Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 03:01:37 Player: jellyman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2266) 2266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 6655 Bonus ------- Follower Combat Kills 305 Friendly Fire -61 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 50/100 System Corruption 0% Temperature Cool (18) Movement Hovering (220) Ox2 Location -6/Extension Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (6) ------ Coolant Injector Large Storage Unit High-capacity Storage Unit Kinecellerator > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Carbon-fiber Leg Coolant Injector Datajack Datajack Remote Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Medium Battery Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Coolant Injector Coolant Injector Kinecellerator Improved Field Recycling Unit Lightning Gun Lightning Gun Lightning Gun Particle Gun Plasma Cannon Plasma Cannon Datajack Datajack Remote Datajack Remote Datajack Mining Claw Mining Claw [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 3 | . . . 2 . . 1 . . . Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . . . . 2 1 . 1 . Weapon . | . . . . . . . . . . Parts Attached 87 | 6 7 1 20 . 11 7 22 5 8 Power 20 | 1 1 . 7 . 3 1 7 . . Engine 15 | 1 1 . 6 . 2 1 4 . . Core 5 | . . . 1 . 1 . 3 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 . 5 . 2 2 4 3 1 Treads 3 | . . . 3 . . . . . . Leg 8 | . . . 2 . 2 . 4 . . Wheel 2 | 2 . . . . . . . . . Hover 5 | . 2 . . . . 1 . 1 1 Flight 3 | . . . . . . 1 . 2 . Utility 15 | 1 4 . 1 . 2 1 4 1 1 Device 6 | . 1 . . . 2 1 1 . 1 Storage 7 | 1 3 . 1 . . . 2 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 31 | 2 . 1 7 . 4 3 7 1 6 Energy Gun 12 | 1 . . 4 . 1 . 5 1 . Energy Cannon 9 | . . . 2 . . 1 2 . 4 Ballistic Gun 3 | 1 . . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 3 | . . 1 . . 2 . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 59 | . . 1 14 . 11 3 15 3 12 Power 17 | . . . 5 . 5 . 5 1 1 Propulsion 10 | . . . 3 . 1 1 3 . 2 Utility 5 | . . . . . 2 . . . 3 Weapon 27 | . . 1 6 . 3 2 7 2 6 Highest Loss Streak 12 | . . 1 7 . 4 3 11 3 12 Average Slot Usage (%) 78 | . 92 100 87 100 85 46 75 66 61 Engine 13 | . 14 14 20 33 19 3 6 6 4 Core 1 | . . . 4 . . . 8 . . Treads 2 | . . . 5 22 2 . . . . Leg 6 | . . . 9 . 13 2 12 . . Hover 5 | . 9 28 5 . . 2 . 3 5 Flight 1 | . . . . . . 1 . 8 5 Device 7 | . 5 14 3 . 13 5 4 6 6 Storage 19 | . 16 14 18 22 18 15 25 26 24 Protection 1 | . . . . . . . 3 6 4 Energy Gun 6 | . 14 7 6 11 6 . 8 5 2 Energy Cannon 3 | . . . 5 11 5 1 1 . 3 Ballistic Gun 3 | . 14 14 6 . . . . . . Launcher 1 | . . 6 2 . 2 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 13 25 26 56 56 68 65 103 106 89 Greatest Support 40 | 32 38 22 40 40 40 20 30 28 28 Greatest Overweight (x) 31 | . 1 1 5 1 21 19 31 17 22 Average Overweight (x) 1 | . . 1 1 1 1 4 2 4 3 Largest Inventory Capacity 24 | 6 10 10 16 16 16 16 24 24 24 Average Capacity 16 | 4 7 10 14 16 16 16 22 24 23 Most Carried 18 | 1 7 7 16 16 16 11 18 17 15 Average Carried 10 | . 3 5 10 16 13 9 11 11 12 Final Capacity 24 | 6 10 10 16 16 16 16 24 24 18 Final Carried 16 | 1 7 5 16 16 9 9 11 14 6 Class Distribution -------------------- 54% | Mutant 24% | Hauler-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Matter Collected 1320 | 199 149 62 271 . 71 156 326 86 . Remotely . | . . . . . . . . . . Salvage Created 2324 | . 149 49 962 . 441 146 450 127 . Parts 139 | . 13 11 56 . 25 7 21 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Combat Hostiles Destroyed 53 | . 3 9 16 . 10 3 9 3 . Guns 15 | . 3 1 5 . 1 . 