 Matter 18/300 Energy 240/325 System Corruption 4% Temperature Cool (32) Movement Hovering (110) Ox1 Location -2/Testing Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Energy Well (500) Enhanced Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer System Shield Improved Field Recycling Unit > --- WEAPON ----------- Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Huge Wheel Gyrokinetic Inverter Advanced Cryofiber Web Advanced Heat Sink Compact Battery Advanced Particle Charger Relay Coupler [Swarmer] High-powered Shock Rifle Electrolaser Electrolaser Plasma Rifle Heavy Assault Rifle Mass Driver EMP Blaster Katana [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Q-thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Slots Evolved 16 | . . 2 . 2 . . 2 2 2 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . 1 . . 1 . . 1 1 . 2 . Utility 9 | . . 2 . 1 . . 1 2 1 1 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 175 | . 9 4 2 11 19 29 22 14 9 32 9 1 5 9 Power 23 | . . . 1 2 3 3 2 2 1 7 1 . . 1 Engine 12 | . . . 1 2 3 1 1 2 . 2 . . . . Core 8 | . . . . . . 2 1 . 1 4 . . . . Reactor 3 | . . . . . . . . . . 1 1 . . 1 Propulsion 48 | . 5 . 1 4 6 9 5 . . 7 6 . . 5 Treads 5 | . . . . . 1 2 2 . . . . . . . Leg 27 | . 5 . 1 4 5 7 . . . 4 1 . . . Wheel 6 | . . . . . . . 3 . . . 3 . . . Hover 9 | . . . . . . . . . . 3 1 . . 5 Flight 1 | . . . . . . . . . . . 1 . . . Utility 45 | . 1 3 . 4 4 5 4 6 3 5 2 . 5 3 Device 19 | . . 1 . . 1 2 2 3 2 2 1 . 3 2 Storage 5 | . 1 1 . . . 1 . . . . . . 1 1 Processor 8 | . . 1 . . . 2 . 2 . 2 . . 1 . Hackware 2 | . . . . 1 . . . . . . 1 . . . Protection 11 | . . . . 3 3 . 2 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | . 3 1 . 1 6 12 11 6 5 13 . 1 . . Energy Gun 17 | . . . . . 3 1 6 3 . 4 . . . . Energy Cannon 2 | . . . . . . 1 . . . 1 . . . . Ballistic Gun 21 | . 1 1 . . 3 6 3 2 3 2 . . . . Ballistic Cannon 8 | . 2 . . . . . 2 . 1 2 . 1 . . Launcher 9 | . . . . 1 . 3 . . 1 4 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . . . . 2 2 Parts Lost 70 | . 2 . . 5 5 13 2 1 3 25 4 4 3 3 Power 13 | . . . . 1 1 2 2 . . 7 . . . . Propulsion 20 | . . . . 1 1 4 . . . 6 2 3 . 3 Utility 17 | . . . . 2 1 3 . . 1 4 2 1 3 . Weapon 20 | . 2 . . 1 2 4 . 1 2 8 . . . . Highest Loss Streak 13 | . 2 . . 2 3 3 2 1 1 13 4 4 2 3 Average Slot Usage (%) 82 | . 85 98 100 97 96 91 91 84 85 79 15 9 5 9 Engine 6 | . 14 11 11 8 7 3 6 6 5 3 . . . . Core 1 | . . . . . . 3 . . 5 5 . . . . Treads 1 | . . . . . 1 6 3 . . . . . . . Leg 14 | . 28 22 22 27 25 19 11 . . 4 1 . . . Wheel 3 | . . . . . . . 7 13 11 5 2 3 . . Device 6 | . . 11 11 9 5 6 9 9 10 8 2 . 2 3 Storage 12 | . 14 21 22 10 9 17 15 13 11 9 . . . . Processor 7 | . . 10 11 9 . 2 7 16 17 18 . . 3 . Hackware 4 | . . . . 1 9 9 7 6 5 4 . 3 . . Protection 5 | . . . . 12 19 5 4 5 3 3 3 . . . Energy Gun 3 | . 5 . . . 4 2 7 10 1 . . . . . Ballistic Gun 8 | . 14 11 11 9 13 13 6 1 5 5 . . . . Ballistic Cannon 2 | . 8 11 11 6 . . . . 2 3 . . . . Naked Turns 57 | . . . . . . . . . . 12 . 22 12 11 Heaviest Build 96 | 12 27 37 37 40 48 77 65 86 94 96 3 . 6 27 Greatest Support 80 | 20 20 20 20 35 35 49 56 56 56 80 3 3 3 56 Greatest Overweight (x) 20 | . 1 1 1 1 4 3 20 1 1 4 . . 1 2 Average Overweight (x) . | . . 1 1 . 1 1 1 1 1 1 . . . . Largest Inventory Capacity 18 | . 12 14 14 14 10 18 18 18 18 18 4 4 4 10 Average Capacity 14 | . 9 13 14 10 10 17 18 18 18 17 4 4 4 4 Most Carried 18 | . 10 9 12 11 10 16 18 18 18 18 4 2 4 4 Average Carried 12 | . 