Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.12 @ 23:01:30 Player: Atrele Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1363) 1363 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 3819 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 261 Friendly Fire -117 Cogmind --------- Core Integrity 467/550 Matter 95/300 Energy 415/415 System Corruption 0% Temperature Warm (180) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Beam Rifle Improved Medium Laser Heavy Particle Gun Beamcaster Heavy Assault Rifle Autogun High-powered Shotgun High-powered Shotgun Advanced EMP Blaster Rocket Launcher Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Carbon-fiber Leg Beam Rifle Improved Medium Laser Heavy Particle Gun Beamcaster Heavy Assault Rifle Autogun High-powered Shotgun High-powered Shotgun Advanced EMP Blaster Rocket Launcher Rocket Launcher Maul [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 55 | 6 9 3 20 17 Power 9 | 1 3 . 3 2 Engine 9 | 1 3 . 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 2 2 9 2 Treads . | . . . . . Leg 17 | 2 2 2 9 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 2 2 Device 1 | . . . . 1 Storage 3 | 1 . . 2 . Processor 3 | . 2 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 2 1 6 11 Energy Gun 11 | 2 . . 4 5 Energy Cannon . | . . . . . Ballistic Gun 8 | . 2 1 2 3 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 2 3 Parts Lost 1 | . . . . 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 100 99 97 Engine 13 | . 14 14 11 17 Leg 35 | . 27 28 43 36 Storage 12 | . 14 14 11 9 Processor 11 | . 11 14 11 9 Energy Gun 7 | . 4 . 13 6 Ballistic Gun 16 | . 23 28 8 10 Peak Build Rating 34 | 6 8 7 24 34 Average Rating 13 | 4 6 6 18 27 On Entrance 8 | . 6 7 7 22 Naked Turns . | . . . . . Heaviest Build 44 | 13 13 13 34 44 Greatest Support 60 | 20 20 20 60 58 Greatest Overweight (x) 2 | . 2 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 12 15 Most Carried 15 | 4 8 8 15 15 Average Carried 9 | 2 7 7 10 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 4 7 8 13 15 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1010 | 206 172 36 365 231 Remotely . | . . . . . Salvage Created 1864 | . 426 . 963 475 Parts 132 | . 31 . 63 38 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 8 . 15 11 Guns 30 | . 8 . 14 8 AOE 3 | . . . . 3 Classes Destroyed 9 | . 4 . 4 1 Worker 3 | . . . 1 2 Builder 4 | . . . 2 2 Hauler 6 | . 2 . 4 . Recycler 2 | . . . 1 1 Operator 1 | . . . . 1 Watcher 7 | . 3 . 3 1 Swarmer 10 | . 3 . 4 3 Grunt 17 | . 5 . 6 6 Sentry 8 | . . . 6 2 Best Kill Streak 10 | . 4 . 3 10 Combat Bots Only 6 | . 4 . 2 6 Max Kills in Single Turn 2 | . 2 . 2 2 Gunslinging 1 | . 1 . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 173 | . 37 7 73 56 Missed 63 | . 11 3 32 17 Damage Taken 1163 | . 206 41 430 486 Core 196 | . 42 9 62 83 Absorbed by Shields . | . . . . . Ignored by Resistances 346 | . 67 13 127 139 Regen/Repaired (Parts) 162 | . 37 . 125 . Core Remaining (%) 87 | 100 . 79 84 . Volleys Fired 148 | . 39 4 68 37 Largest 2 | . 2 2 2 2 Hottest 122 | . 90 40 112 122 Shots Fired 296 | . 77 8 137 74 Gun 286 | . 77 8 137 64 Cannon . | . . . . . Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 150 | . 38 8 58 46 Thermal 136 | . 39 . 79 18 Explosive 10 | . . . . 10 Electromagnetic . | . . . . . Robot Hit Streak 26 | . 26 6 15 21 Robot Miss Streak 4 | . 4 1 3 2 Penetration Max . | . . . . . Secondary Targets 6 | . 4 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 218 | . 55 6 102 55 Core Hits 103 | . 23 5 40 35 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 3 . 4 3 Burn 8 | . 2 . 3 3 Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3583 | . 509 53 1587 1434 Guns 2856 | . 509 50 1512 785 Cannons . | . . . . . Explosions 649 | . . . . 649 Melee . | . . . . . Ramming 78 | . . 3 75 . Kinetic 1388 | . 266 50 559 513 Thermal 1468 | . 243 . 953 272 Explosive 649 | . . . . 649 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . . 32 . Message Errors 10 | . . . 10 . Matter Fused 4 | . . . 4 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 4 | . . . 4 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 52 | . 20 . . 32 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 15 | . 1 2 12 . Kicked 15 | . 1 2 12 . Crushed . | . . . . . Highest Temperature 428 | . 204 15 428 411 Average Temperature 106 | . 60 13 124 109 Received Heat Transfer 579 | . 93 30 204 252 Effects 3 | . . . 2 1 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 18 | . . . 18 . Heat Transferred 3901 | . 793 . 2294 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 457 | . 208 57 457 345 Initial 4 | . . 4 . . Average 126 | . 56 14 227 97 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 63 | 100 89 100 26 79 Level 1 36 | . 10 . 72 20 Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 1 2 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 15 2 31 15 Peak Tracking Total 6 | . 5 2 5 6 Tactical Retreats 5 | . 2 . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 3 . 2 1 Max in Single Turn 3 | . 