Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 00:09:39 Player: Kenzurith Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (337) 1685 Value Destroyed (18532) 18532 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (13057) 13057 TOTAL SCORE: 41814 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8440 Follower Combat Kills 897 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -180 Cogmind --------- Core Integrity 0/1450 Matter 266/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Containment Facilitator SGEMP Prototype Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Experimental Sensor Array Advanced Targeting Computer Advanced Target Analyzer Focal Shield System Mapper Improved System Backup Module > --- WEAPON ----------- Improved Potential Cannon Compact Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Particle Accelerator Advanced Component Analysis Suite Gamma Rifle Gamma Rifle Heavy Dispersion Rifle Heavy Proton Cannon Railgun Fusion Bomb Launcher Plasma Lance SGEMP Prototype [Rating: 174] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . Utility 12 | . . 1 2 1 . . . . 2 . . . . 2 2 1 1 . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Attached 424 | 6 14 4 15 25 5 8 . 22 21 3 11 6 . 8 45 123 26 82 . Power 30 | 1 1 . 1 3 . 1 . 2 . . 2 . . . 5 5 2 7 . Engine 4 | 1 . . . 1 . . . 1 . . 1 . . . . . . . . Core 8 | . 1 . 1 2 . 1 . 1 . . 1 . . . 1 . . . . Reactor 18 | . . . . . . . . . . . . . . . 4 5 2 7 . Propulsion 74 | 2 10 1 2 8 2 . . 10 . 1 4 3 . . 10 13 2 6 . Treads 41 | 2 8 1 2 2 2 . . 7 . . . . . . . 9 2 6 . Leg 24 | . . . . 1 . . . 3 . . 3 3 . . 10 4 . . . Wheel 7 | . . . . 5 . . . . . 1 1 . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 170 | 1 2 2 2 8 . 3 . 1 9 . 2 3 . 4 14 63 18 38 . Device 102 | . 1 1 1 5 . . . 1 3 . . 1 . 2 7 41 15 24 . Storage 24 | 1 1 . 1 1 . . . . 1 . . . . 1 2 8 1 7 . Processor 18 | . . 1 . 2 . 2 . . 2 . . . . 1 3 4 . 3 . Hackware 2 | . . . . . . . . . . . . . . . . . 1 1 . Protection 24 | . . . . . . 1 . . 3 . 2 2 . . 2 10 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 150 | 2 1 1 10 6 3 4 . 9 12 2 3 . . 4 16 42 4 31 . Energy Gun 31 | 1 1 . 1 1 . . . 3 1 . . . . . 5 9 1 8 . Energy Cannon 27 | . . . 3 1 1 . . 2 . . . . . . 3 4 3 10 . Ballistic Gun 43 | 1 . . 2 4 1 2 . 1 3 1 1 . . 2 6 17 . 2 . Ballistic Cannon 14 | . . . . . . . . 2 5 . . . . . 1 2 . 4 . Launcher 21 | . . . 1 . 1 2 . 1 2 . 1 . . 2 1 6 . 4 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 4 | . . 1 3 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 1 . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . 3 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . . 1 3 . . . . 1 5 4 1 8 . Parts Lost 118 | . 2 . . 7 2 2 . 16 1 . 3 . . . . 39 2 44 . Power 15 | . . . . 1 . 1 . 1 . . 1 . . . . 3 . 8 . Propulsion 21 | . . . . 2 1 . . 7 . . 1 . . . . 4 . 6 . Utility 46 | . . . . 2 . 1 . 1 . . 1 . . . . 20 1 20 . Weapon 36 | . 2 . . 2 1 . . 7 1 . . . . . . 12 1 10 . Highest Loss Streak 15 | . 1 . . 3 2 1 . 8 1 . 1 . . . . 10 1 15 . Average Slot Usage (%) 89 | . 98 99 99 91 92 91 92 95 99 93 92 89 86 87 92 90 56 78 . Engine 1 | . 1 . . 1 7 2 . . 6 6 . 6 6 5 . . . . . Core 2 | . 12 11 9 5 . 4 7 6 . . 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 3 5 7 . Treads 8 | . 23 33 27 7 10 15 15 7 13 13 7 . . . . 5 7 7 . Leg 6 | . . . . 2 . . . 18 13 . 5 13 13 11 18 6 . . . Wheel 2 | . . . . 10 11 7 7 . . 5 5 6 6 5 1 . . . . Device 16 | . 13 11 17 15 7 4 . 3 12 13 13 9 6 11 17 22 26 31 . Storage 12 | . 14 11 18 15 15 15 15 15 13 13 13 13 13 11 10 11 2 9 . Processor 16 | . . 9 9 14 23 23 30 26 20 20 20 20 20 23 21 17 . 5 . Protection 3 | . . . . . . 1 . . 5 6 5 5 6 5 7 5 . 1 . Energy Gun 2 | . 13 . 5 2 . . . 8 . . . . . . 1 1 3 1 . Energy Cannon 1 | . . . 2 . 3 7 7 1 2 . . . . . . 1 4 5 . Ballistic Gun 7 | . 14 11 2 11 11 6 7 . 3 12 12 13 13 10 8 8 . 1 . Naked Turns 122 | . . . . . . . . . . . . . . . . 55 8 36 23 Heaviest Build 167 | 11 41 43 63 86 89 89 81 90 100 87 97 103 103 109 128 138 116 167 . Greatest Support 160 | 40 40 60 60 80 40 28 28 71 56 56 35 28 28 28 103 150 160 160 3 Greatest Overweight (x) 7 | 1 4 . 