Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 05:56:20 Player: Rookzero Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2729) 2729 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 7532 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Faulty Experimental Sensor Array Relay Coupler [Grunt] (30) Relay Coupler [Hunter] (15) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Thermal Converter Improved Cooling System Large Storage Unit Advanced Weight Redist. System Improved Salvage Targeting Computer > --- WEAPON ----------- Minigun Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Heat Sink Improved Heat Sink Experimental Sensor Array Hacking Suite Lightning Gun Heavy Machine Gun Heavy Rocket Launcher Rocket Array Improved Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 4 | . . 2 . . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 81 | 6 8 12 2 11 25 3 12 2 Power 16 | 1 3 1 1 3 4 . 3 . Engine 12 | 1 3 1 1 3 1 . 2 . Core 4 | . . . . . 3 . 1 . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 3 . 2 9 1 6 . Treads . | . . . . . . . . . Leg 25 | 2 2 3 . 2 9 1 6 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 3 . 3 4 1 1 . Device 10 | . 1 2 . 2 3 1 1 . Storage 2 | 1 1 . . . . . . . Processor 2 | . . 1 . . 1 . . . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 1 5 1 3 8 1 2 2 Energy Gun 3 | 1 . . . 1 1 . . . Energy Cannon 7 | . . 2 1 2 2 . . . Ballistic Gun 8 | 1 1 1 . . 2 . 1 2 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . . 2 . . 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 40 | . 1 4 . 3 13 . 17 2 Power 7 | . . . . . 3 . 4 . Propulsion 15 | . . 2 . 1 6 . 6 . Utility 6 | . . . . . 2 . 4 . Weapon 12 | . 1 2 . 2 2 . 3 2 Highest Loss Streak 9 | . 1 2 . 1 3 . 9 2 Average Slot Usage (%) 91 | . 96 94 96 96 90 96 83 5 Engine 9 | . 13 11 11 16 5 . 2 . Core 3 | . . . . . 6 13 7 . Leg 23 | . 27 21 22 26 21 26 23 . Device 18 | . 11 22 22 17 18 25 19 . Storage 9 | . 14 11 11 9 7 6 5 . Processor 6 | . . 9 11 7 5 6 5 . Energy Gun 4 | . 14 6 . 6 1 . . . Energy Cannon 3 | . . 7 7 6 3 . . . Ballistic Gun 7 | . 13 2 11 3 9 6 6 5 Ballistic Cannon 1 | . . . . . 2 6 3 . Launcher 1 | . . 3 . . 2 . 2 . Naked Turns 41 | . . . . . . . 25 16 Heaviest Build 48 | 10 26 35 32 40 48 39 48 5 Greatest Support 72 | 20 20 20 20 30 57 62 72 3 Greatest Overweight (x) 14 | 3 2 1 1 1 14 . 1 1 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 9 4 Most Carried 10 | 4 10 10 10 10 10 10 10 4 Average Carried 9 | 2 8 9 9 9 9 8 9 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | 4 10 8 10 10 10 10 4 3 Class Distribution -------------------- 61% | Scavenger-Mutant 26% | Mutant 8% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 1804 | 210 139 194 76 117 668 67 315 18 Remotely . | . . . . . . . . . Salvage Created 2992 | . 386 426 204 429 1152 52 330 13 Parts 151 | . 18 37 12 32 37 6 8 1 Haulers Intercepted 3 | . . 2 . 1 . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 59 | . 7 13 6 7 18 . 8 . Guns 26 | . 6 2 . 5 8 . 5 . Cannons 15 | . . . 5 2 6 . 2 . AOE 17 | . 1 10 1 . 4 . 1 . Classes Destroyed 15 | . 5 3 2 1 4 . . . Worker 7 | . . 1 . 1 1 3 . 1 Builder 1 | . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . Hauler 3 | . . 2 . 1 . . . . Recycler 5 | . 1 . . . 4 . . . Operator 6 | . 1 1 . 2 2 . . . Watcher 4 | . 2 1 . 1 . . . . Swarmer 17 | . 2 6 2 2 1 . 4 . Grunt 29 | . 5 7 2 2 9 . 4 . Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . 1 . . . . . Sentry 4 | . . . . 3 1 . . . Demolisher 1 | . . . 1 . . . . . Hunter 3 | . . . . . 3 . . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 9 | . 2 7 3 2 9 2 2 1 Combat Bots Only 5 | . 2 5 3 2 5 . 2 . Max Kills in Single Turn 4 | . 1 4 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 1 . 2 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Damage Taken 5398 | . 406 428 40 433 1646 . 2031 414 Core 1382 | . 90 69 22 68 274 . 671 188 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 64 . 77 87 60 . . . Volleys Fired 230 | . 49 35 15 26 55 4 37 9 Largest 3 | . 2 2 2 2 3 2 2 1 Hottest 126 | . 60 126 88 124 121 69 69 30 Shots Fired 392 | . 82 46 29 48 114 8 56 9 Gun 252 | . 82 23 14 25 59 4 36 9 Cannon 115 | . . 19 15 23 41 4 13 . Launcher 25 | . . 4 . . 14 . 7 . Special . | . . . . . . . . . Kinetic 189 | . 33 8 14 3 65 8 49 9 Thermal 40 | . . . . 22 18 . . . Explosive 14 | . . 4 . . 10 . . . Electromagnetic 149 | . 49 34 15 23 21 . 7 . Robot Hit Streak 21 | . 11 7 5 8 21 7 11 2 Robot Miss Streak 6 | . 6 5 2 3 4 . 3 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 249 | . 46 21 17 32 71 29 29 4 Core Hits 144 | . 21 24 9 18 47 3 19 3 Critical Hits 4 | . . 