Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 15:57:52

Player: Arioch

Result: Destroyed by RS-HV1(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (537)      537
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (830)                830
              TOTAL SCORE: 3077

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    30
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     287/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            ECM Suite
  Makeshift Hacking Suite
            Datajack
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
   Improved Treads
   Improved Treads
   Improved Treads
>           --- UTILITY ----------
            Signal Interpreter
  Makeshift Hacking Suite
            Hacking Drone Bay
>           --- WEAPON -----------
     Guided Missile Launcher
>           --- INVENTORY --------
            Heat Sink
  Makeshift Hacking Suite
  Makeshift Laser
            Assault Cannon
            Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Backup Plating I
Weapon                     Assault Cannon
  Energy Gun               Backup Laser I
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Guided Missile Launcher

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 6   3   20  .   5   1   
  Power                    5    | 1   1   3   .   .   .   
    Engine                 5    | 1   1   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   12  .   .   .   
    Treads                 5    | .   .   5   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   4   .   .   .   
    Flight                 3    | .   .   3   .   .   .   
  Utility                  6    | 1   1   2   .   2   .   
    Device                 3    | .   1   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   3   .   3   1   
    Energy Gun             3    | 1   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   3   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   
Parts Lost                 8    | .   .   4   .   .   4   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               5    | .   .   3   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   4   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  96  100 89  77  
  Engine                   10   | .   14  10  11  11  9   
  Treads                   27   | .   .   22  33  33  29  
  Hover                    3    | .   21  7   .   .   .   
  Device                   14   | .   7   21  22  11  9   
  Processor                10   | .   .   10  11  11  9   
  Hackware                 6    | .   .   .   .   10  9   
  Protection               1    | .   14  .   .   .   .   
  Energy Gun               1    | .   14  .   .   1   1   
  Ballistic Gun            2    | .   14  4   .   .   .   
  Ballistic Cannon         7    | .   .   16  22  1   .   
  Launcher                 5    | .   .   .   .   9   8   
Naked Turns                13   | .   1   .   .   .   12  
Heaviest Build             20   | 14  14  20  20  20  18  
  Greatest Support         69   | 20  20  69  69  69  69  
  Greatest Overweight (x)  4    | 4   .   2   .   .   .   
  Average Overweight (x)   .    | 1   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   
  Average Carried          4    | 1   4   4   5   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Mat Min Zio Dee 
Matter Collected           870  | 221 69  528 .   46  6   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            713  | .   .   707 .   .   6   
  Parts                    55   | .   .   54  .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  19   | .   .   19  .   .   .   
  Guns                     6    | .   .   6   .   .   .   
  Cannons                  13   | .   .   13  .   .   .   
Classes Destroyed          8    | .   .   8   .   .   .   
  Worker                   3    | .   .   3   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   .   4   .   .   .   
  Swarmer                  11   | .   .   11  .   .   .   
  Grunt                    3    | .   .   3   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   
  Z-Technician             1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   .   11  .   .   1   
  Combat Bots Only         10   | .   .   10  .   .   .   
Max Kills in Single Turn   2    | .   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Hostile Shots Fired        122  | .    .    74   .    .    48   
  Missed                   39   | .    .    21   .    .    18   
Damage Taken               1455 | .    .    515  .    .    940  
  Core                     413  | .    .    84   .    .    329  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              56   | .    1    46   .    .    9    
  Largest                  2    | .    2    2    .    .    1    
  Hottest                  88   | .    50   88   .    .    50   
Shots Fired                103  | .    2    92   .    .    9    
  Gun                      41   | .    2    31   .    .    8    
  Cannon                   61   | .    .    61   .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  88   | .    1    87   .    .    .    
  Thermal                  14   | .    1    5    .    .    8    
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    1    14   .    .    3    
  Robot Miss Streak        4    | .    1    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           63   | .    1    56   .    .    6    
  Core Hits                36   | .    .    32   .    .    4    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    6    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  5    | .    .    5    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1268 | .    11   1103 .    .    154  
  Guns                     349  | .    10   238  .    .    101  
  Cannons                  849  | .    .    849  .    .    .    
  Explosions               53   | .    .    .    .    .    53   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    1    16   .    .    .    
  Kinetic                  1045 | .    .    1045 .    .    .    
