Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 09:56:51 Player: SUBSUB Result: Destroyed by AG-96105 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (2622) 2622 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2374) 2374 TOTAL SCORE: 9806 Bonus ------- Follower Combat Kills 74 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 150/150 System Corruption 2% Temperature Cool (6) Movement Walking (206) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Titanium Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (4) ------ Experimental Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Zionite Light DM Reactor High-capacity Matter Pod (200) Makeshift Salvage Targeting Computer Makeshift Weapon Shielding Zionite Weapon Casing Hacking Suite High-powered Tractor Beam Trap Reconfigurator Improved EM Pulse Cannon Heavy Ion Cannon Autogun Improved Assault Rifle Assault Cannon Gauss Cannon Makeshift Spear CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Assault Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Zionite Light DM Reactor Zionite Composite Leg I High-capacity Matter Pod Makeshift Salvage Targeting Computer Makeshift Weapon Shielding Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Hacking Suite High-powered Tractor Beam Trap Reconfigurator Improved EM Pulse Cannon Heavy Ion Cannon Autogun Improved Assault Rifle Gauss Cannon Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Makeshift Spear CR-A16's Pointy Stick GAL Module [Rating: 70] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . Utility 2 | . . 1 . . . 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 96 | 5 16 6 . 1 1 25 3 9 4 3 23 Power 15 | . 3 1 . . . 1 1 1 2 . 6 Engine 12 | . 3 1 . . . 1 . 1 2 . 4 Core 1 | . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 36 | 2 5 2 . . . 15 1 3 1 . 7 Treads 16 | . 3 2 . . . 7 1 3 . . . Leg 7 | . . . . . . . . . . . 7 Wheel 13 | 2 2 . . . . 8 . . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 1 1 2 . 1 . 6 . 3 1 . 6 Device 7 | . 1 2 . . . 2 . 1 . . 1 Storage 4 | 1 . . . 1 . 1 . 1 . . . Processor 2 | . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . . 2 . . 1 . 5 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 7 1 . . 1 3 1 2 . 3 4 Energy Gun 5 | 2 2 . . . . 1 . . . . . Energy Cannon 2 | . 1 . . . . . . 1 . . . Ballistic Gun 5 | . 1 1 . . . 2 . 1 . . . Ballistic Cannon 3 | . 2 . . . . . . . . 1 . Launcher 4 | . . . . . 1 . 1 . . 1 1 Special Weapon 5 | . 1 . . . . . . . . 1 3 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . . 2 5 Parts Lost 36 | . 5 1 . . . 2 . 9 . . 19 Power 8 | . 2 . . . . . . 1 . . 5 Propulsion 16 | . 2 . . . . 2 . 4 . . 8 Utility 7 | . . 1 . . . . . 2 . . 4 Weapon 5 | . 1 . . . . . . 2 . . 2 Highest Loss Streak 12 | . 4 1 . . . 2 . 5 . . 12 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 12 | 2 7 6 8 8 9 9 11 9 15 22 22 Power 1 | 1 . . 1 1 1 . 1 . 3 4 3 Propulsion 1 | 1 3 2 2 2 2 2 3 . . 1 1 Utility 4 | . 2 1 1 1 2 4 5 3 5 6 7 Weapon 5 | . 1 2 4 4 4 3 2 3 6 11 10 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 2 2 1 1 1 2 . . 1 . 11 Power 3 | . 1 . . . . 1 . . . . 1 Propulsion 5 | . 1 2 . . 1 . . . 1 . . Utility 5 | . . . . 1 . . . . . . 4 Weapon 8 | . . . 1 . . 1 . . . . 6 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 96 100 100 100 95 86 93 98 95 88 Engine 10 | . 10 11 11 11 11 9 7 6 13 15 9 Core 1 | . . . . . . . 2 7 1 . 1 Treads 22 | . 12 25 33 33 33 18 22 30 23 23 7 Leg 1 | . . . . . . . . . . . 21 Wheel 10 | . 14 4 . . . 17 15 3 13 15 1 Device 12 | . 13 20 22 22 22 14 7 11 7 7 5 Storage 10 | . 