Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.09 @ 18:16:17 Player: NinjaBub504 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (3662) 3662 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 9086 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 80 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -271 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Relay Coupler [Swarmer] (45) Relay Coupler [Sentry] (28) Relay Coupler [Hunter] (19) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Gyrokinetic Inverter > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Core Analyzer Hardened Heavy Armor Plating System Guard Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Rocket Array Remote Datajack Power Maul > --- INVENTORY -------- Carbon-fiber Leg Cooled Particle Cannon [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Signal Interpreter Device Sensor Array Processor Improved Signal Interpreter Hackware Relay Coupler [Sentry] Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . 1 1 1 . . . Weapon 2 | . . . . . . 1 1 . . . Parts Attached 106 | 5 11 1 30 2 21 22 4 4 . 6 Power 23 | 1 1 1 9 . 4 6 . . . 1 Engine 20 | 1 1 1 9 . 4 4 . . . . Core 3 | . . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 . 7 . 8 . . 1 . 1 Treads . | . . . . . . . . . . . Leg 8 | . . . 5 . 3 . . . . . Wheel 10 | 2 2 . 2 . 4 . . . . . Hover 2 | . . . . . 1 . . 1 . . Flight 1 | . . . . . . . . . . 1 Utility 28 | . 3 . 8 . 5 6 2 1 . 3 Device 13 | . 2 . 2 . 4 2 2 1 . . Storage . | . . . . . . . . . . . Processor 5 | . 1 . 2 . . 2 . . . . Hackware 3 | . . . . . . . . . . 3 Protection 7 | . . . 4 . 1 2 . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 5 . 6 2 4 10 2 2 . 1 Energy Gun 11 | 1 5 . 3 1 1 . . . . . Energy Cannon 8 | . . . . . 1 6 . 1 . . Ballistic Gun 4 | 1 . . 1 1 . . . . . 1 Ballistic Cannon 2 | . . . 1 . 1 . . . . . Launcher 4 | . . . 1 . . 1 1 1 . . Special Weapon 2 | . . . . . . 1 1 . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . Parts Lost 32 | . . . 9 1 6 6 2 6 . 2 Power 5 | . . . 1 . 1 2 . 1 . . Propulsion 6 | . . . 2 . 2 . . 1 . 1 Utility 7 | . . . 1 . 2 1 1 2 . . Weapon 14 | . . . 5 1 1 3 1 2 . 1 Highest Loss Streak 6 | . . . 6 1 5 4 1 6 . 1 Average Slot Usage (%) 89 | . 90 100 95 98 92 90 83 57 . 3 Engine 10 | . 13 14 9 11 14 9 6 3 . . Core 1 | . . . . . . 3 6 2 . . Leg 12 | . . . 16 22 9 15 13 1 . . Wheel 5 | . 28 28 3 . 6 . . . . . Device 11 | . 13 14 10 11 16 9 6 10 . . Processor 17 | . 7 14 19 22 18 21 20 16 . . Protection 8 | . . . 13 11 8 7 6 3 . . Energy Gun 7 | . 25 28 9 4 4 . . . . . Energy Cannon 3 | . . . . . 3 9 6 3 . . Ballistic Gun 2 | . 1 . 5 5 . . . . . 1 Ballistic Cannon 3 | . . . 3 11 6 . . . . . Launcher 2 | . . . 2 . . 4 3 3 . . Impact Weapon 1 | . . . . . . 3 6 3 . . Slashing Weapon 1 | . . . . . 2 3 . . . . Naked Turns 96 | . . . . . . . . . . 96 Heaviest Build 62 | 8 12 12 18 18 24 54 62 62 1 3 Greatest Support 40 | 20 20 20 34 34 40 35 35 35 3 5 Greatest Overweight (x) 5 | . . . 5 . 3 1 1 3 . . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 2 2 . 1 Average Carried 2 | . 1 3 3 2 2 2 1 . . . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 2 3 4 2 1 . . . Class Distribution -------------------- 57% | Mutant 21% | Assassin 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Matter Collected 2114 | 250 96 10 622 130 527 250 150 . . 79 Remotely . | . . . . . . . . . . . Salvage Created 4367 | . 559 . 1831 81 898 642 296 . . 60 Parts 258 | . 46 . 