1 7 4 3 2 5 1 3 4 3 3 3 4 2 . 1 . Average Overweight (x) 1 | . . . . 2 2 2 2 1 1 2 2 3 3 3 1 . . . . Largest Inventory Capacity 24 | 6 12 12 18 20 20 20 20 20 20 20 20 20 20 20 20 20 8 24 4 Average Capacity 18 | 5 7 12 18 19 20 20 20 20 20 20 20 20 20 20 20 19 7 17 4 Most Carried 20 | 6 11 12 18 20 19 20 20 20 20 20 20 20 20 20 20 20 8 20 4 Average Carried 17 | 3 6 10 17 19 18 19 20 19 19 19 19 19 20 19 19 18 5 14 4 Final Capacity 20 | 6 12 12 18 20 20 20 20 20 20 20 20 20 20 20 20 4 8 4 4 Final Carried 20 | 6 11 12 18 20 18 20 20 16 20 20 20 20 20 20 20 4 8 4 4 Class Distribution -------------------- 32% | Hauler-Mutant 20% | Messiah-Mutant 15% | Messiah-Gunner 11% | Messiah-Tank 10% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Gunner | -3/Research Messiah-Mutant | -2/Research Messiah-Gunner | -2/Testing Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Matter Collected 10056 | 234 286 40 120 808 158 199 . 332 385 63 420 60 . 86 738 4179 492 1456 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 17423 | . 379 51 321 990 154 257 . 831 465 . 335 . . . 1333 7168 950 4189 . Parts 776 | . 23 1 23 58 6 21 . 19 19 . 11 . . . 59 361 36 139 . Haulers Intercepted 3 | . 2 . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 12 | . . . . 3 . . . . 1 . . . . . 2 4 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . 5 17 . 21 . . 29 3 . . . . . . . Prevented 7 | . . . . . . . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Combat Hostiles Destroyed 284 | . 8 1 8 19 4 10 . 16 16 . 8 . . . 13 100 10 71 . Melee 2 | . . . 1 . . . . . . . . . . . . 1 . . . Guns 136 | . 7 . 1 19 1 5 . 10 3 . 3 . . . 8 78 . 1 . Cannons 65 | . . . 1 . 1 1 . 3 5 . . . . . 2 16 9 27 . AOE 70 | . 1 . 3 . 2 4 . 3 8 . 5 . . . 3 5 . 36 . Classes Destroyed 20 | . 3 1 4 2 . . . 2 . . . . . . 1 4 . 3 . Worker 11 | . . . 2 1 . . . . 1 . . . . . 1 2 . 4 . Builder 8 | . . . . . . . . . . . . . . . . 5 1 2 . Hauler 3 | . 2 . . . . . . . 1 . . . . . . . . . . Recycler 14 | . . . 1 1 . . . . 1 . . . . . 5 3 1 2 . Operator 2 | . . 1 . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . Watcher 10 | . . . 1 . . . . . 1 . . . . . 1 5 1 1 . Swarmer 44 | . 3 . 4 4 . 7 . 1 13 . 1 . . . 4 7 . . . Saboteur 4 | . . . . . . . . . . . . . . . . 1 . 3 . Grunt 112 | . 5 1 2 9 3 3 . 9 . . 5 . . . 2 36 . 37 . Brawler 11 | . . . . . . . . 1 . . . . . . . 5 . 5 . Duelist 13 | . . . . . . . . 3 . . 2 . . . . 4 . 4 . Protector 5 | . . . . . . . . . . . . . . . . 2 . 3 . Researcher 3 | . . . . . . . . . . . . . . . . . . 3 . Sentry 27 | . . . 2 1 1 . . 1 2 . . . . . 1 12 4 3 . Hunter 16 | . . . . 1 . . . 1 . . . . . . . 8 . 6 . Programmer 48 | . . . . 4 . . . . 1 . . . . . 5 25 6 7 . Investigator 1 | . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 40 | . 4 1 6 6 3 4 . 4 13 . 4 . . . 4 10 3 40 . Combat Bots Only 39 | . 3 1 4 4 3 4 . 4 11 . 4 . . . 4 8 3 39 . Max Kills in Single Turn 6 | . 1 1 3 1 1 2 . 1 4 . 4 . . . 3 2 1 6 . Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . Exploded 5 | . 1 . 2 . 1 2 . 1 4 . 4 . . . 3 1 . 5 . Melee 1 | . . . 1 . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Damage Taken 29656 | . 313 33 288 1685 188 378 . 1828 553 . 916 . . 36 797 10552 1011 11056 22 Core 3161 | . 23 10 28 180 34 35 . 231 22 . 31 . . . 61 1046 92 1346 22 Absorbed by Shields 3546 | . . . 114 386 . . . . . . . . . . 40 1845 8 1153 . Reduced by Siege Mode 1740 | . . . . . . . . . . . . . . . . 839 81 820 . Core Remaining (%) 79 | 100 90 97 94 . . . . 31 . . . . 93 100 94 19 . . . Volleys Fired 744 | . 28 . 14 72 7 17 . 43 35 . 18 . . 2 45 283 34 146 . Largest 3 | . 2 . 2 2 2 2 . 2 2 . 2 . . 1 2 3 3 3 . Hottest 334 | . 60 . 131 97 93 98 . 134 118 . 71 . . 43 210 243 334 301 . Shots Fired 1678 | . 56 . 21 138 11 31 . 82 69 . 36 . . 2 89 751 78 314 . Gun 1165 | . 56 . 14 138 5 13 . 57 26 . 33 . . 1 82 626 25 89 . Cannon 468 | . . . 4 . 3 14 . 21 39 . . . . . 6 110 53 218 . Launcher 45 | . . . 3 . 3 4 . 4 4 . 3 . . 1 1 15 . 