4 1 . Cannons 19 | . . . 5 . 5 3 4 2 . AOE 17 | . . 8 6 . 3 . . . . Classes Destroyed 9 | . 3 1 3 . 1 1 . . . Worker 5 | . 1 . 2 . 1 . 1 . . Builder 4 | . . . 3 . 1 . . . . Recycler 1 | . . . 1 . . . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 14 | . . 9 . . . . 3 2 . Grunt 18 | . 3 . 11 . 3 . 1 . . Duelist 1 | . . . . . 1 . . . . Sentry 17 | . . . 5 . 6 1 4 1 . Programmer 3 | . . . . . . 2 1 . . Best Kill Streak 8 | . 3 3 8 . 4 1 4 2 . Combat Bots Only 4 | . 2 3 4 . 3 1 3 2 . Max Kills in Single Turn 3 | . 1 3 2 . 2 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Damage Taken 7764 | . 76 149 1161 . 1100 516 2050 496 2216 Core 1878 | . . 8 181 . 181 110 536 103 759 Absorbed by Shields 242 | . . . . . 102 . 140 . . Core Remaining (%) 64 | 100 . 96 . 54 67 . 7 . . Volleys Fired 177 | . 18 9 45 . 38 12 37 9 9 Largest 2 | . 2 2 2 . 2 2 2 2 2 Hottest 160 | . 60 60 150 . 101 109 160 160 160 Shots Fired 264 | . 36 17 78 . 40 16 53 12 12 Gun 160 | . 36 14 64 . 7 . 32 6 1 Cannon 82 | . . . 13 . 18 14 21 6 10 Launcher 21 | . . 3 1 . 15 2 . . . Special 1 | . . . . . . . . . 1 Kinetic 75 | . 18 9 29 . . 10 8 . 1 Thermal 97 | . . . 24 . 21 4 32 6 10 Explosive 21 | . . 3 1 . 15 2 . . . Electromagnetic 70 | . 18 5 24 . 4 . 13 6 . Robot Hit Streak 21 | . 7 6 8 . 21 2 7 8 11 Robot Miss Streak 3 | . 3 3 3 . 3 3 3 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 177 | . 22 9 50 . 40 4 34 9 9 Core Hits 104 | . 8 13 29 . 24 4 19 5 2 Critical Hits 1 | . . . 1 . . . . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 9 | . . . . . 9 . . . . Impact 9 | . . . . . 9 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4907 | . 387 537 1305 . 1237 174 797 202 268 Guns 1573 | . 248 59 625 . 76 . 437 103 25 Cannons 1440 | . . . 225 . 400 113 360 99 243 Explosions 1632 | . 139 472 453 . 507 61 . . . Melee 254 | . . . . . 254 . . . . Ramming 8 | . . 6 2 . . . . . . Kinetic 587 | . 82 38 203 . . 113 126 . 25 Thermal 2429 | . 139 286 701 . 429 . 532 99 243 Explosive 863 | . . 186 109 . 507 61 . . . Electromagnetic 766 | . 166 21 290 . 47 . 139 103 . Impact 254 | . . . . . 254 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 . . Average Corruption 2 | . . . . . . 1 3 . . Corruption Purged . | . . . . . . . . . . Effects 23 | . . . . . . 4 19 . . Message Errors 6 | . . . . . . 2 4 . . Matter Fused 4 | . . . . . . 1 3 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . 4 . . Data Loss (minor) 5 | . . . . . . 1 4 . . Targeting Errors 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . 31 20 . . 42 37 . 23 . Projectiles 38 | . . . . . 15 . . 23 . Explosions 101 | . 31 20 . . 13 37 . . . Melee 14 | . . . . . 14 . . . . Knockbacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 261 | . . 40 45 . 125 51 . . . Shots 6 | . . 1 1 . 3 1 . . . Rammed 2 | . . 1 1 . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 615 | . 30 24 269 . 273 60 615 185 127 Average Temperature 73 | . 16 11 83 . 92 24 69 78 46 Received Heat Transfer 2066 | . 42 . 525 . 384 78 449 126 462 Effects 12 | . . . . . 1 . 11 . . Shutdowns 6 | . . . . . . . 6 . . Energy Bleed 2 | . . . . . 1 . 1 . . Interference 2 | . . . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 12 | . . 1 1 . . 1 8 1 . Heat Transferred 3859 | . 150 400 1029 . 666 . 964 200 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Peak Influence 365 | . 142 365 284 110 139 76 250 95 15 Average Influence 88 | . 78 113 164 110 64 45 139 36 . Maximum Alert Level 1 | . . 1 1 . . . 1 . . Low Security (%) 91 | 100 100 76 70 100 100 100 88 100 100 Level 1 8 | . . 23 29 . . . 11 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 3 . 