  Thermal                  153  | .    10   42   .    .    101  
  Explosive                53   | .    .    .    .    .    53   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            19   | .    .    3    .    .    16   
  Projectiles              3    | .    .    3    .    .    .    
  Explosions               16   | .    .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    6    .    .    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        166  | .    .    166  .    .    120  
  Average Temperature      48   | .    .    48   .    .    48   
  Received Heat Transfer   393  | .    .    123  .    .    270  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         304  | .    37   185  .    .    82   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Peak Influence             552  | .   93  552 156 .   .   
  Initial                  156  | .   .   39  156 .   .   
  Average                  229  | .   20  320 156 .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   
  Low Security (%)         52   | 100 100 24  100 .   .   
  Level 1                  33   | .   .   53  .   .   .   
  Level 2                  14   | .   .   22  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   3   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   4   24  .   .   6   
  Peak Tracking Total      6    | .   4   6   .   .   6   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Mat Min Zio Dee 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Machines Accessed          11   | .   5   5   .   1   .   
  Terminals                8    | .   3   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   12  10  .   6   .   
  Successful               20   | .   9   5   .   6   .   
  Failed                   8    | .   3   5   .   .   .   
    Catastrophic           2    | .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   8   10  .   7   .   
  Terminals                20   | .   10  10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   2   2   .   6   .   
  Part Schematic           6    | .   .   .   .   6   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   6   3   .   .   .   
  Terminals                8    | .   5   3   .   .   .   
    Track                  2    | .   2   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 5    | .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   20  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      152  | .   .   .   .   152 .   
  Highest-Rated Ally       38   | .   .   .   .   38  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Turns Passed               2810 | 71   201  800  190  1377 171  
Spaces Moved               1781 | 43   202  457  118  850  111  
  Core                     52   | 21   .    7    .    .    24   
  Treads                   1343 | .    .    288  118  850  87   
  Legs                     63   | 22   41   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    316  | .    161  155  .    .    .    
  Flight                   7    | .    .    7    .    .    .    
  Fastest Speed            34   | 50   76   34   160  160  50   
  Average Speed            140  | 141  84   123  160  160  136  
  Slowest Speed            250  | 250  120  180  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    38   42   38   90   33   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    7    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Total                      1994 | 50  232 602 119 870 121 
  Wait                     70   | .   18  48  2   2   .   
  Move                     1776 | 42  201 456 117 849 111 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 2   .   7   .   4   .   
  Fast Attach              28   | 6   1   16  .   5   .   
  Attach                   3    | .   1   1   .   .   1   
  Detach                   7    | .   4   3   .   .   .   
  Swap                     4    | .   1   3   .   .   .   
  Drop                     34   | .   4   20  .   10  .   
  Fire                     56   | .   1   46  .   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 8)
  273 | -10/Materials | Entered another Materials area
  273 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  364 | -9/Materials  | Build established: Mutant
  525 | -9/Materials  | Lost 4 parts (1p3n)
  530 | -9/Materials  | Destroyed 10 combat bots
  843 | -9/Materials  | Discovered new exit (range 6)
  849 | -9/Materials  | Identified exit to Mines
 1073 | -9/Materials  | Entered Mines
 1246 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1251 | -9/Mines      | Identified exit to Zion
 1263 | -9/Mines      | Entered Zion
 1379 | -7/Zion       | Discovered new exit (range 13)
 1387 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1463 | -7/Zion       | Found Prototype Launcher
 1463 | -7/Zion       | Identified Rocket Array
 1472 | -7/Zion       | Found Prototype Launcher
 1472 | -7/Zion       | Identified Gui. Missile Launcher
 1782 | -7/Zion       | Learned 4 Factory zone layouts
 1989 | -7/Zion       | Imprinted
 1992 | -7/Zion       | Declared Zion's savior
 2115 | -7/Zion       | Learned Factory emergency access door positions
 2179 | -7/Zion       | Given A8's code to call for help
 2235 | -7/Zion       | Given the Hacking Drone Bay
 2236 | -7/Zion       | Found Prototype Device
 2236 | -7/Zion       | Identified Hacking Drone Bay
 2294 | -7/Zion       | Received a hallucinogenic algorithm
 2605 | -7/Zion       | Opened final containment barrier to the Deep Caves
 2632 | -7/Zion       | Discovered new exit (range 3)
 2632 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2637 | -7/Zion       | Identified exit to Deep Caves
 2640 | -7/Zion       | Entered Deep Caves
 2640 | -7/Deep Caves | Accompanied by 4 allies
 2773 | -7/Deep Caves | Z-Facility disabled
 2775 | -7/Deep Caves | Attacked by Z-Imprinter
 2798 | -7/Deep Caves | Core integrity fell below 50%
 2799 | -7/Deep Caves | Released all parts (5)
 2809 | -7/Deep Caves | Core integrity fell below 20%
 2811 | -7/Deep Caves | Destroyed by RS-HV1(z) with Zionite Laser-S