7 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1019 | . 28 . 3 118 5 13 . 19 57 . 33 . . 1 63 566 . 113 . Thermal 521 | . 19 . 15 20 3 14 . 59 8 . . . . . 6 147 78 152 . Explosive 44 | . . . 3 . 3 4 . 4 4 . 3 . . 1 1 14 . 7 . Electromagnetic 75 | . 9 . . . . . . . . . . . . . . 24 . 42 . Phasic 19 | . . . . . . . . . . . . . . . 19 . . . . Robot Hit Streak 33 | . 10 . 5 10 10 5 . 23 10 . 8 . . 2 14 27 17 33 . Robot Miss Streak 7 | . 2 . 5 7 4 5 . 3 4 . 1 . . . 2 3 3 4 . Penetration Max 2 | . . . . 1 . . . . . . . . . . 1 2 . . . Secondary Targets 25 | . . . . 5 . . . 1 . . 1 . . . 2 16 . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . 1 . . . 1 1 . . . Shots Hit Robots 1272 | . 42 8 22 113 10 11 . 69 41 . 25 . . 1 66 568 61 235 . Core Hits 762 | . 19 . 13 100 10 15 . 58 30 . 22 . . 1 31 297 22 144 . Critical Hits 175 | . . . . 2 . 2 . 2 3 . 1 . . . 8 125 . 32 . Critical Kills 70 | . . . . . . 2 . . . . . . . . 6 53 . 9 . Critical Parts Destroyed 88 | . . . . 2 . . . 1 3 . 1 . . . 2 59 . 20 . Melee Attacks 42 | . . 8 15 . . . . . 1 3 7 . . . . 6 . 2 . Impact 23 | . . 8 15 . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . 1 3 7 . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . 6 . 2 . Sneak Attacks 4 | . . 1 3 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54428 | . 487 262 907 1985 573 580 . 1948 2237 . 1534 . . 31 2244 15770 2465 23405 . Guns 19207 | . 409 . 93 1871 107 161 . 948 381 . 468 . . 17 1500 11041 655 1556 . Cannons 15913 | . . . 61 . 55 81 . 459 823 . . . . . 139 2662 1809 9824 . Explosions 18535 | . 74 . 366 88 411 338 . 535 1027 . 1066 . . 13 578 2014 . 12025 . Melee 649 | . . 262 387 . . . . . . . . . . . . . . . . Ramming 124 | . 4 . . 26 . . . 6 6 . . . . 1 27 53 1 . . Kinetic 17914 | . 178 . 28 1685 107 161 . 389 1042 . 468 . . 17 1044 10113 . 2682 . Thermal 25698 | . 217 . 126 186 55 81 . 1018 162 . . . . . 369 3285 2464 17735 . Explosive 7981 | . . . 366 88 411 338 . 535 1027 . 1066 . . 13 348 1962 . 1827 . Electromagnetic 1606 | . 88 . . . . . . . . . . . . . . 357 . 1161 . Impact 649 | . . 262 387 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 456 | . . . . . . . . . . . . . . . 456 . . . . Highest Corruption 38 | . . . . 4 4 4 4 7 . . . . . . 4 38 1 11 11 Average Corruption 7 | . . . . 3 4 4 4 5 . . . . . . 2 11 1 4 11 Corruption Purged 21 | . . . . . . . . . . . . . . . . 13 . 8 . Effects 360 | . . . . 11 6 21 1 31 . . . . . . 8 246 1 34 1 Message Errors 52 | . . . . 3 1 3 1 6 . . . . . . 1 30 . 7 . Matter Fused 49 | . . . . 3 4 4 . 4 . . . . . . 3 29 . 2 . Heat Flow Errors 25 | . . . . 1 . 4 . 3 . . . . . . 1 13 . 2 1 Energy Discharges 25 | . . . . 1 . 3 . 1 . . . . . . 1 14 . 5 . Parts Rejected 4 | . . . . . . . . . . . . . . . . 4 . . . Data Loss (minor) 25 | . . . . . . 4 . 9 . . . . . . . 10 . 2 . Data Loss (major) 7 | . . . . . . . . 2 . . . . . . . 5 . . . Misfires 2 | . . . . . . . . . . . . . . . . 1 . 1 . Alerts 3 | . . . . . . . . . . . . . . . . 1 . 2 . Misdirections 14 | . . . . . . . . . . . . . . . . 12 . 2 . Targeting Errors 124 | . . . . 2 1 2 . 6 . . . . . . 2 100 1 10 . Weapon Failures 30 | . . . . 1 . 1 . . . . . . . . . 27 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2605 | . . 68 64 84 . 5 . 46 46 . 20 . . . 111 90 26 2045 . Projectiles 575 | . . . . . . 5 . 45 32 . . . . . . . 26 467 . Explosions 1898 | . . . . 84 . . . 1 14 . 20 . . . 111 90 . 1578 . Melee 132 | . . 68 64 . . . . . . . . . . . . . . . . Knockbacks 58 | . . 3 3 . . . . 4 3 . . . . . . 19 . 26 . Impact 8 | . . 3 3 . . . . . 1 . . . . . . 1 . . . Kinetic 48 | . . . . . . . . 4 2 . . . . . . 17 . 25 . Secondary 2 | . . . . . . . . . . . . . . . . 1 . 1 . Self-Inflicted Damage 646 | . 36 . 47 113 . . . 72 49 . . . . . 70 55 . 204 . Shots 16 | . 1 . 1 1 . . . 4 1 . . . . . 2 2 . 4 . Rammed 15 | . 1 . . 3 . . . 1 1 . . . . 1 . 5 3 . . Targets Rammed 21 | . 1 . . 3 . . . 1 1 . . . . 1 2 9 3 . . Kicked 6 | . . . . . . . . . . . . . . . 2 4 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 492 | . 111 . 189 118 84 279 . 324 52 . 15 . . . 