Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 17:53:14 Player: Nalesnig Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (191) 955 Value Destroyed (6580) 6580 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4300) 4300 TOTAL SCORE: 19055 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 2154 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 60 Friendly Fire -82 Cogmind --------- Core Integrity 0/1300 Matter 114/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Makeshift Terrain Scan Processor Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Advanced Remote Force Field Long-range Proton Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Makeshift Terrain Scan Processor Improved Melee Analysis Suite Armor Integrity Analyzer Layered Heavy Armor Plating Graphene Brace Improved System Guard > --- WEAPON ----------- KE Penetrator Molecular Deconstructor Lance > --- INVENTORY -------- Light Antimatter Reactor Advanced Medium Treads Matter Compressor Layered Heavy Armor Plating Advanced Remote Force Field Hacking Drone Bay Long-range Proton Cannon Disruptor Cannon Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Micro-nuke Launcher [Rating: 139] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Multireflex Exoskeleton Treads Light Treads Leg Multireflex Exoskeleton Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Makeshift Axe Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . . . . . . . . . 1 . 1 Utility 7 | . . . 1 2 . . . . 1 2 . . . . 1 . . Weapon 2 | . . 1 . . . . . . 1 . . . . . . . . Parts Attached 150 | 7 2 13 11 16 7 4 1 7 9 18 2 8 3 3 27 3 9 Power 14 | 1 . 2 . 2 . 1 . . 1 2 . . . . 3 . 2 Engine 8 | 1 . 2 . 1 . 1 . . 1 2 . . . . . . . Core 3 | . . . . 1 . . . . . . . . . . 2 . . Reactor 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 37 | 2 . 4 5 4 2 . 1 3 1 4 . 1 . . 9 . 1 Treads 13 | 2 . 2 2 3 1 . . 1 . 1 . . . . 1 . . Leg 11 | . . . . . . . 1 2 1 3 . 1 . . 3 . . Wheel 5 | . . 2 2 . 1 . . . . . . . . . . . . Hover 7 | . . . 1 . . . . . . . . . . . 5 . 1 Flight 1 | . . . . 1 . . . . . . . . . . . . . Utility 47 | 2 1 2 2 4 3 1 . 3 3 8 . 2 2 2 10 1 1 Device 24 | 1 1 . 2 . 2 1 . 3 2 3 . 1 1 2 4 1 . Storage 3 | 1 . 1 . . . . . . 1 . . . . . . . . Processor 9 | . . . . . . . . . . 3 . 1 1 . 4 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . 1 . 4 1 . . . . 2 . . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 5 4 6 2 2 . 1 4 4 2 5 1 1 5 2 5 Energy Gun 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . Energy Cannon 4 | . . 1 . 1 . . . . 1 . . . . . . . 1 Ballistic Gun 18 | 2 . 4 3 1 1 . . . 2 1 . . . . 1 1 2 Ballistic Cannon 3 | . . . . 1 1 . . . . 1 . . . . . . . Launcher 6 | . . . 1 1 . . . . . 1 . 1 . . . . 2 Special Weapon 2 | . . . . . . . . . . . . 1 1 . . . . Impact Weapon 7 | . 1 . . 1 . . . . . . . . . 1 4 . . Slashing Weapon 5 | . . . . . . . . . 1 . 1 3 . . . . . Piercing Weapon 3 | . . . . . . 1 . . . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 2 . . . . 2 . . 1 2 . 2 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . System Corruption 2 | . . . . . . . . 2 . . . . . . . . . Parts Lost 99 | . . 3 8 9 9 3 . 2 2 14 . 4 . 7 18 . 20 Power 10 | . . 1 1 . . 1 . . . 2 . . . . 2 . 3 Propulsion 28 | . . . 3 2 4 . . 2 1 3 . 1 . . 5 . 7 Utility 26 | . . 1 1 2 2 2 . . . 4 . 1 . 6 4 . 3 Weapon 35 | . . 1 3 5 3 . . . 1 5 . 2 . 1 7 . 7 Highest Loss Streak 20 | . . 1 4 3 4 3 . 1 1 11 . 3 . 6 16 . 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 13 | 2 6 11 14 12 8 6 10 11 13 15 18 18 18 18 15 12 11 Power 1 | . 1 1 1 1 1 . . . 2 2 2 1 1 1 . 1 . Propulsion 1 | 1 2 3 2 2 . . . . 2 1 1 . . 2 1 1 . Utility 4 | . 1 2 2 4 4 4 5 5 4 4 6 6 6 5 4 4 3 Weapon 6 | . 2 3 5 4 2 1 4 4 3 5 7 9 10 10 9 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 29 | . 1 1 1 4 . . . . 3 4 2 1 1 . 4 4 3 Power 3 | . . . . 1 . . . . 1 . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . . . . . . . . Utility 6 | . . . . . . . . . 1 1 1 . 1 . . . 2 Weapon 16 | . 1 . 1 2 . . . . . 2 1 . . . 4 4 1 Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 80 | . 100 94 88 91 74 75 67 93 93 80 77 76 76 71 52 84 72 Engine 5 | . 