 Last Messages 
---------------
U3-MW3(M) slips into the shadows.
FA-MX9(M) slips into the shadows.
3H-1PV(M) slips into the shadows.
JP-59M(M) slips into the shadows.
NEW_ZION: Z-Facility proximity alert.
Destroyed Datajack.
JN-M2F(o) destroyed.
Z-Facility disabled.
Gui. Missile Launcher destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you
  ruin everything!
Imp. Ion Engine destroyed.
Imp. Treads destroyed. <x2>
Released Signal Interpreter.
Released Imp. Treads.
Released Mak. Hacking Suite.
Released Hacking Drone Bay.
Released Mak. Laser.
Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????  |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????????????????????????????????    |
| ???????????????????????     ???????????????????    |
| ?????????????????????       "????????????????      |
| ??????????????????          ""????????????         |
| ????????????????            ""??????????"          |
| ??????????????               "????????             |
| ??????????????               ""???????             |
| ?????????????                ""???????             |
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| ????????????                 """?????"""           |
| ????????????                 """"????"""""         |
| ????????????                 """""????             |
| ???????????                  """"""  ??""          |
| ???????????                  """"""  ?""""         |
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| ??????????                    """"" """""""        |
| ??????????               @     """" """""""      = |
| ??????????                     """"  """""       [ |
| ??????????                      """   """          |
| ???????????                    """"                |
| ???????????                    """"""""            |
| ????????????                    """"""""           |
| ????????????                   I                   |
| ????????????                                       |
| ?????????????                                      |
| ?????????????                                      |
| ??????????????                                     |
| ??????????????                                     |
| ???????????????                               #### |
| ???????????????? ###zzz;##                 ####??? |
| ???????????????????#   #?##               ##?????? |
| ???????????????????####???###         #####??????? |
| ????????????????????????????###########??????????? |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             160
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          11

 Item Schematics 
-----------------
            Hvy. Plasma Cannon | -7/Zion | Archive
       Shock Absorption System | -7/Zion | Archive
                 Force Booster | -7/Zion | Archive
                      Coil Gun | -7/Zion | Archive
             Imp. Recalibrator | -7/Zion | Archive
             Imp. Titanium Leg | -7/Zion | Archive
      Mak. Transmission Jammer | -7/Zion | Archive
              Hvy. Machine Gun | -7/Zion | Archive
                 Plasma Cannon | -7/Zion | Archive
         Imp. Carbon-fiber Leg | -7/Zion | Archive
           Adv. Assault Cannon | -7/Zion | Archive
            Enh. Optical Array | -7/Zion | Archive
               Remote Datajack | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
                 Hvy. Riot Gun | -7/Zion | Free
                  Battle Rifle | -7/Zion | Free
                   Barrage Gun | -7/Zion | Free
                        Flamer | -7/Zion | Free
                   Enh. Flamer | -7/Zion | Free
                        Ripper | -7/Zion | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              ControlDecoderCorpse
  Manual?         0
Play Time         00:28:06
  Cumulative      48.9 hours
  Start           2024.06.05 @ 15:20:23
  End             2024.06.05 @ 15:57:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3682ac7f-db7c-47a5-b212-5500d4742bd2