Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 15:57:52 Player: Arioch Result: Destroyed by RS-HV1(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (537) 537 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 3077 Bonus ------- Pacifist 200 High Alert Combat Kills 30 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Makeshift Hacking Suite Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Signal Interpreter Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Heat Sink Makeshift Hacking Suite Makeshift Laser Assault Cannon Datajack [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Backup Plating I Weapon Assault Cannon Energy Gun Backup Laser I Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 6 3 20 . 5 1 Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 12 . . . Treads 5 | . . 5 . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 4 | . . 4 . . . Flight 3 | . . 3 . . . Utility 6 | 1 1 2 . 2 . Device 3 | . 1 1 . 1 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 3 . 3 1 Energy Gun 3 | 1 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 3 | . . 3 . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 8 | . . 4 . . 4 Power 2 | . . 1 . . 1 Propulsion 5 | . . 3 . . 2 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . 4 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 96 100 89 77 Engine 10 | . 14 10 11 11 9 Treads 27 | . . 22 33 33 29 Hover 3 | . 21 7 . . . Device 14 | . 7 21 22 11 9 Processor 10 | . . 10 11 11 9 Hackware 6 | . . . . 10 9 Protection 1 | . 14 . . . . Energy Gun 1 | . 14 . . 1 1 Ballistic Gun 2 | . 14 4 . . . Ballistic Cannon 7 | . . 16 22 1 . Launcher 5 | . . . . 9 8 Naked Turns 13 | . 1 . . . 12 Heaviest Build 20 | 14 14 20 20 20 18 Greatest Support 69 | 20 20 69 69 69 69 Greatest Overweight (x) 4 | 4 . 2 . . . Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | 1 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 870 | 221 69 528 . 46 6 Remotely . | . . . . . . Salvage Created 713 | . . 707 . . 6 Parts 55 | . . 54 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 19 | . . 19 . . . Guns 6 | . . 6 . . . Cannons 13 | . . 13 . . . Classes Destroyed 8 | . . 8 . . . Worker 3 | . . 3 . . . Builder 1 | . . 1 . . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 4 | . . 4 . . . Swarmer 11 | . . 11 . . . Grunt 3 | . . 3 . . . Sentry 5 | . . 5 . . . Z-Technician 1 | . . . . . 1 Best Kill Streak 11 | . . 11 . . 1 Combat Bots Only 10 | . . 10 . . . Max Kills in Single Turn 2 | . . 2 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 122 | . . 74 . . 48 Missed 39 | . . 21 . . 18 Damage Taken 1455 | . . 515 . . 940 Core 413 | . . 84 . . 329 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 56 | . 1 46 . . 9 Largest 2 | . 2 2 . . 1 Hottest 88 | . 50 88 . . 50 Shots Fired 103 | . 2 92 . . 9 Gun 41 | . 2 31 . . 8 Cannon 61 | . . 61 . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 88 | . 1 87 . . . Thermal 14 | . 1 5 . . 8 Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 1 14 . . 3 Robot Miss Streak 4 | . 1 4 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 63 | . 1 56 . . 6 Core Hits 36 | . . 32 . . 4 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 6 . . . Destroy 1 | . . 1 . . . Blast 5 | . . 5 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1268 | . 11 1103 . . 154 Guns 349 | . 10 238 . . 101 Cannons 849 | . . 849 . . . Explosions 53 | . . . . . 53 Melee . | . . . . . . Ramming 17 | . 1 16 . . . Kinetic 1045 | . . 1045 . . . Thermal 153 | . 10 42 . . 101 Explosive 53 | . . . . . 53 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . 3 . . 16 Projectiles 3 | . . 3 . . . Explosions 16 | . . . . . 16 Melee . | . . . . . . Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 1 1 . . . Targets Rammed 3 | . 1 2 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 166 | . . 166 . . 120 Average Temperature 48 | . . 48 . . 48 Received Heat Transfer 393 | . . 123 . . 270 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 304 | . 37 185 . . 82 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Peak Influence 552 | . 93 552 156 . . Initial 156 | . . 39 156 . . Average 229 | . 20 320 156 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 52 | 100 100 24 100 . . Level 1 33 | . . 53 . . . Level 2 14 | . . 22 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 4 24 . . 6 Peak Tracking Total 6 | . 4 6 . . 6 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 11 | . 5 5 . 1 . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 12 10 . 6 . Successful 20 | . 9 5 . 6 . Failed 8 | . 3 5 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 25 | . 8 10 . 7 . Terminals 20 | . 10 10 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 2 . 