Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 22:22:38 Player: m0thman Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (1820) 1820 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 6510 Bonus ------- Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Heavy Armor Plating Improved Remote Force Field Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Humpback Visual Processing Unit Improved Signal Interpreter Recoil Stabilizer Advanced Reaction Control System > --- WEAPON ----------- Flak Gun Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink Makeshift Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Recoil Stabilizer Improved Particle Charger Improved Actuator Array Advanced Reaction Control System Improved Light Armor Plating Layered Heavy Armor Plating Improved Remote Force Field Authchip [Propulsion] Mobile Refinery Mk. CCLXVII Hacking Drone Bay Bomb Factory No. 2 Heavy Laser Phase Gun EM Pulse Cannon Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Rocket Launcher Mining Laser Power Maul Chainsword Makeshift Axe Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 2 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 87 | 10 10 22 9 13 5 3 7 8 Power 10 | 2 2 1 1 2 . . . 2 Engine 7 | 2 1 1 1 1 . . . 1 Core 2 | . 1 . . 1 . . . . Reactor 1 | . . . . . . . . 1 Propulsion 14 | 4 2 4 . 2 . . . 2 Treads . | . . . . . . . . . Leg 4 | 2 2 . . . . . . . Wheel 10 | 2 . 4 . 2 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 3 7 6 4 2 2 4 2 Device 20 | 1 1 4 4 2 2 1 4 1 Storage 3 | 1 1 . . . . 1 . . Processor 5 | . 1 1 2 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 3 | . . 2 . . . . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 3 10 2 5 3 1 3 2 Energy Gun 6 | . 2 1 . . 2 . . 1 Energy Cannon 4 | . . 2 1 1 . . . . Ballistic Gun 16 | 2 1 5 . 3 . 1 3 1 Ballistic Cannon 1 | . . 1 . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 6 | . . 2 1 . . . 3 . Parts Lost 20 | . 1 3 1 1 1 . . 13 Power 1 | . . . . . . . . 1 Propulsion 6 | . 1 . 1 1 . . . 3 Utility 7 | . . 1 . . . . . 6 Weapon 6 | . . 2 . . 1 . . 3 Highest Loss Streak 9 | . 1 2 1 1 1 . . 9 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 6 8 14 14 13 14 15 31 31 Power 1 | . . 1 1 1 1 2 1 . Propulsion 4 | 3 2 6 6 6 5 4 4 3 Utility 5 | . 2 2 3 1 2 1 16 15 Weapon 5 | 1 2 4 4 5 5 7 9 10 Tool/Special . | . . . . . . . . . Unused Backups 53 | . 4 2 4 1 1 1 4 36 Power 4 | . . . . . . . 1 3 Propulsion 9 | . 3 1 1 . . . . 4 Utility 29 | . 1 1 3 1 1 1 3 18 Weapon 11 | . . . . . . . . 11 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 96 97 99 98 94 98 82 88 Engine 6 | . 7 11 11 2 7 7 7 4 Core 1 | . 6 . . 6 . . . . Leg 2 | . 23 . . . . . . . Wheel 23 | . 3 31 32 25 23 23 23 22 Device 13 | . 12 11 9 11 18 21 15 11 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 12 | . . 2 11 21 15 15 15 14 Protection 1 | . . 7 1 . . . . 2 Energy Gun 3 | . 17 6 . . 4 10 . 2 Energy Cannon 1 | . . 4 3 2 . . . . Ballistic Gun 12 | . 10 7 4 12 17 11 13 19 Peak Build Rating 55 | 9 13 18 25 27 36 36 50 55 Average Rating 22 | 6 10 15 20 25 32 34 39 51 On Entrance 22 | . 9 9 18 19 27 36 33 47 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 9 | . . . . . . . . 9 Heaviest Build 229 | 14 30 39 49 36 41 219 225 229 Greatest Support 40 | 26 26 38 36 34 34 40 40 40 Greatest Overweight (x) 16 | 4 4 1 2 1 1 5 5 16 Average Overweight (x) 1 | . . . . . 1 1 5 5 Largest Inventory Capacity 35 | 8 15 15 15 15 15 35 35 35 Average Capacity 18 | 7 8 15 15 15 15 19 35 34 Most Carried 35 | 8 11 15 15 15 15 15 35 35 Average Carried 16 | 6 8 14 14 14 14 14 32 34 Final Capacity 35 | 8 15 15 15 15 15 35 35 5 Final Carried 35 | 8 11 15 15 15 15 15 35 5 Class Distribution -------------------- 59% | Mutant 14% | Hauler-Mutant 13% | Hauler-Gunner 5% | Scavenger-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 2114 | 268 333 341 347 374 56 160 100 135 Remotely 20 | . . . . . . 