14 11 11 11 11 9 7 14 9 7 7 Processor 2 | . . . . . . . . 1 7 7 7 Protection 4 | . . . . . . 8 7 . 5 7 7 Energy Gun 1 | . 8 6 . . . . . . . . . Ballistic Gun 10 | . 4 4 11 11 11 15 13 12 15 4 . Ballistic Cannon 4 | . 7 11 11 11 8 2 . . . 4 5 Peak Build Rating 70 | 5 9 15 15 16 17 33 36 34 41 48 70 Average Rating 27 | 4 7 12 15 15 16 23 32 30 39 43 54 On Entrance 21 | . 5 9 15 15 16 16 28 34 33 41 46 Naked Turns . | . . . . . . . . . . . . Heaviest Build 124 | 9 17 20 20 25 26 116 121 124 114 120 121 Greatest Support 102 | 20 40 60 60 60 60 40 62 102 20 70 98 Greatest Overweight (x) 10 | . 2 . . . . 5 6 10 10 5 6 Average Overweight (x) 2 | . . . . . . 1 4 4 5 4 2 Largest Inventory Capacity 25 | 8 8 8 8 10 10 25 25 25 25 25 25 Average Capacity 16 | 7 8 8 8 8 10 11 25 25 25 25 25 Most Carried 25 | 7 8 8 8 9 10 12 13 13 19 25 25 Average Carried 12 | 2 7 6 7 8 9 9 11 9 16 24 23 Final Capacity 25 | 8 8 8 8 10 10 25 25 25 25 25 25 Final Carried 25 | 7 8 8 8 9 10 12 13 8 19 25 17 Class Distribution -------------------- 45% | Scavenger-Mutant 43% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3018 | 205 437 169 . 20 83 1016 60 687 75 75 191 Remotely . | . . . . . . . . . . . . Salvage Created 2832 | 26 546 185 . . 79 1228 60 338 . . 370 Parts 181 | 3 49 8 . . 13 73 7 14 . . 14 Haulers Intercepted 3 | . 1 . . . . 2 . . . . . Recyclers Shooed 5 | . 1 . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 9 4 2 . Prevented 2 | . . . . . . . . 1 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 82 | . 16 4 . . 4 30 4 10 . . 14 Guns 33 | . 7 1 . . . 21 1 3 . . . Cannons 18 | . 9 3 . . . 2 . 2 . . 2 AOE 31 | . . . . . 4 7 3 5 . . 12 Classes Destroyed 17 | 1 6 1 . . . 4 . 2 . . 3 Worker 6 | . 2 . . . 1 3 . . . . . Builder 2 | . 1 1 . . . . . . . . . Tunneler 5 | 1 1 . . . 3 . . . . . . Hauler 3 | . 1 . . . . 2 . . . . . Recycler 2 | . . 1 . . . 1 . . . . . Operator 3 | . . . . . . 1 . 2 . . . Watcher 2 | . 1 . . . . 1 . . . . . Swarmer 29 | . 6 . . . 4 11 4 4 . . . Grunt 29 | . 10 4 . . . 12 . 3 . . . Brawler 2 | . . . . . . 1 . 1 . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 5 | . . . . . . 5 . . . . . Hunter 1 | . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . . Z-Light 6 | . . . . . . . . . . . 6 Assembled 5 | . . . . . . . . . . . 5 Golem 2 | . . . . . . . . . . . 2 Best Kill Streak 5 | 1 4 5 . . 5 5 4 3 . . 4 Combat Bots Only 4 | . 4 2 . . 4 4 4 3 . . 4 Max Kills in Single Turn 4 | 1 2 1 . . 2 4 3 2 . . 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 2 4 3 2 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 545 | . 116 28 . . 8 127 15 140 . . 111 Missed 166 | . 30 9 . . 2 49 6 44 . . 26 Hits 379 | . 86 19 . . 6 78 9 96 . . 85 Melee 17 | . . . . . . 7 . 7 . . 3 Projectile 362 | . 86 19 . . 6 71 9 89 . . 82 Critical Strikes 13 | . 2 . . . . 7 1 3 . . . Damage Taken 7392 | . 831 210 . . 110 1362 132 1804 . . 2943 Core 1092 | . 202 58 . . 6 88 . 201 . . 537 Absorbed by Shields 124 | . . . . . . . . 124 . . . Core Remaining (%) 71 | 100 19 . . . 84 84 . . . . . Volleys Fired 293 | 2 74 16 . . 11 113 6 54 . . 17 Largest 2 | 2 2 2 . . 2 2 2 2 . . 2 Hottest 160 | 100 160 86 . . 56 73 59 92 . . 37 Shots Fired 538 | 4 124 30 . . 15 225 12 105 1 . 22 Gun 367 | 4 57 14 . . 10 192 10 79 1 . . Cannon 120 | . 58 16 . . 3 29 . 11 . . 3 Launcher 29 | . . . . . 2 4 2 15 . . 6 Special 22 | . 9 . . . . . . . . . 13 Kinetic 397 | . 68 16 . . 13 217 10 69 1 . 3 Thermal 74 | 4 56 14 . . . . . . . . . Explosive 42 | . . . . . 2 4 2 15 . . 19 Electromagnetic 25 | . . . . . . 4 . 