Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 20:36:10 Player: RB21 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (1089) 1089 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2839 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 62/100 System Corruption 14% Temperature Cool (27) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Beam Rifle High-powered Shotgun Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Power Shielding Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Spear > --- INVENTORY -------- Beam Rifle High-powered Shotgun Spear [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 39 | 8 3 14 14 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 3 . 4 1 Treads 1 | 1 . . . Leg 7 | 2 . 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 2 3 8 Device 7 | . . 2 5 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 13 | 3 1 5 4 Energy Gun 6 | 2 . 3 1 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon 1 | . . . 1 Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . . 8 13 Power 3 | . . 2 1 Propulsion 4 | . . 1 3 Utility 7 | . . 2 5 Weapon 7 | . . 3 4 Highest Loss Streak 8 | . . 8 6 To Critical Strikes . | . . . . Average Slot Usage (%) 72 | . 85 80 51 Engine 8 | . 14 9 5 Leg 17 | . 28 21 6 Device 8 | . . 10 7 Storage 9 | . 14 11 4 Protection 9 | . . 8 14 Energy Gun 11 | . 6 15 6 Ballistic Gun 2 | . 14 2 . Launcher 3 | . 7 2 6 Peak Build Rating 19 | 6 7 13 19 Average Rating 9 | 4 5 9 12 On Entrance 4 | . 6 6 6 Naked Turns . | . . . . Heaviest Build 26 | 14 14 26 26 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 7 | . . 2 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 25 8 10 Average Capacity 7 | 7 8 8 6 Most Carried 8 | 2 5 8 8 Average Carried 5 | 1 3 6 5 Final Capacity 10 | 8 8 8 10 Final Carried 4 | 2 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 694 | 220 57 213 204 Remotely . | . . . . Salvage Created 810 | . 63 398 349 Parts 50 | . 7 30 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 2 11 12 Melee 2 | . . . 2 Guns 8 | . . 8 . AOE 14 | . 2 2 10 Classes Destroyed 8 | . 3 4 1 Worker 1 | . . . 1 Builder 1 | . 1 . . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 3 | . . 3 . Grunt 14 | . 2 4 8 Duelist 1 | . . 1 . Sentry 7 | . . 3 4 Best Kill Streak 5 | . 4 3 5 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . 2 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 194 | . 13 95 86 Missed 41 | . 5 19 17 Damage Taken 2888 | . 118 1158 1612 Core 939 | . 9 380 550 Absorbed by Shields . | . . . . Redirected to Shielding 54 | . . 27 27 Ignored by Resistances 9 | . . . 9 Core Remaining (%) 67 | 100 96 5 . Volleys Fired 76 | . 5 47 24 Largest 2 | . 2 2 2 Hottest 130 | . 50 130 95 Shots Fired 122 | . 10 82 30 Gun 79 | . 5 68 6 Cannon 12 | . . 12 . Launcher 31 | . 5 2 24 Special . | . . . . Kinetic 5 | . 5 . . Thermal 86 | . . 80 6 Explosive 31 | . 5 2 24 Electromagnetic . | . . . . Robot Hit Streak 12 | . 3 12 10 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 77 | . 4 46 27 Core Hits 54 | . 5 18 31 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing 2 | . . . 2 Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2490 | . 251 942 1297 Guns 586 | . 13 515 58 Cannons 194 | . . 194 . Explosions 1600 | . 236 204 1160 Melee 56 | . . . 56 Ramming 54 | . 2 29 23 Kinetic 13 | . 13 . . Thermal 767 | . . 709 58 Explosive 1600 | . 236 204 1160 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing 56 | . . . 56 Highest Corruption 14 | . . 3 14 Average Corruption 5 | . . 2 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . . 8 15 Message Errors 5 | . . 4 1 Matter Fused 4 | . . 1 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . 2 1 Data Loss (major) 2 | . . . 2 Misfires 1 | . . 1 . Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 29 | . . 13 16 Projectiles 1 | . . 1 . Explosions 28 | . . 12 16 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 228 | . 28 84 116 Shots 7 | . 1 2 4 Rammed 6 | . . . 6 Targets Rammed 16 | . 1 9 6 Kicked 10 | . 1 9 . Crushed . | . . . . Highest Temperature 475 | . 32 475 164 Average Temperature 138 | . 13 158 55 Received Heat Transfer 954 | . 51 300 603 Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . . 3 . Heat Transferred 1850 | . . 1702 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 293 | . 135 204 293 Initial 59 | . . 56 59 Average 106 | . 65 95 159 Maximum Alert Level 1 | . . 1 1 Low Security (%) 90 | 100 100 98 67 Level 1 9 | . . 1 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 6 27 22 Peak Tracking Total 8 | . 