9 7 11 9 8 11 16 17 17 15 3 1 3 3 Final Capacity 18 | 6 10 14 14 10 10 18 18 18 18 4 4 4 4 4 Final Carried 18 | 6 10 9 12 10 10 15 17 18 17 4 2 2 4 4 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Matter Collected 2604 | 200 119 86 86 393 336 568 105 129 261 321 . . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3270 | . 252 127 155 537 417 1005 105 129 214 329 . . . . Parts 171 | . 14 7 6 26 19 53 7 8 9 22 . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 3 . . 1 . . . . . Parts Field Recycled 38 | . . . . . . . . 25 13 . . . . . Retrieved Matter 331 | . . . . . . . . 253 78 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Combat Hostiles Destroyed 77 | . 8 1 3 12 8 18 5 4 9 9 . . . . Guns 44 | . 3 1 1 7 8 12 3 4 3 2 . . . . Cannons 16 | . 3 . 2 4 . 3 2 . . 2 . . . . AOE 16 | . 2 . . 1 . 3 . . 5 5 . . . . Classes Destroyed 12 | . 2 2 2 2 1 1 1 . . 1 . . . . Worker 5 | . . . 2 2 . 1 . . . . . . . . Builder 4 | . . . . 1 . 2 . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . Recycler 3 | . . 1 . . . 2 . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . Swarmer 23 | . 3 . . 3 . 3 4 3 5 2 . . . . Grunt 36 | . 5 . 2 7 3 11 . . 2 6 . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 11 | . . 1 . 2 4 3 . . . 1 . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . Programmer 4 | . . . . . . . 1 1 2 . . . . . Best Kill Streak 9 | . 3 1 3 6 1 3 3 3 5 9 . . . . Combat Bots Only 7 | . 3 1 3 6 1 3 3 3 5 7 . . . . Max Kills in Single Turn 4 | . 1 1 1 2 1 2 1 1 3 4 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 . 2 . . 3 2 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Damage Taken 13504 | . 440 119 52 828 786 1894 406 320 870 3611 1111 1099 1228 740 Core 4173 | . 50 . 10 73 56 235 39 13 100 984 246 899 1123 345 Absorbed by Shields 75 | . . . . . . . . . . . . 75 . . Core Remaining (%) 68 | 100 80 . 97 . . 33 94 98 90 14 . 11 . . Volleys Fired 273 | . 18 8 7 43 40 75 17 15 27 23 . . . . Largest 2 | . 2 2 2 2 2 2 2 2 2 2 . . . . Hottest 151 | . 60 59 62 62 138 98 90 114 80 151 . . . . Shots Fired 538 | . 35 16 14 85 79 147 34 30 54 44 . . . . Gun 401 | . 32 8 7 43 78 127 20 30 36 20 . . . . Cannon 119 | . 3 8 7 40 . 14 14 . 16 17 . . . . Launcher 18 | . . . . 2 1 6 . . 2 7 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 396 | . 21 16 14 83 43 108 31 10 45 25 . . . . Thermal 87 | . . . . . 35 33 3 7 . 9 . . . . Explosive 8 | . . . . . . . . . 2 6 . . . . Electromagnetic 47 | . 14 . . 2 1 6 . 13 7 4 . . . . Robot Hit Streak 15 | . 8 9 9 11 12 8 4 6 10 15 . . . . Robot Miss Streak 4 | . 1 1 2 3 3 4 3 3 2 1 . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 4 | . 2 . . . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . . . . Shots Hit Robots 369 | . 28 12 10 57 51 92 17 23 39 40 . . . . Core Hits 175 | . 11 3 7 30 16 45 5 11 15 30 . . 1 1 Critical Hits 3 | . . . . . 1 1 . . 1 . . . . . Critical Kills 1 | . . . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . Melee Attacks 2 | . . . . . . 1 . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . 1 . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8932 | . 437 187 186 897 876 2186 344 316 1315 2139 . 11 2 36 Guns 4420 | . 258 89 78 467 859 1326 191 316 491 345 . . . . Cannons 1793 | . 59 98 108 309 . 250 153 . 338 478 . . . . Explosions 2666 | . 120 . . 117 17 610 . . 486 1316 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 53 | . . . . 4 . . . . . . . 11 2 36 Kinetic 4483 | . 154 187 186 776 423 1078 302 149 703 525 . . . . Thermal 1473 | . 120 . . . 436 498 42 72 70 235 . . . . Explosive 1950 | . . . . . . 