Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.16 @ 05:33:13 Player: Delilah Keen Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2816) 2816 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 5353 Bonus ------- High Alert Combat Kills 222 Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Signal Interpreter Armor Integrity Analyzer Minigun Minigun Minigun Minigun Gauss Cannon Gauss Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Recoil Stabilizer Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Improved Signal Interpreter Armor Integrity Analyzer Gauss Cannon Gauss Cannon Gauss Cannon Missile Launcher Missile Launcher Blade Saw [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 75 | 6 9 13 6 41 Power 10 | 1 2 1 2 4 Engine 6 | 1 . 1 1 3 Core 4 | . 2 . 1 1 Reactor . | . . . . . Propulsion 17 | 2 . 4 . 11 Treads 17 | 2 . 4 . 11 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 4 4 2 14 Device 12 | . 2 2 1 7 Storage 2 | 1 1 . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 8 | . . 1 1 6 Artifact . | . . . . . Weapon 23 | 2 3 4 2 12 Energy Gun 5 | 1 2 1 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 1 . 1 . 5 Ballistic Cannon 4 | . . . . 4 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . 1 1 . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . 2 6 3 21 Power 5 | . 1 1 1 2 Propulsion 8 | . . 1 . 7 Utility 11 | . . 3 . 8 Weapon 8 | . 1 1 2 4 Highest Loss Streak 7 | . 1 3 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 98 78 91 86 Engine 2 | . 1 4 2 2 Core 7 | . 12 4 8 6 Treads 24 | . 28 21 22 25 Device 10 | . 12 12 11 8 Storage 10 | . 14 11 11 9 Processor 6 | . . 2 11 9 Protection 4 | . . 5 3 7 Energy Gun 5 | . 16 . 10 . Energy Cannon 1 | . . . 8 . Ballistic Gun 5 | . 7 4 . 7 Ballistic Cannon 4 | . . . . 9 Launcher 1 | . . 4 . . Slashing Weapon 2 | . 3 6 2 . Peak Build Rating 37 | 6 11 18 22 37 Average Rating 22 | 4 9 15 18 32 On Entrance 10 | . 6 11 17 20 Naked Turns . | . . . . . Heaviest Build 55 | 14 31 36 35 55 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 9 | . . 1 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 Most Carried 15 | 4 14 15 14 15 Average Carried 12 | 1 9 13 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 4 13 12 13 14 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2243 | 136 309 200 61 1537 Remotely . | . . . . . Salvage Created 3140 | . 384 434 214 2108 Parts 205 | . 37 29 6 133 Haulers Intercepted 5 | . 1 . . 4 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 68 | . 9 8 2 49 Melee 11 | . . 7 . 4 Guns 19 | . 7 . 2 10 Cannons 22 | . . . . 22 AOE 16 | . 2 1 . 13 Classes Destroyed 13 | . 7 2 1 3 Worker 3 | . 1 . . 2 Builder 3 | . 1 . . 2 Hauler 5 | . 1 . . 4 Recycler 5 | . . . 2 3 Operator 2 | . 1 . . 1 Watcher 7 | . 2 2 . 3 Swarmer 14 | . 3 . . 11 Grunt 37 | . 6 3 2 26 Brawler 3 | . . 1 . 2 Duelist 1 | . . . . 1 Sentry 10 | . . 4 . 6 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 5 2 4 8 Combat Bots Only 7 | . 4 2 1 7 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging . | . . . . . Exploded 3 | . 2 1 . 3 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 569 | . 50 112 40 367 Missed 153 | . 15 30 11 97 Damage Taken 6360 | . 543 1246 391 4180 Core 967 | . 165 244 . 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 146 | . . 5 . 141 Core Remaining (%) 57 | 100 34 . 39 . Volleys Fired 196 | . 36 12 14 134 Largest 2 | . 2 2 2 2 Hottest 116 | . 105 56 116 96 Shots Fired 370 | . 72 22 17 259 Gun 214 | . 72 12 14 116 Cannon 135 | . . . 3 132 Launcher 21 | . . 10 . 11 Special . | . . . . . Kinetic 283 | . 23 12 . 248 Thermal 53 | . 36 . 17 . Explosive 11 | . . . . 11 Electromagnetic 23 | . 13 10 . . Robot Hit Streak 12 | . 6 10 4 12 Robot Miss Streak 7 | . 6 3 1 7 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 268 | . 40 39 16 173 Core Hits 139 | . 23 15 7 94 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 19 | . 1 . . 18 Burn 1 | . 1 . . . Destroy 2 | . . . . 2 Blast 11 | . . . . 11 Sever 5 | . . . . 5 Melee Attacks 66 | . . 35 5 26 Impact . | . . . . . Slashing 66 | . . 35 5 26 Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7108 | . 841 931 278 5058 Guns 2079 | . 527 60 144 1348 Cannons 2412 | . . . 35 2377 Explosions 1596 | . 314 264 . 1018 Melee 976 | . . 607 94 275 Ramming 45 | . . . 5 40 Kinetic 3931 | . 146 60 . 3725 Thermal 792 | . 613 . 179 . Explosive 938 | . . . . 938 Electromagnetic 426 | . 82 264 . 80 Impact . | . . . . . Slashing 976 | . . 607 94 275 Piercing . | . . . . . Highest Corruption 2 | . 2 1 1 . Average Corruption 1 | . 2 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . 16 4 11 . Message Errors 6 | . 3 . 3 . Matter Fused 8 | . 4 1 3 . Heat Flow Errors 6 | . 5 . 1 . Energy Discharges 5 | . 2 . 3 . Data Loss (minor) 4 | . 1 2 1 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 223 | . 79 . 7 137 Projectiles 75 | . . . 7 68 Explosions 148 | . 79 . . 69 Melee . | . . . . . Knockbacks 23 | . . . . 23 Impact 1 | . . . . 1 Kinetic 22 | . . . . 22 Secondary . | . . . . . Self-Inflicted Damage 453 | . 159 37 . 