121 8 46 27 5 . . 5 Haulers Intercepted 9 | . 2 . 4 . 2 . 1 . . . Recyclers Shooed 4 | . 2 . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 73 | . 8 . 32 5 14 10 2 . . 2 Melee 5 | . . . . . 2 1 . . . 2 Guns 26 | . 6 . 17 1 2 . . . . . Cannons 18 | . . . 3 3 9 2 1 . . . AOE 21 | . 2 . 11 . 1 6 1 . . . Classes Destroyed 14 | . 6 . 5 . 1 2 . . . . Worker 11 | . 1 . 4 . 4 2 . . . . Builder 6 | . 2 . 1 . 3 . . . . . Hauler 9 | . 2 . 4 . 2 . 1 . . . Recycler 7 | . . . 4 . 1 1 1 . . . Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . . 1 . 1 . . . . . Watcher 12 | . 3 . 5 . 2 2 . . . . Swarmer 16 | . 3 . 7 4 . . . . . 2 Grunt 32 | . 5 . 13 1 8 4 1 . . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . 3 . . . . . . . Sentry 18 | . . . 9 . 5 2 2 . . . Hunter 3 | . . . . . . 3 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 6 . 7 3 6 3 2 . . 1 Combat Bots Only 6 | . 3 . 6 3 4 3 1 . . 1 Max Kills in Single Turn 3 | . 2 . 2 1 3 2 2 . . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . 2 . 2 . 1 2 1 . . . Melee 1 | . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Damage Taken 5416 | . 186 . 1319 287 938 874 527 365 . 920 Core 1387 | . 78 . 185 50 179 39 29 46 . 781 Absorbed by Shields 60 | . . . . . . . . . . 60 Core Remaining (%) 74 | 100 . 68 . 41 67 94 . . . . Volleys Fired 331 | . 31 2 135 18 67 42 15 6 . 15 Largest 2 | . 2 2 2 2 2 2 2 1 . 1 Hottest 136 | . 80 80 89 89 119 136 105 45 . 23 Shots Fired 467 | . 62 4 183 26 104 51 16 6 . 15 Gun 259 | . 62 4 149 8 21 . . . . 15 Cannon 160 | . . . 20 18 83 34 5 . . . Launcher 31 | . . . 14 . . 8 5 4 . . Special 17 | . . . . . . 9 6 2 . . Kinetic 177 | . 6 . 66 23 67 . . . . 15 Thermal 90 | . . . 36 . 26 28 . . . . Explosive 21 | . . . 14 . . . 3 4 . . Electromagnetic 162 | . 56 4 67 3 11 14 7 . . . Robot Hit Streak 31 | . 14 3 31 7 30 26 26 20 . 22 Robot Miss Streak 4 | . 2 1 3 2 4 1 2 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 397 | . 46 3 153 19 92 52 15 6 . 11 Core Hits 216 | . 27 1 71 5 51 26 16 2 . 17 Critical Hits 8 | . . . 2 . . 6 . . . . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . 5 . . . . Melee Attacks 27 | . . . . . 17 9 1 . . . Impact 9 | . . . . . . 8 1 . . . Slashing 18 | . . . . . 17 1 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 1 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9965 | . 759 21 3161 363 2660 1623 827 304 . 247 Guns 3047 | . 594 21 1940 72 261 . . . . 159 Cannons 2706 | . . . 264 268 1361 689 124 . . . Explosions 2945 | . 165 . 944 . 308 594 630 304 . . Melee 1123 | . . . . . 711 339 73 . . . Ramming 144 | . . . 13 23 19 1 . . . 88 Kinetic 2602 | . 23 . 1046 288 1086 . . . . 159 Thermal 2393 | . 165 . 607 . 384 833 404 . . . Explosive 1652 | . . . 828 . 308 . 212 304 . . Electromagnetic 2051 | . 571 21 667 52 152 450 138 . . . Impact 307 | . . . . . . 234 73 . . . Slashing 816 | . . . . . 711 105 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 1 3 . 2 1 9 9 11 Average Corruption 1 | . . . 1 2 . 1 1 6 9 9 Corruption Purged . | . . . . . . . . . . . Effects 16 | . . . 3 2 . 1 2 2 1 5 Message Errors 5 | . . . 3 1 . . . . 1 . Matter Fused 1 | . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . 1 2 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 294 | . 6 . 8 6 130 61 83 . . . Projectiles 49 | . . . . 4 26 19 . . . . Explosions 108 | . 6 . 8 . . 11 83 . . . Melee 137 | . . . . 2 104 31 . . . . Knockbacks 32 | . . . 4 5 22 1 . . . . Impact 2 | . . . . . 1 1 . . . . Kinetic 26 | . . . 