2 2 3 1 1 Investigation 4 | . . . 2 . 1 . 1 . . Extermination 4 | . . . . . . 2 1 1 . Reinforcement 5 | . 1 . 1 . 1 . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Distress Signals 9 | . 3 . 1 . 4 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 12 7 21 . 22 3 18 6 9 Peak Tracking Total 9 | . 5 3 5 . 4 2 8 4 9 Tactical Retreats 5 | . 4 . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Traps Triggered 6 | . . . 1 . 1 . 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Machines Disabled 22 | . 1 15 4 . 2 . . . . Max in Single Turn 15 | . 1 15 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Machines Accessed 11 | . 1 . 4 . 2 . 2 2 . Terminals 8 | . 1 . 3 . 1 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 1 . 1 . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 3 . 7 . 5 . 2 8 . Successful 22 | . 2 . 6 . 5 . 1 8 . Failed 3 | . 1 . 1 . . . 1 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 3 . 5 . 2 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . . . 2 . 3 . . 7 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 2 . 5 . 2 . 1 1 . Record 7 | . 2 . 4 . 1 . . . . Open Door 1 | . . . . . . . . 1 . Alert Level 2 | . . . . . 1 . 1 . . Locate Traps 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 11 | . . . 1 . 3 . . 7 . Recycle Component 7 | . . . 1 . 3 . . 3 . Process 2 | . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 . 1 1 . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 7 | . . . 1 . 3 . . 3 . Recycled Matter 36 | . . . . . . . . 36 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Total Allies 10 | . . . . . . . 10 . . Largest Group 10 | . . . . . . . 10 . . Highest-Rated Group 173 | . . . . . . . 173 . . Highest-Rated Ally 29 | . . . . . . . 29 . . Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . . . . . 59 . . Total Damage 816 | . . . . . . . 816 . . Kills 12 | . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Turns Passed 6689 | 90 308 668 1144 222 1458 760 873 851 315 Spaces Moved 2997 | 90 239 533 590 124 499 189 340 258 135 Core 61 | 20 5 . 13 . 5 15 2 . 1 Treads 380 | . . . 165 124 91 . . . . Legs 1078 | . . . 221 . 403 128 318 8 . Wheels 205 | 70 135 . . . . . . . . Hover 1215 | . 99 533 191 . . 41 20 197 134 Flight 58 | . . . . . . 5 . 53 . Fastest Speed 50 | 50 50 116 116 180 160 190 150 210 160 Average Speed 179 | 88 99 116 159 180 180 304 211 313 211 Slowest Speed 1600 | 100 116 116 270 180 1100 1000 1600 1400 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 6 26 78 45 32 44 6 43 7 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 202 | . 3 52 33 . 84 24 6 . . Melee . | . . . . . . . . . . Projectile 13 | . . . 1 . 2 4 6 . . AOE 189 | . 3 52 32 . 82 20 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Ext Total 4016 | 97 272 568 712 123 1001 359 440 289 155 Wait 647 | . . 16 33 . 427 148 13 10 . Move 2988 | 89 238 532 589 123 498 188 339 257 135 Hop . | . . . . . . . . . . Pick Up 56 | 2 4 4 19 . 7 3 11 6 . Fast Attach 43 | 5 6 . 10 . 4 3 11 3 1 Attach 42 | 1 . 1 10 . 7 4 10 2 7 Detach 16 | . 1 . 4 . 3 1 4 2 1 Swap 2 | . 1 . . . . . 1 . . Drop 24 | . 4 5 1 . 8 . 4 . 2 Fire 177 | . 18 9 45 . 38 12 37 9 9 Melee 9 | . . . . . 9 . . . . Ram 1 | . . 1 . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Extension History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 12) 333 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered Mines 413 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 624 | -10/Mines | Learned location of Storage (-7) 624 | -10/Mines | Learned location of Mines (-8) 732 | -10/Mines | Learned 2 Materials zone layouts 777 | -10/Mines | Discovered new exit (range 9) 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Evolved 2 slots: Power x2 1386 | -9/Materials | Lost 5 parts (2p2n1w) 1678 | -9/Materials | Build established: Scavenger-Mutant 1864 | -9/Materials | Lost 7 parts (2p1n4w) 1893 | -9/Materials | Discovered new exit (range 11) 2211 | -9/Materials | Entered Mines 2359 | -9/Mines | Learned location of Zion (-7) 2415 | -9/Mines | Discovered new exit (range 8) 2433 | -9/Mines | Entered Materials 2433 | -8/Materials | Evolved 2 slots: Utility x2 2921 | -8/Materials | Build established: Mutant 3492 | -8/Materials | Lost 4 parts (2p1u1w) 3612 | -8/Materials | Lost 3 parts (2p1u) 3732 | -8/Materials | Discovered new exit (range 15) 3891 | -8/Materials | Entered Factory 3891 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4169 | -7/Factory | Discovered new exit (range 9) 4214 | -7/Factory | Lost 3 parts (1n2w) 4651 | -7/Factory | Entered Storage 4795 | -7/Storage | Lost 4 parts (1p1n2w) 4936 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4959 | -7/Storage | Core integrity fell below 50% 5397 | -7/Storage | Build established: Hauler-Mutant 5412 | -7/Storage | Discovered new exit (range 7) 5481 | -7/Storage | Core integrity fell below 20% 5517 | -7/Storage | Lost 11 parts (4p2n5w) 5524 | -7/Storage | Entered Factory 5524 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5607 | -6/Factory | Lost 3 parts (1p2w) 6339 | -6/Factory | Discovered new exit (range 7) 6368 | -6/Factory | Discovered new exit (range 5) 6375 | -6/Factory | Entered Extension 6622 | -6/Extension | Spotted B-75 Beast 6654 | -6/Extension | Spotted B-75 Beast 6669 | -6/Extension | Core integrity fell below 50% 6683 | -6/Extension | Core integrity fell below 20% 6690 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06647_ Plasma Cannon destroyed. 06649_ U-05 Engineer lays Concrete. 06650_ U-05 Engineer destroyed. 06657_ Plasma Cannon destroyed. 06657_ Med. Battery destroyed. 06657_ Knocked back. 06663_ Gravmag Array destroyed. 06663_ VTOL Module destroyed. 06663_ Knocked back. 06666_ Plasma Cannon destroyed. 06667_ Jacked B-75 Beast... 06667_ Command string: disrupt_area >>parse_system Reading system data... 06672_ Remote Datajack destroyed. 06672_ Lrg. Storage Unit destroyed. 06675_ Knocked back. 06688_ Hvy. Machine Gun destroyed. 06688_ Knocked back. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #??##?##?????????????? | | ?????????????????????????## ### ## ##????????????? | | ?????????????????????????"" "" "????????????? | | ????????????????????????? " " "???????????? | | ????????????????????????# ???????????? | | ?????????????#??####?#### ??????????? | | ############## ## ## ##u ??????????? | | ??????????? | | = w ?????????? | | %! Y ?????????? | | = kR w ????????? | | Y BBu ????????? | | ######################### gBB BB ????????? | | ?????????????????????###;g BB ????????? | | ??????????????????????# ; ????????? | | ??????????????????????### ????????? | | ???????????????????????#; ????????? | | ???????????????????????#;@####T#"""#####?????????? | | ???????????????????????####????#?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 43 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 53 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call It Was An Accident, I Swear It's Just You Novice Programmer Universal Adapter Challenges ------------ None Game ------ Seed SwarmGrenadeFemtoactuators Manual? 0 Play Time 01:17:03 Cumulative 4.4 hours Start 2020.03.10 @ 00:53:11 End 2020.03.10 @ 03:01:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b5cbe3d-a01e-439f-abde-dfc48c2e3523