Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 14:33:32 Player: void Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (567) 567 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 4813 Bonus ------- Pacifist 200 Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Friendly Fire -111 Cogmind --------- Core Integrity 495/850 Matter 246/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Kinecellerator High-powered Shock Rifle Beam Rifle Autogun Bore Cannon Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit > --- WEAPON ----------- Thermic Laser Bore Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine High-powered Shock Rifle Beam Rifle Light Assault Rifle Heavy Assault Rifle Slug Cannon Bore Cannon Grenade Launcher Makeshift Sword [Rating: 26] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Makeshift Leg Leg Makeshift Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Weapon Slug Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 27 | 6 . . 5 . 6 2 8 Power 6 | 1 . . 1 . 1 1 2 Engine 5 | 1 . . 1 . 1 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 5 | 2 . . 1 . 2 . . Treads . | . . . . . . . . Leg 2 | . . . . . 2 . . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | 1 . . 1 . 1 . 1 Device 2 | . . . 1 . . . 1 Storage 2 | 1 . . . . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | 2 . . 2 . 2 1 5 Energy Gun 4 | 1 . . 2 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . . . . . . 4 Ballistic Cannon 3 | . . . . . 2 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . . . 1 . . 3 11 Power 4 | . . . 1 . . 1 2 Propulsion 2 | . . . . . . 1 1 Utility 2 | . . . . . . . 2 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 6 | . . . 1 . . 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 63 | . 85 85 67 . 72 63 32 Engine 10 | . 14 14 10 . 11 10 4 Leg 10 | . . . . . 18 15 . Wheel 5 | . 28 28 22 . 3 . . Device 7 | . . . 2 . 11 11 1 Storage 10 | . 14 14 11 . 11 11 6 Energy Gun 6 | . 14 14 14 . 5 7 . Ballistic Gun 4 | . 14 14 7 . . . 13 Ballistic Cannon 7 | . . . . . 11 8 3 Naked Turns . | . . . . . . . . Heaviest Build 31 | 10 10 10 19 19 31 31 31 Greatest Support 40 | 20 20 20 22 22 40 40 20 Greatest Overweight (x) 10 | . . . . . . 1 10 Average Overweight (x) . | . . . . . . . 6 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 Most Carried 10 | 2 5 5 6 6 10 10 10 Average Carried 8 | . 3 5 5 6 9 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 2 5 5 6 6 9 10 8 Class Distribution -------------------- 57% | Mutant 28% | Derelict-Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 662 | 228 . . 85 . 33 165 151 Remotely . | . . . . . . . . Salvage Created 563 | . . . 274 . . 159 130 Parts 26 | . . . 14 . . 5 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 14 | . . . 5 . . 3 6 Guns 10 | . . . 5 . . . 5 Cannons 3 | . . . . . . 2 1 AOE 1 | . . . . . . 1 . Classes Destroyed 6 | . . . 3 . . 1 2 Operator 1 | . . . 1 . . . . Swarmer 4 | . . . . . . . 4 Grunt 6 | . . . 4 . . 2 . Brawler 1 | . . . . . . 1 . Sentry 2 | . . . 1 . . . 1 Programmer 1 | . . . . . . . 1 Thug 1 | . . . 1 . . . . Best Kill Streak 4 | . . . 4 . . 1 2 Combat Bots Only 4 | . . . 4 . . 1 2 Max Kills in Single Turn 1 | . . . 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 262 | . . 3 42 . . 55 162 Missed 70 | . . 1 14 . . 15 40 Damage Taken 2403 | . . 31 309 . . 750 1313 Core 614 | . . . 79 . . 180 355 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 100 . . . 35 . Volleys Fired 58 | . . . 17 . . 13 28 Largest 3 | . . . 2 . . 2 3 Hottest 142 | . . . 112 . . 142 91 Shots Fired 112 | . . . 34 . . 26 52 Gun 82 | . . . 34 . . 6 42 Cannon 30 | . . . . . . 20 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 79 | . . . 8 . . 20 51 Thermal 33 | . . . 26 . . 6 1 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . . . 14 . . 2 11 Robot Miss Streak 4 | . . . 1 . . 4 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 72 | . . . 24 . . 10 38 Core Hits 43 | . . . 14 . . 4 25 Critical Kills 3 | . . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 8 | . . . 1 . . 4 3 Burn 1 | . . . 1 . . . . Destroy 7 | . . . . . . 4 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1133 | . . . 317 . . 193 623 Guns 927 | . . . 317 . . 95 515 Cannons 206 | . . . . . . 98 108 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 781 | . . . 60 . . 98 623 Thermal 352 | . . . 257 . . 