4 4 18 . . . . . Secondary 4 | . . . . 1 3 . . . . . Self-Inflicted Damage 656 | . 12 . 171 8 62 109 148 109 . 37 Shots 26 | . 1 . 7 . 1 7 5 5 . . Rammed 42 | . . . 5 5 4 1 . . . 27 Targets Rammed 45 | . . . 6 7 4 1 . . . 27 Kicked 3 | . . . 1 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 449 | . 220 18 219 40 449 306 244 30 . 129 Average Temperature 98 | . 62 12 57 18 192 103 69 13 . 72 Received Heat Transfer 1764 | . 102 . 495 12 576 192 102 . . 285 Effects 11 | . 1 . . . 9 1 . . . . Shutdowns 3 | . . . . . 3 . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Interference 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 3 | . . . . . 3 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 11 | . 4 . 3 2 . 2 . . . . Impact Corruptions 2 | . . . . 1 . 1 . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 8 | . . . 6 . . 2 . . . . Heat Transferred 3638 | . 200 . 1347 . 629 1212 250 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 3 . 1 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Peak Influence 609 | . 156 2 609 121 421 205 138 27 12 276 Initial 39 | . . 2 . 11 39 20 . . . 6 Average 164 | . 36 2 304 85 154 118 36 1 2 182 Maximum Alert Level 2 | . . . 2 . 2 1 . . . 1 Low Security (%) 65 | 100 100 100 33 100 57 78 100 100 100 50 Level 1 19 | . . . 20 . 41 21 . . . 50 Level 2 14 | . . . 45 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 . 9 1 3 4 1 . . . Investigation 15 | . 1 . 8 . 3 3 . . . . Extermination 2 | . . . . . . 1 1 . . . Reinforcement 2 | . . . 1 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Distress Signals 9 | . 2 . 1 . 5 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 10 2 44 11 33 13 2 6 . 9 Peak Tracking Total 6 | . 4 2 4 4 4 3 1 6 . 5 Tactical Retreats 10 | . . . 1 . 7 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Traps Triggered 15 | . . . 3 . 2 6 2 . . 2 Indirectly 5 | . . . . . . 5 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . Reused 2 | . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . Triggered 2 | . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Machines Disabled 29 | . 1 . 9 . 3 6 9 . . 1 Max in Single Turn 5 | . 1 . 2 . 1 5 5 . . 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Sabotaged 2 | . . . 2 . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Machines Accessed 35 | . 9 . 15 . 3 7 . . 1 . Terminals 19 | . 6 . 11 . . 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 5 | . 1 . 2 . 1 1 . . . . Recycling Units 6 | . 2 . 1 . 1 2 . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 146 | . 52 . 59 . 12 22 . . 1 . Successful 110 | . 39 . 44 . 12 14 . . 1 . Failed 36 | . 13 . 15 . . 8 . . . . Catastrophic 5 | . 1 . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 4 . 15 . 1 4 . . . . Terminals 88 | . 38 . 43 . . 7 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 17 | . 6 . 5 . 2 4 . . . . Recycling Units 24 | . 8 . 4 . 6 6 . . . . Scanalyzers 13 | . . . 7 . 4 2 . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 52 | . 25 . 24 . . 3 . . . . Record 17 | . 9 . 8 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Machine Index 1 | . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . Alert Level 5 | . 2 . 3 . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . . Recall Investigation 3 | . 1 . 2 . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 6 | . 1 . 3 . . 2 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 13 | . 6 . 4 . 2 1 . . . . Scan Component 7 | . 3 . 