14 10 6 7 7 6 7 7 6 4 5 5 5 5 1 . . Treads 7 | . 28 22 20 21 11 7 7 7 1 . . . . . 2 . . Leg 6 | . . . . . . . 5 14 19 13 11 10 11 11 4 . . Wheel 3 | . . 11 14 8 5 7 7 3 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 7 26 21 Device 13 | . 14 4 10 14 11 6 7 20 25 21 11 13 16 15 10 10 7 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 4 5 3 Processor 7 | . . . . . . . . . . 10 17 17 17 14 7 21 18 Protection 6 | . . 3 3 13 14 15 15 8 6 3 5 2 . . 1 5 3 Energy Gun 1 | . . . . 1 . 1 . 9 8 2 . . . . . . . Energy Cannon 1 | . . . . 5 1 . . . 3 . 3 . . . . . . Ballistic Gun 6 | . 22 29 24 5 3 7 . 7 6 4 5 . . . 1 5 4 Impact Weapon 2 | . 5 1 . . 4 7 7 4 . . . . . . 5 3 . Slashing Weapon 4 | . . . . . . . . . 5 5 5 14 16 13 2 . . Peak Build Rating 139 | 7 7 16 22 42 43 41 37 48 75 85 78 87 104 105 105 113 139 Average Rating 57 | 5 7 12 18 36 36 36 35 45 65 74 74 77 88 92 68 105 103 On Entrance 50 | . 7 7 16 20 36 38 37 36 46 66 68 78 86 104 60 105 107 Avg Prop Armor Cover (%) 13 | . . 16 15 14 9 8 14 10 7 . . . . . 13 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 12 13 39 39 60 54 47 47 48 80 83 82 82 78 79 73 55 75 Greatest Support 97 | 40 40 20 40 71 56 28 28 55 76 76 72 72 72 72 97 80 91 Greatest Overweight (x) 19 | . . 3 3 4 4 1 1 1 1 1 1 1 1 1 19 . 1 Average Overweight (x) . | . . 2 1 3 1 1 1 . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 15 15 Average Capacity 16 | 7 8 14 15 15 15 15 15 15 17 20 20 20 20 20 16 15 13 Most Carried 20 | 4 8 15 15 15 15 7 13 15 20 20 20 20 20 20 20 15 15 Average Carried 15 | 2 7 11 14 14 9 6 11 13 15 16 19 19 19 19 16 14 12 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 15 15 5 Final Carried 20 | 4 8 15 13 15 8 7 13 13 20 18 20 20 19 19 15 15 5 Class Distribution -------------------- 34% | Mutant 16% | Derelict-Gladiator 14% | Scavenger-Tank 10% | Gladiator 4% | Derelict-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Mutant | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Warlord Derelict-Gladiator | -4/Proximity Caves Mutant | -4/Factory Commander-Mutant | -4/Armory Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Matter Collected 5191 | 230 139 769 394 579 733 31 86 178 183 202 447 317 85 160 301 70 287 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7158 | 39 248 944 524 963 607 203 . 142 358 705 214 494 36 155 597 100 829 Parts 402 | 6 10 74 40 62 9 8 . 7 24 36 2 20 6 7 30 3 58 Haulers Intercepted 11 | . 1 5 . 4 . . . . . . . . . . . . 1 Recyclers Shooed 5 | . . 1 . 1 . . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 9 5 3 12 . . 1 18 . 5 . . . Prevented 2 | . . . . . . 1 . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Combat Hostiles Destroyed 151 | . 8 21 14 20 10 6 . 4 5 12 . 8 2 6 15 . 20 Melee 16 | . 1 . . . . 3 . . . 2 . 5 2 . 3 . . Guns 65 | . 7 21 10 8 2 1 . 2 1 5 . . . . . . 8 Cannons 13 | . . . . 4 7 . . . 1 . . 1 . . . . . AOE 49 | . . . 4 8 . 2 . 2 2 5 . 1 . 5 9 . 11 Classes Destroyed 19 | 1 4 2 1 3 3 . . 1 1 1 . . 1 . . . 1 Worker 10 | . 2 1 . 1 . . . . 3 1 . . . . . . 2 Builder 6 | . . . . 1 . . . . 2 . . . . . 2 . 1 Tunneler 6 | 2 . . 1 1 . . . . . . . . . . 2 . . Hauler 11 | . 1 5 . 4 . . . . . . . . . . . . 1 Recycler 4 | . . . . 1 . . . . 1 1 . . . . 1 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Swarmer 63 | . 6 10 4 10 . . . 2 3 1 . . . 5 9 . 13 Saboteur 2 | . . . . . . . . . . . . . 2 . . . . Grunt 49 | . 2 6 5 5 7 6 . 1 1 7 . 2 . . 5 . 2 Brawler 2 | . . . . . 1 . . . . . . 1 . . . . . Duelist 4 | . . 1 1 1 . . . 1 . . . . . . . . . Sentry 12 | . . 4 3 2 . . . . . 1 . 1 . . . . 1 Specialist 2 | . . . . . . . . . 1 . . 1 . . . . . Hunter 5 | . . . 1 . . . . . . 1 . 2 . . . . 1 Programmer 10 | . . . . 2 1 . . . . 2 . 1 . . 1 . 3 Behemoth 1 | . . . . . 1 . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . Packrat 5 | . . . . . 3 . . . . . 2 . . . . . . Samaritan 3 | . . . . . 1 . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 3 6 6 5 4 3 . 2 5 6 . 4 2 5 7 . 7 Combat Bots Only 6 | . 3 6 6 4 4 3 . 2 3 4 . 4 2 5 6 . 5 Max Kills in Single Turn 5 | 1 1 3 3 4 1 1 . 2 4 2 1 1 1 3 5 1 4 Gunslinging 2 | . . 2 . . . . . . . . . . . . . . . Exploded 4 | . . . 