1 . . 2 . 1 . Critical Kills 4 | . . 1 . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 24 | . . . . . . 24 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . . 24 . . Combat Hostiles 23 | . . . . . . 23 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6716 | . 753 1253 373 716 2539 85 909 88 Guns 2459 | . 588 221 94 352 685 64 368 87 Cannons 1639 | . . 182 185 322 721 21 208 . Explosions 2616 | . 164 850 94 42 1133 . 333 . Melee . | . . . . . . . . . Ramming 2 | . 1 . . . . . . 1 Kinetic 1792 | . 116 87 94 16 731 85 576 87 Thermal 1515 | . 164 291 94 378 588 . . . Explosive 1284 | . . 488 . . 796 . . . Electromagnetic 2123 | . 472 387 185 322 424 . 333 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 . . . Average Corruption 5 | . . . . . 5 . . . Corruption Purged . | . . . . . . . . . Effects 30 | . . . . . 30 . . . Message Errors 4 | . . . . . 4 . . . Matter Fused 6 | . . . . . 6 . . . Heat Flow Errors 2 | . . . . . 2 . . . Data Loss (minor) 4 | . . . . . 4 . . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 4 | . . . . . 4 . . . Targeting Errors 6 | . . . . . 6 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 257 | . . 106 . . 146 . 5 . Projectiles 73 | . . 30 . . 43 . . . Explosions 184 | . . 76 . . 103 . 5 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 536 | . 53 132 . . 272 . 79 . Shots 17 | . 2 4 . . 6 . 5 . Rammed 3 | . 2 . . . . . . 1 Targets Rammed 3 | . 2 . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 246 | . 100 129 34 81 246 22 39 . Average Temperature 33 | . 37 37 13 31 48 16 12 . Received Heat Transfer 1068 | . 156 87 18 117 336 . 342 12 Effects 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 11 | . 4 3 2 1 . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 1 . 1 . Heat Transferred 2058 | . 250 150 100 790 768 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 4 . . 1 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Peak Influence 395 | . 174 285 190 178 395 188 285 150 Initial 138 | . . 61 105 33 76 138 131 115 Average 150 | . 82 170 105 72 240 151 188 131 Maximum Alert Level 1 | . . 1 . . 1 . 1 . Low Security (%) 78 | 100 100 66 100 100 46 100 61 100 Level 1 21 | . . 33 . . 53 . 38 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 2 . 1 7 . . . Investigation 1 | . . . . . 1 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 8 | . 1 2 . 1 4 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 18 23 10 13 22 . 26 3 Peak Tracking Total 12 | . 3 5 9 4 4 . 12 3 Tactical Retreats 11 | . 2 2 1 . 1 . 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 3 | . 2 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 15 | . 2 5 1 . 6 . 1 . Max in Single Turn 4 | . 1 2 1 . 4 . 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 15 | . 1 4 . 3 3 3 . 1 Terminals 7 | . . 2 . 2 1 1 . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . 1 2 . . . Recycling Units 3 | . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 30 | . 1 8 . 8 7 5 . 1 Successful 16 | . 1 3 . 5 4 2 . 1 Failed 14 | . . 5 . 3 3 3 . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 5 . . . 1 Terminals 15 | . . 5 . 6 1 2 . 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 8 | . . . . 2 6 . . . Recycling Units 4 | . 1 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 7 | . . 2 . 3 . 1 . 1 Record 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . 2 . . . . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . . . Scan Component 3 | . . . . 1 2 . . . Repair 3 | . . . . 1 2 . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 3 . 3 3 3 . 1 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . Time 120 | . . . . 38 82 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . no_distress 1 | . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 29 | . . . . . . 29 29 . Highest-Rated Ally 29 | . . . . . . 29 29 . Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 18 | . . . . . . . 18 . Total Damage 285 | . . . . . . . 285 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 5086 | 58 786 659 645 732 1300 277 498 131 Spaces Moved 2907 | 36 375 343 387 353 746 181 342 144 Core 202 | 9 . . . . 1 . 48 144 Treads . | . . . . . . . . . Legs 2705 | 27 375 343 387 353 745 181 294 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 120 50 50 Average Speed 135 | 123 149 150 150 149 134 120 110 77 Slowest Speed 750 | 200 180 150 150 150 750 120 120 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 50 27 63 27 16 4 49 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 274 | . 7 63 11 7 180 . 6 . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 273 | . 7 63 11 7 179 . 