21 . . . Robot Hit Streak 20 | 1 7 6 . . 3 20 1 14 . . 10 Robot Miss Streak 7 | 1 7 2 . . 2 4 5 3 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 2 . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . . Shots Hit Robots 346 | 2 58 22 . . 7 155 2 84 . . 16 Core Hits 191 | 1 32 8 . . 8 74 6 27 . . 35 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 8 | . 3 2 . . . 1 . 1 . . 1 Burn 2 | . 1 1 . . . . . . . . . Destroy 2 | . . . . . . 1 . 1 . . . Blast 3 | . 2 1 . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9638 | 25 810 373 . . 343 2966 178 2147 . . 2796 Guns 3534 | 25 343 160 . . 89 2090 27 800 . . . Cannons 1255 | . 467 213 . . 19 267 . 268 . . 21 Explosions 4365 | . . . . . 235 589 151 1079 . . 2311 Melee . | . . . . . . . . . . . . Ramming 20 | . . . . . . 20 . . . . . Kinetic 3879 | . 495 213 . . 108 2313 27 702 . . 21 Thermal 669 | 25 315 160 . . . 73 . 96 . . . Explosive 4196 | . . . . . 235 516 151 983 . . 2311 Electromagnetic 410 | . . . . . . 44 . 366 . . . Impact . | . . . . . . . . . . . . Slashing 464 | . . . . . . . . . . . 464 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 3 . . . . . . 8 8 8 2 Average Corruption 6 | . 2 . . . . . . 7 8 8 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 62 | . 10 . . . . . . 14 28 10 . Message Errors 22 | . 4 . . . . . . 2 12 4 . Matter Fused 11 | . 2 . . . . . . 2 5 2 . Heat Flow Errors 6 | . 1 . . . . . . 3 2 . . Energy Discharges 8 | . . . . . . . . 2 5 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 8 | . 1 . . . . . . 2 3 2 . Data Loss (major) 2 | . 1 . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . 1 . . . . . . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 193 | . 3 . . . 16 85 . 9 . . 80 Projectiles 15 | . 3 . . . . . . . . . 12 Explosions 178 | . . . . . 16 85 . 9 . . 68 Melee . | . . . . . . . . . . . . Knockbacks 12 | . 6 4 . . . 2 . . . . . Impact . | . . . . . . . . . . . . Kinetic 12 | . 6 4 . . . 2 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 227 | . . . . . 59 142 . 26 . . . Shots 6 | . . . . . 2 3 . 1 . . . Rammed 5 | . . . . . . 5 . . . . . Targets Rammed 5 | . . . . . . 5 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 304 | 48 304 124 . . . 17 . 257 230 . 1 Average Temperature 68 | 27 72 70 . . . 9 . 53 112 . 1 Received Heat Transfer 1718 | . 216 114 . . . 504 . 404 . . 480 Effects 3 | . 3 . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 4 1 . . . . . . . . . Heat Transferred 1593 | 74 888 481 . . . 50 . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . . . . . 1 . . . . . Low Security (%) 92 | 100 100 100 100 . 100 84 100 . . . . Level 1 7 | . . . . . . 15 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 304 | 5 66 95 9 . 106 304 132 . . . . Initial 132 | . . 8 9 . . . 132 . . . . Average 70 | . 23 40 . . 13 118 66 . . . . Influence Increases 2022 | 5 446 131 . . 126 966 108 240 . . . Destroy 0b10 Robot/C 1360 | . 320 80 . . 80 600 80 200 . . . Destroy 0b10 Robot/NC 105 | 5 30 10 . . 20 40 . . . . . Destroy Leader 300 | . 74 20 . . 10 146 10 40 . . . Successful Hack 23 | . . 6 . . . 17 . . . . . Disable Machine 105 | . 15 . . . . 75 15 . . . . Destroy Structure 99 | . 7 . . . 16 73 3 . . . . Partial Spotted 15 | . . . . . . 15 . . . . . Lose Combat Pursuer 15 | . . 15 . . . . . . . . . Influence Decreases 2022 | 5 425 127 25 . 126 675 399 194 46 . . Entered New Map 198 | . . 13 16 . . . 159 . 10 . . Time Decay 1724 | 5 375 114 9 . 126 655 240 164 36 . . Lost Part 100 | . 50 . . . . 20 . 30 . . . Squads Dispatched 15 | . 3 2 . . . 8 2 . . . . Investigation 4 | . 