317 . . 416 1217 . . . . Electromagnetic 973 | . 163 . . 117 17 293 . 95 126 162 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . 2 . . . . 2 2 . 9 . 3 3 . 4 Average Corruption 3 | . 1 . . . . 2 1 . 8 . 3 3 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 20 | . 2 . . . . 2 5 . 8 . 1 2 . . Message Errors 10 | . 2 . . . . 1 3 . 2 . 1 1 . . Matter Fused 1 | . . . . . . . . . 1 . . . . . Heat Flow Errors 3 | . . . . . . . . . 2 . . 1 . . Energy Discharges 2 | . . . . . . 1 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . . . . . Targeting Errors 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 304 | . . 8 . 21 . 84 4 . 78 109 . . . . Projectiles 91 | . . 8 . 6 . 5 4 . 47 21 . . . . Explosions 213 | . . . . 15 . 79 . . 31 88 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . . . . 3 . . 2 . 3 5 . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 13 | . . . . 3 . . 2 . 3 5 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 354 | . 44 . . . 19 11 . . 111 146 . 5 1 17 Shots 10 | . 2 . . . 1 1 . . 2 4 . . . . Rammed 4 | . . . . . . . . . . . . 1 1 2 Targets Rammed 5 | . . . . 1 . . . . . . . 1 1 2 Kicked 1 | . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 469 | . 142 5 12 88 469 93 28 180 132 225 . 247 . . Average Temperature 83 | . 50 3 8 31 167 21 8 62 59 116 . 132 . . Received Heat Transfer 2831 | . 132 27 30 333 270 927 . . 81 789 30 83 99 30 Effects 3 | . . . . . 3 . . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . . Heat Transferred 2472 | . 150 . . . 851 851 74 148 50 348 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Peak Influence 312 | . 200 53 100 244 209 312 110 111 204 306 88 51 87 52 Initial 101 | . . 1 20 39 9 101 73 7 7 24 73 36 22 37 Average 85 | . 60 27 86 80 112 168 55 43 43 133 71 35 48 43 Maximum Alert Level 1 | . 1 . . 1 1 1 . . 1 1 . . . . Low Security (%) 91 | . 94 100 100 92 86 72 100 100 91 82 100 100 100 100 Level 1 8 | . 5 . . 7 13 27 . . 8 17 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 1 . 3 3 1 1 4 1 . . . Investigation 2 | . . . . . . . 1 . . 1 . . . . Extermination 5 | . . . . . . . 2 1 1 1 . . . . Reinforcement 8 | . 1 . . 1 . 3 . . . 2 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Distress Signals 13 | . 2 . . 2 . 4 . . . 1 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 208 | . 16 1 5 25 9 34 8 8 11 30 18 15 19 9 Peak Tracking Total 18 | . 4 2 4 8 2 6 3 3 5 9 14 18 13 9 Tactical Retreats 21 | . . . . 1 1 4 2 1 1 2 4 1 4 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Traps Triggered 11 | . 2 . . . 3 1 1 . . 1 1 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Machines Disabled 6 | . . . . 1 1 3 . . . 1 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . 1 . . . . Garrison Access 3 | . . . . . . . . . 1 1 . . 1 . Garrison Relay 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Machines Accessed 28 | . 4 3 . 2 . 3 5 1 2 5 2 . 1 . Terminals 15 | . 4 . . 1 . 3 3 . 1 2 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 3 | . . 1 . . . . 1 . . 1 . . . . Scanalyzers 3 | . . 2 . . . . . . . 1 . . . . Garrison Access 5 | . . . . 1 . . . . 1 1 1 . 1 . Total Hacks 80 | . 12 7 . 6 . 12 11 5 5 19 2 . 1 . Successful 53 | . 9 5 . 4 . 5 7 1 3 17 1 . 1 . Failed 27 | . 3 2 . 2 . 7 4 4 2 2 1 . . . Catastrophic 3 | . . . . . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 10 . . 1 . 12 6 . 3 3 . . . . Terminals 41 | . 12 . . 4 . 12 7 . 3 2 1 . . . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 5 | . . . . . . . . 