3 3 . 1 . 2 2 1 . 1 . 3 4 . 3 Melee 1 | . 1 . . . . 1 . . . 1 . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Hostile Shots Fired 1508 | . 50 94 65 158 118 63 . 23 45 153 . 64 23 40 250 15 347 Missed 447 | . 11 25 8 53 36 17 . 4 19 39 . 13 10 12 74 6 120 Deflected 10 | . . . . . . . . . . . . 5 . 1 4 . . Hits 1061 | . 39 69 57 105 82 46 . 19 26 114 . 51 13 28 176 9 227 Melee 21 | . . 1 3 4 1 . . 2 . . . 2 1 6 . . 1 Projectile 1040 | . 39 68 54 101 81 46 . 17 26 114 . 49 12 22 176 9 226 AOE 2 | . . . . . . . . . . 2 . . . . . . . Critical Strikes 44 | . . . 3 1 4 3 . 1 . 6 . . . 3 11 . 12 Actively Blocked 24 | . . . . . . 1 . . . . . . . . 11 . 12 Damage Taken 19235 | . 320 731 910 1588 1603 746 . 357 409 2143 . 890 266 679 3516 205 4872 Core 3734 | . 91 76 52 120 197 107 . 31 40 321 . 120 57 168 975 67 1312 Absorbed by Shields 236 | . . . . . 127 32 . . . . . . . . 77 . . Redirected to Shielding 40 | . . . . . 22 18 . . . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . . . . . . . . 79 . . . . Core Remaining (%) 63 | 100 63 81 90 . . . . 35 95 . . . . 33 . 9 . Volleys Fired 416 | 5 26 54 37 76 50 6 . 14 11 41 13 10 4 17 3 10 39 Largest 3 | 2 2 3 3 3 1 2 . 2 3 3 1 2 1 1 1 1 3 Hottest 189 | 40 40 66 69 148 50 97 . 78 189 167 90 118 . 43 43 33 105 Shots Fired 775 | 10 51 155 97 149 50 8 . 26 30 69 13 17 4 17 3 10 66 Gun 591 | 10 51 155 94 107 5 5 . 24 20 48 . 8 . . . 10 54 Cannon 122 | . . . . 38 45 . . . 9 9 13 7 . . . . 1 Launcher 39 | . . . 3 4 . 3 . 2 1 12 . 2 . 2 3 . 7 Special 23 | . . . . . . . . . . . . . 4 15 . . 4 Kinetic 615 | 10 51 155 94 119 50 4 . 12 10 38 . 8 . . . 10 54 Thermal 62 | . . . . 9 . 1 . . 19 13 13 7 . . . . . Explosive 39 | . . . 3 4 . 3 . 2 1 12 . 2 . 2 3 . 7 Electromagnetic 36 | . . . . 17 . . . 12 . 6 . . . . . . 1 Robot Hit Streak 17 | 7 8 17 10 13 13 11 . 15 7 7 . 10 5 8 1 3 9 Robot Miss Streak 7 | 1 4 4 3 5 3 1 . 7 2 3 . 3 1 . 1 2 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . 1 Secondary Targets 13 | . 1 6 1 4 . . . . . . . . . . . . 1 Max Gunslinging Chain 2 | . 1 2 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 596 | 7 33 103 63 87 49 18 . 19 25 59 3 27 3 17 24 11 48 Core Hits 340 | 4 16 43 32 42 18 15 . 29 12 34 1 16 . 7 17 2 52 Critical Kills 12 | 1 1 . . 1 . . . . 1 3 . 1 . . . . 4 Critical Parts Destroyed 22 | . . . 1 . 1 . . . 1 7 . . . 1 7 . 4 Critical Strikes 45 | 1 1 . 1 4 6 1 . . 2 11 . 1 . 2 7 . 8 Meltdown 2 | . . . . . . . . . 1 . . 1 . . . . . Destroy 22 | 1 . . 1 1 . . . . 1 10 . . . . . . 8 Blast 8 | . . . . 3 5 . . . . . . . . . . . . Smash 10 | . 1 . . . 1 . . . . . . . . 1 7 . . Sever 2 | . . . . . . . . . . 1 . . . 1 . . . Impale 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 221 | . 14 . . 2 8 18 . . 16 26 3 27 . 16 47 14 30 Impact 73 | . 14 . . 2 8 2 . . . . . . . 2 43 2 . Slashing 90 | . . . . . . . . . 16 26 3 27 . 14 4 . . Piercing 58 | . . . . . . 16 . . . . . . . . . 12 30 Sneak Attacks 19 | . 2 . . . 4 . . . 5 1 3 . . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . 2 . . . . . 5 . 3 3 . . Martial Strikes 12 | . . . . . . . . . . 4 . 3 . 3 2 . . Damage Inflicted 22666 | 77 487 1347 1222 2554 2514 849 . 731 1227 2456 218 1159 . 818 2691 359 3957 Guns 6577 | 77 324 1347 900 1068 110 90 . 442 252 468 . 102 . . . 94 1303 Cannons 3179 | . . . . 749 1871 . . . 195 216 . 128 . . . . 20 Explosions 8373 | . . . 322 737 . 433 . 289 404 1229 . 337 . 536 1452 . 2634 Melee 4533 | . 163 . . . 533 326 . . 374 543 218 592 . 282 1237 265 . Ramming 4 | . . . . . . . . . 2 . . . . . 2 . . Kinetic 8574 | 77 324 1347 900 1515 1981 90 . 287 123 431 . 102 . . . 94 1303 Thermal 1266 | . . . . 195 . . . 140 324 209 . 128 . . . . 270 Explosive 7901 | . . . 322 675 . 433 . 149 404 1229 . 337 . 536 1452 . 2364 Electromagnetic 388 | . . . . 169 . . . 155 . 44 . . . . . . 20 Impact 1935 | . 163 . . . 533 40 . . . . . . . 37 1162 . . Slashing 2047 | . . . . . . . . . 374 543 218 592 . 245 75 . . Piercing 551 | . . . . . . 286 . . . . . . . . . 265 . Highest Corruption 19 | . . . . 3 4 4 4 2 1 4 4 9 9 19 8 . 7 Average Corruption 4 | . . . . 2 3 4 4 2 1 3 4 8 9 18 7 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 111 | . . . . 