1 . . . . 2 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . 2 2 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 24 6 1 . 4 50 4 10 . . 17 Peak Tracking Total 6 | . 5 3 1 . 4 5 4 4 . . 6 Tactical Retreats 1 | . . 1 . . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 11 | . 11 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Reconfigurated 10 | . . . . . . 5 5 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 9 | . 1 . . . . 5 1 . . . 2 Max in Single Turn 2 | . 1 . . . . 2 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 19 | . 4 1 . 1 . 10 2 . 1 . . Terminals 14 | . 4 1 . . . 8 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 40 | . 7 2 . 1 . 25 4 . 1 . . Successful 19 | . 3 1 . 1 . 13 . . 1 . . Failed 21 | . 4 1 . . . 12 4 . . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 7 2 . 1 . 16 3 . . 5 . Terminals 34 | . 7 2 . . . 22 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 10 | . 3 . . 1 . 5 . . 1 . . Record 1 | . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Zone Layout 3 | . 1 . . . . 2 . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 8 | . . 1 . . . 7 . . . . . Terminals 8 | . . 1 . . . 7 . . . . . Assimilate 3 | . . 1 . . . 2 . . . . . Botnet 5 | . . . . . . 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 3 1 . . . 9 2 . . . . Full Trace Events 4 | . . . . . . 3 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . . 2 . . . 4 . Largest Group 4 | . . . . . . 2 2 2 . 4 4 Highest-Rated Group 112 | . . . . . . 20 20 20 . 112 112 Highest-Rated Ally 31 | . . . . . . 10 10 10 . 31 31 Total Orders 13 | . . . . . . 10 2 1 . . . STAY 7 | . . . . . . 5 1 1 . . . FOLLOW 6 | . . . . . . 5 1 . . . . Ally Attacks 38 | . . . . . . . . . . . 38 Total Damage 686 | . . . . . . . . . . . 686 Kills 6 | . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Active Infowar (turns) 5434 | . 1252 278 267 713 1053 1871 . . . . . Structural 4180 | . . 276 267 713 1053 1871 . . . . . Seismic 1319 | . 1252 67 . . . . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 12347 | 65 1263 278 267 713 1053 3104 535 1594 906 1579 990 Spaces Moved 6529 | 58 768 157 156 444 438 1742 260 604 545 948 409 Core 23 | 7 16 . . . . . . . . . . Treads 2438 | . 240 94 156 444 438 458 31 390 . 106 81 Legs 255 | . . . . . . . . . . . 255 Wheels 3813 | 51 512 63 . . . 1284 229 214 545 842 73 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 95 155 159 155 155 118 Average Speed 156 | 76 106 127 160 160 160 132 171 233 161 164 216 Slowest Speed 650 | 80 160 160 160 160 160 240 235 317 230 238 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 3 96 15 51 71 65 59 3 68 63 80 52 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 . . 2 2 2 . Spaces Dug 19 | . 8 . . . 11 . . . . . . Terrain Destroyed 277 | . 8 . . . 21 72 3 81 . . 92 Melee . | . . . . . . . . . . . . Projectile 9 | . 8 . . . . . . . . . 1 AOE 268 | . . . . . 21 72 3 81 . . 91 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8115 | 71 1071 205 174 448 775 2323 334 683 570 974 487 Wait 1014 | . 190 14 17 . 320 384 61 5 5 2 16 Move 6518 | 57 767 156 155 443 437 1741 259 603 544 947 409 Hop . | . . . . . . . . . . . . Pick Up 81 | 7 8 6 1 2 2 16 2 4 13 11 9 Fast Attach 23 | 5 6 . . . . 4 1 2 1 1 3 Attach 34 | . 2 3 . . . 4 1 8 . 3 13 Detach 4 | . . . . . . 1 . . . 3 . Swap 81 | . 17 5 . 1 4 28 4 6 3 1 12 Drop 61 | . 7 5 1 2 1 27 . 1 4 6 7 Fire 293 | 2 74 16 . . 11 113 6 54 . . 17 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . 3 . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 503 | -10/Materials | Lost 4 parts (1p2n1w) 567 | -10/Materials | Discovered new exit (range 5) 613 | -10/Materials | Discovered new exit (range 5) 662 | -10/Materials | Core integrity fell below 50% 821 | -10/Materials | Core integrity fell below 20% 921 | -10/Materials | Discovered new exit (range 13) 1185 | -10/Materials | Discovered new exit (range 9) 1329 | -10/Materials | Entered another Materials area 1329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -9/Materials | Met 8R-AWN 1539 | -9/Materials | Discovered new exit (range 7) 1556 | -9/Materials | Discovered new exit (range 8) 1607 | -9/Materials | Entered Mines 1608 | -9/Mines | Followed 8R-AWN into the Mines 1631 | -9/Mines | Assembled infested the area 1638 | -9/Mines | Discovered new exit (range 7) 1646 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1673 | -9/Mines | Learned location of Zion (-7) 1771 | -9/Mines | Discovered new exit (range 16) 1807 | -9/Mines | Learned Materials stockpile data 1808 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1866 | -9/Mines | Discovered new exit (range 6) 1874 | -9/Mines | Entered Exiles 1914 | -9/Exiles | Welcomed by 8R-AWN 1942 | -9/Exiles | Met EX-HEX 1988 | -9/Exiles | Met EX-BIN 2007 | -9/Exiles | Aligned with FarCom system 2009 | -9/Exiles | Given EX-Vault access code 2046 | -9/Exiles | Opened EX-Vault 2059 | -9/Exiles | Found Trap Reconfigurator 2110 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2156 | -9/Exiles | Met EX-DEC 2573 | -9/Exiles | Discovered new exit (range 11) 2587 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2587 | -9/Exiles | Entered Mines 2671 | -8/Mines | Discovered new exit (range 7) 3640 | -8/Mines | Entered Materials 3640 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3947 | -8/Materials | Build established: Scavenger-Mutant 4430 | -8/Materials | Build established: Mutant 4783 | -8/Materials | Garrison activated, responded to threat 5416 | -8/Materials | Build established: Scavenger-Mutant 5723 | -8/Materials | Discovered new exit (range 7) 5861 | -8/Materials | Garrison activated, responded to threat 6744 | -8/Materials | Entered Factory 6744 | -7/Factory | Accompanied by 2 allies 6744 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6949 | -7/Factory | Discovered new exit (range 15) 7279 | -7/Factory | Entered Lower Caves 7279 | -7/Lower Caves | Accompanied by 2 allies 7296 | -7/Lower Caves | Spotted B-75 Beast 7382 | -7/Lower Caves | Destroyed B-75 Beast 7407 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7587 | -7/Lower Caves | Learned Factory terminal intel 8401 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 8856 | -7/Lower Caves | Discovered new exit (range 7) 8873 | -7/Lower Caves | Entered another Lower Caves area 8980 | -7/Lower Caves | Found DCF Scrap (14 items) 9050 | -7/Lower Caves | Entered a destroyed Warlord outpost 9315 | -7/Lower Caves | Learned Factory interactive machine intel 9591 | -7/Lower Caves | Learned Factory interactive machine intel 9628 | -7/Lower Caves | Discovered new exit (range 5) 9779 | -7/Lower Caves | Entered Zion 9816 | -7/Zion | Identified exit to Proximity Caves 9878 | -7/Zion | Received a hallucinogenic algorithm 9878 | -7/Zion | Ran a hallucination algorithm 9960 | -7/Zion | Found GAL Module 10050 | -7/Zion | System corruption cleaned by Quarantine Array 10089 | -7/Zion | Build established: Mutant 10174 | -7/Zion | Found CR-A16's Pointy Stick 10227 | -7/Zion | Found Prototype Special Weapon 10228 | -7/Zion | Identified RU-N14's Throwing Claymores 10239 | -7/Zion | Found