6 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total 3694 | 46 522 446 427 511 952 221 414 155 Wait 343 | 1 79 40 15 104 94 5 5 . Move 2898 | 35 374 342 386 352 745 180 340 144 Hop . | . . . . . . . . . Pick Up 57 | 4 7 6 5 7 18 2 8 . Fast Attach 41 | 6 6 4 1 7 11 1 4 1 Attach 38 | . 2 7 1 4 14 2 7 1 Detach 14 | . 2 4 1 3 3 . 1 . Swap 2 | . . 1 . . . . 1 . Drop 42 | . 1 7 3 8 12 . 11 . Fire 230 | . 49 35 15 26 55 4 37 9 Melee 24 | . . . . . . 24 . . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 15) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Discovered new exit (range 16) 1246 | -9/Materials | Build established: Scavenger-Mutant 1451 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Entered Mines 1547 | -9/Mines | Assembled infested the area 1552 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1578 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1581 | -9/Mines | Found Prototype Device 1866 | -9/Mines | Learned location of Zion (-7) 1978 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2130 | -9/Mines | Discovered new exit (range 2) 2149 | -9/Mines | Entered Materials 2149 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2295 | -8/Materials | Repaired Imp. Heat Sink 2687 | -8/Materials | Discovered new exit (range 11) 2881 | -8/Materials | Entered Factory 2881 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3012 | -7/Factory | Repaired Carbon-fiber Leg 3052 | -7/Factory | Discovered new exit (range 10) 3059 | -7/Factory | Lost 3 parts (2p1n) 3345 | -7/Factory | Build established: Scavenger-Skirmisher 3376 | -7/Factory | Lost 3 parts (3n) 3631 | -7/Factory | Found Prototype Launcher 3891 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4181 | -7/Factory | Entered another Factory area 4181 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4367 | -6/Factory | Build established: Scavenger-Mutant 4456 | -6/Factory | Identified exit to Garrison 4458 | -6/Factory | Entered Garrison 4458 | -6/Garrison | Accompanied by 1 ally 4464 | -6/Garrison | Installed Relay Interface Framework 4548 | -6/Garrison | Spotted B-75 Beast 4550 | -6/Garrison | Triggered checkpoint 4632 | -6/Garrison | Triggered checkpoint 4688 | -6/Garrison | Triggered checkpoint 4765 | -6/Garrison | Garrison Relay disabled 4872 | -6/Garrison | Lost 4 parts (1p1n2w) 4916 | -6/Garrison | Triggered checkpoint 4931 | -6/Garrison | Released all parts (4) 4934 | -6/Garrison | Core integrity fell below 50% 4950 | -6/Garrison | Discovered new exit (range 10) 4956 | -6/Garrison | Entered Factory 4961 | -6/Factory | Lost 9 parts (2p5n2u) 5038 | -6/Factory | Core integrity fell below 20% 5072 | -6/Factory | Identified exit to Factory 5087 | -6/Factory | Core destroyed Last Messages --------------- 05049_ Slug penetrates Wall. 05050_ Penetrated by Slug. 05050_ Coil Gun destroyed. 05057_ Slug penetrates Wall. 05060_ Slug penetrates Door. 05060_ Slug penetrates Wall. 05072_ Connecting with Terminal... 05072_ Current location identified: Factory >>Access(Main) Found 4 level access points to Factory: (19,177) (173,183) (169,110) (103,43) Map updated. 05078_ Critical hit. 05078_ Autogun destroyed. 05080_ U-05 Engineer lays Concrete. 05087_ Slammed into P-60 Hacker. 05087_ Destabilizing: Core damaged (-17). 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""??# #????????????????????????? | | ??????????? ????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ?????????############ #????????????????????????? | | ???????? #????????????????????????? | | ???????? #????????????????????????? | | ???????? ^ #????????????????????????? | | ???????? #????????????????????????? | | ???????? #????????????????????????? | | ???????? ##+#####+#####?????????????????????? | | ????????? ?# p #?????????????????????? | | ?????????? ??# "" " " "@ #?????????????????????? | | ??????????????? "" " " " #?????????????????????? | | ??????????????# "T " " " #?????????????????????? | | ??????????????# "" " " " #?????????????????????? | | ??????????????# "" " " " #?????????????????????? | | ???????????????? " " " #?????????????????????? | | ???????????????? ! " " " #?????????????????????? | | ??????????????? " " " ]#?????????????????????? | | ???????????????!!? " " " #?????????????????????? | | ??????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Thermal Conversion 30 Evasion (%) 50 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Game ------ Seed BombPoweredLeg Manual? 0 Play Time 01:29:12 Cumulative 49.9 hours Start 2020.10.18 @ 02:49:33 End 2020.10.18 @ 05:56:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8d4ce5d-df7f-4634-9d74-8855429b3fee