225 492 207 415 82 Average Temperature 65 | . 37 . 54 42 47 66 . 88 23 . 4 . . . 81 54 62 121 57 Received Heat Transfer 3850 | . 129 18 78 329 84 48 . 405 36 . 279 . . . 90 1219 79 1056 . Effects 12 | . . . . . . . . 1 . . . . . . . 3 . 8 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . Interference 8 | . . . . . . . . . . . . . . . . 3 . 5 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations 48 | . . . . . . . . . . . . . . . . 28 8 12 . Total Turns 1064 | . . . . . . . . . . . . . . . . 623 121 320 . Longest Duration 76 | . . . . . . . . . . . . . . . . 74 30 76 . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . 6 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 5 . Parts Fried 16 | . . 2 5 . . . . . . . . . . . 1 . . 8 . Impact Corruptions 10 | . . 5 5 . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 1 2 . Parts Melted 26 | . . . . . 1 . . 3 . . . . . . . 5 14 3 . Heat Transferred 23070 | . 425 . 259 333 74 111 . 1961 222 . . . . . 261 4226 2146 13052 . Parts Sabotaged 16 | . . . . . . . . . . . . . . . . 6 . 10 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Peak Influence 2648 | . 132 72 205 247 . . . . 454 . . . . 371 438 2035 1340 2648 1434 Average Influence 563 | . 66 60 57 100 . . . . 100 . . . . 221 154 760 1191 1357 1429 Maximum Alert Level 5 | . . . 1 1 . . . . 2 . . . . 1 2 5 4 5 4 Low Security (%) 39 | 100 100 100 94 86 . . . . 84 . . . . 29 73 5 . . . Level 1 18 | . . . 5 13 . . . . 1 . . . . 70 20 32 . . . Level 2 11 | . . . . . . . . . 14 . . . . . 6 26 . . . Level 3 10 | . . . . . . . . . . . . . . . . 9 6 52 . Level 4 10 | . . . . . . . . . . . . . . . . 10 93 15 100 Level 5 5 | . . . . . . . . . . . . . . . . 15 . . . High Security 4 | . . . . . . . . . . . . . . . . . . 31 . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 93 | . 1 1 . 9 . . . 1 4 . 1 . . 5 4 40 3 24 . Investigation 2 | . . . . 1 . . . . . . . . . . . 1 . . . Extermination 19 | . . . . 2 . . . . 1 . . . . . 2 11 1 2 . Reinforcement 17 | . 1 1 . 1 . . . . 1 . . . . 2 2 2 1 6 . Assault 31 | . . . . . . . . 1 . . 1 . . . . 12 1 16 . Garrison 24 | . . . . 5 . . . . 2 . . . . 3 . 14 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . 1 . . . . . . . . . 1 1 2 1 3 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Distress Signals 21 | . 1 . 2 . . . . . 3 . . . . . 2 11 . 2 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . 3 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . 2 . Times Spotted 536 | . 19 3 19 31 5 14 . 26 22 2 19 . . 7 21 166 16 164 2 Peak Tracking Total 27 | . 4 1 8 5 4 4 . 12 8 5 17 . . 2 4 12 4 27 3 Tactical Retreats 57 | . 2 1 . 1 . 3 . 2 1 1 4 . . . . 19 . 23 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Traps Triggered 3 | . . . . 2 . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Machines Disabled 31 | . . . 3 1 . . . . 1 . . . . . 6 6 . 14 . Max in Single Turn 4 | . . . 2 1 . . . . 1 . . . . . 4 1 . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Machines Accessed 29 | . . 2 2 5 . 2 4 . 3 1 2 . . 1 2 2 . 3 . Terminals 9 | . . 2 2 3 . 1 . . 1 . . . . . . . . . . Fabricators 6 | . . . . . . . . . 1 . . . . 1 2 . . 2 . Repair Stations 4 | . . . . 2 . . . . . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 95 | . . 6 6 10 . 7 26 . 8 1 12 . . 3 6 5 . 5 . Successful 71 | . . 5 2 7 . 4 26 . 4 1 12 . . 2 2 3 . 3 . Failed 24 | . . 1 4 3 . 3 . . 4 . . . . 1 4 2 . 2 . Catastrophic 6 | . . . 2 1 . 1 . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 51 | . . 2 3 4 . 4 . . 2 . . . . . 13 3 . 20 . Terminals 24 | . . 6 6 4 . 6 . . 2 . . . . . . . . . . Fabricators 16 | . . . . . . . . . 4 . . . . 3 6 . . 3 . Repair Stations 11 | . . . . 6 . . . . . . . . . . . 3 . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 2 . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . . 5 2 1 . 4 26 . . 1 12 . . . . . . . . Record 27 | . . 2 1 . . 2 11 . . . 11 . . . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 2 . . . . 2 2 . . 2 . Load Schematic 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 . Build 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 . Repair Station Hacks 8 | . . . . 