2 . 1 1 . . . . Repair 6 | . 3 . 2 . 1 . . . . . Recycling Unit Hacks 17 | . 5 . 3 . 5 4 . . . . Recycle Component 2 | . 1 . . . 1 . . . . . Process 2 | . 1 . . . 1 . . . . . Report Inventory 6 | . 2 . 1 . 1 2 . . . . Retrieve Matter 3 | . 1 . . . 1 1 . . . . Retrieve Components 4 | . . . 2 . 1 1 . . . . Scanalyzer 13 | . . . 7 . 4 2 . . . . Insert Component 5 | . . . 3 . 1 1 . . . . Analyze 8 | . . . 4 . 3 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 13 | . 3 . 6 . 1 3 . . . . Terminals 8 | . 2 . 5 . . 1 . . . . Botnet 6 | . 2 . 3 . . 1 . . . . Sabotage 2 | . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . 1 2 . . . . Monitor 5 | . 1 . 1 . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 6 . 12 . 2 5 . . . . Full Trace Events 16 | . 4 . 8 . 1 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Matter 219 | . . . . . . 219 . . . . Time 38 | . . . . . . 38 . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . Part Schematics Acquired 5 | . . . 3 . 1 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 3 . 2 . 1 . . . . . Time 142 | . 78 . 51 . 13 . . . . . Parts Recycled 2 | . 1 . . . 1 . . . . . Recycled Matter 322 | . 157 . . . 165 . . . . . Retrieved Matter 202 | . 37 . . . 165 . . . . . Retrieved Components 11 | . . . 10 . . 1 . . . . Parts Scanalyzed 5 | . . . 3 . 1 1 . . . . Part Schematics Acquired 5 | . . . 3 . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 Robots Hacked 10 | . . . . . . 4 5 1 . . Non-combat 5 | . . . . . . 1 4 . . . Combat 5 | . . . . . . 3 1 1 . . Robot Hacks Applied 13 | . . . . . . 6 6 1 . . parse_system 7 | . . . . . . 5 1 1 . . no_distress 4 | . . . . . . 1 3 . . . find_chute 1 | . . . . . . . 1 . . . find_recycling 1 | . . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . 4 Attached 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Total Allies 5 | . . 1 . . . 3 . 1 . . Largest Group 3 | . . 1 . . . 3 1 1 . . Highest-Rated Group 48 | . . 31 . . . 48 16 31 . . Highest-Rated Ally 31 | . . 31 . . . 16 16 31 . . Total Orders 19 | . . . . . . 6 13 . . . FOLLOW 2 | . . . . . . 1 1 . . . GUARD 4 | . . . . . . 4 . . . . AID 2 | . . . . . . 1 1 . . . EXPLORE 11 | . . . . . . . 11 . . . Ally Attacks 33 | . . . . . . 26 2 5 . . Total Damage 397 | . . . . . . 299 16 82 . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 14 | . . . . . . . 14 . . . Drone Recoveries 12 | . . . . . . . 12 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Turns Passed 7657 | 40 658 138 2488 318 1606 1205 835 203 6 160 Spaces Moved 4598 | 41 551 160 1502 198 742 652 409 205 9 129 Core 413 | 13 . . 109 . 30 . . 148 9 104 Treads . | . . . . . . . . . . . Legs 2886 | . . . 1170 198 451 652 409 6 . . Wheels 1186 | 28 551 160 223 . 224 . . . . . Hover 88 | . . . . . 37 . . 51 . . Flight 25 | . . . . . . . . . . 25 Fastest Speed 40 | 50 80 80 80 130 80 125 155 50 50 40 Average Speed 119 | 70 80 80 129 130 117 144 155 87 50 48 Slowest Speed 300 | 80 80 80 300 130 200 155 155 190 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 81 53 95 23 54 15 16 79 1 41 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 338 | . 8 . 82 3 27 71 107 40 . . Melee 2 | . . . . . 2 . . . . . Projectile 16 | . . . 5 3 8 . . . . . AOE 320 | . 8 . 77 . 17 71 107 40 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Gar Total 6259 | 52 706 166 1868 232 1342 855 594 219 11 214 Wait 980 | . 97 . 154 . 458 99 161 . . 11 Move 4586 | 40 550 159 1501 197 741 651 409 204 9 125 Hop 2 | . . . . . . . . . . 