RU-N14's Throwing Claymores 10242 | -7/Zion | Found RU-N14's Throwing Claymores 10245 | -7/Zion | Found RU-N14's Throwing Claymores 10289 | -7/Zion | Learned location of 1 exit from Factory 10342 | -7/Zion | Learned location of Data Miner (-6) 10416 | -7/Zion | Found Prototype Launcher 10416 | -7/Zion | Identified Rocket Array 10531 | -7/Zion | Build established: Derelict-Mutant 10676 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10917 | -7/Zion | Gained Derelict followers 11229 | -7/Zion | Opened final containment barrier to the Deep Caves 11347 | -7/Zion | Discovered new exit (range 5) 11350 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11358 | -7/Zion | Entered Deep Caves 11358 | -7/Deep Caves | Accompanied by 4 allies 11478 | -7/Deep Caves | Attacked by Z-Imprinter 11491 | -7/Deep Caves | Destroyed Z-Imprinter 11515 | -7/Deep Caves | Lost 3 parts (3n) 11534 | -7/Deep Caves | Found Prototype Protection 11545 | -7/Deep Caves | Identified Zio. Weapon Casing 11639 | -7/Deep Caves | Z-Facility disabled 11784 | -7/Deep Caves | Lost 4 parts (2p1n1u) 11787 | -7/Deep Caves | Lost 4 allies 12118 | -7/Deep Caves | Build established: Scavenger-Mutant 12209 | -7/Deep Caves | Discovered new exit (range 9) 12281 | -7/Deep Caves | Spotted AG-96105 12283 | -7/Deep Caves | Exposed GOLEM chamber 12284 | -7/Deep Caves | Triggered Deep Caves wall 12303 | -7/Deep Caves | Core integrity fell below 50% 12320 | -7/Deep Caves | Core integrity fell below 20% 12348 | -7/Deep Caves | Destroyed by AG-96105 with Assembled Focal Cannon Last Messages --------------- 12289_ Zio. Light Carapace destroyed. 12293_ Missile Launcher destroyed. 12296_ Zio. Light Carapace destroyed. 12296_ RU-N14's Throwing Claymores expended. 12296_ Destroyed Prototype Device. 12297_ AG-96105 GOLEM Unit beginning Prototype Device integration. 12302_ as-44124 destroyed. 12306_ Knocked back. 12309_ Mak. Power Source destroyed. 12309_ Zio. Light Carapace destroyed. 12314_ as-26017 destroyed. 12315_ Carbon-fiber Leg destroyed. 12315_ System corrupted by crushing effect (+2). 12315_ Knocked back. 12315_ Zio. Light DM Reactor destroyed. 12315_ Carbon-fiber Leg destroyed. 12316_ as-65753 destroyed. 12333_ Lgt. Angular Momentum Engine destroyed. 12345_ Zio. Composite Leg I destroyed. 12345_ RU-N14's Throwing Claymores destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ??? ???????????????????????????????????????# | | #?????????????????????????????????????? | | ! #?????????????????????????????????????? | | ! #?????????###??????????????????????????? | | * #????????## ??????????????????????????? | | * #?????#### ????????????#######????????? | | #?????? #???????##### ?????????? | | * ##?????? #??????## ???????????? | | == #???????# ##??#### #????????????? | | #????????# ##?# #????????????? | | = #???????## ### "" #????????????? | | ######### ## """ #?????????????? | | = a # " #??########?????? | | @ ##### # <#?????? | | ## # # ??????? | | "##### # # # #????????? | | "#??# ## # #??????????? | | ###??# #### ##?????????? | | #????# ##??# # ########### | | " ## ## ##????# #???# ## # | | # ?# ####?????## ##???############################ | | #??# ??????????###???????????????????????????????? | | ????#????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 38 Energy Capacity 465 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed CorruptionCooledParser Manual? 0 Play Time 01:30:30 Cumulative 45.6 hours Start 2025.05.25 @ 08:25:51 End 2025.05.25 @ 09:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a645c74d-024f-4fa9-bfb1-11b142389843