6 . . . . . . . . . . . 1 . 1 . Scan Component 5 | . . . . 3 . . . . . . . . . . . 1 . 1 . Repair 3 | . . . . 3 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 2 . . . . . . 2 . . . Insert Component 3 | . . . . . . . . . 1 . . . . . . 2 . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 18 | . . 2 2 3 . 1 . . 3 . . . . 1 2 2 . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 7 . 1 . . . . . . . . . . Parts Built 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 . Matter 1016 | . . . . . . . . . 285 . . . . 190 256 . . 285 . Time 317 | . . . . . . . . . 76 . . . . 47 42 . . 152 . Total Part Build Rating 23 | . . . . . . . . . 5 . . . . 5 8 . . 5 . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . . . . Time 120 | . . . . 120 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Total Allies 20 | . . . . . . . . 3 . . . 15 . . 2 . . . . Largest Group 15 | . . . . . . . . 2 . . . 15 15 15 9 . . . . Highest-Rated Group 426 | . . . . . . . . 94 . . . 426 426 426 301 . . . . Highest-Rated Ally 103 | . . . . . . . . 94 . . . 39 39 39 103 . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . 1 4 . . . EXPLORE 5 | . . . . . . . . . . . . . . . 1 4 . . . Ally Attacks 126 | . . . . . . . . 19 . . . . . 72 35 . . . . Total Damage 4116 | . . . . . . . . 576 . . . . . 1744 1796 . . . . Kills 27 | . . . . . . . . 6 . . . . . 14 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 2 . . . 1 1 1 2 . . . . . . Drone Launches 12 | . . . . . . . . . . . . . 2 . 2 8 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . 1 . . 4 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Turns Passed 18756 | 108 560 320 570 1460 338 911 94 1014 1154 592 1291 1508 192 553 1191 4516 668 1693 23 Spaces Moved 9949 | 62 307 166 248 857 255 659 79 527 622 436 652 1131 124 363 633 1820 267 709 32 Core 235 | 7 2 . . . . . . . . . . . . . . 107 15 72 32 Treads 2607 | 55 205 166 248 27 1 . . 12 . 1 . . . . . 1003 252 637 . Legs 2347 | . . . . . . . . 465 622 11 43 . . . 496 710 . . . Wheels 4660 | . . . . 830 254 659 79 50 . 424 609 1131 124 363 137 . . . . Hover 100 | . 100 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 160 160 105 115 120 120 120 150 130 120 130 130 130 130 50 50 50 50 Average Speed 139 | 152 129 160 175 121 122 126 120 151 150 130 133 130 130 130 146 153 153 144 50 Slowest Speed 270 | 160 250 160 180 180 240 130 120 270 150 205 240 130 130 130 240 210 160 180 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 33 19 27 21 45 72 69 74 19 58 53 91 35 10 20 40 7 69 1 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 10 | . . . . . . 1 . 2 . 2 2 2 1 . . . . . . Spaces Dug 14 | . . . . . . . . . 1 . 7 . . . . 6 . . . Terrain Destroyed 726 | . 4 . 13 32 25 37 . 21 39 . 54 . . 13 56 191 8 233 . Melee 14 | . . . . . . . . . 1 . 7 . . . . 6 . . . Projectile 116 | . . . . . . 10 . 3 6 . . . . . 5 48 8 36 . AOE 596 | . 4 . 13 32 25 27 . 18 32 . 47 . . 13 51 137 . 197 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Tes Sec Total 13273 | 73 425 205 343 1152 270 703 78 663 776 453 1024 1171 155 446 819 2931 450 1097 39 Wait 1500 | . 36 22 21 139 3 11 . 19 56 8 321 21 31 45 22 564 98 76 7 Move 9932 | 61 306 165 247 857 254 658 78 526 621 435 651 1130 123 362 632 1820 266 708 32 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 269 | 6 17 5 17 27 1 6 . 14 21 1 8 3 . 9 22 65 12 35 . Fast Attach 144 | 6 6 . 2 10 . 1 . 5 4 1 5 6 . 2 24 22 21 29 . Attach 141 | . 1 3 3 8 3 3 . 14 2 . 3 . . 3 7 49 5 37 . Detach 37 | . 4 . . 3 . . . . . . . 1 . 1 3 5 3 17 . Swap 140 | . 7 1 10 7 2 4 . 3 16 2 3 . . 3 14 52 . 16 . Drop 247 | . 19 1 14 27 . 3 . 5 19 3 8 10 . 10 47 54 8 19 . Fire 744 | . 28 . 14 72 7 17 . 43 35 . 18 . . 2 45 283 34 146 . Melee 42 | . . 8 15 . . . . . 1 3 7 . . . . 6 . 2 . Ram 4 | . . . . 2 . . . 1 . . . . . 1 . . . . . Kick 8 | . . . . . . . . . 1 . . . . . 2 5 . . . Crush 7 | . 1 . . . . . . . . . . . . . . 3 3 . . Escape Stasis 20 | . . . . . . . . . . . . . . 8 . . . 12 . Rewire 33 | . . . . . . . . 