12 6 3 2 8 6 12 13 28 2 9 10 . . Message Errors 31 | . . . . 5 3 1 . 3 3 2 4 6 . 1 3 . . Matter Fused 17 | . . . . 1 2 1 . 1 . 1 2 5 1 2 1 . . Heat Flow Errors 17 | . . . . . . . 1 1 2 3 2 7 . . 1 . . Energy Discharges 15 | . . . . 1 . . . 2 . 2 4 3 . 3 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . 1 1 . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . 1 . . . 1 1 2 . 5 . 1 2 . . Data Loss (major) 6 | . . . . . . . 1 . . 1 1 1 . . 2 . . Misfires 4 | . . . . 2 . 1 . . . 1 . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1629 | . 31 . 2 87 278 20 . . 103 65 139 7 . 40 652 21 184 Projectiles 144 | . . . . 73 45 . . . . 26 . . . . . . . Explosions 307 | . . . 2 14 . 12 . . 4 23 . . . 3 65 . 184 Melee 1178 | . 31 . . . 233 8 . . 99 16 139 7 . 37 587 21 . Knockbacks 17 | . . . . 2 5 1 . . . 4 . . . . 5 . . Impact 6 | . . . . . . 1 . . . . . . . . 5 . . Kinetic 9 | . . . . 2 4 . . . . 3 . . . . . . . Secondary 2 | . . . . . 1 . . . . 1 . . . . . . . Self-Inflicted Damage 654 | . . . . 175 . 42 . 32 . 69 . . . . 115 . 221 Shots 16 | . . . . 2 . 3 . 1 . 4 . . . . 2 . 4 Rammed 2 | . 1 . . . . . . . . . . . . . 1 . . Targets Rammed 3 | . 1 . . . . . . . 1 . . . . . 1 . . Kicked 1 | . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 243 | . 12 153 77 100 101 10 70 92 147 166 136 193 . . 243 . 22 Average Temperature 42 | . 7 45 22 34 50 4 52 57 31 70 65 84 . . 119 . 9 Received Heat Transfer 4376 | . 30 162 324 333 528 425 . 75 81 633 . 135 9 78 657 60 846 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations 7 | . . . . . . . . . . 2 . 2 . 1 2 . . Total Turns 530 | . . . . . . . . . . 40 . 349 . 45 96 . . Longest Duration 332 | . . . . . . . . . . 21 . 332 . 45 85 . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . 1 . . . 2 . . . . . . . . 1 4 . . Combat Hostiles 5 | . . . . . 1 . . . . . . . . 1 3 . . Parts Fried 14 | . 2 . . 2 2 . . 1 . . . . . . 7 . . Impact Corruptions 35 | . 2 . . . 15 . . . . . . . . 1 17 . . Robots Melted 2 | . . . . . . . . . 1 . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . 1 . . . . . Parts Melted 6 | . . . . . . . . 1 3 1 . . . . . . 1 Heat Transferred 1729 | . . . . 300 . . . 100 559 370 . 200 . . . . 200 Parts Sabotaged 4 | . . . . . . . . . . . . . 1 . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . 1 . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Maximum Alert Level 4 | . . 1 1 1 . . . . . 1 . . . . 1 4 4 Low Security (%) 62 | 100 100 30 30 85 . . . . 100 43 . . . . 42 68 . Level 1 30 | . . 69 69 14 . . . . . 56 . . . . 57 8 . Level 2 2 | . . . . . . . . . . . . . . . . 4 30 Level 3 1 | . . . . . . . . . . . . . . . . 9 22 Level 4 3 | . . . . . . . . . . . . . . . . 9 47 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1211 | 10 110 352 284 254 . . . . 178 364 . . . . 328 1116 1211 Initial 579 | . . 21 138 114 . . . . 149 86 . . . . 30 123 579 Average 204 | 1 47 202 225 133 . . . . 108 181 . . . . 198 281 919 Influence Increases 7975 | 10 282 569 439 708 240 155 . 596 455 754 . 170 203 170 793 1365 1066 Destroy 0b10 Robot/C 4160 | . 160 420 280 400 200 120 . 320 240 240 . 160 160 100 440 520 400 Destroy 0b10 Robot/NC 230 | 10 15 30 5 40 . . . 5 35 20 . . . . 40 5 25 Destroy Leader 742 | . 22 110 70 88 40 20 . 50 42 62 . 10 . 10 64 92 62 Allied During Kill 988 | . . . . . . . . 206 86 1 . . 43 . 35 600 17 Successful Hack 77 | . 34 7 13 7 . . . . 14 . . . . . 2 . . Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . . . Disable Machine 210 | . . . . 30 . . . . 15 75 . . . . 30 60 . Destroy Structure 758 | . 6 2 26 83 . . . . 23 176 . . . . 152 58 232 Partial Spotted 60 | . . . . . . . . . . . . . . . . . 60 Lose Combat Pursuer 720 | . 45 . 45 30 . 15 . 15 . 180 . . . 60 30 30 270 Influence Decreases 6786 | 10 231 292 516 936 257 96 65 358 515 672 260 170 148 177 588 514 981 Entered New Map 1439 | . . 30 190 137 9 2 65 . 89 92 97 . . 55 18 130 525 Time Decay 3771 | 10 231 242 246 559 178 90 . 318 326 360 163 130 48 122 338 204 206 Lost Part 856 | . . 20 80 90 70 4 . 20 20 140 . 40 . . 172 . 200 Lost Ally 570 | . . . . . . . . 20 80 80 . . 100 . 