257 Shots 10 | . 2 2 . 6 Rammed 9 | . . . 3 6 Targets Rammed 9 | . . . 3 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 611 | . 611 53 136 372 Average Temperature 98 | . 108 20 42 100 Received Heat Transfer 2694 | . 165 417 213 1899 Effects 9 | . 7 . . 2 Shutdowns 1 | . 1 . . . Energy Bleed 2 | . . . . 2 Interference 3 | . 3 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1669 | . 1225 . 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 877 | . 245 162 60 877 Initial 22 | . . . 22 . Average 128 | . 42 59 7 225 Maximum Alert Level 3 | . 1 . . 3 Low Security (%) 77 | 100 91 100 100 58 Level 1 8 | . 8 . . 14 Level 2 9 | . . . . 20 Level 3 3 | . . . . 6 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 1 . 9 Investigation 4 | . . 1 . 3 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 19 11 2 65 Peak Tracking Total 7 | . 5 3 2 7 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 11 | . 2 . . 9 Max in Single Turn 2 | . 2 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 7 2 1 5 Terminals 10 | . 6 . 1 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 46 | . 20 5 5 16 Successful 19 | . 5 5 1 8 Failed 27 | . 15 . 4 8 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 9 | . 5 . 2 2 Terminals 32 | . 18 . 5 9 Fabricators . | . . . . . Repair Stations 8 | . . 3 . 5 Recycling Units 4 | . 2 2 . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 8 | . 5 . 1 2 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 3 . 4 Scan Component 5 | . . 2 . 3 Repair 2 | . . 1 . 1 Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . . . 2 Insert Component 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 7 1 1 4 Full Trace Events 2 | . . 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 74 | . . 36 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 9035 | 106 2007 1035 1448 4439 Spaces Moved 3949 | 67 1051 354 814 1663 Core 13 | 12 . . . 1 Treads 3936 | 55 1051 354 814 1662 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 170 160 Average Speed 168 | 140 160 172 170 173 Slowest Speed 500 | 160 160 250 170 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 82 15 82 66 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 246 | . 34 2 . 210 Melee . | . . . . . Projectile 49 | . . . . 49 AOE 197 | . 34 2 . 161 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 5881 | 77 1310 702 849 2943 Wait 1423 | . 188 251 3 981 Move 3945 | 66 1050 353 813 1663 Hop . | . . . . . Pick Up 81 | 5 16 19 4 37 Fast Attach 28 | 5 2 3 . 18 Attach 35 | 1 5 7 5 17 Detach 17 | . 4 2 1 10 Swap 12 | . 2 3 1 6 Drop 68 | . 7 17 . 44 Fire 196 | . 36 12 14 134 Melee 66 | . . 35 5 26 Ram . | . . . . . Kick . | . . . . . Crush 9 | . . . 3 6 Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 8) 815 | -10/Materials | Discovered new exit (range 8) 1147 | -10/Materials | Discovered new exit (range 10) 1225 | -10/Materials | Core integrity fell below 50% 1433 | -10/Materials | Discovered new exit (range 5) 2114 | -10/Materials | Entered another Materials area 2114 | -9/Materials | Evolved 2 slots: Utility x2 2517 | -9/Materials | Discovered new exit (range 7) 2643 | -9/Materials | Lost 3 parts (2u1w) 2719 | -9/Materials | Core integrity fell below 50% 2862 | -9/Materials | Repaired Corrupted Signal Interpreter 2894 | -9/Materials | Identified exit to Mines 3149 | -9/Materials | Entered Mines 3161 | -9/Mines | Met a Derelict bent on vengeance 3505 | -9/Mines | Lost 3 parts (1p2w) 3726 | -9/Mines | Discovered new exit (range 8) 3767 | -9/Mines | Build established: Scavenger-Mutant 3770 | -9/Mines | Identified exit to Materials 3846 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3864 | -9/Mines | Identified exit to Zion 4131 | -9/Mines | Discovered exit to Materials (range 5) 4163 | -9/Mines | Learned location of Zion (-7) 4597 | -9/Mines | Entered Materials 4597 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4935 | -8/Materials | Build established: Mutant 5443 | -8/Materials | Repaired Arm. Treads 8197 | -8/Materials | First assault squad dispatched 8306 | -8/Materials | Core integrity fell below 50% 8338 | -8/Materials | Lost 7 parts (1p2n2u2w) 8358 | -8/Materials | Discovered new exit (range 16) 8383 | -8/Materials | Identified exit to Factory 8716 | -8/Materials | Discovered exit to Factory (range 16) 8761 | -8/Materials | Destroyed 7 combat bots 8767 | -8/Materials | Lost 4 parts (3n1u) 9017 | -8/Materials | Core integrity fell below 20% 9036 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 08990_ S-10 Pest destroyed. 08990_ Switching to secondary target: S-10 Pest. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09001_ Slammed into G-47 Trooper. 09001_ G-47 Trooper knocked back. 09002_ Acquired 17 matter. 09003_ Slammed into G-47 Trooper. 09004_ Acquired 82 matter. 09005_ Dropped Katana. 09009_ Minigun destroyed. 09013_ G-47 Trooper destroyed. 09016_ Acquired 13 matter. 09020_ Lgt. Treads destroyed. 09021_ Imp. Cooling System destroyed. 09030_ Imp. Medium Armor Plating destroyed. 09034_ Blade Saw destroyed. 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