95 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 1 2 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 1 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 276 | . . . 276 . . 204 11 Average Temperature 77 | . . . 81 . . 77 5 Received Heat Transfer 381 | . . 9 129 . . 117 126 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 967 | . . . 717 . . 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 241 | . 15 71 241 93 . . 85 Initial 93 | . . 5 27 93 . . 9 Average 45 | . 8 29 95 93 . . 42 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 97 | 100 100 100 87 100 . . 100 Level 1 2 | . . . 12 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 2 . . . 1 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 39 | . 3 4 18 . . 7 7 Peak Tracking Total 8 | . 4 2 8 . . 3 4 Tactical Retreats 6 | . . . 1 . . 5 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 1 3 . . . . Terminals 5 | . 1 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 3 2 11 . . . . Successful 2 | . . . 2 . . . . Failed 14 | . 3 2 9 . . . . Catastrophic 5 | . . 2 3 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . 2 4 . 1 . . Terminals 16 | . 3 2 11 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 3 . . . . Full Trace Events 4 | . 1 . 3 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . 2 . . 4 . . Largest Group 4 | . . 2 2 . 4 . . Highest-Rated Group 156 | . . 42 42 . 156 . . Highest-Rated Ally 40 | . . 31 31 . 40 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . 8 6 . . . . Total Damage 254 | . . 129 125 . . . . Kills 4 | . . 2 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3176 | 45 121 219 244 3 1091 877 576 Spaces Moved 2198 | 43 148 267 188 4 833 592 123 Core 99 | 1 . . . . . . 98 Treads . | . . . . . . . . Legs 1275 | . . . . . 658 592 25 Wheels 824 | 42 148 267 188 4 175 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 85 85 140 140 Average Speed 132 | 79 80 80 84 85 128 140 400 Slowest Speed 550 | 80 80 80 85 85 140 210 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 38 64 26 2 87 81 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 6 | . . . . . 3 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . . . . 9 3 Melee . | . . . . . . . . Projectile 12 | . . . . . . 9 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2341 | 50 150 272 239 3 853 612 162 Wait 39 | . . 6 25 . 6 2 . Move 2189 | 42 147 266 187 3 830 591 123 Hop 1 | . . . . . 1 . . Pick Up 16 | 2 3 . 1 . 4 3 3 Fast Attach 16 | 6 . . 4 . 3 . 3 Attach 6 | . . . . . . 1 5 Detach 1 | . . . . . 1 . . Swap 5 | . . . 1 . 3 1 . Drop 9 | . . . 3 . 5 1 . Fire 58 | . . . 17 . . 13 28 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 8) 167 | -10/Materials | Entered Mines 294 | -10/Mines | Identified exit to Materials 313 | -10/Mines | Build established: Mutant 320 | -10/Mines | Learned Materials terminal intel 333 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 386 | -10/Mines | Entered Materials 386 | -9/Materials | Accompanied by 2 allies 386 | -9/Materials | Evolved 2 slots: Utility x2 387 | -9/Materials | Loaded intel: 12 terminal locations 391 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 439 | -9/Materials | Identified exit to Mines 439 | -9/Materials | Identified exit to Storage 630 | -9/Materials | Entered Mines 631 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 633 | -9/Mines | Entered Zion 709 | -7/Zion | Discovered new exit (range 13) 1050 | -7/Zion | Received a visual enhancement algorithm 1403 | -7/Zion | Imprinted 1405 | -7/Zion | Declared Zion's savior 1434 | -7/Zion | Build established: Derelict-Mutant 1724 | -7/Zion | Entered Proximity Caves 2041 | -6/Proximity Caves | Spotted B-75 Beast 2077 | -6/Proximity Caves | Core integrity fell below 50% 2104 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2338 | -6/Proximity Caves | Build established: Mutant 2558 | -6/Proximity Caves | Discovered new exit (range 14) 2601 | -6/Proximity Caves | Entered Factory 2601 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2691 | -6/Factory | Lost 6 parts (1p1n2u2w) 2929 | -6/Factory | Build established: Gunner 3177 | -6/Factory | Self-destructed Last Messages --------------- Acquired Autogun. Acquired 16 matter. Acquired Lgt. Nuclear Core. ALERT: Rogue bot located, Programmers report to Factory Zone 9B. Acquired 66 matter. Slug Cannon destroyed. P-60 Hacker destroyed. Acquired 29 matter. Acquired Mic. Nuclear Core. R-10 Processor collects Target Analyzer. Acquired Flak Gun. TAGV>F