33 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . 1 . 1 3 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research -2/Testing -2/Section 7 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -9/Materials | Discovered new exit (range 9) 988 | -9/Materials | Identified exit to Materials 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Utility x2 1537 | -8/Materials | Discovered new exit (range 13) 1557 | -8/Materials | Identified exit to Factory 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -7/Factory | Build established: Hauler-Mutant 2226 | -7/Factory | Lost 3 parts (1n1u1w) 2375 | -7/Factory | Repaired Shield Generator 2421 | -7/Factory | Repaired Kinecellerator 2479 | -7/Factory | Garrison activated, responded to threat 2803 | -7/Factory | Repaired Arm. Huge Wheel 2859 | -7/Factory | Garrison activated, responded to threat 2906 | -7/Factory | Identified exit to Storage 2906 | -7/Factory | Identified exit to Lower Caves 3019 | -7/Factory | Entered Lower Caves 3076 | -7/Lower Caves | Encountered a Warlord checkpoint 3144 | -7/Lower Caves | Learned location of 1 exit from Factory 3177 | -7/Lower Caves | Learned Factory trap positions 3208 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3347 | -7/Lower Caves | Discovered new exit (range 9) 3356 | -7/Lower Caves | Identified exit to Lower Caves 3357 | -7/Lower Caves | Entered another Lower Caves area 3420 | -7/Lower Caves | Discovered new exit (range 8) 3433 | -7/Lower Caves | Identified exit to Factory 3916 | -7/Lower Caves | Learned 8 Factory zone layouts 4012 | -7/Lower Caves | Spotted B-75 Beast 4119 | -7/Lower Caves | Learned location of 2 exits from Factory 4206 | -7/Lower Caves | Discovered new exit (range 15) 4223 | -7/Lower Caves | Identified exit to Data Miner 4268 | -7/Lower Caves | Entered Data Miner 4268 | -7/Data Miner | Discovered new exit (range 6) 4273 | -7/Data Miner | Identified exit to Proximity Caves 4291 | -7/Data Miner | Met Data Miner 4315 | -7/Data Miner | Learned location of Section 7 (-2) 4315 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4334 | -7/Data Miner | Received God Mode back door access code from Data Miner 4362 | -7/Data Miner | Entered Proximity Caves 4403 | -6/Proximity Caves | Escorted by Enhanced Grunt 4404 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4499 | -6/Proximity Caves | Lost 8 parts (4n4w) 4613 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4911 | -6/Proximity Caves | Core integrity fell below 50% 4947 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5216 | -6/Proximity Caves | Build established: Scavenger-Mutant 5284 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5365 | -6/Proximity Caves | Discovered exit to Factory (range 4) 5376 | -6/Proximity Caves | Entered Factory 5376 | -6/Factory | Evolved 2 slots: Utility x2 5377 | -6/Factory | Identified exit to Lower Caves 5377 | -6/Factory | Identified exit to Factory 5379 | -6/Factory | Loaded intel: 78 trap records 5472 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6338 | -6/Factory | Garrison activated, responded to threat 6389 | -6/Factory | Destroyed 11 combat bots 6530 | -6/Factory | Entered Lower Caves 6841 | -6/Lower Caves | Build established: Hauler-Mutant 7012 | -6/Lower Caves | Encountered a Warlord checkpoint 7036 | -6/Lower Caves | Learned 12 Factory zone layouts 7080 | -6/Lower Caves | Discovered new exit (range 10) 7093 | -6/Lower Caves | Identified exit to Lower Caves 7122 | -6/Lower Caves | Entered another Lower Caves area 7178 | -6/Lower Caves | Learned location of Extension (-5) 7201 | -6/Lower Caves | Learned 8 Research zone layouts 7201 | -6/Lower Caves | Learned Research trap positions 7201 | -6/Lower Caves | Learned Extension trap positions 7201 | -6/Lower Caves | Learned Armory emergency access door positions 7201 | -6/Lower Caves | Learned Factory security intel 7201 | -6/Lower Caves | Learned Extension security intel 7988 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8404 | -6/Lower Caves | Discovered new exit (range 8) 8412 | -6/Lower Caves | Identified exit to Zion 8413 | -6/Lower Caves | Entered Zion 8504 | -6/Zion | Discovered new exit (range 9) 9014 | -6/Zion | Gained Derelict followers 9083 | -6/Zion | Learned Factory stockpile data 9116 | -6/Zion | Gained Derelict followers 9430 | -6/Zion | Given A8's code to call for help 9591 | -6/Zion | Imprinted 9593 | -6/Zion | Declared Zion's savior 9877 | -6/Zion | Build established: Messiah-Mutant 9908 | -6/Zion | Identified exit to Proximity Caves 9921 | -6/Zion | Entered Proximity Caves 9921 | -5/Proximity Caves | Accompanied by 15 allies 10038 | -5/Proximity Caves | Learned location of 1 exit from Factory 10113 | -5/Proximity Caves | Entered Factory 10113 | -5/Factory | Accompanied by 17 allies 10113 | -5/Factory | Evolved 2 slots: Utility x2 10114 | -5/Factory | Identified exit to Upper Caves 10257 | -5/Factory | Garrison activated, responded to threat 10640 | -5/Factory | Fabricated Lyr. Medium Armor Plating (x1) 10648 | -5/Factory | Discovered new exit (range 5) 10653 | -5/Factory | Identified exit to Factory 10666 | -5/Factory | Entered another Factory area 10666 | -4/Factory | Accompanied by 9 allies 10666 | -4/Factory | Evolved 2 slots: Utility x2 10801 | -4/Factory | Spotted B-86 Titan 10826 | -4/Factory | Allies destroyed B-86 Titan 10927 | -4/Factory | Fabricated Nova Cannon (x1) 11128 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11129 | -4/Factory | Zion Heavy squad teleported in 11277 | -4/Factory | Found Prototype Protection 11277 | -4/Factory | Identified Zio. Weapon Casing 11675 | -4/Factory | Discovered new exit (range 26) 11832 | -4/Factory | Identified exit to Research 11857 | -4/Factory | Entered Research 11857 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11859 | -3/Research | Loaded intel: 101 trap records 12098 | -3/Research | Build established: Messiah-Gunner 12559 | -3/Research | Destroyed 7 combat bots 13022 | -3/Research | Build established: Messiah-Tank 13299 | -3/Research | Terminal network hard line cut 13849 | -3/Research | Spotted B-86 Titan 14205 | -3/Research | System corruption reached 10% 14228 | -3/Research | Build established: Messiah-Gunner 14406 | -3/Research | First assault squad dispatched 14432 | -3/Research | Incoming assault squad redirected 14937 | -3/Research | Garrison activated, responded to threat 15152 | -3/Research | Incoming assault squad redirected 15159 | -3/Research | Incoming investigation squad redirected 15218 | -3/Research | Lost 3 parts (3u) 15270 | -3/Research | Garrison activated, responded to threat 15384 | -3/Research | Incoming assault squad redirected 15420 | -3/Research | Lost 3 parts (1n2u) 15638 | -3/Research | Incoming assault squad redirected 15641 | -3/Research | Garrison activated, responded to threat 15680 | -3/Research | Lost 3 parts (1u2w) 15743 | -3/Research | Incoming assault squad redirected 15803 | -3/Research | Destroyed 8 combat bots 15806 | -3/Research | Lost 10 parts (1p3u6w) 15875 | -3/Research | Incoming assault squad redirected 15925 | -3/Research | Found Prototype Launcher 16231 | -3/Research | Garrison activated, responded to threat 16257 | -3/Research | Identified Com. Tesla Bomb Launcher 16265 | -3/Research | System corruption reached 30% 16294 | -3/Research | Destroyed 7 combat bots 16318 | -3/Research | Released all parts (14) 16323 | -3/Research | Core integrity fell below 50% 16335 | -3/Research | Incoming assault squad redirected 16348 | -3/Research | Lost 3 parts (1p1n1w) 16369 | -3/Research | Found Fusion Bomb Launcher 16371 | -3/Research | Discovered new exit (range 4) 16373 | -3/Research | Core integrity fell below 20% 16373 | -3/Research | Entered another Research area 16373 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16653 | -2/Research | Build established: Messiah-Mutant 16901 | -2/Research | First assault squad dispatched 16919 | -2/Research | Incoming assault squad redirected 16994 | -2/Research | Discovered new exit (range 16) 17041 | -2/Research | Entered Testing 17059 | -2/Testing | Build established: Messiah-Tank 17146 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 