5 . . . . . . Recycling Units 6 | . . 2 . . . . 2 . . 2 . . . . Scanalyzers 19 | . . 5 . . . . . . . 14 . . . . Garrison Access 7 | . . . . 2 . . . . 2 1 1 . 1 . Terminal Hacks 15 | . 6 . . 2 . 3 3 . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . 2 . 1 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Zone Layout 6 | . 2 . . . . 2 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . 1 . . . . Report Inventory 2 | . . 1 . . . . . . . 1 . . . . Scanalyzer 18 | . . 4 . . . . . . . 14 . . . . Insert Component 8 | . . 2 . . . . . . . 6 . . . . Analyze 10 | . . 2 . . . . . . . 8 . . . . Garrison Access Hacks 6 | . . . . 1 . . . . 2 1 1 . 1 . Unlock Access 2 | . . . . 1 . . . . . . 1 . . . Seal Access 3 | . . . . . . . . . 1 1 . . 1 . Coupler Status 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 3 . . 1 . 2 2 . . 1 . . . . Terminals 7 | . 3 . . 1 . 2 1 . . . . . . . Track 6 | . 2 . . 1 . 2 1 . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . 1 . . . . Tunnel 2 | . . . . . . . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 3 . 1 . 3 3 1 . 3 2 . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 2 . . . . . . . 6 . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . Matter 124 | . . . . . . . 124 . . . . . . . Time 62 | . . . . . . . 62 . . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 2 . . . . . . . 6 . . . . Part Schematics Acquired 8 | . . 2 . . . . . . . 6 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Used RIF Installer 2 | . . . . . 1 . . . . . . 1 . . Hotswap 1 | . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Total Allies 5 | . . . 2 . . . . . . 3 . . . . Largest Group 3 | . . . 2 1 . . . . . 3 . . . . Highest-Rated Group 138 | . . . 43 31 . . . . . 138 . . . . Highest-Rated Ally 46 | . . . 31 31 . . . . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . 13 . . . . . 25 . . . . Total Damage 674 | . . . . 187 . . . . . 487 . . . . Kills 11 | . . . . 3 . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Turns Passed 6589 | . 758 138 280 546 589 939 1023 486 584 663 159 91 219 114 Spaces Moved 4605 | 1 447 73 171 275 269 384 708 377 436 455 290 139 412 168 Core 978 | . . . . . . . 2 . . 45 290 139 412 90 Treads 57 | . . . . . . 57 . . . . . . . . Legs 1899 | 1 447 73 171 275 269 327 265 . . 71 . . . . Wheels 1547 | . . . . . . . 441 377 436 293 . . . . Hover 124 | . . . . . . . . . . 46 . . . 78 Flight . | . . . . . . . . . . . . . . . Fastest Speed 32 | 120 120 150 150 120 120 150 110 110 110 50 50 50 50 32 Average Speed 115 | 120 144 150 150 133 153 170 130 110 110 116 50 50 50 48 Slowest Speed 1050 | 120 150 150 150 150 240 220 1050 110 110 240 50 50 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 78 10 29 31 45 40 16 5 13 14 11 39 16 28 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . Known Exits Taken 4 | . . . . 1 . . . 1 1 . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . 1 . 1 . . . . . . Terrain Destroyed 194 | . 4 . . . . 45 4 1 50 90 . . . . Melee 2 | . . . . . . 1 . 1 . . . . . . Projectile 20 | . . . . . . 4 4 . 11 1 . . . . AOE 172 | . 4 . . . . 40 . . 39 89 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Res Gar Res Tes Total 5376 | . 533 85 180 374 371 523 783 420 489 537 301 159 422 199 Wait 144 | . 36 . . 30 14 18 6 1 7 16 . . . 16 Move 4589 | . 446 72 170 274 267 383 707 376 435 454 289 137 411 168 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | . 11 1 1 7 9 11 12 6 7 9 . . 2 1 Fast Attach 52 | . 1 . . 3 6 6 4 2 2 10 6 . 5 7 Attach 58 | . 2 3 . 