2 Pick Up 98 | 6 13 2 23 4 22 16 3 3 . 6 Fast Attach 6 | . . . 4 . 1 1 . . . . Attach 63 | 5 5 . 12 1 13 14 4 3 . 6 Detach 2 | . . . . . . 2 . . . . Swap 37 | . 6 1 14 1 7 7 . 1 . . Drop 57 | 1 4 2 19 2 12 12 . 2 2 1 Fire 331 | . 31 2 135 18 67 42 15 6 . 15 Melee 27 | . . . . . 17 9 1 . . . Ram 34 | . . . 3 . 4 . . . . 27 Kick 11 | . . . 3 7 . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . 21 Rewire 1 | . . . . . . 1 . . . . Trap 2 | . . . . 2 . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Identified exit to Mines 581 | -10/Materials | Repaired EM Pulse Gun 609 | -10/Materials | Repaired EM Pulse Gun 637 | -10/Materials | Repaired Ion Engine 663 | -10/Materials | Discovered new exit (range 4) 666 | -10/Materials | Identified exit to Materials 699 | -10/Materials | Entered Mines 731 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 735 | -10/Mines | Met a Derelict bent on vengeance 750 | -10/Mines | Learned Materials security intel 765 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 785 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 825 | -10/Mines | Received a Mining Laser from a helpful Derelict 828 | -10/Mines | Discovered exit to Materials (range 12) 837 | -10/Mines | Entered Materials 837 | -9/Materials | Evolved 2 slots: Utility x2 1145 | -9/Materials | Lost 6 parts (1p2n1u2w) 1441 | -9/Materials | Discovered new exit (range 16) 1697 | -9/Materials | Discovered new exit (range 13) 1955 | -9/Materials | Repaired Core Shielding 1970 | -9/Materials | Discovered new exit (range 12) 1998 | -9/Materials | Identified exit to Materials 2166 | -9/Materials | Repaired Titanium Leg 2313 | -9/Materials | Discovered new exit (range 19) 2626 | -9/Materials | Build established: Skirmisher 3316 | -9/Materials | Identified exit to Mines 3325 | -9/Materials | Entered Mines 3332 | -9/Mines | Core integrity fell below 50% 3371 | -9/Mines | Found a hidden stash of uninstalled traps 3403 | -9/Mines | Discovered exit to Materials (range 11) 3534 | -9/Mines | Assembled infested the area 3539 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3643 | -9/Mines | Entered Materials 3643 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3894 | -8/Materials | Lost 5 parts (1p2n1u1w) 4101 | -8/Materials | Build established: Mutant 4411 | -8/Materials | Repaired Wheel 5047 | -8/Materials | Build established: Assassin 5157 | -8/Materials | Discovered new exit (range 19) 5221 | -8/Materials | Identified exit to Factory 5249 | -8/Materials | Entered Factory 5249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5361 | -7/Factory | Lost 4 parts (2p1u1w) 5617 | -7/Factory | Discovered new exit (range 10) 5664 | -7/Factory | Found Prototype Launcher 6128 | -7/Factory | Fabricated G-47 Trooper (x3) 6409 | -7/Factory | Identified exit to Factory 6454 | -7/Factory | Entered another Factory area 6454 | -6/Factory | Accompanied by 1 ally 6454 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6605 | -6/Factory | Discovered new exit (range 25) 6621 | -6/Factory | Discovered new exit (range 38) 6876 | -6/Factory | Build established: Mutant 7119 | -6/Factory | Identified Rocket Array 7176 | -6/Factory | Identified exit to Lower Caves 7289 | -6/Factory | Sucked down chute 7289 | -6/Factory | Entered Waste 7290 | -6/Waste | Met a frightened Derelict 7304 | -6/Waste | EMP discharged 7340 | -6/Waste | Spotted C-40 Crusher 7394 | -6/Waste | Spotted C-40 Crusher 7399 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7402 