20 . . Salvage Created 2235 | 110 449 554 150 725 56 191 . . Parts 137 | 10 27 45 10 38 2 5 . . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 5 . 8 Prevented 48 | . . . . . . 2 . 46 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 57 | . 12 18 9 13 1 4 . . Guns 32 | . 12 5 3 7 1 4 . . Cannons 12 | . . 5 3 4 . . . . AOE 13 | . . 8 3 2 . . . . Classes Destroyed 13 | 1 5 3 1 3 . . . . Worker 1 | . . 1 . . . . . . Builder 2 | . 1 . . 1 . . . . Tunneler 7 | 7 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 3 | . 1 . . 2 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 2 . 1 . . . . Swarmer 22 | . 6 8 4 4 . . . . Grunt 21 | . 6 7 . 5 . 3 . . Duelist 2 | . . . . 1 . 1 . . Sentry 9 | . . 3 2 3 1 . . . Assembled 3 | . . . 3 . . . . . Best Kill Streak 8 | 2 4 6 4 8 1 4 . . Combat Bots Only 5 | . 3 5 4 5 1 4 . . Max Kills in Single Turn 3 | 1 1 3 3 3 1 2 . . Gunslinging 1 | . . . . 1 . 1 . . Exploded 3 | . . 3 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 376 | 5 66 68 26 46 46 12 . 107 Missed 101 | . 17 15 8 12 17 3 . 29 Hits 275 | 5 49 53 18 34 29 9 . 78 Melee 26 | . . . 4 2 . 2 . 18 Projectile 249 | 5 49 53 14 32 29 7 . 60 AOE 5 | 5 . . . . . . . . Critical Strikes 13 | . 1 4 . 2 1 . . 5 Damage Taken 4657 | 192 557 666 325 524 320 226 . 1847 Core 1126 | 80 159 118 . 68 82 . . 619 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 150 | . . . . 111 . . . 39 Core Remaining (%) 57 | 68 4 . 70 87 . . . . Volleys Fired 180 | 31 41 39 16 39 5 5 . 4 Largest 3 | 2 2 2 2 2 3 3 . 3 Hottest 160 | 40 115 100 101 128 73 160 . 127 Shots Fired 369 | 62 81 78 30 79 12 15 . 12 Gun 295 | 62 81 44 12 57 12 15 . 12 Cannon 63 | . . 30 14 19 . . . . Launcher 11 | . . 4 4 3 . . . . Special . | . . . . . . . . . Kinetic 212 | 62 28 15 22 57 12 5 . 11 Thermal 141 | . 53 59 4 19 . 5 . 1 Explosive 11 | . . 4 4 3 . . . . Electromagnetic 5 | . . . . . . 5 . . Robot Hit Streak 25 | 6 13 25 5 9 6 17 . 16 Robot Miss Streak 4 | 2 3 3 2 3 2 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 231 | 31 47 57 15 53 9 13 . 6 Core Hits 132 | 12 26 34 11 31 4 11 . 3 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . 1 . . . . Burn 1 | . 1 . . . . . . . Destroy 1 | . . . . 1 . . . . Melee Attacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4744 | 310 593 1340 499 1298 164 396 . 144 Guns 2592 | 310 584 388 124 633 146 311 . 96 Cannons 856 | . . 372 160 324 . . . . Explosions 1171 | . . 573 189 324 . 85 . . Melee . | . . . . . . . . . Ramming 125 | . 9 7 26 17 18 . . 48 Kinetic 1701 | 310 138 106 203 633 146 69 . 96 Thermal 1733 | . 446 654 81 324 . 228 . . Explosive 1086 | . . 573 189 324 . . . . Electromagnetic 99 | . . . . . . 99 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 4 2 4 1 . . . 18 Average Corruption 3 | . 3 2 3 1 . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . 13 4 17 5 . . . 11 Message Errors 14 | . 3 2 3 3 . . . 3 Matter Fused 5 | . . 1 2 1 . . . 1 Heat Flow Errors 11 | . 4 . 4 . . . . 3 Energy Discharges 2 | . . . 1 . . . . 1 Data Loss (minor) 4 | . 1 1 . . . . . 2 Data Loss (major) 4 | . 3 . 1 . . . . . Misfires 5 | . 1 . 3 1 . . . . Alerts 3 | . . . 2 . . . . 1 Weapon Failures 2 | . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . 20 20 1 . . . . Projectiles . | . . . . . . . . . Explosions 41 | . . 20 20 1 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 115 | . 3 13 13 7 8 47 . 24 Shots 2 | . . 1 . . . 1 . . Rammed 12 | . 1 1 2 3 2 . . 3 Targets Rammed 13 | . 2 1 2 3 2 . . 3 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 291 | . 