5 4 10 8 2 4 14 3 1 . 2 Detach 16 | . 1 . . . 2 3 4 . . 1 2 1 1 1 Swap 65 | . 6 1 2 3 9 13 10 10 3 8 . . . . Drop 71 | . 12 . . 8 15 3 15 7 4 2 1 . 2 2 Fire 273 | . 18 8 7 43 40 75 17 15 27 23 . . . . Melee 2 | . . . . . . 1 . 1 . . . . . . Ram 4 | . . . . . . . . . . . . 1 1 2 Kick 1 | . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 5 . . . . . . 19 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Garrison -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 12) 692 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Discovered new exit (range 14) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Entered Mines 1164 | -9/Mines | Discovered new exit (range 9) 1177 | -9/Mines | Entered Materials 1177 | -8/Materials | Accompanied by 1 ally 1177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1393 | -8/Materials | Discovered new exit (range 13) 1483 | -8/Materials | Build established: Scavenger-Mutant 1677 | -8/Materials | Discovered new exit (range 13) 1722 | -8/Materials | Identified exit to Garrison 1723 | -8/Materials | Entered Garrison 1729 | -8/Garrison | Installed Relay Interface Framework 1926 | -8/Garrison | Triggered checkpoint 1999 | -8/Garrison | Lost 3 parts (1p1u1w) 2066 | -8/Garrison | Triggered checkpoint 2090 | -8/Garrison | Garrison Relay disabled 2300 | -8/Garrison | Discovered new exit (range 8) 2312 | -8/Garrison | Entered Materials 2621 | -8/Materials | Lost 3 parts (2u1w) 2726 | -8/Materials | Core integrity fell below 50% 2731 | -8/Materials | Lost 3 parts (2n1w) 3114 | -8/Materials | Discovered new exit (range 9) 3251 | -8/Materials | Entered Factory 3251 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3562 | -7/Factory | Fabricated EMP Blaster? 4255 | -7/Factory | Build established: Mutant 4271 | -7/Factory | Discovered new exit (range 4) 4274 | -7/Factory | Entered another Factory area 4274 | -6/Factory | Evolved 2 slots: Utility x2 4731 | -6/Factory | Discovered new exit (range 4) 4734 | -6/Factory | Identified exit to Factory 4760 | -6/Factory | Entered another Factory area 4760 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5085 | -5/Factory | Discovered new exit (range 6) 5091 | -5/Factory | Identified exit to Upper Caves 5300 | -5/Factory | Discovered new exit (range 13) 5343 | -5/Factory | Identified exit to Factory 5344 | -5/Factory | Entered another Factory area 5344 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5523 | -4/Factory | Allied Derelicts emerged from ambush trap array 5807 | -4/Factory | Lost 11 parts (4p2n2u3w) 5817 | -4/Factory | Destroyed 7 combat bots 5976 | -4/Factory | Released all parts (11) 5978 | -4/Factory | Core integrity fell below 50% 5984 | -4/Factory | Discovered new exit (range 15) 6006 | -4/Factory | Core integrity fell below 20% 6007 | -4/Factory | Lost 13 parts (3p3n2u5w) 6007 | -4/Factory | Entered Research 6007 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6069 | -3/Research | Spotted B-86 Titan 6123 | -3/Research | Spotted B-86 Titan 6165 | -3/Research | Identified exit to Garrison 6166 | -3/Research | Entered Garrison 6176 | -3/Garrison | Lost 4 parts (2n2u) 6184 | -3/Garrison | Triggered checkpoint 6227 | -3/Garrison | Spotted B-86 Titan 6231 | -3/Garrison | Core integrity fell below 50% 6234 | -3/Garrison | Triggered checkpoint 6247 | -3/Garrison | Discovered new exit (range 8) 6253 | -3/Garrison | Expanded RIF knowledge: Hotswap 6255 | -3/Garrison | Core integrity fell below 20% 6257 | -3/Garrison | Entered Research 6257 | -2/Research | Evolved 2 slots: Propulsion x2 6266 | -2/Research | Lost 4 parts (3n1u) 6290 | -2/Research | Found Prototype Processor 6290 | -2/Research | Identified Exp. Melee Analysis Suite 6448 | -2/Research | Core integrity fell below 50% 6474 | -2/Research | Discovered new exit (range 3) 6476 | -2/Research | Entered Testing 6536 | -2/Testing | Core integrity fell below 20% 6587 | -2/Testing | Spotted PG-OUB8AXZU94 6590 | -2/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06487_ Acquired Adv. ECM Suite. 