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7404 | -6/Waste | EMP discharged 7410 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7413 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7416 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7432 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7435 | -6/Waste | Spotted C-40 Crusher 7462 | -6/Waste | Spotted C-40 Crusher 7462 | -6/Waste | Spotted C-40 Crusher 7463 | -6/Waste | Lost 6 parts (1p1n2u2w) 7468 | -6/Waste | Spotted C-40 Crusher 7481 | -6/Waste | Discovered new exit (range 11) 7492 | -6/Waste | Identified exit to Factory 7492 | -6/Waste | Entered Factory 7497 | -6/Factory | Identified exit to Garrison 7498 | -6/Factory | Entered Garrison 7501 | -6/Garrison | Installed Relay Interface Framework 7550 | -6/Garrison | Triggered checkpoint 7581 | -6/Garrison | Core integrity fell below 50% 7601 | -6/Garrison | System corruption reached 10% 7624 | -6/Garrison | Core integrity fell below 20% 7633 | -6/Garrison | Garrison Relay disabled 7658 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into S-27 Virus. S-27 Virus destroyed. Acquired 26 matter. System corrupted: Heat flow error (+157). Acquired Lgt. Nuclear Core. Dropped Lgt. Nuclear Core. Acquired Autogun. Garrison Relay disabled. Relay Coupler [Behemoth] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [Swarmer] tumbles out of relay unit. Relay Coupler [Hunter] tumbles out of relay unit. System corrupted: Component data lost. Acquired Relay Coupler [Sentry]. Acquired Relay Coupler [Hunter]. Acquired Relay Coupler [Swarmer]. S-27 Virus destroyed. Acquired 23 matter. Autogun destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????####?????? | | ????????????????????????????????? #?????? | | ????????????????????????????????? #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ???????????????###???????????????# #?????? | | ???????????????#"###?????????????# #?????? | | ???????????????#" #???????####### ####### | | ???????????????# = #???????# | | ???????????????# =#???????# ##### | | ???????????????#"#@#???????# #???# ####### | | ???????????????###g#########*##### #?????? | | ?????????????????# ^ + + #?????? | | ?????????????????####=%*########## #?????? | | ????????????????????# #????????# #?????? | | ????????????????????##+##????????# #?????? | | ?????????????????????# #?????????# #?????? | | ?????????????????????# #?????????# #?????# | | ?????????????????????# #?????????# ####### | | ?????????????????????# ?????????# | | ?????????????????????###?????????# | | ?????????????????????????????????########## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ????????????????????????????############### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# #### ###### | | ????????????????????????????# #??# #????? | | ????????????????????????????# #??# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 62 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 92 Relay Coupler Value 3 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Recalibrator | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy I Survived The Infestation My Command Is Your Wish Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed LinkedRiotMinigun Manual? 0 Play Time 01:41:45 Cumulative 11.1 hours Start 2020.12.09 @ 11:35:47 End 2020.12.09 @ 18:16:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 6 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ca2d83b-bf9d-4da6-b101-e1e1a1bbb330