2 4 8 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 . 4 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 2 11 . Successful 5 | . 1 4 . Failed 8 | . 1 7 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 13 | . 2 11 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Branch Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Registered Components 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1815 | 76 150 1102 487 Spaces Moved 1031 | 54 107 632 238 Core 151 | 6 . 2 143 Treads 2 | 2 . . . Legs 878 | 46 107 630 95 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 143 | 113 120 146 152 Slowest Speed 400 | 160 120 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 23 | 3 24 37 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 179 | . 20 6 153 Melee . | . . . . Projectile . | . . . . AOE 179 | . 20 6 153 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1235 | 65 119 728 323 Wait 36 | . . 3 33 Move 1028 | 53 106 631 238 Hop . | . . . . Pick Up 20 | 2 2 13 3 Fast Attach 22 | 7 1 4 10 Attach 8 | . 1 4 3 Detach 4 | 1 1 . 2 Swap 9 | 1 1 6 1 Drop 14 | 1 1 11 1 Fire 76 | . 5 47 24 Melee 2 | . . . 2 Ram 6 | . . . 6 Kick 10 | . 1 9 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / Min / Sto) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 7) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 705 | -9/Materials | Identified exit to Mines 705 | -9/Materials | Identified exit to Storage 1135 | -9/Materials | Core integrity fell below 50% 1147 | -9/Materials | Core integrity fell below 20% 1178 | -9/Materials | Lost 8 parts (2p1n2u3w) 1279 | -9/Materials | Discovered new exit (range 16) 1329 | -9/Materials | Entered another Materials area 1329 | -8/Materials | Evolved 2 slots: Utility x2 1506 | -8/Materials | Crushed by falling debris 1506 | -8/Materials | System corruption reached 10% 1537 | -8/Materials | Lost 5 parts (3n1u1w) 1711 | -8/Materials | Discovered new exit (range 10) 1798 | -8/Materials | Garrison activated, responded to threat 1804 | -8/Materials | Core integrity fell below 50% 1814 | -8/Materials | Core integrity fell below 20% 1816 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 31 matter. System corrupted: Heat flow error (+115). The unstable cave ceiling collapses. Beam Rifle crushed. Deuterium Engine destroyed. G-50 Soldier destroyed. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Spear destroyed. Imp. Cooling System destroyed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). U-05 Engineer lays Concrete. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). U-05 Engineer lays Concrete. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????# # #????????????????????????? | | ????????????# # #????????????????????????? | | ????????????# # #????????????????????????? | | ????????????# # #????????????????????????? | | ???????????######+#### ####?????????????????????? | | ???????????# #?????????????????????? | | ???????????# < #?????????????????????? | | ???????##### #?????????????????????? | | ???###### #####+####### #?????????????????????? | | ??## ! #????? #?????????????????????? | | ??# # !! #????# #? ??????????????????? | | ??## ! ! #????+ # ???????????????? | | ??## # #????# # #??????????????? | | ??# ## """ #????# # #??????????????? | | ??## """ #????# # #??????????????? | | ???# """ #????#gg # #??????????????? | | ???## # #????# # ! #??????????????? | | ????## +#####????# # #??????????????? | | ?????####### #????????# + #??????????????? | | ?????????### ###??##### #??????????????? | | ????????## # # #### ## ?????"?????????? | | ????????# ## ## ## # ##????? ???????? | | ????????# ## # #### ???????? | | ???????###u = % % Y ??????? | | ???????# g%=g Y ??????? | | ???????## @% g ??????? | | ???????# # # ??????? | | ???????## ## ### #### # ## ######T##????????? | | ????????#########?# #? #?? #????????????????? | | ?????????##???????# ## = #????????????????????? | | ??????????????????# ## #????????????????????? | | ?????????????????? # #????????????????????? | | ??????????????????# + #????????????????????? | | ??????????????????# # * #????????????????????? | | ??????????????????# # #????????????????????? | | ??????????????????# ##+####????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ???????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerCoilReconstructor Manual? 0 Play Time 00:14:45 Cumulative 11.7 hours Start 2024.11.06 @ 20:24:22 End 2024.11.06 @ 20:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 825cf1fb-9604-4431-86c0-8a62aa82b088