06491_ Acquired Prototype Device. 06491_ Identified Exp. Power Amplifier. 06495_ Dropped Exp. Power Amplifier. 06504_ R-10 Processor collects Exp. Power Amplifier. 06544_ Phase Constrictor disabled. 06544_ Acquired Imp. Linear Gravjet. 06552_ Acquired Com. HERF Cannon. 06558_ Slammed into K-01 Serf. 06563_ Acquired Imp. Gyrokinetic Inverter. 06566_ Slammed into K-01 Serf. 06567_ K-01 Serf sends out distress signal. 06569_ Imp. Linear Gravjet destroyed. 06575_ Acquired Prototype Hover Unit. 06575_ Identified Cld. Linear Gravjet. 06575_ Malfunction: Rnf. Antimatter Reactor damaged (-81). 06577_ Dropped Faulty Cld. Linear Gravjet. 06580_ Imp. Linear Gravjet destroyed. 06582_ W-44 Eye sends out distress signal. 06589_ Imp. Linear Gravjet destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# #????????????? | | ???????????????#########???# | #????????????? | | ???????????????# #???# #????????????? | | ???????????????# #???# """ #????????????? | | ????????##+#???# #???# """ #????????????? | | ????????? #???# #???# """ #????????????? | | ?????????# #???# #???# """ #????????????? | | ?????????# ########+######## """ #????????????? | | ?????????# + #????????????? | | ?????????# ######## ### # """ #????????????? | | ?????????# #??????# #?# # """ #????????????? | | ?????????# #??????# #?# p # """ #????????????? | | ?????????# #??????# #?# # """ #????????????? | | ???#######+##?????# #?# + """ ] #????????????? | | ???# ! #?????#/#?# # #????????????? | | ?? # #????? ?# ss# #????????????? | | ?? # """"" #????? ?# # #????????????? | | ?? # """"" #????? ?# s##########????????????? | | ?? # """"" #????? ?# s#?????????????????????? | | ?? # #????? !?# #?????????????????????? | | ## # ] #????? ?# w #?????????????????????? | | + ]] #????? ?# #?????????????????????? | | # ] #????? ]?# #?????????????????????? | | " / #?????????# #?????????????????????? | | " # """" #????###### #?????????????????????? | | # """"" # @ #?????????????????????? | | # """"" # g g#?????????????????????? | | #[ # g +?????????????????????? | | # """"" # kA #?????????????????????? | | # """"" ####/###########?????????????????????? | | + """"" #? ?????????????????????????????????? | | #### #? ??????????????????????????????????? | | ???##########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Jamming Range 8 Power Amplification 20 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 58 Targeting Accuracy 16 Melee Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Gyrokinetic Inverter | -4/Factory | Scanalyzed Angular Momentum Engine | -4/Factory | Scanalyzed Arm. Huge Wheel | -4/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Gravmag System | -4/Factory | Scanalyzed Magnetic Acceleration Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EMP Blaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaBombardmentPrototype Manual? 0 Play Time 01:40:15 Cumulative 47.0 hours Start 2020.10.05 @ 21:15:10 End 2020.10.06 @ 17:25:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: baa94ab1-a53f-47bd-9668-063d4ae1cd38