291 126 258 243 . 162 . 229 Average Temperature 73 | . 102 45 102 42 . 84 . 68 Received Heat Transfer 1209 | . 201 303 36 243 87 45 . 294 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | . 5 10 . . . 2 . . Heat Transferred 3863 | . 1295 1440 148 555 . 425 . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 97 | 100 100 88 100 87 100 . . . Level 1 2 | . . 11 . 12 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 346 | 15 131 346 125 238 86 . . . Initial 125 | . 1 50 125 35 86 . . . Average 29 | . 56 82 44 87 56 . . . Influence Increases 1821 | 35 356 601 164 469 31 90 . 75 Destroy 0b10 Robot/C 1080 | . 240 360 120 260 20 80 . . Destroy 0b10 Robot/NC 100 | 35 15 20 . 30 . . . . Destroy Leader 230 | . 52 86 10 62 10 10 . . Trap Triggered on 0b10 40 | . . . . 40 . . . . Successful Hack 62 | . 17 7 . 37 1 . . . Disable Machine 75 | . . 60 . 15 . . . . Destroy Structure 99 | . 2 38 34 25 . . . . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 120 | . 30 15 . . . . . 75 Influence Decreases 1821 | 32 238 400 396 369 194 101 16 75 Entered New Map 456 | . 2 71 197 55 104 11 16 . Time Decay 1279 | 32 226 299 198 304 80 90 . 50 Lost Part 71 | . 10 30 1 10 10 . . 10 Lost Ally 15 | . . . . . . . . 15 Squads Dispatched 6 | . 1 2 . 1 1 . . 1 Investigation 3 | . . 2 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | 1 19 27 12 18 3 5 . 27 Peak Tracking Total 12 | 1 4 7 4 4 2 4 . 12 Tactical Retreats 7 | . 1 1 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 7 | . 5 . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . Reused 4 | . . . . 4 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 4 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 7 | . . 4 2 1 . . . . Max in Single Turn 2 | . . 2 2 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 27 | . 5 8 1 8 1 . 1 3 Terminals 17 | . 4 6 . 6 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 4 | . 1 1 . . 1 . . 1 Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 9 23 1 31 5 . 6 3 Successful 56 | . 7 12 1 23 5 . 6 2 Failed 20 | . 2 10 . 7 . . . 1 Catastrophic 2 | . . . . 2 . . . . Database Lockouts 2 | . . 1 . 1 . . . . Manual 6 | . 2 1 . 1 . . 2 . Terminals 43 | . 8 17 . 17 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 5 . . . 1 Recycling Units 9 | . 1 2 . . 5 . . 1 Scanalyzers 13 | . . 4 . 9 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . 6 9 1 12 . . 6 1 Record 5 | . . 1 . 4 . . . . Part Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . . . . 1 . . . . Open Door 2 | . . . 1 . . . . 1 Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 3 | . 2 1 . . . . . . Locate Traps 3 | . . 2 . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 2 | . . 2 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 7 | . 3 3 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 8 | . 1 1 . . 5 . . 1 Recycle Component 1 | . . . . . 1 . . . Process 2 | . . . . . 2 . . . Report Inventory 4 | . 1 1 . . 1 . . 1 Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 9 | . . 2 . 7 . . . . Insert Component 4 | . . 1 . 3 . . . . Analyze 4 | . . . . 4 . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 5 . 4 . . . 1 Full Trace Events 7 | . 2 3 . 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . 3 . . 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 64 | . . . . 64 . . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter 6 | . . . . . 6 . . . Retrieved Matter 6 | . . . . . 6 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 5 | . . . . . . . 4 1 Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 159 | . . . . . . . 159 159 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 Total Damage 13 | . . . . . . . . 13 Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Active Infowar (turns) 6613 | 988 223 453 674 744 172 180 2238 941 Optics 5075 | . . 