17371 | -2/Testing | Retrieved Zion intel report: Trap Installations 17408 | -2/Testing | Found Prototype Device 17409 | -2/Testing | Identified Adv. Kinecellerator 17433 | -2/Testing | Spotted Striker 17457 | -2/Testing | Spotted Striker 17489 | -2/Testing | Destroyed Striker 17495 | -2/Testing | Destroyed Striker 17580 | -2/Testing | First assault squad dispatched 17586 | -2/Testing | Lost 9 parts (3p4u2w) 17597 | -2/Testing | Incoming assault squad redirected 17655 | -2/Testing | Spotted Alpha 7 17682 | -2/Testing | Destroyed Alpha 7 17694 | -2/Testing | Stole the SGEMP Prototype 17848 | -2/Testing | Scanned by Researcher 17869 | -2/Testing | Found Prototype Energy Cannon 17886 | -2/Testing | Identified Imp. Potential Cannon 17974 | -2/Testing | Lost 4 parts (1p1n2w) 18004 | -2/Testing | Retrieved Zion intel report: Active Garrisons 18038 | -2/Testing | Retrieved Zion intel report: Guard Positions 18102 | -2/Testing | Incoming assault squad redirected 18135 | -2/Testing | Incoming assault squad redirected 18203 | -2/Testing | High security lockdown imminent 18224 | -2/Testing | Destroyed 7 combat bots 18259 | -2/Testing | Fabricated Exp. Sensor Array (x1) 18283 | -2/Testing | High security lockdown engaged 18329 | -2/Testing | Found Prototype Hackware 18329 | -2/Testing | Identified System Mapper 18363 | -2/Testing | Build established: Messiah-Mutant 18415 | -2/Testing | Lost 3 parts (1p1n1u) 18421 | -2/Testing | Spotted Investigator 18456 | -2/Testing | Lost 5 parts (1n3u1w) 18465 | -2/Testing | System corruption reached 10% 18496 | -2/Testing | Destroyed Investigator 18510 | -2/Testing | Destroyed 39 combat bots 18546 | -2/Testing | Found Prototype Launcher 18582 | -2/Testing | Spotted Striker 18585 | -2/Testing | Core integrity fell below 50% 18598 | -2/Testing | Spotted Investigator 18689 | -2/Testing | Spotted Fortress 18694 | -2/Testing | Core integrity fell below 20% 18698 | -2/Testing | Released all parts (5) 18725 | -2/Testing | Lost 15 parts (3p2n7u3w) 18731 | -2/Testing | Discovered new exit (range 7) 18734 | -2/Testing | Entered Section 7 18757 | -2/Section 7 | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 18671_ P-80 Master destroyed. 18674_ JKCIZNPI TTKCA58KIN#FPE6KVB2AV4YO/E0 [Achievement: Nope] 18690_ System corrupted: Energy discharge (-198). 18691_ Adv. Heat Sink destroyed. 18694_ Lgt. Quantum Reactor destroyed. 18694_ Slug penetrates L-61 Swordsman. 18694_ Slug penetrates G-73 Enforcer. 18698_ Released Hcp. Storage Unit. 18698_ Released Adv. Energy Well. 18698_ Released Hcp. Storage Unit. 18698_ Released Focal Shield. 18698_ Released Biometal Heavy Treads. 18698_ Extracted 1 energy. 18723_ System corrupted: IFF burst signal emitted. 18731_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 18744_ System corrupted: Heat flow error (+131). 18757_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# R #?????????????????????? | | ??????????????????# h #?????????????????????? | | ??????????????????#h #?????????????????????? | | ??????????????????# u?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# @ #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????######?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Coolant Potential 50 Energy Generation 45 Energy Capacity 1840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Jamming Range 16 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Particle Charging 30 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Lyr. Medium Armor Plating | x1 | -5/Factory Nova Cannon | x1 | -4/Factory | Preloaded Exp. Sensor Array | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Max Potential Nope Challenges ------------ None Game ------ Seed PhasingModifiedTearclaws Manual? 0 Play Time 06:25:42 Cumulative 104.0 hours Start 2020.06.08 @ 04:09:51 End 2020.06.10 @ 00:09:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 54 Adventurer 1 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 37 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08fb7739-29cf-472d-9b56-4481d284d148