60 180 50 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . Squads Dispatched 47 | . 2 3 5 10 . . . . 5 7 . . . . 6 2 7 Investigation 8 | . 2 1 1 2 . . . . . . . . . . 1 . 1 Extermination 9 | . . . . 3 . . . . 1 2 . . . . 1 1 1 Reinforcement 14 | . . 2 1 2 . . . . 3 2 . . . . 1 1 2 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison 14 | . . . 3 3 . . . . 1 3 . . . . 3 . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 2 2 . . . . . . 2 Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Distress Signals 18 | . 1 1 4 . . . . . 1 1 . . 3 . 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 366 | . 15 29 25 25 10 7 . 15 18 31 . 8 48 8 31 27 69 Peak Tracking Total 20 | . 3 8 10 4 4 3 . 4 4 7 . 3 12 4 9 17 20 Tactical Retreats 26 | . 2 . 2 2 . 1 . 1 . 7 . . . 1 2 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Traps Triggered 10 | . 1 1 1 2 . . . . 1 . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Machines Disabled 16 | . . . . 2 . . . . 1 5 . 1 1 . 2 4 . Max in Single Turn 2 | . . . . 1 . . . . 1 2 . 1 1 . . 1 . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Machines Accessed 36 | . 5 2 3 10 . . . . 2 2 1 2 1 . 2 3 3 Terminals 18 | . 5 2 3 5 . . . . 1 . . 1 . . . 1 . Fabricators 6 | . . . . 1 . . . . 1 1 . . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . . . . . . . . 1 . 1 Garrison Access 4 | . . . . 1 . . . . . 1 . . . . 1 . 1 Total Hacks 84 | . 27 7 9 17 . . . . 4 3 1 2 1 . 5 3 5 Successful 35 | . 13 3 3 4 . . . . 1 . 1 2 1 . 2 2 3 Failed 48 | . 13 4 6 13 . . . . 3 3 . . . . 3 1 2 Catastrophic 8 | . 1 1 1 3 . . . . . 1 . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 73 | . 24 5 8 9 . . . . . 12 . 1 . . 5 5 4 Terminals 56 | . 27 7 9 8 . . . . 3 . . 1 . . . 1 . Fabricators 7 | . . . . 1 . . . . 1 2 . . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . Scanalyzers 8 | . . . . 4 . . . . . . . . . . 2 . 2 Garrison Access 8 | . . . . 2 . . . . . 1 . . . . 3 . 2 Terminal Hacks 17 | . 7 1 2 2 . . . . . . 1 2 1 . . 1 . Record 1 | . . . . . . . . . . . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . 1 1 1 . . 1 . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . 2 . 2 Retrieve Study 4 | . . . . . . . . . . . . . . . 2 . 2 Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . . . 1 Unauthorized Hacks 10 | . 6 2 1 1 . . . . . . . . . . . . . Terminals 9 | . 6 2 1 . . . . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . . Botnet 7 | . 5 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 2 3 7 . . . . 1 2 . 1 . . 2 1 3 Full Trace Events 5 | . 1 . 2 1 . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . 40 . . . . . . . . Total Robot Build Rating 2 | . . . . . . . . . 2 . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . . . . 2 . 2 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . . 5 . . 14 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Total Allies 42 | . . . . . . . 7 . 2 3 . . 5 . 5 17 3 Largest Group 16 | . . . . . . . 7 7 6 3 . . 5 . 3 16 2 Highest-Rated Group 853 | . . . . . . . 244 244 171 153 . . 239 . 243 853 206 Highest-Rated Ally 103 | . . . . . . . 41 41 41 51 . . 49 . 103 103 103 Zionite Dispatches 7 | . . . . . . . . . . 1 . . . . 2 2 2 Heavy 3 | . . . . . . . . . . . . . . . 1 1 1 Hacker 2 | . . . . . . . . . . 1 . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 11 | . . . . . . . . . 1 2 . 1 7 . . . . STAY 3 | . . . . . . . . . . . . . 3 . . . . FOLLOW 4 | . . . . . . . . . . . . . 4 . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . . . 1 2 . . . . . . . Ally Attacks 265 | . . . . . . . . 58 33 30 . . 33 . 19 90 2 Total Damage 9499 | . . . . . . . . 1203 702 482 . . 1263 . 1556 4108 185 Kills 68 | . . . . . . . . 13 8 1 . . 6 . 12 28 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Active Infowar (turns) 9160 | 19 695 238 311 1653 2 . . 610 716 1141 713 1028 1078 914 42 . . Optics 4813 | . . . . . . . . . . 1080 713 1028 1078 914 . . . Seismic 4756 | 19 695 238 311 1653 2 . . 610 716 512 . . . . . . . Decoding 2199 | . . . . . . . . . . . . 207 1078 914 . . . Cloaking 42 | . . . . . . . . . . . . . . . 42 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . 1 1 . . 