126 674 744 172 180 2238 941 Sensors 25 | . . . 25 . . . . . Terrain 1211 | 988 223 . . . . . . . Structural 164 | . . 164 . . . . . . ECM 163 | . . 163 . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 10303 | 4045 593 664 674 787 172 180 2238 950 Spaces Moved 5103 | 1197 340 426 580 546 132 137 1277 468 Core 26 | 21 5 . . . . . . . Treads . | . . . . . . . . . Legs 1337 | 1066 271 . . . . . . . Wheels 3740 | 110 64 426 580 546 132 137 1277 468 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 86 86 101 93 168 168 Average Speed 127 | 117 116 100 98 93 101 107 168 170 Slowest Speed 330 | 250 250 105 120 105 101 168 168 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 65 54 50 84 44 4 31 89 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . 1 . . 1 2 . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 11 | . . . 3 . . 2 5 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 100 | . . 34 37 21 . 8 . . Melee . | . . . . . . . . . Projectile 3 | . . . 3 . . . . . AOE 97 | . . 34 34 21 . 8 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 8544 | 3777 458 584 660 754 161 161 1373 616 Wait 2937 | 2531 32 65 21 125 9 3 53 98 Move 5093 | 1196 339 425 579 545 131 136 1274 468 Hop 1 | . . . . . . . 1 . Pick Up 88 | 7 8 11 10 8 4 2 23 15 Fast Attach 62 | 7 12 13 7 10 3 3 3 4 Attach 22 | . 2 4 1 2 3 2 5 3 Detach 15 | . 2 1 1 1 1 3 6 . Swap 37 | 5 7 8 6 7 . 1 1 2 Drop 95 | . 13 17 17 13 3 6 7 19 Fire 180 | 31 41 39 16 39 5 5 . 4 Melee 1 | . . . . 1 . . . . Ram 12 | . 1 1 2 3 2 . . 3 Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 2469 | -11/Scrapyard | Assembled infested the area 4046 | -11/Scrapyard | Entered Materials 4078 | -10/Materials | Build established: Mutant 4287 | -10/Materials | Discovered new exit (range 8) 4363 | -10/Materials | Core integrity fell below 50% 4530 | -10/Materials | Core integrity fell below 20% 4553 | -10/Materials | Discovered new exit (range 15) 4636 | -10/Materials | Identified exit to Materials 4639 | -10/Materials | Entered another Materials area 4639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4880 | -9/Materials | Central database locked down 5044 | -9/Materials | Discovered new exit (range 16) 5196 | -9/Materials | Discovered new exit (range 17) 5303 | -9/Materials | Entered Mines 5304 | -9/Mines | Assembled infested the area 5391 | -9/Mines | Discovered new exit (range 4) 5542 | -9/Mines | Discovered new exit (range 8) 5632 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5640 | -9/Mines | Found Scrap Suit 5718 | -9/Mines | Found the Drone Emporium 5722 | -9/Mines | Found Prototype Device 5722 | -9/Mines | Identified Sensor Drone Bay 5977 | -9/Mines | Entered Materials 5977 | -8/Materials | Evolved 2 slots: Utility x2 6057 | -8/Materials | Discovered new exit (range 11) 6102 | -8/Materials | Identified exit to Factory 6435 | -8/Materials | Repaired Arm. Wheel 6470 | -8/Materials | Repaired Rocket Launcher+ 6650 | -8/Materials | Central database locked down 6764 | -8/Materials | Entered Factory 6764 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6834 | -7/Factory | Discovered new exit (range 7) 6919 | -7/Factory | Identified exit to Lower Caves 6936 | -7/Factory | Entered Lower Caves 7052 | -7/Lower Caves | Encountered a Warlord checkpoint 7057 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7061 | -7/Lower Caves | Learned location of Extension (-5) 7069 | -7/Lower Caves | Identified exit to Zion 7116 | -7/Lower Caves | Entered Zion 7285 | -6/Zion | Discovered new exit (range 17) 7398 | -6/Zion | Found Prototype Device 7439 | -6/Zion | Build established: Hauler-Mutant 7545 | -6/Zion | Found Prototype Device 7962 | -6/Zion | Identified exit to Deep Caves 8114 | -6/Zion | Learned location of Warlord (-5) 8215 | -6/Zion | Given A8's code to call for help 8576 | -6/Zion | Given the Hacking Drone Bay 8578 | -6/Zion | Found Prototype Device 8579 | -6/Zion | Identified Hacking Drone Bay 8581 | -6/Zion | Identified Bomb Factory No. 2 8583 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8832 | -6/Zion | Met Imprinter 8864 | -6/Zion | Imprinted 8865 | -6/Zion | Build established: Hauler-Gunner 8867 | -6/Zion | Declared Zion's savior 9336 | -6/Zion | Identified exit to Proximity Caves 9354 | -6/Zion | Entered Proximity Caves 9354 | -5/Proximity Caves | Accompanied by 4 allies 9356 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 9533 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 9541 | -5/Proximity Caves | Spotter reported a threat 9791 | -5/Proximity Caves | Lost 3 allies 9854 | -5/Proximity Caves | 0b10 base defense nominally successful 9861 | -5/Proximity Caves | P-70 Sage assimilated allied 4P-YP4(g) 9890 | -5/Proximity Caves | Lost 6 allies 9962 | -5/Proximity Caves | Lost 3 allies 10057 | -5/Proximity Caves | Lost 7 allies 10176 | -5/Proximity Caves | Learned Factory emergency access door positions 10221 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10228 | -5/Proximity Caves | Build established: Hauler-Tank 10239 | -5/Proximity Caves | System corruption reached 10% 10269 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10299 | -5/Proximity Caves | Core integrity fell below 50% 10303 | -5/Proximity Caves | Core integrity fell below 20% 10304 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10275_ G-50 Soldier unfolds itself. 10275_ I-47 Archangel unfolds itself. 10277_ Imp. Light Armor Plating destroyed. 10280_ Arm. Wheel destroyed. 10280_ Coil Gun destroyed. 10287_ Arm. Wheel destroyed. 10289_ SGRQWR,|1 7HGNS% 0RKMONNF JC I 10291_ Humpback destroyed. 10293_ Hvy. Laser destroyed. 10295_ Visual Processing Unit destroyed. 10295_ Imp. Signal Interpreter destroyed. 10295_ System corrupted by crushing effect (+3). 10295_ System corrupted by crushing effect (+2). 10295_ Knocked back. 10298_ G-50 Soldier suffers critical hit (Burn). 10298_ Critical hit (Burn: +37). 10300_ Slug penetrates Wall. 10300_ Slug penetrates Earth. 10302_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###????#?###????????????????????????????????????? | | ?# ????? #?????????########???????????????????? | | ?# ######## ###########]&/# ????????????????????? | | ?# # # "# # #!=s!;#?????????????????????? | | ?# # "# # !#]!l@##?????????????????????? | | ## + "# ## # ###!bYglbg#?????????????????????? | | # + "# #??# #?##!]!g]##?????????????????????? | | # # "# #### #??#[!ig##??????????????????????? | | # # "# #??##|!##???????????????????????? | | # ####/### ######???# /#????????????????????????? | | # %% #????????# %#????????????????????????? | | # ##### #???????##" ????????????????????????? | | #???## ##????????####???????????????????????? | | #????## ##????????????????????????????????????? | | ####?????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????#$??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 8 Offensive Hacking 10 Authchip Count 10 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Beamcaster | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 23% | -8/Materials Rocket Launcher | 51% | -8/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Novice Programmer Packrat Resistances Are Futile Tank Challenges ------------ None Game ------ Seed BlastSigixDisplacer Manual? 0 Play Time 01:23:25 Cumulative 11.8 hours Start 2026.10.04 @ 21:00:21 End 2026.10.04 @ 22:22:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7804e896-96f7-43cb-82b5-f9f10be32007