Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 17:26:57

Player: Alix

Result: Destroyed by as-03462 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (249)      249
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 739

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
        Ion Engine

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
        Particle Gun
        Beam Cannon
>       --- INVENTORY --------
        Ion Engine
        Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   5   14  
  Power                    4    | 2   .   2   
    Engine                 3    | 2   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   2   2   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   2   8   
    Energy Gun             5    | 1   .   4   
    Energy Cannon          4    | .   1   3   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     81   | .   91  75  
  Engine                   7    | .   14  3   
  Core                     6    | .   .   9   
  Leg                      12   | .   .   20  
  Wheel                    8    | .   23  .   
  Flight                   4    | .   4   5   
  Storage                  14   | .   14  14  
  Protection               2    | .   8   .   
  Energy Gun               6    | .   1   8   
  Energy Cannon            10   | .   11  10  
  Ballistic Gun            6    | .   14  2   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 12  14  15  
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 2   6   6   
  Average Carried          3    | 1   5   3   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 2   6   1   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           436  | 231 84  121 
  Remotely                 .    | .   .   .   
Salvage Created            305  | .   139 166 
  Parts                    26   | .   18  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   8   10  
  Guns                     5    | .   1   4   
  Cannons                  10   | .   7   3   
  AOE                      3    | .   .   3   
Classes Destroyed          3    | .   2   1   
  Swarmer                  9    | .   6   3   
  Grunt                    4    | .   2   2   
  Assembled                5    | .   .   5   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               984  | .   177 807 
  Core                     253  | .   11  242 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              52   | .   15  37  
  Largest                  2    | .   2   2   
  Hottest                  125  | .   80  125 
Shots Fired                92   | .   30  62  
  Gun                      48   | .   15  33  
  Cannon                   40   | .   15  25  
  Launcher                 4    | .   .   4   
  Special                  .    | .   .   .   
  Kinetic                  37   | .   15  22  
  Thermal                  51   | .   15  36  
  Explosive                4    | .   .   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   5   8   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           50   | .   15  35  
  Core Hits                26   | .   8   18  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           815  | .   209 606 
  Guns                     240  | .   15  225 
  Cannons                  351  | .   194 157 
  Explosions               219  | .   .   219 
  Melee                    .    | .   .   .   
  Ramming                  5    | .   .   5   
  Kinetic                  129  | .   15  114 
  Thermal                  502  | .   194 308 
  Explosive                179  | .   .   179 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         7    | .   .   7   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              .    | .   .   .   
  Explosions               4    | .   .   4   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      76   | .   .   76  
  Shots                    4    | .   .   4   
  Rammed                   2    | .   .   2   
Targets Rammed             3    | .   .   3   
  Kicked                   1    | .   .   1   
  Crushed                  .    | .   .   .   
Highest Temperature        572  | .   254 572 
  Average Temperature      194  | .   98  240 
  Received Heat Transfer   283  | .   24  259 
  Effects                  13   | .   .   13  
    Shutdowns              2    | .   .   2   
    Energy Bleed           2    | .   .   2   
    Interference           1    | .   .   1   
    Short Circuit          4    | .   .   4   
    Damage (minor)         1    | .   .   1   
    Damage (major)         3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1086 | .   407 679 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             210  | .   210 186 
  Average Influence        122  | .   76  160 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 81  100 
  Level 1                  5    | .   18  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   11  20  
  Peak Tracking Total      19   | .   5   19  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               719  | 45  238 436 
Spaces Moved               460  | 33  177 250 
  Core                     25   | 2   1   22  
  Treads                   .    | .   .   .   
  Legs                     177  | .   .   177 
  Wheels                   143  | 31  112 .   
  Hover                    .    | .   .   .   
  Flight                   115  | .   64  51  
  Fastest Speed            37   | 50  37  37  
  Average Speed            96   | 96  82  106 
  Slowest Speed            280  | 100 280 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 3   49  53  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          44   | .   .   44  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      44   | .   .   44  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      650  | 43  244 363 
  Wait                     78   | .   32  46  
  Move                     456  | 32  176 248 
  Hop                      1    | .   .   1   
  Pick Up                  10   | 2   7   1   
  Fast Attach              16   | 7   4   5   
  Attach                   9    | .   1   8   
  Detach                   9    | 1   1   7   
  Swap                     1    | .   .   1   
  Drop                     15   | 1   8   6   
  Fire                     52   | .   15  37  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 16)
  284 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  389 | -10/Mines     | Lost 3 parts (1p1n1w)
  446 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  629 | -10/Mines     | Assembled infested the area
  676 | -10/Mines     | Core integrity fell below 50%
  719 | -10/Mines     | Core integrity fell below 20%
  720 | -10/Mines     | Destroyed by as-03462 with Assembled Blade

 Last Messages 
---------------
Overheating: Energy bleed (-20).
as-85545 destroyed.
Aluminum Leg destroyed.
Destroyed Aluminum Leg.
Broken Beam Cannon destroyed.
System corrupted by crushing effect (+2).
as-46716 destroyed.
Lgt. Nuclear Core destroyed.
Destroyed Lgt. Nuclear Core.
Knocked back.
as-05278 destroyed.
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
The unstable cave ceiling collapses.
Particle Gun destroyed.
The unstable cave ceiling collapses.
Broken Aluminum Leg destroyed.
System corrupted by crushing effect (+5).
Slammed into as-03462. <x2>
Acquired 17 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularHardlightCharger
  Manual?         0
Play Time         00:14:04
  Cumulative      4.6 hours
  Start           2020.01.27 @ 17:11:11
  End             2020.01.27 @ 17:26:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b4449e3-b32b-4b96-a8ce-5dacac1629ce