6 . Part Schematic 6 | . . . . 6 . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 6 3 . . . Terminals 8 | . 5 3 . . . Track 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Botnet 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . . . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 38 | . . . . 38 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 2810 | 71 201 800 190 1377 171 Spaces Moved 1781 | 43 202 457 118 850 111 Core 52 | 21 . 7 . . 24 Treads 1343 | . . 288 118 850 87 Legs 63 | 22 41 . . . . Wheels . | . . . . . . Hover 316 | . 161 155 . . . Flight 7 | . . 7 . . . Fastest Speed 34 | 50 76 34 160 160 50 Average Speed 140 | 141 84 123 160 160 136 Slowest Speed 250 | 250 120 180 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 38 42 38 90 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . 7 . . . Melee . | . . . . . . Projectile 7 | . . 7 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 1994 | 50 232 602 119 870 121 Wait 70 | . 18 48 2 2 . Move 1776 | 42 201 456 117 849 111 Hop . | . . . . . . Pick Up 13 | 2 . 7 . 4 . Fast Attach 28 | 6 1 16 . 5 . Attach 3 | . 1 1 . . 1 Detach 7 | . 4 3 . . . Swap 4 | . 1 3 . . . Drop 34 | . 4 20 . 10 . Fire 56 | . 1 46 . . 9 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 8) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 364 | -9/Materials | Build established: Mutant 525 | -9/Materials | Lost 4 parts (1p3n) 530 | -9/Materials | Destroyed 10 combat bots 843 | -9/Materials | Discovered new exit (range 6) 849 | -9/Materials | Identified exit to Mines 1073 | -9/Materials | Entered Mines 1246 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1251 | -9/Mines | Identified exit to Zion 1263 | -9/Mines | Entered Zion 1379 | -7/Zion | Discovered new exit (range 13) 1387 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1463 | -7/Zion | Found Prototype Launcher 1463 | -7/Zion | Identified Rocket Array 1472 | -7/Zion | Found Prototype Launcher 1472 | -7/Zion | Identified Gui. Missile Launcher 1782 | -7/Zion | Learned 4 Factory zone layouts 1989 | -7/Zion | Imprinted 1992 | -7/Zion | Declared Zion's savior 2115 | -7/Zion | Learned Factory emergency access door positions 2179 | -7/Zion | Given A8's code to call for help 2235 | -7/Zion | Given the Hacking Drone Bay 2236 | -7/Zion | Found Prototype Device 2236 | -7/Zion | Identified Hacking Drone Bay 2294 | -7/Zion | Received a hallucinogenic algorithm 2605 | -7/Zion | Opened final containment barrier to the Deep Caves 2632 | -7/Zion | Discovered new exit (range 3) 2632 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2637 | -7/Zion | Identified exit to Deep Caves 2640 | -7/Zion | Entered Deep Caves 2640 | -7/Deep Caves | Accompanied by 4 allies 2773 | -7/Deep Caves | Z-Facility disabled 2775 | -7/Deep Caves | Attacked by Z-Imprinter 2798 | -7/Deep Caves | Core integrity fell below 50% 2799 | -7/Deep Caves | Released all parts (5) 2809 | -7/Deep Caves | Core integrity fell below 20% 2811 | -7/Deep Caves | Destroyed by RS-HV1(z) with Zionite Laser-S Last Messages --------------- U3-MW3(M) slips into the shadows. FA-MX9(M) slips into the shadows. 3H-1PV(M) slips into the shadows. JP-59M(M) slips into the shadows. NEW_ZION: Z-Facility proximity alert. Destroyed Datajack. JN-M2F(o) destroyed. Z-Facility disabled. Gui. Missile Launcher destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Imp. Ion Engine destroyed. Imp. Treads destroyed. Released Signal Interpreter. Released Imp. Treads. Released Mak. Hacking Suite. Released Hacking Drone Bay. Released Mak. Laser. Acquired 6 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????? "???????????????? | | ?????????????????? ""???????????? | | ???????????????? ""??????????" | | ?????????????? "???????? | | ?????????????? ""??????? | | ????????????? ""??????? | | ????????????? """??????? | | ???????????? """?????""" | | ???????????? """"????""""" | | ???????????? """""???? | | ??????????? 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I | | ???????????? | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? | | ??????????????? #### | | ???????????????? ###zzz;## ####??? | | ???????????????????# #?## ##?????? | | ???????????????????####???### #####??????? | | ????????????????????????????###########??????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 160 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Force Booster | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed ControlDecoderCorpse Manual? 0 Play Time 00:28:06 Cumulative 48.9 hours Start 2024.06.05 @ 15:20:23 End 2024.06.05 @ 15:57:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3682ac7f-db7c-47a5-b212-5500d4742bd2