3 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 27 | . 11 . 14 2 Terminals 17 | . 8 . 9 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 6 | . 2 . 2 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 90 | . 46 . 41 3 Successful 63 | . 32 . 29 2 Failed 27 | . 14 . 12 1 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 60 | . 36 . 24 . Fabricators . | . . . . . Repair Stations 13 | . 4 . 9 . Recycling Units 13 | . 6 . 4 3 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 42 | . 24 . 18 . Record 24 | . 13 . 11 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 5 | . 2 . 3 . Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Repair Station Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Security Status 1 | . . . 1 . Investigation Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 3 | . 2 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . 6 . Scan Component 5 | . 2 . 3 . Repair 4 | . 1 . 3 . Recycling Unit Hacks 8 | . 5 . 1 2 Report Inventory 3 | . 1 . . 2 Retrieve Matter 2 | . 2 . . . Retrieve Components 3 | . 2 . 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 10 . 11 1 Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 3 . Time 121 | . 26 . 95 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 95 | . 95 . . . Retrieved Components 28 | . 19 . 9 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 5 | . . 5 . . Largest Group 5 | . . 5 5 . Highest-Rated Group 78 | . . 78 78 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 77 | . . 4 73 . Total Damage 836 | . . 46 790 . Kills 15 | . . 2 13 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4687 | 58 1541 690 2014 384 Spaces Moved 3284 | 40 1162 554 1328 200 Core 10 | 8 2 . . . Treads . | . . . . . Legs 3274 | 32 1160 554 1328 200 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 106 120 120 123 120 Slowest Speed 190 | 120 190 120 125 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 98 99 91 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . . . 32 Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . . . 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3712 | 55 1241 574 1571 271 Wait 100 | . 2 1 97 . Move 3280 | 39 1161 553 1327 200 Hop . | . . . . . Pick Up 76 | 10 19 6 29 12 Fast Attach . | . . . . . Attach 23 | 6 4 1 9 3 Detach . | . . . . . Swap 32 | . 5 2 11 14 Drop 38 | . 10 5 18 5 Fire 148 | . 39 4 68 37 Melee . | . . . . . Ram . | . . . . . Kick 15 | . 1 2 12 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Repaired Ion Engine 993 | -10/Materials | Build established: Scavenger-Mutant 1196 | -10/Materials | Identified exit to Mines 1378 | -10/Materials | Discovered new exit (range 16) 1407 | -10/Materials | Identified exit to Subcaves 1600 | -10/Materials | Entered Mines 1626 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1715 | -10/Mines | Learned location of Storage (-9) 1717 | -10/Mines | Learned Materials emergency access door positions 1832 | -10/Mines | Discovered exit to Materials (range 15) 1968 | -10/Mines | Discovered exit to Materials (range 8) 2290 | -10/Mines | Entered Materials 2290 | -9/Materials | Accompanied by 5 allies 2290 | -9/Materials | Evolved 2 slots: Propulsion x2 2295 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2667 | -9/Materials | Discovered new exit (range 4) 2669 | -9/Materials | Identified exit to Materials 2926 | -9/Materials | Discovered exit to Materials (range 8) 3020 | -9/Materials | Discovered new exit (range 12) 3152 | -9/Materials | Discovered new exit (range 11) 3164 | -9/Materials | Identified exit to Storage 3193 | -9/Materials | Discovered new exit (range 9) 3202 | -9/Materials | Identified exit to Mines 3288 | -9/Materials | Repaired Carbon-fiber Leg 3441 | -9/Materials | Discovered exit to Materials (range 14) 3616 | -9/Materials | Repaired Carbon-fiber Leg 3656 | -9/Materials | Repaired Carbon-fiber Leg 4304 | -9/Materials | Entered another Materials area 4304 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4688 | -8/Materials | Self-destructed Last Messages --------------- 04671_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Reactive Plating (28%) Aluminum Leg (80%) 04672_ U-05 Engineer builds a Wall. 04676_ K-01 Serf cleans the Nuclear Reactor. 04676_ U-05 Engineer builds a Wall. 04678_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04679_ K-01 Serf cleans the Nuclear Reactor. 04679_ H-55 Commando suffers critical hit (Burn). 04680_ Penetrated by Slug. 04682_ K-01 Serf cleans the Nuclear Reactor. 04685_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 04686_ H-55 Commando heat spikes uncontrollably. 04686_ K-01 Serf cleans the Nuclear Reactor. 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Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy The More The Merrier Challenges ------------ None Game ------ Seed MasterExpertSystem Manual? 0 Play Time 00:46:31 Cumulative 4.2 hours Start 2025.04.12 @ 22:15:11 End 2025.04.12 @ 23:01:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 012bd09f-0f2d-40e4-8b1f-d3b5920ac8d6