1 1 . 1 . . . Drone Launches 4 | . . . . . . . . . 1 2 . 1 . . . . . Drone Recoveries 4 | . . . . . . . . . 1 2 . 1 . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . . . . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Turns Passed 13668 | 94 695 559 522 1653 578 203 1259 700 733 1141 713 1028 1078 1069 775 448 420 Spaces Moved 8510 | 46 344 285 263 937 345 128 1046 485 378 592 462 509 495 560 465 437 733 Core 115 | 7 . . . . . . . . . . . . . . 30 . 78 Treads 578 | 39 344 13 2 1 32 . . . . . . . . . 147 . . Legs 3401 | . . . . . . . . 236 378 592 462 509 495 560 169 . . Wheels 3205 | . . 272 261 936 313 128 1046 249 . . . . . . . . . Hover 1211 | . . . . . . . . . . . . . . . 119 437 655 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 160 95 105 105 115 115 115 115 130 110 110 110 180 110 15 15 15 Average Speed 125 | 143 160 127 113 144 121 115 115 127 160 133 145 179 180 167 114 33 28 Slowest Speed 1000 | 160 160 240 160 160 160 115 115 210 200 193 180 220 180 360 1000 34 92 Overloaded Moves 377 | . . . . . . . . . . . . 120 . 8 30 9 210 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . 6 . . . . . . 7 . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 4 64 36 32 41 58 29 90 67 12 20 64 93 77 72 17 24 37 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 10 | . . . . 1 1 . 1 . . 5 . 1 . 1 . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 12 | . . . . . 2 . 1 2 . . 2 2 . 3 . . . Spaces Dug 129 | . 6 . . 18 . . . . 9 7 7 . . . 25 5 52 Terrain Destroyed 608 | . 6 . 26 87 8 32 . 31 19 137 13 33 . 18 52 6 140 Melee 73 | . 6 . . 2 . . . . 9 6 . . . . 17 5 28 Projectile 50 | . . . . 19 8 . . . 3 3 13 2 . . . 1 1 AOE 484 | . . . 26 66 . 32 . 31 7 127 . 31 . 18 35 . 111 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Res Total 10466 | 62 416 390 411 1093 419 157 1102 540 465 858 490 586 668 645 614 708 842 Wait 684 | . 19 17 88 28 7 2 50 25 21 163 . 33 77 52 48 47 7 Move 8493 | 45 343 284 262 936 344 127 1045 484 377 591 461 508 494 559 464 436 733 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 110 | 5 5 12 5 14 1 . 4 5 14 10 6 4 4 1 16 4 . Fast Attach 77 | 6 . 2 4 4 3 2 1 3 3 10 1 4 4 1 24 2 3 Attach 77 | 1 . 5 8 8 6 2 . 4 1 9 1 2 2 2 8 . 18 Detach 19 | . . . . . . 1 2 . . 3 . . 1 . 1 . 11 Swap 51 | . 6 8 5 10 . 1 . 3 8 1 1 4 . 2 1 1 . Drop 78 | . 2 8 2 11 . . . 1 13 8 4 5 7 1 8 7 1 Fire 416 | 5 26 54 37 76 50 6 . 14 11 41 13 10 4 17 3 10 39 Melee 191 | . 14 . . 2 8 16 . . 16 22 3 16 . 10 40 14 30 Ram 1 | . . . . . . . . . . . . . . . 1 . . Kick 1 | . . . . . . . . . 1 . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . 4 . . . . . . . . . . . 26 . Rewire 228 | . . . . . . . . . . . . . 67 . . 161 . Trap 1 | . . . . . . . . 1 . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 18) 167 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 11) 639 | -10/Materials | Discovered new exit (range 14) 695 | -10/Materials | Derelicts attacked the area 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 951 | -9/Materials | Discovered new exit (range 16) 1319 | -9/Materials | Discovered new exit (range 15) 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -8/Materials | Garrison activated, responded to threat 1555 | -8/Materials | Lost 4 parts (1n1u2w) 1586 | -8/Materials | Discovered new exit (range 11) 1871 | -8/Materials | Entered Factory 1871 | -7/Factory | Evolved 2 slots: Utility x2 1973 | -7/Factory | Garrison activated, responded to threat 2168 | -7/Factory | Build established: Scavenger-Tank 2360 | -7/Factory | Lost 3 parts (3w) 2530 | -7/Factory | Discovered new exit (range 6) 2752 | -7/Factory | Discovered new exit (range 8) 3311 | -7/Factory | Identified exit to Lower Caves 3524 | -7/Factory | Entered Lower Caves 3570 | -7/Lower Caves | Spotted B-75 Beast 3621 | -7/Lower Caves | Lost 4 parts (3n1w) 3629 | -7/Lower Caves | Destroyed B-75 Beast 3826 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3912 | -7/Lower Caves | Build established: Mutant 3914 | -7/Lower Caves | Encountered a Warlord checkpoint 3982 | -7/Lower Caves | Learned Factory stockpile data 4049 | -7/Lower Caves | Discovered new exit (range 5) 4102 | -7/Lower Caves | Entered another Lower Caves area 4121 | -7/Lower Caves | Core integrity fell below 50% 4145 | -7/Lower Caves | Lost 3 parts (1p2u) 4295 | -7/Lower Caves | Discovered new exit (range 8) 4305 | -7/Lower Caves | Entered Zion 4388 | -7/Zion | Discovered new exit (range 9) 4431 | -7/Zion | Gained Derelict followers 4459 | -7/Zion | System corruption cleaned by Quarantine Array 4495 | -7/Zion | Learned Factory scanalyzer intel 4929 | -7/Zion | Learned Factory interactive machine intel 5015 | -7/Zion | Given the Hacking Drone Bay 5015 | -7/Zion | Found Prototype Device 5261 | -7/Zion | Met Imprinter 5278 | -7/Zion | Imprinted 5280 | -7/Zion | Declared Zion's savior 5564 | -7/Zion | Entered Proximity Caves 5564 | -6/Proximity Caves | Accompanied by 7 allies 5565 | -6/Proximity Caves | Spotted B-75 Beast 5587 | -6/Proximity Caves | Allies destroyed B-75 Beast 5699 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6248 | -6/Proximity Caves | Discovered new exit (range 5) 6264 | -6/Proximity Caves | Entered Factory 6264 | -6/Factory | Accompanied by 5 allies 6264 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6266 | -6/Factory | Loaded intel: 54 interactive machine locations 6267 | -6/Factory | Loaded intel: 4 scanalyzer locations 6304 | -6/Factory | Build established: Scavenger-Tank 6540 | -6/Factory | Identified Hacking Drone Bay 6601 | -6/Factory | Fabricated R-06 Scavenger? 6659 | -6/Factory | Build established: Derelict-Tank 6858 | -6/Factory | Garrison activated, responded to threat 6966 | -6/Factory | Discovered new exit (range 8) 6997 | -6/Factory | Entered another Factory area 6997 | -5/Factory | Accompanied by 1 ally 6997 | -5/Factory | Evolved 2 slots: Utility x2 6998 | -5/Factory | Identified exit to Upper Caves 7350 | -5/Factory | Build established: Mutant 7394 | -5/Factory | Garrison activated, responded to threat 7570 | -5/Factory | Lost 11 parts (2p2n4u3w) 7730 | -5/Factory | Zion Hacker squad teleported in 7934 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8075 | -5/Factory | Retrieved Zion intel report: Component Schematics 8138 | -5/Factory | Entered Upper Caves 8614 | -5/Upper Caves | Encountered a Warlord checkpoint 8655 | -5/Upper Caves | Learned location of 1 exit from Factory 8680 | -5/Upper Caves | Build established: Gladiator 8838 | -5/Upper Caves | Discovered new exit (range 8) 8851 | -5/Upper Caves | Entered another Upper Caves area 8859 | -5/Upper Caves | Discovered new exit (range 19) 9087 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9100 | -5/Upper Caves | Found Prototype Special Weapon 9100 | -5/Upper Caves | Identified Molecular Deconstructor 9310 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9367 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9369 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9479 | -5/Upper Caves | Discovered new exit (range 23) 9532 | -5/Upper Caves | Learned location of Armory (-4) 9750 | -5/Upper Caves | Build established: Derelict-Gladiator 9879 | -5/Upper Caves | Entered Warlord 9966 | -5/Warlord | System corruption cleaned by Quarantine Array 10401 | -5/Warlord | Rebuked by Warlord 10411 | -5/Warlord | Warlord's base attacked by MAIN.C 10694 | -5/Warlord | Found Prototype Processor 10694 | -5/Warlord | Identified Exp. Targeting Computer 10704 | -5/Warlord | Found Prototype Device 10704 | -5/Warlord | Identified Exp. Focal Shield 10761 | -5/Warlord | Warlord forces counterattacked 10778 | -5/Warlord | Spotted B-86 Titan 10801 | -5/Warlord | Spotted Striker 10803 | -5/Warlord | Spotted B-75 Beast 10876 | -5/Warlord | Spotted Executioner 10912 | -5/Warlord | Lost 21 allies 10931 | -5/Warlord | Discovered new exit (range 15) 10941 | -5/Warlord | Spotted Striker 10957 | -5/Warlord | Entered Proximity Caves 10976 | -4/Proximity Caves | Lost 5 allies 11844 | -4/Proximity Caves | Core integrity fell below 50% 11872 | -4/Proximity Caves | System corruption reached 10% 11909 | -4/Proximity Caves | Lost 6 parts (5u1w) 12010 | -4/Proximity Caves | Discovered new exit (range 15) 12026 | -4/Proximity Caves | Entered Factory 12026 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12027 | -4/Factory | Identified exit to Research 12243 | -4/Factory | Build established: Gladiator 12300 | -4/Factory | Crushed by falling debris 12327 | -4/Factory | Garrison activated, responded to threat 12363 | -4/Factory | Core integrity fell below 50% 12381 | -4/Factory | Core integrity fell below 20% 12387 | -4/Factory | Zion Heavy squad teleported in 12405 | -4/Factory | Lost 16 parts (2p4n4u6w) 12514 | -4/Factory | Zion Hacker squad teleported in 12680 | -4/Factory | Build established: Mutant 12797 | -4/Factory | Discovered new exit (range 8) 12801 | -4/Factory | Entered Armory 12921 | -4/Armory | Zion Heavy squad teleported in 13112 | -4/Armory | Zion Infowar Resupply teleported in 13148 | -4/Armory | Spotted B-86 Titan 13163 | -4/Armory | Build established: Commander-Mutant 13237 | -4/Armory | Lost 9 allies 13247 | -4/Armory | Discovered exit to Research (range 3) 13249 | -4/Armory | Entered Research 13249 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13428 | -3/Research | Zion Heavy squad teleported in 13499 | -3/Research | First assault squad dispatched 13581 | -3/Research | Garrison activated, responded to threat 13646 | -3/Research | Core integrity fell below 50% 13650 | -3/Research | Zion Explosive Resupply teleported in 13650 | -3/Research | Found Fusion Bomb Launcher 13656 | -3/Research | Core integrity fell below 20% 13669 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Thermal Resupply ] [ 2 : Explosive Resupply ] [ 3 : Hover Resupply ] [ 4 : Resource Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 13650_ Acquired Fusion Bomb Launcher. 13652_ Destroyed Lgt. Angular Momentum Engine. 13652_ G-73 Enforcer suffers critical hit (Burn). 13652_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13653_ Fusion Bomb Launcher destroyed. 13654_ K-01 Serf collects debris. 13656_ G-67 Veteran destroyed. 13656_ K-01 Serf collects debris. 13656_ Acquired 98 matter. 13660_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????# ! """#????#!! #??# | | ?????????????????????# S"#????#! #??# | | ?????????????????????# """#????# #??# | | ?????????????????????# """#????# #??# | | ?????????????????????# ?????# #??# | | ????????? ?????????# ??????# #??# | | ????????? #?#?????#####/#############/####### | | ????????? ?????????? | | ????????# ?????????? | | ##??????# ??????????? | | #??????# ??????????? | | ##?????# ###########################+######### | | ###????# # #??????# #???? | | # #????# # #??????# #???? | | # #????# # #??????# "" #???? | | ###????# # #??????# ""S #???? | | # ####?# # ######## "" #???? | | # #?# # + # #???? | | ######### ########+############"# ] #???? | | #??????#####" #???? | | #??????# ####+########???? | | [% #???#### #### ???? | | = ##??# ???? | | ###+###### ###+########/#####"## ???? | | # ???# # # #??# ???? | | #] ?# # @# #??## #######??? | | # ## # """ b/g #???? #????????? | | # ## # """g #g #???? #????????? | | # ## + """ # ] #???? #????????? | | ! # ## # # #???? #????????? | | # ####### ! ########???? #????????? | | # #?????# #??????????? #????????? | | / # #????############???????????? #????????? | | ##### #????##?????????????????????? #????????? | | ????? #???????????????????????????? #????????? | | ????? #???????????????????????????? ?????????? | | ?????######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 135 Cloak Strength 3 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 600 Power Shielding 33 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Imp. Salvage Targeting Computer | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. System Restoration Module | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Power Maul | -4/Factory | Hacked Lrn. Proton Cannon | -4/Factory | Hacked Imp. Linear Gravjet | -3/Research | Hacked Micro-nuke Launcher | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Deconstruction Gunslinger Plot Armor Whoosh! Challenges ------------ None Game ------ Seed StructuralFluxShield Manual? 0 Play Time 02:27:25 Cumulative 80.0 hours Start 2026.06.26 @ 15:24:49 End 2026.06.26 @ 17:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46c77999-a5b7-4581-9172-7b4c1c1d6f77